Full Transcript

·YouTLDR

Sheetmetal, Weldments & Structure Systems

1:07:43EnglishBy SOLIDWORKSTranscribed Jul 17, 2026
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0:02

awesome all right well um as uh Barry

0:05

mentioned thank you very much for

0:06

joining today my name is Juan Chapa and

0:08

I'm an industry process consultant here

0:09

for the S Sy stems I'm based on uh out

0:12

of here in South Texas and I've been

0:14

using Sol work uh since 2006 and and

0:17

actually um the first time I started

0:19

using solid works was uh primarily using

0:21

cheat metal and weldments um just

0:24

building uh designing and building uh

0:26

heavy machinery so I got a lot of great

0:28

use and exposure to sheat mental and

0:30

wellness back then and uh it's they're

0:33

pretty much my favorite tools within

0:34

solid works so today we're going to go

0:36

ahead and and talk about uh those two

0:38

two items primarily cheat metal and

0:39

weldments uh and I uh hopefully we have

0:42

a little bit of time we'll also talk

0:44

about structure system which is also a

0:46

tool that allows you to create uh

0:48

Wellman structures in a quicker fashion

0:51

uh we'll we'll talk a little bit about

0:52

that if not we'll we'll include that in

0:54

in one of our next episodes but like

0:56

Barry mentioned please um ask any

0:59

questions in in the Q&A section um

1:01

that's what we're here for and I will

1:03

we'll go ahead and make a couple of

1:04

stops along the way to address some

1:06

questions uh and then I'll provide my

1:08

contact information at the end in case

1:11

there's anything that we are that we

1:12

didn't get to uh to talk about today uh

1:15

in today's agenda is going to be pretty

1:16

simple we're going to talk about the

1:18

three primarily ways of creating sheet

1:21

metal components uh then we're going to

1:23

jump into the Wellman part of solid

1:25

works um we'll we'll throw in some uh

1:27

the use of cutlets and drawings as well

1:29

for both sheet metal and Wellman

1:31

structures they work and and and behave

1:33

very very similar and then like I said

1:35

if we have some time we'll talk about

1:37

solware structure system so that's kind

1:38

of a the agenda for today we will have

1:41

some time towards the end as well to

1:43

address some questions um so U just um

1:46

um if you don't have to wait to type

1:48

them until the end you can start typing

1:50

them as we go along so please do that so

1:53

um let's start with cheat metal really

1:55

quick um there's three primarily ways of

1:58

creating cheat metal components

2:00

um you see the first one is the most

2:02

common ones is pretty much using sheet

2:04

metal features that are embedded into

2:07

the solw work sheet metal tab um that

2:10

includes just creating a part from

2:11

scratch whether it's already a formed

2:13

part or a flat piece that you start

2:15

adding uh Edge flanges uh base flanges

2:18

Etc just to to pretty much make it a

2:21

cheat metal

2:22

component uh there's another one as well

2:24

where we are also uh able to import a

2:28

lot of geometry and as long as we have a

2:30

uniform plate thickness uh we can

2:33

actually even if it has or doesn't have

2:35

any ribs or bend um embedded into our

2:38

components um say any IIs step files

2:40

anything like that that we work with

2:41

from our customers we can go ahead and

2:43

use the insert Ben command and then

2:45

convert those sheet metal components

2:47

into um in sorry convert those edges

2:50

into sheet metal components uh so we'll

2:52

we'll touch base on that as well and

2:54

then the other one um is using our solid

2:57

geometry that we have uh and then we we

3:00

introduced this functionality or this

3:02

tools probably over 10 years ago called

3:04

a convert to sheet metal it's a feature

3:06

that allows us to convert any solid

3:08

block um any as long as it's a solid

3:11

plate uh sorry a solid component we can

3:13

go ahead and convert it into a sheet

3:15

metal component as well so we'll touch

3:16

based on those three uh so let's go

3:19

ahead and jump into solers right away

3:20

and uh and then we'll we'll go over the

3:22

first the first way of creating cheat

3:24

metal components our uh goal U and I'm

3:27

going to use this as an example later on

3:29

to come

3:30

um to uh to to show how using sheet

3:33

metal and wellness we were able to

3:34

create this structure um and also as a

3:37

quick I'll do a quick plug here one of

3:39

my favorite times of year is Sol war

3:41

world or well through the experience

3:42

world now I started uh going to Sol war

3:44

world back in 2007 2008 as a customer

3:47

then as a uh with one of our partners uh

3:50

and now through the experience world is

3:52

coming in on February 14th in Dallas

3:55

Texas uh so February 11 to 14 so um

3:59

looking into that hopefully I see I'll

4:00

see some of you there if you do see me

4:02

there flag me down I'll love to to uh um

4:06

have a conversation with you guys there

4:08

so let's go ahead and talk about the

4:10

first and I think the most common way of

4:12

creating a sheet metal component um so

4:15

as you can see there there's already a

4:17

sheet metal tab there and if there's

4:19

anybody new that is new to SolidWorks

4:21

for the first time you know you can turn

4:23

those tabs on and off by right clicking

4:26

on any of these areas in the command

4:28

manager that's one way of doing this and

4:30

just turning them on and off so if you

4:33

don't see your sheet metal tab that's

4:35

probably because it's off I I like to

4:37

use the sheet metal tab even though we

4:39

do have sheet metal tools embedded into

4:42

our dropdown menus under Tools we can go

4:44

ahead and and find the sheet metal uh

4:46

sorry under insert you can find the

4:47

sheet metal um the same exact tools that

4:49

we have here uh I rather use a sheet

4:52

metal Tab and of course I also like to

4:54

use our shortcut bar using the S button

4:57

uh to uh to uh go ahead and and find the

4:59

tools and the features that we need

5:01

right so um so just real quick going

5:04

into the sheet metal tab you notice here

5:07

that I have a blank just a blank part to

5:09

begin with and the only feature that

5:11

I've got available to uh to start using

5:14

is primarily the base flange tab uh

5:17

command there's also a swep flange we do

5:19

need sketches and open open profiles

5:22

close profiles to be able to begin right

5:24

so as always I'm going to I'm going to

5:26

go ahead and create a sketch right from

5:28

the right from the start um and when

5:31

you're working with sheet metal geometry

5:33

like I said at the beginning you can

5:34

work with a a formed uh part already or

5:38

you can go ahead and work with a the way

5:39

you would pretty much start with a flat

5:41

PL a flat face or a flat plane and then

5:44

work your way from there um I'll show

5:46

you both ways here real quick um I'll

5:48

start by also taking advantage uh of

5:51

symmetry uh so I'm going to go ahead and

5:52

create this uh quick um uh just Center

5:55

Center rectangle make sure that I snap

5:57

it to the center and then uh just

5:59

because I always like to Define my my uh

6:01

sketches I want to go ahead and and add

6:03

some some definition here so I'll go

6:06

ahead and and Define the the the height

6:08

and the and the length of this um to

6:11

make sure that my sketch is uh is fully

6:13

defined now we all can agree here that

6:16

this is a closed Contour right um so if

6:19

we were to use our sheet metal uh uh

6:22

feature the base flange feature because

6:24

it's a closed Contour this will

6:26

automatically capture and convert that

6:28

into an AC ual plate right so we've got

6:31

the option here to just convert that

6:33

close Contour into a plate if this was

6:36

an open Contour which I'm just going to

6:37

demonstrate here I'm just going to

6:38

convert that constru that line into a

6:40

construction geometry now I've got an

6:42

open profile and if I do the same thing

6:45

it's going to go ahead and just convert

6:47

those edges into the actual sheet metal

6:49

formed um geometry and then this edges

6:53

even though they're charp you can see

6:54

that they're they're going to go ahead

6:55

and and uh um be converted with a radius

6:58

as well we can Define all that

6:59

information shortly so I'm going to go

7:02

ahead and take a look at it from the uh

7:04

from the front perspective here uh real

7:07

quick because I I do want to go ahead

7:08

and and point out the definition of the

7:10

sheet metal parameters okay I think

7:12

everything that we'll that I'll cover

7:15

after this it's going to be very very

7:16

easy and simple this is I think the most

7:18

critical part of understanding when

7:20

working with sheet metal Parts uh is the

7:22

definition where how we Define this so

7:26

um the first thing we do or the first

7:27

thing I'll do here is I want to go ahead

7:30

and and use um the uh um I want to go

7:33

ahead and and uh use a guge table right

7:36

so we can go ahead and use a guge table

7:39

um I'll I'll I'll skip this for right

7:40

now I'll skip this few sections I'm

7:42

going to use a guge table to Define this

7:44

now if you don't have a gauge table uh

7:47

you can simply Define your thickness

7:49

starting from here right so whatever

7:51

whatever information we put here if it's

7:53

a half inch plate um and I'll go ahead

7:55

and look at at it from the front you can

7:56

see that it it actually adds that

7:58

thickness to those lines

8:00

and then this button right here I'll do

8:02

a quick Zoom here this button will go

8:04

ahead and justify your thickness outside

8:07

or inside your geometry that you're

8:09

creating right and also keep in mind the

8:11

radius is going to go ahead and and and

8:13

have to in this case we we'll go ahead

8:15

and and eat some of that radius if

8:17

you're if you're uh putting the uh the

8:19

thickness outside if you're putting it

8:21

on the inside it's going to go and

8:22

compensate and make sure that it stays

8:23

outside of that boundary so for this

8:26

example I'm just going to go and keep

8:27

everything inside um and then the radius

8:30

can be if since I'm inputting this

8:32

manually I can also input the radius

8:34

manually as well here right now if you

8:37

rather use a gauge table um there are

8:40

some sample tables here to begin with um

8:44

I personally started using or I took

8:46

advantage of this functionality back

8:47

when I had a real job and I was

8:48

designing uh components for a living

8:50

heavy machinery back then I actually use

8:52

a gauge table to Define um all the plate

8:56

thicknesses that my shop had back then

8:59

um and then all the dieses that we used

9:01

for for bending and forming uh and I I

9:04

took advantage of that so I had my own

9:06

my own table there so I didn't have to

9:07

go and input that information here so if

9:11

you want to do that you can go and

9:13

browse for that um uh sheet metal gauge

9:16

table it's simply an Excel table if

9:18

you're not sure where that where that

9:19

location is um if you hit the browse

9:22

button it will take you to that default

9:24

location also you can go into tools

9:27

options and then there 's a section here

9:30

I got to get out of that tool but under

9:31

options I'll show you um that there's a

9:34

section where it shows pretty much all

9:36

the file locations for your uh for your

9:39

templates under uh file locations you go

9:42

and look at the sheet metal um sheet

9:46

metal gauge table and it will give you

9:48

pretty much the the location where yours

9:49

is stored all right so mine is stored um

9:53

here I have it open here and the

9:54

definition is pretty simple right so

9:56

there's three columns this is the name

9:58

of the table as it's going to show up on

10:00

that drop down list um I and then you

10:03

can also change the uh the type of

10:05

processing that you guys use for this

10:07

and then the three columns are very very

10:09

self explanatory this first one is

10:11

what's going to show in this drop down

10:14

menu so if I go into the U sheet metal

10:17

guge table um the first drop- down menu

10:20

that we get is going to show that column

10:23

right there so depending on how you're

10:24

going to recall it that's going to show

10:26

up there the second one is the actual

10:28

thickness per of the per per uh that

10:31

definition so whatever gate plate

10:33

thickness that you decide to add it's

10:34

going to show up there so it's going to

10:37

be automatically defined there as you

10:39

can see the 10 gauge will go ahead and

10:40

have that. 1345 definition I can't

10:44

change that unless I hit the override

10:45

thickness button but then that defeats

10:47

the purpose of using a gauge table um in

10:50

the event that the stock came in wrong

10:52

or the manufacturer had a plus or minus

10:55

tolerance that that's not really the .1

10:57

345 and you have to be very precise then

11:00

of course you can overwrite that

11:01

thickness um and then based on that

11:05

thickness and that gauge that we

11:06

selected then we have here the four

11:09

possible um radi that we can select so

11:12

from here that's all that's all that

11:13

shows up there so you can see that you

11:15

can make this your own you can customize

11:17

it and add any information and again the

11:20

way I used it I simply added the plates

11:22

that we had available based on the uh

11:24

designs that we were making um the

11:27

thicknesses per per plate um in in my

11:29

case we're using um the English unit

11:32

system so we pretty much the half uh all

11:34

the way from from an eighth to uh about

11:36

an inch and a half inch plate then

11:38

depending on the dice that we were using

11:40

in the processes and that's pretty much

11:41

the radi that that I added here uh

11:43

separated by simply a semicolon so um

11:46

anyways that's the definition that I'm

11:48

using here um I still have the reverse

11:51

Direction button uh to justify and keep

11:53

all my my uh thickness on the inside or

11:56

the outside and then I do have the

11:58

option here for for uh my radi as well

12:00

so depending on the radius that I want

12:02

to go ahead and select U I use the drop

12:04

down there you can also override that

12:06

radius um there was a scenario where our

12:09

one of our dieses back then uh was a

12:10

little worn out so I mean just to make

12:13

sure that we had the the the actual

12:15

tolerances that we needed we did have to

12:17

make an override uh in one of the

12:18

designs to make sure that we compensated

12:20

for that die that we had back then but

12:22

um and then finally these tables are

12:25

using a k Factor so you can see the K

12:27

factor that it uses and there's

12:28

explanation on those red dots there um

12:31

it it's using a k factor of 05 but you

12:34

can also uh override that value and you

12:37

can actually use a uh a bend allowance

12:40

table which again I'm not going to spend

12:42

a lot of time on that it's very very

12:43

similar that the templates are there for

12:45

you to justify uh and and customize as

12:48

you see fit um for this example and for

12:51

the rest of the morning uh today or the

12:53

day that today uh we're going to be

12:54

using just a k factor of 05 um there is

12:58

uh again that just um um if you need to

13:00

compensate for that bend allowance

13:02

there's a couple of tables they're all

13:04

in the same file location so you can go

13:06

ahead and open open those customize them

13:08

as you need to and then make them your

13:10

own all right there's any and then

13:13

finally the last thing that I'll point

13:14

out here is the auto relief so if

13:16

there's any location in this case that's

13:19

not it's not happening if there's any

13:21

location where um the plate needs to

13:24

tear in order for it to compensate or

13:26

accommodate the bends that you're

13:27

forming then how or what U type of tear

13:31

are you going to be using um just so

13:33

sorry what kind of relief a tear is

13:35

pretty much just presses on to or just

13:37

tears it right in the same spot there's

13:39

no separation in between but if you use

13:41

a round or a rectangular then you can

13:44

actually specify the uh ratio between

13:47

the uh depending on the thickness that

13:49

you've got and depending on on on the

13:51

size of the rectangle but um finally if

13:54

I'm using this option where I have an

13:56

open profile the direction here are

14:00

going to go ahead and and um um just U

14:02

have or compensate for the um for the

14:05

actual thickness or sorry the length of

14:07

those plates right so depending on what

14:09

direction you put here you can also

14:10

leave your sketch on the in the front or

14:12

towards the back of your diameter of

14:14

your um uh geometry that you're making

14:17

so that's pretty much done here there is

14:19

an option for direction two in case you

14:21

do need to go say 18 inches to one side

14:24

and then depending on what kind of

14:26

symmetry that you're using then you go

14:28

ahead and accommodate a different

14:30

thickness on the front or on the other

14:32

side of that plane all right so um in

14:36

this case I'm going to close this

14:37

Contour again because I simply want to

14:39

create a a simple plate I will use a

14:42

guge table and I'm going to use a very s

14:45

just a 10 gauge um 10 gauge material

14:49

there and the radius is going to be 0.5

14:51

all right and I I have to worry about

14:53

the thickness uh all all I want to make

14:54

sure is the thickness goes uh to the to

14:56

the front of my sketch so I simply

14:59

reverse the direction of that and it

15:01

goes to the front of my sketch and

15:02

that's it as soon as I've got that the

15:05

sheet metal parameters are going to be

15:06

listed under my feature tree here so if

15:09

I need to make any changes to the

15:10

thickness to the radius um moving

15:13

forward then I I have to go in here edit

15:16

the feature and then I'm able to make

15:18

those changes here all right if now I

15:22

want to use a um an edge flant feature

15:24

which is a very very typical tool or

15:26

feature that we use on this ede for

15:28

instance

15:29

this radius is already predefined by the

15:32

first sheet metal parameter that I

15:34

assigned I can overwrite that in each

15:36

feature so each feature if it has a

15:39

certain bend the radius the radius of

15:41

that feature can be overwritten um we

15:44

can certainly do that by unchecking the

15:47

use use default radius and then um comp

15:50

or modifying your your your radios there

15:53

typically we keep the same uh for this

15:55

but there's scenarios where you might

15:57

have h a different different radius so

15:59

this is the way we we Define that and

16:01

then I'll go ahead and mention this real

16:03

quick the definition of your Edge

16:05

flanges um is is um of course the angle

16:09

this case I'm I'm keeping a 90 degree

16:11

angle um the length of it which I'll say

16:14

12 inches for for this purpose or for

16:16

the purpose of this example and then

16:18

this is the important part right here

16:20

the flange um length and position the

16:23

length is going to be uh the measure in

16:26

this case because it's a 12 it's a 90

16:28

angle um it really the measurement is

16:32

going to go ahead and for this for this

16:33

one and for this one for these two

16:35

options uh because it's not in an actual

16:39

on a different angle than 90 deges where

16:41

there's supposed to be a virtual sharp

16:43

here um that's where it's measuring

16:45

those 12 Ines from okay this one it

16:48

starts measuring the 12 inches from

16:51

right here from the actual Bend so you

16:53

can see here I'm going to I'm going to

16:55

just zoom into this area that if I

16:57

select this opt option you can see that

16:59

it compensates for the thickness of that

17:01

plate so it becomes a little longer um

17:03

than than it that it needs to be right

17:05

so that's pretty much what that

17:06

definition does then the flange position

17:09

is also very important because whether

17:11

you want to compensate the geometry that

17:13

you just sketched uh so it it pretty

17:16

much has to start the bend um uh inward

17:20

or inside the geometry so it's going to

17:22

pretty much take away that material

17:23

right there so that it can create that

17:25

bend um or if you want to go ahead and

17:28

just make sure that the um uh the length

17:32

or the bend itself is going to align to

17:33

the inside part of that flange or that

17:36

the bend starts right at the edge so

17:39

those are the three primary options um

17:42

and and again this ones don't apply for

17:43

a 90 degree angle because the uh this

17:46

one is going to be identical to this one

17:48

right here because there's the virtual

17:49

sharp is pretty much right here where my

17:51

cursor is at um and but that that would

17:54

be the other option to um Bend from the

17:56

virtual sharp uh or if um B from the

17:59

tangent um the tangency plane in the

18:02

back of that which again in this case

18:04

it's pretty much the same as the first

18:05

one um so I'll keep that as is um and if

18:09

you do need to add a different custom

18:12

relief type or custom bend allowance you

18:14

can Define that per Bend but in my case

18:17

I'm going to let the sheet metal

18:19

parameter which is this one right here

18:21

Define the rest of the jam the only

18:23

thing I did was Define the length and

18:24

the flant position all right uh I'll use

18:27

another flange because the other common

18:30

thing to do is to just add a section

18:32

just a simple section right here um so

18:34

you don't have to uh extend the entire

18:37

length of this that's why we have so if

18:39

I only I can Define the length uh of the

18:41

flange but I don't even have to do that

18:43

here the only thing I do want to do is

18:45

start my uh my Bend uh on the outside so

18:48

I do want to go ahead and just Define

18:50

this right here so my my flank position

18:52

is going to be the Bend's going to start

18:53

on the outside of the geometry but this

18:56

button right here the edge uh Edge

18:57

flange button allows me to modify as

19:01

long as I have a close Contour I can

19:03

modify the geometry of that flanch right

19:05

here so even though these lines are

19:08

shown to be fully defined because

19:10

they're black you can still pull on

19:12

those points say here I can pull on that

19:15

point and then make make that flange uh

19:18

smaller than it needs to be uh I can

19:20

even delete this right here and then

19:22

make that round as long as I've got a

19:25

close Contour it's going to it's going

19:27

to go ahead and allow my uh my uh flance

19:30

to stay in position and then of course

19:32

because it is a sketch you definitely

19:34

want to go ahead and and Define uh you

19:36

can Define your length um either from

19:38

here so I can say this is five this

19:40

might be I don't know just throwing a

19:42

number there four for instance uh you

19:44

can Define that sketch there or you can

19:46

Define the length from the properties of

19:49

the edge flange so this is something to

19:51

to keep in mind you don't have to keep

19:54

the exact length of that edge but it

19:56

does have to be attached to the edge one

19:58

one and then two it has to be a close

20:00

Contour in order for this to happen if

20:02

you still need to make changes to the

20:03

definition of the flange you hit the

20:04

back button here and it takes you back

20:06

to the uh definition of the flange

20:09

otherwise you just hit the Finish button

20:11

and it'll go ahead and and um um give

20:13

you the results that you need uh I did

20:15

want for this to go to uh uh change it

20:18

changed when I when I went back so I'm

20:20

just going to go back here and then

20:21

change the um the position of that

20:23

flange so simple enough there just

20:25

wanted to point that out um and then the

20:28

final thing I want to do here I want to

20:29

add another quick Edge flange so um I'll

20:33

I'll go back and and select this Edge in

20:36

this one I do want I do want for this to

20:38

uh to stay in that same line as it

20:42

is oh one more thing that I forgot here

20:44

is make sure that it also starts um from

20:47

the outside so that's that's that and um

20:51

you can um on this one I could have also

20:54

customized the geometry so that it cuts

20:56

apart a section here

20:58

the cut feature it works just like any

21:02

like uh like any other uh um um solid

21:04

works feature for that matter so you can

21:07

go ahead and and um um do a simple

21:10

sketch I am going to close it even

21:11

though you can go ahead and and and and

21:13

and extend the cut just because I like

21:14

close Contours and I am going to go

21:17

ahead and Define it as well so I'm going

21:19

to make a definition um of

21:23

um um of both both of those sides and um

21:27

if you're aware this you can if you need

21:29

for those two Dimensions to be the same

21:31

you simply hit the equal button there

21:33

click on the dimension that you want to

21:34

make it equal to so that way this

21:36

Dimension drives that Dimension um and

21:38

if this changes for instance to five

21:40

then the other one's going to change to

21:41

five as well as you can see there so one

21:44

will drive the other one uh but anyway

21:46

the cut feature here is um I have it on

21:50

my shortcut bar so one item to keep in

21:53

mind here because it's sheet metal

21:54

geometry there's going to be an extra

21:56

checkbox here that says link to

21:57

thickness so make sure you always keep

21:59

that there so that it no matter what

22:01

that thickness is it's going to go and

22:02

cut the entire thickness of that

22:03

geometry all right and finally I want to

22:07

go ahead and mirror this this little tab

22:09

here and this one to the other side so

22:11

we we can use our regular mirror feature

22:14

to uh to do this so we go into um me get

22:18

rid of this

22:19

menu out of the way and we go to the

22:22

mirror tab uh I can go ahead and use my

22:26

uh right uh my uh right plane here so

22:28

that I can mirror um this feature and

22:31

this feature over to the other side um

22:34

and then notice that that it's going to

22:35

go ahead and and uh I can also bring the

22:37

cut out because if I don't bring the cut

22:39

out then it's going to go and and keep

22:41

my um my plate uh intact so there goes

22:45

that and then finally before uh before I

22:47

finish this model one thing that you

22:49

always want to keep in mind when you're

22:50

working with cheat metal Parts is make

22:52

sure that it flattens right so on the

22:54

sheet metal tab you've got this flatten

22:56

command that's one way to get it um

23:00

there's also another way of doing this

23:03

um by right clicking on the

23:05

geometry there's an option here to

23:07

flatten so that's another shortcut there

23:11

you can always go back and exit flatten

23:13

and if you're in a quick hurry or you're

23:15

working in context within a within an

23:17

assembly you don't want to flatten it

23:19

you don't want you just want to kind of

23:20

kind of more or less see what where that

23:22

flatten view is going to look like

23:23

there's also a toggle flat display

23:25

option where it's just going to Overlay

23:28

kind of like the that that bounding box

23:30

geometry uh on top of your your solid um

23:33

so it's just as soon as you click in

23:35

space it disappears so those are the

23:36

three options that you've got there uh

23:38

to to kind of uh flatten it out and then

23:41

finally one thing I want to do is is I

23:43

like this short cut here if you want to

23:45

shorten the corners there's an option to

23:47

do a brake corner and you can choose

23:49

from a a fillet or a chamfer um and and

23:53

then the other the other cool thing is

23:55

you can box select your entire geometry

23:57

and it's going to go grab all those

23:59

edges like I did here and then if I

24:01

simply right click you'll notice that it

24:03

does a quick radius um on all of those

24:05

edges there so so it's just quick and

24:07

simple there um I'm not going to go

24:10

ahead and add any any Cuts there but I I

24:12

simply will go ahead and keep it the way

24:13

it is um again keep things to point out

24:17

here the flatten tool you always want to

24:19

make sure that your geometry is is able

24:21

to flatten and then the as far as the

24:25

geometry we started with this plate

24:26

right here that's why this this becomes

24:28

our fixed boundary anytime we flatten

24:30

it's going to it's going to keep that

24:32

that surface um uh in place because

24:35

that's what we use to begin with all

24:37

right um the definition of uh of where

24:41

or um or where that lies has to do with

24:44

that geometry that's here you cannot

24:46

really change that because we started

24:48

with a single plate if we started with a

24:50

uh I'll show you another example in a

24:52

few seconds if we started with a with a

24:54

form part then if you wanted to go from

24:57

this being the fix plate to this under

24:59

the sheet metal parameter there's an

25:01

option to change the definition um

25:04

actually we can we can we can go ahead

25:06

and change the definition of where you

25:07

want for that uh fixed plate to be uh

25:10

even after the fact um because I have

25:14

that fix plate now if I go into the flat

25:16

pattern feature I can go to edit the

25:18

definition and select that instead of

25:20

this being my fix pH because now I have

25:22

a finished part I want for this to be my

25:25

fixed phase all right so what that going

25:27

to do of course it's going to change the

25:30

flat pattern into a different uh into a

25:33

different plane all right so so just

25:35

keep that in mind you can always change

25:36

the definition under the flat pattern

25:38

folder flat pattern edit feature and

25:41

then you can just go and check which

25:43

phase you want to be fixed all right so

25:47

that's the first section of of the use

25:49

of it there's there's several other

25:50

features of course the doog feature um

25:53

I'll come back and show you the sketch

25:55

pend in a second uh there those are the

25:57

most common uh common use tools uh when

26:00

you're working with cheat metal

26:01

component the Ed flly is honestly the

26:03

the main one uh and then of course you

26:05

have some Corner relief tools as well uh

26:07

I'll I'll you I'll show that in the next

26:09

example um I'll I'll pause here and see

26:12

if there's any questions about this part

26:13

before I jump into the second uh the

26:15

second part of it let me look at the

26:18

chat here real quick yeah so one we had

26:20

one question came in from Bill

26:22

referencing could you add holes at a

26:25

certain point I think he's referring to

26:28

could you do that at the solid state at

26:30

the sketch State and or at the flatten

26:32

State perfect yeah you can um that's a

26:36

I'm glad you're pointing it out because

26:37

I I can show that here so the holes U if

26:40

you're going to be adding any cuts it is

26:42

important to to know when when to add

26:45

them and and when not right so say for

26:48

instance the holes can be added at any

26:49

point even in the in the if we were

26:51

working um in in a partial Bend State

26:54

yeah uh like in this case if I want to

26:55

use a whole the whole wizard and add a

26:58

simple hole on uh say on this surface

27:01

right here this is just a regular

27:03

surface that that we can go ahead and

27:05

Define the the size the position I can

27:08

go ahead and and just add a hole um say

27:12

on that surface on this other surface um

27:15

that can be done really quick and simple

27:17

now if you're going to add a hole or a

27:20

cutout in a bent area like right here

27:24

the important thing to to do is not to

27:26

do the whole while at a flatten State

27:30

all right this is what this is the

27:31

reason why if I go now it's in a

27:33

flattened State all right and I'm going

27:35

to go ahead and create a new sketch just

27:37

going to Simply sketch uh on this

27:39

surface I'm going to sketch a um I'll go

27:42

ahead and also do a quick rectangle

27:45

there uh and I can use reference

27:47

geometry so if I want it centered um I

27:50

can do all that good stuff define the

27:51

definition of the the length of the line

27:54

I mean you do what you need to do as far

27:56

as the definition is concerned but this

27:58

is not the way to to uh to to to make

28:02

the cut all right and I'll show you

28:03

exactly why

28:06

um if you go ahead and and and go into

28:09

the cut feature and even do the link to

28:12

thickness option where it's going to

28:13

goad and and link to the thickness

28:15

notice that it does show my hole or my

28:17

cutout there uh it doesn't matter where

28:19

where it's at it can be here it doesn't

28:20

have to be in the bend area but the

28:22

moment that I go back into my um plattin

28:26

or my form state that cutout is going to

28:28

disappear okay here's a reason why any

28:31

geome any features that are added during

28:34

the flattened State the flattened state

28:36

becomes or is simply a configuration of

28:39

our geometry all right so even though we

28:42

don't see that configuration here yet it

28:44

will show up whenever you make a drawing

28:46

for it as soon as this feature is is

28:50

suppressed anything below it um if it is

28:54

it's kind of like just reference parent

28:56

child geometry in a in a feature tree

28:59

this is reference to that flat pattern

29:01

so if that flat pattern feature is

29:03

suppressed because it's formed then this

29:06

is also going to suppress that cutout

29:08

all right so so that's not the way to to

29:10

create those cutouts uh what is the best

29:12

way to do that well let me show that

29:15

real quick that's what we have it we do

29:17

want it to make a cutout uh uh where uh

29:20

if it was just anywhere here like I did

29:22

the holes then you don't have to worry

29:23

about folding or unfolding the part but

29:26

if it's if you want the cut out here

29:28

okay let me show you two options okay

29:31

first option would be okay I want to go

29:33

ahead and make a cutout that is um um I

29:37

want to make a cutout here that is going

29:39

to go ahead and and and just be at an

29:41

angle at a at a say a 45 degree angle

29:44

that way um I can simply go

29:47

into something that I see here

29:51

that

29:53

missed oh yeah you know why I know why

29:58

I'll fix that later um if you can go

30:01

ahead and create a plane

30:03

um do a quick reference reference plane

30:06

on this surface and I can use this as my

30:09

secondary

30:11

um reference and let's say I do the

30:14

plane right there it's a it's a 45

30:16

degree plane where I can now use that to

30:20

sketch and just for Simplicity

30:23

purposes I'm going to

30:26

um I'm just going to go ahead and sketch

30:29

a um using a slot feature so I'll use

30:32

the I'll use X Center points so just for

30:37

Simplicity purposes I'm just going to go

30:38

ahead and do this right here this this

30:42

profile and I will use that so this is

30:45

this is where that sketch resides right

30:47

I'm going to cut that way so I'm going

30:48

to go ahead and cut there a couple of

30:50

open uh uh hands that are up I'll go

30:52

ahead and and and come back to that in

30:54

just a second so you can see there that

30:56

there's a cut there that that cut will

30:58

show up once we once we go ahead and and

31:01

do the Flat state of this then that cut

31:03

will go ahead and and um uh show

31:08

up if we do the normal cut option

31:11

because a normal cut will pretty much

31:13

just cut it straight through normal to

31:16

the plane and that will allow us to

31:18

flatten the geometry okay so but keep in

31:22

mind that um if say if if you have to

31:25

make this is where you make the decision

31:28

is that cut made um uh or machined after

31:32

it's formed or prior to being formed

31:34

right if it is after after it's formed

31:37

then this is a way to do it you you have

31:39

to make your plane wherever that whe

31:41

wherever that machine or whatever that

31:43

that tool that's going to cut it out is

31:45

going to enter through and then it's

31:46

going to go ahead and cut it straight

31:48

through uh at that angle um if it is

31:51

going to be cut prior to the forming

31:54

part then the way or the best way to do

31:57

this is to use the fold and unfold

31:59

features okay so I'll I'll go ahead and

32:02

use this unfold feature that we've got

32:05

here so we simply select the fixed face

32:08

and we can unfold every single one of

32:10

those edges I'm just going to unfold

32:12

that one right there notice that it

32:14

unfolds it you make your geometry as you

32:17

normally would so again I I'll just use

32:19

for Simplicity purposes the center point

32:21

I'm not going to Define it I'm just

32:23

going to go ahead and add it there uh

32:25

once it's once it's uh there we can make

32:27

the cutout we can still use the normal

32:30

cut as well um option we use the blind

32:33

we can use the U the link to thickness

32:35

option whichever one you prefer um now

32:38

it's cut out this is as if it was going

32:40

to be cut out prior to bending or

32:42

forming so how do we bend it back we go

32:46

back into the fold tool and notice that

32:48

the unfold feature is actually added

32:51

into the feature triat as a step we add

32:54

the unfold we make the cut we now do the

32:56

fold

32:57

and um in here I can simply just collect

33:00

all bends if I'm going to go Ahad and

33:01

bend everything back up and then this is

33:03

going to go ahead and bend it back to

33:04

the original spot so notice that the

33:07

that the shapes are going to be

33:08

different this is going to be the form

33:10

version of that cutout and notice that

33:12

it does record the unfold cut and fold

33:14

as features in your feature tree so keep

33:16

that in mind that's what these two tools

33:18

are for uh to to make any Cuts they only

33:21

apply if the cuts are going to be

33:23

affecting the bent or the formed area of

33:25

your plate so keep that in mind hey ju

33:28

um two quick questions and I'll let you

33:29

get on to the next session and they're

33:31

they're both related basically it's a

33:32

question around what is the difference

33:34

between creating a chamfer fillet and

33:36

Sheet Metal uh for corners and then

33:38

breake Corner versus creating a champer

33:40

fillet using the champer and fillet

33:42

tools in the features tab there is no

33:44

difference very good question there's no

33:45

difference at all the U the I guess in I

33:49

prefer to use if it's sheat metal I

33:51

prefer to use this corner option because

33:53

it just um allows me to um uh to grab

33:56

them quick ER as well but there's really

33:58

no difference um in when you're working

34:01

or using the features fill it feature um

34:04

you can't if you box select geometry it

34:07

goes uh and selects every single edge of

34:10

your geometry so so I can't really do

34:13

that um I mean I could but it's going to

34:15

go and also select the long edges you

34:17

can see that they're uh and I could

34:19

filter down to select the uh edges and

34:21

stuff like that or faces but the one

34:24

when when we use this ones right here

34:26

the uh this one when you when you box

34:28

select it just allows you to it just

34:30

grabs the actual edges instead of this

34:34

long edges as well of the plate so it

34:36

understands that okay they're pretty

34:39

much the same thing you're welcome all

34:40

right so let's move on to the next and

34:42

I'll come back and and and uh and uh

34:43

answer some question I'm going to save

34:45

this part in case we have some questions

34:46

at the end if we have some time I'll

34:48

save this locally uh since I am using

34:52

um 3 The Experience solers solers

34:54

connected directly to the to our to the

34:56

experience platform um I'm going to save

34:58

this locally instead of uploading it to

35:00

the cloud I have the option to do that

35:01

later on um so I mentioned in my

35:05

presentation that there's three ways

35:07

right the uh cheat metal using Edge

35:09

flanges the other one's using insur Bend

35:10

this one's an easy one but it's also

35:12

very common I know that um a lot of us

35:14

work with imported geometry so um we can

35:17

go ahead and and import for instance a

35:20

um if I go and import a u

35:24

um Isis file for instance it's it's an

35:27

IIs file that comes in as a solid uh

35:29

just as a solid geometry and yeah we can

35:32

import we can run the import diagnostic

35:33

tool real quick make sure that all of

35:35

our faces are nice and healed there's no

35:37

missing edges or or uh uh not connected

35:40

edges we can we can do that right away

35:43

but this is this is simple this is this

35:44

is a plate it has uniform thickness

35:46

there is already a Bend there with a

35:48

certain radius I can measure the radius

35:50

here being in uh 2 mm so I can use that

35:53

as my guide and for the other rest of

35:55

them um and I can if I want to convert

35:58

this into a sheet metal part I first

36:00

have to consider that this is all

36:03

connected into one unit right so we have

36:05

two tools for this we have a tool that

36:07

allows you to rip those edges so I can

36:09

rip the edges that are connected and and

36:12

again this this is using your sheet

36:14

metal experience right how would you

36:15

bend that or or flatten that out so you

36:18

can flatten that to the back I will

36:20

consider this being my uh my uh fixed

36:23

face and then if I want to also tear

36:25

this and this edges in order to bend

36:27

them I have to go and select make my

36:28

selections there the rip uh Gap is up to

36:33

you as well I'm going to leave that as

36:35

default and notice what it did it just

36:36

added that feature but now my Corners

36:38

are no longer um connected so the second

36:42

feature to use is the insert Bend

36:43

feature and here we also have to specify

36:46

which is going to be my uh my fixed

36:49

geometry it'll be this one it recognizes

36:52

and it will leave the actual plate

36:53

thickness as it is um then I have to

36:56

just select the radius the radius that I

36:59

want on each Edge uh and I can use 2

37:01

millim for my radius and then what it's

37:03

going to do is going to convert all

37:04

those sharp edges into the uh radius

37:08

that I needed and and there was an

37:09

option there for for that's what that's

37:12

what I I explained earlier the auto

37:13

relief I I left it a tear so that's why

37:16

here for instance it just tears it

37:18

there's no uh there's no other I can do

37:21

some relief after the fact but um that's

37:23

what the definition is for and then here

37:26

I can now prove that it did flatten as I

37:30

expected or as I needed uh so so it does

37:33

allow me to uh to even as long as it has

37:36

a uniform plate thickness this is a way

37:38

to do it the other feature that I use

37:39

quite a bit is the sketch bin feature

37:42

all right for that we do need a sketch

37:44

so if I go and select that feature it's

37:46

asking for a face where am I going to

37:47

bend so if I want to bend this down I do

37:49

have to sketch the line the bend line so

37:53

I can use I'm just going to use a simple

37:55

line here I can use that bend line

37:57

um and as as soon as I exit my sketch it

37:59

goes back into the sketch pen parameters

38:02

and all it's asking is well which is

38:04

going to be your fixed face and how is

38:06

that b line going to be defined so if I

38:10

um select my fixed face on this side of

38:12

the edge then it's going to leave that

38:14

fixed and bend everything accordingly so

38:17

you want to also be careful on where you

38:19

click uh on either side and you can see

38:21

that little the the black ball that

38:22

shows up there that's where you click so

38:24

if I click on this side then it's just

38:26

going to bend that down and then again

38:28

depending on what you want for that

38:29

definition to be I can justify that my

38:32

that bend line is actually going to be

38:34

the the respected for the height so I'll

38:37

I'll do that and now I've got that extra

38:39

sketch bin feature added to my um to my

38:41

feature tree all right so so that's

38:44

another way of using this sheet metal

38:45

parameters is by by uh importing

38:48

geometry um and I'll go to the

38:52

U next one which is converting geometry

38:55

so in this this this example I've got an

38:58

enclosure of um um of any kind that was

39:02

made as a solid body so if I if I show

39:05

this here I'm just going to go and

39:07

isolate that to show that this is just a

39:09

regular solid body and I am inside an

39:11

assembly so if I want to use or look or

39:13

see my my sheet metal uh components or

39:16

features I do have to edit this

39:19

component in context so I selected go to

39:22

edit part so that I can go into my uh

39:25

part uh

39:27

my part functionality edit part

39:28

functionality and and like I said the

39:30

other feature that we use quite a bit is

39:32

the convert to sheet metal feature so

39:34

here the parameters are simple as well

39:36

same thing you can Define the thickness

39:38

with a gauge table definition for the

39:40

radius Etc uh so I'm just going to leave

39:43

um that out and I'm just going to define

39:45

the thickness uh to 1 millimeter of the

39:47

plate of the enclosure so the one thing

39:49

that it looked for is the fixed entity

39:51

so typically here I'm going to choose

39:53

that's that's uh a face that's going to

39:56

be be my fixed entity and then depending

39:58

on on do you want to justify that

40:01

geometry uh to the outside of the inside

40:04

this is where you reverse that thickness

40:06

so I'm gonna I'm going to reverse that

40:07

thickness there and um and then the rest

40:11

of the the rest is it's it's kind of the

40:14

the nice challenge there right how are

40:15

you going to bend this over right all

40:18

the way to the areas that are that are

40:20

going to be needed and honestly there it

40:22

depends on your experience as well with

40:23

cheat metal components in forming but it

40:26

can also be trial and error right

40:27

because you want to start from the areas

40:30

adjacent to that plate so I if I click

40:33

on this Edge right here notice that now

40:34

it's going to flatten that out anything

40:36

that you leave out if I were to hit the

40:38

exit button now it's going to delete all

40:40

the geometry except for this three

40:41

surfaces that you see there all right so

40:43

it just depends on how you want to go

40:45

ahead and form this so it's all one

40:47

piece that is going to be bent in those

40:49

locations I'll do the same thing here

40:52

here and here for instance so it's all

40:54

one single piece and then um there's

40:57

nothing has that has been torn yet right

40:59

so nothing has been torn yet but if I

41:01

click on this Edge right here it's going

41:04

to go ahead and bend that and now it's

41:06

going to go ahead and and tear that in

41:07

order to justify um the um the plate

41:11

that's on this side notice that there's

41:13

a gap option as well that it's it's it's

41:15

it's by default going to be defined down

41:18

here so this is the gap that I'm going

41:19

to create so I can change that over if I

41:21

need to I can individ individually

41:24

change each Gap as well so I'll go go to

41:26

the other side as well and make sure

41:27

that it's also included so there's going

41:29

to be some tears here in order to

41:30

justify that and then finally this area

41:33

right here I can do and select that edge

41:37

or I can select this Edge just depends

41:40

on on what tears you want you can also

41:42

even click on this one it all depends on

41:44

on how you're going to be defining that

41:47

geometry or or tearing uh U fabricating

41:49

it for that matter so you can see that

41:51

I've got all the surfaces except for

41:54

this ones so same thing you can either

41:56

start here and you'll start seeing the

41:58

tears down here and here so not going to

42:02

spend a lot of time like showing the

42:03

different scenarios but you can um for

42:07

instance here I can I can go ahead and

42:08

and uh and selecting and unselecting we

42:10

we'll go ahead and also show you the uh

42:13

different results there so if I select

42:14

that right there um so it it'll start

42:18

also doing those those reliefs and those

42:21

reliefs are defined um also by using

42:25

this uh um this ratio so you you'll see

42:28

those reliefs getting smaller and bigger

42:30

depending on what those options are but

42:33

um all of this even though you have a

42:35

you have a lot of options here you can

42:37

Define each individual Bend each

42:39

individual Gap individually if you don't

42:42

want to do it globally so that's what

42:44

those options are for and then this

42:46

becomes your end result once you accept

42:47

that um this will become your end result

42:51

um that solid block that you saw there

42:53

um you can go ahead and now flatten it

42:55

out and it'll it'll go ahead and show

42:57

the end result um including and you can

43:00

add some some additional Corner reliefs

43:02

uh if you wanted to keep your uh your

43:04

solid geometry um there's an option here

43:07

under that convert to to uh um sheet

43:11

metal combat uh command where you can

43:13

keep that solid body for whatever reason

43:15

you can use that checkbox and now it's

43:17

going to go ahead and keep that solid

43:19

embedded as well there so you'll have an

43:21

extra solid body there you can see that

43:23

there so I mean for whatever reason

43:25

you'll see now that you have those two

43:26

solids there but that's the other way of

43:28

of adding or using that sheet metal she

43:30

convert to sheet metal functionality so

43:33

so um I'll stop here for Sheet Metal and

43:36

I know we're running kind of close to uh

43:38

to the end of the hour so I want to jump

43:40

into weldments but I'll take a couple of

43:42

questions real quick here if I if I can

43:44

answer them

43:45

quickly

43:50

um I'll see the is there a way to tell

43:54

if a model yeah new questions yet no new

43:57

okay well I'll jump into I'll jump into

43:59

wman now um so let's close this out I

44:03

get like I said I I use this this three

44:05

very very often especially the we work

44:07

with a lot of a lot of vendors right

44:09

that that share or downloaded parts that

44:11

share share files from geometry so so uh

44:14

we we work with them quite a bit um this

44:17

right here I'll work with the framing

44:19

the framing with with cheat metal

44:20

geometry so if I go and and uh let me

44:23

just open up the uhu the frame name

44:28

um which is just I already have it

44:30

prepared with

44:34

um there we go just a it's just a 3D

44:38

sketch profile all right so you got a 3D

44:41

sketch 3D sketches are also fun but

44:43

that's that's another lesson as well um

44:45

but I've got a 3D sketch that pretty

44:47

much defines all of that geometry all

44:50

right and then I've got let's pull this

44:53

out of the way and then I've got another

44:54

sketch that pretty much has those Arc s

44:56

there all right so it's all one unit

44:58

they're all connected so when you're

45:00

working with weldman structures um you

45:03

the first thing you need to do is Define

45:04

the structure member type all right so

45:06

in this case we can go ahead and and um

45:09

if it's all going to be the same exact

45:11

uh Wellman structures we can go ahead

45:13

and just uh uh specify or select those

45:15

units now I want to mention a couple of

45:17

things the standards that you see here

45:19

and the in the drop downs and the types

45:21

Etc by default they're not going to be

45:24

included in your uh in your library you

45:27

do have to download um under the design

45:30

Library there's a section where it says

45:31

solers content and then in the solers

45:34

content there's a Wellman folder where

45:36

if you want to download those standards

45:39

you have to hit hit and hold your

45:40

control button and then click on them

45:42

and then specify you where you want to

45:44

where you want to store them they're

45:45

going to come in as zip files once you

45:48

download and and extract those files

45:50

then you can go back into what I showed

45:54

earlier on the file locations there

45:55

there's also file locations for Wellman

45:58

so you can look at the Wellman section

46:00

the Wellman profiles and then you want

46:02

to make sure that you don't that you

46:03

copy and paste or or cut and paste those

46:06

downloaded profiles into here to make

46:09

sure that you do see more because by out

46:11

of the box there's only going to be a

46:13

few options all right you can create

46:15

your own profiles again that's that's

46:17

another uh another lesson there but in

46:19

this case I'm just going to go ahead and

46:20

use what I've got here the the the

46:22

libraries that are stored um depending

46:24

on the standard you have downloaded the

46:27

the structural profile that you have

46:28

downloaded this case I'm just going to

46:30

Simply use um my uh uh profile that say

46:34

I'll I'll Define that 60 by 60 by 40

46:37

that's going to be the profile uh for

46:39

the TU and the main thing to point out

46:43

after the definition of your structureal

46:44

members are the grouping okay you can

46:47

say okay I'm just going to go ahead and

46:49

select that profile there um and notice

46:52

as soon as I start selecting it you can

46:54

only group in in two different ways if

46:57

you want to also select whatever's

47:00

connected to this endpoint can be

47:02

selected at the same time within the

47:04

same structure member I can no longer if

47:06

I click here because this is attached I

47:09

can't click here anymore because notice

47:11

that it's not going to pick it up why

47:13

because they're not connected there's no

47:14

connection in between them so if I did

47:16

want it to go ahead and include this

47:18

then I have to hit the new group button

47:19

so I can select this as well all right

47:22

otherwise you can you can Group by

47:26

adjacent edges or you can group in this

47:29

case if they're parallel to each other

47:30

as well so if I go and select those as

47:33

my individual groups notice that I'm

47:35

clicking all four of them they're not

47:37

connected but they're parallel to each

47:39

other so they can be grouped into uh

47:42

together into one category so that can

47:44

be my first group uh those four then I

47:49

can't click on this one anymore unless I

47:51

click on new group and then I can go

47:53

ahead and select that edge and this Edge

47:56

right here because they're opposite from

47:57

each other so that can be my uh my

48:00

second group okay and then my third

48:02

group can be maybe this one and this one

48:05

together as well so that can be a

48:08

separate group okay the definition of

48:10

the profiles and you can you can

48:12

actually Define each one individually or

48:14

all by default um the good thing about

48:17

grouping is this corner treatments that

48:19

is going to go ahead and understand that

48:20

they're all connected to each other and

48:22

you'll see the end results in a second

48:24

but the one thing that I did want to

48:25

point out here is the U definition of

48:28

the profile each profile is defined each

48:31

structureal member is defined by a

48:32

sketch and the sketch usually or the

48:35

profile usually aligns to the center of

48:37

that sketch but if I wanted for it to be

48:40

aligned otherwise then you can hit the

48:42

locate profile button and then choose

48:45

any corner or any point doesn't matter

48:48

if it's a point that was added by

48:49

default um or if it's a crossing point

48:52

like this is a radius point or a

48:54

Crossing Edge then that is going to go

48:57

ahead and be defined according so

48:58

instead of the line being attached to

49:00

the center of that profile it's going to

49:01

be aligned to wherever I click if I hit

49:03

this locate button the other thing too

49:05

you can also Define the angle so if you

49:07

want to switch that over to say 45

49:09

degrees you can see how you you're able

49:11

to turn that over um leave that at zero

49:14

leave that at 90 whatever angle you

49:16

decide that's going to define the the

49:17

projection of that angle so and that's

49:20

per group as well so just keep that in

49:22

mind um and then what that's going to

49:24

end up doing is you're going to see the

49:27

corner treatment there they're not going

49:28

to interfere with each other but there

49:30

has to be some work there if you wanted

49:31

to go ahead and make sure that for

49:33

instance I'll go back into this just so

49:35

I can fix this real quick um if I go to

49:38

my second group which is the this this S

49:40

I do want for that profile to make sure

49:45

that it stays on top so that it doesn't

49:49

go above my geometry so I can select

49:51

that and now it's going to go a little

49:51

bit below same thing for group three I

49:54

want to locate the profile and make sure

49:56

that I select that top so it all

49:58

stays at least to the to that top um

50:02

side so you can see now that I have a

50:04

better better trimming there uh on on

50:06

each Corner as well there all right so

50:09

that's one way of defining it those

50:11

those tubes that you see there depending

50:14

on how many are identical in length

50:16

they're going to start listed here in

50:18

this cut list now what I recommend is to

50:21

have the option of there's an option

50:23

when you right click on um uh cut list

50:26

to update automatically so you don't

50:29

have to be updating every time you want

50:30

to go and see the link or the grouping

50:32

because then it's going to group each

50:34

ones that are that are identical in

50:35

length they're going to group them into

50:37

individual sections here and then

50:39

somebody asked a question about metadata

50:41

that applies also for Sheet Metal

50:42

geometry um you can go ahead and and

50:45

apply if you go to the properties for

50:47

the cut list you can go ahead and start

50:49

defining uh by default this is what the

50:52

cut List information that's there by by

50:54

automatic okay so it's going to go ahead

50:56

and Define your length your material the

50:58

quantities of each other the length the

51:00

total length of each other the angles if

51:02

there's any angles involved um but you

51:05

can also add additional additional uh

51:08

properties if you need to okay and

51:09

that's important because those are the

51:11

properties that can be listed and used

51:13

in the actual table this is an example

51:15

table right so you got the it quantity

51:17

description length this is a cutless

51:19

template that you can have and see your

51:21

end results so it's important that you

51:23

that you also plan accordingly with

51:24

those proper properties um so um you can

51:29

use in the same structureal member uh

51:31

environment you can you can go ahead and

51:33

Define a different size if you need to

51:35

for instance um those arcs that I that

51:37

you saw there in the top I'm going to

51:39

show them so I can click on them this

51:41

one's right here so I'm going to show my

51:44

sketch there so now I can define those

51:46

arcs uh say if they're smaller in length

51:49

in size I'll go ahead and go to my uh a

51:51

smaller size um do this ones right here

51:55

and this ones I can I can go ahead and

51:57

select them all at the same time in the

51:59

same group um um well actually I take it

52:02

back because they're not parallel to

52:04

each other they're not lines I can't

52:06

select them in the same group so they

52:07

all have to be individual groups um and

52:11

then uh uh they'll you can also Define

52:15

the the position uh of each group so for

52:17

instance if you want to keep everything

52:19

aligned to the

52:21

bottom then you would have to go in

52:23

there and locate a profile

52:25

here I'll do the same thing for group

52:28

two loc at the profile for group two and

52:31

then locate the profile for group one so

52:33

it all stays on the on the bottom

52:35

boundary right there so now I can go

52:38

ahead and and you see that there's some

52:39

overlap that's what those triming tools

52:42

are from this is a perfect example where

52:44

I can use the uh I usually leave all the

52:46

trimming to the end right so I know

52:48

there's still some some edges here to be

52:50

trimmed or for the for the purpose of

52:52

time I'm going to use the trim feature

52:54

here so so if I go to the trim extend

52:56

feature you you have to select what body

52:58

is going to be trimmed well this one for

53:00

instance and then what are you going to

53:02

be using as boundaries faces or bodies

53:05

so it just depends on if you want to cut

53:07

them flat or if you want for them to

53:09

wrap around the body that you're

53:10

selecting it's a big difference if I

53:12

select bodies I can click on this body

53:14

right here I can also click on this body

53:17

right here and notice how it's going to

53:18

start and this one is not affecting it

53:21

but it's a big difference if I don't

53:22

select this

53:23

one this is going to go ahead and and

53:25

penetrate into that solid this one right

53:28

here so if I if I need to make sure that

53:31

it doesn't do that then I select this

53:33

body and it's going to trim my body

53:35

nicely there you can also leave a well

53:37

Gap so the well Gap is going to go ahead

53:39

and depending on say I do a 1 mm well

53:41

Gap it'll it'll go ahead and leave that

53:43

spacing in between and I can use also

53:46

this one over here in the back so I can

53:48

also um use this body right here to make

53:52

sure that it doesn't uh overlap into

53:54

that I can also extend this um using the

53:57

same tool I I I'll go ahead and show

53:59

that in a second but you can see how

54:01

you're you're able to to stop there and

54:03

it it'll it'll go ahead and make sure

54:05

that it's it's it's all stopped there uh

54:08

as far as extending you can use that

54:10

same trim extend tool to say extend this

54:12

feature right here or this surface um

54:15

you can go ahead and extend it um um uh

54:19

here I would use a phas so I would even

54:22

use this phas for instance and then I

54:23

can use Maybe um the um uh an an offset

54:27

here for uh for for it to to extend um

54:31

or I can go ahead and and uh have a um a

54:34

plane there and use it as a reference as

54:36

well so you can go ahead and extend that

54:38

to a certain angle or cut it at a c

54:39

certain

54:40

angle uh so the same thing will apply if

54:43

there's only two bodies involved like

54:45

here for instance um there's this is

54:48

another good example of use I select

54:50

that body to be trimmed and then to trim

54:52

using this body as an example if if I

54:55

leave the uh allow extension option it's

54:57

going to allow this to extend past and

54:59

wrap onto that body uh and you can see

55:02

that it even wraps onto that surface so

55:04

this will be really good for you to show

55:07

but not so much for the fabricator to

55:08

make right so you can also un do the

55:11

allow extension and then um then um it

55:14

will it will go ahead and or use sorry

55:17

the U you use the face option so that it

55:21

just stops right right there so it

55:22

doesn't it doesn't go past that um and

55:25

then therefore it's not going to it's

55:26

not going to wrap into it so the the um

55:30

um no we're we're right at the at the

55:32

hour mark so um we probably have a part

55:35

two for uh for showing cut lists and uh

55:38

and structure members as well but um but

55:41

I'll be I'll be happy to also answer any

55:43

questions after the fact to I'll leave

55:44

my contact information here Barry so um

55:46

I'd love to to talk to anybody about

55:48

about sheat Metal wellements um anything

55:51

that you work with regarding sheet metal

55:53

or weldments you can can combine the

55:56

information into a single cut list so I

55:59

just wanted to show an example here of

56:00

what it would look like you can

56:02

depending on if they're structureal

56:03

members you can see here that the

56:05

properties that I'm choosing on the cut

56:06

list are length for each unit but if you

56:10

also wanted to show material or whatever

56:12

else you've got um um if it is heat

56:16

metal Parts you can also do like the

56:17

bounding box or the the the uh area uh

56:21

whatever property you've got set you can

56:23

go ahead and and customize that just as

56:25

you would your uh um your uh uh build

56:29

materials as well so keep that in mind

56:32

because this cut List information in

56:34

2024 can also Sol War 2024 can also be

56:36

used in a bomb which is very very cool

56:39

so so uh that's a story also if you

56:41

missed the what's new rollouts that's

56:43

something to keep in mind um very I know

56:45

sorry I run a little a little bit out of

56:47

time I have my timer going on and it

56:49

just went off so um there's any are

56:51

there any other questions that we can go

56:52

ahead and address before before calling

56:54

it a day

56:55

yeah there's a few here maybe we start

56:57

with me some on the sheet metal and

56:59

weldments definitely some good comments

57:01

uh Kudos you for great demo session here

57:04

um we'll start with one from Scott does

57:06

it make sense to add welds uh to this

57:09

level of weldment or to pull the

57:10

weldment into a Next Level assembly and

57:12

add welds there H uh honestly if it

57:15

depends on how you if you want for those

57:17

welds to show up in the top lbel bomb or

57:20

in the cut list but it really it really

57:22

um some some some uh

57:25

uh users or I've seen it where

57:27

everything is added to the well um

57:30

geometry because that's the print out

57:32

that's the drawing that they use for

57:33

fabrication but again it just depends on

57:36

on how it's going to be assembled

57:37

otherwise yeah you can you can do either

57:39

or and those well depending if you're

57:41

working with with uh sheet metal or with

57:44

um um weldments there's there's an

57:47

option there to add the annotations um

57:50

um the the annotations for welds um here

57:53

or you can actually use use um there's a

57:56

weld beat option um that you can use and

57:59

it will actually add like a like the

58:01

visual part of of the Weld and then you

58:03

can Define it accordingly but yeah it

58:04

really depends on on the user um you can

58:07

use it either or okay thanks question uh

58:10

Chris has a question when a lining

58:12

member ends do we need to leave room for

58:14

weld geometry or will the weld weld Min

58:17

compensate for this automatically no you

58:20

do need to leave it um so at that moment

58:22

in the if you're defining a group there

58:24

is an option here to to leave those gaps

58:27

as well in between here um um but yeah

58:30

it's not going to go ahead and

58:31

compensate uh for for the weld um so

58:34

that's what you also have these trim

58:35

extend tools uh so that you can also use

58:39

um if you're if you're uh triming uh any

58:41

any any bodies like that for that

58:43

purpose you also have that that

58:45

extension option so to make sure that

58:47

you use or you leave that well Gap um um

58:50

distance uh but it won't it won't

58:52

automatically compensate for it yeah and

58:54

that uh very similar question from

58:56

Julian was does the well Min profile

58:58

Auto Trim so you just answered that one

59:01

right um let's see here John has a

59:04

question around do we have

59:08

Unistrut capability yes yeah there's

59:11

actually a Unistrut um

59:15

um file set as well that you can

59:17

download but yes absolutely it's not

59:19

going to be out of the box you're not

59:20

going to see it if you install Sol work

59:22

without downloading it but again under

59:23

your design Library section under solare

59:26

content you have to be connected to the

59:28

internet because it's going to download

59:29

and and and install it but then you

59:31

you'll be able to download um that

59:34

Unistrut um you just select where you

59:36

want to put store it it'll be a zip file

59:38

you unzip it and then you're able to go

59:40

ahead and add it to your uh file

59:42

locations to use it okay great um those

59:45

were the questions on WMS there's a

59:47

couple more on sheet metal if you want

59:49

to address those quickly uh we've got

59:52

one from Joshua how would you close the

59:54

gap from the tear when you were going

59:56

through that second model set for Sheet

59:58

Metal um let me see if I closed

1:00:02

it hold on I might have closed the model

1:00:06

yeah I closed the model there is there

1:00:08

is a an option um I'll just open the

1:00:11

sheet metal part so I can show that

1:00:13

there's actually an option under sheet

1:00:15

metal um under the the um sheet metal

1:00:19

command called welded corner so that

1:00:21

allows you to go and select those those

1:00:23

two edges that are that have that

1:00:24

opening and it will create that that uh

1:00:27

um kind of like a it'll close it as well

1:00:30

you can also extend it there's also the

1:00:32

extend option to do that uh so it just

1:00:35

depends if you wanted to just show it

1:00:37

close because it's going to be welded

1:00:38

together or if it's going to be um as

1:00:41

close as possible um when it's formed

1:00:44

then you use the extend option but that

1:00:45

that's another option there um to to

1:00:48

consider okay uh Nick has one question

1:00:51

is there a way to tell if a model is

1:00:52

sheet metal through metadata or

1:00:54

predefined solid works properties

1:00:57

following up with our work around is to

1:00:58

detect the flat pattern configuration

1:01:00

which one mentioned needs to have a a

1:01:02

drawing created first you're basically

1:01:04

looking for PDM triggers for T yeah so

1:01:07

the the the configuration is not going

1:01:08

to show up there you can create um a you

1:01:11

can create an actual configuration um a

1:01:15

as well and as long as you name keep the

1:01:17

name consistent for for instance this

1:01:19

one doesn't have a drawing there if I

1:01:21

make a drawing um um just of of this

1:01:24

part right here I'll just go ahead and

1:01:26

use what I didn't even see the template

1:01:27

but I'll go ahead and use that at this

1:01:30

point if I go back to the model itself

1:01:32

again still doesn't have a configuration

1:01:33

there um but if once you drop yeah so

1:01:38

this is sorry this was a a pretty fine

1:01:40

model that or drawing that I've had once

1:01:42

you have the flat pattern um brought

1:01:46

into the drawing so let me

1:01:49

bring it's the roof yes it is refresh

1:01:53

that and then bring

1:01:57

um a it is

1:02:04

a let see if I can make that here

1:02:07

because it is a uh

1:02:12

multi-body I'll like this one just the

1:02:14

top one okay there you

1:02:17

go and drop the flat pattern

1:02:22

here come on

1:02:28

all right so I've got a flat pattern

1:02:30

there now so now I should have um that

1:02:34

flat pattern so if you make a custom

1:02:37

configuration and of course to make the

1:02:39

custom configuration you have to

1:02:41

compensate for the flat pattern to be

1:02:43

active or inactive right so like right

1:02:44

there that

1:02:46

configuration un uh unss supresses flat

1:02:49

pattern one if you manually do that and

1:02:51

as long as you you uh you don't have to

1:02:52

make a drawing but you have to keep or

1:02:55

or get the naming convention which is

1:02:56

similar it has the default sm- flat-

1:03:00

pattern and then um um the name of the

1:03:03

the U file itself um then then it'll

1:03:07

it'll it'll save that as a configuration

1:03:09

and it'll use that whenever you you

1:03:10

trigger a drawing so you can do that

1:03:12

manually but you have to well you can do

1:03:15

that but you have to do that manually if

1:03:16

you don't want if you don't want for it

1:03:17

to be manually you have to make a

1:03:19

drawing for it even if you don't save it

1:03:20

it'll it'll make it for

1:03:23

you okay

1:03:26

I believe I'm just going through the

1:03:27

last couple here I think the only other

1:03:29

question maybe just a quick followup

1:03:31

there was just a small question while

1:03:33

you're editing the sketch could you add

1:03:35

a hole there yes yeah so I think I show

1:03:39

well you you can go back into the um the

1:03:42

edge The Edge flange I recommend not to

1:03:45

do it at the edge flange level at the

1:03:47

edge FL sket level sketch level um I

1:03:50

always prefer to add the holes by

1:03:52

themselves or the cutouts because you

1:03:53

can easily suppress and unsuppress him

1:03:55

accordingly or without having to go and

1:03:57

and if you mess up that that edge

1:03:59

profile then then uh it'll it'll make

1:04:01

especially if you got CH child features

1:04:03

afterwards it'll make a huge mess

1:04:05

afterwards abely and then the last one

1:04:08

that I see there was that that overhang

1:04:10

um I closed the part already but that

1:04:13

overhang had to do with the way I

1:04:15

mirrored it uh because this was a

1:04:18

feature um this he was probably talking

1:04:21

about this overhang right here um I

1:04:23

should have also in the mirror selected

1:04:25

to mirror the the body itself or to

1:04:28

mirror this feature notice if I select

1:04:29

that mirror feature because I'm

1:04:31

mirroring features um it'll it would it

1:04:33

would have selected it or the other

1:04:35

thing I would have done is selected the

1:04:38

uh um mirror body feature so that I can

1:04:42

mirror the entire body with includ with

1:04:44

with this right here in mind because

1:04:46

because this was closed in this wouldn't

1:04:48

have matter if my selection for that

1:04:51

edge flanch would have stayed on the

1:04:52

outside and those are the the little

1:04:54

details right that that you'll you'll

1:04:56

get to uh experience once you see there

1:04:59

that doesn't affect it at all because of

1:05:00

the of that outside so it doesn't matter

1:05:02

if you mirror the body or not but it had

1:05:04

to do with the way I mirrored uh that

1:05:06

was a good question and a good catch

1:05:07

there

1:05:08

um uh last question um we'll probably to

1:05:11

shut it down U we've got one here from

1:05:13

Ben how are drawings created with each

1:05:14

of the weldments for the shop to work

1:05:16

off of or should this be another

1:05:19

presentation so the Wellman yeah if

1:05:22

especially if you have multiple uh

1:05:24

Wellman structures that are going to be

1:05:26

assembled individually then yeah they

1:05:28

have to be created individually so each

1:05:30

one drawing per Wellman uh if it is

1:05:33

going to be um oh and and he's probably

1:05:36

also the um if they have any spec

1:05:38

specific Machining um I'll just show

1:05:42

that real quick that's something simple

1:05:43

to show like say you wanted to show um

1:05:46

the cutout for one of this that's that

1:05:50

structure member if you wanted to

1:05:52

include that in the in the original

1:05:54

drawing you can have a separate sheet

1:05:55

for all those machine cutouts then

1:05:58

there's an option here real quick under

1:06:01

um um I believe it's

1:06:07

the uh haven't done drawings in a while

1:06:11

but I think it's it's going to be the

1:06:14

let's

1:06:15

see is it relative view no it's not

1:06:18

going to be

1:06:23

that

1:06:24

might be may be one that we can follow

1:06:27

up with B yeaha I'll probably yeah

1:06:29

because it's one there you go this one

1:06:31

it's it's a model view you just go and

1:06:32

select the body that you want to go

1:06:34

ahead and and uh detail so say this body

1:06:36

right here so you just go into the model

1:06:38

itself select it then it'll come back

1:06:40

and allow you to just drop that and then

1:06:42

from that body you can go ahead and

1:06:44

project it to the other angles and

1:06:47

accordingly Etc but but that's a tool to

1:06:49

use if you wanted to individually show

1:06:51

that the cutouts uh or the links you use

1:06:54

model view and select bodies and then go

1:06:56

and select the bodies individually so

1:06:59

awesome one that are all the questions

1:07:02

um definitely thank you to our audience

1:07:03

for joining us today this will be posted

1:07:06

to the the site the link is in the chat

1:07:08

very top of the chat if you want to grab

1:07:10

that hyperlink there but uh Guan thank

1:07:14

you again for your presentation awesome

1:07:15

job and we look forward to hearing and

1:07:17

seeing everyone in our next session in

1:07:21

November my pleasure you have any other

1:07:23

questions uh feel free to email my email

1:07:25

I'll put it here real quick on the on

1:07:26

the chat uh first name last name at

1:07:29

3ds.com juan. chaa 3ds.com I'll be happy

1:07:32

to help out thank you for the invitation

1:07:34

very appreciate it have a great rest of

1:07:36

the day everyone no problem take

1:07:39

care

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