Full Transcript

·YouTLDR

Introduction to OrcaFlex 2: the objects

10:49EnglishTranscribed Jul 22, 2026
0:00

you are watching one of a series of

0:02

videos giving an introduction to

0:04

orcaflex

0:05

the first four of these videos which

0:07

we've called the fundamentals

0:08

are those that we would regard as

0:10

prerequisites for looking at any of the

0:12

other subsequent topics

0:14

if you are already familiar with these

0:15

fundamentals you may want to pick and

0:17

choose the subsequent videos you watch

0:19

based on your area of interest

0:22

if you're a complete beginner with

0:24

orkaflex i would strongly encourage you

0:26

to watch the full series in order

0:28

as this will give you a good basic

0:30

overview of the program

0:31

how to navigate it and where to access

0:34

and input data

0:36

it goes without saying that the quality

0:38

of any orthoflex analysis

0:39

is only as good as the quality of the

0:41

input data

0:42

and that of course relies on the skill

0:45

and experience of you

0:46

the user these videos will help you to

0:49

learn how to use orkaflex as one of your

0:51

analysis tools

0:53

and i do hope that you find them

0:54

educational and maybe even a little bit

0:57

enjoyable too

0:59

the focus of this next session will be

1:01

the orgaflex objects

1:06

orkaflex is made up of nine modular

1:08

building blocks or

1:10

objects while later videos will look at

1:12

the objects in detail you will now be

1:14

introduced to each of them

1:15

looking at their application the types

1:17

of data input needed and how they can

1:19

form part of a full model

1:21

the objects available are the vessel

1:25

the line the 6d boy

1:29

the 3d boy the winch

1:34

the link the shape

1:38

the constraint and the turbine

1:44

the objects are named based on their

1:45

primary application although it's

1:47

important not to let this limit your

1:49

thinking

1:49

for example boys are not just used for

1:52

modelling floating buoys but can also be

1:54

used to apply mass at a specific point

1:57

to represent anything from a crane hook

1:59

to a subsea manifold

2:01

likewise the winch isn't just for

2:03

modelling winches but can be used when

2:05

something needs to dynamically change in

2:07

length

2:09

so taking a look at the vessel object

2:11

this is typically used as you might

2:12

expect

2:13

to model things like ships barges large

2:16

floating platforms

2:17

or as in this case fpsos

2:21

however it can more widely be used for

2:23

anything that requires diffraction data

2:25

associated with it

2:27

or something that needs to move in a

2:28

prescribed direction over the course of

2:30

a simulation

2:33

the vessel is a rigid body whose motion

2:35

can be determined by the user in a

2:37

number of ways

2:38

including response amplitude operators

2:40

or raos for the six degrees of freedom

2:43

first order wave load reos and second

2:45

order wave drift qtfs

2:48

and it can also be driven around the sea

2:49

surface with user-specified velocities

2:52

and headings

2:54

the raos and qtfs are imported from a

2:56

diffraction analysis program

2:58

an example of which is orca wave which

3:01

is bundled as part of the orkaflex

3:03

license

3:04

this can also provide the data for

3:06

creating the wireframe

3:08

and the shaded graphics drawings of the

3:10

vessel

3:16

next up is the line this is a flexible

3:19

linear element

3:20

which uses a lumped mass model to

3:22

represent things like

3:23

pipes flexible hoses cables and mooring

3:26

lines

3:28

its mass and hydrodynamic properties are

3:30

lumped at nodes

3:32

which are connected by straight massless

3:34

segments

3:35

the length of the segments and therefore

3:37

the quantity of the nodes are decided by

3:39

the user

3:40

the greater the number of nodes the more

3:42

accurate the line representation

3:45

but at the expense of simulation time

3:47

and file size

3:50

the line properties can vary along its

3:52

length

3:54

this line for example has three sections

3:57

the first and the last are a heavy line

3:59

type

4:00

and the center section is buoyant

4:03

and when we run a static analysis we can

4:05

see the center section of the line

4:07

is lifted up by that buoyant line type

4:15

the line ends can be fixed or free

4:18

or connected to other objects in a model

4:20

and ends can also be disconnected during

4:23

the course of a simulation

4:26

take for example this right hand end of

4:28

this line which is connected to a vessel

4:31

and part way through the simulation that

4:34

line end

4:34

is released

4:46

the contents of a line can also be

4:48

modeled as can

4:49

additional elements such as buoyancy

4:51

modules clump weights

4:53

and drag chains all of which are modeled

4:55

as attachments

5:00

we'll move on now to take a brief look

5:02

at the two boy objects

5:04

note that although they are called boys

5:06

they do not need to be buoyant

5:08

you set the level of buoyancy by

5:10

inputting a combination of mass

5:12

and volume parameters first up is the 3d

5:15

boy

5:16

this is a simple point body with only

5:18

three translational degrees of freedom

5:21

and it is represented as a vertical

5:23

stick in the 3d view

5:25

these are intended to be used to model

5:27

objects where you need to introduce mass

5:29

but where rotations can be regarded as

5:32

insignificant

5:33

such as shackles or crane hooks you can

5:36

see that the data form is quite simple

5:39

and here are the mass and volume

5:40

parameters for setting the level of

5:42

buoyancy

5:46

moving on to the 6d boy this has as the

5:49

name suggests

5:50

6 degrees of freedom so can rotate as

5:52

well as translate

5:54

it is intended to be used in the drag

5:56

and inertia regime

5:58

in which morrison's equation applies i.e

6:01

its characteristic dimension

6:02

should be smaller than the wavelength it

6:04

experiences

6:08

there are a few different types

6:09

available for different applications

6:12

but we'll go on to talk more about this

6:13

in a later video

6:16

we move on now to the link object which

6:18

is a simple straight

6:20

massless connection linking two objects

6:22

in a model

6:24

this can be defined as a tether link

6:26

which acts much like an elastic band

6:28

taking tension but not compression or

6:31

a spring damper link which can take both

6:34

tension

6:34

and compression next is the winch which

6:38

is a massless connection between two

6:40

or more objects the connection length

6:42

simulating payout

6:44

or hall in can vary dynamically through

6:46

either length control

6:48

where the winch wire length varies at a

6:50

user specified rate

6:52

or tension control where a

6:54

user-specified tension

6:56

is applied to the winch wire

6:59

the winch can be a simple type or a

7:02

detailed type

7:04

the latter providing options to input

7:07

additional

7:07

winch drive properties and inertia

7:09

properties

7:12

the next object is the shape which is

7:14

available in a number of geometry

7:16

options and types

7:18

the shape options on their own are quite

7:19

simple such as this cylinder

7:22

or the plane or the cuboid block

7:26

or the curved plate but these can be

7:29

combined

7:30

to create some quite complex compound

7:32

shapes

7:34

they can be used as an elastic solid

7:36

type to create physical boundaries for

7:38

other objects

7:40

they can be used for trapped water areas

7:42

which are shielded from the waves such

7:44

as moon pools

7:45

and they can also be used as drawing

7:47

shapes purely for visualization purposes

7:51

and there's a further type called the

7:53

label which is used for the purpose

7:55

of adding text labels to the wireframe

7:58

3d view

8:06

we move on now to the constraint object

8:08

whilst not very interesting to look at

8:10

it is after all just a set of axes in

8:13

the 3d view

8:14

this is arguably the most versatile of

8:16

orkaflex objects

8:18

it has no physical properties itself but

8:21

allows for the customizing of

8:22

connections between other objects it has

8:26

two frames of reference

8:27

one connected to a parent object and the

8:30

other connected to one or more child

8:32

objects

8:33

it can allow degrees of freedom to be

8:36

introduced between parent and child

8:38

objects or to have imposed motion

8:41

defined

8:46

the constraint has a wide variety of

8:48

potential applications

8:50

such as crane modelling which uses a

8:52

number of constraints chained together

8:53

in series

8:55

wave energy converters pipelace stingers

9:00

jacket launch simulations

9:03

calm boys and turret moored fpsos

9:09

remember though that the constraint is

9:10

so versatile there will be many use

9:12

cases for it that we haven't even

9:14

considered yet

9:16

in fact when we first introduced

9:17

constraints to our users in 2016

9:21

we demonstrated how a combination of

9:22

calculated and imposed motion

9:24

constraints could be used to create a

9:26

bicycle model

9:28

the final object in the orkaflex suite

9:31

is the turbine

9:32

this is used for modelling horizontal

9:34

axis wind turbines and includes

9:36

dedicated models for the generator

9:39

gearbox hub and blades

9:43

the blade model is similar structurally

9:45

to the line model being a beam element

9:47

split up into nodes and segments

9:51

it can be fixed or flexible to capture

9:54

aero elastic coupling effects

9:56

and the aerodynamic loads are captured

9:58

using a blade element momentum

10:00

or bem method

10:04

turbine object allows for a floating

10:05

offshore wind turbine analysis to be

10:07

performed entirely within orca flex

10:12

so that's an introduction to all of the

10:14

orca flex objects

10:15

in the next video we'll look at how some

10:17

of these can be combined as we begin to

10:19

build an orca flex model

10:23

hopefully you'll have found this to be a

10:25

useful introduction to the modeling

10:26

objects available in orkaflex

10:29

the next video in the series will look

10:31

at creating a data file

10:47

you

More transcripts

Explore other videos transcribed with YouTLDR.

Get the TLDR of any YouTube video

Transcribe, summarize, and repurpose videos in 125+ languages — free, no signup required.

Try YouTLDR Free