I built this website in 8 hours with Claude. Now it makes $40K/month
The other day I got a DM from this guy
named Frank. He said, "Hey, I built this
app. It took me a few hours. I'm making
real money. Want to chat?" I was
intrigued. So, I said, "Sure." It's a
very simple game in nature, and I think
that's one of the reasons it's been
successful.
>> When he showed me his website, I thought
it was pretty awesome. But then when he
told me how much money it was making, I
knew we had to bring him on to the
channel. I built this game in just
[music] a weekend, and we make about
$40,000 monthly. So, in this episode,
we're going to dive into the dead simple
website he built that now makes over
$40,000 a month, how he built [music]
the entire thing in just a few hours of
the quad, and his advice for building
apps here [music] in 2026. Trust me,
this is one you do not want to miss.
Let's dive in. I'm Gus and this is
Starter Story.
All right, Frank, welcome to Starter
Story. Excited to have you here. Tell us
who you are, what you built, and what's
your story. It's great to be on. My name
is Frank Smith. I built the Geosports
web game. Right now, it's making about
$40,000 per month, but three months ago,
I built this game in just a [music]
weekend. Since then, we've created
several spin-off games. We've been
featured on national TV twice. Today,
I'm excited to be on Starter Story and
share more. Awesome, Frank. Yeah, I'm so
excited. Um, when when we first talked,
I played I played the game and I kept
playing it a couple days after then. So,
it's so fun. And when we first talked,
you were making only a couple thousand
and now you're up to $40,000 a month so
fast. So, I'm really excited to dive
into all of this. So, let's get into Geo
Sports or Geo Games. Just explain what
it is in a few sentences and who your
like users are. Geo Games is the name of
the app. It hosts all the spin-offs, but
right now we have several. We have uh
Geo Sports, Geo History, Geo Footy.
They're all the same game just for
different niches. We have about 700,000
monthly active users, and we make about
$40,000 monthly. A smaller percentage of
this is the pro subs, which I just
showed you. That's about 1,800 pro subs
right now. The much larger number uh
comes in through the ads, which is
closer to 30 $35,000 in programmatic
right now. And what what keeps this game
running is how sticky and sharable it
is. This is my favorite stat. We have a
53% organic share rate, which means if
we have, you know, 100,000 people who
play around in a given day, which we've
done before, 53,000 of those people are
going to share their score. All right,
so here we have our programmatic ads. As
you can see, they're they're very young
here. We actually don't even have a full
30 days yet. So, we hover around um
$1,200 a day. So, here we go. Here is
our Stripe. This is last 4 weeks, but
we've had Stripe on here for much
longer. All right, here's our landing
page. As I mentioned, very simple on
purpose. Geosports daily sports
geography game. Tap where it happened.
Five questions. This is part of the
magic here is that we never had to teach
people how to play this game. So,
[music] play today's round. You get a a
clue right here at the top. Tailgating
super fans themselves through tables in
this NFL town. Tap right there and it's
going to score you. Oh, I didn't even
get a 100. I didn't get close enough.
Now you see if I if I click very far
away, the score is going to be much
different. This one's going to be 72 and
it's a yellow dot instead of a green.
You'll go for all five and you get your
result. Hey, real quick. I hope you're
enjoying Frank's story about how he
built this awesome website. We're going
to get back to it in a second, but I
wanted to share something really
exciting. If you're a big fan of Starter
Story, which I hope you are, then you've
watched a ton of our videos and are
probably wondering, "How can I start my
own side project or my own business?"
Well, that's exactly why Starter Story
[music] exists. to figure out ideas that
are working right now, how to grow them,
and ultimately how to build [music] a
successful business. If you check out
the link in the description, you're
going to see a brand new starter story
website. You can really think of it like
a research platform. [music] Now, inside
you're going to find literally thousands
of business ideas, all with the actual
data behind them. Stuff like revenue,
[music]
how they grew, cost to start, and
everything else that you might need to
validate your idea and start building.
Every month, we're going to be rolling
out a ton of new and free resources. And
the latest one is a database of over a
100 business ideas that you can start
for less than 500 bucks. [music] We want
to show you that capital and money
doesn't have to be the biggest
constraint when it comes to starting
your business. So, if you're interested
in this or any of the other thousands of
business ideas we have inside Starter
Story, just head to the link in the
description and check it out 100% for
free. All right, let's get back to the
story. Well, Frank, that is that is
awesome. Yeah, it's a it's a cool game.
It's fun. and it's easy to use and like
you like you said it's really sharable
which I imagine is going to be something
we talk a little bit about later when it
comes to growth. But let's take a few
steps back and just talk about your
background. What were you doing before
this? What were you doing before you
launched uh this website or this game
that now makes roughly $40,000 a month?
Sure. So, I've been working as an
independent sports creator since 2020.
Right during co is when I got my start.
I've grown the audience now to over 4
million followers across social media.
I'm very well known for that. Most
people don't know me as someone who
created a game. although it's becoming
more popular, they know me as someone
who creates very high-quality short form
sports videos, mostly commentary. Um,
but I have always had a passion for
games. You know, very very shortly after
I became an independent sports creator,
I launched my first game. It was called
Five Card Draw. We probably had 110,000
people play it. It was not a small game,
but it was very, very niche. But I had
been doing this for a while. I I
launched several games after that. You
know, it's funny that that Geos Sports
even happened because we were very set
on on on launching a different game and
and this kind of just [music] exploded
out of nowhere after a weekend of work.
You know, on this point, I want to just
kind of talk a little bit about
something I know cuz I know Star
audience, they're probably thinking, you
know, you're only successful, Frank,
because you have this huge audience. You
mentioned 4 million followers early on
social media. We talked to a lot of
founders who have an audience, and
that's that's a common thing that we
that we see on the channel. But I just
want to give you an opportunity to share
like for anyone who is watching and
thinking, well, I can't do this because
I don't have an audience or, you know, I
have 200 followers on X or whatever the
case may be. Uh, what would you say to
someone watching who kind of has that
objection in their head or objection
about, you know, your story? Number one,
I'd say it's always smart to build an
audience. Even if that's a small
audience and you're building in public,
it is a good strategy today. Yes, it
helps that I have 4 million followers.
I've worked very hard to do that.
However, geosports relies very very
little on my audience and I I have the
stats to back it up here. I've made one
video about geosports. What I do every
day is I post geosports, [music] you
know, one of the question, one of the
five questions um on X and I post it on
my Instagram story. We drive roughly
about 2,000 clicks from those two posts
I do every day. So, in other words,
that's about 2% of our daily traffic.
The other 98% is daily players that
probably don't even know that I'm the
founder of this game. Now, this game is
about word of mouth. Most of these
people are people who are in group
chats. One of their buddies sent them
the game and they just decided to play.
They had no idea who the founder was.
Look, it's always helpful to have a
following. I recommend building a
following, but that is definitely not
why this game has succeeded. Cool. Yeah.
So, let's get into that then. So, you
you kind of said it came a little bit
out of nowhere. So, I can imagine the
answer because you've been working in
sports for a long time, but how did you
come up with the idea for this
particular [music]
website?
>> Yeah. So, I I have to give credit to my
brother here. He showed me this game
called MapTap and I loved it. I was
always someone who loved maps and globes
and Google maps in particular. I loved
it and I was uh you know I was at a
buddy's wedding and I was driving home
that Sunday. I just had this thought
running through my mind on the way home
where it's like you know I I really am
I'm excited to play MapTap when I get
home. What if I had a sports version
because MapTap doesn't do any sort of
trivia. It doesn't have a sports twist
on it. I thought I could do my own thing
and and and make a remix of sorts and I
did and I I I just got to work right
away and it slowly blossomed.
>> So you mentioned earlier kind of like
you you coming home from this wedding,
you started working on it. It's my
understanding that you built this kind
of really quickly, but tell us a little
bit about the build story. How'd you
build it? How long did it take you?
Stuff like that.
>> You know, I went to regular cloud first
and I just gave it a bunch of detail.
Here's all this information I have for a
game. You know, do some research on map
tab and I had to build a spec. I'm not
technical. I don't know how to code. you
know, every step of the way when I would
get stuck, I would just ask Claude and
we'd refer back to the spec and, you
know, when we needed to install other
tools, it recommended a lot of these
things for me. You know, it it's really
beautiful how much you can accomplish
now having my background and and not
being technical. So, on that Sunday, I
worked for about 8 hours. I I kind of
just canceled my schedule on that Monday
and and kept working on this and it got
to a point where I was able to send it
out.
>> So, you know, you you say you're
non-technical. Uh what what is the tech
stack that you use to build this?
>> Okay, we have cloud max the 20x version.
Uh we have Verscell Pro for hosting. Uh
custom domain which I bought from
Verscell. We use map libre for the
globe. Up stash reddish for leaderboards
and stats. Google sheets for the
questions and stripe for the pro
subscriptions. Pretty lean tech. I think
that's awesome. Let's get into a little
bit of advice. I think people who are
watching this might be thinking to
themselves, oh, I have like a niche or a
strong interest in a particular space
kind of like you had for sports and you
ended up building this game. What would
be your, you know, a couple pieces of
advice that you would give to people
who, you know, are interested in
building maybe their first app or their
first project? Yeah. What kind of advice
would you give to them? Don't be afraid
to build for web first. [music] I've had
success here. One of the main reasons
that geosports was able to become so
viral was that there is near zero
friction. People could play this, you
know, the game blew up on social media,
specifically on X. So people could play
without ever leaving X. They found it,
they played it, they shared it all
there. It was a very seamless
experience. So that's number one for me.
I think that's very important and
something that, you know, people
shouldn't just skip over. Sure. Number
two would be make your product sharable.
This sounds obvious, but it's not. So
Geosports is only a success because of
word of mouth. That is true still to
this day. You know, most people might
think that I'm a content creator and I'm
pushing it. It's really not. like 99%
[music]
of the traffic, 98% of the traffic is
from word of mouth because the product
is sharable. We reached over 1 million
unique players in less than one month
without a fancy email campaign. Uh so
make your product sharable. Lastly is do
not wait to get started. Try to block
off 8 hours of uninterrupted work to
give yourself a chance to build [music]
something. You know, again, it sounds
obvious, but you but getting started is
so difficult and that's not lost on me.
And if you do get stuck in those eight
hours, just ask your LLM and keep
building. This is what I did to build
geosports. I, you know, I was, I was
taking a ridiculous amount of
screenshots when I was using Verscell
and having to pinpoint, [music]
you know, the different platforms and
the domain and all of this stuff. I
don't know how to do this stuff. So, I
relied on screenshots and tons of
[music] questions and recommend everyone
else do the same. I remember doing that
for the first time that I built stuff. I
would literally just like take an entire
screenshot of my screen and say, "Can
you explain what the heck I'm even
looking at?"
>> Yeah. And it would
>> And then when I'm doing it, I say, "Is
this right? is what I'm putting in here
right. Make sure it's right. Yeah. Okay.
It's right. Let's go.
>> Exactly. And sort of the fud didn't
always get it right, but I got it right
most of the time. So, let's switch gears
here and talk about the growth of this
game because, you know, you grew really
fast. Zero to 40k per month in 3 months.
Give us an overview of that growth
timeline and maybe at a high level or
like how it grew so fast. Like I said,
we had a stealth launch. I sent it to a
couple family members, friends, and I
noticed that they were sharing it. So, I
felt comfortable putting it on some of
my social media stories. So, I I, you
know, I made a couple posts about it on
X, you know. Interestingly, the post I
made about it on X wasn't even a post
about geosports. It was, you know, a
post about the NBA or something. And I
replied to my own tweet saying, "Hey, by
the way, I made this game. I'd really
appreciate if you guys all checked it
out." And that reply went completely
viral. I had about 40,000 players. And
[music] then that following day, that
Saturday, we did 150,000 players in one
day. Uh it's the it's the type of launch
that every founder dreams of, but we
were also very unprepared on the
retention side. You know, this game was
only 5 days old. [music] So I I was not
expecting this type of growth, so we got
to work very quickly. So yeah, thanks
for giving that overview. Let's just go
a little bit deeper on growth. Like give
us some of the tactics you use. I know
you already kind of mentioned a few of
them, but just give give us a little bit
more around like what you did to take
this from zero [music] to where it is
today. $40,000 per month and growing.
>> What we rely on is a large group of
players coming back and playing every
day. It's a very habitual game. So I
realized very early on that geosports
was extremely viable and sharable and X.
So I created this new role called a
hosting role specifically designed for
sports media personalities and athletes
on the platform. And basically what I
did is I realized some of these people
were playing. So I DM' people with large
followings who had been liking the post
about the game and asked if they wanted
to host. And naturally they asked what
does that mean? All it means is they
would write the five daily questions
which often times they're very excited
to do. You know, when the game with
their questions goes live, I make a post
saying, "Hey, you know, we have this
person as host today." And almost always
they retweet it and the game reaches a
new audience. This still feels like a
cheat code that people are willing to do
this, but it's also an amazing
networking tool. I I get to connect with
all these people and we both grow
together.
>> Final question for you, Frank. Um, if a
question we ask all founders who come on
the channel, if you were standing on
your shoulders 3 months ago, a couple
years ago, or for people watching who
are just getting started, what would be
your final piece of advice to them? If I
could go back, I would say stay in the
game. I learned this lesson from my
career in video production. I started
producing YouTube videos when I was in
middle school. This was about 2007.
YouTube [music] was very new. My videos
didn't really become popular until 2020.
I had a few that took off, but I didn't
make a name for myself really until 2020
when I became an independent short form
creator. You know, for those who are bad
at math, that's about [music] 13 14
years. When I started making digital
games later that same year in 2020, I
had this lesson in my back pocket. I
knew [music] that you had to be patient.
You have to keep your feet in the water.
And ultimately, that paid off. The games
exploded in 2026. But again, that's 6
years later. This did not happen
overnight. So, um, none of this happens
if I don't stay in the game, if I don't
practice patience and suffer through
some of the hard times that come with
that.
>> Frank, that's great advice. Thanks so
much for coming on Starter Story. For
whoever's watching, leave a comment for
Frank. Any other questions you might
have or what your thoughts are on this
episode. Thanks for coming on Starter
Story. U, maybe we'll talk to you again
when you're at 100K per month or more.
>> I look forward to it. Thank you, Gus.
>> Okay, I just wrapped up with Frank. That
was a really fun interview, but I it's
really coming down to like two main
takeaways for me, which we mentioned
kind of throughout the interview. The
first one, and this is like the obvious
one we talked a lot about, was whatever
you're building, think about the
sharability of it. I've created a few
different apps myself, and I'm just
starting to think about for some of them
that are like mo slightly very slightly
successful. How do I get more users to
this? There's lots of, you know, lots of
ways to grow something, but something
that he made really obvious to me was
try to build some sharability into it.
Whether that's sharing a screenshot or
sharing some stats [music] or something
that someone can use your app for and
tell someone else about it is a really
obviously smart way to grow. The second
thing, and this is one of the main
reasons I wanted to bring them on the
channel in general, was sort of this
theme of like tools like Claude and
[music] Chad GBT codeex have really
changed the game on who can be a
builder. A small example is someone like
me. I have zero technical experience and
I'm I'm not successful by any means like
these guys that we feature on the
channel, but it's allowed a regular old
Joemo like me to have an idea and
actually bring it to life and make, you
know, a couple hundred, which is what
I've made so far. And for someone like
Frank and other people we featured on
the channel who already have this sort
of like content creator mindset, those
kind of people are the folks that are
most successful in the coming wave of
apps that are built or products that are
built because they have the distribution
in mind and now the technical aspect of
building that blocker is completely
gone. And I think it's really fun that
he just started this as a fun project
for himself and now it's become this
$40,000 per month business that is
probably changing his life. So, one of
the things we always say here at Sertory
is you just have to go build something
and you can and will figure out the rest
later. That's why at the link in the
description, you can find over 100 side
projects that people have started. So,
if you yourself are looking to build
your first side project, but are still
trying to find the right idea that might
work, go ahead and check that out.
Download it 100% for free. All right,
thanks for watching. We'll see you in
the next one. Peace.
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