This Is How You Should Configure AMD Software
AMD software has been the cornerstone of
the Radeon GPU software offering for
some time now. It's packed with features
and AMD keypading more each year, but
what configuration is best? While
settings are worth changing to get the
best experience on PC, we've been
testing Radeon graphics cards for a long
time now and have explored many of the
features AMD offer. So, we think there's
a range of settings you should be using
on a daily basis. Essentially, this is
the highly requested AMD version of a
recent video we made for Nvidia GPU
owners covering the best settings to use
in the Nvidia app. In a similar fashion,
this guide is not necessarily intended
for hardcore PC gaming enthusiasts who
are super familiar with AMD software.
But if you want to learn more about its
features, if you want to see the
configuration we recommend, or you just
aren't overly familiar with this tool,
hopefully you'll learn a few useful
things from this video.
AMD software utility for gamers is
technically called AMD software
adrenaline edition and it's installed
automatically with Radeon GPU drivers.
It used to be called Radeon Software,
but over time it's expanded with more
features for other AMD products like
APUs and CPUs. Once you've installed AMD
software, there's two main ways to
access it. You can open it through the
system tray icon, or you can right click
on the desktop. Upon first launch,
you're greeted with the option to
perform a quick setup or to skip this
process. Either way, we don't recommend
making too many changes to begin with.
So, the best choice is to start with the
default configuration or skip the setup
entirely. After this, you're greeted
with the AMD software home screen, which
is quite overwhelming. There's lots of
things going on here, and we'll get to
that right after this word from today's
sponsor, Thermal Grizzly.
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the video description. First, I think
it's a great idea to configure your
display to get the optimal gaming
experience. AMD software includes some
display settings that aren't part of
Windows itself, which can be useful for
gamers. But I do want to also remind you
that often when plugging in a monitor
for the first time, your PC will not
default to using the highest refresh
rate your monitor supports. To get the
highest refresh rate that you actually
paid for, go into the Windows settings
menu, head to system, display, advanced
display, then make sure the refresh rate
is set to the highest supported value.
Avoid the refresh rates with an asterisk
next to them, as they will change the
monitor to a non-native resolution.
Experienced PC gamers will probably
think this is a super obvious
recommendation, but when I made a video
a while back on how to set up your
gaming monitor, this was one of the key
tips that generated a lot of positive
feedback. You'd be shocked how many
people were sent that video by a friend
and left a comment saying they didn't
know their system would not default to
the highest refresh rate. I genuinely
think this is the origin of many
comments where people claim they can't
see the difference between 60 and 144
hertz. They bought a new 144Hz monitor
and simply aren't using it at 144 hertz
because that's not necessarily the
default behavior. With that said, based
on my experience testing a lot of
monitors on both AMD and Nvidia GPUs,
AMD cards are more likely to default to
the highest refresh rate than Nvidia
cards. So, you may find the highest
refresh is already enabled after
installing the driver. Unlike with the
Nvidia app, AMD does not provide a way
to adjust the refresh rate from within
AMD software. So, if you do want to make
adjustments, you'll need to use the
Windows settings menu. There are other
display settings that are worth taking a
look at, though. These can be accessed
from the settings cog in the top right
corner. Then navigating to the display
tab. The first thing we want to enable
is variable refresh rate technology.
This is the first option under the
display options header and can be
labeled different things depending on
the type of display you have. If you've
hooked up your monitor over display
port, it will probably say either
adaptive sync compatible or freeync. If
you've hooked up your monitor over HDMI,
it will probably say VRR if it is
supported. Regardless of what this
option says, you should enable it so
that you get adaptive sync variable
refresh rates working. There are no
other variable refresh settings here.
And often when enabling the variable
refresh setting, you won't see your
monitor change modes or briefly flick to
black. Don't worry if nothing happens
except the setting being enabled. That's
normal behavior for how AMD GPUs enable
variable refresh. Below the variable
refresh option, you'll see AMD settings
for scaling and colors. Currently,
Windows 11 defaults to using GPU
scaling, regardless of what scaling
option you actually set in GPU driver
software. What this means is that
whether you set GPU scaling to enabled
or disabled, Windows will most likely
ignore this setting and use GPU scaling
anyway. You can see this in action when
you've reduced the resolution in
Windows, but the active signal mode
stays at the native resolution of the
monitor. There is no easy way to force
display scaling anymore. Though, you
might have hit or miss success using the
display adapter modes list. Don't worry
though, because this isn't a big deal
for gaming. The vast majority of the
time, you'll want to use the native
resolution of your monitor. The GPU
scaling option in AMD software is only
useful if you want to use integer
scaling. And in my opinion, if you don't
know what integer scaling is and you
don't have a specific reason to use it,
you shouldn't use it. So, my
recommendation is to leave GPU scaling
disabled. In my experience, again from
testing hundreds of monitors, AMD
generally gets the color depth and pixel
format settings correct by default.
Radeon cards typically default to a 10-
bit color depth where available. So,
this is not a setting you'll have to
adjust. However, I do recommend
verifying the pixel format is suitable
so that your setup is not using color
compression which causes artifacts. On
most monitors, the correct choice is RGB
444 pixel format PC standard full RGB.
444 transmission means there is no color
compression and full RGB means a full
range signal is being sent, which is
optimal for monitors. If the pixel
format drop down does not include any
444 options, for example, if it only has
422 or 420 options, this means the color
depth you've set requires color
compression. In this situation, I would
reduce the color depth to 8 bit and
change the pixel format to RGB 444 full
RGB. My recommendation is to use the
highest color depth setting that allows
for a 444 pixel format. Typically, AMD
cards will use the alternate YCR 444
pixel format over HDMI. Like RGB 444,
this mode does not use color compression
and is fine to use. However, this
configuration relies on your display
automatically setting the correct RGB
range, whether that's full RGB or
limited RGB. This setting almost always
works correctly for me, but you can use
the LOM black level test as a sanity
check. If the correct range is being
used, the background of this test will
be black and each dark square will be
distinct and visible. If you're in a
limited mode, but the correct setting is
actually full, your screen will look
washed out. The background of the test
won't be black. This is fixed. setting
the pixel format to RGB 444 full RGB or
adjusting your display settings. If
you're in the full mode, but the correct
mode is limited, this black level test
will have severe black crush where most
of the first three rows look identical.
This is fixed setting the pixel format
to RGB 444 limited RGB or adjusting your
display settings. I would not touch any
of the other display options in AMD
software. Display color enhancement,
custom color, and color deficiency
correction all adjust display colors.
And moving these settings away from the
default disabled option makes the output
less accurate. However, color deficiency
correction might be a useful option if
you have a color vision deficiency. The
settings menu in AMD software has
several other tabs. The system tab has
some useful options. This is where you
can update the software or perform a
factory reset if necessary. If you click
manage updates, it will open the
separate AMD install manager. By
default, AMD software will automatically
download and install the latest driver
updates. So, you won't need to use this
feature much if you left everything on
default. If you disabled automatic
updates during the installation process,
this is where you can install updates
manually. Also, if you want to disable
automatic driver updates, you can
disable this option in the install
manager. The audio and video tab
includes AMD's noise suppression feature
for microphone inputs and video profile
options. The video profile should be
left on default as it's the most
accurate and won't adjust video colors.
The preferences tab includes various
toggles including some handy options.
Here you can disable advertising,
tutorials, notifications, and other
features if you find them annoying. Ads
aren't too intrusive in AM software, but
it's one that I tend to disable. Next,
let's focus on the gaming tab where we
can control some of the features that
apply directly in games. The games tab
gives you control on a per game basis
whereas the graphics tab apply settings
globally. The most important thing to
configure for gaming in AMD software is
FSR upscaling. Radeon drivers have the
ability to upgrade FSR 3.1
implementations into FSR4 or newer,
which provides significantly better
visual quality while upscaling. This
driver upgrade feature is available on
RDNA4 and RDNA3 discrete GPUs. And the
good news is that AMD do most of the
work for you by default. So there's only
a few things you need to check and
enable. Firstly, it's a good idea to
confirm that the FSR upscaling driver
upgrade is enabled in the graphics tab.
This option should be enabled by default
in the latest drivers. It should also be
enabled in the individual settings for
each game by default. You should only
turn this feature off if you don't want
to upgrade FSR3 into FSR 4.1, and I
don't recommend that configuration. You
should definitely leave this enabled.
There is a second layer to this, which
is ensuring that FSR4 upscaling is
properly enabled in the game you're
playing. There's a couple of different
implementations I've seen. Some games
like Spider-Man 2 update the FSR version
number in the settings menu. If you see
FSR 4.1 followed by an asterisk, that's
how you know the game's FSR
implementation is being upgraded to the
latest FSR4. Some games with the upgrade
toggle enabled split out FSR into
separate settings for FSR3 and FSR4.
Cyberpunk 2077 is one such example of
this. To get FSR4 working, you need to
scroll past FSR3 and specifically set
FSR4 in the settings menu. And some
games do not update the version number
at all. So, you'll need to turn on FSR
3.1 and the driver upgrade will take
care of upgrading it to FSR4. There is a
way to verify this is all working
correctly, which involves bringing up
the Radeon software overlay. The default
shortcut for doing this is AltR. This
should bring up the gaming tab with the
game you're currently playing shown.
Under the FSR upscaling toggle, there
should be a status indicator. If you've
used the right settings in the game,
this should say active with a green
tick. If the upgrade is not functioning,
you'll see an upgrade inactive label
with a yellow exclamation mark. In some
games, FSR upscaling is not enabled in
the menu or in certain situations. So,
even though you've set the right
settings and the upgrade is working, the
overlay could show the status as
inactive. The best way to properly test
the FSR status is opening the overlay
during gameplay. There are also games
that can't be upgraded, even though the
toggle will be available in the driver
settings. Those games will also show the
upgrade as being inactive with the
yellow icon. On RDNA4 GPUs, there's a
separate driver toggle for FSR frame
generation upgrades, which works in a
similar way to the FSR upscaling driver
upgrade. This feature upgrades FSR 3.1
frame generation implementations to a
newer FSR4 version that utilizes an AI
model for better image quality. However,
unlike with the FSR upscaling toggle,
the frame generation toggle is not
enabled by default. So to utilize the
latest version of FSR frame gen, you
should enable this toggle either
globally or on a per game basis. Even
though this setting is not enabled by
default, I would recommend using the FSR
frame generation driver upgrade because
the newer AI based version does
noticeably improve visual quality at no
significant cost to performance. You can
use the same process I described earlier
for the upscaling upgrade to check that
the frame generation upgrade is working.
AMD offer several other graphics
features, but most of them I don't
recommend using. AMD often advertise
something called Hyper RX, which is
found under the gaming experience drop
down. What this does is it enables all
of AMD's driver features, even the ones
I think are not worth using, like Radeon
super resolution and fluid motion
frames. This can actually make the
gaming experience worse because you are
unnecessarily enabling features that are
not very good. The better path to take
is individually enabling the settings
you want to use rather than just
blasting them all on with Hyper RX. For
example, Radeon Super Resolution is
driver-based spatial upscaling. This
option automatically upscales a game
when you set the in-game resolution to
something lower than your display's
native resolution. However, it delivers
worse visual quality than using FSR
upscaling in games that support it
because it's based on firstg FSR
technology. So, I wouldn't recommend
using it. It's only something you'd use
in specific scenarios where other forms
of upscaling are not supported and where
you want to improve the frame rate.
Similar can be said for fluid motion
frames 2, which is driver-based frame
generation. This option is not as good
as using in-game frame gen, and it's
honestly something I don't like using at
all. I think it hurts the gaming
experience because the image quality it
produces is pretty bad. It's an option
if you want to use it. I just don't
recommend it. Radeon anti-lag can
slightly improve input latency in some
GPU limited situations. So it might be a
feature to enable and experiment with.
However, if you are playing a CPU
limited game or a GPU limited game at a
high frame rate, enabling anti-lag can
actually increase latency and/or reduce
performance. So it should only be
enabled on a game-by-game basis. And if
you do enable anti- lag and you discover
that your game has started to stutter,
that is a common issue. Just disable the
setting. You might also have noticed
Radeon enhanced sync. This is a legacy
feature that is not necessary on modern
high refresh rate displays with adaptive
sync technology like Freync or G-Sync.
So, I would not enable it. I also
wouldn't enable Radeon boost if it's
available for your game because this
feature is absolute garbage. So, as a
quick summary, I recommend leaving
Radeon super resolution, AMD fluid
motion frames, Radeon enhanced sync, and
Radeon boost all disabled. I would maybe
enable anti-lag depending on the
circumstances.
As for the features that are potentially
worth using, one is image sharpening
too. This is a sharpening filter that
you can apply to games which you might
find useful if the title you are playing
has blurry visual quality. It's not
something I would enable in every game,
but as far as sharpening filters go,
this is a very good one. You can enable
this while playing a game too via the
overlay. The other is Radon Chill. This
is advertised as a movementbased FPS
limiter to reduce power, which I don't
think is a particularly effective use of
this feature for desktop gamers.
Instead, I'd recommend Radon Chill if
you just want a simple built-in FPS
limiter for whatever reason. Simply set
both sliders to the same value, and this
will act as a normal FPS limiter.
Next, I want to talk about the AMD
software overlay. AMD's overlay
essentially allows you to access AMD
software while gaming. It's the same
interface and most settings are
available. The default shortcut to open
the overlay is alt R which brings up the
full screen interface. You can use the
sidebar mode instead which is enabled by
this button in the top right corner.
This is a less intrusive way to use the
overlay to quickly enable settings like
image sharpening or chill. One of the
things the overlay and by extension AMD
software contains is the performance
tab. This tab tracks in-game performance
as well as CPU, GPU, and memory
statistics. It's quite an in-depth
feature with performance history charts
and options to add even more stats to
the default view. As a built-in feature
to AMD software, it's quite useful for
quickly assessing performance and PC
health. While the main overlay includes
all of these nice charts, there's a
separate performance overlay option
which can be enabled either via the tab
in the performance menu or via the
shortcut control shift O. The
performance overlay is more compact and
designed to be used while gaming showing
statistics like frame rate and GPU
utilization. Though the metric shown can
be customized, the default overlay
design is decent, but on some monitors
it can be a bit small and hard to read,
so the size adjustment option in the
main overlay is useful. If you'd prefer
a horizontal layout to vertical, you can
also achieve that via the column
setting. Another setting I recommend is
game detection for metrics overlay. This
will automatically hide the overlay when
you exit a game and show the overlay
when you launch a game so that the
overlay isn't on when you're just
browsing the desktop. AMD software also
includes built-in overclocking features
which can be found in the tuning section
of the performance tab. However, I'm not
going to cover this extensively in
today's video, but if you didn't know
that feature existed, now you do. The
last feature I want to talk about is the
record and stream feature. AMD software
includes quite a few gameplay recording
options, including the ability to
directly stream gameplay to Twitch.
However, today I'm just going to focus
on the local recording capabilities for
capturing gameplay, which is found under
the record tab. The easiest way to
record gameplay using AMD software is to
bring up the overlay while in game, head
to the record tab, and then click start
recording. You can also use the control
shift E shortcut to start and stop a
recording. If you're going to use AMD
software to record gameplay, and in my
experience, this feature works really
well, you might want to configure the
recording settings to get the best
quality. This can be done through the
settings tab. Here you'll find the
options for recording resolution, frame
rate, bit rate, and codec. Resolution
should either be set to in-game or the
same resolution as your monitor. Frame
rate should usually be set to 60 fps as
that's the most sharable and usable
format, but you can switch this to other
options, including as high as 120 fps.
Just be warned that while 120 fps is
obviously going to create smoother files
for local playback, it's pointless for
uploading to YouTube as the maximum
supported frame rate on YouTube is
60fps.
The recording profile option chooses the
bit rate for you, but it sets this
independent of the video encoding type
and resolution. For example, high uses a
bit rate of 30 megabits pers for both 4K
and 1080p when in reality you typically
want to use a higher bit rate at higher
resolutions and higher frame rates. The
video encoding type defaults to AV1,
which on supported AMD GPUs gives you
the best encoding quality at a given bit
rate. However, there are some practical
limitations to AV1 recordings. You can
upload AV1 to YouTube, but you can't on
all platforms, and I don't recommend AV1
if you're planning to quickly edit the
file because it's much slower to work
with in most video editing software.
H.264, aka AVC, is the most supported
codec and is the easiest to work with in
editing software, but it's the lowest
quality, especially on Radeon GPUs prior
to RDNA4. When the setting is available,
you should enable enhanced filtering to
improve AVC quality. Though this
slightly reduces gaming performance,
AGVC is a mid ground between AV1 and AVC
that you also might want to consider.
It's difficult to make specific
recommendations around codec and bit
rate because recording quality differs
quite a bit between AMD GPU generations.
For fast-paced action and where storage
space or upload bandwidth isn't an
issue, I'd just recommend the maximum
allowed bit rate of 100 megabits pers,
especially for 4K 60fps.
I'd also lean towards AV1 encoding on
AMD GPUs for the increased quality. With
that said, you don't have to encode at
100 megabits at 4K 60 fps with AV1
encoding. You can also get away with
things like 30 to 40 megabits pers with
still decent quality. AMD also offer an
instant replay feature which constantly
records gameplay and saves the last x
number of seconds when you hit a
shortcut. It's not a well-exposed
feature being hidden in the record and
stream settings, but it is in there if
you want to use it. You can even save
gameplay clips as a GIF. There are more
features available in the AMD software,
but for now, I've covered all the
relevant and important stuff. This is a
piece of software that AMD has been
building for some time, so it does feel
packed with stuff in 2026, more so than
the newer Nvidia app. There's even an AI
tab in the latest versions, which is
pretty useless for most gamers, but hey,
it is in there. So anyway, that's it for
this video. Oh, and also, if you
actually don't own an AMD GPU and you
instead own an Nvidia GeForce GPU,
there's a GeForce version of this video.
Not sure why you would have watched the
whole AMD video if you have a GeForce
GPU, but just in case that's the case.
There is a GeForce version. Maybe you
want to share it with your mates that,
you know, have a GeForce GPU instead of
an AMD GPU. So, yeah, there is that on
the channel as well. Anyway, that's it
for this one. Thanks for watching and
I'll catch you in the next one.
>> [music]
[music]
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