Full Transcript

·YouTLDR

I built this website in 8 hours with Claude. Now it makes $40K/month

16:02EnglishBy Starter StoryTranscribed Sep 28, 2026
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0:00

The other day I got a DM from this guy

0:01

named Frank. He said, "Hey, I built this

0:04

app. It took me a few hours. I'm making

0:05

real money. Want to chat?" I was

0:07

intrigued. So, I said, "Sure." It's a

0:09

very simple game in nature, and I think

0:11

that's one of the reasons it's been

0:12

successful.

0:13

>> When he showed me his website, I thought

0:15

it was pretty awesome. But then when he

0:16

told me how much money it was making, I

0:19

knew we had to bring him on to the

0:20

channel. I built this game in just

0:22

[music] a weekend, and we make about

0:23

$40,000 monthly. So, in this episode,

0:26

we're going to dive into the dead simple

0:28

website he built that now makes over

0:30

$40,000 a month, how he built [music]

0:32

the entire thing in just a few hours of

0:34

the quad, and his advice for building

0:36

apps here [music] in 2026. Trust me,

0:39

this is one you do not want to miss.

0:41

Let's dive in. I'm Gus and this is

0:43

Starter Story.

0:45

All right, Frank, welcome to Starter

0:47

Story. Excited to have you here. Tell us

0:49

who you are, what you built, and what's

0:51

your story. It's great to be on. My name

0:53

is Frank Smith. I built the Geosports

0:55

web game. Right now, it's making about

0:57

$40,000 per month, but three months ago,

0:59

I built this game in just a [music]

1:00

weekend. Since then, we've created

1:02

several spin-off games. We've been

1:04

featured on national TV twice. Today,

1:06

I'm excited to be on Starter Story and

1:08

share more. Awesome, Frank. Yeah, I'm so

1:10

excited. Um, when when we first talked,

1:12

I played I played the game and I kept

1:13

playing it a couple days after then. So,

1:15

it's so fun. And when we first talked,

1:17

you were making only a couple thousand

1:19

and now you're up to $40,000 a month so

1:21

fast. So, I'm really excited to dive

1:23

into all of this. So, let's get into Geo

1:25

Sports or Geo Games. Just explain what

1:27

it is in a few sentences and who your

1:29

like users are. Geo Games is the name of

1:31

the app. It hosts all the spin-offs, but

1:33

right now we have several. We have uh

1:35

Geo Sports, Geo History, Geo Footy.

1:37

They're all the same game just for

1:39

different niches. We have about 700,000

1:41

monthly active users, and we make about

1:43

$40,000 monthly. A smaller percentage of

1:46

this is the pro subs, which I just

1:48

showed you. That's about 1,800 pro subs

1:50

right now. The much larger number uh

1:52

comes in through the ads, which is

1:53

closer to 30 $35,000 in programmatic

1:56

right now. And what what keeps this game

1:58

running is how sticky and sharable it

2:00

is. This is my favorite stat. We have a

2:02

53% organic share rate, which means if

2:05

we have, you know, 100,000 people who

2:07

play around in a given day, which we've

2:08

done before, 53,000 of those people are

2:11

going to share their score. All right,

2:12

so here we have our programmatic ads. As

2:14

you can see, they're they're very young

2:16

here. We actually don't even have a full

2:17

30 days yet. So, we hover around um

2:20

$1,200 a day. So, here we go. Here is

2:22

our Stripe. This is last 4 weeks, but

2:24

we've had Stripe on here for much

2:26

longer. All right, here's our landing

2:27

page. As I mentioned, very simple on

2:29

purpose. Geosports daily sports

2:31

geography game. Tap where it happened.

2:32

Five questions. This is part of the

2:34

magic here is that we never had to teach

2:36

people how to play this game. So,

2:37

[music] play today's round. You get a a

2:39

clue right here at the top. Tailgating

2:41

super fans themselves through tables in

2:43

this NFL town. Tap right there and it's

2:45

going to score you. Oh, I didn't even

2:46

get a 100. I didn't get close enough.

2:48

Now you see if I if I click very far

2:50

away, the score is going to be much

2:52

different. This one's going to be 72 and

2:54

it's a yellow dot instead of a green.

2:56

You'll go for all five and you get your

2:58

result. Hey, real quick. I hope you're

3:00

enjoying Frank's story about how he

3:01

built this awesome website. We're going

3:03

to get back to it in a second, but I

3:04

wanted to share something really

3:05

exciting. If you're a big fan of Starter

3:07

Story, which I hope you are, then you've

3:09

watched a ton of our videos and are

3:10

probably wondering, "How can I start my

3:12

own side project or my own business?"

3:14

Well, that's exactly why Starter Story

3:15

[music] exists. to figure out ideas that

3:17

are working right now, how to grow them,

3:19

and ultimately how to build [music] a

3:20

successful business. If you check out

3:22

the link in the description, you're

3:23

going to see a brand new starter story

3:25

website. You can really think of it like

3:26

a research platform. [music] Now, inside

3:28

you're going to find literally thousands

3:30

of business ideas, all with the actual

3:32

data behind them. Stuff like revenue,

3:34

[music]

3:34

how they grew, cost to start, and

3:37

everything else that you might need to

3:38

validate your idea and start building.

3:40

Every month, we're going to be rolling

3:41

out a ton of new and free resources. And

3:44

the latest one is a database of over a

3:46

100 business ideas that you can start

3:48

for less than 500 bucks. [music] We want

3:50

to show you that capital and money

3:52

doesn't have to be the biggest

3:53

constraint when it comes to starting

3:54

your business. So, if you're interested

3:56

in this or any of the other thousands of

3:58

business ideas we have inside Starter

4:00

Story, just head to the link in the

4:01

description and check it out 100% for

4:03

free. All right, let's get back to the

4:05

story. Well, Frank, that is that is

4:07

awesome. Yeah, it's a it's a cool game.

4:09

It's fun. and it's easy to use and like

4:11

you like you said it's really sharable

4:13

which I imagine is going to be something

4:14

we talk a little bit about later when it

4:16

comes to growth. But let's take a few

4:17

steps back and just talk about your

4:18

background. What were you doing before

4:20

this? What were you doing before you

4:22

launched uh this website or this game

4:24

that now makes roughly $40,000 a month?

4:27

Sure. So, I've been working as an

4:28

independent sports creator since 2020.

4:30

Right during co is when I got my start.

4:32

I've grown the audience now to over 4

4:33

million followers across social media.

4:35

I'm very well known for that. Most

4:37

people don't know me as someone who

4:38

created a game. although it's becoming

4:40

more popular, they know me as someone

4:41

who creates very high-quality short form

4:43

sports videos, mostly commentary. Um,

4:45

but I have always had a passion for

4:47

games. You know, very very shortly after

4:49

I became an independent sports creator,

4:51

I launched my first game. It was called

4:53

Five Card Draw. We probably had 110,000

4:55

people play it. It was not a small game,

4:57

but it was very, very niche. But I had

4:59

been doing this for a while. I I

5:00

launched several games after that. You

5:02

know, it's funny that that Geos Sports

5:04

even happened because we were very set

5:05

on on on launching a different game and

5:07

and this kind of just [music] exploded

5:09

out of nowhere after a weekend of work.

5:10

You know, on this point, I want to just

5:12

kind of talk a little bit about

5:14

something I know cuz I know Star

5:16

audience, they're probably thinking, you

5:19

know, you're only successful, Frank,

5:20

because you have this huge audience. You

5:23

mentioned 4 million followers early on

5:25

social media. We talked to a lot of

5:26

founders who have an audience, and

5:28

that's that's a common thing that we

5:30

that we see on the channel. But I just

5:31

want to give you an opportunity to share

5:32

like for anyone who is watching and

5:34

thinking, well, I can't do this because

5:36

I don't have an audience or, you know, I

5:38

have 200 followers on X or whatever the

5:40

case may be. Uh, what would you say to

5:42

someone watching who kind of has that

5:44

objection in their head or objection

5:46

about, you know, your story? Number one,

5:48

I'd say it's always smart to build an

5:50

audience. Even if that's a small

5:51

audience and you're building in public,

5:53

it is a good strategy today. Yes, it

5:56

helps that I have 4 million followers.

5:57

I've worked very hard to do that.

5:58

However, geosports relies very very

6:01

little on my audience and I I have the

6:02

stats to back it up here. I've made one

6:04

video about geosports. What I do every

6:06

day is I post geosports, [music] you

6:09

know, one of the question, one of the

6:10

five questions um on X and I post it on

6:12

my Instagram story. We drive roughly

6:14

about 2,000 clicks from those two posts

6:17

I do every day. So, in other words,

6:19

that's about 2% of our daily traffic.

6:21

The other 98% is daily players that

6:24

probably don't even know that I'm the

6:25

founder of this game. Now, this game is

6:27

about word of mouth. Most of these

6:28

people are people who are in group

6:30

chats. One of their buddies sent them

6:32

the game and they just decided to play.

6:34

They had no idea who the founder was.

6:35

Look, it's always helpful to have a

6:37

following. I recommend building a

6:39

following, but that is definitely not

6:41

why this game has succeeded. Cool. Yeah.

6:43

So, let's get into that then. So, you

6:44

you kind of said it came a little bit

6:46

out of nowhere. So, I can imagine the

6:47

answer because you've been working in

6:48

sports for a long time, but how did you

6:50

come up with the idea for this

6:51

particular [music]

6:52

website?

6:53

>> Yeah. So, I I have to give credit to my

6:55

brother here. He showed me this game

6:56

called MapTap and I loved it. I was

6:58

always someone who loved maps and globes

7:00

and Google maps in particular. I loved

7:03

it and I was uh you know I was at a

7:04

buddy's wedding and I was driving home

7:07

that Sunday. I just had this thought

7:08

running through my mind on the way home

7:10

where it's like you know I I really am

7:12

I'm excited to play MapTap when I get

7:13

home. What if I had a sports version

7:15

because MapTap doesn't do any sort of

7:16

trivia. It doesn't have a sports twist

7:18

on it. I thought I could do my own thing

7:20

and and and make a remix of sorts and I

7:22

did and I I I just got to work right

7:24

away and it slowly blossomed.

7:26

>> So you mentioned earlier kind of like

7:27

you you coming home from this wedding,

7:29

you started working on it. It's my

7:30

understanding that you built this kind

7:31

of really quickly, but tell us a little

7:33

bit about the build story. How'd you

7:34

build it? How long did it take you?

7:35

Stuff like that.

7:36

>> You know, I went to regular cloud first

7:37

and I just gave it a bunch of detail.

7:39

Here's all this information I have for a

7:40

game. You know, do some research on map

7:42

tab and I had to build a spec. I'm not

7:44

technical. I don't know how to code. you

7:46

know, every step of the way when I would

7:47

get stuck, I would just ask Claude and

7:49

we'd refer back to the spec and, you

7:51

know, when we needed to install other

7:52

tools, it recommended a lot of these

7:54

things for me. You know, it it's really

7:57

beautiful how much you can accomplish

7:58

now having my background and and not

8:00

being technical. So, on that Sunday, I

8:03

worked for about 8 hours. I I kind of

8:04

just canceled my schedule on that Monday

8:06

and and kept working on this and it got

8:08

to a point where I was able to send it

8:10

out.

8:10

>> So, you know, you you say you're

8:11

non-technical. Uh what what is the tech

8:14

stack that you use to build this?

8:16

>> Okay, we have cloud max the 20x version.

8:18

Uh we have Verscell Pro for hosting. Uh

8:20

custom domain which I bought from

8:22

Verscell. We use map libre for the

8:24

globe. Up stash reddish for leaderboards

8:26

and stats. Google sheets for the

8:28

questions and stripe for the pro

8:29

subscriptions. Pretty lean tech. I think

8:31

that's awesome. Let's get into a little

8:33

bit of advice. I think people who are

8:34

watching this might be thinking to

8:36

themselves, oh, I have like a niche or a

8:38

strong interest in a particular space

8:40

kind of like you had for sports and you

8:42

ended up building this game. What would

8:43

be your, you know, a couple pieces of

8:45

advice that you would give to people

8:47

who, you know, are interested in

8:48

building maybe their first app or their

8:50

first project? Yeah. What kind of advice

8:52

would you give to them? Don't be afraid

8:53

to build for web first. [music] I've had

8:56

success here. One of the main reasons

8:57

that geosports was able to become so

8:59

viral was that there is near zero

9:01

friction. People could play this, you

9:03

know, the game blew up on social media,

9:05

specifically on X. So people could play

9:07

without ever leaving X. They found it,

9:09

they played it, they shared it all

9:11

there. It was a very seamless

9:12

experience. So that's number one for me.

9:14

I think that's very important and

9:16

something that, you know, people

9:17

shouldn't just skip over. Sure. Number

9:18

two would be make your product sharable.

9:20

This sounds obvious, but it's not. So

9:22

Geosports is only a success because of

9:24

word of mouth. That is true still to

9:26

this day. You know, most people might

9:27

think that I'm a content creator and I'm

9:29

pushing it. It's really not. like 99%

9:31

[music]

9:31

of the traffic, 98% of the traffic is

9:33

from word of mouth because the product

9:35

is sharable. We reached over 1 million

9:37

unique players in less than one month

9:38

without a fancy email campaign. Uh so

9:41

make your product sharable. Lastly is do

9:43

not wait to get started. Try to block

9:45

off 8 hours of uninterrupted work to

9:47

give yourself a chance to build [music]

9:48

something. You know, again, it sounds

9:50

obvious, but you but getting started is

9:52

so difficult and that's not lost on me.

9:54

And if you do get stuck in those eight

9:55

hours, just ask your LLM and keep

9:58

building. This is what I did to build

9:59

geosports. I, you know, I was, I was

10:01

taking a ridiculous amount of

10:03

screenshots when I was using Verscell

10:05

and having to pinpoint, [music]

10:06

you know, the different platforms and

10:08

the domain and all of this stuff. I

10:10

don't know how to do this stuff. So, I

10:12

relied on screenshots and tons of

10:13

[music] questions and recommend everyone

10:15

else do the same. I remember doing that

10:16

for the first time that I built stuff. I

10:18

would literally just like take an entire

10:20

screenshot of my screen and say, "Can

10:22

you explain what the heck I'm even

10:23

looking at?"

10:24

>> Yeah. And it would

10:25

>> And then when I'm doing it, I say, "Is

10:27

this right? is what I'm putting in here

10:28

right. Make sure it's right. Yeah. Okay.

10:30

It's right. Let's go.

10:31

>> Exactly. And sort of the fud didn't

10:33

always get it right, but I got it right

10:34

most of the time. So, let's switch gears

10:36

here and talk about the growth of this

10:39

game because, you know, you grew really

10:42

fast. Zero to 40k per month in 3 months.

10:45

Give us an overview of that growth

10:47

timeline and maybe at a high level or

10:50

like how it grew so fast. Like I said,

10:52

we had a stealth launch. I sent it to a

10:54

couple family members, friends, and I

10:56

noticed that they were sharing it. So, I

10:58

felt comfortable putting it on some of

11:00

my social media stories. So, I I, you

11:02

know, I made a couple posts about it on

11:04

X, you know. Interestingly, the post I

11:06

made about it on X wasn't even a post

11:08

about geosports. It was, you know, a

11:10

post about the NBA or something. And I

11:12

replied to my own tweet saying, "Hey, by

11:15

the way, I made this game. I'd really

11:17

appreciate if you guys all checked it

11:18

out." And that reply went completely

11:20

viral. I had about 40,000 players. And

11:23

[music] then that following day, that

11:24

Saturday, we did 150,000 players in one

11:27

day. Uh it's the it's the type of launch

11:29

that every founder dreams of, but we

11:31

were also very unprepared on the

11:33

retention side. You know, this game was

11:35

only 5 days old. [music] So I I was not

11:38

expecting this type of growth, so we got

11:39

to work very quickly. So yeah, thanks

11:41

for giving that overview. Let's just go

11:42

a little bit deeper on growth. Like give

11:44

us some of the tactics you use. I know

11:45

you already kind of mentioned a few of

11:46

them, but just give give us a little bit

11:48

more around like what you did to take

11:49

this from zero [music] to where it is

11:51

today. $40,000 per month and growing.

11:54

>> What we rely on is a large group of

11:56

players coming back and playing every

11:57

day. It's a very habitual game. So I

11:59

realized very early on that geosports

12:01

was extremely viable and sharable and X.

12:03

So I created this new role called a

12:05

hosting role specifically designed for

12:07

sports media personalities and athletes

12:09

on the platform. And basically what I

12:11

did is I realized some of these people

12:13

were playing. So I DM' people with large

12:15

followings who had been liking the post

12:16

about the game and asked if they wanted

12:18

to host. And naturally they asked what

12:20

does that mean? All it means is they

12:21

would write the five daily questions

12:23

which often times they're very excited

12:25

to do. You know, when the game with

12:26

their questions goes live, I make a post

12:29

saying, "Hey, you know, we have this

12:30

person as host today." And almost always

12:32

they retweet it and the game reaches a

12:34

new audience. This still feels like a

12:36

cheat code that people are willing to do

12:37

this, but it's also an amazing

12:39

networking tool. I I get to connect with

12:41

all these people and we both grow

12:43

together.

12:43

>> Final question for you, Frank. Um, if a

12:46

question we ask all founders who come on

12:48

the channel, if you were standing on

12:50

your shoulders 3 months ago, a couple

12:52

years ago, or for people watching who

12:54

are just getting started, what would be

12:56

your final piece of advice to them? If I

12:58

could go back, I would say stay in the

12:59

game. I learned this lesson from my

13:01

career in video production. I started

13:03

producing YouTube videos when I was in

13:05

middle school. This was about 2007.

13:07

YouTube [music] was very new. My videos

13:08

didn't really become popular until 2020.

13:11

I had a few that took off, but I didn't

13:13

make a name for myself really until 2020

13:15

when I became an independent short form

13:17

creator. You know, for those who are bad

13:19

at math, that's about [music] 13 14

13:20

years. When I started making digital

13:22

games later that same year in 2020, I

13:24

had this lesson in my back pocket. I

13:26

knew [music] that you had to be patient.

13:27

You have to keep your feet in the water.

13:29

And ultimately, that paid off. The games

13:31

exploded in 2026. But again, that's 6

13:34

years later. This did not happen

13:35

overnight. So, um, none of this happens

13:37

if I don't stay in the game, if I don't

13:39

practice patience and suffer through

13:40

some of the hard times that come with

13:42

that.

13:42

>> Frank, that's great advice. Thanks so

13:44

much for coming on Starter Story. For

13:46

whoever's watching, leave a comment for

13:47

Frank. Any other questions you might

13:49

have or what your thoughts are on this

13:50

episode. Thanks for coming on Starter

13:52

Story. U, maybe we'll talk to you again

13:54

when you're at 100K per month or more.

13:55

>> I look forward to it. Thank you, Gus.

13:58

>> Okay, I just wrapped up with Frank. That

14:00

was a really fun interview, but I it's

14:02

really coming down to like two main

14:04

takeaways for me, which we mentioned

14:05

kind of throughout the interview. The

14:07

first one, and this is like the obvious

14:08

one we talked a lot about, was whatever

14:10

you're building, think about the

14:12

sharability of it. I've created a few

14:15

different apps myself, and I'm just

14:17

starting to think about for some of them

14:18

that are like mo slightly very slightly

14:20

successful. How do I get more users to

14:23

this? There's lots of, you know, lots of

14:25

ways to grow something, but something

14:27

that he made really obvious to me was

14:30

try to build some sharability into it.

14:32

Whether that's sharing a screenshot or

14:34

sharing some stats [music] or something

14:36

that someone can use your app for and

14:38

tell someone else about it is a really

14:40

obviously smart way to grow. The second

14:42

thing, and this is one of the main

14:44

reasons I wanted to bring them on the

14:46

channel in general, was sort of this

14:47

theme of like tools like Claude and

14:50

[music] Chad GBT codeex have really

14:52

changed the game on who can be a

14:54

builder. A small example is someone like

14:55

me. I have zero technical experience and

14:57

I'm I'm not successful by any means like

14:59

these guys that we feature on the

15:00

channel, but it's allowed a regular old

15:02

Joemo like me to have an idea and

15:05

actually bring it to life and make, you

15:06

know, a couple hundred, which is what

15:08

I've made so far. And for someone like

15:09

Frank and other people we featured on

15:11

the channel who already have this sort

15:12

of like content creator mindset, those

15:15

kind of people are the folks that are

15:18

most successful in the coming wave of

15:20

apps that are built or products that are

15:22

built because they have the distribution

15:24

in mind and now the technical aspect of

15:26

building that blocker is completely

15:28

gone. And I think it's really fun that

15:30

he just started this as a fun project

15:32

for himself and now it's become this

15:33

$40,000 per month business that is

15:35

probably changing his life. So, one of

15:37

the things we always say here at Sertory

15:39

is you just have to go build something

15:42

and you can and will figure out the rest

15:43

later. That's why at the link in the

15:45

description, you can find over 100 side

15:47

projects that people have started. So,

15:48

if you yourself are looking to build

15:50

your first side project, but are still

15:52

trying to find the right idea that might

15:53

work, go ahead and check that out.

15:54

Download it 100% for free. All right,

15:56

thanks for watching. We'll see you in

15:58

the next one. Peace.

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