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Convergence Culture | Henry Jenkins | Talks at Google

56:34EnglishBy Talks at GoogleTranscribed Jul 18, 2026
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0:00

I'm really excited to introduce Henry

0:02

Jenkins who I is going to give a great

0:03

talk um he's been a professor at MIT for

0:07

over 16 years and he's currently the

0:09

director of the comparative media

0:10

studies program which is just down the

0:13

street um he's authored over authored or

0:16

edited over nine books on media and

0:18

popular culture including the one he's

0:20

going to talk about today convergence

0:22

culture um he's been a columnist in

0:24

numerous magazines he's been a strong

0:26

advocate for popular culture when it's

0:29

been under severe attack such as post

0:31

Coline he has a great blog named

0:34

Confessions of a aaan and he can also

0:38

bust a mean move to uh Soulja Boy Crank

0:41

dad um so his blog acan stands for

0:45

academic fan and I think it's a real

0:47

good description of of him and the book

0:50

The academic thing comes it really shows

0:53

in the book through tying it into a lot

0:55

of media Theory uh viewing the idea of

0:58

convergence culture through multiple

0:59

perspectives

1:00

Etc and his fan comes through and how

1:03

exciting the book is to read and how

1:05

sort of deeply involved he is with the

1:08

details of the fan culture and the fan

1:10

niches and um and I think it's a great

1:13

combination of the two so without

1:15

further Ado hry

1:23

CH well it's great pleasure to be here

1:26

today and uh to meet our neighbors up

1:28

the street uh just kind of curiosity how

1:31

many of you were tied to MIT at one time

1:33

or another clearly a large number of uh

1:36

MIT folks the Google at Google I noticed

1:39

a number of brass rats as I was standing

1:41

around talking to people so it's always

1:44

exciting to to meet some of our alums

1:47

and share with you some of what's been

1:49

going on in in the Humanity's part of

1:51

MIT and I I'm I'm finding to myself I

1:54

always joke that I end up going where no

1:56

humanist has gone before uh which is

1:59

sort of go into companies go into

2:01

technical spaces engage in dialogue

2:03

about the directions our culture is

2:05

taking as culture social and cultural

2:09

change and technological change

2:11

interface with each other in more and

2:13

more powerful ways and so while it might

2:16

have been true a decade ago that the

2:17

central challenges of our time were

2:19

going to be technological as the web has

2:22

sort of settled in as we begin to live

2:24

with the reality as this stuff becomes

2:26

embedded in people's everyday life then

2:28

there needs to be a different

2:30

dialogue about between those of us who

2:33

look at culture and society and those of

2:35

you who work on technology and that's

2:36

why I welcome opportunities like this

2:38

one to come in and just share some of

2:40

the things I'm seeing on my side of

2:42

things many many of which touch on

2:44

things your company is already involved

2:46

with uh but to see if we can mix it up a

2:50

little bit now before I start let me say

2:52

a word or two about comparative media

2:53

studies comparative media studies is in

2:56

its ninth year at MIT as a master's

2:58

program we are the largest undergraduate

3:01

program in the humanities at

3:03

MIT uh we are involved in a whole

3:06

variety of research initiatives

3:09

involving Humanity's databases involving

3:12

New Media literacies uh the design of

3:15

computer games uh for both education and

3:18

recreational purposes um we have a

3:21

corporate Consortium which consults

3:23

regularly with companies about some of

3:25

the challenges they're facing and and

3:27

especially in dealing with areas like

3:29

user gener

3:30

content um and we've just launched with

3:33

the Knight Foundation a center for the

3:34

future Civic media which is a joint

3:37

venture with the media lab at MIT so

3:39

what we look for are ways we can apply

3:42

what we know as humanist about culture

3:43

and Society just Cutting Edge issues

3:46

that are affecting the larger society so

3:48

we're trying to build a space where

3:50

students can learn what humanists know

3:53

but do so in a way that may actually

3:54

make them valuable as future employees

3:57

for companies like Google and while

3:59

Google tends my bet is that most of you

4:01

who are from MIT come from the technical

4:03

side of the Institute My Hope Is that 5

4:05

years from now that you'll start to see

4:08

people from the cultural side as well

4:10

mixing it up with you because I think I

4:12

think the kinds of challenges you face

4:13

every day in a company like this are

4:15

best addressed in that

4:18

intersection so as Chris uh so today I'm

4:23

going to talk a lot I'm going to talk

4:25

about some ideas from convergence

4:26

culture but I'm also going to try to

4:27

bring it up to date uh in interestingly

4:30

enough convergent culture was written

4:32

two years ago it's only been on the

4:34

market for a year but the book predated

4:37

the real Buzz about YouTube it predated

4:40

the real Buzz about second life it

4:42

predated the the launch of the word Web

4:44

2.0 so if anything the tendencies that

4:47

book is talking about have been more

4:49

fully realized by more recent

4:51

developments it was sort of looking

4:53

toward an era of participatory culture

4:56

that we saw already emerging a shift in

4:58

the ways we live in an in relation to

5:00

Media but these developments in the last

5:02

year or so have last couple of years

5:04

have really made this even more profound

5:06

a change than we once Envision and so

5:09

what this talk is designed to do is both

5:10

lay out some core ideas from the book

5:12

but also apply them to some of the

5:14

Cutting Edge issues that are affecting

5:16

media and I begin with a quote from um

5:19

this and this should not say Kevin

5:20

O'Reilly Kevin O'Reilly is a character

5:23

from Star TR The Original Classic St trk

5:25

this should say Tim O'Reilly he in his

5:28

essay what is Web 2.0 now the central

5:31

principle behind the success of the

5:32

Giants born in the 1.0 era who survived

5:35

the lead the 2.0 era appear to be this

5:38

that they've embraced the power of the

5:39

web to harness collective intelligence

5:42

the lesson Network effects from user

5:45

contributions are the key to market

5:46

dominance in Web 2.0 era so this is

5:49

O'Reilly saying we really this is

5:51

O'Reilly's point about the focus on how

5:54

we generate Community participation

5:56

because a central part of what drives

5:58

all of these companies and clearly this

6:00

map of Web 2.0 includes uh you know many

6:04

of the search engines many of the

6:05

companies that sort of you guys are

6:07

doing business with here's a more

6:09

cynical description of Web 2.0 someone

6:12

has asked please describe Web 2.0 to me

6:14

in two sentences or less and the answer

6:16

is you make all the content they keep

6:18

all the

6:19

revenue right and that's the neg so what

6:22

we've seen in the last we've already

6:24

this phrase Web 2.0 has already gone

6:26

through an interesting cycle that last

6:28

year was a year of enormous excitement

6:30

about Web 2.0 this year we've seen more

6:33

and more friction and tension as

6:35

communities are speaking back to Web 2.0

6:38

companies in a variety of ways and

6:40

challenging the implicit social contract

6:42

that that that under Web 2.0 and it look

6:45

does often look like this idea that

6:48

labor is being transferred into the

6:50

hands of consumers but wealth production

6:52

is being kept in the hands of media

6:54

companies and so how we think about what

6:57

the E how value is produced how value

6:59

get monetized and how value gets

7:01

rewarded in a Web 2.0 economy is a

7:04

central part of what I think web the

7:06

work of convergence culture helps us to

7:08

try to understand so here's the story as

7:10

of last year right time puts you on the

7:14

cover as the person of the year I know

7:16

about you but I bought the the issue

7:18

that had my picture in the cover um

7:21

putting the Wei in the web is on the

7:22

cover of Newsweek and the power of us is

7:25

on the power of business week and it's

7:27

all in the pr pronouns it seems to me

7:30

because times cover is really

7:32

interestingly ambiguous as is the name

7:34

YouTube because in the English language

7:36

U is both singular and plural and the

7:39

tension I saw in times coverage was

7:41

between the idea of YouTube as a space

7:44

for individual expression anyone in

7:46

America can produce something put it out

7:48

there and YouTube is a site for

7:50

subcultural expression that it's a site

7:52

where different communities involved in

7:54

conversations that have produced media

7:56

and separate sites now have a Nexus or

7:58

Gateway that the media they're producing

8:00

can be shared through to my interest as

8:02

a cultural studies guy it is the fact

8:04

that there are all of these pre-existing

8:06

communities that have gr gravitated into

8:08

the space of YouTube and are sharing

8:10

their media not only among themselves

8:13

but with each other and Innovation is

8:15

sped up by the flow of these ideas from

8:17

one subcultural Community to the next is

8:20

what the real excitement about YouTube

8:22

has been it is a mixed media hybrid

8:25

media space to use a term that Yan

8:27

binker talks about in the wealth of

8:29

networks he talks about this being a

8:31

moment where spaces are shared between

8:36

commercial and amateur but also

8:38

nonprofit governmental educational

8:41

activist all kinds of groups are

8:42

producing media sharing media with each

8:45

other and the power of a platform like

8:47

YouTube is precisely that all of those

8:49

those groups are using it in a variety

8:51

of different ways and that those

8:52

different groups trade ideas with each

8:54

other what once had been

8:56

compartmentalized into these different

8:57

silos is brought together together into

8:59

a shared portal and that brings about

9:02

really dramatic cultural change the

9:05

problem with Web 2.0 companies is they

9:07

start to believe that they created all

9:09

that participatory culture right they

9:11

start to imagine they built this thing

9:14

or you know and instead of imagining

9:16

that there's a whole history that behind

9:17

any of those communities is decade long

9:20

history of a push for more participatory

9:22

media that fuels the engagement and

9:24

participation that something like

9:26

YouTube creates so here I have behind me

9:28

a graph of Kirk and Spock enjoying a

9:31

nice bubble bath together uh and it's an

9:34

image from the Star Trek fan world uh

9:37

where for 20 plus years going back to

9:39

the 1960s fans have been involved in the

9:41

production and circulation of fanfiction

9:43

including homorotic fan fiction known as

9:46

slash which deals with erotic relations

9:49

originally between Kirk and Spock now

9:51

all the way up through Harry Potter

9:53

characters and you know characters from

9:55

Supernatural or any other show that you

9:57

might want to imagine there is a whole

9:58

sub culture writing it hundreds of if

10:01

not hundreds of thousands if not

10:03

millions of people involved in the

10:05

production and circulation of

10:07

stories this story this community

10:09

historically has been overwhelmingly

10:11

female and when I did studies on it 15

10:14

years ago it was about 90% female I

10:16

think those num the gender gap has

10:18

closed a little it's probably about 70

10:20

to 80% female writers at the moment but

10:23

it's still overwhelmingly female

10:24

Community it has a history of producing

10:26

these things first by mograph then by

10:29

Xerox then by using the web for their

10:32

own amateur distribution this community

10:34

comes into play because of a story

10:36

involving this company fan lip was a

10:39

story that sort of broke the summer and

10:41

it's sort of an example of the tensions

10:43

that are emerged around Web 2.0 fanb was

10:46

started by a number of people from the

10:48

digital Industries the media Industries

10:50

pooling their resources and they wanted

10:51

to create a site a web 2.o company

10:54

focused on fan fiction and the initial

10:57

move was actually a smart one they went

10:59

to some of the Lesser known series The

11:01

LW being an example they negotiated with

11:04

those producers for the rights to create

11:06

a a safe zone for fanfiction so

11:09

fanfiction is always an illegal gray

11:10

area companies claim it violates their

11:12

intellectual property they shut it down

11:15

this provided a space for people who

11:16

wanted to write L word fanfiction to put

11:19

their stuff up on the web they ran

11:21

contests there was official recognition

11:23

all was going fine until fan Liv decided

11:25

it wanted to become the general portal

11:27

for all fan fiction the web screw

11:30

legality screw rights holders we're

11:32

simply going to open it up we're going

11:33

to recruit the best fans we're going to

11:35

invite them inside and we're going to

11:36

encourage them to write stuff for us and

11:41

we're going to take all of the money

11:42

that's generated by eyeballs hitting the

11:45

site and we're going to keep it in sign

11:46

so we're going to get these writers to

11:47

write for us we're not going to do any

11:49

Revenue

11:50

sharing we're not going to provide them

11:52

any legal protection when the rights

11:53

holders come crashing down on them we

11:56

potentially put a big red sign around

11:58

the fan community which up to now has

12:00

sort of got this uneasy truce where

12:02

they're now most companies turn a blind

12:04

eye to fanfiction as long as no one's

12:05

making money on and we're moving into a

12:07

space where people are going to make

12:08

money on it needless to say this didn't

12:12

go down well what angered it even

12:14

further is this the ad campaign they

12:16

used to launch for a a community that's

12:19

80 to 90% female the image is that if we

12:23

go a corporate version of fanfiction we

12:25

will be more muscular that the old

12:27

version is weak but the new version is

12:29

muscular and

12:30

masculine which invited people to look

12:33

for example at the board of directors of

12:35

this company which were 100% male so

12:38

that 100% male board was dealing with a

12:41

female community and doing ad campaigns

12:43

that reflect almost no awareness of the

12:45

gender politics of the space they were

12:47

entering into now adding it the fact

12:50

that already flowing around the web were

12:52

their commercial pitch to rights holders

12:55

and the sort of commercial clients which

12:57

gave exactly the opposite message is

12:59

what they were giving to the fanfiction

13:01

world that they were the telling

13:03

fanfiction World we're going to P

13:04

Empower you we're supporting you we

13:06

think this is really powerful and

13:08

meanwhile floating around on the

13:09

corporate perspectus are all the fan

13:12

live action takes place in a highly

13:14

customized environment that you control

13:16

as with a coloring book players must

13:18

stay within the lines restrictive

13:20

players terms of service protects your

13:23

rights and property moderated scene

13:24

missions keeps the story under your

13:26

control full monitoring and management

13:28

of sis and players automatic profanity

13:31

filter completed work is just the first

13:32

draft to be polished by the

13:35

pros I put over here an image of a

13:37

coloring book which I was looking for

13:39

coloring book images rather interesting

13:41

it has a picture of rker talking to

13:42

peard and it says when will I get to be

13:45

Captain suggesting that even coloring

13:48

books can be used in subversive ways at

13:50

least by communities determined to use

13:52

them that way but the fan world was just

13:55

infuriated by this gap of information

13:58

which is easy enough to Trace down your

13:59

search engine made it pretty easy for us

14:01

to for the fans to see both sides of

14:04

that communication fans were using live

14:06

Journal they were using blogs they were

14:07

using Myspace they were using YouTube to

14:10

communicate about this movement and they

14:13

were raising they raised a series of

14:15

objections including the concern about

14:17

who is making money off this and more

14:20

deeply this is a community that's

14:21

historically understood itself is

14:23

involved in a gift economy in which fans

14:25

created stuff to give to each other and

14:29

the idea that anyone was commodifying

14:30

this and making money of it was already

14:32

a destruction of the core values there

14:34

had been 20 years of debate about

14:36

whether Zen should charge money it was

14:38

okay to recruit the cost of a Zen uh so

14:41

forth and into that blindly comes a

14:43

corporation which wants to immediately

14:45

generate Revenue off of what fans had

14:48

created and so there was enormous anger

14:51

over this that generated in the end some

14:53

several things happened one was a lot of

14:55

backlash against the company and I think

14:57

it's really slowed the growth of this

14:59

company enjoyed on the other hand when I

15:00

talked to Chris Williams at Fan lib a

15:03

couple of weeks ago he said they had

15:04

about 10,000 subscribers at the present

15:06

time now these subscribers seem to be a

15:09

mixture of those people entering fandom

15:11

for the first time because they

15:13

discovered it by this commercial site

15:15

and um and fans who were already

15:17

disenchanted with the existing fan

15:19

community and wanted a place that they

15:20

knew there's other fans wouldn't go and

15:23

I suspect those two things combined

15:24

meant there was a market here for those

15:27

people that fan Li tapped but at the

15:30

same time it alienated much of the base

15:32

of the fanfiction movement and there's a

15:34

great deal of concern that it may

15:35

endanger the kind of uneasy status of

15:38

fanfiction at the present time what's

15:41

example of one of a number of Web 2.0

15:43

controversies this past year that sort

15:46

of reflect the consumers growing

15:49

awareness of them their own value as

15:51

create cultural creators as cultural

15:53

Distributors their own participation

15:55

means is has has some importance behind

15:58

it and they're beginning to Rally using

16:00

all The Social Network Technologies they

16:01

have to speak back to companies that

16:03

simply want to go in colonize strip mine

16:06

whatever we want to call it take their

16:07

content turn it into a revenue generator

16:09

for them and offer neither be

16:12

accountable to these communities nor

16:14

offer Revenue back and I think it seems

16:16

to me one of the big challenges as we go

16:18

forward is how do we think about what

16:21

those relationships should look like as

16:22

we begin to engage with these new

16:24

communities now to understand the story

16:26

we need to take a step back and think

16:27

about what's going on in terms of

16:31

convergence now in the book I use that

16:33

the book's title is Convergence culture

16:35

and it flies in the face of a largely

16:37

technological notion of what we mean by

16:40

convergence that is when the industry

16:43

talks about convergence most often I it

16:45

falls into what I call the Black Box

16:46

fallacy that is trying to figure out

16:48

which Black Box all the media in our

16:50

lives are going to flow through and I

16:52

think the reality is that we are going

16:54

to use a variety of of medium media

16:57

platforms for the foreseeable future

16:58

those platforms will be

17:00

interconnected but it doesn't follow

17:02

that we want a single device single

17:04

media device that does everything

17:06

something that the confusion of this

17:07

world is suggested by this cartoon says

17:09

no sir I was not talking on my cell

17:11

phone I was watching TV show on my iPod

17:14

and the sense of us carrying content

17:16

from one platform to another is part of

17:18

the world we live in you know but in my

17:21

living room I got more black boxes than

17:23

never before I also have multiple black

17:24

boxes on my body at the present present

17:27

time we carry technology around with us

17:30

and I think part of the challenge is

17:32

moving beyond a technological notion of

17:35

convergence to think about convergence

17:36

in cultural sense as a world where every

17:39

story every image every sound every

17:41

relationship plays itself out across the

17:43

maximum number of media channels a shift

17:46

that's shaped top down by decisions in

17:48

corporate boardrooms and bottom up by

17:50

decisions made in teenagers bedrooms

17:52

decisions that are shaped by the desire

17:54

of media companies to be in every

17:55

possible media sector and the maximum

17:59

touch points with consumers and shaped

18:01

by the desire of consumers to have the

18:02

media they want where they want it when

18:03

they want it in the form they want it

18:05

and their willingness to take it there

18:06

illegally if it's not provided there

18:08

legally and those two things come

18:10

together to result in a world where

18:11

content spreads really rapidly across

18:14

media platforms so this technical idea

18:17

of convergence is suggested by this

18:19

little device that knify made for

18:21

himself which had an iPod a camera a

18:25

shaver a

18:26

taser a a machine a Swiss army knife a

18:31

circular saw a robot arm a guitar a

18:34

Pepsi a laser this device in other words

18:38

that did everything that kny wanted

18:40

looks something like this right that the

18:43

the idea of packaging it all together

18:45

into the iPhone or some other sort of

18:48

device we sort of we reach the point

18:50

where these become the digital

18:52

equivalent of the Swiss army knife that

18:53

every media function we possibly want in

18:56

a single device which no one knows how

18:57

to use

18:59

you know my experience is constantly

19:00

taking pictures of my ear and sending to

19:02

my entire mailing list you know it's

19:05

like we push the wrong buttons we're

19:07

startled we grab things the idea of

19:09

putting all on the same device seems to

19:11

be fundamentally the wrong direction and

19:13

I think as things sort themselves out we

19:14

will have a better sense of which

19:16

devices should serve which functions and

19:18

how these things are going to work

19:20

together but I think we're at a period

19:21

of a lot of clued Technologies literally

19:24

on the ground five or six black boxes in

19:26

my living room patched together to do

19:28

what I want my living room on the other

19:29

hand a lot of converged Technologies

19:32

which often create confusion for users

19:34

and we're sing out how these things fit

19:36

together as that's going on though we're

19:38

seeing an explosion of what I call Trans

19:41

media entertainment in the book I talk

19:43

about the Matrix in this regard that is

19:45

the Matrix is a story that spread across

19:47

three films uh about a dozen anime

19:49

shorts about a 20 comic book episodes

19:53

that were distributed via the web about

19:55

three or four video games and and

19:57

massively multiplay player games at the

19:59

present time and the information of the

20:01

Matrix is dispersed across all of them

20:04

Heroes is another example of a very

20:06

successful media franchise it is

20:07

partially TV show partially comic series

20:10

partially a variety of web- based

20:13

experiences mobile episodes it'll be a

20:15

second television series that fills in

20:17

the CRA the cracks between reruns of the

20:20

of of um Heroes a lot of stuff going on

20:24

Geico's caveman is the The Branding

20:26

version of this right starts out as a

20:28

television commercial becomes a website

20:31

now has generated his own TV sitcom so

20:34

that we're seeing that stories spread

20:35

across media platforms almost without

20:38

regard to technical bearers and that

20:40

people seem quite eager to follow these

20:42

stories and pursue bits of information

20:44

about them across as many media

20:46

platforms as possible and that's the

20:48

heart of what I mean by convergence when

20:50

I talk about convergence culture it's a

20:52

cultural logic it's a system of the ways

20:54

in which our culture operates all right

20:57

second big idea in the book

20:59

in a network Society people are

21:01

increasingly forming knowledge

21:02

communities to pull information and work

21:04

together to solve problems they could

21:06

not confront individually and we call

21:08

this collective

21:10

intelligence um this this is a pretty

21:12

interesting illustration of it this is a

21:14

a a command chart for the Zion

21:17

resistance underground movement in the

21:19

Matrix movies right and the people who

21:21

put it together had to put it together

21:23

across all of those media sources that I

21:25

talked about right they have to figure

21:26

out all the ships who the captains are

21:28

what the organizations are who reports

21:30

to who all of this is pieced together by

21:32

a large group of people pooling

21:34

knowledge that's gleamed across a large

21:36

number of of of media text this is the

21:39

world of the discussion list it's a

21:41

world where Pier Levy tells us uh nobody

21:44

knows everything everybody knows some

21:45

things and what any given member knows

21:47

is available to the group as a whole at

21:49

a moment's notice on an ad hoc basis if

21:51

you ever belong to a discussion list

21:53

it's probably true you watch an episode

21:55

show you ask a question about it dozens

21:58

of people will send answers in and that

22:00

knowledge gets shared and it becomes

22:01

part of the shared resources of that

22:03

particular Community this fundamentally

22:05

changes the way we consume culture so I

22:08

first started noticing this 16 years ago

22:10

when I started following Twin Peaks

22:12

online and Twin Peaks was one of those

22:14

first shows people talked about were

22:16

challenging television shows puzzling

22:19

shows in one way or another what was

22:21

interesting is the television critics

22:22

were saying that Twin Peaks had become

22:24

so complicated no one could understand

22:25

it and the fans online were saying twin

22:28

PS was being dummied down to such a

22:30

point that no one was interested in

22:32

it why was that well because one critic

22:35

in their living room watching the TV

22:36

show by themselves could only process so

22:38

much information whereas the community

22:41

of hundreds of people pulling insights

22:43

and knowledge and you know hour by hour

22:45

in the week between an episode totally

22:48

cracked the code mastered it began

22:50

proposing theories and ideas of who

22:52

killed more Laura Palmer much more

22:54

complex than were offered by Any Given

22:56

critic or the show could possibly s fun

22:59

we've seen this play out more and more

23:00

again that these media trans trans

23:03

franchises are much more interesting in

23:04

the middle when all the theories are

23:06

possible that the end when they have to

23:08

close it down because the ordiance keeps

23:09

generating ideas that are more

23:11

far-reaching and more expand more

23:13

interesting by far than a small team of

23:15

writers could possibly generate on a

23:16

television show and this is tied to

23:19

stuff that Steph Dunham Stephen Johnson

23:21

has his book everything bad is good for

23:23

you which argues that television is in

23:25

fact more complex and more demanding

23:27

than ever before the argument is it in

23:30

fact demands much more of us in our

23:31

educational system does and the reason

23:33

it can do that is because of these large

23:35

scale knowledge communities where people

23:37

are working together to process

23:38

information and there's a really rich

23:40

example in the book of Survivor fandom

23:43

as an example of that knowledge

23:45

community and how people Crack the Code

23:47

figure out who the contestants are on

23:49

Survivor before they're announced figure

23:51

out where the location is before it's

23:53

announced figure out who's boot the

23:54

order in which they're booted off all of

23:56

this stuff worked out through elaborate

23:58

Theory construction and a lot of

23:59

investigative work by teams of thousands

24:02

of people playing together on the

24:04

internet and no no for all the Mystique

24:06

about you know Mark Bernett protecting

24:09

the secrets of Survivor this community

24:11

has totally cracked the code and it's

24:13

been out there you know season after

24:15

season because there no one can keep

24:16

secrets from this large scale knowledge

24:18

communities that are emerging all right

24:20

third big idea we're seeing the

24:22

emergence of a new form of participatory

24:24

culture contemporary version of folk

24:26

culture is consumers take media in their

24:28

own hands reworking its content to serve

24:30

their personal Collective interest and

24:31

this goes back to fanfiction but it also

24:34

goes to Machinima here we have the red

24:36

versus blue series and I'm sure most of

24:38

you know here as an example Machinima

24:40

involves taking game engines creating

24:42

digital animations with them the streb

24:44

them via the web and red versus blue is

24:45

probably the biggest success story to

24:47

come out of it but this happening all

24:49

around this there are all kinds of

24:50

pockets of innovation and

24:52

experimentation in our culture that are

24:54

generated by consumers taking media in

24:56

their own hand and generating new stuff

24:59

so here's an example of this I had a I

25:01

was looking for a slide to illustrate my

25:03

ideas and I searched on the internet

25:05

under participatory culture and I found

25:07

someone had already done a PowerPoint

25:08

slide of my talk uh laying out my basic

25:13

ideas so I figured user generate content

25:16

I take it fold it back into this talk it

25:18

was a better slide than I was going to

25:19

generate and it makes the same basic

25:21

idea that a participatory culture is one

25:23

where they're relatively low barriers

25:25

for engagement where there strong

25:26

support for sharing creations with

25:28

others where there's informal mentorship

25:30

in which more experienced people help

25:32

newer people learn to master the

25:34

technology and the cultural processes

25:36

where members believe their

25:37

contributions matter and where they care

25:39

about others opinions of self themselves

25:41

and their work and it's not a world it's

25:44

a world where not every member must

25:45

contribute but all must believe they're

25:47

free to contribute when ready and that

25:49

what they contribute will be

25:50

appropriately valued and the challenge I

25:52

think has been for companies to learn

25:54

how to build those principles into their

25:56

online presences that are actually at

25:59

work in these Grassroots communities

26:01

that have go back 20 30 years of History

26:03

fandom as a whole goes back to the 19s

26:06

so it's been mon developing these

26:09

practices over a long period of time and

26:11

they're deeply embedded in almost

26:12

everything that a fan Community culture

26:14

does it's never fully successful at

26:16

realizing these goals there conflicts

26:18

and feuds and so forth but the ideals

26:21

are built into the cultural practices of

26:22

these communities and I think companying

26:24

to think about what those are as they

26:26

begin to imagine building these new

26:28

kinds of user generated content

26:31

relationships so what do we think of

26:33

consumers in this new world these are

26:35

words that are popping up are just some

26:37

of the words we people are using to talk

26:39

about oops the new relationship Loyals

26:42

media actives producers inspirational

26:45

consumers prosumers influencers

26:47

connectors multipliers what all these

26:49

words have in common is they represent a

26:51

world where the Assumption of

26:53

participation governs where everyone

26:55

involved in the production of media

26:57

today assumes the audience will become

26:59

more and more participatory but we can't

27:01

agree on the terms of participation even

27:03

to try to imagine what the roles are

27:05

what the relationships are between

27:07

consumers and companies that are

27:08

entering into the space so here's an

27:11

example of that multiplier sort of

27:13

function uh you will recognize this as a

27:17

spoof of the popular ad campaign on

27:20

television here's another example of the

27:22

spoof uh that I think captures a little

27:24

bit how people think about companies

27:26

these kinds of spoofs are all over all

27:29

over the web uh and they and sort of

27:32

what's interesting about them not only

27:33

do they talk about this but I've seen

27:35

PlayStation 2 versus the Wii I've seen

27:38

Hillary versus Obama that are using more

27:40

or less the same template this is

27:42

appropriation right but it's not culture

27:45

jamming right it's not while it's

27:47

playful about these Brands it's not

27:48

trying to rip these Brands apart it's

27:51

having a good time with the ad campaign

27:53

and what's interesting to me about it is

27:55

that we cannot see that without

27:56

remembering the original campaign so

27:58

while it may be a Grassroots comment on

28:00

the campaign that suggests a loss of

28:02

control over the brand message from one

28:05

point of view from another point of view

28:06

this stuff perpetuates the brand message

28:08

in very powerful ways it spreads it to

28:10

New communities so the work we're doing

28:13

with the convergence culture Consortium

28:14

this term is on what we call spreadable

28:16

media and our argument is we're moving

28:18

from a world of sticky media where you

28:20

suck everyone in and hold them like a

28:21

roach motel to a world of spreadable

28:24

media where in fact the media that

28:26

spreads creates value and if it doesn't

28:28

doesn't spread its dead and it's

28:29

spreading may seem out of control on one

28:32

level but another level it's generating

28:34

new senses of connections it's spreading

28:36

meaning and messages it's just a more

28:38

complex medology that companies are just

28:40

learning to work with it right here's an

28:43

interesting example of how this plays

28:45

itself out these are a series of Star

28:47

Trek uh digital films that are out there

28:50

on the web hidden Frontier uh the the

28:53

new voyages these are fan produced

28:55

Cinema we can trace fan produced Cinema

28:57

back to Super movies that goes a long

28:59

time these are very interesting though

29:01

because if you look closely this episode

29:03

this fan movie episode is directed by

29:05

Tim Russ who those of you are classic

29:07

Trek fans know that he was in fact an

29:09

actor in the series it features Nicole

29:11

Nichols Walter cunning Tim Russ uh Grace

29:14

Lee Whitney christe Crystal Allen and

29:18

others the sets are sometimes designed

29:21

by set direct set designers from the

29:22

original Tru the sound effects and music

29:25

are provided by people from the TRU cast

29:27

these these are people not this is not

29:29

commercially sponsored by Paramount but

29:31

Paramount hasn't shut it down and it's

29:34

tacitly given approval for the

29:35

production of these films by not going

29:38

after the various members of the cast

29:39

and crew who've chosen to work in it so

29:41

and this is a world where check off can

29:43

command the ship or Sulu can command the

29:45

chip ship where the actors get to have

29:47

scenes play out scenes they always

29:49

wanted to do in the movies and they're

29:50

distributed via the Internet and we're

29:52

generated a great deal of Buzz at a time

29:54

that Star Trek itself is off the air

29:56

right we're in a lull between means Tru

29:58

no truck series on the air film on the

30:00

horizons this period of time has being

30:02

filled by fan generated content that's

30:04

hybrid in the sense that it's both

30:06

commercially involved and amateur

30:08

content working together to produce this

30:11

new thing now why would they do it one

30:13

reason to do it is because that in fact

30:15

this is a training ground and a

30:17

recruiting ground for future employees

30:19

that the best talent to come out of this

30:20

can be sucked back into the

30:22

entertainment industry when Star Trek

30:24

launches again it will prob no doubt

30:26

involve people who are involved in this

30:28

Grassroots media production now this guy

30:30

Robert Kat a business uh scholar calls

30:33

this Wikipedia and it's a nice nice

30:36

metaphor to think about what's going on

30:37

in this in this regard seemed

30:39

far-fetched well same thing happened to

30:41

Doctor Who was off the air in England

30:42

for almost 15 years when it came back

30:45

the people who Run Doctor Who now and it

30:46

made it a really hot franchise again

30:48

were all people involved in Grassroots

30:50

ban activities during the lull time when

30:52

it was off the air so this is a kind of

30:55

value production these communities are

30:56

involved with uh with these companies

31:00

now here's the story of the fire of the

31:02

brown coats many of you know Firefly

31:05

Josh Weeden show was taken off the air

31:07

there was rallying point it was turned

31:08

into film Serenity the far the brown

31:11

coats were out there in front

31:12

publicizing this film every inch of the

31:14

way the studio pulled back its

31:15

promotional budget because the

31:17

Grassroots promotion was so strong and

31:19

the media coverage of the brown coats

31:21

were what made most people hear about

31:23

Serenity as a film when all of it was

31:25

over the company then turned around

31:27

Brown and sent a CE and the cyst letter

31:29

to the far the brown coats and wanted to

31:31

collect money for the illegal use of

31:34

images from the show on their t-shirts

31:36

and posters they used to publicize the

31:39

movie The Fan organization took a

31:42

logical step they used the web they

31:44

built they collected all of the hours

31:46

that their members had contributed to

31:48

promoting the film and they sent an

31:50

invoice back to the studio for billable

31:52

hours the studio took a l look at that

31:55

looked at what they were going to charge

31:56

them and and sort of conceded public

31:58

that in fact the fans had generated more

32:00

wealth for the company than they were

32:02

going to collect in uh license fees for

32:05

the circulation of these photographs and

32:07

apologized for the

32:09

miscalculation right but this is this

32:11

sort of raises this question of how do

32:13

we think about value in this new

32:15

environment right that the the model the

32:17

old model uh was that fans depreciated

32:20

the value of this work by seizing

32:22

control over it by by running it down by

32:25

violating copyright I want to argue then

32:27

brands in fact appreciate the work in

32:29

the double sense right that they both

32:31

appreciate it because they like it and

32:33

they appreciate it because they're

32:34

generating greater publicity around that

32:36

they've increased the value of it in an

32:38

economic sense they appreciate the value

32:40

of this work through their activity and

32:42

so it's about recognizing the kinds of

32:44

values that emerge in that space so this

32:46

is the new model of consumers if the old

32:48

consumer were predictable and stayed

32:49

where you told them the new consumers

32:51

are migratory showing a declining

32:53

loyalty to networks or media media but

32:56

not necessarily to shows right they will

32:58

chase a franchise across every possible

33:00

media partner they scan the environment

33:03

looking for interesting stuff when they

33:04

find stuff they really like they drill

33:06

down deep and that's the could good way

33:08

of describing this new Behavior if old

33:10

consumers are isolated individuals the

33:13

new consumers are more socially

33:14

connected and this is U this image show

33:17

it's a little dark in here but it shows

33:18

Spider-Man and Black and the and the

33:21

black widow um sort of looking at each

33:25

picture they took on the cell phone

33:26

camera at ComicCon but I think it sort

33:29

of captures this moment where they're

33:30

there to perform and to be seen to share

33:33

their media with other people whole

33:35

range of relationships but they social

33:37

relationships all the talk for the last

33:39

decade's been about personalized media I

33:41

want to argue we are living in a world

33:42

now of socialized media in the sense

33:44

that it's about social networks and the

33:46

ways people consume media within social

33:48

communities and we need to make that

33:50

adjustment if the work of old consumers

33:52

was once silent and invisible the new

33:54

consumers are now noisy and public this

33:56

is an image of a a Meetup of fans of the

34:01

Matrix in Shula train station in Tokyo

34:04

where these fans restage the Burly man

34:06

ball brawl uh there in the train station

34:10

people captured it with cell phone

34:11

cameras it went out via flicker to the

34:13

world I got picked up by blogs this

34:15

picture I got off boing boing so it

34:17

became part of the story of the

34:18

circulation of the Matrix films in Asia

34:20

where this span fan organized event no

34:23

one in the production company had

34:24

anything to do with it it's one of many

34:26

outpourings of fan report which have

34:28

increased visibility around the launch

34:30

of New Media

34:31

products if old consumers were seen as

34:34

compliant the new consumers are

34:36

resistant taking media in their own

34:37

hands this is the Harry Potter Alliance

34:40

which is a new Organization for fan

34:42

activism and basically it's the argument

34:45

is if if Harry Potter taught a

34:46

generation of kids how to read and write

34:48

can it also help teach them how to

34:49

become activist and fight for what they

34:51

believe in the central theme of the

34:52

Harry Potter books is about young people

34:54

battling evil questioning adult

34:56

Authority going out and changing the

34:58

world they're trying to harness that to

35:01

focus on human rights issues around the

35:03

world and the result has been a really

35:05

powerful organization that I think is

35:06

generating a lot of

35:08

interest so in this environment then

35:10

what we've got are places where media

35:13

mass media content gets appropriated

35:15

bottom up content emerges around it and

35:17

then those Trends get folded back into

35:19

the media economy so here we've got an

35:22

image from one of the action figure

35:23

movies that was produced by G I write

35:25

about in the book called Ethan Mather

35:28

uh and and he ma basically created a

35:31

series of spoofs of Star Wars using Star

35:33

Wars action figures Distributing over

35:35

the we we've got Lego site that has that

35:37

has a Star Wars C fan Cinema on it and

35:40

we've got this is the Skeletor show not

35:41

that you can tell it but the Skeletor

35:43

show is a you can find on YouTube

35:45

someone has redubbed old He-Man episodes

35:48

in a kind of smartass kind of snarky way

35:51

and it's really a lot of fun uh the sort

35:53

of re redubbing that goes on in of these

35:55

old cartoons and I put at the bottom

35:57

Robot Chicken and I suggest that

35:59

something like Robot Chicken we could

36:01

trace its genealogy back to a whole wave

36:04

of young people who were making films

36:06

and photo montages using action figures

36:09

and spoofing the content of their CH of

36:11

their cold childhood that fed into the

36:13

production of a fairly successful comedy

36:15

series and I'm a big fan of Robot

36:17

Chicken so we see that as B grassroot

36:20

stuff bubbling to the top we can see

36:22

something similar occurring when you

36:24

think about anime's entry into the

36:25

American Marketplace which anime is now

36:27

one of the leading cultural exports of

36:29

Japan a huge Money Maker 20 years ago

36:32

you couldn't give it away in the

36:33

American Marketplace what changed was

36:35

illegal copying amateur dubbing and

36:39

subtitling websites that educated people

36:41

about anime tested the market for

36:44

different genres and basically almost

36:46

every successful anime property that's

36:48

entered the marketplace did so after it

36:50

had been here illegally for a while and

36:52

generated buzz and that the fans have

36:54

stopped circulating the the illegal

36:56

copies as soon as commercial copies

36:58

became available and have actually

36:59

actively supported the commercial

37:02

production of this into the marketplace

37:03

so it's a place where the testing of the

37:05

market occurred on the on sort of the

37:07

illegal side of fan activity and then

37:10

the support of the market spread to

37:11

these companies that enter into it and

37:13

the result is been anime is a really

37:14

important influence in our culture today

37:17

soldier boy is a beautiful example of

37:19

this we there was a joke about Crank

37:20

that because we did a music video here

37:22

at MIT uh with my students produced of

37:26

Crank That Soldier story but the Soulja

37:28

Boy story is this guy 15-year-old guy

37:31

who puts on his blog I'm going to change

37:32

turn the music industry on its head

37:34

you're not going to believe it now but a

37:35

year from now you will and a year and a

37:38

half later he's at the the BET Music

37:40

Awards is one of the top performers

37:42

right and he did it by using the web

37:46

using his blog using Myspace using music

37:49

distribution software using you know

37:51

music YouTube he generated boss and in

37:54

part he did it by encouraging people to

37:55

appropriate and perform Crank that so

37:58

that there are hundreds of videos of

38:00

Crank That of all kinds of groups

38:02

performing it all of which spread the

38:03

word about soldja boy and pave the way

38:05

for his Commercial Success so here's a

38:07

guy that was came from nowhere to being

38:09

one of the top selling artists uh you

38:11

know in recent recent weeks because of

38:14

his ability to harness this bottomup

38:16

energy of consumers the same energy the

38:18

same platforms support the continual

38:21

production of Grassroots Music so here's

38:22

wizard Rock which is a form of pop music

38:25

generated by fans of Harry Potter and

38:27

there bands like Harry and the Potters

38:29

uh Darko and the D and the Mal boys you

38:32

know who have songs like Voldemort One

38:33

Stop The Rock or my dad's Rich your

38:36

dad's dead great songs great songs the

38:40

capture this World of Harry Potter and

38:43

there are now more than 200 wizard rock

38:45

bands that are using Myspace as their

38:47

distribution platform and they're

38:48

producing whole albums and spreading

38:50

them they have no desire to break into

38:52

the commercial media space for the most

38:53

part they're simply creating a

38:55

Grassroots distribution of music that

38:57

allows them to Comm to say what they do

38:59

I was an incredible concert of some of

39:01

these groups in the storyville district

39:03

of New Orleans this summer and this jazz

39:05

club was completely taken over by wizard

39:07

Rock performers and people you know

39:09

their fans so that it's it's really

39:11

created its own kind of cultural

39:13

phenomenon that's not on the radar by

39:15

and large of the commercial music

39:17

industry here's foury monsters an

39:19

independent film which is used this

39:21

publicizing itself through second life

39:23

is has set up an interesting system

39:25

where people can register to desire to

39:26

see the film and local area when they

39:28

get X number of local patrons they go to

39:31

independent movie theater and say would

39:33

you show the film for the week because

39:34

we can show you we got about 500 people

39:36

in your city who want to buy tickets and

39:38

you'll sell out for the first couple of

39:39

nights anyway uh if we show this film

39:42

and that's helped this independent film

39:44

get into many many markets around the

39:46

country it's a successful strategy which

39:49

is cooperating between fans and

39:51

producers so we're at a moment in time

39:54

in which we see this two sides of a

39:56

divide on the one hand there I I this is

40:00

a debate that I think is going on in

40:01

almost all media companies between the

40:03

prohibitionist who want to hold on to

40:05

tight control of intellectual property

40:07

if anything want to extend control of Ip

40:09

in response to the digital media and the

40:12

collaboration is to want to open up a

40:14

space for people to for fans and

40:16

consumers to actively participate in the

40:18

production of value around that

40:19

intellectual property and it's the

40:21

struggle between those the

40:22

contradictions between those are what

40:24

makes it really difficult for us for

40:27

consumers to make sense of what role

40:28

they're supposed to play in this new

40:30

culture it's not that consumers are

40:32

confused about IP it's companies are

40:33

confused because companies can't decide

40:36

where they want to harness the marketing

40:37

potential of all these participatory

40:39

culture fors we've been talking about or

40:41

whether they want to M way they want to

40:43

hold on to their old model in the face

40:45

of the challenge those things represent

40:47

to them and I think that's the challenge

40:49

we need to think about as we go forward

40:51

and the poster boy of all this debate

40:53

might be Steven coar and I want to end

40:54

with talking about step for a minute I'm

40:56

a big fan of the co be report and he's

40:59

someone who really gets Web 2.0 right

41:02

he's had Min number of contests this is

41:03

the blue the green screen contest he did

41:05

around the Star Wars kid where he took

41:07

you know Star Wars kid video reenacted

41:09

it himself created a green screen

41:11

encourag people to remix make their own

41:13

versions of it distributed via YouTube

41:15

get it on to the show he did one more

41:17

recently where he created a whole

41:18

routine which is only funny when you

41:20

anticipate how it was going to be re

41:21

remixed by people so he has this mock

41:24

interview and encouraged people to

41:25

recontextualize what he said and send

41:28

out versions of it constantly generating

41:30

this level of interest of course most of

41:32

us know about Co bear because of the

41:34

Washington Press Club dinner where he

41:36

spoke truth to power he he made fun of

41:39

bush like 10 feet away from the guy on

41:42

na on National Television but you didn't

41:44

probably hear about it on C-Span which

41:46

is where it first aired you probably

41:47

heard about it via YouTube where it

41:49

circulated very wise widely and

41:51

generated a great deal of Interest among

41:53

people the mainstream media missed the

41:55

story The YouTube Community discovered

41:57

and put it out there and people talked

41:59

about it and naturally cpan had it taken

42:01

down off YouTube because after all what

42:03

why should people be watching cpan

42:05

content uh but you know nevertheless not

42:09

so fast the co Bear's ver the co the the

42:12

book on print version of the book on

42:14

tape version of it is one of the top

42:15

selling spoken word uh albums on iTunes

42:19

at the present time so it's took great

42:21

root in the culture it generated a great

42:23

deal of

42:24

Interest W coar took took aim Wikipedia

42:27

and kind of playful thing where he

42:29

encouraged people to go on Wikipedia and

42:31

change the entry about elephants so if

42:34

you look at this entry closely it says

42:36

the amount of African elephants has

42:37

tripled the number of African elephants

42:39

that has tripled in the last four months

42:41

the number of African elephants has

42:43

tripled recently according to Steven col

42:45

right the whole entry got taken over and

42:47

I talked to J to Jimmy well Wales the

42:51

Wikipedia guy about and he described how

42:53

they had to organize the wikipedians to

42:55

defend the Integrity of information on

42:57

the elephant site and to calculate where

43:00

those crazy coar fans were going to go

43:01

and tamper with their data and they had

43:03

to figure out when it was going to rerun

43:05

because they knew there'd be another

43:06

wave of this stuff and it was like this

43:07

information war between the coar fans

43:10

and the wikipedians over

43:12

elephants right fascinating stuff great

43:15

deal of fun when you think about the

43:16

ways that just old media playing with

43:19

New Media and creative ways so in the

43:22

midst of all of this what happens you

43:25

guys buy YouTube and the their the

43:28

parent company for this Co beer show

43:31

sues Google to have all of their that

43:33

content taken down including hundreds of

43:36

segments from the colar report so it's a

43:39

beautiful example of one side of the

43:42

company getting this new world embracing

43:44

that collaborationist logic seeking new

43:46

value by tapping the energies of fans

43:49

and the other side of the company

43:50

holding on to this prohibitionist model

43:52

of shutting down intellectual property

43:54

riging it in and not allowing media to

43:56

be spread and circulate and generate new

43:58

meanings and new associations and I

44:00

think that's the struggle so on the one

44:03

hand I began with the struggle of user

44:05

drained content and the tension between

44:07

the gift economy of participatory

44:09

culture and the commodity culture of of

44:12

of media companies and we end with this

44:15

tension between media companies over

44:17

this question of collaboration versus

44:19

prohibition and they represent two sides

44:22

of a kind of series of tensions that I

44:23

think are we are struggling with as we

44:25

imagine what a more particip

44:27

culture might look like and as we

44:29

understand what the long-term

44:31

implications of so-called Web 2.0 might

44:33

be so with that I'm going to open up for

44:39

questions H so one of the things in a

44:42

lot of these participatory culture that

44:44

I've heard and I believe this actually

44:45

originated with Yahoo is this sort of 1%

44:47

rule that is that in any sort of large

44:50

participatory Community actually only

44:52

about 1% of people participate and based

44:54

on the communities that I've been part

44:56

of that seems to line up about right it

44:58

seems to vary between somewhere between

44:59

a quar per and 2 to 3% it is it your

45:03

opinion that that's a sort of relative

45:05

truth that is that's just sort of human

45:08

nature or is there or you can you

45:10

identify any sort of salient features in

45:12

the communities that succeed in getting

45:14

substantially different participatory

45:16

well I don't think it's an inable truth

45:17

I it's not the law of gravity it's

45:19

probably not even More's law you know

45:21

it's it's someplace you know clo it's a

45:23

social variable I definitely think

45:25

there's always going to be people people

45:28

with different levels of intensity of

45:29

involvement in any on any participatory

45:32

culture but I'd say for example the

45:34

traditional world of the fanzine those

45:36

ratios were much the the ratio of

45:38

participation is significantly higher I

45:40

think there are other communities that I

45:42

think the ratio of participation is

45:44

significantly higher and there're ones

45:45

that have really built in mechanisms to

45:47

encourage participation I and I I the

45:51

one of the reasons I'm I'm involved in

45:52

the MacArthur Foundation on work on new

45:54

media literacy is because I think it's

45:57

about empowering people to feel like

45:58

they can participate and their

45:59

participation matters we talk there a

46:02

lot about the participation Gap since

46:05

the participation Gap is different from

46:06

the digital divide the digital divide

46:08

would had to do with access to

46:09

technology if we look statistically

46:12

we've largely closed the digital devant

46:14

that is most kids in America have access

46:16

to network computing through schools and

46:18

public libraries if not through their

46:19

home there's some Pockets the Indian

46:21

reservations being a very notorious one

46:23

where but many of those have never had a

46:25

telephone system that worked let alone

46:27

an internet system that works and I

46:29

think there's some big problems we need

46:31

to address there but the participation

46:32

Gap is modeled by something like Pew

46:34

Foundation which looked at the Pew

46:36

Center for internet and American Life

46:38

found that 57% of teens online had

46:40

produced media content and about a third

46:43

of them had circulated media content

46:44

beyond their immediate friends and

46:46

family that's a pretty compelling

46:48

statistic this is suggested

46:49

participation is first of all partially

46:51

generational that the kids who've grown

46:53

up with this technology are more likely

46:55

to participate more likely to generate

46:57

content of their parents because their

46:58

parents numbers would be significantly

46:59

lower than it but the 43% who aren't

47:02

producing content right now or the 70

47:05

77% who aren't Distributing content

47:07

right now should pose us to also

47:09

question all right what's going on with

47:11

those people how do we generate a level

47:13

of Engagement and participation with it

47:15

is it based on familiarity with skills

47:17

and exposure to kind of defining

47:19

experiences which allow them to make it

47:21

over that pump or the ways that

47:24

leadership in these communities can help

47:26

bridge that Gap to me it's consistent

47:28

with say studies that show if Art

47:29

Museums open their doors free to the

47:31

public it's still mostly upper middle

47:33

class people who go because there's a

47:34

sense of entitlement about the art

47:36

museum and many of these spaces we take

47:39

for granted it's okay to post stuff not

47:41

every everyone feels that and I think

47:43

that's that's one of the factors we need

47:45

to look at it's also of course the case

47:47

that not everyone wants to be totally

47:48

active all the time we definitely want

47:50

to still consume good content made by

47:52

other people it's not about displacing

47:54

professional entertainers with amateurs

47:56

contrary to what Andrew Keane talks

47:58

about in his book The Cult of the

48:00

amateur it's about building a community

48:02

where wom feels like they could

48:03

contribute if they were able to and

48:05

building a space where everyone could be

48:07

bad and get

48:08

better and what's important about these

48:11

spaces is in fact that if you have only

48:13

professional stuff and you've got am and

48:15

you've got stuff that doesn't circulate

48:18

how do you get up here which you've got

48:20

stuff down here at all levels that's

48:22

good bad and indifferent and you sort of

48:24

say I could do better than that I'm not

48:26

quite as good as that that then people

48:27

began to have an incentive to

48:29

participate so the question of do people

48:31

see the range of what's produced or they

48:33

only see the best I think is actually a

48:35

variable to think about as well as how

48:37

what's the in what's the sort of social

48:39

mechanism that pull people up the other

48:41

thing we're discovering is that

48:43

participation does not equal diversity

48:46

so you look at this John McMurray has

48:48

done some research on YouTube if you

48:50

look at the top 100 post on YouTube the

48:53

most popular post overwhelmingly created

48:55

by white middle class males

48:57

right that it's the minorities

49:00

participate in YouTube they distribute

49:01

content but from the mechanisms of

49:04

majoritarian the majoritarian mechanisms

49:06

that move content up in that system

49:08

results that those things that are most

49:10

like the majority of users move to the

49:12

top and those things that don't look

49:14

like that are weight to the bottom and

49:16

so how do you get a point where there's

49:18

enough diversity in that top tier that

49:20

people feel like their contributions

49:22

matter if if you were a black teenager

49:24

would you feel looking at YouTube as it

49:26

constituted today day that your content

49:28

was welcome there or would you feel

49:30

looking at that top if you looked at the

49:31

top 100 and saw nothing by black

49:33

kids would you feel like there was a

49:36

place that as a black kid you were

49:37

allowed to come and that's I think the

49:39

fundamental problem it's a social and

49:41

cultural question but it's tied to

49:43

things like the mechanisms by which you

49:44

weigh and measure audience feedback and

49:46

the systems we have tagging right now

49:49

are based on the Assumption of the

49:50

wisdom of the crowd which is good up to

49:51

a certain point it's good for finding

49:54

quote the right answer or finding the

49:56

center of opinion it may not be good for

49:59

to ensuring diversity and therefore

50:01

enabling participation and those may be

50:03

very different questions we actually

50:04

have to think about yeah so this is more

50:06

of a legal question so maybe there's no

50:08

good answer but would Paramount lose

50:11

future rights to say start they live too

50:13

many of the US generated movies get

50:16

distributed or is that not even well

50:20

conventional wisdom is that they would

50:22

in a sense it's like if you got a piece

50:23

of land and you let the neighbor kids

50:25

walk past it for 25 years and you sue

50:27

one of them for trespassing you probably

50:29

don't have the right to do that you're

50:30

the courts are going to throw it out

50:31

because you've seated your right to that

50:34

property in that way and that's the

50:35

logic that I think companies have

50:37

started to use now what a number of

50:40

people in the legal Community are trying

50:41

to look at is is there a way to give

50:43

blanket permit for nonprofit

50:45

non-commercial uses of your content

50:48

something like Creative Commons that

50:50

would enable the fan generated stuff to

50:52

go on and not threaten copyright it's

50:55

given that Paramount doesn't want

50:57

you know some other Studio coming and

50:58

making a Star Trek movie that's their

51:01

biggest concern is it actually hurt by

51:04

allowing amateurs to make movies that's

51:06

debatable and I would argue that more

51:07

value is created than lost in that

51:09

system but the way the law currently is

51:12

operating I'm not a lawyer so I'm take

51:13

all this with grain of salt but the way

51:15

the law currently is operated it's very

51:17

hard for them to differentiate between

51:19

those two layers of use that said I

51:22

think in fact much more open

51:24

appropriation takes place from

51:26

commercial competitors who know exactly

51:28

what the gentleman's agreement is know

51:29

where to draw the line have lawers

51:31

protecting them then are comfortably

51:33

going on with the amateurs in the

51:34

audience and they end up and ironically

51:37

enough that they're less likely to hold

51:39

up in court an attack on a real critic

51:41

of the company a culture Jam or adbuster

51:43

kind of critic than a fan because it's

51:45

fairly easy to show that the the

51:47

adbuster took their content and made it

51:49

a focus of critical commentary the fan

51:51

who likes it the courts have had much

51:54

more difficulty seeing that as a form of

51:56

critical commentary despite the fact

51:58

that legally critical doesn't mean

52:01

negative it's nevertheless in people's

52:03

mind it's so associated with that notion

52:05

of criticism that it's actually proven

52:07

hard for courts to see that someone who

52:09

valued what you produced and or

52:11

sympathetic to it might actually be

52:12

involved in an act of criticism in my

52:15

world if you write an essay about

52:17

Shakespeare you're a Critic even if you

52:19

like Shakespeare and I think most people

52:20

who write about Shakespeare like

52:21

Shakespeare but it's it's a confusion in

52:24

the way we think about the law but

52:25

either way it could be f by Creative

52:27

Commons kind of license I think A

52:28

Creative Commons kind of license might

52:29

fix a lot of that I don't know that I'm

52:32

not seeing the studios lying up to sign

52:33

Creative Commons license what I am

52:35

seeing is an open acknowledgement from

52:37

some studio spokesman that they're

52:38

turning a blind eye to a lot of the fan

52:40

creation because they're starting to

52:42

appreciate the value and the movement is

52:44

toward engagement as the model we

52:46

thinking about how value is produced

52:48

among television viewers we're moving

52:50

from an era of appointment television to

52:51

engagement television and that means

52:53

they want to find ways in the short run

52:55

to figure out who's engaged doesn't mean

52:56

they're not limit so a site like TV

52:58

links which was an amazing site where

53:00

you get hundreds of television shows

53:02

around the world you could click on and

53:03

watch all the episodes of it because

53:05

people had uploaded them the guy got

53:06

arrested in England two weeks ago and

53:08

the site's gone so they're thing they

53:10

limits to what's going on uh but that I

53:15

think there's a tolerance right now as

53:16

companies are trying to figure out

53:18

what's going to work they'll go after an

53:20

Appster they go after TV links where

53:21

there's actual content being exchanged

53:23

but then remix stuff seems to culate

53:25

fairly openly at the moment and we see

53:27

far fewer ceasing the CIS letters for

53:29

that all over the place over here then I

53:32

have a question about your take on

53:34

community journalism it seems like the

53:36

thing to do in in these trying times in

53:38

journalism is for a local newspaper to

53:41

set up some sort of uh Community page

53:44

where people can you know submit

53:46

comments and even write stories do you

53:48

feel as though this will change the face

53:51

of Journalism and ultimately save these

53:53

local newspapers or do you think it's

53:54

just kind of a passing trend well I

53:56

think I think we're I think it's going

53:58

to help I mean I I I think the newspaper

54:00

is here to stay I wouldn't put any bad

54:02

on the future of any given newspaper I

54:05

think the the trends are right now in

54:07

two directions one is we're moving to

54:10

the point where most Americans get their

54:11

news from National sources rather than

54:13

local sources so more people get news

54:15

from USA Today New York Times Wall

54:17

Street Journal Christian Science monitor

54:19

than get news from their local newspaper

54:21

or they get it from from the web or they

54:23

get it from some other source I think

54:26

that that's a change that's going to

54:27

continue and what it probably means is

54:29

we're going to start to see in an area

54:30

like ours the Boston paper the

54:32

Providence paper the Hartford paper will

54:35

all three of those survive probably not

54:37

long term I think you'll see in the

54:39

great megalopolis the consolidation of

54:41

those things the reverse has been

54:43

hyperlocal and this is where user

54:44

generated content actually does make a

54:47

lot of sense the P Publications people

54:48

are most invested in right now is the

54:51

stuff that really just covers the local

54:53

community and covers it well and that's

54:55

where harnessing the power of everyday

54:57

citizens can make a huge difference in

54:59

terms of increasing the kinds of

55:00

coverage that we can provide and that's

55:02

a lot of what we're interested in the

55:03

center for future Civic media trying to

55:05

figure out how we harness citizen

55:07

journalism how we create new relations

55:09

between governments and and citizens and

55:11

the sad thing is right now in Boston

55:13

it's very hard to find out who the

55:14

candidates are for a Cambridge election

55:16

because we're caught between globe's

55:18

tendency to want to go

55:20

National and Hyper and not much coverage

55:23

filling in the Gap gen in Cambridge

55:25

because we've got a good local paper but

55:27

we're not still able to find out who the

55:28

candidates are for election and who what

55:30

they stand for so and I think I think

55:32

it's a serious challenge in the ways

55:34

information is operating how to figure

55:36

out how we get there and citizen based

55:38

stuff the old League of Women Voters

55:40

sort of questionnaires have historically

55:42

filled in the Gap that's not a new trend

55:44

that's an old Trend and the web is an

55:46

effective platform for doing more of

55:48

that kind of thing so it surprises me if

55:51

you go to the candidates for local

55:52

office you see the equivalent of a

55:54

brochure and no real imagine intive use

55:57

of social network software to really

55:59

begin to communicate with local voters

56:01

and I think there's a lot we need to

56:03

understand about how we can use this new

56:05

media to convey news but yeah I I I

56:08

think I think it won't save the

56:09

newspaper but I think it will I think

56:11

that the uses of it that will make a

56:13

huge difference in communities and long

56:15

term there's just but I think long term

56:17

there's going to be a closing down of a

56:18

lot of papers before this is all all

56:20

over with over okay uh once again can uh

56:25

thank you Henry Jenkins forging a talk

56:30

[Applause]

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