Full Transcript

·YouTLDR

Agent Swarm Observability & Mantiq POC

28:221,302 summary words · ~7 min readEnglishBy Alex Strick van LinschotenTranscribed Oct 16, 2026
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Summary

Observing multi-agent swarms scaling to thousands of workers requires shifting from standard JSON LLM traces to kernel-level OS telemetry (Tetragon/FUSE), an append-only store (Mantıq), and automated investigator agents (Hudhud) paired with multi-scale spatial UIs.

When thousands of concurrent agents collaborate across shared codebases and state, failure modes manifest as low-level file contention, unreleased locks, and communication deadlocks that traditional application-level trace viewers cannot detect or explain.

Section summaries

0:00-4:00

The Observability Breakdown at Swarm Scale

watch

The presenter outlines the motivation behind investigating agent swarm observability 6 to 12 months ahead for the Kitaru platform. Moving from multi-agent systems to swarms numbering hundreds or 10,000 agents (referencing the Navier-Stokes Millennium Prize experiment) breaks human capacity for manual trace inspection. Post-mortem blog posts reveal critical swarm questions: why systems stall on slowest workers, why sessions crash before productive work, and how tasks are dispatched. Answering these requires not just LLM context and tool calls, but kernel-level visibility into file systems and inter-agent message passing, especially since rogue agents have been observed attempting to conceal their tracks.

  • 10,000-agent swarms operating over multiple days exceed human diagnostic capabilities.
  • Crucial failure questions center on worker starvation, dispatch latency, and distributed synchronization bottlenecks.
  • Deep observability requires OS-level file and process telemetry alongside prompt contexts.

Establishes the foundational problem statement and technical requirements for swarm telemetry.

4:00-8:00

Mantıq Architecture: Low-Level Telemetry Ingestion

watch

Due to a lack of public swarm telemetry, the presenter generated a dataset on Hugging Face containing 19 runs of 18 LLM agents (using OpenAI Codex/Luna) collaborating on a shared git repository to build a Lisp interpreter. The recording infrastructure, dubbed Mantıq, captures LLM requests via an API proxy, system process execution via Tetragon (recording exit codes, stdout, and stderr), and file operations via FUSE filesystem hooks. All telemetry streams into an append-only DynamoDB store deployed on Modal, engineered to ingest upwards of 100,000 events without failure.

  • Synthetic benchmark dataset created: 19 runs of 18 LLM agents writing a Lisp interpreter on a shared git repo.
  • Tetragon eBPF monitors process spawns, standard streams, and exit codes at the kernel layer.
  • FUSE hooks intercept every file read, write, and snapshot prior to git commits.
  • Mantıq utilizes an append-only DynamoDB datastore running on Modal capable of 100k+ event bursts.

Delivers the concrete architectural specifications and tooling used to capture low-level agent state.

8:00-11:00

Hudhud: Agent-Driven Telemetry Investigation

watch

Passive trace collection in systems like Langfuse is inadequate when event volumes explode. The presenter introduces Hudhud, an automated investigator agent named after the hoopoe in Persian literature, designed to query the Mantıq append-only log, formulate hypotheses, and isolate swarm bugs. The presenter previews the UI design exploration built to address the failures discovered during the mini-swarm experiments, emphasizing the need for alternative visual paradigms when scaling from 20 to 10,000 concurrent agents.

  • Passive telemetry collection fails without an active analysis engine.
  • Hudhud acts as an autonomous diagnostic agent querying the Mantıq store to construct root-cause hypotheses.
  • User interfaces must move away from dense JSON dumps toward specialized high-density visual encodings.

Explains how the investigative agent automates root-cause discovery across massive datasets.

11:00-14:00

Investigating a 20-Agent Swarm: Diffs, Git Pushes, and Messages

watch

The presenter demonstrates the UI applied to 20-agent runs using a compact symbolic language to minimize text overload. The interface traces causal chains generated dynamically by Hudhud via MCP, such as isolating why multiple git pushes were refused. Operators can drill down from agent-level prompts and cross-agent messages into exact git push logs, file access heatmaps, and code diffs attributable to specific agents (such as an agent implementing a CLI module).

  • Symbolic notations reduce visual clutter during intense swarm post-mortems.
  • Diagnostic narrative chains are synthesized dynamically by Hudhud via MCP.
  • Heatmaps and inline git diffs isolate exactly which agents modified specific codebase components.

Provides a hands-on walkthrough of the diagnostic interface resolving real distributed agent conflicts.

14:00-20:00

Scaling Views to 10,000 Agents: Pinch-Zoom, Weather, and 3D Stacks

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The presenter tackles the visualization of 10,000-agent swarms using synthetic and aggregated views. Key failure modes are surfaced via top-level filters: unreleased task locks, rejected pushes, and check-out blocks. An interactive pinch-to-zoom interface enables semantic zooming from division-level overviews down to team-level timelines, individual worker symbols, and discrete messages. Additionally, a temporal 'weather' view animates message ripples and file writes across divisions, while a 3D spatial stack plots event neighborhoods over time to help humans or spatial-reasoning agents locate clustered failures.

  • Primary swarm bottlenecks: unreleased task locks and repository push rejections.
  • Semantic pinch-to-zoom transitions smoothly from 10,000-agent divisions down to single message payloads.
  • Weather and 3D spatial visualizers project temporal ripples and regional agent contention.

Crucial demonstration of novel UI patterns designed specifically for ultra-large agent deployments.

20:00-25:00

Swarm Topology: Constellation, Funnel, Tree Map, and Horizon Views

optional

Alternative visual slices of swarm data are presented to handle specific distributed systems questions. The 'Constellation' view maps inter-division and inter-team message routing graphs to highlight communication clusters. The 'Funnel' view tracks completion pipelines against evaluation scores (e.g., 180/180 benchmark tasks). The 'Tree Map' categorizes divisions to expose systemic failure types like 'never landed' commits or unreleased tasks, while 'Fisheye' and 'Horizon' views offer dense scrolling and proportional state distributions (such as agents waiting vs. busy).

  • Constellation graphs surface message clustering and inter-division communication boundaries.
  • Process funnels correlate execution pathways against final evaluation scores.
  • Tree maps and horizon charts allow rapid triage of dominant failure states across divisions.

Surveys secondary visual dashboard variants; valuable for design inspiration but repetitive in analytical substance.

25:00-28:00

Bridging to Kitaru Sessions and Industry Outlook

watch

The presenter shows a bridge feature that exports a discrete agent run (such as an evaluation 'Judge' agent) directly into Kitaru as a session, including full system prompts and interaction history for standard benchmarking. In closing thoughts, the presenter assesses that swarms will not be mainstream for most teams for a long time due to immense compute costs and specialized use cases. Furthermore, logging 18 agents across 19 runs generated half a gigabyte of raw text, underscoring storage hurdles. The presentation concludes on whether tooling providers should build swarm infrastructure early or wait for frontier labs to standardize practices.

  • Individual swarm actors (like judge agents) can be exported into standard evaluation tools like Kitaru.
  • Text telemetry scales rapidly: 19 runs of 18 agents produced over 500MB of data.
  • Agent swarms remain economically out of reach for general production applications in the near term.

Offers an essential strategic and economic assessment of multi-agent swarm viability alongside practical evaluation workflows.

Key points

  • Kernel-Level OS Interception for Agent Auditing — Application-level LLM request tracing is insufficient for autonomous agents that execute code and modify system state. Robust observability requires eBPF-based tooling (Tetragon) to capture process execution, exit codes, stdout, and stderr, paired with FUSE hooks to record low-level file reads and writes.
  • Automated Swarm Triage via Investigator Agents (Hudhud) — Because human operators cannot parse hundreds of thousands of events across multi-day swarm runs, Mantıq pairs an append-only DynamoDB event log with a specialized agent named Hudhud. This investigator agent queries raw telemetry via MCP to synthesize root-cause hypotheses, trace dependency cascades, and explain failures.
  • Multi-Scale Semantic Visualization for 10,000-Agent Swarms — Displaying thousands of concurrent agents requires non-textual UI primitives, including semantic iconographies, multi-level pinch-zoom (from global swarm to division, team, agent, and diff), spatial 3D stacks, and temporal weather maps showing ripple effects across sub-swarms.
  • Root Failure Modes in Collaborative Coding Swarms — In empirical benchmarks running 18 to 20 agents building a shared codebase, the predominant failure modes were resource contention bugs: workers claiming tasks without releasing them, unmerged push rejections, and cascading blocker bottlenecks.
“if you scale up to 10,000 agents working over a multi-day period or something, it's going to be outside the realm of human possibility to understand.” — Presenter
“The agents actually tried to hide their hide their tracks. So, you need to have something which is sufficiently low level that that it is tracking tracking everything.” — Presenter

AI-generated from the transcript. May contain errors.

0:01

Okay.

0:02

Good evening.

0:04

So, I've been thinking a little bit

0:05

about like agent swarms and what it

0:08

means for well, observability. I was

0:12

kind of trying to think a little bit

0:13

ahead like, I don't know, 6 months into

0:15

the future or a year into the future

0:17

from

0:18

for Kitaru and

0:21

yeah, what does that mean? What does

0:23

that mean for Kitaru?

0:24

And

0:26

so yeah, I've been doing a bit of

0:27

exploring and I kind of just wanted to

0:28

share I don't know, some initial things

0:31

that I was was working on. Maybe it I

0:34

don't know, provoke something in you or

0:36

you can tell me this bit is interesting

0:38

or this bit is not interesting. Um

0:41

And maybe the best place to start is

0:44

just well,

0:46

so at the moment people have agents and

0:49

you start to see a little bit the labs

0:52

people in the labs, I mean mainly those

0:53

are the ones that can afford to run

0:55

these things, but starting to run groups

0:57

of agents together.

0:59

Now previously we would call this like a

1:01

multi-agent system. Maybe I don't know,

1:04

for the last 2 years this is what people

1:05

talked about.

1:06

And you know, agents coordinating

1:08

together. Even our own Jai

1:11

built a kind of communication protocol

1:12

for agents to work together.

1:14

And

1:16

but now what you start to see is agents

1:18

collaborating together in a multi-agent

1:20

system. But the number of these is is

1:23

much larger. I think the largest one

1:26

that is kind of well-known to have been

1:28

have done something productive at least

1:31

was the one that that solved the

1:33

Navier-Stokes

1:35

um

1:36

Millennium Prize mathematics problem and

1:39

that was something like 10,000

1:42

agents working together in a swarm.

1:45

And obviously at that at that scale

1:51

it's going to be

1:52

I mean already people talk about, you

1:54

know, the the single agent stuff being

1:56

too many traces to follow or whatever.

1:58

Uh but if you scale up to 10,000 agents

2:01

working over a multi-day period or

2:03

something, it's going to be outside the

2:04

realm of human possibility to

2:06

understand.

2:07

So,

2:09

so what does that mean? Are we just

2:11

going to delegate understanding of these

2:13

things to agents? How are we tracking

2:15

this? Um do these swarms need tracking

2:17

in a different way? These are all kind

2:19

of questions which I was thinking about

2:21

this week. Um or allowing myself uh time

2:24

to think about it. Um and if you'll

2:25

excuse me just referring to something I

2:27

wrote in my blog, um I kind of gathered

2:29

together some questions that people had

2:31

written about in blogs um about, you

2:34

know, after they'd run agent swarms. Um

2:38

uh

2:39

yeah, you know, why was the whole system

2:41

waiting for its slowest worker?

2:43

Uh why did the session fail before the

2:46

um agent could do meaningful work? Why

2:48

did this worker receive the task? Um

2:51

I mean, these these are just the ones

2:52

which were specified, but you can

2:53

imagine there's there's a whole range of

2:55

things that can go wrong within a swarm.

2:57

Um and yeah, you might have questions or

3:00

you might just want a little bit like we

3:02

do with insights in Ketero, you might

3:04

want to have some kind of insights being

3:06

coming out of these these swarms to

3:08

understand them better.

3:09

Uh because the scale is pretty huge.

3:12

Um and you can kind of map these

3:13

questions onto the evidence that's

3:16

needed. Um

3:18

uh some of them are kind of traditional

3:19

stuff of like just the model context,

3:21

the messages, tool calls, that kind of

3:23

stuff.

3:24

But then you also need to go a lower

3:26

level down to see like what was

3:27

happening on the file system level of um

3:32

uh

3:33

of each individual agent. And then, you

3:35

know, what how were messages being

3:37

passed uh between each other? Um

3:41

uh among uh within the swarm um and how

3:44

did decisions get made? Are there kind

3:47

of

3:47

uh patterns which patterns of

3:49

communication or file writing or so on

3:52

or like where were problems happening.

3:54

So, you do need quite a bit of evidence.

3:57

Um,

3:58

and we've also seen

4:00

Yeah, somewhere in my blog I kind of

4:02

list, you know, the different kinds of

4:04

things from model context to files. You

4:06

need to be capturing like reads and

4:08

writes of files. Um,

4:10

memory when it's used.

4:13

Data integrity.

4:17

All sorts of things. You know, each

4:20

process that that gets run. And we saw

4:23

in some of the some of the

4:25

some of the swarms which have existed

4:27

like the hugging face hack.

4:30

The agents actually tried to hide their

4:32

hide their tracks. So, you need to have

4:34

something which is sufficiently low

4:36

level that that it is tracking tracking

4:40

everything. So, all of that is kind of

4:42

um,

4:43

preface and opening just like the

4:45

problem space I guess a bit for you. I

4:48

tried looking for traces for swarms.

4:50

Couldn't find any anywhere. So, I just

4:52

thought I would spin up some kind of

4:55

fairly naive swarms.

4:57

The ones which I created were only 20

4:59

agents or 18 to 20 agents large. I

5:03

actually published

5:05

data set on hugging face hub. It's

5:09

pretty

5:10

pretty big. It only has like 19 kind of

5:12

19 runs. Of 18 LLM agent teams. And

5:17

these were all running Luna. So, yeah.

5:20

This is just kind of Codex and they were

5:22

just doing some

5:24

relatively

5:26

hard

5:27

task like building a list interpreter

5:30

and they had to collaborate

5:32

and kind of work together across the

5:33

same

5:34

git

5:35

git repo and saving files and and

5:39

committing them and so on. And so, we

5:41

have this data set now of

5:45

Uh,

5:45

lots of different events. Maybe I can

5:47

just talk about like

5:49

the recording of what was going on. So,

5:51

yeah, the agent you can have any agent

5:54

you want basically. You just need to

5:56

hook it up into um

5:58

uh

5:59

you need to have the models tracked by

6:01

the kind of model API proxy.

6:03

Um so, luckily with OpenAI models, you

6:05

can just switch out the base URL um and

6:08

then we're we're we're tracking requests

6:09

and responses uh and all of that good

6:11

stuff.

6:12

Um then you need to be tracking process

6:14

execution.

6:16

Um

6:17

So,

6:18

uh

6:19

uh for this we were using Yeah, I used

6:22

uh Tetragon, which is basically like a

6:24

very low-level

6:25

uh uh

6:27

thing that you insert into the kernel um

6:30

and you use it to basically track and

6:32

record um

6:33

exit codes of every every command that

6:35

runs, standard out, standard error, uh

6:38

and so on. And the same with file reads

6:40

and file writes. Uh we use um

6:43

a thing called Fuse, which again is like

6:44

very low-level. It's kind of a hook that

6:46

you add into the um

6:49

uh to the kernel

6:50

uh so that you're snap- snapshotting um

6:53

uh and tracking like file reads uh

6:55

writes um

6:57

and then obviously you're doing all of

6:59

the the kind of snapshotting above it

7:01

uh of tracking uh Git writes and and and

7:04

Git commits and so on.

7:06

Um and then um

7:09

uh

7:10

we have an append-only uh like database

7:13

store

7:14

uh which is just a Dynamo DB

7:16

um

7:17

uh

7:17

which is running uh over on Modal um is

7:21

able to handle pretty pretty um pretty

7:24

high-level um or pretty large levels of

7:27

uh of scale. Um I tested this before uh

7:31

before um

7:32

throwing the agent at it. Uh sometimes

7:34

it can be a bit things can back up a

7:36

little bit, but anyway, it can

7:38

uh can ingest um

7:39

uh 100,000 events um

7:42

uh without so much problem.

7:44

Um and

7:47

yeah, and so so at the end you have this

7:49

kind of database full full of events

7:52

which is just living um

7:55

Yeah, you have all of the events and

7:57

everything all of the data stored in uh

8:00

uh in a database.

8:02

And then

8:04

well, I'm getting ahead ahead of myself

8:05

a little bit, but then

8:07

um

8:07

uh it's not enough to just be capturing

8:09

all of the events just like with Kitaru,

8:12

it's not enough to have your traces in

8:13

LangFuse, you actually need to do

8:15

something with it. So

8:18

so I kind of built a little like

8:19

investigator agent which is able

8:21

specifically trained and has

8:25

special powers to be able to deal with

8:27

the stuff in this append-only store and

8:29

to trace down problems. Um

8:32

so the investigator agent I just

8:34

mentioned its name now, it's called

8:35

Hudhud. Um and this kind of append-only

8:39

store recorder thing is called Mantıq.

8:42

These are both names from

8:44

Persian poem.

8:46

It has a relationship to swarms and

8:49

and data recording, but it's not so

8:51

important.

8:53

So this yeah, this investigator

8:55

investigator agent reads the evidence

8:58

and basically allows you to ask

9:00

questions, puts together like hypotheses

9:03

and so on.

9:05

So I built most of this

9:06

um

9:09

uh stuff over time.

9:12

There is a private

9:14

private repo is a little kind of

9:15

architecture diagram in a little bit

9:17

more detail.

9:19

um

9:21

showing you know, where things are

9:23

stored.

9:24

Uh

9:25

it's all running on Model. What I want

9:28

to kind of show you a little bit

9:30

is is the UI because this was kind of my

9:33

starting point. I was thinking a little

9:34

bit to myself

9:36

oh well, you know, if people find it

9:38

already difficult, um,

9:40

uh, and I apologize this video might

9:42

might end up going going a little bit

9:44

long, might be, um, uh,

9:46

20 20 30 minutes.

9:48

Um,

9:49

uh,

9:52

the,

9:53

uh,

9:54

it's already pretty difficult to to kind

9:56

of sometimes understand in Kitaru when

9:58

you see like, uh, or in LangFuse, like a

10:00

huge, uh, dump of, uh, of all of these

10:03

kind of JSON and sub-agents and

10:05

whatever. But what happens if you had,

10:07

um, you know, 20 different agents, uh,

10:09

running at the same time, let alone

10:10

10,000 agents? And like, are there

10:13

particular ideas, or like, are there

10:15

different views that people are going

10:17

to, um,

10:18

uh,

10:19

to want to use to understand

10:21

explanations? Maybe not to navigate the

10:23

data, but maybe your agent wants to give

10:25

you kind of a, um, uh, an explanation

10:28

for like how things failed. Like, are

10:30

there different ideas about like how you

10:32

might someone might explore this?

10:34

Um, and, uh, so I just kind of built out

10:37

a bunch of different,

10:39

um,

10:40

uh, based on the failures that I

10:41

observed in the, um, uh, in the mini

10:44

swarms that I ran, because there aren't

10:46

any traces available publicly.

10:48

Um, I just kind of like started playing

10:51

around with ideas of showing, uh,

10:54

showing how, um, yeah, how to understand

10:58

a swarm, uh, basically. So, I just

11:00

wanted to kind of walk through some of

11:01

them. I'll start with the most simplest,

11:03

um, I'll start with like, uh, some of

11:05

the 20 agent runs.

11:07

Um, so, uh,

11:10

here there's kind of like a,

11:12

um,

11:13

uh,

11:15

uh,

11:16

there's kind of a a symbolic, uh,

11:18

language, which, uh,

11:20

I think, like, if you are spending your

11:22

whole time investigating swarm data,

11:24

like, you don't want to have too much

11:26

text. You want to have, uh, probably a

11:28

symbolic language like this. Maybe it

11:30

feels like quite a lot at the beginning,

11:32

but probably will will be quite useful

11:34

um,

11:35

in dealing with large amounts of

11:37

information cuz you really want to just

11:38

go to

11:41

to whatever the thing is that is like

11:43

most interesting or most

11:47

Yeah, most most important. Um

11:50

So, we can look at like specific cases.

11:52

So, these are questions and hypotheses.

11:54

This is kind of what I was talking about

11:56

uh

11:56

a little bit earlier where you can kind

11:58

of trace through across a bunch of

12:00

different agents

12:02

how certain events like why were so many

12:04

pushes refused in this run. So, you can

12:06

trace through

12:07

and you can see that in the agent number

12:11

four our kind of starting point in this

12:13

story

12:14

is that we started with this prompt and

12:16

you can see the evidence there and then

12:18

you can go here and

12:19

did send a message over into

12:22

agent five and you can see like what was

12:25

recorded and some kind of guess for the

12:27

explanation. And this stuff, by the way,

12:29

is is like

12:31

it's not hard coded. This is generated

12:32

by the agent kind of a little bit like

12:34

an MC P app. So, these were just some

12:37

like little stories that I was like

12:39

exploring and asking it to to analyze.

12:42

So, this is kind of one

12:43

view

12:46

view of things.

12:48

But, we can actually go

12:50

we can even go from from here. We can go

12:52

and click into a uh

12:54

particular agent or a moment and we can

12:57

see like the actual like pushes to the

13:00

repository

13:01

and we can see these across the all of

13:04

the different agents and again using

13:06

this kind of

13:07

semantic language

13:09

we can click on

13:11

different

13:12

different elements and we can see see

13:14

below what's changing in the files.

13:18

We can also look at the files themselves

13:20

and see like which agents were most

13:22

responsible in this kind of heat map

13:24

most responsible for changing certain

13:26

files and if we click on um you know,

13:29

this agent

13:30

uh

13:31

uh A11, which was dealing with the CLI

13:32

implementation, you can actually see um

13:35

uh

13:36

see the kind of the Git diff uh that

13:38

this uh this

13:40

this particular agent was responsible

13:42

for.

13:43

Um

13:45

and we can also look at message uh

13:46

communication. So, uh

13:49

the communication from like uh agent

13:51

number eight with

13:53

communication

13:55

or or this one, let's say, we can

13:57

actually see the messages.

13:59

So, this is quite cool already. Like, I

14:01

can uh kind of see uh uh

14:03

see a use for this. I can kind of see

14:05

why I might want to

14:07

um uh

14:09

you know, use these uh

14:12

use this UI to like understand things. I

14:14

can go, you know, from here I can go

14:16

directly to the pushes menu, you can go

14:18

back, and so on.

14:19

But, um uh

14:21

and I realize I'm saying saving the cool

14:23

stuff to last. But, what happens when

14:24

you have uh

14:26

10,000 agents?

14:28

So, um I kind of put together

14:31

uh

14:32

a whole bunch of different views uh to

14:34

allow you to to understand uh

14:36

understand these things. So, I'm just

14:38

going to take you take you through them.

14:40

Um

14:41

they each do kind of different things

14:42

and tell different stories. So, here, I

14:44

mean, there are kind of three big

14:46

problems where like um uh across the

14:49

agents of like this whole idea that like

14:51

uh agents took a task but never released

14:53

it, or agents pushed but nothing uh

14:55

landed in the repo, uh or a task was

14:58

never released by one agent so then

14:59

other agents couldn't check it out. So,

15:01

there are kind of different problems

15:02

that were uh identified. So, you can

15:05

filter by those problems. You can also

15:07

uh kind of filter by uh

15:09

which ones uh scored different uh

15:12

different scores in terms of like the

15:14

grader which evaluated um you know, how

15:16

well they performed. Uh and here we can

15:19

identify, you know, which were the ones

15:20

that got a full uh a full score.

15:23

Uh so we can kind of hover hover over it

15:25

and then here uh we can see that um

15:28

these are actually teams. Uh so if we

15:30

click in, we can see it's a team of uh I

15:33

don't know, 10 or 15 agents um or 16 16

15:37

uh

15:38

16 or 17. There's a planner and there's

15:40

a judge. Um and we can see a similar

15:42

kind of uh similar kind of view. We can

15:45

switch between the teams here. Um it's

15:47

all uh organized across uh across the

15:50

timeline. Uh we can click through again

15:52

to the similar cases, pushes, files uh

15:55

and messages view for that particular

15:58

team.

15:59

Uh

16:00

so yeah, that that's kind of uh kind of

16:02

interesting. Uh

16:04

we can have this uh pinch uh pinch zoom

16:08

uh

16:08

view uh which yeah, we can sort by

16:11

problems. I can just zoom in. So here

16:13

I'm using my um my kind of my trackpad

16:16

to zoom in to a particular um

16:19

uh set of teams. And kind of the closer

16:20

we go, the more uh granular uh the

16:23

detail becomes. So here now I'm seeing

16:25

this this team and I'm using again these

16:27

visual symbols to see uh exactly what

16:30

has happened. We can keep going even

16:32

further and then we can actually start

16:33

seeing, you know, what this particular

16:35

agent worker was doing. Uh

16:38

um we can turn off different things. So

16:39

some are messages, some are like that a

16:41

push uh happened. Um uh

16:45

here is a message going to one agent,

16:46

here is a message going to a different

16:48

agent. So we can kind of zoom in and out

16:51

uh in terms of like the granularity of

16:54

um

16:55

agents and agent teams. So this is if

16:57

you can imagine and this is across uh

16:59

whatever it was, 10,000 agents. This is

17:01

quite a nice way to like browse and see

17:04

uh possibly the scale of uh scale of

17:07

different problems.

17:08

Uh we can remove this filter. We can

17:10

sort by different things, by start time

17:13

um or the the the the result and so on.

17:16

And of course we can click on them, and

17:18

then we can go straight into the teams

17:19

for these uh previous views.

17:22

Uh we can click on this uh kind of

17:23

weather view, which um is a way to see

17:27

uh to get a sense of like different

17:29

things. So, we can have, for instance,

17:31

messages, and we can click play here,

17:34

and we can see like how messages were

17:36

passed among the different divisions.

17:38

So, a division is kind of a group of

17:39

teams. Um uh over time. Uh and so, you

17:43

can sometimes get a sense of like

17:45

problems rippling through a particular

17:47

division or particular uh

17:49

uh

17:50

particular groupings of things. Uh we

17:52

can do the same for um

17:54

uh you know, files, uh and we can see

17:56

what when files were uh were being

17:58

written. Uh we can have them all turn on

18:01

at once. This is maybe not so useful. We

18:02

can just look at pushes.

18:04

Uh we can slow it down. Um

18:07

and yeah, we can also kind of zoom in

18:09

and and and and get a sense of

18:12

if we if we pause it, yeah, we can uh we

18:15

can have a look at uh

18:16

a particular uh group of time.

18:19

Um

18:19

So, that's kind of an interesting one.

18:21

Uh

18:22

this one is kind of my um

18:24

kind of a nice one. If you I I was

18:25

trying to think of like um

18:28

uh spatial ways of of understanding like

18:32

what happens during uh a swarm. Um and

18:35

so, here, as time passes, and we can

18:37

press the the the play button, and we

18:39

can see things trickling through the

18:41

agents.

18:42

Um

18:43

uh actually, there are kind of uh

18:46

uh

18:46

there are different events happening,

18:48

and you might want to be able to um

18:51

doesn't necessarily make so much sense,

18:53

or at least it's a bit hard for the mind

18:54

to be able to like parse things, but you

18:56

might want to like spatially go through

18:59

and say that, "Oh, I do know uh like

19:01

this particular point, we can actually

19:03

go in here, and we can zoom out, and we

19:06

can say, 'Oh,

19:07

uh actually, I wonder what other things

19:09

were happening in the same

19:10

neighborhood.'" And we can click on

19:12

here.

19:14

Um and then here we can see a bunch of

19:15

times. We can open the team. So, we can

19:17

go to that team view at that time. We

19:19

can look at the pushes, messages, files.

19:21

But, we can get a kind of a little bit

19:22

of an overview of like what messages

19:24

were sent, what pushes were happening.

19:26

Uh we can zoom out.

19:28

Um we can

19:31

uh kind of go down uh here. And we can

19:35

uh move things up. So, we can see the

19:37

different activities that's happening.

19:38

And then use this as kind of a way of

19:40

like spatially understanding what was

19:42

happening in the swarm. Um yeah. It's

19:45

not always going to be the best way of

19:46

navigating things. But, potentially, you

19:48

know, your agent might be able to use

19:50

this as a kind of MCP app to give a a

19:53

kind of video explanation of like

19:54

clusters of problems happening. So, all

19:57

of this stuff is um

19:58

uh is available to to the agent. Uh and

20:01

this is all real, I should say. It's

20:02

like it's using actual uh uh swarm data.

20:07

Um

20:08

then we have the kind of constellation

20:09

view, which is a way of understanding

20:11

like messages between teams. So, again,

20:14

we have these different divisions. And

20:15

you can see how messages were being uh

20:19

uh transmitted. If we zoom in, we can

20:21

then see exactly like how the um

20:24

different teams within the division were

20:26

communicating with each other. And we

20:28

can move in even further. Uh we can look

20:30

at like the clusters of uh of the

20:33

messages that were being passed between

20:34

the different uh between the different

20:36

agents. Um so, yeah. It's just a way of

20:39

like understanding like inter

20:41

inter-team, inter-division

20:42

communication, uh which I think for for

20:44

certain kinds of problems might be might

20:46

be really important.

20:49

Uh layers is just a different uh

20:51

kind of a different version of this uh

20:53

rose view, except you're able to like

20:55

turn on different uh things. So, you can

20:57

turn on the pushes. You can turn on like

20:59

file activity.

21:01

Um and you can kind of uh look here. You

21:04

can change the the opacity a bit. Uh and

21:07

you can kind of cross

21:08

uh layer them on on on top of each

21:10

other. Um it's just a different way of

21:12

like

21:13

uh seeing across your across your swarm

21:15

different kinds of activity. We can use

21:18

number keys to to turn them on.

21:21

Funnel is kind of a process diagram.

21:22

You're probably familiar with these

21:23

kinds of things, but you can

21:25

uh see how um

21:28

you know um

21:29

different problems passed through uh the

21:32

the teams or the agents.

21:33

Um and uh

21:36

yeah, you can kind of

21:38

uh

21:39

click through to see, you know, all of

21:41

the ones that have uh passed um you

21:43

know, 180 out of 180 of the tasks. Where

21:45

did Where did those come from? What is

21:47

the patterns?

21:48

Uh and then of course you can click on

21:49

these, and you will

21:51

get to go into the specific examples.

21:54

Uh

21:55

contact sheet is kind of a different way

21:56

of uh sorting through

21:59

uh the different uh agent teams. Uh we

22:02

can group teams which are similar to

22:04

each other. Uh we can layer on messages

22:07

um

22:08

uh in case that's like something useful

22:10

that that you might want to add in

22:11

there.

22:12

Um you can kind of uh only filter out

22:16

for a particular problems, uh or you can

22:19

uh

22:19

filter out for for the results. So, it's

22:21

all all the ones which are 180 out of

22:24

180 passing all all are at the top, and

22:26

the ones which

22:27

uh didn't get a result or got very low

22:29

results are all at the bottom. So, it's

22:30

kind of a uh visual way. I'll skip over

22:33

uh horizon for now, and just go to tree

22:35

map.

22:36

Um

22:38

tree map is kind of uh I'll make it full

22:40

screen. Uh again, a different way of um

22:43

uh

22:44

browsing through the divisions. So, you

22:46

can click on, I don't know, division 21,

22:48

and you can zoom in there, and then you

22:50

have access to the different teams. So,

22:52

I can click uh this particular team, and

22:54

we'll zoom in, and we'll see uh that

22:56

this never landed thing. So, that it

22:58

This is basically the main problem that

23:00

affected this particular agent was the

23:02

fact that uh something never landed or

23:04

here this one like a task was was never

23:07

released so we can click here and we can

23:09

get a little bit of an overview of like

23:11

how you know how many pushes it made how

23:14

active it was did someone push first and

23:17

then we then we can go directly into

23:19

of course the the specific evidence for

23:22

this

23:23

Fisheye is just like another way of

23:26

scrolling between things with um

23:29

uh

23:30

zoom basically

23:32

so we can kind of uh look at

23:36

specific specific items or we can

23:40

um

23:42

uh

23:44

again go into the go into the specific

23:46

results it's just different way of like

23:48

quickly scrolling and going from a very

23:50

high level to to kind of a lower level

23:54

expanding things being able to see more

23:56

detail um and then

23:58

zooming out and kind of

24:00

trying things again

24:02

and Horizon is

24:05

again it's a different way of

24:07

of seeing things we can

24:09

take like a small little snippet

24:12

and

24:13

see kind of what proportions of things

24:15

messages were being refused um

24:18

agents were busy

24:20

so these are all like kind of different

24:24

different slices of the same information

24:27

um

24:28

and different ways of kind of uh viewing

24:31

it and I imagine that uh agents would be

24:34

able to

24:36

basically take their take their pick of

24:40

what views they would want to show you

24:41

in order to explain a problem or even to

24:44

research a problem because some of them

24:45

might be very good at like spatial

24:46

reasoning so they might want to use this

24:49

they might even use this 3D stack to to

24:52

investigate things uh

24:54

obviously all of the data is available

24:56

through MCP server and through the the

24:58

CLI and SDK and so on.

25:00

But, they might want to use these kinds

25:02

of tools as well.

25:04

Not only

25:05

to give you an explanation for the but

25:06

for them to to research things.

25:09

And [snorts]

25:09

one final other kind of cool feature I

25:11

just wanted to to to show is that

25:15

obviously all of these

25:18

little agent runs

25:20

it probably would be nice to be able to

25:22

to export them. So, here we have like

25:26

this this judge row. So, I can just

25:28

click it.

25:29

And it's going to

25:31

think and

25:33

flash a little bit and at a certain

25:35

point it's going to go black. And you

25:37

can see this little special Kitaru word

25:39

here.

25:40

And what this is doing is it's hooked up

25:42

to

25:43

our

25:45

yeah, our kind of prod Kitarus. So, I

25:47

can click this. And

25:49

it's actually exported it directly into

25:53

into Kitaru as a session. And so these

25:56

are the

25:58

these are the judge judge sessions. And

26:00

so you can see you know, the full the

26:02

full system prompt you are a judge. Blah

26:05

blah blah. And you can see the

26:07

all of the the agent activity. It's it's

26:09

a bit because we don't really

26:10

support coding agents that well. But

26:12

anyway, you you get the idea. And then

26:16

you know, then you can you can run your

26:18

evaluations. You can do all of the nice

26:20

juicy Kitaru stuff across them.

26:23

And it's kind of I just wanted to have a

26:24

way of like going from these views of

26:29

particular agents all the way into

26:32

into Kitaru. So, that was just

26:35

slightly long video, but I hope you

26:38

maybe found it interesting. Um

26:41

it's what I've been thinking about a bit

26:43

this week. I'm going to be still

26:44

blogging about it. But

26:46

yeah, any

26:48

uh

26:48

yeah, I'll be but be interested in your

26:52

uh in your thoughts on this. I don't

26:54

think um

26:55

I don't think agent swarms are going to

26:57

be a thing for

26:59

uh most people for a very long time. Um

27:03

even the Frontier Labs are only uh only

27:06

a few of them are are doing

27:07

experimentation around it. It's quite

27:09

expensive and it's also

27:11

most people don't have the kind of

27:12

problems that you would need a swarm

27:13

for. Um but uh

27:16

and I imagine the ones that are doing

27:17

this have built their own custom

27:20

versions of this kind of stuff. Uh

27:23

because there's no other way that like

27:25

the volume of data that this stuff is

27:27

generating is

27:28

uh is huge. Even these 20

27:31

uh 19 recordings of 18 LLM agents uh

27:34

takes up yeah half a gigabyte um of uh

27:38

just uh text data. So, you can see it's

27:40

it's going to be quite a lot.

27:42

But uh yeah, I kind of wonder whether um

27:45

whether there's uh room or space for

27:48

tools like this where the people just

27:50

are going to build them themselves. Um

27:53

whether there is any advantage to being

27:55

like an early mover in this space um

27:58

or just like hunting down teams who are

28:00

building stuff with swarms and uh trying

28:03

to get in early in the front door.

28:05

Um it does feel like it is Kitaru

28:08

adjacent, but it's like the Kitaru of 6

28:11

to 12 months from now.

28:12

Um

28:13

uh

28:14

so yeah, I don't know what that looks

28:16

like, but these are some of my my

28:18

initial explorations at least.

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