Reap/Exsanguinate Trickster| Path of Exile League Starter Guide
Hello! Before the next league release, I would like to record a few videos about starters that would be good for both the SSF and for the usual softcore. Just be careful, not all of them are suitable for hardcore, because they don't always have defense. So, the first build, on which I started the last league, 5.28, is Minior, Exsinguinate and Rip. These are two skills that are usually used on it.
To begin with, I will tell you what the skills are and how this build works in general. Exsingnade and RIP are two physical attacks that deal physical damage. They are skilled, the first of which is, of course, increase physical damage, cold damage, then I will tell you why cold. And also the main skill in them is from pluses to skills, they are not taken everywhere, then I will show how the gear is done too.
And here we take these two skills, pick them up in the six-link. In the six-link we have mines, so that these skills remain through the mines. That is, how does it work, we throw. We have an activation of mines on the auto-mutation. And just because it's not on the map now, it doesn't work, but the attack on it explodes and deals damage. Let me show the gameplay first, how mapping looks like, how bossing looks like. And in what situations, what skill should be used. The map is without mods, but this is not very important, because
What difference does it make? Everything will die anyway, I just need to throw an alchemist. Run, throw a mine, the mine explodes, everything that was near it dies. This build is quite universal, it fits well both for clearing and for bossing, but perhaps it does not farm too well with too much mechanics, like the same Breach. After all, he does not have enough clearing.
How does it look like? If you see that I have a mouse, it is not necessary here, even on the contrary, it slightly interferes with this build. Without a mouse, you will have about 30% more damage. I just feel more comfortable with him because he sleeps more. And let's show bossing. I don't want to run away from some ubers. Well, let's go through one phase of my event. Let's go to Rip. Rip has a lot more damage in solo target, but he also has his own trick. I'll tell you about it now. It's a pity that I didn't have any bosses that appear immediately.
Well, something like that. Because of the chill, you still get a normal effect on the bosses because their action speed is lowered. Well, something like that. I will not go through it completely, it's too long. So, now let's go through the gear and then I'll show you leveling. First of all, what are we looking for in weapons and amulets? It is very important that I said that this is +x to skills. You must have +1 to fispells and +1 to all spells. The rest of the mods are about ... well, they are secondary.
But it is advisable that you still find on the sticks, this is a spell damage and crits. Then I will show you how to craft basic sticks that you will use for the first two days. On endgame sticks, there is a little more complex and complex crafting, but I think in this video you don't need to show it, because it's still a video on starters. So then I'll show you how to craft.
By rings you use Tamings. At the basic stages, you most likely do not have enough regen to heal damage from the minions. Listen, when I throw, I use Life and when the explosion, although it is regained now, but this is because I am standing on the conground. If you don't have it, you most likely won't have enough regen and you will have Life regained. How to deal with this? Use Kikizaru at the basic stages. He will give you regen.
See, the life ran away. But unfortunately, he doesn't give you any damage at all. And he doesn't have much mods on him. There are so many lighting res. Therefore, in the future, you will want to run away in two domingos and find a regen somewhere else. I have a strong base in this build, Vitality. And, accordingly, there was a conground there, but it's not so important. First, use Kikizaru. Next, for unique things, you also have a hat. The hat gives you 30 mora.
And on the basic steps, gloves will be used on Fizz Convert. I would find them more. First, use these rimsorrow. Why are these units used in this build? First, although you initially deal damage to physical with rip and exs,
With these gloves you convert it to cold damage. Cold damage gives you a chill and freeze on the maps, this increases your survivability. In addition, it also increases the damage scale due to the fact that you can increase cold damage. This is one. Gloves are very important for this build, without them this build will not work. Then, of course, you use rare rare gloves, which also, as you can see, have a convert to cold damage. But first you use a Hrimsorrow.
Why is it called a hitshiver? Because your mines chill and freeze mobs very well. And the last two lines on the mobs for each chill effect gives you 1% extra CD from extra fire. Consider this, you will have 130 more on you constantly. Also, this hat on the trade is quite cheap and you can craft it, find either a reserve on it or +1 power charge, which will also give you a lot of damage.
Next, the belt. You also have a unique rabbit, but not this one. Unfortunately, I don't have it now because I'm on the chain. I failed my own. He falls on you from one of the new bosses from the memory thread. He gives you on the mines, well, about 30 more he will give you. But at the same time, you will have a debuff Scorch. How to deal with him? With the Scorch debuff. You will need Islement Bun. There is not only Scorch, there is also Chill and...
Shock, it turns out, because mods with your skitterbots will be used on you. You have skitterbots in this build. How to cope? You need Element Immune. How do you find Element Immune? This is done through boots. Here you have Avoid Element, Elemental Elements in the suffix with Essence and in the implicit with Greater and Horror. And the remaining 50% you get from the Jewel. Where is he? Here.
You don't necessarily have a fullborn, it's just 10+ suppress, it's a very nice bonus. How else can you do it? Also through Jevil, but you need Storm Shroud. In principle, Isle of Me to my own, if you don't know how to set it up, then look it up on the Internet, I won't go into much detail now, but you definitely need to find yourself 100%. Then you will not have these debuffs permanently on you and your life will be much easier. How to craft this?
It's pretty clear here, because you just take a fracture base and throw an essence of... I don't remember what it's called now. If I'm not mistaken, it's Torment. The essence of... Am I blind? Yes, you have a chance to avoid shock, so you use it if you have Javel Storm Shroud. And if you have Javel like me, you use the essence of Lothin.
Chance to avoid elemental ailments. Get 100% and check it somewhere. Press C, Defense, Chance to avoid ignite, avoid chill, freeze, etc. You need 100%. I have 103%, but it is not necessary to get more than 100%. Further. By unique notes, that was all. Now about the popular ones. How to craft boots I told. How to craft gloves you can see in my separate video. There I show how to make gloves on Fizz Convert.
I'll show you the sticks in the Craft of Exile. Amulet, you don't necessarily have to have a focus, but it gives a lot. On the trade, you can replace it with an amulet like this, but only for +3 to RIP or X-Ink Grenade, depending on what you use. You can buy 2 at once and swap to bosses. The amulet is also very good and usually it costs you nothing on the trade, because it is quite rare to play on RIP and X-Ink Grenade. Or just make a rare amulet for +2 to all spills.
And the carcass is just a plug, I made it in the first week, and it still hangs on me. What do you need on it? You need a lot of evasion, a lot of ES. And in the suffix, just resist and suppress if you don't have enough of it. In the implicit, I got an endurance charge gain. It doesn't matter what tier this mod is, because you have an increased duration of charges, and endurance charges are constantly hanging on you.
And the second one is Hatred Aura Effect. It's also lesser for me, but I wanted one more. I just said that this is a carcass from the first week, I was too lazy to recraft it. It is only important for you that it is not a short base, because it gives you a lot. Without it, I have 3000 HP and 1800 ES, without it 3000 HP and 130 ES. It just gives me 1700 ES, this is a lot of survivability.
About the tree, about the boot, you know, the one that I will attach in the description, everything is pretty clear there. I have a little difference from it. First, I use Little Pride here, just because I had this Jewel and it has, firstly, crit mults, and secondly, the power that I didn't have at the time. Now I have no problems with it, but I still have Jewel. And I also use this Jewel that falls from the super cortex.
Just to have concentrated ground, that's why you need regen to heal mines, as I said earlier. And it's pretty tough with it. With it, plus 200, it seems, regen per second, I get. Ah, that's why I remembered the javelin state. I need to have more strength than ints, if I'm not mistaken, right? So that my strength is, in principle, the highest attribute, and then I will have concentrated ground. That's why I have this javelin, I actually forgot about it, by the way.
You can just increase the level of vitality, but then you will need to get more reserve. That is, again, this is a rather flexible moment. It doesn't matter where to get the regen from, the main thing is that it just heals your mines, the rest is not so important. So, now let's move on to the craft of xel, I'll show you how you can make sticks and a base amulet, and then I'll show you how to level with this build. So, here I am at the craft of xel.
About weapons, what can you use? You can use daggers, sticks, and skippetries. This is not so important, but with daggers it will be more convenient for you, because your move ability will be more convenient. On sticks you only have frost bling, but because you don't have cuspid in the build, the movement feels a little bit skewed. So I will show you how to craft it using daggers.
One-handed weapons, dagger and usaitia. Not this dagger, runedagger, I think it's called. This base, yes. Usaitia is not so important. Usually everyone uses Golden Kryze because it has requirements not as high as Platinum Kryze. That is, here is 110, here is 149.
You can already rely on it. Therefore, I usually crafted on Golden Kriss. The first thing you do is find a dagger on the trade site that has a +1 mod to all spells. I think this will be the easiest start. It doesn't matter what else is on it. Let's say you have some increase in physical strength and let it be some mana.
random mods and some suffixes will also be in any way I usually would split through the besta you buy on the trade best phenomenal plucked arachnid let me show you I had these and you need to isolate the mod +1k in all splits split here is this best phenomenal plucked arachnid here it is written the very first line on top they usually cost, of course, not directly cheap at the start of the league, but it will be less than a sofa for sure
Or in this league they add a new currency that allows you to split each mod into a separate base. You can use it if it is cheaper. Look at the trade, there is already in fact. We go back to the exile. After you can isolate this mod, if you can't, if you have two prefixes left, then you can just reset it to luck, there will be 50 to 50. Let's say I was lucky. Next you can
Again, hope for luck, do a control attack and augnut. Adremove, fizz you need, where is fizz here? I don't see it. You will have 50/50 here, because you will delete this mod and add +1 to fizz, or this mod will be deleted, or this one. So far I'm not lucky, so far I'm not very lucky, very, very unlucky. Again, not very lucky. Finally, 50/50, honestly.
So what can you do to increase the chances? To begin with, you craft the "Cannot Roll Caster" and give "X" once. And you need to have one free prefix and ideally to have several suffixes. If you get a prefix from the first "X" then I would not risk it in your place and left it just like this. Well, let's say I feel lucky, here I still have one suffix. And now we can already "Cannot Roll Attack" and "Craft".
and we also have the same, but now because we have more mods here, we have one to four on the fact that we have a prop, one to all plans, we do it here, we have removed the mana and there is a person in the office if you have a suffix removed, like here, remove the suffix and because of this, a plus-1 prefix remains, how can you delete it again on the edge than control caster yes it will cost each time for the divin
Control Caster and cancel it. You have 50/50 on the fact that you have either mana or meta mod. Mana is lost. Good. In principle, this is already a good base to use it. You can just do a triple craft mod. Three crafted modifiers. Then we craft some spell damage. Ah, this is a prefix. We craft increase spell damage. Let's say this one. Then crit. Critical strike multiplier against a ruinic enemies. Oh, not so.
Not a craft mod, but a unique enemy nearby. And that's it, you already have a good stick, two of these, you can easily even close the uber if you have an amulet at +3. And actually, let me show you how to make an amulet at +2 if it is rare, at +3 if you have a unique one. The principle is exactly the same there, if anything.
So, on Amulet you have the same principle, only you can't focus with Control Caster, because it turns out that on Amulet you don't have a Caster tag for the skills. If I didn't know that. So here is just Control Attack and AUGM. AUG, Physical. That's it, done.
Here is such an amulet base, you can also make it in beauty, but I do not advise crafting such amulets, you will do it either on talismans, which will be added to this league, or on focused amulets. I don't know how much they will cost in this league, but I think it's not cheap. You can make a pre-evk on bitchanged and reforged life, in the hope of something normal, but you just have live mods in the suffix, so it's not so profitable, it's easier for you to craft just 10 life.
and throw a few X's through the new mechanic, check what outcams there will be, and you just need resist here, nothing special. Life, we make it, and XX. Having an amulet at +2 and sticks at +2, you can already close the ubers, if you have 21 gems, this level is enough for you. So, this is what concerns crafting and such more or less mid-game things.
I won't go through the endgame stuff, because it's still a starter video. And in the description there will be a P.O.B. on leveling, I leveled up on it and it's very simple to follow it. So, this is P.O.B. The first two acts you will play on Rolling Magma, Rolling Magma Leap Roliff and Combustion. This is a basic set of links, in the second act it will not change. As a move ability, you know, Shield Charge.
And in the second act you still get a skill 3 of the bot In the third act you need to run to the library, you will already be closer to the end of the act, so the whole third act you will still run to the rolling magnet, yes I don't like this skill either, but what can I do
And in the third act you buy a first class mine from the CEO, add these links, go through the first lab, in the first lab you take +2 frenzy. And already at the first class of the mine you reach the end of the acts. I even played on it in the initial maps before I found all the gloves. When can you bake in Exsinguinate? Everything is very clear here, thanks to the person who made this pub.
You can pick up as soon as you find a Hrimsor. You can look at my last hero, Zero. You can track how I progressed on this skill. As soon as I found a Hrimsor, I immediately picked up Exsingvinate. At first, your damage may be so-so, but the first thing that is very important to you is to level Exsingvinate and RIP offhand all the time while you play on the first class of the minion.
Ideally, it should be at 20 by the time you get into it, but you can get 19. In the lab, you add a level to it, just throw XP at it, because you have a very large scale from pluses. Here in the deck, just +1 and spell crit chance, and here also +1 and spell crit chance in this pub. This is enough for you to farm the initial red maps and maybe even get to the 16th.
To farm stable you need those sticks for +2 that I just showed. Then, in terms of priority, in terms of buying things, the first one is Hrimsor, the second one is Kikizaru, the third one is Shlyapa, a unique one, not this one, this one, Kitchiver. And then you already have Taming. At the start of the league, it costs you about Divine.
So you can wait until the second day, there it will already be in the price of up to 5 houses literally. And then you can buy it yourself. And then, when people start to kill new bosses, you can buy a unique belt. This is how it looks, here it is also not in the pub for some reason. So now I will show you why you use RIP on bosses, and not Exsingvenate.
Because if you just use it, you will feel that the damage there has not increased on it and it is easier to use Extinguinate. Let's actually demonstrate this on Maven. Yes, today all experiments will be carried out on it. This is just Extinguinate, the damage is visible. And now, more precisely, it was Extinguinate, now Rip. The damage is a little more, but this is far from the limit of it. Now I will move on to the next phase and during this I will tell you why it is not used. Rip has a built-in mechanic, it is related to Blood charges.
The last line deals 20% more damage per blood charge. How do you get them? Just by using this skill through the mines, you will not get them. Therefore, you are connected to the dop link with the Arcanist Brand and the rip of any level, it is not so important there. And you see, you are slowly gaining blood charges. The maximum number is 7, if I'm not mistaken, if you do not use the Val version, and for each stack you get 20 mora. That is, you understand that this is a lot.
But unfortunately, they immediately disappear after you tie the mine. How can you keep them? You also have a Valrip. It gives you 9 stacks at once and they will not drop for 30 seconds. That is, you use Valrip and do it painfully. You see, this is much more damage than what was without stacks. 8 stacks in 30 seconds. This is such a burst button. But basically, you just throw an Arcanist of the Brand to the boss and your charges will slowly stack.
3-4 will be stable for you. 4-5 will be stable. For each attack on the field of 20 mora. The only downside is that you have a lot more life and you definitely need to have... How much regen do I have now? I have almost 500 life regen. You just need to aim at this amount.
With Kikizaru, Vitality or Regen on the clothes, you should have enough to heal Rip. That's why you need him, not Xen'Gunite on the boss. I somehow got caught and reached the last phase. Oh, my favorite memory game. Well, in principle, this is probably all I can say about this starter. If you have any questions, you can ask them in the comments. Maybe I missed something.
Also go to the stream, there will be streams like Lickstart and the next one, about two weeks. I will start this time on another build, but if there are questions about this, you can also come and ask me there. And that's probably all, if this video was useful to you, then you can click, some likes, comments, subscriptions, you know that. I will remind you about Twitch. And that's all, thank you all, bye everyone.
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