Convergence Culture | Henry Jenkins | Talks at Google
I'm really excited to introduce Henry
Jenkins who I is going to give a great
talk um he's been a professor at MIT for
over 16 years and he's currently the
director of the comparative media
studies program which is just down the
street um he's authored over authored or
edited over nine books on media and
popular culture including the one he's
going to talk about today convergence
culture um he's been a columnist in
numerous magazines he's been a strong
advocate for popular culture when it's
been under severe attack such as post
Coline he has a great blog named
Confessions of a aaan and he can also
bust a mean move to uh Soulja Boy Crank
dad um so his blog acan stands for
academic fan and I think it's a real
good description of of him and the book
The academic thing comes it really shows
in the book through tying it into a lot
of media Theory uh viewing the idea of
convergence culture through multiple
perspectives
Etc and his fan comes through and how
exciting the book is to read and how
sort of deeply involved he is with the
details of the fan culture and the fan
niches and um and I think it's a great
combination of the two so without
further Ado hry
CH well it's great pleasure to be here
today and uh to meet our neighbors up
the street uh just kind of curiosity how
many of you were tied to MIT at one time
or another clearly a large number of uh
MIT folks the Google at Google I noticed
a number of brass rats as I was standing
around talking to people so it's always
exciting to to meet some of our alums
and share with you some of what's been
going on in in the Humanity's part of
MIT and I I'm I'm finding to myself I
always joke that I end up going where no
humanist has gone before uh which is
sort of go into companies go into
technical spaces engage in dialogue
about the directions our culture is
taking as culture social and cultural
change and technological change
interface with each other in more and
more powerful ways and so while it might
have been true a decade ago that the
central challenges of our time were
going to be technological as the web has
sort of settled in as we begin to live
with the reality as this stuff becomes
embedded in people's everyday life then
there needs to be a different
dialogue about between those of us who
look at culture and society and those of
you who work on technology and that's
why I welcome opportunities like this
one to come in and just share some of
the things I'm seeing on my side of
things many many of which touch on
things your company is already involved
with uh but to see if we can mix it up a
little bit now before I start let me say
a word or two about comparative media
studies comparative media studies is in
its ninth year at MIT as a master's
program we are the largest undergraduate
program in the humanities at
MIT uh we are involved in a whole
variety of research initiatives
involving Humanity's databases involving
New Media literacies uh the design of
computer games uh for both education and
recreational purposes um we have a
corporate Consortium which consults
regularly with companies about some of
the challenges they're facing and and
especially in dealing with areas like
user gener
content um and we've just launched with
the Knight Foundation a center for the
future Civic media which is a joint
venture with the media lab at MIT so
what we look for are ways we can apply
what we know as humanist about culture
and Society just Cutting Edge issues
that are affecting the larger society so
we're trying to build a space where
students can learn what humanists know
but do so in a way that may actually
make them valuable as future employees
for companies like Google and while
Google tends my bet is that most of you
who are from MIT come from the technical
side of the Institute My Hope Is that 5
years from now that you'll start to see
people from the cultural side as well
mixing it up with you because I think I
think the kinds of challenges you face
every day in a company like this are
best addressed in that
intersection so as Chris uh so today I'm
going to talk a lot I'm going to talk
about some ideas from convergence
culture but I'm also going to try to
bring it up to date uh in interestingly
enough convergent culture was written
two years ago it's only been on the
market for a year but the book predated
the real Buzz about YouTube it predated
the real Buzz about second life it
predated the the launch of the word Web
2.0 so if anything the tendencies that
book is talking about have been more
fully realized by more recent
developments it was sort of looking
toward an era of participatory culture
that we saw already emerging a shift in
the ways we live in an in relation to
Media but these developments in the last
year or so have last couple of years
have really made this even more profound
a change than we once Envision and so
what this talk is designed to do is both
lay out some core ideas from the book
but also apply them to some of the
Cutting Edge issues that are affecting
media and I begin with a quote from um
this and this should not say Kevin
O'Reilly Kevin O'Reilly is a character
from Star TR The Original Classic St trk
this should say Tim O'Reilly he in his
essay what is Web 2.0 now the central
principle behind the success of the
Giants born in the 1.0 era who survived
the lead the 2.0 era appear to be this
that they've embraced the power of the
web to harness collective intelligence
the lesson Network effects from user
contributions are the key to market
dominance in Web 2.0 era so this is
O'Reilly saying we really this is
O'Reilly's point about the focus on how
we generate Community participation
because a central part of what drives
all of these companies and clearly this
map of Web 2.0 includes uh you know many
of the search engines many of the
companies that sort of you guys are
doing business with here's a more
cynical description of Web 2.0 someone
has asked please describe Web 2.0 to me
in two sentences or less and the answer
is you make all the content they keep
all the
revenue right and that's the neg so what
we've seen in the last we've already
this phrase Web 2.0 has already gone
through an interesting cycle that last
year was a year of enormous excitement
about Web 2.0 this year we've seen more
and more friction and tension as
communities are speaking back to Web 2.0
companies in a variety of ways and
challenging the implicit social contract
that that that under Web 2.0 and it look
does often look like this idea that
labor is being transferred into the
hands of consumers but wealth production
is being kept in the hands of media
companies and so how we think about what
the E how value is produced how value
get monetized and how value gets
rewarded in a Web 2.0 economy is a
central part of what I think web the
work of convergence culture helps us to
try to understand so here's the story as
of last year right time puts you on the
cover as the person of the year I know
about you but I bought the the issue
that had my picture in the cover um
putting the Wei in the web is on the
cover of Newsweek and the power of us is
on the power of business week and it's
all in the pr pronouns it seems to me
because times cover is really
interestingly ambiguous as is the name
YouTube because in the English language
U is both singular and plural and the
tension I saw in times coverage was
between the idea of YouTube as a space
for individual expression anyone in
America can produce something put it out
there and YouTube is a site for
subcultural expression that it's a site
where different communities involved in
conversations that have produced media
and separate sites now have a Nexus or
Gateway that the media they're producing
can be shared through to my interest as
a cultural studies guy it is the fact
that there are all of these pre-existing
communities that have gr gravitated into
the space of YouTube and are sharing
their media not only among themselves
but with each other and Innovation is
sped up by the flow of these ideas from
one subcultural Community to the next is
what the real excitement about YouTube
has been it is a mixed media hybrid
media space to use a term that Yan
binker talks about in the wealth of
networks he talks about this being a
moment where spaces are shared between
commercial and amateur but also
nonprofit governmental educational
activist all kinds of groups are
producing media sharing media with each
other and the power of a platform like
YouTube is precisely that all of those
those groups are using it in a variety
of different ways and that those
different groups trade ideas with each
other what once had been
compartmentalized into these different
silos is brought together together into
a shared portal and that brings about
really dramatic cultural change the
problem with Web 2.0 companies is they
start to believe that they created all
that participatory culture right they
start to imagine they built this thing
or you know and instead of imagining
that there's a whole history that behind
any of those communities is decade long
history of a push for more participatory
media that fuels the engagement and
participation that something like
YouTube creates so here I have behind me
a graph of Kirk and Spock enjoying a
nice bubble bath together uh and it's an
image from the Star Trek fan world uh
where for 20 plus years going back to
the 1960s fans have been involved in the
production and circulation of fanfiction
including homorotic fan fiction known as
slash which deals with erotic relations
originally between Kirk and Spock now
all the way up through Harry Potter
characters and you know characters from
Supernatural or any other show that you
might want to imagine there is a whole
sub culture writing it hundreds of if
not hundreds of thousands if not
millions of people involved in the
production and circulation of
stories this story this community
historically has been overwhelmingly
female and when I did studies on it 15
years ago it was about 90% female I
think those num the gender gap has
closed a little it's probably about 70
to 80% female writers at the moment but
it's still overwhelmingly female
Community it has a history of producing
these things first by mograph then by
Xerox then by using the web for their
own amateur distribution this community
comes into play because of a story
involving this company fan lip was a
story that sort of broke the summer and
it's sort of an example of the tensions
that are emerged around Web 2.0 fanb was
started by a number of people from the
digital Industries the media Industries
pooling their resources and they wanted
to create a site a web 2.o company
focused on fan fiction and the initial
move was actually a smart one they went
to some of the Lesser known series The
LW being an example they negotiated with
those producers for the rights to create
a a safe zone for fanfiction so
fanfiction is always an illegal gray
area companies claim it violates their
intellectual property they shut it down
this provided a space for people who
wanted to write L word fanfiction to put
their stuff up on the web they ran
contests there was official recognition
all was going fine until fan Liv decided
it wanted to become the general portal
for all fan fiction the web screw
legality screw rights holders we're
simply going to open it up we're going
to recruit the best fans we're going to
invite them inside and we're going to
encourage them to write stuff for us and
we're going to take all of the money
that's generated by eyeballs hitting the
site and we're going to keep it in sign
so we're going to get these writers to
write for us we're not going to do any
Revenue
sharing we're not going to provide them
any legal protection when the rights
holders come crashing down on them we
potentially put a big red sign around
the fan community which up to now has
sort of got this uneasy truce where
they're now most companies turn a blind
eye to fanfiction as long as no one's
making money on and we're moving into a
space where people are going to make
money on it needless to say this didn't
go down well what angered it even
further is this the ad campaign they
used to launch for a a community that's
80 to 90% female the image is that if we
go a corporate version of fanfiction we
will be more muscular that the old
version is weak but the new version is
muscular and
masculine which invited people to look
for example at the board of directors of
this company which were 100% male so
that 100% male board was dealing with a
female community and doing ad campaigns
that reflect almost no awareness of the
gender politics of the space they were
entering into now adding it the fact
that already flowing around the web were
their commercial pitch to rights holders
and the sort of commercial clients which
gave exactly the opposite message is
what they were giving to the fanfiction
world that they were the telling
fanfiction World we're going to P
Empower you we're supporting you we
think this is really powerful and
meanwhile floating around on the
corporate perspectus are all the fan
live action takes place in a highly
customized environment that you control
as with a coloring book players must
stay within the lines restrictive
players terms of service protects your
rights and property moderated scene
missions keeps the story under your
control full monitoring and management
of sis and players automatic profanity
filter completed work is just the first
draft to be polished by the
pros I put over here an image of a
coloring book which I was looking for
coloring book images rather interesting
it has a picture of rker talking to
peard and it says when will I get to be
Captain suggesting that even coloring
books can be used in subversive ways at
least by communities determined to use
them that way but the fan world was just
infuriated by this gap of information
which is easy enough to Trace down your
search engine made it pretty easy for us
to for the fans to see both sides of
that communication fans were using live
Journal they were using blogs they were
using Myspace they were using YouTube to
communicate about this movement and they
were raising they raised a series of
objections including the concern about
who is making money off this and more
deeply this is a community that's
historically understood itself is
involved in a gift economy in which fans
created stuff to give to each other and
the idea that anyone was commodifying
this and making money of it was already
a destruction of the core values there
had been 20 years of debate about
whether Zen should charge money it was
okay to recruit the cost of a Zen uh so
forth and into that blindly comes a
corporation which wants to immediately
generate Revenue off of what fans had
created and so there was enormous anger
over this that generated in the end some
several things happened one was a lot of
backlash against the company and I think
it's really slowed the growth of this
company enjoyed on the other hand when I
talked to Chris Williams at Fan lib a
couple of weeks ago he said they had
about 10,000 subscribers at the present
time now these subscribers seem to be a
mixture of those people entering fandom
for the first time because they
discovered it by this commercial site
and um and fans who were already
disenchanted with the existing fan
community and wanted a place that they
knew there's other fans wouldn't go and
I suspect those two things combined
meant there was a market here for those
people that fan Li tapped but at the
same time it alienated much of the base
of the fanfiction movement and there's a
great deal of concern that it may
endanger the kind of uneasy status of
fanfiction at the present time what's
example of one of a number of Web 2.0
controversies this past year that sort
of reflect the consumers growing
awareness of them their own value as
create cultural creators as cultural
Distributors their own participation
means is has has some importance behind
it and they're beginning to Rally using
all The Social Network Technologies they
have to speak back to companies that
simply want to go in colonize strip mine
whatever we want to call it take their
content turn it into a revenue generator
for them and offer neither be
accountable to these communities nor
offer Revenue back and I think it seems
to me one of the big challenges as we go
forward is how do we think about what
those relationships should look like as
we begin to engage with these new
communities now to understand the story
we need to take a step back and think
about what's going on in terms of
convergence now in the book I use that
the book's title is Convergence culture
and it flies in the face of a largely
technological notion of what we mean by
convergence that is when the industry
talks about convergence most often I it
falls into what I call the Black Box
fallacy that is trying to figure out
which Black Box all the media in our
lives are going to flow through and I
think the reality is that we are going
to use a variety of of medium media
platforms for the foreseeable future
those platforms will be
interconnected but it doesn't follow
that we want a single device single
media device that does everything
something that the confusion of this
world is suggested by this cartoon says
no sir I was not talking on my cell
phone I was watching TV show on my iPod
and the sense of us carrying content
from one platform to another is part of
the world we live in you know but in my
living room I got more black boxes than
never before I also have multiple black
boxes on my body at the present present
time we carry technology around with us
and I think part of the challenge is
moving beyond a technological notion of
convergence to think about convergence
in cultural sense as a world where every
story every image every sound every
relationship plays itself out across the
maximum number of media channels a shift
that's shaped top down by decisions in
corporate boardrooms and bottom up by
decisions made in teenagers bedrooms
decisions that are shaped by the desire
of media companies to be in every
possible media sector and the maximum
touch points with consumers and shaped
by the desire of consumers to have the
media they want where they want it when
they want it in the form they want it
and their willingness to take it there
illegally if it's not provided there
legally and those two things come
together to result in a world where
content spreads really rapidly across
media platforms so this technical idea
of convergence is suggested by this
little device that knify made for
himself which had an iPod a camera a
shaver a
taser a a machine a Swiss army knife a
circular saw a robot arm a guitar a
Pepsi a laser this device in other words
that did everything that kny wanted
looks something like this right that the
the idea of packaging it all together
into the iPhone or some other sort of
device we sort of we reach the point
where these become the digital
equivalent of the Swiss army knife that
every media function we possibly want in
a single device which no one knows how
to use
you know my experience is constantly
taking pictures of my ear and sending to
my entire mailing list you know it's
like we push the wrong buttons we're
startled we grab things the idea of
putting all on the same device seems to
be fundamentally the wrong direction and
I think as things sort themselves out we
will have a better sense of which
devices should serve which functions and
how these things are going to work
together but I think we're at a period
of a lot of clued Technologies literally
on the ground five or six black boxes in
my living room patched together to do
what I want my living room on the other
hand a lot of converged Technologies
which often create confusion for users
and we're sing out how these things fit
together as that's going on though we're
seeing an explosion of what I call Trans
media entertainment in the book I talk
about the Matrix in this regard that is
the Matrix is a story that spread across
three films uh about a dozen anime
shorts about a 20 comic book episodes
that were distributed via the web about
three or four video games and and
massively multiplay player games at the
present time and the information of the
Matrix is dispersed across all of them
Heroes is another example of a very
successful media franchise it is
partially TV show partially comic series
partially a variety of web- based
experiences mobile episodes it'll be a
second television series that fills in
the CRA the cracks between reruns of the
of of um Heroes a lot of stuff going on
Geico's caveman is the The Branding
version of this right starts out as a
television commercial becomes a website
now has generated his own TV sitcom so
that we're seeing that stories spread
across media platforms almost without
regard to technical bearers and that
people seem quite eager to follow these
stories and pursue bits of information
about them across as many media
platforms as possible and that's the
heart of what I mean by convergence when
I talk about convergence culture it's a
cultural logic it's a system of the ways
in which our culture operates all right
second big idea in the book
in a network Society people are
increasingly forming knowledge
communities to pull information and work
together to solve problems they could
not confront individually and we call
this collective
intelligence um this this is a pretty
interesting illustration of it this is a
a a command chart for the Zion
resistance underground movement in the
Matrix movies right and the people who
put it together had to put it together
across all of those media sources that I
talked about right they have to figure
out all the ships who the captains are
what the organizations are who reports
to who all of this is pieced together by
a large group of people pooling
knowledge that's gleamed across a large
number of of of media text this is the
world of the discussion list it's a
world where Pier Levy tells us uh nobody
knows everything everybody knows some
things and what any given member knows
is available to the group as a whole at
a moment's notice on an ad hoc basis if
you ever belong to a discussion list
it's probably true you watch an episode
show you ask a question about it dozens
of people will send answers in and that
knowledge gets shared and it becomes
part of the shared resources of that
particular Community this fundamentally
changes the way we consume culture so I
first started noticing this 16 years ago
when I started following Twin Peaks
online and Twin Peaks was one of those
first shows people talked about were
challenging television shows puzzling
shows in one way or another what was
interesting is the television critics
were saying that Twin Peaks had become
so complicated no one could understand
it and the fans online were saying twin
PS was being dummied down to such a
point that no one was interested in
it why was that well because one critic
in their living room watching the TV
show by themselves could only process so
much information whereas the community
of hundreds of people pulling insights
and knowledge and you know hour by hour
in the week between an episode totally
cracked the code mastered it began
proposing theories and ideas of who
killed more Laura Palmer much more
complex than were offered by Any Given
critic or the show could possibly s fun
we've seen this play out more and more
again that these media trans trans
franchises are much more interesting in
the middle when all the theories are
possible that the end when they have to
close it down because the ordiance keeps
generating ideas that are more
far-reaching and more expand more
interesting by far than a small team of
writers could possibly generate on a
television show and this is tied to
stuff that Steph Dunham Stephen Johnson
has his book everything bad is good for
you which argues that television is in
fact more complex and more demanding
than ever before the argument is it in
fact demands much more of us in our
educational system does and the reason
it can do that is because of these large
scale knowledge communities where people
are working together to process
information and there's a really rich
example in the book of Survivor fandom
as an example of that knowledge
community and how people Crack the Code
figure out who the contestants are on
Survivor before they're announced figure
out where the location is before it's
announced figure out who's boot the
order in which they're booted off all of
this stuff worked out through elaborate
Theory construction and a lot of
investigative work by teams of thousands
of people playing together on the
internet and no no for all the Mystique
about you know Mark Bernett protecting
the secrets of Survivor this community
has totally cracked the code and it's
been out there you know season after
season because there no one can keep
secrets from this large scale knowledge
communities that are emerging all right
third big idea we're seeing the
emergence of a new form of participatory
culture contemporary version of folk
culture is consumers take media in their
own hands reworking its content to serve
their personal Collective interest and
this goes back to fanfiction but it also
goes to Machinima here we have the red
versus blue series and I'm sure most of
you know here as an example Machinima
involves taking game engines creating
digital animations with them the streb
them via the web and red versus blue is
probably the biggest success story to
come out of it but this happening all
around this there are all kinds of
pockets of innovation and
experimentation in our culture that are
generated by consumers taking media in
their own hand and generating new stuff
so here's an example of this I had a I
was looking for a slide to illustrate my
ideas and I searched on the internet
under participatory culture and I found
someone had already done a PowerPoint
slide of my talk uh laying out my basic
ideas so I figured user generate content
I take it fold it back into this talk it
was a better slide than I was going to
generate and it makes the same basic
idea that a participatory culture is one
where they're relatively low barriers
for engagement where there strong
support for sharing creations with
others where there's informal mentorship
in which more experienced people help
newer people learn to master the
technology and the cultural processes
where members believe their
contributions matter and where they care
about others opinions of self themselves
and their work and it's not a world it's
a world where not every member must
contribute but all must believe they're
free to contribute when ready and that
what they contribute will be
appropriately valued and the challenge I
think has been for companies to learn
how to build those principles into their
online presences that are actually at
work in these Grassroots communities
that have go back 20 30 years of History
fandom as a whole goes back to the 19s
so it's been mon developing these
practices over a long period of time and
they're deeply embedded in almost
everything that a fan Community culture
does it's never fully successful at
realizing these goals there conflicts
and feuds and so forth but the ideals
are built into the cultural practices of
these communities and I think companying
to think about what those are as they
begin to imagine building these new
kinds of user generated content
relationships so what do we think of
consumers in this new world these are
words that are popping up are just some
of the words we people are using to talk
about oops the new relationship Loyals
media actives producers inspirational
consumers prosumers influencers
connectors multipliers what all these
words have in common is they represent a
world where the Assumption of
participation governs where everyone
involved in the production of media
today assumes the audience will become
more and more participatory but we can't
agree on the terms of participation even
to try to imagine what the roles are
what the relationships are between
consumers and companies that are
entering into the space so here's an
example of that multiplier sort of
function uh you will recognize this as a
spoof of the popular ad campaign on
television here's another example of the
spoof uh that I think captures a little
bit how people think about companies
these kinds of spoofs are all over all
over the web uh and they and sort of
what's interesting about them not only
do they talk about this but I've seen
PlayStation 2 versus the Wii I've seen
Hillary versus Obama that are using more
or less the same template this is
appropriation right but it's not culture
jamming right it's not while it's
playful about these Brands it's not
trying to rip these Brands apart it's
having a good time with the ad campaign
and what's interesting to me about it is
that we cannot see that without
remembering the original campaign so
while it may be a Grassroots comment on
the campaign that suggests a loss of
control over the brand message from one
point of view from another point of view
this stuff perpetuates the brand message
in very powerful ways it spreads it to
New communities so the work we're doing
with the convergence culture Consortium
this term is on what we call spreadable
media and our argument is we're moving
from a world of sticky media where you
suck everyone in and hold them like a
roach motel to a world of spreadable
media where in fact the media that
spreads creates value and if it doesn't
doesn't spread its dead and it's
spreading may seem out of control on one
level but another level it's generating
new senses of connections it's spreading
meaning and messages it's just a more
complex medology that companies are just
learning to work with it right here's an
interesting example of how this plays
itself out these are a series of Star
Trek uh digital films that are out there
on the web hidden Frontier uh the the
new voyages these are fan produced
Cinema we can trace fan produced Cinema
back to Super movies that goes a long
time these are very interesting though
because if you look closely this episode
this fan movie episode is directed by
Tim Russ who those of you are classic
Trek fans know that he was in fact an
actor in the series it features Nicole
Nichols Walter cunning Tim Russ uh Grace
Lee Whitney christe Crystal Allen and
others the sets are sometimes designed
by set direct set designers from the
original Tru the sound effects and music
are provided by people from the TRU cast
these these are people not this is not
commercially sponsored by Paramount but
Paramount hasn't shut it down and it's
tacitly given approval for the
production of these films by not going
after the various members of the cast
and crew who've chosen to work in it so
and this is a world where check off can
command the ship or Sulu can command the
chip ship where the actors get to have
scenes play out scenes they always
wanted to do in the movies and they're
distributed via the Internet and we're
generated a great deal of Buzz at a time
that Star Trek itself is off the air
right we're in a lull between means Tru
no truck series on the air film on the
horizons this period of time has being
filled by fan generated content that's
hybrid in the sense that it's both
commercially involved and amateur
content working together to produce this
new thing now why would they do it one
reason to do it is because that in fact
this is a training ground and a
recruiting ground for future employees
that the best talent to come out of this
can be sucked back into the
entertainment industry when Star Trek
launches again it will prob no doubt
involve people who are involved in this
Grassroots media production now this guy
Robert Kat a business uh scholar calls
this Wikipedia and it's a nice nice
metaphor to think about what's going on
in this in this regard seemed
far-fetched well same thing happened to
Doctor Who was off the air in England
for almost 15 years when it came back
the people who Run Doctor Who now and it
made it a really hot franchise again
were all people involved in Grassroots
ban activities during the lull time when
it was off the air so this is a kind of
value production these communities are
involved with uh with these companies
now here's the story of the fire of the
brown coats many of you know Firefly
Josh Weeden show was taken off the air
there was rallying point it was turned
into film Serenity the far the brown
coats were out there in front
publicizing this film every inch of the
way the studio pulled back its
promotional budget because the
Grassroots promotion was so strong and
the media coverage of the brown coats
were what made most people hear about
Serenity as a film when all of it was
over the company then turned around
Brown and sent a CE and the cyst letter
to the far the brown coats and wanted to
collect money for the illegal use of
images from the show on their t-shirts
and posters they used to publicize the
movie The Fan organization took a
logical step they used the web they
built they collected all of the hours
that their members had contributed to
promoting the film and they sent an
invoice back to the studio for billable
hours the studio took a l look at that
looked at what they were going to charge
them and and sort of conceded public
that in fact the fans had generated more
wealth for the company than they were
going to collect in uh license fees for
the circulation of these photographs and
apologized for the
miscalculation right but this is this
sort of raises this question of how do
we think about value in this new
environment right that the the model the
old model uh was that fans depreciated
the value of this work by seizing
control over it by by running it down by
violating copyright I want to argue then
brands in fact appreciate the work in
the double sense right that they both
appreciate it because they like it and
they appreciate it because they're
generating greater publicity around that
they've increased the value of it in an
economic sense they appreciate the value
of this work through their activity and
so it's about recognizing the kinds of
values that emerge in that space so this
is the new model of consumers if the old
consumer were predictable and stayed
where you told them the new consumers
are migratory showing a declining
loyalty to networks or media media but
not necessarily to shows right they will
chase a franchise across every possible
media partner they scan the environment
looking for interesting stuff when they
find stuff they really like they drill
down deep and that's the could good way
of describing this new Behavior if old
consumers are isolated individuals the
new consumers are more socially
connected and this is U this image show
it's a little dark in here but it shows
Spider-Man and Black and the and the
black widow um sort of looking at each
picture they took on the cell phone
camera at ComicCon but I think it sort
of captures this moment where they're
there to perform and to be seen to share
their media with other people whole
range of relationships but they social
relationships all the talk for the last
decade's been about personalized media I
want to argue we are living in a world
now of socialized media in the sense
that it's about social networks and the
ways people consume media within social
communities and we need to make that
adjustment if the work of old consumers
was once silent and invisible the new
consumers are now noisy and public this
is an image of a a Meetup of fans of the
Matrix in Shula train station in Tokyo
where these fans restage the Burly man
ball brawl uh there in the train station
people captured it with cell phone
cameras it went out via flicker to the
world I got picked up by blogs this
picture I got off boing boing so it
became part of the story of the
circulation of the Matrix films in Asia
where this span fan organized event no
one in the production company had
anything to do with it it's one of many
outpourings of fan report which have
increased visibility around the launch
of New Media
products if old consumers were seen as
compliant the new consumers are
resistant taking media in their own
hands this is the Harry Potter Alliance
which is a new Organization for fan
activism and basically it's the argument
is if if Harry Potter taught a
generation of kids how to read and write
can it also help teach them how to
become activist and fight for what they
believe in the central theme of the
Harry Potter books is about young people
battling evil questioning adult
Authority going out and changing the
world they're trying to harness that to
focus on human rights issues around the
world and the result has been a really
powerful organization that I think is
generating a lot of
interest so in this environment then
what we've got are places where media
mass media content gets appropriated
bottom up content emerges around it and
then those Trends get folded back into
the media economy so here we've got an
image from one of the action figure
movies that was produced by G I write
about in the book called Ethan Mather
uh and and he ma basically created a
series of spoofs of Star Wars using Star
Wars action figures Distributing over
the we we've got Lego site that has that
has a Star Wars C fan Cinema on it and
we've got this is the Skeletor show not
that you can tell it but the Skeletor
show is a you can find on YouTube
someone has redubbed old He-Man episodes
in a kind of smartass kind of snarky way
and it's really a lot of fun uh the sort
of re redubbing that goes on in of these
old cartoons and I put at the bottom
Robot Chicken and I suggest that
something like Robot Chicken we could
trace its genealogy back to a whole wave
of young people who were making films
and photo montages using action figures
and spoofing the content of their CH of
their cold childhood that fed into the
production of a fairly successful comedy
series and I'm a big fan of Robot
Chicken so we see that as B grassroot
stuff bubbling to the top we can see
something similar occurring when you
think about anime's entry into the
American Marketplace which anime is now
one of the leading cultural exports of
Japan a huge Money Maker 20 years ago
you couldn't give it away in the
American Marketplace what changed was
illegal copying amateur dubbing and
subtitling websites that educated people
about anime tested the market for
different genres and basically almost
every successful anime property that's
entered the marketplace did so after it
had been here illegally for a while and
generated buzz and that the fans have
stopped circulating the the illegal
copies as soon as commercial copies
became available and have actually
actively supported the commercial
production of this into the marketplace
so it's a place where the testing of the
market occurred on the on sort of the
illegal side of fan activity and then
the support of the market spread to
these companies that enter into it and
the result is been anime is a really
important influence in our culture today
soldier boy is a beautiful example of
this we there was a joke about Crank
that because we did a music video here
at MIT uh with my students produced of
Crank That Soldier story but the Soulja
Boy story is this guy 15-year-old guy
who puts on his blog I'm going to change
turn the music industry on its head
you're not going to believe it now but a
year from now you will and a year and a
half later he's at the the BET Music
Awards is one of the top performers
right and he did it by using the web
using his blog using Myspace using music
distribution software using you know
music YouTube he generated boss and in
part he did it by encouraging people to
appropriate and perform Crank that so
that there are hundreds of videos of
Crank That of all kinds of groups
performing it all of which spread the
word about soldja boy and pave the way
for his Commercial Success so here's a
guy that was came from nowhere to being
one of the top selling artists uh you
know in recent recent weeks because of
his ability to harness this bottomup
energy of consumers the same energy the
same platforms support the continual
production of Grassroots Music so here's
wizard Rock which is a form of pop music
generated by fans of Harry Potter and
there bands like Harry and the Potters
uh Darko and the D and the Mal boys you
know who have songs like Voldemort One
Stop The Rock or my dad's Rich your
dad's dead great songs great songs the
capture this World of Harry Potter and
there are now more than 200 wizard rock
bands that are using Myspace as their
distribution platform and they're
producing whole albums and spreading
them they have no desire to break into
the commercial media space for the most
part they're simply creating a
Grassroots distribution of music that
allows them to Comm to say what they do
I was an incredible concert of some of
these groups in the storyville district
of New Orleans this summer and this jazz
club was completely taken over by wizard
Rock performers and people you know
their fans so that it's it's really
created its own kind of cultural
phenomenon that's not on the radar by
and large of the commercial music
industry here's foury monsters an
independent film which is used this
publicizing itself through second life
is has set up an interesting system
where people can register to desire to
see the film and local area when they
get X number of local patrons they go to
independent movie theater and say would
you show the film for the week because
we can show you we got about 500 people
in your city who want to buy tickets and
you'll sell out for the first couple of
nights anyway uh if we show this film
and that's helped this independent film
get into many many markets around the
country it's a successful strategy which
is cooperating between fans and
producers so we're at a moment in time
in which we see this two sides of a
divide on the one hand there I I this is
a debate that I think is going on in
almost all media companies between the
prohibitionist who want to hold on to
tight control of intellectual property
if anything want to extend control of Ip
in response to the digital media and the
collaboration is to want to open up a
space for people to for fans and
consumers to actively participate in the
production of value around that
intellectual property and it's the
struggle between those the
contradictions between those are what
makes it really difficult for us for
consumers to make sense of what role
they're supposed to play in this new
culture it's not that consumers are
confused about IP it's companies are
confused because companies can't decide
where they want to harness the marketing
potential of all these participatory
culture fors we've been talking about or
whether they want to M way they want to
hold on to their old model in the face
of the challenge those things represent
to them and I think that's the challenge
we need to think about as we go forward
and the poster boy of all this debate
might be Steven coar and I want to end
with talking about step for a minute I'm
a big fan of the co be report and he's
someone who really gets Web 2.0 right
he's had Min number of contests this is
the blue the green screen contest he did
around the Star Wars kid where he took
you know Star Wars kid video reenacted
it himself created a green screen
encourag people to remix make their own
versions of it distributed via YouTube
get it on to the show he did one more
recently where he created a whole
routine which is only funny when you
anticipate how it was going to be re
remixed by people so he has this mock
interview and encouraged people to
recontextualize what he said and send
out versions of it constantly generating
this level of interest of course most of
us know about Co bear because of the
Washington Press Club dinner where he
spoke truth to power he he made fun of
bush like 10 feet away from the guy on
na on National Television but you didn't
probably hear about it on C-Span which
is where it first aired you probably
heard about it via YouTube where it
circulated very wise widely and
generated a great deal of Interest among
people the mainstream media missed the
story The YouTube Community discovered
and put it out there and people talked
about it and naturally cpan had it taken
down off YouTube because after all what
why should people be watching cpan
content uh but you know nevertheless not
so fast the co Bear's ver the co the the
book on print version of the book on
tape version of it is one of the top
selling spoken word uh albums on iTunes
at the present time so it's took great
root in the culture it generated a great
deal of
Interest W coar took took aim Wikipedia
and kind of playful thing where he
encouraged people to go on Wikipedia and
change the entry about elephants so if
you look at this entry closely it says
the amount of African elephants has
tripled the number of African elephants
that has tripled in the last four months
the number of African elephants has
tripled recently according to Steven col
right the whole entry got taken over and
I talked to J to Jimmy well Wales the
Wikipedia guy about and he described how
they had to organize the wikipedians to
defend the Integrity of information on
the elephant site and to calculate where
those crazy coar fans were going to go
and tamper with their data and they had
to figure out when it was going to rerun
because they knew there'd be another
wave of this stuff and it was like this
information war between the coar fans
and the wikipedians over
elephants right fascinating stuff great
deal of fun when you think about the
ways that just old media playing with
New Media and creative ways so in the
midst of all of this what happens you
guys buy YouTube and the their the
parent company for this Co beer show
sues Google to have all of their that
content taken down including hundreds of
segments from the colar report so it's a
beautiful example of one side of the
company getting this new world embracing
that collaborationist logic seeking new
value by tapping the energies of fans
and the other side of the company
holding on to this prohibitionist model
of shutting down intellectual property
riging it in and not allowing media to
be spread and circulate and generate new
meanings and new associations and I
think that's the struggle so on the one
hand I began with the struggle of user
drained content and the tension between
the gift economy of participatory
culture and the commodity culture of of
of media companies and we end with this
tension between media companies over
this question of collaboration versus
prohibition and they represent two sides
of a kind of series of tensions that I
think are we are struggling with as we
imagine what a more particip
culture might look like and as we
understand what the long-term
implications of so-called Web 2.0 might
be so with that I'm going to open up for
questions H so one of the things in a
lot of these participatory culture that
I've heard and I believe this actually
originated with Yahoo is this sort of 1%
rule that is that in any sort of large
participatory Community actually only
about 1% of people participate and based
on the communities that I've been part
of that seems to line up about right it
seems to vary between somewhere between
a quar per and 2 to 3% it is it your
opinion that that's a sort of relative
truth that is that's just sort of human
nature or is there or you can you
identify any sort of salient features in
the communities that succeed in getting
substantially different participatory
well I don't think it's an inable truth
I it's not the law of gravity it's
probably not even More's law you know
it's it's someplace you know clo it's a
social variable I definitely think
there's always going to be people people
with different levels of intensity of
involvement in any on any participatory
culture but I'd say for example the
traditional world of the fanzine those
ratios were much the the ratio of
participation is significantly higher I
think there are other communities that I
think the ratio of participation is
significantly higher and there're ones
that have really built in mechanisms to
encourage participation I and I I the
one of the reasons I'm I'm involved in
the MacArthur Foundation on work on new
media literacy is because I think it's
about empowering people to feel like
they can participate and their
participation matters we talk there a
lot about the participation Gap since
the participation Gap is different from
the digital divide the digital divide
would had to do with access to
technology if we look statistically
we've largely closed the digital devant
that is most kids in America have access
to network computing through schools and
public libraries if not through their
home there's some Pockets the Indian
reservations being a very notorious one
where but many of those have never had a
telephone system that worked let alone
an internet system that works and I
think there's some big problems we need
to address there but the participation
Gap is modeled by something like Pew
Foundation which looked at the Pew
Center for internet and American Life
found that 57% of teens online had
produced media content and about a third
of them had circulated media content
beyond their immediate friends and
family that's a pretty compelling
statistic this is suggested
participation is first of all partially
generational that the kids who've grown
up with this technology are more likely
to participate more likely to generate
content of their parents because their
parents numbers would be significantly
lower than it but the 43% who aren't
producing content right now or the 70
77% who aren't Distributing content
right now should pose us to also
question all right what's going on with
those people how do we generate a level
of Engagement and participation with it
is it based on familiarity with skills
and exposure to kind of defining
experiences which allow them to make it
over that pump or the ways that
leadership in these communities can help
bridge that Gap to me it's consistent
with say studies that show if Art
Museums open their doors free to the
public it's still mostly upper middle
class people who go because there's a
sense of entitlement about the art
museum and many of these spaces we take
for granted it's okay to post stuff not
every everyone feels that and I think
that's that's one of the factors we need
to look at it's also of course the case
that not everyone wants to be totally
active all the time we definitely want
to still consume good content made by
other people it's not about displacing
professional entertainers with amateurs
contrary to what Andrew Keane talks
about in his book The Cult of the
amateur it's about building a community
where wom feels like they could
contribute if they were able to and
building a space where everyone could be
bad and get
better and what's important about these
spaces is in fact that if you have only
professional stuff and you've got am and
you've got stuff that doesn't circulate
how do you get up here which you've got
stuff down here at all levels that's
good bad and indifferent and you sort of
say I could do better than that I'm not
quite as good as that that then people
began to have an incentive to
participate so the question of do people
see the range of what's produced or they
only see the best I think is actually a
variable to think about as well as how
what's the in what's the sort of social
mechanism that pull people up the other
thing we're discovering is that
participation does not equal diversity
so you look at this John McMurray has
done some research on YouTube if you
look at the top 100 post on YouTube the
most popular post overwhelmingly created
by white middle class males
right that it's the minorities
participate in YouTube they distribute
content but from the mechanisms of
majoritarian the majoritarian mechanisms
that move content up in that system
results that those things that are most
like the majority of users move to the
top and those things that don't look
like that are weight to the bottom and
so how do you get a point where there's
enough diversity in that top tier that
people feel like their contributions
matter if if you were a black teenager
would you feel looking at YouTube as it
constituted today day that your content
was welcome there or would you feel
looking at that top if you looked at the
top 100 and saw nothing by black
kids would you feel like there was a
place that as a black kid you were
allowed to come and that's I think the
fundamental problem it's a social and
cultural question but it's tied to
things like the mechanisms by which you
weigh and measure audience feedback and
the systems we have tagging right now
are based on the Assumption of the
wisdom of the crowd which is good up to
a certain point it's good for finding
quote the right answer or finding the
center of opinion it may not be good for
to ensuring diversity and therefore
enabling participation and those may be
very different questions we actually
have to think about yeah so this is more
of a legal question so maybe there's no
good answer but would Paramount lose
future rights to say start they live too
many of the US generated movies get
distributed or is that not even well
conventional wisdom is that they would
in a sense it's like if you got a piece
of land and you let the neighbor kids
walk past it for 25 years and you sue
one of them for trespassing you probably
don't have the right to do that you're
the courts are going to throw it out
because you've seated your right to that
property in that way and that's the
logic that I think companies have
started to use now what a number of
people in the legal Community are trying
to look at is is there a way to give
blanket permit for nonprofit
non-commercial uses of your content
something like Creative Commons that
would enable the fan generated stuff to
go on and not threaten copyright it's
given that Paramount doesn't want
you know some other Studio coming and
making a Star Trek movie that's their
biggest concern is it actually hurt by
allowing amateurs to make movies that's
debatable and I would argue that more
value is created than lost in that
system but the way the law currently is
operating I'm not a lawyer so I'm take
all this with grain of salt but the way
the law currently is operated it's very
hard for them to differentiate between
those two layers of use that said I
think in fact much more open
appropriation takes place from
commercial competitors who know exactly
what the gentleman's agreement is know
where to draw the line have lawers
protecting them then are comfortably
going on with the amateurs in the
audience and they end up and ironically
enough that they're less likely to hold
up in court an attack on a real critic
of the company a culture Jam or adbuster
kind of critic than a fan because it's
fairly easy to show that the the
adbuster took their content and made it
a focus of critical commentary the fan
who likes it the courts have had much
more difficulty seeing that as a form of
critical commentary despite the fact
that legally critical doesn't mean
negative it's nevertheless in people's
mind it's so associated with that notion
of criticism that it's actually proven
hard for courts to see that someone who
valued what you produced and or
sympathetic to it might actually be
involved in an act of criticism in my
world if you write an essay about
Shakespeare you're a Critic even if you
like Shakespeare and I think most people
who write about Shakespeare like
Shakespeare but it's it's a confusion in
the way we think about the law but
either way it could be f by Creative
Commons kind of license I think A
Creative Commons kind of license might
fix a lot of that I don't know that I'm
not seeing the studios lying up to sign
Creative Commons license what I am
seeing is an open acknowledgement from
some studio spokesman that they're
turning a blind eye to a lot of the fan
creation because they're starting to
appreciate the value and the movement is
toward engagement as the model we
thinking about how value is produced
among television viewers we're moving
from an era of appointment television to
engagement television and that means
they want to find ways in the short run
to figure out who's engaged doesn't mean
they're not limit so a site like TV
links which was an amazing site where
you get hundreds of television shows
around the world you could click on and
watch all the episodes of it because
people had uploaded them the guy got
arrested in England two weeks ago and
the site's gone so they're thing they
limits to what's going on uh but that I
think there's a tolerance right now as
companies are trying to figure out
what's going to work they'll go after an
Appster they go after TV links where
there's actual content being exchanged
but then remix stuff seems to culate
fairly openly at the moment and we see
far fewer ceasing the CIS letters for
that all over the place over here then I
have a question about your take on
community journalism it seems like the
thing to do in in these trying times in
journalism is for a local newspaper to
set up some sort of uh Community page
where people can you know submit
comments and even write stories do you
feel as though this will change the face
of Journalism and ultimately save these
local newspapers or do you think it's
just kind of a passing trend well I
think I think we're I think it's going
to help I mean I I I think the newspaper
is here to stay I wouldn't put any bad
on the future of any given newspaper I
think the the trends are right now in
two directions one is we're moving to
the point where most Americans get their
news from National sources rather than
local sources so more people get news
from USA Today New York Times Wall
Street Journal Christian Science monitor
than get news from their local newspaper
or they get it from from the web or they
get it from some other source I think
that that's a change that's going to
continue and what it probably means is
we're going to start to see in an area
like ours the Boston paper the
Providence paper the Hartford paper will
all three of those survive probably not
long term I think you'll see in the
great megalopolis the consolidation of
those things the reverse has been
hyperlocal and this is where user
generated content actually does make a
lot of sense the P Publications people
are most invested in right now is the
stuff that really just covers the local
community and covers it well and that's
where harnessing the power of everyday
citizens can make a huge difference in
terms of increasing the kinds of
coverage that we can provide and that's
a lot of what we're interested in the
center for future Civic media trying to
figure out how we harness citizen
journalism how we create new relations
between governments and and citizens and
the sad thing is right now in Boston
it's very hard to find out who the
candidates are for a Cambridge election
because we're caught between globe's
tendency to want to go
National and Hyper and not much coverage
filling in the Gap gen in Cambridge
because we've got a good local paper but
we're not still able to find out who the
candidates are for election and who what
they stand for so and I think I think
it's a serious challenge in the ways
information is operating how to figure
out how we get there and citizen based
stuff the old League of Women Voters
sort of questionnaires have historically
filled in the Gap that's not a new trend
that's an old Trend and the web is an
effective platform for doing more of
that kind of thing so it surprises me if
you go to the candidates for local
office you see the equivalent of a
brochure and no real imagine intive use
of social network software to really
begin to communicate with local voters
and I think there's a lot we need to
understand about how we can use this new
media to convey news but yeah I I I
think I think it won't save the
newspaper but I think it will I think
that the uses of it that will make a
huge difference in communities and long
term there's just but I think long term
there's going to be a closing down of a
lot of papers before this is all all
over with over okay uh once again can uh
thank you Henry Jenkins forging a talk
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