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🔥 Build Đội Hình Leo Rank PvP Chuỗi 12 Thắng, Thành Công Lọt TOP 100 | Evomon

18:00EnglishTranscribed Jul 22, 2026
0:00

Hello everyone, welcome

0:01

back to my next video. I

0:03

am God. In today's video,

0:04

I'll show you how to build the

0:07

most detailed team composition with the

0:10

most detailed strategy. From what I've

0:12

seen, with the lineup I'm currently using,

0:14

[clears throat] my win rate

0:16

is pretty high, guys.

0:19

I'm currently in the top 83,

0:22

guys. Generally speaking, it's in the top 100, and the

0:24

exact ranking is 83rd, guys. With 3696

0:28

points, what team composition am I using

0:31

to climb to the top? And especially, we're currently on a

0:34

12-

0:36

game winning streak, guys! So here

0:38

I'll show you. Oh,

0:40

the winning streak is located here, guys!

0:43

12 win chick here. With

0:45

this lineup, the win rate is generally

0:48

around 12, so how many wins out of 30

0:52

games would we get out of 21? That means playing 30 games

0:54

and winning 21 of them – that's about a

0:57

70% win rate, guys. 70%, okay. 70% and I've made it to the

1:02

top, guys! The

1:04

win rate is actually quite high. That's

1:07

the lineup I'm currently using.

1:08

And here you go, everyone. First of all, there

1:12

's this horse. I think

1:14

many of you will find it difficult to

1:16

get this horse, shy. The problem is shy. If everything goes as

1:20

planned, we'll arrest them in

1:21

here. We're going to level 10. Yes,

1:25

level 10, guys. At level 10,

1:29

we'll get eggs, okay? But in

1:31

my opinion, regarding this horse,

1:33

I think you guys don't need to use the SH symbol

1:35

. Catch a three-star monster and then we

1:37

build. This one will be my main damage dealer

1:39

. Not the main plot, not really the

1:42

main plot. And this will be the

1:44

first battle, guys. Because it's

1:46

a pretty annoying and quite

1:48

powerful attack, guys. I'll build this one

1:50

to maximize its damage. Do you see?

1:51

Whatever I have, I'll give it all to

1:54

this girl. Regarding this item, it will include

1:56

these three main stats. SPA with FPE. This is the

2:01

speed indicator. And this is what we call a special damage stat,

2:03

guys. SP is a special damage indicator

2:06

. Basically, I'll

2:07

build these two stats. And

2:09

I also built this one using SBA. You should

2:11

try to get this mod because it only affects

2:14

attack power and doesn't impact

2:15

other stats. There are many of them. Here,

2:18

I'll show you a table

2:20

. You can take a picture of

2:21

this board so you can see which one to pick up.

2:24

Some things might be called a spell boost but they

2:26

actually reduce speed, for example, or a

2:28

spell boost that reduces defense. The best thing about this horse is that it

2:30

increases magic power and reduces attack power because

2:32

this horse isn't related to attack. So

2:34

you should choose this modest one for

2:36

this horse. And then, regarding the death,

2:40

basically, this isn't good. Generally speaking, it's either

2:43

a hit or a

2:45

defensive death like the one I'm using here. But from what

2:48

I see, because

2:49

what do you guys call this horse? Dam is reckless, so

2:53

if you guys spin up a Cris here.

2:56

This damage booster, this critical hit booster,

2:58

is great. Otherwise, this one is the

2:59

best. Increasing critical hit chance is also a good thing

3:01

. Generally speaking, getting a good buff or

3:04

a damage booster is the best option for

3:06

this horse. Regarding skills, the

3:09

default skills you must bring are

3:11

Protech and Vol. In my opinion,

3:14

these two are the best. This

3:16

will erase the opponent's stats,

3:19

guys. It's an indicator, a kind of

3:22

advantage, that's what the opponent has. But

3:24

I don't think it tastes good. I'll just use the

3:25

V to beat you guys up. This V also

3:27

has the effect of inflicting, plus this additional factor.

3:29

This is the stack, right guys?

3:31

No, this one doesn't add up. It seems like

3:33

this one just added this stack. There's

3:34

one here. This adds extra stacks,

3:36

but I'm not bringing any. And you especially

3:38

need to bring this ice cream. Why?

3:42

Because usually, when you

3:45

first enter a match, when people see

3:46

your horse, they'll pull out

3:50

a tree branch and a blade of grass, you know.

3:52

This is a grass-type Pokémon. This is one of these types.

3:55

There's one of these types of monsters that can counter you guys. So what

3:57

? You guys will be doing brain-hacking, brain-

4:00

hacking that's 50/50. When you

4:03

watch it, you see people transferring it like it

4:05

's a different animal, not a

4:07

plant, not a different animal,

4:08

right? People will be scared, they'll switch

4:10

to the tree-based champions. If you use this ice-based champion,

4:12

you'll get quite a

4:14

lot of damage, at least half a tree, at least

4:16

half a tree. I strongly believe

4:18

you should set the attack like I did

4:21

for this horse: the spaw move. Furthermore,

4:23

this Protech device is amazing; it can

4:24

block damage, guys. In

4:26

this PvP mode, there's a special feature: after

4:28

40 years, it will determine who has the

4:32

most pets remaining to win.

4:35

By default, the limit will be 40, which is enough

4:38

to save three tons. So, for example, if you were

4:40

defending, you'd definitely use

4:42

these three moves to get three kills, right?

4:44

This one is so annoying, this one is so annoying.

4:47

That's nine strands already. The rest is up to you

4:49

guys to fight. But, speaking

4:52

of nearly 40 players, the formation would be quite

4:55

balanced. But you'll definitely have to

4:56

bring this. This is

4:58

just the horse's default skill. And

5:00

you'll have to learn this sparring technique. Learning skills.

5:02

If you have the skills, you'll learn

5:04

. Next came the rock. Regarding this champion,

5:06

I think its ultimate ability is

5:08

pretty good. Things are going pretty well. Things are going

5:11

pretty well, guys.

5:13

This stone creature is quite powerful and can defeat

5:16

many other creatures. There are quite a few

5:19

other ones. Now, if I can't remember

5:20

the match, I have to press the button to remember it,

5:22

guys. And it also has protection.

5:24

Well, this is also a form of blocking, called

5:26

defense. And especially this set, the

5:30

Blomsy Spirit Stang H set—

5:33

you'll see the line when

5:35

you activate 3/3. You need to

5:37

bring a complete set of Bloomsy Spirit Stan

5:39

for it to activate 3/3. This restores 8%

5:44

HP when it's in battle and doesn't attack

5:47

this turn, meaning that when this character joins the

5:49

battle, it doesn't deal

5:51

damage. For example, if you use just this defensive move,

5:53

it will

5:56

restore 8% of your pet's HP.

5:58

This one smells bad, so I need to heal it

6:00

. And especially for this one, you should

6:02

build up Chau Chau's HP a bit to make it better,

6:05

but I guess building it manually is fine too.

6:06

Here it is, everyone. Do you see?

6:08

Building it like this shouldn't cause

6:10

any problems, right? This has no effect

6:12

on this defense rating. It won't affect any

6:14

other indicators. You can use a

6:16

speed reducer if you like. If this thing smells bad,

6:18

slowing down is fine. There's one thing

6:20

I don't like: I've tried to change it

6:22

several times, but this zone is full.

6:23

This will reduce the attack from

6:25

your opponents. But

6:27

if this character were to get a talk

6:29

skin, it would be awesome and powerful.

6:31

Or this critical hit reduction feature would be great too

6:33

. Basically, when you build

6:35

this Latitude, you'll zone the things

6:36

that won't be affected. The

6:39

stats that your pet needs should ideally

6:41

not be reduced at all, except for

6:43

those that your pet doesn't need

6:45

. So, regarding skills, I've learned another

6:47

skill: fire. This fire skill is

6:49

quite effective against many elements, so

6:51

I'm learning it as an extra skill to have some backup damage if

6:53

needed. Alternatively, you can use earth-based skills

6:55

. It would be great if there was a

6:58

skill that could reduce armor. And please pay

7:00

special attention, this one deals

7:02

physical damage, so you need to learn the physical damage skill, not

7:04

magic, or you'll be defeated

7:06

. Then there's this one,

7:08

Frost Tela, and this one is extremely, extremely

7:11

annoying, incredibly annoying. If

7:14

you know how to engage and disengage strategically, I

7:16

'll still use the healing set for this character to

7:18

make it annoying, so I'll

7:20

use the set to bait you guys. As for its

7:22

stats, its stats are what's

7:25

called special damage, guys. Those are

7:27

mostly just special dams.

7:28

I would call this "not letting the speed go down." Worth

7:31

it. I need to go into this to get this speed.

7:33

This one needs speed, guys.

7:35

This one needs speed. Maybe we should

7:36

rezone this to get better speed, guys.

7:38

Zoll sped up again. Wow, it came out fast, but it's a bit

7:41

unlucky.

7:44

Hey, it's going to increase again. It's not delicious, not

7:47

delicious, not delicious at all, guys. Not tasty.

7:51

But there's a trick involved. But I need to

7:53

download more. This one still has acceleration,

7:57

guys. This is pretty good. It has

8:01

physical damage resistance, but I want it to

8:05

take HP instead, guys. Never mind, I

8:07

'll leave it like this for now, to save time. If we have

8:09

this left, we'll use

8:12

this rack. This is the FPD crack, guys. This one

8:16

goes up to the zone and it's very hot,

8:19

not cheap, one increases FPA but

8:21

decreases this one, which is the best. Like

8:24

this horse, for example. That's Moret. Zone is M,

8:27

and this one is also good. This one is

8:29

also delicious, guys. I saw the M symbol and

8:31

this one is also good, so guys, for

8:33

both the horse and this one, use the M symbol,

8:34

and I think it's good. And

8:36

I rolled this one and got a damage reduction ability.

8:38

This is fine for this particular model,

8:39

guys. This is okay, it just reduces damage

8:42

or critical hit chance. Otherwise,

8:43

this one would be the best. Generally speaking, 1.5% is

8:46

good enough. That's about this skill. As for skills,

8:49

we'll have giga drain. This one

8:52

sucks 50% of your blood. This can

8:54

heal you for 50% of your damage output

8:56

. And this lixit, this is

8:59

extremely annoying. It will suck 10% of

9:02

your blood. I'll suck 10% of your blood, guys

9:05

. So, this grass-type character will be able to

9:08

resist this move. For grass types, as

9:10

you can see, "grass tha evermon a

9:13

immon" means that this lixit will not apply to grass types

9:16

. But when

9:18

you release them, you should release those smelly ones; it's

9:20

incredibly satisfying. The more

9:22

blood-filled creatures you release, the better; they'll absorb 10% of your health.

9:25

For example, if a monster has 1000 HP, each

9:28

time you use the "drain" ability, it will drain 100 HP from

9:30

your monster. It's quite delicious. And especially

9:31

this ice spell, you'll have to carry it with you

9:33

because it will

9:35

take away 3% of your HP when you cast it.

9:38

What kind of effect will it have?

9:40

It's like the weather isn't the same as

9:43

the ice level that increases the HP bar; it's

9:45

like freezing a portion of the HP,

9:48

like freezing 3% of the HP. It will

9:50

gradually increase. When the freeze sets and your

9:52

HP [clears throat] drops to that

9:54

freezing point, you're doomed, guys. So

9:55

you'll set it up like this. Or

9:58

people often replace this if they want to be

10:02

thorough, replacing it with a

10:04

healing item that restores 40% of the health, but I don't like that,

10:06

guys. I like this, and

10:07

I'm still passionate about it, guys. Okay, so this one

10:09

will be built like this. Next,

10:12

what about Tin Cor?

10:15

This one also has protection and can hit three

10:18

targets, and

10:20

these moves are pretty good.

10:23

These tricks are working pretty well right now. And

10:25

especially this character's ultimate ability, do you see it

10:27

? Here you go. Ignore the first line.

10:31

Inflict 300 has a default damage fix. Even if

10:35

this one is cursed or cursed

10:38

. You will still be able to deal 300 damage or

10:41

more. At least 300 damage is required. So, for

10:44

example, if you use your ultimate on a target

10:46

that only has 300 health, it'll die

10:48

instantly, regardless of whether it cries or not; it

10:50

will definitely have more than 300 health.

10:52

This character's ultimate is pretty good, and especially with

10:54

protection, it only hits the down button once you've used it. I

10:56

've added this water index indicator to it,

10:58

guys. Normally, I

11:00

think this country doesn't apply this policy very often.

11:03

If you build it with this tape, it'll be

11:04

okay, guys. This pack is okay,

11:06

but it depends on the specific item you get. I have

11:09

n't researched it thoroughly yet. If it's this animal, let's wait and see if there's any incompatibility between them

11:12

. It is

11:14

carved by fire, water, and lightning

11:18

. Fire, water, and lightning. Water was

11:21

definitely used. Water and set. In general,

11:24

you should equip one skill, and then

11:29

equip another skill that you feel can block multiple types of enemies. When you call it a

11:32

suicide attack, you'd say using this style to deal

11:34

more damage, right?

11:36

And I use this volume set too. For those

11:38

smelly creatures, I mostly use this healing set

11:40

. And build up those defense

11:42

and HP stats, guys.

11:44

Okay, and this one, and this one, and this one, and

11:48

this stat too, so I'll just

11:50

[music] guys, take this one, it does

11:51

n't need speed, this one doesn't need speed, just stack it up, no need for

11:54

speed, defense and HP are fine, just

11:59

ignore speed and take physical defense.

12:02

This one will be rolled like this, guys, take

12:04

this HP line or this magic damage line or

12:06

this defense line or this SPD defense line, and

12:10

ignore speed, no speed, guys. This one

12:12

I'm building like this, ignoring

12:14

FP like this is also reasonable. Increase FPA

12:17

and I'll zone out its best possible demise

12:18

. This is from back when PP was... well,

12:21

I don't know what PP is,

12:24

but it's definitely delicious.

12:25

1.5% is definitely the best,

12:28

right guys? Next up is

12:30

this fish. I haven't used this method on this fish

12:34

much yet. I haven't actually

12:36

used it much yet. This dog rarely goes into battle

12:37

because it smells bad. You can see

12:39

I built 1048 HP. This one has

12:42

around 100 HP if you buy it. I saw those guys

12:45

building 1100 HP, guys. And I use

12:47

this car too. Because it's a defensive move. There. These items

12:50

in this spa need to be re-zoned or

12:53

replaced with something else to add to the inventory.

12:55

Adding more stats will make it stronger, but

12:57

this one doesn't need any FP or FPA.

13:00

This line of shoes might actually be delicious, guys. That's just

13:02

adding some defense, no need for damage.

13:04

This one just smells bad, guys

13:06

. For this build, we'll basically be

13:08

building HB and two defensive lines

13:11

. So, here's where I've located its lure,

13:13

guys. HP, excluding FPE. Some

13:16

things will be HP and others will be excluding, so

13:19

HP excluding FPE is the best option. And here

13:22

I have a death that cannot be

13:24

critical hit. So what do you call this kind of death

13:26

? Since it wasn't

13:28

fatal, I think it's okay; it just helps to avoid shocking the victim

13:30

. And in terms of skills, this character

13:33

will have an Aqua Hill. You can

13:36

restore up to 100% HP and remove all the

13:39

buff effects on your B character

13:41

, on this fish of yours

13:43

. He's using just one Aquarus move to deal damage,

13:45

guys. This one is just for damming,

13:47

okay? And a Quick Sun move. This move

13:49

is a ground-type, but why am I

13:51

using it? Because it can help reduce fat,

13:53

guys. Reduce the pressure on the creature you're up against

13:56

. Okay, you should lose weight. Well,

13:58

this land deal is pretty good.

14:00

Why did I bring this wheel-shaped fight gear with me?

14:01

Because, you know, if we were to use

14:03

this move, or this move for example, it seems like

14:05

this move wouldn't work. It does

14:07

n't seem to apply to this fish. But

14:08

I don't think I'm sure either. But

14:10

I bring this fighting wheel because if the

14:12

opponent wants to

14:14

fight me, I can use

14:15

this skill to boost my damage, and I also have this set to

14:18

heal. With both damage buffs and

14:20

percentage-based healing, your opponent will be

14:22

pretty much finished, guys.

14:24

Basically, I'll be using this skill set.

14:25

It depends, guys. Basically, that's

14:28

how I built my five characters,

14:30

guys. And now I'm going to show

14:32

you a real-life battle. This is the

14:35

actual battle that I call completing the

14:36

series and getting the most expensive spot,

14:38

guys.

14:45

the blood creeping up from the heens

14:47

will get [singing] fight got pride got

14:49

reason if they want to go [music]

14:51

then you know I'm feed if you come for

14:53

me hope you're ready for a demon I got eyes

14:56

in the back of my head I'm seeing take

14:58

me for [music] gr and [singing] you

15:00

know I'm leaving I'm take what's m with

15:02

the webs I'm take this crap from seeing

15:06

to believe [music] got taste for good

15:08

[singing] my

15:09

from the words so shar so freezing so

15:13

cold [music]

15:14

they feeling you [singing] could go he

15:18

don't believe [music]

15:19

don't believe ceings i just need my

15:22

mind peeling i don't [music]

15:24

myself gr on kneeling got lust for

15:28

change i just love the feeling

15:31

[music] going to give up got to little

15:34

time on live up head down push for

15:37

through the tough

15:40

do

15:42

[music]

15:45

little [singing]

15:50

[music]

15:53

for theight here to get

15:57

always have vision [music]

16:00

be in my feelings be time and be life

16:05

for the fight I'm here to

16:07

I got [music] s have a vision I don't

16:11

be in my feelings. Be need time and be

16:15

with [music][singing] the blood

16:16

creeping up from the heens got fight got

16:19

pride got reason if they want to go

16:21

[music] then you know I'm freedom if

16:23

you come for [singing] me hope you're

16:26

Demon

16:27

[music]

16:33

[singing][music]

16:39

[music]

16:44

the [music] blood creeping up from the

16:46

heens. Got will got fight got pride got

16:49

reason if they want to go with then you

16:51

know I'm feed if you come for me. Hope

16:54

you're ready for a demon. I got eyes

16:55

[music] in the back of my head take me

16:58

for gr and you know I'm leaving I'm take

17:01

what m with the webs we I could take

17:04

[music] this crap from seeing to

17:06

believe got blood mying from the words

17:10

[music] so sh so freezing so [singing]

17:14

they feeling I could tell [music] you I

17:16

could go he don't believe don't

17:19

[singing] believe in ceings I just needed

17:22

in my mind starts feeling I don't

17:24

[music] myself [music] sing]

17:26

got lust for change I just love the

17:28

[music] feeling

17:31

give [singing] up too little time I'm

17:34

[music] live up head down push forward

17:37

through the tough times whatever

17:39

[music] we're doing is a tough climb

17:42

a give up got to little time I'm up head

17:47

down push for through the tough

17:48

[music] time we doing is a tough

17:53

for the Right. I'm here to get it. I got

17:56

[music] sion.

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