Gunsmoke Boss Guide: Cryokeros | Girls' Frontline 2: Exilium
Hi there. With Blade Titan having been the Gunsmoke boss for the past three seasons,
I’m assuming we’ll be switching to the next one: a frost variant of the Tusk Beasteel. While I don’t
think Mica officially announced the new boss yet, it’s probably best to be prepared either way. With
that said, let’s quickly go over its mechanics so that those of us willing to give it a try have a
better chance of achieving a high score. Let’s start with the good news: like the Blade Titan,
this boss has about 17 million HP, 5k DEF, and 175 Stability, so we’re getting a brief reprieve
before the bullet sponge gets even spongier. Every round, the boss uses an attack against the nearest
and farthest doll. Here, the first hit is directed at Phaetusa in front of the boss. This deals
Freeze damage in a 3-by-3-tile AoE and applies 1 stack of Deep Freeze. The translations in this
showcase are unofficial, but since everything revolves around this debuff, let’s go with this
naming. Each stack of Deep Freeze reduces the carrier’s defense by 5% and lasts for 3 turns.
The second hit targets the farthest doll, here Mechty, again dealing freeze damage and applying
a stack of Deep Freeze in the AoE. Note that the goal is to gain as many stacks as possible on your
two best DPS units, because Deep Freeze will get converted into a damage bonus. Ideally, you’d want
to position your dolls close to each other so that the attacks hit everyone, and no stacks are lost.
Then, with its next skill, the boss applies Icicle to all dolls on the field, unless you break it too
quickly, in which case only the 3 dolls with the highest ATK are targeted. This debuff gets applied
on turn 1 and 4 and takes effect at the end of your team’s next round. To see what it does,
let’s jump ahead to the end of the team’s second turn. Everyone is still affected by the debuff.
After all dolls had their turn and we’re about to transition to the boss’ second round, Icicle
activates, detonating on each of the targets, dealing freeze damage in a 5-by-5-tile AoE and
applying 1 stack of Deep Freeze to everyone in range. After Icicle popped, everyone is afflicted
with 5 stacks. More importantly, this includes the boss as well. By positioning the team within
close range, it will also receive the damage and debuff stacks. Remember that each stack
reduces the carrier’s defense by 5%, so at most you can lower the boss’ defense by 25% this way.
The stacks are applied to the boss at the end of round 2 and 5 and will then essentially last for 2
of your team’s rounds, meaning on turn 3, 4, 6 and 7. As noted, try to avoid breaking its stability
on round 1 and 4 so that you obtain Icicle 5 and not just 3 times. Now let’s go back to where we
left off on the boss’ first turn. The final skill of this round is again directed at the nearest
target, dealing freeze damage to everyone in a 7-tile wide fan-shaped area. This ability is used
often and with proper positioning allows you to more deliberately choose which dolls receive the
most Deep Freeze stacks. One thing to note about Deep Freeze is that while it is not cleansable,
2 stacks are removed each time you receive healing. Here you see Phaetusa with 2 stacks.
With her attack and the healing due to Basti, the stacks are gone. Characters like Basti or
Springfield who can’t control their healing make it impossible to play around this mechanic. With
someone like Yoohee you can exert some influence by choosing her second rather than her first extra
skill when necessary. It’s still somewhat of a hassle, because you want healing some of the time,
just not always. Moving on to the Icicle detonation that you’ve seen before. Remember that
this occurs right before the boss’ second turn starts. Because this applies 5 fresh stacks of
Deep Freeze to everyone, you do have at least some stacks at this point. Unless you have Springfield
on the lineup, who heals automatically when taking damage. As the boss’ actual turn starts, it uses
as always the ability that targets the nearest and farthest doll to apply Deep Freeze in a 3-tile AoE
around the targets. Even if you had healing during your team’s turn, you can regain up to 7 stacks of
Deep Freeze this way. This matters because with its next ability, the boss chooses two dolls
with the highest number of Deep Freeze stacks and converts them into an equal number of Icy Spikes
stacks. This increases the doll’s damage by 5% per stack. Since everyone except Mechty had 7 stacks,
the boss randomly chose Basti and Lind for the conversion. You can still see the debuff stacks on
Lind right next to the newly gained buff stacks, but Deep Freeze is removed after the attack.
Icy Spikes lasts for 2 turns, so the damage buff is essentially active during the same time window
as the defense shred against the boss, meaning on turn 3, 4, 6 and 7. If you have no healing on the
lineup, you’d want to position your best damage dealers to always receive the most stacks. If you
have single-target healing, you can deliberately lower the stacks of your support characters. With
the boss’ third turn, its cycle concludes. 3 out of the 4 skills here are familiar and don’t do
much apart from reapplying new Deep Freeze stacks. So there is only one more ability we need to go
over. On round 3 and 6, the boss starts by using an attack that deals AoE freeze damage to everyone
and applies Frozen for 2 turns. Then, as part of the same attack, the boss consumes all Deep
Freeze stacks from your team and gains an equal number of Icy Spikes stacks. Here, it gained 28
stacks for a total damage bonus of 140%. But more importantly, it also gains a damage reduction
effect that scales with the number of Icy Spike stacks. If the number of stacks is below 10,
it gains 10% damage reduction, 15% if between 11 and 20 stacks, or 20% if more than that. To
prevent the boss from gaining too much damage and mitigation, it’s best to minimize the number of
remaining Deep Freeze stacks before you end your third and sixth turn, respectively. The easiest
way to accomplish this is by spamming healing. Remember that the boss converted Deep Freeze to
Icy Spikes for your dolls on the previous round, so at this point the stacks have no benefit.
After plenty of healing from Yoohee’s first extra skill, the boss doesn’t gain any Icy Spike stacks,
resulting in a damage reduction of only 10% and no damage bonus. The damage reduction buff has no
duration but gets removed from the boss after receiving 5 instances of damage from the same
ammo type. It’s not always completely clear which attack has which ammo type, but having multiple
users with the same weapon type or individual characters with multiple attacks is a good way
to tackle this mechanic. Here, Alva who uses an assault rifle makes two interceptions. Then,
the passive of Voymastina’s S2 triggers. Next, Yoohee launches her attack for the fourth AR
hit. And finally, Alva makes the fifth and final hit with her S1. As the attack goes through, the
damage reduction buff disappears and gets replaced with a 10% vulnerability debuff, lasting for this
turn. With that, you’ve seen all the mechanics of this fight. This is the rotation of the boss for
the first 3 rounds, which then gets repeated. Its actions on round 7 don’t matter, so we can safely
ignore them here. Every round, the boss will attack the nearest and farthest doll with a 3-tile
AoE and apply one stack of Deep Freeze in the area. On 4 out of the 6 rounds, it will also do
its fan-shaped 7-tile AoE attack directed at the nearest doll, again for 1 stack of Deep Freeze.
While you want to ensure that your best 2 damage dealers get the most Deep Freeze stacks, it’s
probably easiest to group up everyone in front of the boss for the fight, as constant repositioning
will likely be the quickest way to uninstalling. With that out of the way, we can remove the fluff
and focus on the key abilities. On round 1 and 4, the boss applies Icicle to all dolls which
detonates at the end of your team’s turn. Avoid stability break on these rounds so that everyone
receives the debuff. Ensure that you’re close enough to the boss so that the Icicle explosion
hits it as well for a total of 25% defense reduction. This is active starting from the
end of round 2 and lasts until the end of round 4, and then gets reactivated at the end of round 5,
lasting for the remainder of the match. On the boss’ second and fifth round, it will convert
Deep Freeze into Icy Spikes for the two dolls with the highest stack count. This lasts for 2
turns and aligns with the 25% defense reduction. By the end of the second round, you can have 10
stacks at most for a damage bonus of up to 50%. By the end of round 5, you can have up to 13 stacks
for 65% bonus damage. If you can, try to have the most stacks on your 2 best damage dealers, while
keeping the stacks low on everyone else. Lastly, on round 3 and 6, the boss will consume all Deep
Freeze stacks from your dolls and gain Icy Spikes plus a scaling damage reduction effect. Avoid
having more than 10 stacks in total at this point via healing or repositioning. Removing the defense
reduction buff via 5 same ammo type attacks applies 10% vulnerability to the boss. Since you
don’t want to break the boss on round 4, you’re probably looking at your best damage opportunities
on round 3, 6 and 7. That should do it for this quick guide. Hopefully, the mechanics of this
fight became clear enough to feel reasonably well prepared. Don’t feel too stressed about getting
the number of Deep Freeze stacks right. Selective healing is quite uncommon nowadays, and popular
characters like Springfield, Yoohee or Basti are still integral to their team comps. I’d say you're
gaining already something just from hugging the boss for the 25% defense penetration, and any
additional damage bonus is simply a welcome extra. If you’re using autoplay, set your doll’s behavior
to aggressive so that they don’t run away from the boss. In any case, I wish everyone the best
of luck in chasing their high scores. Thank you so much for watching, see you next time.
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