Sheetmetal, Weldments & Structure Systems
awesome all right well um as uh Barry
mentioned thank you very much for
joining today my name is Juan Chapa and
I'm an industry process consultant here
for the S Sy stems I'm based on uh out
of here in South Texas and I've been
using Sol work uh since 2006 and and
actually um the first time I started
using solid works was uh primarily using
cheat metal and weldments um just
building uh designing and building uh
heavy machinery so I got a lot of great
use and exposure to sheat mental and
wellness back then and uh it's they're
pretty much my favorite tools within
solid works so today we're going to go
ahead and and talk about uh those two
two items primarily cheat metal and
weldments uh and I uh hopefully we have
a little bit of time we'll also talk
about structure system which is also a
tool that allows you to create uh
Wellman structures in a quicker fashion
uh we'll we'll talk a little bit about
that if not we'll we'll include that in
in one of our next episodes but like
Barry mentioned please um ask any
questions in in the Q&A section um
that's what we're here for and I will
we'll go ahead and make a couple of
stops along the way to address some
questions uh and then I'll provide my
contact information at the end in case
there's anything that we are that we
didn't get to uh to talk about today uh
in today's agenda is going to be pretty
simple we're going to talk about the
three primarily ways of creating sheet
metal components uh then we're going to
jump into the Wellman part of solid
works um we'll we'll throw in some uh
the use of cutlets and drawings as well
for both sheet metal and Wellman
structures they work and and and behave
very very similar and then like I said
if we have some time we'll talk about
solware structure system so that's kind
of a the agenda for today we will have
some time towards the end as well to
address some questions um so U just um
um if you don't have to wait to type
them until the end you can start typing
them as we go along so please do that so
um let's start with cheat metal really
quick um there's three primarily ways of
creating cheat metal components
um you see the first one is the most
common ones is pretty much using sheet
metal features that are embedded into
the solw work sheet metal tab um that
includes just creating a part from
scratch whether it's already a formed
part or a flat piece that you start
adding uh Edge flanges uh base flanges
Etc just to to pretty much make it a
cheat metal
component uh there's another one as well
where we are also uh able to import a
lot of geometry and as long as we have a
uniform plate thickness uh we can
actually even if it has or doesn't have
any ribs or bend um embedded into our
components um say any IIs step files
anything like that that we work with
from our customers we can go ahead and
use the insert Ben command and then
convert those sheet metal components
into um in sorry convert those edges
into sheet metal components uh so we'll
we'll touch base on that as well and
then the other one um is using our solid
geometry that we have uh and then we we
introduced this functionality or this
tools probably over 10 years ago called
a convert to sheet metal it's a feature
that allows us to convert any solid
block um any as long as it's a solid
plate uh sorry a solid component we can
go ahead and convert it into a sheet
metal component as well so we'll touch
based on those three uh so let's go
ahead and jump into solers right away
and uh and then we'll we'll go over the
first the first way of creating cheat
metal components our uh goal U and I'm
going to use this as an example later on
to come
um to uh to to show how using sheet
metal and wellness we were able to
create this structure um and also as a
quick I'll do a quick plug here one of
my favorite times of year is Sol war
world or well through the experience
world now I started uh going to Sol war
world back in 2007 2008 as a customer
then as a uh with one of our partners uh
and now through the experience world is
coming in on February 14th in Dallas
Texas uh so February 11 to 14 so um
looking into that hopefully I see I'll
see some of you there if you do see me
there flag me down I'll love to to uh um
have a conversation with you guys there
so let's go ahead and talk about the
first and I think the most common way of
creating a sheet metal component um so
as you can see there there's already a
sheet metal tab there and if there's
anybody new that is new to SolidWorks
for the first time you know you can turn
those tabs on and off by right clicking
on any of these areas in the command
manager that's one way of doing this and
just turning them on and off so if you
don't see your sheet metal tab that's
probably because it's off I I like to
use the sheet metal tab even though we
do have sheet metal tools embedded into
our dropdown menus under Tools we can go
ahead and and find the sheet metal uh
sorry under insert you can find the
sheet metal um the same exact tools that
we have here uh I rather use a sheet
metal Tab and of course I also like to
use our shortcut bar using the S button
uh to uh to uh go ahead and and find the
tools and the features that we need
right so um so just real quick going
into the sheet metal tab you notice here
that I have a blank just a blank part to
begin with and the only feature that
I've got available to uh to start using
is primarily the base flange tab uh
command there's also a swep flange we do
need sketches and open open profiles
close profiles to be able to begin right
so as always I'm going to I'm going to
go ahead and create a sketch right from
the right from the start um and when
you're working with sheet metal geometry
like I said at the beginning you can
work with a a formed uh part already or
you can go ahead and work with a the way
you would pretty much start with a flat
PL a flat face or a flat plane and then
work your way from there um I'll show
you both ways here real quick um I'll
start by also taking advantage uh of
symmetry uh so I'm going to go ahead and
create this uh quick um uh just Center
Center rectangle make sure that I snap
it to the center and then uh just
because I always like to Define my my uh
sketches I want to go ahead and and add
some some definition here so I'll go
ahead and and Define the the the height
and the and the length of this um to
make sure that my sketch is uh is fully
defined now we all can agree here that
this is a closed Contour right um so if
we were to use our sheet metal uh uh
feature the base flange feature because
it's a closed Contour this will
automatically capture and convert that
into an AC ual plate right so we've got
the option here to just convert that
close Contour into a plate if this was
an open Contour which I'm just going to
demonstrate here I'm just going to
convert that constru that line into a
construction geometry now I've got an
open profile and if I do the same thing
it's going to go ahead and just convert
those edges into the actual sheet metal
formed um geometry and then this edges
even though they're charp you can see
that they're they're going to go ahead
and and uh um be converted with a radius
as well we can Define all that
information shortly so I'm going to go
ahead and take a look at it from the uh
from the front perspective here uh real
quick because I I do want to go ahead
and and point out the definition of the
sheet metal parameters okay I think
everything that we'll that I'll cover
after this it's going to be very very
easy and simple this is I think the most
critical part of understanding when
working with sheet metal Parts uh is the
definition where how we Define this so
um the first thing we do or the first
thing I'll do here is I want to go ahead
and and use um the uh um I want to go
ahead and and uh use a guge table right
so we can go ahead and use a guge table
um I'll I'll I'll skip this for right
now I'll skip this few sections I'm
going to use a guge table to Define this
now if you don't have a gauge table uh
you can simply Define your thickness
starting from here right so whatever
whatever information we put here if it's
a half inch plate um and I'll go ahead
and look at at it from the front you can
see that it it actually adds that
thickness to those lines
and then this button right here I'll do
a quick Zoom here this button will go
ahead and justify your thickness outside
or inside your geometry that you're
creating right and also keep in mind the
radius is going to go ahead and and and
have to in this case we we'll go ahead
and and eat some of that radius if
you're if you're uh putting the uh the
thickness outside if you're putting it
on the inside it's going to go and
compensate and make sure that it stays
outside of that boundary so for this
example I'm just going to go and keep
everything inside um and then the radius
can be if since I'm inputting this
manually I can also input the radius
manually as well here right now if you
rather use a gauge table um there are
some sample tables here to begin with um
I personally started using or I took
advantage of this functionality back
when I had a real job and I was
designing uh components for a living
heavy machinery back then I actually use
a gauge table to Define um all the plate
thicknesses that my shop had back then
um and then all the dieses that we used
for for bending and forming uh and I I
took advantage of that so I had my own
my own table there so I didn't have to
go and input that information here so if
you want to do that you can go and
browse for that um uh sheet metal gauge
table it's simply an Excel table if
you're not sure where that where that
location is um if you hit the browse
button it will take you to that default
location also you can go into tools
options and then there 's a section here
I got to get out of that tool but under
options I'll show you um that there's a
section where it shows pretty much all
the file locations for your uh for your
templates under uh file locations you go
and look at the sheet metal um sheet
metal gauge table and it will give you
pretty much the the location where yours
is stored all right so mine is stored um
here I have it open here and the
definition is pretty simple right so
there's three columns this is the name
of the table as it's going to show up on
that drop down list um I and then you
can also change the uh the type of
processing that you guys use for this
and then the three columns are very very
self explanatory this first one is
what's going to show in this drop down
menu so if I go into the U sheet metal
guge table um the first drop- down menu
that we get is going to show that column
right there so depending on how you're
going to recall it that's going to show
up there the second one is the actual
thickness per of the per per uh that
definition so whatever gate plate
thickness that you decide to add it's
going to show up there so it's going to
be automatically defined there as you
can see the 10 gauge will go ahead and
have that. 1345 definition I can't
change that unless I hit the override
thickness button but then that defeats
the purpose of using a gauge table um in
the event that the stock came in wrong
or the manufacturer had a plus or minus
tolerance that that's not really the .1
345 and you have to be very precise then
of course you can overwrite that
thickness um and then based on that
thickness and that gauge that we
selected then we have here the four
possible um radi that we can select so
from here that's all that's all that
shows up there so you can see that you
can make this your own you can customize
it and add any information and again the
way I used it I simply added the plates
that we had available based on the uh
designs that we were making um the
thicknesses per per plate um in in my
case we're using um the English unit
system so we pretty much the half uh all
the way from from an eighth to uh about
an inch and a half inch plate then
depending on the dice that we were using
in the processes and that's pretty much
the radi that that I added here uh
separated by simply a semicolon so um
anyways that's the definition that I'm
using here um I still have the reverse
Direction button uh to justify and keep
all my my uh thickness on the inside or
the outside and then I do have the
option here for for uh my radi as well
so depending on the radius that I want
to go ahead and select U I use the drop
down there you can also override that
radius um there was a scenario where our
one of our dieses back then uh was a
little worn out so I mean just to make
sure that we had the the the actual
tolerances that we needed we did have to
make an override uh in one of the
designs to make sure that we compensated
for that die that we had back then but
um and then finally these tables are
using a k Factor so you can see the K
factor that it uses and there's
explanation on those red dots there um
it it's using a k factor of 05 but you
can also uh override that value and you
can actually use a uh a bend allowance
table which again I'm not going to spend
a lot of time on that it's very very
similar that the templates are there for
you to justify uh and and customize as
you see fit um for this example and for
the rest of the morning uh today or the
day that today uh we're going to be
using just a k factor of 05 um there is
uh again that just um um if you need to
compensate for that bend allowance
there's a couple of tables they're all
in the same file location so you can go
ahead and open open those customize them
as you need to and then make them your
own all right there's any and then
finally the last thing that I'll point
out here is the auto relief so if
there's any location in this case that's
not it's not happening if there's any
location where um the plate needs to
tear in order for it to compensate or
accommodate the bends that you're
forming then how or what U type of tear
are you going to be using um just so
sorry what kind of relief a tear is
pretty much just presses on to or just
tears it right in the same spot there's
no separation in between but if you use
a round or a rectangular then you can
actually specify the uh ratio between
the uh depending on the thickness that
you've got and depending on on on the
size of the rectangle but um finally if
I'm using this option where I have an
open profile the direction here are
going to go ahead and and um um just U
have or compensate for the um for the
actual thickness or sorry the length of
those plates right so depending on what
direction you put here you can also
leave your sketch on the in the front or
towards the back of your diameter of
your um uh geometry that you're making
so that's pretty much done here there is
an option for direction two in case you
do need to go say 18 inches to one side
and then depending on what kind of
symmetry that you're using then you go
ahead and accommodate a different
thickness on the front or on the other
side of that plane all right so um in
this case I'm going to close this
Contour again because I simply want to
create a a simple plate I will use a
guge table and I'm going to use a very s
just a 10 gauge um 10 gauge material
there and the radius is going to be 0.5
all right and I I have to worry about
the thickness uh all all I want to make
sure is the thickness goes uh to the to
the front of my sketch so I simply
reverse the direction of that and it
goes to the front of my sketch and
that's it as soon as I've got that the
sheet metal parameters are going to be
listed under my feature tree here so if
I need to make any changes to the
thickness to the radius um moving
forward then I I have to go in here edit
the feature and then I'm able to make
those changes here all right if now I
want to use a um an edge flant feature
which is a very very typical tool or
feature that we use on this ede for
instance
this radius is already predefined by the
first sheet metal parameter that I
assigned I can overwrite that in each
feature so each feature if it has a
certain bend the radius the radius of
that feature can be overwritten um we
can certainly do that by unchecking the
use use default radius and then um comp
or modifying your your your radios there
typically we keep the same uh for this
but there's scenarios where you might
have h a different different radius so
this is the way we we Define that and
then I'll go ahead and mention this real
quick the definition of your Edge
flanges um is is um of course the angle
this case I'm I'm keeping a 90 degree
angle um the length of it which I'll say
12 inches for for this purpose or for
the purpose of this example and then
this is the important part right here
the flange um length and position the
length is going to be uh the measure in
this case because it's a 12 it's a 90
angle um it really the measurement is
going to go ahead and for this for this
one and for this one for these two
options uh because it's not in an actual
on a different angle than 90 deges where
there's supposed to be a virtual sharp
here um that's where it's measuring
those 12 Ines from okay this one it
starts measuring the 12 inches from
right here from the actual Bend so you
can see here I'm going to I'm going to
just zoom into this area that if I
select this opt option you can see that
it compensates for the thickness of that
plate so it becomes a little longer um
than than it that it needs to be right
so that's pretty much what that
definition does then the flange position
is also very important because whether
you want to compensate the geometry that
you just sketched uh so it it pretty
much has to start the bend um uh inward
or inside the geometry so it's going to
pretty much take away that material
right there so that it can create that
bend um or if you want to go ahead and
just make sure that the um uh the length
or the bend itself is going to align to
the inside part of that flange or that
the bend starts right at the edge so
those are the three primary options um
and and again this ones don't apply for
a 90 degree angle because the uh this
one is going to be identical to this one
right here because there's the virtual
sharp is pretty much right here where my
cursor is at um and but that that would
be the other option to um Bend from the
virtual sharp uh or if um B from the
tangent um the tangency plane in the
back of that which again in this case
it's pretty much the same as the first
one um so I'll keep that as is um and if
you do need to add a different custom
relief type or custom bend allowance you
can Define that per Bend but in my case
I'm going to let the sheet metal
parameter which is this one right here
Define the rest of the jam the only
thing I did was Define the length and
the flant position all right uh I'll use
another flange because the other common
thing to do is to just add a section
just a simple section right here um so
you don't have to uh extend the entire
length of this that's why we have so if
I only I can Define the length uh of the
flange but I don't even have to do that
here the only thing I do want to do is
start my uh my Bend uh on the outside so
I do want to go ahead and just Define
this right here so my my flank position
is going to be the Bend's going to start
on the outside of the geometry but this
button right here the edge uh Edge
flange button allows me to modify as
long as I have a close Contour I can
modify the geometry of that flanch right
here so even though these lines are
shown to be fully defined because
they're black you can still pull on
those points say here I can pull on that
point and then make make that flange uh
smaller than it needs to be uh I can
even delete this right here and then
make that round as long as I've got a
close Contour it's going to it's going
to go ahead and allow my uh my uh flance
to stay in position and then of course
because it is a sketch you definitely
want to go ahead and and Define uh you
can Define your length um either from
here so I can say this is five this
might be I don't know just throwing a
number there four for instance uh you
can Define that sketch there or you can
Define the length from the properties of
the edge flange so this is something to
to keep in mind you don't have to keep
the exact length of that edge but it
does have to be attached to the edge one
one and then two it has to be a close
Contour in order for this to happen if
you still need to make changes to the
definition of the flange you hit the
back button here and it takes you back
to the uh definition of the flange
otherwise you just hit the Finish button
and it'll go ahead and and um um give
you the results that you need uh I did
want for this to go to uh uh change it
changed when I when I went back so I'm
just going to go back here and then
change the um the position of that
flange so simple enough there just
wanted to point that out um and then the
final thing I want to do here I want to
add another quick Edge flange so um I'll
I'll go back and and select this Edge in
this one I do want I do want for this to
uh to stay in that same line as it
is oh one more thing that I forgot here
is make sure that it also starts um from
the outside so that's that's that and um
you can um on this one I could have also
customized the geometry so that it cuts
apart a section here
the cut feature it works just like any
like uh like any other uh um um solid
works feature for that matter so you can
go ahead and and um um do a simple
sketch I am going to close it even
though you can go ahead and and and and
and extend the cut just because I like
close Contours and I am going to go
ahead and Define it as well so I'm going
to make a definition um of
um um of both both of those sides and um
if you're aware this you can if you need
for those two Dimensions to be the same
you simply hit the equal button there
click on the dimension that you want to
make it equal to so that way this
Dimension drives that Dimension um and
if this changes for instance to five
then the other one's going to change to
five as well as you can see there so one
will drive the other one uh but anyway
the cut feature here is um I have it on
my shortcut bar so one item to keep in
mind here because it's sheet metal
geometry there's going to be an extra
checkbox here that says link to
thickness so make sure you always keep
that there so that it no matter what
that thickness is it's going to go and
cut the entire thickness of that
geometry all right and finally I want to
go ahead and mirror this this little tab
here and this one to the other side so
we we can use our regular mirror feature
to uh to do this so we go into um me get
rid of this
menu out of the way and we go to the
mirror tab uh I can go ahead and use my
uh right uh my uh right plane here so
that I can mirror um this feature and
this feature over to the other side um
and then notice that that it's going to
go ahead and and uh I can also bring the
cut out because if I don't bring the cut
out then it's going to go and and keep
my um my plate uh intact so there goes
that and then finally before uh before I
finish this model one thing that you
always want to keep in mind when you're
working with cheat metal Parts is make
sure that it flattens right so on the
sheet metal tab you've got this flatten
command that's one way to get it um
there's also another way of doing this
um by right clicking on the
geometry there's an option here to
flatten so that's another shortcut there
you can always go back and exit flatten
and if you're in a quick hurry or you're
working in context within a within an
assembly you don't want to flatten it
you don't want you just want to kind of
kind of more or less see what where that
flatten view is going to look like
there's also a toggle flat display
option where it's just going to Overlay
kind of like the that that bounding box
geometry uh on top of your your solid um
so it's just as soon as you click in
space it disappears so those are the
three options that you've got there uh
to to kind of uh flatten it out and then
finally one thing I want to do is is I
like this short cut here if you want to
shorten the corners there's an option to
do a brake corner and you can choose
from a a fillet or a chamfer um and and
then the other the other cool thing is
you can box select your entire geometry
and it's going to go grab all those
edges like I did here and then if I
simply right click you'll notice that it
does a quick radius um on all of those
edges there so so it's just quick and
simple there um I'm not going to go
ahead and add any any Cuts there but I I
simply will go ahead and keep it the way
it is um again keep things to point out
here the flatten tool you always want to
make sure that your geometry is is able
to flatten and then the as far as the
geometry we started with this plate
right here that's why this this becomes
our fixed boundary anytime we flatten
it's going to it's going to keep that
that surface um uh in place because
that's what we use to begin with all
right um the definition of uh of where
or um or where that lies has to do with
that geometry that's here you cannot
really change that because we started
with a single plate if we started with a
uh I'll show you another example in a
few seconds if we started with a with a
form part then if you wanted to go from
this being the fix plate to this under
the sheet metal parameter there's an
option to change the definition um
actually we can we can we can go ahead
and change the definition of where you
want for that uh fixed plate to be uh
even after the fact um because I have
that fix plate now if I go into the flat
pattern feature I can go to edit the
definition and select that instead of
this being my fix pH because now I have
a finished part I want for this to be my
fixed phase all right so what that going
to do of course it's going to change the
flat pattern into a different uh into a
different plane all right so so just
keep that in mind you can always change
the definition under the flat pattern
folder flat pattern edit feature and
then you can just go and check which
phase you want to be fixed all right so
that's the first section of of the use
of it there's there's several other
features of course the doog feature um
I'll come back and show you the sketch
pend in a second uh there those are the
most common uh common use tools uh when
you're working with cheat metal
component the Ed flly is honestly the
the main one uh and then of course you
have some Corner relief tools as well uh
I'll I'll you I'll show that in the next
example um I'll I'll pause here and see
if there's any questions about this part
before I jump into the second uh the
second part of it let me look at the
chat here real quick yeah so one we had
one question came in from Bill
referencing could you add holes at a
certain point I think he's referring to
could you do that at the solid state at
the sketch State and or at the flatten
State perfect yeah you can um that's a
I'm glad you're pointing it out because
I I can show that here so the holes U if
you're going to be adding any cuts it is
important to to know when when to add
them and and when not right so say for
instance the holes can be added at any
point even in the in the if we were
working um in in a partial Bend State
yeah uh like in this case if I want to
use a whole the whole wizard and add a
simple hole on uh say on this surface
right here this is just a regular
surface that that we can go ahead and
Define the the size the position I can
go ahead and and just add a hole um say
on that surface on this other surface um
that can be done really quick and simple
now if you're going to add a hole or a
cutout in a bent area like right here
the important thing to to do is not to
do the whole while at a flatten State
all right this is what this is the
reason why if I go now it's in a
flattened State all right and I'm going
to go ahead and create a new sketch just
going to Simply sketch uh on this
surface I'm going to sketch a um I'll go
ahead and also do a quick rectangle
there uh and I can use reference
geometry so if I want it centered um I
can do all that good stuff define the
definition of the the length of the line
I mean you do what you need to do as far
as the definition is concerned but this
is not the way to to uh to to to make
the cut all right and I'll show you
exactly why
um if you go ahead and and and go into
the cut feature and even do the link to
thickness option where it's going to
goad and and link to the thickness
notice that it does show my hole or my
cutout there uh it doesn't matter where
where it's at it can be here it doesn't
have to be in the bend area but the
moment that I go back into my um plattin
or my form state that cutout is going to
disappear okay here's a reason why any
geome any features that are added during
the flattened State the flattened state
becomes or is simply a configuration of
our geometry all right so even though we
don't see that configuration here yet it
will show up whenever you make a drawing
for it as soon as this feature is is
suppressed anything below it um if it is
it's kind of like just reference parent
child geometry in a in a feature tree
this is reference to that flat pattern
so if that flat pattern feature is
suppressed because it's formed then this
is also going to suppress that cutout
all right so so that's not the way to to
create those cutouts uh what is the best
way to do that well let me show that
real quick that's what we have it we do
want it to make a cutout uh uh where uh
if it was just anywhere here like I did
the holes then you don't have to worry
about folding or unfolding the part but
if it's if you want the cut out here
okay let me show you two options okay
first option would be okay I want to go
ahead and make a cutout that is um um I
want to make a cutout here that is going
to go ahead and and and just be at an
angle at a at a say a 45 degree angle
that way um I can simply go
into something that I see here
that
missed oh yeah you know why I know why
I'll fix that later um if you can go
ahead and create a plane
um do a quick reference reference plane
on this surface and I can use this as my
secondary
um reference and let's say I do the
plane right there it's a it's a 45
degree plane where I can now use that to
sketch and just for Simplicity
purposes I'm going to
um I'm just going to go ahead and sketch
a um using a slot feature so I'll use
the I'll use X Center points so just for
Simplicity purposes I'm just going to go
ahead and do this right here this this
profile and I will use that so this is
this is where that sketch resides right
I'm going to cut that way so I'm going
to go ahead and cut there a couple of
open uh uh hands that are up I'll go
ahead and and and come back to that in
just a second so you can see there that
there's a cut there that that cut will
show up once we once we go ahead and and
do the Flat state of this then that cut
will go ahead and and um uh show
up if we do the normal cut option
because a normal cut will pretty much
just cut it straight through normal to
the plane and that will allow us to
flatten the geometry okay so but keep in
mind that um if say if if you have to
make this is where you make the decision
is that cut made um uh or machined after
it's formed or prior to being formed
right if it is after after it's formed
then this is a way to do it you you have
to make your plane wherever that whe
wherever that machine or whatever that
that tool that's going to cut it out is
going to enter through and then it's
going to go ahead and cut it straight
through uh at that angle um if it is
going to be cut prior to the forming
part then the way or the best way to do
this is to use the fold and unfold
features okay so I'll I'll go ahead and
use this unfold feature that we've got
here so we simply select the fixed face
and we can unfold every single one of
those edges I'm just going to unfold
that one right there notice that it
unfolds it you make your geometry as you
normally would so again I I'll just use
for Simplicity purposes the center point
I'm not going to Define it I'm just
going to go ahead and add it there uh
once it's once it's uh there we can make
the cutout we can still use the normal
cut as well um option we use the blind
we can use the U the link to thickness
option whichever one you prefer um now
it's cut out this is as if it was going
to be cut out prior to bending or
forming so how do we bend it back we go
back into the fold tool and notice that
the unfold feature is actually added
into the feature triat as a step we add
the unfold we make the cut we now do the
fold
and um in here I can simply just collect
all bends if I'm going to go Ahad and
bend everything back up and then this is
going to go ahead and bend it back to
the original spot so notice that the
that the shapes are going to be
different this is going to be the form
version of that cutout and notice that
it does record the unfold cut and fold
as features in your feature tree so keep
that in mind that's what these two tools
are for uh to to make any Cuts they only
apply if the cuts are going to be
affecting the bent or the formed area of
your plate so keep that in mind hey ju
um two quick questions and I'll let you
get on to the next session and they're
they're both related basically it's a
question around what is the difference
between creating a chamfer fillet and
Sheet Metal uh for corners and then
breake Corner versus creating a champer
fillet using the champer and fillet
tools in the features tab there is no
difference very good question there's no
difference at all the U the I guess in I
prefer to use if it's sheat metal I
prefer to use this corner option because
it just um allows me to um uh to grab
them quick ER as well but there's really
no difference um in when you're working
or using the features fill it feature um
you can't if you box select geometry it
goes uh and selects every single edge of
your geometry so so I can't really do
that um I mean I could but it's going to
go and also select the long edges you
can see that they're uh and I could
filter down to select the uh edges and
stuff like that or faces but the one
when when we use this ones right here
the uh this one when you when you box
select it just allows you to it just
grabs the actual edges instead of this
long edges as well of the plate so it
understands that okay they're pretty
much the same thing you're welcome all
right so let's move on to the next and
I'll come back and and and uh and uh
answer some question I'm going to save
this part in case we have some questions
at the end if we have some time I'll
save this locally uh since I am using
um 3 The Experience solers solers
connected directly to the to our to the
experience platform um I'm going to save
this locally instead of uploading it to
the cloud I have the option to do that
later on um so I mentioned in my
presentation that there's three ways
right the uh cheat metal using Edge
flanges the other one's using insur Bend
this one's an easy one but it's also
very common I know that um a lot of us
work with imported geometry so um we can
go ahead and and import for instance a
um if I go and import a u
um Isis file for instance it's it's an
IIs file that comes in as a solid uh
just as a solid geometry and yeah we can
import we can run the import diagnostic
tool real quick make sure that all of
our faces are nice and healed there's no
missing edges or or uh uh not connected
edges we can we can do that right away
but this is this is simple this is this
is a plate it has uniform thickness
there is already a Bend there with a
certain radius I can measure the radius
here being in uh 2 mm so I can use that
as my guide and for the other rest of
them um and I can if I want to convert
this into a sheet metal part I first
have to consider that this is all
connected into one unit right so we have
two tools for this we have a tool that
allows you to rip those edges so I can
rip the edges that are connected and and
again this this is using your sheet
metal experience right how would you
bend that or or flatten that out so you
can flatten that to the back I will
consider this being my uh my uh fixed
face and then if I want to also tear
this and this edges in order to bend
them I have to go and select make my
selections there the rip uh Gap is up to
you as well I'm going to leave that as
default and notice what it did it just
added that feature but now my Corners
are no longer um connected so the second
feature to use is the insert Bend
feature and here we also have to specify
which is going to be my uh my fixed
geometry it'll be this one it recognizes
and it will leave the actual plate
thickness as it is um then I have to
just select the radius the radius that I
want on each Edge uh and I can use 2
millim for my radius and then what it's
going to do is going to convert all
those sharp edges into the uh radius
that I needed and and there was an
option there for for that's what that's
what I I explained earlier the auto
relief I I left it a tear so that's why
here for instance it just tears it
there's no uh there's no other I can do
some relief after the fact but um that's
what the definition is for and then here
I can now prove that it did flatten as I
expected or as I needed uh so so it does
allow me to uh to even as long as it has
a uniform plate thickness this is a way
to do it the other feature that I use
quite a bit is the sketch bin feature
all right for that we do need a sketch
so if I go and select that feature it's
asking for a face where am I going to
bend so if I want to bend this down I do
have to sketch the line the bend line so
I can use I'm just going to use a simple
line here I can use that bend line
um and as as soon as I exit my sketch it
goes back into the sketch pen parameters
and all it's asking is well which is
going to be your fixed face and how is
that b line going to be defined so if I
um select my fixed face on this side of
the edge then it's going to leave that
fixed and bend everything accordingly so
you want to also be careful on where you
click uh on either side and you can see
that little the the black ball that
shows up there that's where you click so
if I click on this side then it's just
going to bend that down and then again
depending on what you want for that
definition to be I can justify that my
that bend line is actually going to be
the the respected for the height so I'll
I'll do that and now I've got that extra
sketch bin feature added to my um to my
feature tree all right so so that's
another way of using this sheet metal
parameters is by by uh importing
geometry um and I'll go to the
U next one which is converting geometry
so in this this this example I've got an
enclosure of um um of any kind that was
made as a solid body so if I if I show
this here I'm just going to go and
isolate that to show that this is just a
regular solid body and I am inside an
assembly so if I want to use or look or
see my my sheet metal uh components or
features I do have to edit this
component in context so I selected go to
edit part so that I can go into my uh
part uh
my part functionality edit part
functionality and and like I said the
other feature that we use quite a bit is
the convert to sheet metal feature so
here the parameters are simple as well
same thing you can Define the thickness
with a gauge table definition for the
radius Etc uh so I'm just going to leave
um that out and I'm just going to define
the thickness uh to 1 millimeter of the
plate of the enclosure so the one thing
that it looked for is the fixed entity
so typically here I'm going to choose
that's that's uh a face that's going to
be be my fixed entity and then depending
on on do you want to justify that
geometry uh to the outside of the inside
this is where you reverse that thickness
so I'm gonna I'm going to reverse that
thickness there and um and then the rest
of the the rest is it's it's kind of the
the nice challenge there right how are
you going to bend this over right all
the way to the areas that are that are
going to be needed and honestly there it
depends on your experience as well with
cheat metal components in forming but it
can also be trial and error right
because you want to start from the areas
adjacent to that plate so I if I click
on this Edge right here notice that now
it's going to flatten that out anything
that you leave out if I were to hit the
exit button now it's going to delete all
the geometry except for this three
surfaces that you see there all right so
it just depends on how you want to go
ahead and form this so it's all one
piece that is going to be bent in those
locations I'll do the same thing here
here and here for instance so it's all
one single piece and then um there's
nothing has that has been torn yet right
so nothing has been torn yet but if I
click on this Edge right here it's going
to go ahead and bend that and now it's
going to go ahead and and tear that in
order to justify um the um the plate
that's on this side notice that there's
a gap option as well that it's it's it's
it's by default going to be defined down
here so this is the gap that I'm going
to create so I can change that over if I
need to I can individ individually
change each Gap as well so I'll go go to
the other side as well and make sure
that it's also included so there's going
to be some tears here in order to
justify that and then finally this area
right here I can do and select that edge
or I can select this Edge just depends
on on what tears you want you can also
even click on this one it all depends on
on how you're going to be defining that
geometry or or tearing uh U fabricating
it for that matter so you can see that
I've got all the surfaces except for
this ones so same thing you can either
start here and you'll start seeing the
tears down here and here so not going to
spend a lot of time like showing the
different scenarios but you can um for
instance here I can I can go ahead and
and uh and selecting and unselecting we
we'll go ahead and also show you the uh
different results there so if I select
that right there um so it it'll start
also doing those those reliefs and those
reliefs are defined um also by using
this uh um this ratio so you you'll see
those reliefs getting smaller and bigger
depending on what those options are but
um all of this even though you have a
you have a lot of options here you can
Define each individual Bend each
individual Gap individually if you don't
want to do it globally so that's what
those options are for and then this
becomes your end result once you accept
that um this will become your end result
um that solid block that you saw there
um you can go ahead and now flatten it
out and it'll it'll go ahead and show
the end result um including and you can
add some some additional Corner reliefs
uh if you wanted to keep your uh your
solid geometry um there's an option here
under that convert to to uh um sheet
metal combat uh command where you can
keep that solid body for whatever reason
you can use that checkbox and now it's
going to go ahead and keep that solid
embedded as well there so you'll have an
extra solid body there you can see that
there so I mean for whatever reason
you'll see now that you have those two
solids there but that's the other way of
of adding or using that sheet metal she
convert to sheet metal functionality so
so um I'll stop here for Sheet Metal and
I know we're running kind of close to uh
to the end of the hour so I want to jump
into weldments but I'll take a couple of
questions real quick here if I if I can
answer them
quickly
um I'll see the is there a way to tell
if a model yeah new questions yet no new
okay well I'll jump into I'll jump into
wman now um so let's close this out I
get like I said I I use this this three
very very often especially the we work
with a lot of a lot of vendors right
that that share or downloaded parts that
share share files from geometry so so uh
we we work with them quite a bit um this
right here I'll work with the framing
the framing with with cheat metal
geometry so if I go and and uh let me
just open up the uhu the frame name
um which is just I already have it
prepared with
um there we go just a it's just a 3D
sketch profile all right so you got a 3D
sketch 3D sketches are also fun but
that's that's another lesson as well um
but I've got a 3D sketch that pretty
much defines all of that geometry all
right and then I've got let's pull this
out of the way and then I've got another
sketch that pretty much has those Arc s
there all right so it's all one unit
they're all connected so when you're
working with weldman structures um you
the first thing you need to do is Define
the structure member type all right so
in this case we can go ahead and and um
if it's all going to be the same exact
uh Wellman structures we can go ahead
and just uh uh specify or select those
units now I want to mention a couple of
things the standards that you see here
and the in the drop downs and the types
Etc by default they're not going to be
included in your uh in your library you
do have to download um under the design
Library there's a section where it says
solers content and then in the solers
content there's a Wellman folder where
if you want to download those standards
you have to hit hit and hold your
control button and then click on them
and then specify you where you want to
where you want to store them they're
going to come in as zip files once you
download and and extract those files
then you can go back into what I showed
earlier on the file locations there
there's also file locations for Wellman
so you can look at the Wellman section
the Wellman profiles and then you want
to make sure that you don't that you
copy and paste or or cut and paste those
downloaded profiles into here to make
sure that you do see more because by out
of the box there's only going to be a
few options all right you can create
your own profiles again that's that's
another uh another lesson there but in
this case I'm just going to go ahead and
use what I've got here the the the
libraries that are stored um depending
on the standard you have downloaded the
the structural profile that you have
downloaded this case I'm just going to
Simply use um my uh uh profile that say
I'll I'll Define that 60 by 60 by 40
that's going to be the profile uh for
the TU and the main thing to point out
after the definition of your structureal
members are the grouping okay you can
say okay I'm just going to go ahead and
select that profile there um and notice
as soon as I start selecting it you can
only group in in two different ways if
you want to also select whatever's
connected to this endpoint can be
selected at the same time within the
same structure member I can no longer if
I click here because this is attached I
can't click here anymore because notice
that it's not going to pick it up why
because they're not connected there's no
connection in between them so if I did
want it to go ahead and include this
then I have to hit the new group button
so I can select this as well all right
otherwise you can you can Group by
adjacent edges or you can group in this
case if they're parallel to each other
as well so if I go and select those as
my individual groups notice that I'm
clicking all four of them they're not
connected but they're parallel to each
other so they can be grouped into uh
together into one category so that can
be my first group uh those four then I
can't click on this one anymore unless I
click on new group and then I can go
ahead and select that edge and this Edge
right here because they're opposite from
each other so that can be my uh my
second group okay and then my third
group can be maybe this one and this one
together as well so that can be a
separate group okay the definition of
the profiles and you can you can
actually Define each one individually or
all by default um the good thing about
grouping is this corner treatments that
is going to go ahead and understand that
they're all connected to each other and
you'll see the end results in a second
but the one thing that I did want to
point out here is the U definition of
the profile each profile is defined each
structureal member is defined by a
sketch and the sketch usually or the
profile usually aligns to the center of
that sketch but if I wanted for it to be
aligned otherwise then you can hit the
locate profile button and then choose
any corner or any point doesn't matter
if it's a point that was added by
default um or if it's a crossing point
like this is a radius point or a
Crossing Edge then that is going to go
ahead and be defined according so
instead of the line being attached to
the center of that profile it's going to
be aligned to wherever I click if I hit
this locate button the other thing too
you can also Define the angle so if you
want to switch that over to say 45
degrees you can see how you you're able
to turn that over um leave that at zero
leave that at 90 whatever angle you
decide that's going to define the the
projection of that angle so and that's
per group as well so just keep that in
mind um and then what that's going to
end up doing is you're going to see the
corner treatment there they're not going
to interfere with each other but there
has to be some work there if you wanted
to go ahead and make sure that for
instance I'll go back into this just so
I can fix this real quick um if I go to
my second group which is the this this S
I do want for that profile to make sure
that it stays on top so that it doesn't
go above my geometry so I can select
that and now it's going to go a little
bit below same thing for group three I
want to locate the profile and make sure
that I select that top so it all
stays at least to the to that top um
side so you can see now that I have a
better better trimming there uh on on
each Corner as well there all right so
that's one way of defining it those
those tubes that you see there depending
on how many are identical in length
they're going to start listed here in
this cut list now what I recommend is to
have the option of there's an option
when you right click on um uh cut list
to update automatically so you don't
have to be updating every time you want
to go and see the link or the grouping
because then it's going to group each
ones that are that are identical in
length they're going to group them into
individual sections here and then
somebody asked a question about metadata
that applies also for Sheet Metal
geometry um you can go ahead and and
apply if you go to the properties for
the cut list you can go ahead and start
defining uh by default this is what the
cut List information that's there by by
automatic okay so it's going to go ahead
and Define your length your material the
quantities of each other the length the
total length of each other the angles if
there's any angles involved um but you
can also add additional additional uh
properties if you need to okay and
that's important because those are the
properties that can be listed and used
in the actual table this is an example
table right so you got the it quantity
description length this is a cutless
template that you can have and see your
end results so it's important that you
that you also plan accordingly with
those proper properties um so um you can
use in the same structureal member uh
environment you can you can go ahead and
Define a different size if you need to
for instance um those arcs that I that
you saw there in the top I'm going to
show them so I can click on them this
one's right here so I'm going to show my
sketch there so now I can define those
arcs uh say if they're smaller in length
in size I'll go ahead and go to my uh a
smaller size um do this ones right here
and this ones I can I can go ahead and
select them all at the same time in the
same group um um well actually I take it
back because they're not parallel to
each other they're not lines I can't
select them in the same group so they
all have to be individual groups um and
then uh uh they'll you can also Define
the the position uh of each group so for
instance if you want to keep everything
aligned to the
bottom then you would have to go in
there and locate a profile
here I'll do the same thing for group
two loc at the profile for group two and
then locate the profile for group one so
it all stays on the on the bottom
boundary right there so now I can go
ahead and and you see that there's some
overlap that's what those triming tools
are from this is a perfect example where
I can use the uh I usually leave all the
trimming to the end right so I know
there's still some some edges here to be
trimmed or for the for the purpose of
time I'm going to use the trim feature
here so so if I go to the trim extend
feature you you have to select what body
is going to be trimmed well this one for
instance and then what are you going to
be using as boundaries faces or bodies
so it just depends on if you want to cut
them flat or if you want for them to
wrap around the body that you're
selecting it's a big difference if I
select bodies I can click on this body
right here I can also click on this body
right here and notice how it's going to
start and this one is not affecting it
but it's a big difference if I don't
select this
one this is going to go ahead and and
penetrate into that solid this one right
here so if I if I need to make sure that
it doesn't do that then I select this
body and it's going to trim my body
nicely there you can also leave a well
Gap so the well Gap is going to go ahead
and depending on say I do a 1 mm well
Gap it'll it'll go ahead and leave that
spacing in between and I can use also
this one over here in the back so I can
also um use this body right here to make
sure that it doesn't uh overlap into
that I can also extend this um using the
same tool I I I'll go ahead and show
that in a second but you can see how
you're you're able to to stop there and
it it'll it'll go ahead and make sure
that it's it's it's all stopped there uh
as far as extending you can use that
same trim extend tool to say extend this
feature right here or this surface um
you can go ahead and extend it um um uh
here I would use a phas so I would even
use this phas for instance and then I
can use Maybe um the um uh an an offset
here for uh for for it to to extend um
or I can go ahead and and uh have a um a
plane there and use it as a reference as
well so you can go ahead and extend that
to a certain angle or cut it at a c
certain
angle uh so the same thing will apply if
there's only two bodies involved like
here for instance um there's this is
another good example of use I select
that body to be trimmed and then to trim
using this body as an example if if I
leave the uh allow extension option it's
going to allow this to extend past and
wrap onto that body uh and you can see
that it even wraps onto that surface so
this will be really good for you to show
but not so much for the fabricator to
make right so you can also un do the
allow extension and then um then um it
will it will go ahead and or use sorry
the U you use the face option so that it
just stops right right there so it
doesn't it doesn't go past that um and
then therefore it's not going to it's
not going to wrap into it so the the um
um no we're we're right at the at the
hour mark so um we probably have a part
two for uh for showing cut lists and uh
and structure members as well but um but
I'll be I'll be happy to also answer any
questions after the fact to I'll leave
my contact information here Barry so um
I'd love to to talk to anybody about
about sheat Metal wellements um anything
that you work with regarding sheet metal
or weldments you can can combine the
information into a single cut list so I
just wanted to show an example here of
what it would look like you can
depending on if they're structureal
members you can see here that the
properties that I'm choosing on the cut
list are length for each unit but if you
also wanted to show material or whatever
else you've got um um if it is heat
metal Parts you can also do like the
bounding box or the the the uh area uh
whatever property you've got set you can
go ahead and and customize that just as
you would your uh um your uh uh build
materials as well so keep that in mind
because this cut List information in
2024 can also Sol War 2024 can also be
used in a bomb which is very very cool
so so uh that's a story also if you
missed the what's new rollouts that's
something to keep in mind um very I know
sorry I run a little a little bit out of
time I have my timer going on and it
just went off so um there's any are
there any other questions that we can go
ahead and address before before calling
it a day
yeah there's a few here maybe we start
with me some on the sheet metal and
weldments definitely some good comments
uh Kudos you for great demo session here
um we'll start with one from Scott does
it make sense to add welds uh to this
level of weldment or to pull the
weldment into a Next Level assembly and
add welds there H uh honestly if it
depends on how you if you want for those
welds to show up in the top lbel bomb or
in the cut list but it really it really
um some some some uh
uh users or I've seen it where
everything is added to the well um
geometry because that's the print out
that's the drawing that they use for
fabrication but again it just depends on
on how it's going to be assembled
otherwise yeah you can you can do either
or and those well depending if you're
working with with uh sheet metal or with
um um weldments there's there's an
option there to add the annotations um
um the the annotations for welds um here
or you can actually use use um there's a
weld beat option um that you can use and
it will actually add like a like the
visual part of of the Weld and then you
can Define it accordingly but yeah it
really depends on on the user um you can
use it either or okay thanks question uh
Chris has a question when a lining
member ends do we need to leave room for
weld geometry or will the weld weld Min
compensate for this automatically no you
do need to leave it um so at that moment
in the if you're defining a group there
is an option here to to leave those gaps
as well in between here um um but yeah
it's not going to go ahead and
compensate uh for for the weld um so
that's what you also have these trim
extend tools uh so that you can also use
um if you're if you're uh triming uh any
any any bodies like that for that
purpose you also have that that
extension option so to make sure that
you use or you leave that well Gap um um
distance uh but it won't it won't
automatically compensate for it yeah and
that uh very similar question from
Julian was does the well Min profile
Auto Trim so you just answered that one
right um let's see here John has a
question around do we have
Unistrut capability yes yeah there's
actually a Unistrut um
um file set as well that you can
download but yes absolutely it's not
going to be out of the box you're not
going to see it if you install Sol work
without downloading it but again under
your design Library section under solare
content you have to be connected to the
internet because it's going to download
and and and install it but then you
you'll be able to download um that
Unistrut um you just select where you
want to put store it it'll be a zip file
you unzip it and then you're able to go
ahead and add it to your uh file
locations to use it okay great um those
were the questions on WMS there's a
couple more on sheet metal if you want
to address those quickly uh we've got
one from Joshua how would you close the
gap from the tear when you were going
through that second model set for Sheet
Metal um let me see if I closed
it hold on I might have closed the model
yeah I closed the model there is there
is a an option um I'll just open the
sheet metal part so I can show that
there's actually an option under sheet
metal um under the the um sheet metal
command called welded corner so that
allows you to go and select those those
two edges that are that have that
opening and it will create that that uh
um kind of like a it'll close it as well
you can also extend it there's also the
extend option to do that uh so it just
depends if you wanted to just show it
close because it's going to be welded
together or if it's going to be um as
close as possible um when it's formed
then you use the extend option but that
that's another option there um to to
consider okay uh Nick has one question
is there a way to tell if a model is
sheet metal through metadata or
predefined solid works properties
following up with our work around is to
detect the flat pattern configuration
which one mentioned needs to have a a
drawing created first you're basically
looking for PDM triggers for T yeah so
the the the configuration is not going
to show up there you can create um a you
can create an actual configuration um a
as well and as long as you name keep the
name consistent for for instance this
one doesn't have a drawing there if I
make a drawing um um just of of this
part right here I'll just go ahead and
use what I didn't even see the template
but I'll go ahead and use that at this
point if I go back to the model itself
again still doesn't have a configuration
there um but if once you drop yeah so
this is sorry this was a a pretty fine
model that or drawing that I've had once
you have the flat pattern um brought
into the drawing so let me
bring it's the roof yes it is refresh
that and then bring
um a it is
a let see if I can make that here
because it is a uh
multi-body I'll like this one just the
top one okay there you
go and drop the flat pattern
here come on
all right so I've got a flat pattern
there now so now I should have um that
flat pattern so if you make a custom
configuration and of course to make the
custom configuration you have to
compensate for the flat pattern to be
active or inactive right so like right
there that
configuration un uh unss supresses flat
pattern one if you manually do that and
as long as you you uh you don't have to
make a drawing but you have to keep or
or get the naming convention which is
similar it has the default sm- flat-
pattern and then um um the name of the
the U file itself um then then it'll
it'll it'll save that as a configuration
and it'll use that whenever you you
trigger a drawing so you can do that
manually but you have to well you can do
that but you have to do that manually if
you don't want if you don't want for it
to be manually you have to make a
drawing for it even if you don't save it
it'll it'll make it for
you okay
I believe I'm just going through the
last couple here I think the only other
question maybe just a quick followup
there was just a small question while
you're editing the sketch could you add
a hole there yes yeah so I think I show
well you you can go back into the um the
edge The Edge flange I recommend not to
do it at the edge flange level at the
edge FL sket level sketch level um I
always prefer to add the holes by
themselves or the cutouts because you
can easily suppress and unsuppress him
accordingly or without having to go and
and if you mess up that that edge
profile then then uh it'll it'll make
especially if you got CH child features
afterwards it'll make a huge mess
afterwards abely and then the last one
that I see there was that that overhang
um I closed the part already but that
overhang had to do with the way I
mirrored it uh because this was a
feature um this he was probably talking
about this overhang right here um I
should have also in the mirror selected
to mirror the the body itself or to
mirror this feature notice if I select
that mirror feature because I'm
mirroring features um it'll it would it
would have selected it or the other
thing I would have done is selected the
uh um mirror body feature so that I can
mirror the entire body with includ with
with this right here in mind because
because this was closed in this wouldn't
have matter if my selection for that
edge flanch would have stayed on the
outside and those are the the little
details right that that you'll you'll
get to uh experience once you see there
that doesn't affect it at all because of
the of that outside so it doesn't matter
if you mirror the body or not but it had
to do with the way I mirrored uh that
was a good question and a good catch
there
um uh last question um we'll probably to
shut it down U we've got one here from
Ben how are drawings created with each
of the weldments for the shop to work
off of or should this be another
presentation so the Wellman yeah if
especially if you have multiple uh
Wellman structures that are going to be
assembled individually then yeah they
have to be created individually so each
one drawing per Wellman uh if it is
going to be um oh and and he's probably
also the um if they have any spec
specific Machining um I'll just show
that real quick that's something simple
to show like say you wanted to show um
the cutout for one of this that's that
structure member if you wanted to
include that in the in the original
drawing you can have a separate sheet
for all those machine cutouts then
there's an option here real quick under
um um I believe it's
the uh haven't done drawings in a while
but I think it's it's going to be the
let's
see is it relative view no it's not
going to be
that
might be may be one that we can follow
up with B yeaha I'll probably yeah
because it's one there you go this one
it's it's a model view you just go and
select the body that you want to go
ahead and and uh detail so say this body
right here so you just go into the model
itself select it then it'll come back
and allow you to just drop that and then
from that body you can go ahead and
project it to the other angles and
accordingly Etc but but that's a tool to
use if you wanted to individually show
that the cutouts uh or the links you use
model view and select bodies and then go
and select the bodies individually so
awesome one that are all the questions
um definitely thank you to our audience
for joining us today this will be posted
to the the site the link is in the chat
very top of the chat if you want to grab
that hyperlink there but uh Guan thank
you again for your presentation awesome
job and we look forward to hearing and
seeing everyone in our next session in
November my pleasure you have any other
questions uh feel free to email my email
I'll put it here real quick on the on
the chat uh first name last name at
3ds.com juan. chaa 3ds.com I'll be happy
to help out thank you for the invitation
very appreciate it have a great rest of
the day everyone no problem take
care
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