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This Orbit is the WORST

7:30EnglishTranscribed Jul 2, 2026
0:01

In my previous video on space navigation, we  talked about some apparent paradoxes, like how  

0:05

to catch up with someone in the same orbit, you  first have to slow down! Or how you have to speed  

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up (twice) to switch to a higher, slower orbit. Here are three more even weirder paradoxes of  

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space navigation, including the most surprising  one I’ve ever come across - which I only found  

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out about recently, and which is truly bonkers. First: There’s a worst orbit to get to. It seems  

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like the further out your destination orbit is,  the more fuel would be required to get there. But  

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in fact, after a certain point, going out begins  to require less fuel. The worst orbit to aim for  

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is about 15 times farther out than your current  orbit, which for us is between Saturn and Uranus. 

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This fact is profoundly bizarre. Ultimately, it  has to do with the interplay between how much  

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you slow down on the way out to the new orbit  verses how much speed you need to stay there. 

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The simplest method to get to a different  circular orbit – which we talked about in the last  

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video – requires two changes of speed: the first  burn puts you onto an elliptical transfer orbit,  

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and the more you increase your speed with  that burn, the higher the high point of the  

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ellipse. This makes intuitive sense: the  more fuel you use, the faster you’ll go  

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and the further out you’ll end up. Except you’re not done - gravity  

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constantly pulls to slow you down as  you go out along the transfer orbit,  

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so when you arrive at your target radius, you need  to speed up in order to get into a circular orbit  

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there (otherwise you’ll keep falling back to where  you started). And this second, re-circularising  

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burn is what makes things downright weird. The amount you need to speed up to circularize  

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your orbit depends, of course, on the difference  between your speed upon arriving at the top of the  

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elliptical orbit and the speed you need to be in  a circular orbit there. It turns out the arrival  

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speed at the top of the ellipse falls roughly  like one over r, while the target speed needed  

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for a circular orbit falls roughly as one over  the square root of r, which is bigger - comparing  

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the two, you can see that the difference between  the target speed and the arrival speed initially  

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increases for short range transfers, then shrinks  once your target radius is more than around  

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six times farther out than your starting point. You might think that the worst orbit is therefore  

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around six times farther out, but this is just  the worst point for the second, circularizing,  

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burn – once we remember to add in the first  burn (which is the speedup orbit necessary to  

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get onto the transfer orbit in the first place)  we find it’s hardest to get into an orbit around  

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15 and a half times larger than your starting  orbit. Beyond 15 times, it’s easier to get there! 

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A bizarre consequence of this ‘worst’  orbit is that it takes less fuel to escape  

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the solar system entirely than to go into  orbit between Saturn and Uranus. Actually,  

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it’s easier to escape the solar system than  to go into a circular orbit anywhere beyond  

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the asteroid belt; between Saturn and Uranus  is just the hardest possible place to get to. 

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And the difference is pretty substantial - it  takes almost 30% more fuel to transfer to the  

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“worst” circular orbit than it does to go  to infinity! This fact applies generally,  

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whether you’re orbiting the sun and trying to go  out to Saturn, or orbiting earth and trying to go  

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to the moon. Like, it takes almost the same amount  of fuel to get into a geostationary orbit 6 and a  

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half times out from low earth orbit as it does to  get to the moon, which is sixty times farther out. 

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The general inefficiency of medium-range  orbital transfers leads to - what’s to me – the  

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most surprising paradox of space navigation,  and one I didn’t know about until recently:  

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it’s that you can actually save fuel by  going out too far, and then coming back. 

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Basically, you do the orbital transfer with  an extra step: rather than going directly  

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out to the destination orbit and circularizing,  first, you completely overshoot your destination,  

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then come back and circularize. It’s called  a bi-elliptic transfer, and it saves fuel  

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because it does its intermediate burn out where  gravity is really weak, AND because circularizing  

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an orbit is much easier when you’re arriving  from above, rather than arriving from below. 

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For bi-elliptic magic, you first boost yourself  onto an elliptical orbit that overshoots 100 or  

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1000 times further out than you need to go  - it doesn’t cost much extra fuel vs going  

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directly to your final destination because  a gravitational well requires less and less  

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additional speed to go further and further out. Then when you’re at the furthest away point,  

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you’re going so slowly and gravity is so weak  it takes almost no effort to change orbits,  

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so you can speed up just a miniscule  amount to get onto a new transfer  

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ellipse back down to your destination orbit. Then, since you’re coming from above you’ll  

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be going too fast and need to slow down to  circularize your orbit - but it turns out it’s  

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much easier to circularize an orbit arriving  from above than below. We already mentioned  

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that the target speed for a circular orbit is  proportional to one over the square root of r,  

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while coming from below your arrival speed is  proportional to one over r, which is much smaller,  

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you might only have 1% or 5% of the target speed,  so you need to speed up a lot to circularize from  

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below. Coming from above, though, your arrival  speed is proportional to one over the square root  

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of r, just like your target speed - and in fact,  it’s just roughly 1.4 times your target speed,  

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meaning you need to slow down only ~30%  to get onto a circular orbit from above. 

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The takeaway is that when you come from  above and then circularize your orbit,  

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you don’t have to work nearly as hard as  if you come from below and circularize.  

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So, the genius of the bi-elliptic transfer  is this: you do a little bit more work to go  

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out farther than you need, and from where  it’s very easy to come back, in order to  

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save effort on circularizing the final orbit. All-in-all, overshooting is more efficient when  

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your destination is more than around 12 times  farther out, but it’s not particularly big  

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savings. If your destination is 20 times out and  you overshoot to 40 times out before coming back,  

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then you save 1.7% compared with a direct  transfer. If your destination is 100 times  

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further out and you overshoot all the way  to 1 million times out before coming back,  

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then you save 7.6% over a direct transfer.  Not very much… and there’s a big cost: time. 

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Overshooting so far takes a long time since  you slow down more and more the further out  

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you go (so you’d be traveling farther AND doing it  more slowly); going 10, 100, or 1000 times further  

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out than your target takes around 600, 20,000, or  700,000 times longer than a direct transfer. So:  

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what’s more valuable, your fuel or your time? Well, if you have a limited amount of fuel,  

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but all the time in the world, then you  may want to hear about this last paradox:  

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when doing a bi-elliptic transfer, the more  you overshoot, the more fuel you save.  

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Here’s the total fuel needed for a bi-elliptic  transfer vs how far out you overshoot,  

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and you can see clearly that the more  you overshoot, the less fuel you need. 

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This fact seems ridiculous, because the further  out you go, the more fuel is needed during the  

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initial burn to get out all that way, and  then, because you’re falling back down  

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from further away, you’ll arrive at your  destination going faster and also require  

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more fuel to slow down and recircularise.  The reason overshooting farther actually does  

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save you fuel is that you get a bigger saving  from the middle transfer burn being really,  

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really far out, than the extra fuel  required to get there and return. 

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Specifically, compared to the fuel savings  for the middle burn, the extra fuel cost  

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for the final burn is roughly half as much,  and the extra fuel cost for the first burn  

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is roughly half times one over the square root  of r as much. Since a half plus a half divided  

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by the square root of r is less than one, that  means you save more fuel the more you overshoot!  

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The natural conclusion is that, to  be as fuel-efficient as possible,  

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your best course of action is to  overshoot all the way to infinity!  

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An infinite bi-elliptic transfer is the  most efficient simple way to transfer  

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to any destination more than twelve times  further away then you’re currently orbiting,  

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saving up to 8% of your fuel. The only problem,  other than the savings are not that great,  

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is that it takes an infinite amount of time… Here’s a paradox about AI: people who are more  

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concerned about the risks of AI are  less likely to work at AI companies,  

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so then AI products are less likely to take AI  safety into account, making the risks even worse!  

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Luckily, some people and organizations are  working to push AI in the right direction,  

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like BlueDot Impact, the sponsor of this video. BlueDot Impact is a nonprofit helping people  

6:51

become informed about AI and involved in shaping  its future. They're specifically looking for  

6:55

people who feel like they're missing something  about AI and want to meaningfully contribute. If  

6:59

that’s you, BlueDot Impact has created a number  of completely free courses on AI and AI safety. 

7:03

The decisions being made now about how  this technology should be developed  

7:06

are still being made by a relatively small  number of people, and these decisions will  

7:10

set the direction for a long time to come.  So it is more important than ever to get a  

7:13

wide range of voices educated and involved in  AI development from an AI safety and security  

7:18

perspective to make sure it goes well for all  of humanity, not just the super-rich. To help  

7:22

you understand AI and find your own place in  shaping it, check out the free courses available  

7:26

over at bluedot.org/minutephysics,  no technical background required.

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