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How a Wildly Successful Game Destroyed Itself in 10 days - Love & Deepspace's Unforgivable Sin

1:21:41EnglishTranscribed Jul 20, 2026
0:00

If I had a dollar for every time a

0:03

Chinese gotacha game player showed up to

0:05

the development studio of their favorite

0:06

game while holding a knife with the

0:09

intention of assassinating staff there,

0:11

then I'd be at least $2 richer. And

0:15

what's crazy here is that this second

0:17

dollar would be given to me as recently

0:19

as June 2026 when that exact thing

0:24

happened. But as a bonus, it also came

0:27

bundled with a package of literal cow

0:29

[ __ ] vandalism, and a large police

0:33

response. Love in Deep Space is the most

0:36

successful female targeting gotcha game

0:38

of all time. Easily able to earn tens of

0:42

millions of dollars on any given month

0:44

of the year. They were, without

0:45

exaggeration, on top of the world with

0:47

no competition whatsoever until one day

0:51

they decide to shoot themselves in the

0:53

foot with a fully loaded shotgun. One

0:56

week after announcing the biggest update

0:59

the game has had in a very long time,

1:01

they do something unprecedented,

1:04

going back on their word and cancelling

1:07

the entire update. The immeasurable

1:10

disappointment their community felt

1:12

would spark one of the biggest and most

1:14

impressive global efforts in gotacha

1:16

game history. Uniting people all across

1:18

the globe to buy up entire city

1:20

billboards, donating hundreds of

1:22

thousands of dollars to charity, and

1:24

even convincing Queso of all people to

1:26

spread awareness about this injustice.

1:28

And bear in mind, this is all truly

1:31

nothing more than the tip of this

1:33

iceberg, as it's easily one of the most

1:36

complex topics I have ever covered on

1:39

this channel. But it's not like I had a

1:41

choice, seeing that my own community had

1:43

left over 14,000 messages about this

1:45

topic in my Discord server and even went

1:48

as far as compiling an amazing Google

1:50

doc about it. And so, why did this money

1:52

printing machine decide to destroy

1:54

itself? and how did this become a

1:56

worldwide phenomenon? Well, without

2:00

further ado, let's do this. All right,

2:04

so most people agree that the first

2:06

gotacha game came out in 2010 and was

2:09

developed by Konami. It was called

2:11

Dragon Collection. The best way to

2:13

describe it was it was kind of like a

2:14

knockoff Pokémon where you went from

2:16

dungeon to dungeon and collected as many

2:18

monsters as possible. And in between

2:20

certain levels, you'd receive a luck

2:22

based treasure chest that has the

2:23

ability of giving you some really rare

2:25

items that can boost your stats like

2:27

crazy. And if you wanted to open more of

2:29

these treasure chests now without having

2:31

to go through other levels, then you

2:32

could pay money to buy them. This simple

2:35

mechanic that wasn't really popular at

2:37

the time would change Konami forever. By

2:40

2012, their console game sales were

2:42

slipping, but their social games on

2:45

social platforms like Gree, meant to be

2:46

played on mobile, like Dragon

2:48

Collection, were defying every single

2:50

expectation. By 2012, Konami's net

2:53

income was up 80% thanks to this game

2:55

and other games on social platforms. And

2:58

this made other developers, of course,

2:59

take notice. Why is Konami making so

3:01

much money? How can we incorporate this

3:03

into our games? And so gacha would start

3:06

to take over Japan, but it would remain

3:08

in Japan for a while because, well, the

3:10

entire concept was from there. The word

3:13

gotcha comes from the word gacha pong,

3:15

which is essentially a vending machine

3:17

that you can find in many different

3:18

places in Japan. With each one having a

3:20

different themed set of toys, figurines,

3:23

keychains, etc. And after placing money

3:25

in it, essentially buying a pull, you'd

3:27

be receiving something randomly from

3:29

that set. Now, of course, some items in

3:31

that set will have a very low drop rate,

3:34

making them rare and very sought after,

3:36

and the whole point is to keep buying

3:38

poles until you get what you want. And

3:40

that's kind of how gacha games work.

3:42

Now, as I said, gacha games would remain

3:44

niche and would be mostly focused on

3:46

Japan for the longest time. But this, of

3:49

course, would all change in 2020 when

3:52

Genshin Impact would come out and bring

3:54

Gotacha into the mainstream. Now, of

3:56

course, it was helped quite a bit by

3:58

releasing mid- pandemic, as everyone was

3:59

locked up in their homes. But one could

4:01

argue that the reason why it succeeded

4:02

so well was because it felt like a

4:04

full-fledged game with gotcha mechanics

4:07

rather than gacha mechanics with a game

4:09

built around it. Due to all these

4:12

elements combined, it still holds the

4:14

Guinness World Record for fastest mobile

4:16

game to reach $1 billion in revenue,

4:19

achieving this feat in 178 days. And

4:22

just to really illustrate how crazy this

4:24

was, the previous record holder for this

4:26

Guinness World Record was Pokémon Go.

4:29

And that's not all because Genchin

4:30

Impact also holds another Guinness World

4:32

Record, the fastest mobile game to reach

4:34

$5 billion, which was held by Clash of

4:37

Clans. And while it did rewrite certain

4:39

expectations for gacha games, it didn't

4:41

really rewrite the demographics that it

4:43

was targeting. Gotacha games have always

4:46

been about targeting the single male

4:48

with disposable income. One look at the

4:50

characters that you can spend money on

4:51

in some of the most popular gotacha

4:53

games in existence and you understand

4:54

very quickly that the targeted

4:56

demographic has not changed. You don't

4:59

even need to take my word for it. The

5:00

CEO of Hover, the developer behind

5:02

Genchin Impact, would as far back as

5:04

2011 talk about this topic to investors.

5:08

He'd say that the Otaku have been

5:09

suffering from huge psychological

5:11

pressure and that they hope that they

5:12

can play their games easily so that they

5:14

can enjoy this feeling of being saved.

5:17

He would then say that the games that

5:18

they're making were specifically made

5:19

for touchable devices because of a

5:21

fairly innovative feature they came up

5:23

with, which is the touch feature. Yep,

5:26

it's fairly straightforward. This was

5:27

for one of their first major games

5:29

called Hankai Impact and you could

5:30

pretty much touch the very hot women

5:32

they can pull for and they'll react to

5:34

it, which will also increase your

5:36

friendship level with them, just like

5:37

real life. But if you've played Gotacha

5:39

games, if you've come across this logic,

5:41

then you must have taken a step back at

5:42

some point and asked yourself, "Yeah, I

5:44

get it. The established demographic is

5:46

men, but what about women? Yes, there's

5:48

a lot of men that are lonely out there

5:49

that would want companionship from a hot

5:51

waifu, but let's not pretend that women

5:53

don't want the same thing. I mean, come

5:55

on. Have you seen some of the books that

5:57

some women read? One could argue that in

5:59

some cases, they're even freakier than

6:01

men. So, where were the gotacha games

6:02

that were catering to their needs?

6:04

Because they also had disposable income,

6:06

and it seemed like no one was tapping

6:08

into that, at least not successfully.

6:11

You see, there's always been a type of

6:12

game that's existed since the early

6:14

2000s called an Atoma game, a

6:16

story-based romance video game targeted

6:19

towards women. Yes, these games would be

6:21

monetized. They had varying degrees of

6:23

success, but they were also extremely

6:25

niche, never able to truly reach a

6:27

mainstream audience. There would be

6:29

multiple attempts by multiple developers

6:31

to make a gotcha game centered around

6:32

the genre, but none would truly stand

6:35

out. For example, even Hoyverse before

6:37

releasing Genchin Impact would release a

6:39

game called Tears of Femis targeting the

6:42

female demographic specifically while

6:44

incorporating a gotacha system around

6:45

it. And guess what? It didn't really

6:47

work out that well. It had released in

6:49

China in July of 2020 and then globally

6:51

on July 2021. And honestly, the revenue

6:54

right now is so low that it can barely

6:56

make a dent in their other titles. Like

6:58

it can't even make 10% of what Genchin

7:00

Impact or Hongkey Star are making right

7:02

now. And so the logic was for many

7:04

developers that if even Hoyverse can't

7:06

make a successful Atomic game targeting

7:08

the female demographic, then who can?

7:12

Well, that's where the developer Paper

7:14

Games came in. Now, here's the deal.

7:17

Paper Games has been around for a while.

7:19

Their first game came out in December

7:21

2012 in China. It was called Nikki Up to

7:24

You: Addressing Story. And from day one,

7:27

they were targeting women. This was a

7:29

dressup game that was made for them. By

7:31

2015, they would release another game

7:33

called Love Nikki, and for the first

7:34

time would expand into Japan, the

7:36

biggest gotacha market. In 2017, they

7:39

would start taking a step in other

7:40

directions by releasing the game Mr.

7:42

Love Queen's Choice, a fairly standard

7:45

2D game. Now, yes, it would be niche and

7:47

would be fairly successful, but more

7:49

importantly, it would teach them

7:50

priceless lessons for their Magnum Opus,

7:53

a game that would change everything for

7:55

them and the industry. In 2020, Paper

8:00

Games would release a teaser trailer for

8:02

their upcoming game called Love and Deep

8:05

Space. And for any fans of Otomet Games,

8:09

for any women out there that were hoping

8:11

for a next generation experience, this

8:13

caused a massive earthquake. This was

8:15

the first 3D OT game to ever exist and

8:18

at this level of insane quality. No one

8:21

had done this before. No one was crazy

8:23

enough to even come up with this idea.

8:25

This shook the entire industry to its

8:27

core, and many were very interested to

8:29

see how it would end up performing once

8:31

it would finally release. Here's the

8:34

problem, though. There was no release

8:35

date whatsoever. They just dropped this

8:38

teaser, created a massive earthquake in

8:40

the industry, and just left. They would

8:41

literally disappear, and people wouldn't

8:43

hear any updates from them for years.

8:45

That would be the reality until 2023

8:48

when something would finally come out

8:49

from the studio. But it wasn't good news

8:52

at all. News outlets would report that

8:54

Paper Games was about to take on a loan

8:56

of $70 million.

8:59

And what was really interesting here is

9:01

that the person giving them that loan

9:02

was Hoyverse, the creators of Genchin

9:05

Impact. It turned out that Paper Games

9:06

had overextended itself and was

9:08

developing too many titles at once and

9:10

ran out of money. So they asked Hoyverse

9:12

for a loan and Hoyverse gave it. But the

9:14

collateral was really interesting. If

9:16

Paper Games had failed to pay Hoyverse

9:18

back their money by the agreed upon

9:20

date, then Hoyverse would get 10% of

9:24

Paper Games share, effectively owning

9:26

10% of the entire company. At the time,

9:28

people didn't really know what to think.

9:30

This was a massive loan, and Paper Games

9:32

was not making anywhere near closeout

9:34

money. What people didn't know, though,

9:35

was that the plan was simple.

9:37

Internally, they were hoping to repay

9:39

this loan by releasing Love and Deep

9:41

Space. They were banking everything on

9:43

the success of that game and it was

9:45

about to come out on January 2024.

9:49

However, even with so much writing on

9:52

this game's success, no one, whether it

9:55

be from the staff or the executive team

9:57

or the CEO himself, could have ever

10:00

predicted the ridiculous success that

10:02

this game would find all across the

10:05

globe. This game's impact on the Oto

10:08

game genre was like what Genchin Impact

10:10

did for Gotacha games. In 2024, Paper

10:12

Games made over $1 billion.

10:15

And you bet your ass that they repaid

10:17

Hoyverse every single dollar of that

10:19

loan amount. It had done what so many

10:21

others had attempted to do, but failed,

10:23

bringing this genre to the mainstream

10:25

and incorporating gacha mechanics within

10:27

it, too. But why? What was the secret

10:29

formula that no one else understood?

10:31

Well, for many men, the attraction to

10:33

gacha games was about having a power

10:35

fantasy, collecting sexy and strong

10:38

characters that will progress through a

10:39

story that centers around them. Thing

10:42

is, though, women don't really want

10:43

that. Love and Deep Space offered them

10:45

something different. A game centered

10:47

around being individually known and

10:50

cared for. It played more like a 3D

10:52

dating simulator that caters to your

10:54

needs, like a genuine routine that

10:57

becomes a part of your day rather than

10:59

just a traditional gotcha game. And

11:01

here's how it would do that. The game

11:03

would initially release with three

11:05

different love interests, Zayn, Raphael,

11:08

and Xavier. And Silus would release

11:10

right after, with Caleb joining the rest

11:12

of the cast in 2025. There would be a

11:15

million different ways of being able to

11:17

interact with them in game, making them

11:19

truly feel like, well, they're real.

11:21

While you're in game, they would call

11:22

you through a video call. You'd be able

11:24

to text them. And sometimes, I mean,

11:26

this is a Silus thing, but he would call

11:28

you his kitten. When it would be your

11:29

birthday, they would all individually

11:31

take the time to celebrate it and would

11:33

sing you happy birthday or do some other

11:35

things for you. And of course, you could

11:37

go on dates with them, spending quality

11:39

time while able to do a variety of

11:40

different activities together. But I

11:43

feel like what would really take it to

11:44

the next level was how developers would

11:46

keep adding features that made this game

11:47

a part of your daily routine. Other

11:50

gotachas asked you to log in every day

11:52

to get rewards, but here you were being

11:54

asked to log in to make your life

11:55

easier. Like for example, look at this

11:57

feature called remind me where you'd get

11:59

a notification on your phone from your

12:00

favorite love interest reminding you of

12:02

something important to you. Like I don't

12:04

know, someone's birthday or the fact

12:05

that you have an important meeting

12:06

coming up. And there'd be this other

12:08

feature that would come out as well that

12:09

you might have heard of called the

12:11

period tracker. Now look, there are a

12:13

lot of period tracker apps out there for

12:15

women to keep track of their periods.

12:16

But Love & Deep Space was like, "You

12:18

know what, dude? This game is a part of

12:19

your daily routine, so might as well

12:21

have that feature, too." So when you

12:23

would get close to your period or your

12:25

first day of your period would arrive,

12:26

you'd have your favorite love interest

12:28

point that out and vow to take care of

12:30

you while giving you extra attention

12:32

while you deal with cramps from the

12:33

seventh circle of hell. Now,

12:35

interestingly enough, this whole period

12:36

tracker thing was some sort of a Twitter

12:38

controversy when it came out back in

12:40

early 2025. Some people would call 11

12:42

deep space aer game for having a period

12:44

tracker, but that's just Twitter being

12:46

Twitter. Because if you're going to call

12:47

this a Gooner game, might as well talk

12:48

about the scenes where you're being

12:50

figuratively railed. That's right. Let's

12:53

talk about monetization. How was this a

12:55

gotcha game? Well, you weren't pulling

12:58

for the characters. You'd be pulling for

12:59

something called memories. You'd meet

13:01

the characters through the main story.

13:03

So, in other words, they'd be available

13:04

to you for free. But memories are these

13:07

special 3D cutscenes where you interact

13:10

with these different love interests and

13:12

well, end up doing a lot of runchy

13:14

things. Yes, these can get really spicy.

13:17

And it really caught me by surprise. I

13:19

wasn't expecting this level of

13:20

runchiness when I streamed this game for

13:21

the shits and giggles back in 2024 with

13:24

the streamer box 2.

13:25

>> Wait, am I giving him a lap dance?

13:27

What's going on right now?

13:27

>> Oh my god, dude. What is this?

13:30

Bro, god damn.

13:33

>> What's happening?

13:34

>> IS THAT MY TITS?

13:35

>> HEY YO, IS THAT YOUR LEG? YO, THAT'S

13:37

YOUR LEG. That's your leg. Hey, man.

13:38

Okay. Okay.

13:40

>> Holy mother WAS SWEATING AND HEY. HEY.

13:43

>> OH, HE'S BENDING ME OVER.

13:45

>> OPEN YOUR LEGS, BRO.

13:46

>> YEAH, it was uh definitely unexpected on

13:49

my end. So, essentially, this is what

13:51

people spend their money on. Okay. Of

13:52

course, seeing that this is a

13:53

free-to-play game, you can earn this

13:55

currency for free by playing, but many

13:58

would choose to spend money because

13:59

other than these runchy cutscenes, you'd

14:01

also be unlocking outfits for these love

14:02

interests, as well as gear that would

14:04

make you more powerful for story combat

14:06

sequences because this is an action

14:08

game. At the end of the day, as well,

14:10

all these elements combined would make

14:12

this game one of the most successful

14:14

gotacha games of all time. Other

14:15

developers in the industry would be so

14:17

impressed that they would ask team

14:18

members from Paper Games to conduct

14:20

workshops or presentations talking about

14:22

the logic and strategy behind making

14:24

this behemoth like this presentation

14:26

that was conducted back in March 2026 in

14:29

the game developers conference. It would

14:31

be called designing crushworthy

14:33

characters in love in deep space. This

14:36

would be fascinating because in this

14:38

presentation, the lead character

14:40

designer would describe how the team

14:42

designed characters that millions of

14:44

players became emotionally attached to.

14:47

This emotional attachment would be why

14:49

this game would make so much money. The

14:51

women playing this game would sometimes

14:53

spend money when they already had a good

14:54

enough amount of currency, and they had

14:56

two main reasons to do so. Number one,

14:58

they are absolutely in love with a love

15:00

interest in the game, and they want to

15:02

spoil them. And number two, they want to

15:05

support the developer. This is not a

15:07

mentality that you see for many things.

15:09

Many women genuinely wanted paper games

15:11

to make more money so that they can

15:12

continue updating the game because no

15:14

one else had ever made a game like this.

15:16

And before you knew it, this game was

15:18

competing head-to-head with the giants

15:20

of gotcha such as Genchin Impact and

15:22

Hawkeye Star Rail. By mid2024, it was

15:24

making tens of millions of dollars per

15:27

month. So, as I said, it was no wonder

15:29

that Paper Games made over $1 billion in

15:31

2024. while also becoming the number one

15:34

highest earning app on the Chinese App

15:36

Store, which is a very big deal. But by

15:39

the end of 2024, they would take it

15:41

another step further, incorporating

15:42

something that's not really present in

15:44

mainstream gotcha games like Love & Deep

15:46

Space, VIP services. You would become a

15:48

VIP if you spend a minimum of $690. And

15:52

as soon as you reach tier 2, which

15:53

starts at $2,100, you would receive gift

15:56

boxes sent to your address. They'd have

15:58

special merch and other little goodies.

16:00

And when you get to the VIP 2 tier, you

16:02

start getting personalized gift boxes

16:04

sent to your address with more exclusive

16:06

items signed by your love interest in

16:09

game once you reach higher tiers with

16:10

some being at a minimum of five [ __ ]

16:13

figures. Look at how many people on the

16:16

Love and Deep Space subreddit would post

16:18

when they got VIP. Like, it's a

16:20

celebration. And you know what's even

16:22

crazier? These prices that I just showed

16:24

you are exclusive to the Chinese server,

16:26

taking into consideration their local

16:27

purchasing power. But outside of the

16:29

Chinese, Japanese, and South Korean

16:31

servers, it has been reported, like in

16:33

this thread right here, that the minimum

16:34

for global players to become VIP is to

16:37

spend around $6,000,

16:41

almost 10 times the Chinese minimum.

16:44

That is a lot of money. By March 2025,

16:47

Love & Deep Space would start

16:48

outgrossing Genchin Impact, Honkai, Star

16:50

Rail, Weathering Waves, Uma Musim, I

16:52

mean just about any other gotcha. the

16:54

CEO of Paper Games was hailed as a

16:56

genius and he would become a

16:57

billionaire. He'd be interviewed by so

16:59

many different publications. And he'd

17:01

say that the reason for his success was

17:02

simple, specifying, it's not that women

17:05

don't like to play games, but there are

17:07

no good games for women to play. He'd

17:09

also point out that when it came to

17:11

paper games, 70% of their workforce is

17:14

female. So, he wasn't necessarily the

17:16

genius here. It was the team behind this

17:18

game. For one of the first times ever,

17:20

you had a high-budget game for women

17:22

made by women in the autoto genre. And

17:25

that's what so many other game companies

17:27

were missing. That's why games like

17:29

Tears of Femis just couldn't really hit

17:31

the mark. And this is how Love and Deep

17:34

Space became a worldwide phenomenon with

17:37

billboards even popping up in Time

17:39

Square. I mean, it would become such a

17:40

phenomenon that you'd have media

17:42

publications like Reuters making many

17:44

documentaries about how this game took

17:46

over women's love lives. Listen to how

17:49

they would describe it.

17:51

>> Chinese civil servant Joe is in a

17:53

six-month relationship with her first

17:55

boyfriend. He's a wavy-haired, handsome

17:58

painter. He's also fictional. Shiu is

18:02

one of five romantic interests to choose

18:04

from in Love and Deep Space, the world's

18:06

biggest mobile dating game with some 80

18:09

million users, according to research

18:11

firm Sensor Tower.

18:12

>> 80 million users. That is an insane

18:15

amount of users. But yeah, this app did

18:17

such a good job of incorporating itself

18:19

into your daily routine that it kind of

18:21

made it meaningless for many women to

18:22

even seek out a boyfriend. It was that

18:25

crazy. There'd also be a couple

18:26

different documentaries by the

18:28

publication South China Morning Post. In

18:30

one of them, they talk about women that

18:32

would specifically hire cosplayers to

18:34

dress up as their love interests from

18:35

Love & Deep Space and go out on dates

18:37

with them. And in another, they would do

18:38

the same thing as Reuters. Talk about

18:40

how some women were replacing real life

18:42

men with, well, Love and Deep Space love

18:44

interests. Such massive success comes

18:46

with its own fair share of critics. And

18:48

by 2025, you'd have multiple media

18:50

publications come up with a narrative

18:51

that it's because of games like this,

18:53

these Otomy games, that birth rates were

18:56

declining. A lot of criticism would be

18:58

directed towards the game and the women

19:00

that were playing it. Some of these

19:01

women would start blaming incel culture

19:02

for this, while others would point out

19:04

that it's just simply because it's

19:06

popular. This new dynamic would lead to

19:08

some nasty fights within the gotacha

19:09

community. Like how, for example, on the

19:11

Chinese internet, some love and deep

19:12

space fans would go head-to-head with

19:14

Snowbreak Containment Zone fans, a game

19:17

that heavily targeted the male

19:18

demographic. Things got very nasty

19:21

there, and I would need to make a whole

19:22

video to do it justice. But it did end

19:24

with the government intervening and

19:25

pretty much censoring the hell out of

19:27

Snowbreak. But it's just an example to

19:29

illustrate to you how this huge wave of

19:30

attention that this game got didn't only

19:33

bring positives to the community.

19:34

However, as long as the developer could

19:37

keep the Love & DSpace community

19:38

satisfied, nothing could stand in the

19:40

way of this money printing behemoth. But

19:44

with so much attention and expectations

19:46

aimed towards this game and with so much

19:49

money being made, as time went on, it

19:51

seemed like Paper Games was simply not

19:53

prepared to blow up that much. And that

19:56

lack of preparation gave them many more

19:59

problems with their own community than

20:01

they could have ever bargained for. So,

20:04

remember how I said that this game was

20:05

all about how it made its own audience

20:07

feel like they're being individually

20:09

known and cared for? Well, it wasn't

20:11

just the game doing this. It was the

20:13

developer, too. Here are some examples.

20:16

Throughout the year, there would be

20:17

multiple time limited events in the

20:18

game, like other games. And whenever

20:20

that would happen, they would take the

20:22

opportunity to make these educational

20:24

videos directed towards their female

20:25

audience that taught them different

20:27

things that they could find useful well

20:29

as women. Here's them, for example,

20:31

hiring the Beijing 2008 Olympic champion

20:33

for judo. And in this 12-minute video,

20:36

women who play this game would be taught

20:37

about women's self-defense. Here's

20:39

another example in which a faculty

20:41

member at the Mental Health Education

20:43

Center of the China Academy of Art would

20:45

conduct a workshop about mental health.

20:47

But this wouldn't just be limited to a

20:49

woman's needs. Paper Games, being a

20:51

Chinese developer, would also take this

20:52

as an opportunity to teach their massive

20:55

global audience about Chinese culture.

20:56

Like how in this video the director of

20:58

heritage protection division would teach

21:00

the love and deep audience about China's

21:02

cultural heritage. Them using the game's

21:04

revenue to fund things like this made

21:06

many women express the fact that this

21:08

wasn't just a community or a developer.

21:11

This was a safe space specifically for

21:14

women. You can see this expressed in so

21:16

many of these different comments. I'm

21:17

not really making it up. There are

21:18

people saying that they were literally

21:20

crying watching the self-defense video.

21:21

And this comment right here, I think,

21:22

sums it up, saying, "It's crazy and also

21:24

super amazing how a dating simulator is

21:26

inspiring me and others to take care of

21:27

ourselves, recognize our self-worth, and

21:29

even learn self-defense." This is what

21:31

Love and Deep Space was for so many

21:33

people. But unfortunately, as time went

21:36

on, this priceless relationship built on

21:39

trust would start having cracks form in

21:41

its foundation due to bad decisions made

21:44

by the developer, mostly relating to the

21:46

game itself. What do I mean by this?

21:48

Well, let's go back to the example of

21:50

Ginchin Impact. It makes a lot of money

21:52

and in return, it's meant to give you

21:54

constant updates. One update typically

21:56

lasts for 40 days. Then the next update

21:59

comes along with new events and more

22:01

importantly, new story, advancing the

22:03

plot that everyone's playing the game

22:05

for. Every update would also typically

22:07

have two brand new characters that you

22:09

can pull for. And every year, you'd have

22:11

a major update that would introduce an

22:13

entirely new region. Now, as I mentioned

22:15

before, Love & Deep Space does have a

22:18

story mode. You'd have story segments

22:19

that are in 3D. It's like a 3D visual

22:21

novel, right, with cutcenes and voice

22:23

acting. And you'd also have combat. This

22:26

is easily by far the most important

22:28

aspect of the game. Story is what allows

22:31

you to meet the new love interests that

22:33

release while also advancing the plot

22:35

with them in it because they interact

22:37

with each other as well. They have

22:38

stories that tie in together and they

22:39

know each other, sometimes being

22:41

friends. So, while yes, many players get

22:43

very excited about pulling for a banner

22:44

because it involves a runchy cutscene,

22:46

if you had to ask them whether they

22:48

prefer getting a banner of their

22:49

favorite love interest or more story,

22:51

the majority of them would always choose

22:53

more story. But by 2025, it seemed

22:55

evident that both banners and story

22:58

content were just not meeting

22:59

expectations. They weren't necessarily

23:01

releasing fast enough for a game of this

23:04

caliber making this much money. and

23:05

multiple complaints will start arising

23:07

within the community that the scheduling

23:09

is too inconsistent and the

23:10

communication is just non-existent.

23:12

Genchin Impact had a new update every 40

23:14

days that was well established. Other

23:16

gotachas functioned very similarly. It

23:19

was simply the industry standard. But

23:21

with Love and Deep Space, it seemed like

23:23

they just released things on a whim,

23:24

like as if they were winging it. When it

23:26

came to limited banners, right, the ones

23:28

that you had to pull for within a

23:29

specific time frame, otherwise they

23:30

disappear, there'd be mainly two types.

23:32

a banner made specifically for one love

23:34

interest and a banner with all love

23:37

interests combined. Now, look, when it

23:39

comes to combined banners, there's a lot

23:40

of misinformation out there about how it

23:42

works. I saw many, even Love and Deep

23:44

Space players, saying that you have a

23:45

one in five chance of getting the banner

23:47

that you want, but that's not true.

23:49

There's this mechanic that allows you to

23:51

select the one banner that you really

23:52

want and two others that you'd also not

23:54

mind having. Once you hit a fivestar,

23:56

you'll randomly get one of those

23:58

banners. If you don't get your precise

24:00

wish, the character that you wanted the

24:01

most, then this mechanic guarantees that

24:03

the next time you hit a five-star, you

24:05

will get the banner that you wanted the

24:07

most. So, regardless of how many love

24:09

interests get added to the game, whether

24:10

it's three or six, the odds will always

24:13

remain the same. Now, I want to make

24:15

something clear. Remember how I said

24:17

that Genchin Impact released a major

24:18

update every year which involved a new

24:20

region? Well, the version of this in

24:22

Love & Deep Space is a new love

24:24

interest. A new love interest signifies

24:27

a new region. It adds more story, more

24:30

lore, more depth. I mean, it was just

24:32

the best thing you could hope for. But

24:34

by the time the fifth character came

24:35

out, which was Caleb, a certain issue

24:37

became very hard to ignore for the wider

24:39

community. And that had to do with the

24:41

fact that Paper Games now had a workload

24:43

that they clearly couldn't handle

24:44

anymore. More characters coming out with

24:46

their limited resources meant that some

24:48

characters would be completely neglected

24:50

in favor of newer ones. And this leads

24:53

us to my wonderful creation that I call

24:55

the neglect ranking. I made this to

24:57

really illustrate to you just how

24:59

disorganized the release schedule of

25:01

this game was. As if they were truly

25:03

winging it. Now, as I said, the most

25:04

important aspect of this game is story

25:06

content, but for the sake of this

25:07

argument, let's look at banners first.

25:09

So, as you can see, the most neglected

25:10

love interest in this game is Savior.

25:13

His last banner was his birthday. This

25:16

happens every year for every character,

25:17

by the way, and it was 9 months ago.

25:20

Meanwhile, Caleb was 4 weeks ago and

25:22

Silas was 7 weeks ago at the time of

25:24

recording. Now, yes, you can make the

25:26

argument that Silus and Caleb released

25:27

after the initial three, but is it

25:30

really fair to neglect three of your

25:32

five characters in favor of the two

25:33

newer ones? What if you played this game

25:35

just for Xavier or Raphael? This was

25:37

very inconsistent and showed that there

25:38

was no real release schedule that made

25:40

it fair for everyone. But if you thought

25:42

this was bad, then wait till you see the

25:44

main story neglect ranking here. The

25:47

most neglected is Caleb, the most recent

25:50

character. The last time he was in the

25:51

story was in January 2025, 18 months

25:55

ago. His debut arc when he first

25:57

released. When it came to Silus and

25:59

Zayn, 14 months ago. And when it came to

26:02

the most favored characters, really in

26:04

quotations most favored, Xavier and

26:06

Raphael were in the main story 6 months

26:09

ago. This meant that the last story

26:12

content for this game was on January

26:14

2nd, 2026. We're now halfway through

26:16

2026 and there was no new main story

26:19

content, period. That's without

26:21

mentioning the characters that haven't

26:22

been featured in the story for way

26:24

longer than 6 months. So, in comparison

26:27

to other gotacha games of the same tier

26:29

as Love and Deep Space that make as much

26:31

money, this was ridiculous. They were

26:33

inconsistent with their release schedule

26:35

and were not communicative enough about

26:37

things to look forward to about dates.

26:39

And let's also not forget the fact that

26:40

they refused to make a PC client for

26:42

this game, even though their other games

26:43

had it. But this was the game that was

26:45

making them the most money. And so, as I

26:47

mentioned, this would be a recurring

26:48

topic within the community starting as

26:50

early as 2025. It would cause multiple

26:52

dramas with different points of views

26:54

giving their opinions on why it takes so

26:56

long to develop the main story and

26:58

release content. But overall, the

27:00

biggest loss for this game were longtime

27:02

players that had spent a lot of money on

27:04

it, losing hope that anything was going

27:05

to change, feeling like the money and

27:07

time they were spending in this game

27:08

just didn't matter. like this money was

27:10

being funneled to other projects and

27:12

Paper Games was simply not interested in

27:13

making it any better. This would start

27:15

forming a narrative that they were too

27:16

greedy, prioritizing memories and

27:18

banners and ignoring the story. It

27:20

seemed like they simply didn't really

27:22

have what it took to be this big of a

27:24

developer with so much success they just

27:25

weren't ready for it. As evidenced by

27:27

the fact that things would get

27:29

significantly worse because they would

27:31

somehow commit an unforgivable taboo in

27:35

their own local market of China. A

27:38

mistake so grave that it perfectly

27:40

encapsulates the expression of shooting

27:43

yourself in the foot. 911 is a tragic

27:48

event that would occur on United States

27:50

soil on the 11th of September, 2001.

27:53

It's best known for the two passenger

27:55

planes that were hijacked full of

27:57

passengers that collided into the two

27:59

towers of the World Trade Center. There

28:01

would of course be two other planes

28:02

involved, one that would crash into the

28:04

Pentagon and one that tried to crash

28:05

into the White House but failed. Now,

28:07

this was an event that happened over 25

28:10

years ago, and odds are, if I went to

28:12

the US right now and made a joke

28:15

centered around 9/11, everyone would

28:17

find it funny, assuming I have good

28:18

humor, except for those who were

28:21

directly involved in those events,

28:23

losing a family member, a relative, or a

28:25

friend. Hell, I could probably make a

28:27

joke about Pearl Harbor, a tragic event

28:29

that occurred during World War II. And

28:31

again, the majority would probably not

28:33

care. That's just how culture works in

28:35

the United States when it comes to

28:36

sensitive events. Nothing holds weight

28:38

there for too long. Now, on the other

28:40

hand, when it comes to East and

28:42

Southeast Asia, actually, you know what?

28:43

Probably the majority of Asia at this

28:45

point, but let's just focus on East Asia

28:46

for now. Tragic events, no matter when

28:48

they happen throughout history, still

28:50

hold immense weight even today. Their

28:53

dates, their anniversaries, their names,

28:56

they are ingrained into society, and no

28:59

one would ever dare joke about them.

29:01

This cultural clash can be perfectly

29:03

illustrated during the meeting between

29:05

President Trump of the United States and

29:08

Prime Minister Sai Taki of Japan. Trump

29:11

would make a Pearl Harbor joke right to

29:13

the Prime Minister's face and laugh it

29:15

off. This is something perfectly

29:17

acceptable in the United States. This is

29:18

passable. Taki, on the other hand, I

29:21

mean, you can see the facial expression

29:22

on her. She was mortified. If she would

29:25

have made a Pearl Harbor joke or hell, I

29:27

don't know, a Hiroshima or Nagasaki joke

29:29

in Japan, she'd get impeached within

29:31

less than 24 hours. That's just how the

29:32

culture works there. And so this is why

29:35

it was extremely clumsy and stupid and

29:38

tonedeaf for Paper Games, a Chinese

29:40

developer, to release a lore chapter on

29:43

April 2026 about the character Xavier,

29:46

where they talk about human

29:47

experimentation and other dark themes

29:50

while titling it test record A731.

29:57

Like even if I hired someone to sabotage

29:59

this company from within, they wouldn't

30:01

come up with such a genius idea. When

30:03

you say the three numbers 731 to any

30:06

Chinese person who was educated in a

30:08

state school, for example, they'll

30:09

immediately think of one thing. Unit 731

30:12

of the Japanese Imperial Army during

30:14

World War II. This was a secret research

30:17

facility that was operated between 1933

30:19

and 1945 on occupied Chinese territory,

30:22

more specifically in Harbin. This is

30:24

where the Japanese would experiment on

30:25

over 200,000 human beings from China.

30:29

They would say it's to advance medicine,

30:31

but in reality, many of these

30:32

experiments were just morbid and

30:34

sadistic. I'm not going to go into full

30:36

detail cuz I'll get demonetized and age

30:38

restricted, but you can read about this

30:39

yourself. I can give you an example,

30:41

though. They'd have pregnant women in

30:42

captivity in Unit 731, and those babies

30:45

would be born in captivity as well.

30:47

Those incredible scientists would come

30:48

up with the idea to experiment on those

30:50

babies, but not like any experiments. It

30:52

would just be like, "Hey, I'm bored. Why

30:54

don't we throw like a few babies in this

30:56

frozen river outside and see how long it

30:58

takes for them to die? Yeah, I wish I

31:01

was I wish I was making things up, bro.

31:03

This was unit 731. This is well known in

31:05

Asia, specifically in China, because of

31:08

how horrendous it was. But it's not

31:10

really taught to Westerners. It's not

31:11

taught in schools. In China, though, to

31:13

this day, even in 2026, you say 731 to

31:16

anyone, they'll know what you're talking

31:17

about. There's a reason, many different

31:18

reasons that Chinese still hold Japanese

31:21

people in very negative regard even in

31:23

2026. This is without me mentioning the

31:25

rape of Nanjing, for example. And so, as

31:27

a Chinese company, to have a lore text

31:29

about human experimentation with the

31:31

number 731 is just it's insane. It's

31:34

genuinely insane. But when it first came

31:36

out in April 2026, it didn't really

31:39

bring much controversy. In fact, most

31:40

people didn't even know about it or

31:41

didn't really care. The reason why I'm

31:43

telling you about this right now is

31:44

because this is going to bite them in

31:45

the ass very badly later. For now

31:48

though, the Love and Deep Space

31:50

community was laser focused on one thing

31:53

and one thing only. When is my story

31:55

content going to come out already? But

31:57

here's the thing. Ever since the game

31:59

released with three characters, there's

32:00

always been a coming soon text on the

32:03

bottom right indicating that there's

32:04

going to be more love interests to come

32:06

out. And so when Silas and Caleb

32:08

released, their updates were so major

32:10

because they came with more story

32:12

content, with banners, with all sorts of

32:14

things. And so many were wondering when

32:16

this sixth character was finally going

32:17

to come out because this meant more

32:19

story finally after a 6-month drought.

32:21

Well, around the end of June 2026, the

32:25

Love & Deep Face community would finally

32:26

get an answer to this. And while this

32:28

was meant to be a period of immense joy

32:30

and excitement, it ended up turning into

32:33

the biggest existential threat that this

32:35

game and studio have ever faced since

32:38

opening their doors in 2012.

32:42

All right, so it's now June 22nd, and

32:44

all of a sudden, out of nowhere, Love

32:46

and Deep Space players receive an

32:48

in-game message telling them that

32:49

they're about to witness a once in a

32:51

century super moon, asking them to go

32:53

watch a live stream that was going to

32:55

take place on the same day. This really

32:57

came out of nowhere and it shows you

32:59

that they're kind of winging it with

33:00

their scheduling. I mean, it's kind of

33:02

crazy. Something like this would

33:03

typically get like a week's notice. In

33:05

any case, the Super Moon Countdown would

33:07

take hold. People waited with baited

33:09

breath to see what this announcement was

33:10

going to be, and then all of a sudden,

33:13

it was right there. A new character

33:15

would be announced, Valco, half wolf,

33:18

half human. And as you can see by the

33:20

chat on the global live stream that has

33:22

almost a million views, the community

33:25

was extremely excited. All of them

33:28

spamming ow like a wolf, unable to wait

33:32

to see him in action, both in combat but

33:34

also the story because a new character

33:36

as I said signified a new region. So

33:38

this was huge. However, in another live

33:41

stream they would do shortly after they

33:43

would announce something else, another

33:45

major feature which was the home 2.0

33:48

update. you'd have a home that you can

33:49

hang out with with your love interests.

33:51

And this time around, they were adding a

33:53

kitchen where you can cook together with

33:54

them and take pictures, etc. However, in

33:57

the announcement trailer, they would use

33:59

this sentence saying, "Never bathe in

34:02

the pot." This was very very tonedeaf

34:06

just like with the whole 731 business

34:07

because the Chinese viewers they felt

34:09

that it was in reference to what had

34:11

happened back in the year of 2024 where

34:13

a man in Shanchi made the soul of his

34:16

girlfriend evaporate to heaven by

34:18

pouring extremely hot noodle broth on

34:21

her using a pot. So due to this the

34:24

phrase bathing in a pot had become dark

34:27

lingo online referencing this specific

34:29

case. For example, you could tell

34:31

someone, "Hey, go bathe in a pot." And

34:32

people would understand you weren't

34:34

wishing them well. So already this was

34:36

causing a lot of controversy, even

34:38

though a new love interest was just

34:39

announced, and it was meant to be

34:41

something very exciting. At the same

34:42

time, in Valo's trailer, they would also

34:45

use yet another controversial sentence

34:47

while teasing him, saying, "Invite the

34:49

wolf in." In the Chinese live stream,

34:51

they had used a Chinese idiom, meaning

34:53

to invite disaster by letting an enemy

34:55

inside your home. Seeing that his

34:57

character concept involves him breaking

34:59

into the female protagonist's home, that

35:01

didn't help. What also didn't help was

35:02

that his dialogue included, "What's

35:04

wrong with inviting the wolf in? Just

35:06

peek inside and she'll open her door for

35:08

you." So, combining this with the whole

35:10

bathe in the pot controversy, some

35:11

Chinese players felt that Love and Deep

35:13

Space was packaging illegal home

35:15

invasion as a romantic fantasy, using

35:18

language that explicitly frames a

35:19

woman's private space as available to

35:21

enter without consent. So, this on top

35:24

of the whole bathe in the pot thing went

35:26

against the idea of this being a safe

35:28

space for women and it caused a lot of

35:30

controversy as well. And if that wasn't

35:33

enough, the Valco trailer that was

35:36

posted on Chinese social media would get

35:38

bombarded with over 750,000

35:41

comments, many of them very negative

35:44

because many players would express the

35:45

fact that not only did they not feel

35:47

safe around him because he'll break into

35:48

your home or whatever, but they heavily

35:51

disliked the way he looked, calling it

35:53

too much of a western look, saying

35:55

things like, "Can it be released on the

35:56

international server separately?" and

35:58

telling the developer, "Either go

35:59

offline or make it look better." it

36:02

referring to Valco. Here's this comment

36:03

for example getting 300 likes. No

36:05

obligation to support the new western

36:07

mail lead refund and shut down the

36:09

server with many also expressing the

36:11

same thing by saying just please release

36:12

it on the global servers and leave the

36:14

Chinese server alone. I'm begging you.

36:16

At the same time, very toxic elements of

36:18

the Chinese community would sprout out

36:20

and would start insulting Western

36:22

players, calling them Western white

36:24

[ __ ] while also telling Paper Games,

36:25

"Hey, you [ __ ] forgotten who your main

36:27

donor is. you've forgotten who makes you

36:29

the most money, us, the Chinese players.

36:31

There will be some very nasty comments

36:33

all around made towards Westerners

36:35

because of Valco being teased. But it

36:37

wouldn't just be his Western look that

36:39

would turn them off. It goes back to

36:41

what I was talking about about the

36:42

community grievances that had started

36:44

spawning in in 2025. The whole idea

36:46

about the inconsistent release schedule,

36:48

how some characters were getting main

36:49

story releases and some others weren't.

36:51

And for some reason, there'd be

36:52

complaints about the fact that the

36:54

gotcha odds are now worse with a six

36:55

character instead of having a 1 in5

36:57

chance of getting the banner you want.

36:58

You have a 1 in6 chance. I really have

37:00

no idea why this became a thing because

37:02

I explained in this video how the banner

37:03

system works. I guess we can call these

37:05

people larers. And on top of that, there

37:07

will be complaints about inconsistent

37:10

story narratives, seeing that Valco is a

37:12

core leader of a villainous group in the

37:14

story that has harmed all existing

37:16

protagonists. So, in a way, some didn't

37:18

want a romantic interest that hurt the

37:20

other romantic interests. But honestly,

37:22

this was surprising to me that this was

37:24

even a narrative because even in his own

37:26

trailer, it's explained that Valco is

37:28

the Eon Core tech chairman, not having

37:30

anything to do with ever. So, this was

37:32

yet another rumor that spawned on the

37:34

Chinese internet that for some reason

37:36

spread like wildfire. Are you starting

37:38

to understand why this whole topic is so

37:40

convoluted? Like, I'm genuinely so

37:42

confused half the time. And on top of

37:43

that, for some reason, I guess maybe

37:45

it's a cultural thing, many Chinese

37:47

female players feel like a wolf or a

37:49

bear character is gay. So, there were

37:52

many complaints that Valco was gay.

37:54

Actually, this was really something that

37:55

you could find a lot on Chinese social

37:56

media. And I guess the problem with

37:58

having a gay character in their opinion

37:59

was the fact that Love & Dpace would

38:01

attract gay male players, and they

38:04

didn't want that. They only want this

38:05

game to be directed towards women. Now,

38:07

on this extremely ratioed post on

38:09

Chinese social media, they would do

38:11

their best to communicate with their

38:12

player base to calm any grievances they

38:14

might have and tell them, "Hey, trust

38:15

us." For example, this is them replying

38:16

to someone that called Valo gay, saying,

38:18

"All the male protagonists are

38:20

heterosexual yesterday, today, tomorrow,

38:22

and forever." And they would reply with

38:24

things like, "I'm sorry. After you've

38:26

calmed down a bit from venting, could

38:27

you please take a look at this wolf and

38:29

give him a try, please?" Damage control

38:31

was in full swing. But these replies

38:33

would be posted on Chinese social media

38:35

known as Shiao Hongu. And the comments

38:37

weren't really impressed. They really

38:39

just didn't like the character and they

38:40

didn't really like the direction the

38:42

game was headed in. This was in massive

38:44

contrast to the global audience. Okay,

38:46

like this is Valo's trailer that was

38:48

released on Twitter and it didn't just

38:49

get 5 million views and a lot of likes.

38:52

Many of the top comments, in fact, all

38:54

of them were very, very excited for him.

38:56

It would actually be hard to find any

38:58

negativity on this post. Unfortunately,

39:00

none of these players are local, okay?

39:02

They're all outside of China. And the

39:04

people that had a problem with paper

39:05

games were in China. It wasn't all of

39:07

them, but it was a very loud and toxic

39:10

chunk of the community. So much so that

39:12

they would take this to ridiculous

39:14

levels, sending literal cow poop to the

39:17

studio. Many players would go around the

39:19

building and take pictures of themselves

39:20

giving a middle finger to the studio.

39:22

And there were some that employed an

39:24

amazing tactic used by South Korean

39:26

crazy K-pop fans, which is also sending

39:28

the studio funeral flowers. There'd even

39:31

be a wolf paw in front of the studio

39:33

meant to advertise Valco and it would

39:35

get vandalized. The police would have to

39:36

show up and install yellow tape around

39:38

it so that no one else messes with it

39:40

again. And to make matters worse,

39:42

someone live streamed themselves with a

39:44

knife in front of the building trying to

39:45

make their way in. Here are some images

39:47

with a third image being censored with

39:49

the weapon. I wish this was a joke.

39:51

Here's a 9-second clip that was recorded

39:53

in front of the studio that kind of

39:54

shows you the chaos that they were

39:55

dealing with after Valco's announcement

39:57

with someone just screaming insults

39:58

towards THE STUDIO. WATCH.

40:07

AND SO SOON AFTER THIS WOULD START BEING

40:09

reported on by international media

40:10

outlets. And on top of all this, Love

40:12

and Deep Space would lose over 1 million

40:14

followers across all their Chinese

40:16

social platforms. This was a very big

40:18

deal and it was becoming uncontrollable.

40:20

No matter what they tried to quell the

40:22

damage, it was done. But that didn't

40:23

mean they wouldn't try anyway. On June

40:25

27th, 2026, just 5 days after the

40:28

initial announcement of Valco, Love Deep

40:30

Space would make an announcement for the

40:31

global audience in which they say, "Dear

40:33

Deep Space Hunters, recently the

40:35

development team has received a great

40:36

deal of feedback and many suggestions

40:37

regarding the game. We have also heard

40:39

your concerns about the team's capacity

40:41

to consistently deliver high-quality

40:42

content in the future. So, this has to

40:44

do with their inconsistent updates,

40:45

right? We would therefore like to take

40:47

this opportunity to respond with the

40:48

care that your trust and expectations

40:50

deserve. From the very beginning, we

40:52

have hoped to make Love in Deep Space a

40:53

romantic world that continues to grow

40:55

alongside every deep space hunter, a

40:57

world filled with more diverse

40:58

experiences and lasting companionship.

41:00

This hope has guided us throughout the

41:01

game's development and remains at the

41:03

heart of everything we are working

41:04

toward. The development of Valco and his

41:06

related content is part of the long-term

41:08

content plan for Love and Deep Space.

41:10

However, we recognize that the way the

41:11

information about Valco was presented

41:13

did not give sufficient consideration to

41:15

your expectations and concerns regarding

41:17

the game's future content plans. As a

41:19

result, many hunters have been left with

41:21

questions and worry since Val's initial

41:22

announcement. We sincerely apologize for

41:24

any frustration and unease this has

41:26

caused. We have also heard your concerns

41:27

about whether future content can

41:29

continue to be delivered consistently

41:30

without compromising on quality. Please

41:32

be assured that the love and deep space

41:33

development team has continued to grow

41:35

since the game's launch. The main story

41:36

chapters you have been waiting for are

41:38

currently in active development. The

41:39

stories of Far Space Colonel Caleb and

41:41

Onique Kynus leader Silus will continue

41:44

and the new series of solar slot

41:45

memories will also be arriving soon. The

41:47

development team will continue to

41:48

deliver richer game experiences and

41:50

high-quality content on a consistent

41:52

basis. We also understand that these

41:53

concerns are not simply about the pace

41:55

of updates. They come from how deeply

41:56

you care about Love and Deep Space and

41:57

the love interests who have been by your

41:59

side throughout this journey. It is

42:00

because you cherish every moment you

42:02

have shared with them that you hope this

42:03

companionship will continue for many

42:04

years to come. For this reason, we want

42:06

to make this commitment to you. The

42:08

stories, companionship, and future of

42:09

every love interest will always remain

42:11

an essential part of the long-term plans

42:13

for Love in Deep Space. This will not

42:14

change for any reason. Enclosed with

42:16

this letter are Deep Space Wish 10 and

42:18

Imperion Wish 10. Please log into the

42:20

game before July 23rd to claim them from

42:23

your in-game mailbox. Once again, we

42:25

would like to thank every Deep Space

42:26

Hunter for the encouragement, honest

42:28

feedback, and support you have given us

42:29

throughout this journey. We know that it

42:31

is your unwavering love and support that

42:33

give meaning to everything we do and

42:34

guide us forward. In the future, the

42:36

development team will keep working hard

42:37

to bring you more high-quality content

42:38

and a better game experience worthy of

42:40

your support. We hope you have a

42:42

wonderful day in Lincoln City and many

42:43

more wonderful days to come. signed the

42:46

11 deep space development team. And so,

42:48

look, this was in reference to the fact

42:50

that in this game, there's currency.

42:51

Currency you can earn by playing the

42:53

game that you can also buy. This

42:55

announcement for Valco came out of

42:56

nowhere. Some people were probably not

42:57

prepared, didn't save up enough to be

42:59

able to pull for his banner, and they

43:01

didn't really want to miss out on the

43:02

memory. This was Love & Dspace

43:03

acknowledging that the announcement came

43:05

out of nowhere and that in the future

43:06

they would keep them updated ahead of

43:08

time while also taking into

43:09

consideration that they should probably

43:11

have a more consistent schedule that

43:13

takes every love interest into account.

43:15

This gave hope to many global players

43:16

who might have had grievances with the

43:17

game's development schedule, and many

43:19

had a lot of optimism. However, global

43:22

players were not their main concern

43:23

right now. It was the Chinese players

43:25

and they were about to pull out a very

43:26

dirty strategy to punish the developer

43:28

into kneeling down and obeying their

43:30

wishes, which is removing Valco from the

43:32

game. And that strategy involves getting

43:34

the attention of the Chinese state. And

43:38

so remember that good old test record

43:40

A0731?

43:42

Yeah. Well, even though it came out in

43:44

April, it would get brought out again in

43:46

June during the Valco controversy. And

43:48

so a new narrative would form. Paper

43:50

Games is an enemy of the state and they

43:53

have a Japanese mole inside that is

43:55

there to mock the Chinese people and

43:57

their suffering. So within just a few

43:59

days after Valco had been announced,

44:01

this narrative would spread like

44:02

wildfire. So much so that it would force

44:04

Love and Deep Space to make a statement

44:06

on the 29th of June talking about it as

44:08

well as the other grievances the

44:10

community had. It would be posted on the

44:12

Chinese social media website known as

44:13

Waybo. And here's what they'd have to

44:15

say after translating it through Google

44:16

Translate. Recently, we have noticed

44:18

many discussions circulating online

44:20

regarding the game and promotional

44:21

content of Lean Deepspace. We sincerely

44:23

apologize for any misunderstandings and

44:24

negative experiences caused. Thank you

44:26

for your continued attention, and we

44:27

will humbly accept opinions from all

44:29

parties. To avoid such content affecting

44:31

the gaming experience of our players, we

44:32

would like to clarify and explain these

44:34

issues as follows. Number one, date

44:36

controversy in the world's depths.

44:37

Harmony with Light and Dust. We received

44:39

feedback from players that the Harmony

44:41

with Light and Dust update on April 21st

44:42

contained a number that could easily

44:44

lead to misunderstandings. We took this

44:46

very seriously and immediately conducted

44:47

an internal investigation. It has been

44:49

confirmed that the number is a

44:50

fictitious date, a placeholder without

44:53

any actual meaning and has not been

44:54

packaged in any way. We fully understand

44:56

the potential misunderstandings that

44:58

this random number may cause and will

44:59

complete the online modification as

45:00

quickly as possible today. This issue

45:02

exposed the lack of sensitivity among

45:04

some members of the development team. We

45:05

will strengthen training to prevent such

45:07

situations from recurring. We will also

45:09

further improve our internal review

45:10

mechanism, paying attention to every

45:12

detail to ensure the quality of online

45:14

content. Number two, controversy arising

45:16

from some marketing copy. In the

45:18

promotional material released on June

45:20

25th, marking 3 days until the live

45:22

stream's countdown, the phrase taking a

45:24

bath in a pot was accused of containing

45:26

a suggestive reference. In reality, this

45:28

copy was a teaser for the upcoming home

45:29

2.0 updates kitchen gameplay. Written in

45:31

a non- everyday style to match the live

45:33

stream's strange tales of rules theme.

45:35

So, this is badly translated, but what

45:37

they were saying was the teaser was like

45:39

in a horror theme, and this was meant to

45:40

match this horror theme. This is why

45:42

they used that phrase. it had nothing to

45:44

do with that incident that happened in

45:46

2024. They would then continue and say,

45:47

"Due to the widespread circulation of

45:49

misinterpretations for this content, all

45:51

related content has been removed to

45:52

avoid unnecessary confusion for players.

45:54

We urge everyone not to believe such

45:56

rumors." Furthermore, the inviting the

45:58

wolf into the house text in the trailer

46:00

released on June 28th, The Law of

46:02

Instinct, is simply a copyrighting

46:04

element related to the new male

46:05

protagonist's werewolf identity and has

46:06

no other meaning. We have noticed some

46:08

controversy surrounding this text. To

46:10

avoid affecting the player experience,

46:12

this text and all related materials will

46:13

be uniformly changed to pure love Wolf

46:16

King. And then in the last part of the

46:18

statement, they would clarify, we don't

46:20

make characters specifically for one

46:21

audience or demographic. This idea that

46:23

it's a western male character is just

46:25

not true. And also, this rumor about us

46:28

being an allgenderoriented game is

46:30

utterly absurd, ignoring our consistent

46:32

positioning as an ATM game. In other

46:34

words, no gays allowed. Okay, this is a

46:36

female only game. Stop with these stupid

46:38

rumors. They'd also defend themselves as

46:41

a Chinese company who have always

46:42

considered this our responsibility and

46:44

have never stopped promoting Chinese

46:45

culture overseas. Like they just took a

46:47

stand here and reminded everyone, "Yo,

46:49

these rumors are absurd. We do so much

46:51

to spread Chinese culture overseas to

46:53

Western players. You saying that we only

46:55

care about Western players and don't

46:56

care about Chinese players is

46:58

ridiculous." And so this post would get

47:00

over 1.6 million likes, but also over

47:03

200,000

47:05

comments. The top comment would be

47:07

saying, "I'd rather take Valco off the

47:10

shelves." With over 136,000 likes, the

47:12

reply to that would be, "Remove Valco

47:15

from the platform." And another reply

47:16

would say, "Our demands are, number one,

47:18

remove Valco. Number two, compensate for

47:20

Gotacha resources, and number three, the

47:22

production team should deeply reflect on

47:24

their own problems and issue an apology

47:26

while promising to not add any new male

47:29

leads. In fact, all the top comments are

47:31

just [ __ ] on the developer, saying

47:33

that they deserve all the controversy

47:34

going their way and that this was a bad

47:36

statement. Now, new rumors were popping

47:38

up. Paper Games was arrogant. They don't

47:40

know how to apologize. They don't know

47:41

how to take a step back. They're an

47:43

enemy of the state and they're not even

47:44

apologetic about it. What didn't make it

47:46

any better to Paper Games, honestly, is

47:49

the fact that they would replace the 731

47:51

number with 611, which was another

47:54

tragedy that involved Japanese forces

47:56

invading the town of Dao. 3,000

47:59

villagers were rounded up and killed.

48:00

And you know, uh, you know how stories

48:02

go with the Japanese, okay? They're

48:04

literally the evil villains of Asia up

48:06

until after World War II when they

48:07

became the anime central capital of the

48:09

world. I really need to specify here,

48:11

though. I haven't seen a single

48:12

screenshot showing that whole 611

48:14

mistake. This most likely seems to be

48:17

yet another false rumor created on the

48:19

Chinese internet that spread even to the

48:20

West. But like the other things so far

48:22

in this video that you've seen, it had

48:24

already spread like wildfire and created

48:26

yet another rumor involving the CEO.

48:28

Paper Games wasn't just an enemy of the

48:29

state. The CEO also was. Why? Because he

48:33

studied in a Japanese university by the

48:34

name of Wasetta University as an

48:36

economics major. So he was the internal

48:38

mole. He was the one who put 731 on

48:40

purpose because he hates China. He's

48:42

actually a secret Japanese citizen. But

48:44

here's where things truly got out of

48:45

control when it came to the whole 731

48:47

situation. I know it already got out of

48:48

control. They're being made to be an

48:50

enemy of the state. How could it get any

48:51

worse? Well, you would have multiple

48:54

media outlets in China create articles

48:56

in which they would attribute the number

48:58

731 with Valco specifically. You'd even

49:02

have the news publication Beijing Daily,

49:04

which is of course government

49:05

affiliated, talk about this too and talk

49:07

about 731 and how it's associated with

49:09

Valco. In reality, this was false. This

49:12

was an archive file that was talking

49:13

about law relating to Xavier. But this

49:16

misinformation had spread so far and

49:17

wide because it was literally being

49:19

talked about by news publications that

49:21

many took it as fact. Oh, so Valco is

49:23

not only ugly and looks like a Westerner

49:25

and doesn't care about the Chinese

49:26

audience, but he's also an insult to

49:28

Chinese culture and China as a country

49:30

because 731 is associated with his lore.

49:33

That's false. And many Westerners also

49:35

were caught with this misinfo believing

49:36

it to be true. This was becoming a very

49:38

big problem to paper games. I mean these

49:40

news publications were publishing shorts

49:42

in which they talked about paper game

49:44

statement and were associating 731 with

49:46

Valco. And other than just media

49:48

publications, you even have associations

49:50

like the China Women's Association that

49:52

is affiliated with the government also

49:54

make content expressing outrage at the

49:56

whole letting the wolf in sentence or

49:58

the whole never bathe in the pot

50:00

sentence pushing the narrative further

50:01

that this game is not safe for women

50:03

that it's their enemy. They weren't

50:05

alone in this regard because there would

50:06

be another association by the name

50:08

National Defense Education that would

50:10

make a blog post echoing those same

50:12

statements. But believe it or not,

50:14

things would get even worse. The people

50:17

who wanted Val gone wanted the attention

50:19

of the government by any means

50:21

necessary. And other than creating the

50:22

narrative of enemy of the state, they

50:24

would also do something else that's sure

50:26

to attract eyes from the government at

50:28

any given moment in time. and that is

50:29

creating countless complaints to the

50:31

China Consumers Association saying that

50:34

they got scammed by this company. Over

50:36

60,000 verified complaints were made in

50:38

the span of just a few days. And

50:40

honestly, it doesn't even matter if

50:41

they're real or not. Okay, this is a way

50:43

that many Chinese people boycott or

50:45

target companies that have screwed them

50:46

in some way because at the 40,000

50:48

complaint mark, automatic safeguards get

50:50

triggered at any given company. This

50:52

means that automatically the China

50:54

Consumers Protection Agency contacts

50:56

that company just to see what's going

50:57

on. And so with this unbelievable and

51:00

unprecedented pressure that was put on

51:02

Paper Games, even with them already

51:04

addressing this and doubling down, kind

51:06

of defending themselves, on June 30th,

51:08

they would post a letter pretty much

51:10

announcing that they were going to

51:12

cancel Falco's release and not release

51:16

any more love interests in the game for

51:18

the foreseeable future. Just as a

51:21

reminder, it had been barely a week

51:23

since the first trailer for Valco, and

51:25

they were already cancelling everything.

51:27

So, this is like as if Genchin announced

51:29

an entirely new region and a week later

51:31

decided to cancel the entire thing and

51:32

said, "Hey, by the way, no more regions.

51:34

The game's done." This also meant that

51:36

all the story content that was finally

51:38

going to come to the game after a

51:39

6-month content drought was going to be

51:41

cancelled, too. It genuinely could not

51:44

have been worse for anyone who likes

51:45

this game. To announce such a big update

51:48

and cancel it after barely a week, this

51:50

had never happened, especially for a

51:51

game of this scale. This post would be

51:53

viewed over 26 million times and would

51:55

have over 40,000 replies. Many of the

51:58

top ones were ratioing it. They were in

52:00

utter disbelief that paper games would

52:03

bend to such toxic and loud people in

52:06

the Chinese community. This game was

52:07

created to make you as a woman playing

52:10

it feel seen and acknowledged. And yet

52:12

with this announcement, they had

52:13

essentially told all global players, "We

52:15

don't care about you even existing."

52:17

That's how it felt. Even though they

52:18

were put between a rock and a hard

52:19

place, even though they were cornered by

52:21

what was going on in China, this still

52:22

felt horrible for just about anyone who

52:25

ever played this game. You go anywhere,

52:28

whether it be Twitter, Reddit, any other

52:30

place this community was present in, and

52:31

you would see just the disbelief. They

52:34

genuinely couldn't believe this had just

52:36

happened. But honestly, if you took a

52:37

step back, none of this really made

52:38

sense. This was really overblown for no

52:41

reason, and anyone with common sense

52:42

could see that. A huge chunk of Paper

52:44

Games revenue came from global players.

52:46

So, how come they were just forced to

52:48

bend the knee so quickly? Well, that's

52:51

because they had become the worst thing

52:52

you can ever be in the country of China,

52:56

becoming an element of chaos.

53:00

Okay, so let's get one thing straight.

53:01

There was a timeline to this and it

53:03

wasn't always about being an enemy of

53:05

the state or whatever. This had started

53:07

out with consumer dissatisfaction about

53:09

Valco, about the fact that he looks gay

53:10

and western and all that stuff. But then

53:12

Chinese media publications would start

53:14

twisting it into something way bigger

53:15

than it actually was. It went from

53:17

consumer dissatisfaction to women's

53:19

safety to becoming an enemy of the state

53:21

with 731 to Paper Games refusing to take

53:24

responsibility, being arrogant, and

53:26

eventually because of how badly Paper

53:28

Games was portrayed in media. This

53:31

wouldn't just be about, hey, let's just

53:32

cancel this character. This would be

53:33

like, hey, you deserve more punishment

53:35

as a company. You deserve to go

53:36

bankrupt. And hence why they had become

53:38

an element of chaos. So what is that

53:40

exactly? Well, it's a term I came up

53:42

with, I guess. But in China, the most

53:43

important thing that has to be

53:45

maintained is order. As soon as

53:47

something goes against that, as soon as

53:48

something interferes, then they become a

53:50

problem. A great example of this

53:52

actually happened to Hoyverse back in

53:53

2021. The reason? Well, Hoyverse had

53:56

released a music video of Hongai Impact

53:59

characters dancing in bunny suit

54:00

outfits. They had not released it in

54:02

China. Chinese players took grave

54:04

offense to this and started calling

54:05

Hoyverse a traitor, an enemy of the

54:07

state. Hence why someone tried to

54:09

assassinate the CEO. Yes, it was it was

54:11

over the stupidest thing imaginable.

54:13

Yes, but that wasn't even Hoyver's

54:14

biggest worry because people would

54:16

employ the same strategy used against

54:18

paper games. Mass reporting Hoyverse to

54:20

the Chinese consumer protection agency

54:22

and creating a narrative online that

54:23

they are an enemy of China. Eventually,

54:26

this would prompt them to delete that

54:27

bunny girl dance music video off every

54:29

platform imaginable while also releasing

54:31

an apology. They would give their

54:33

players some crumbs as a reward while

54:35

giving the Chinese players almost three

54:37

times the amount of rewards apologizing

54:39

to them for doing this unforgivable

54:41

thing. I had made a video about this

54:43

almost 2 years ago. So it really shows

54:44

that even a company like Hoyverse is not

54:46

immune to this. This was after Genchin

54:48

Impact had come out by the way. The way

54:49

they were able to get past this without

54:51

any issues was by apologizing, removing

54:53

the music video everywhere and having

54:55

the CEO join the political party of

54:59

China. This was him pretty much saying,

55:01

"Hey guys, I'm not your enemy. I'm not a

55:03

traitor. Look, because when the

55:05

government gets involved, everything

55:06

becomes existential." And this is

55:08

exactly what was happening to Paper

55:11

Games. On the 8th of July 2026, the

55:14

Ministry of Public Security would

55:17

publish a statement about what was going

55:18

on with Levven Deep Space. I mean, this

55:21

is pretty much the government saying

55:22

this. They'd say, "Recently, an online

55:25

game targeting female players has

55:26

sparked widespread controversy. The game

55:28

features a story line where the male

55:30

protagonist breaks into a woman's home

55:31

late at night, accompanied by offensive

55:33

promotional slogans such as, "What's

55:34

wrong with letting a wolf into the

55:36

house?" Packaging the illegal act of

55:38

trespassing as a romantic encounter.

55:40

This kind of entertainment-driven,

55:41

traffic-driven creative work disregards

55:43

public order and morality, crosses legal

55:45

boundaries, and may ultimately endanger

55:48

public safety. The safety of women

55:50

living alone is a serious public issue

55:52

concerning personal rights, social

55:53

order, and the protection of women's

55:54

rights. and it is by no means material

55:56

for arbitrary adaptation or meme

55:58

creation. Chinese law strictly protects

56:00

citizens rights to housing and no one

56:02

may illegally intrude. China's criminal

56:04

law clearly stipulates that those who

56:06

commit the crime of illegal intrusion

56:08

into residents can be sentenced to

56:09

imprisonment for up to 3 years or

56:11

detention. If a game packages such

56:13

behavior as fun interaction, it may be

56:14

suspected of promoting and glorifying

56:16

illegal and criminal methods, which is

56:18

not only a disregard for the authority

56:19

of the law, but also a blatant

56:20

transgression against the spirit of the

56:22

rule of law. Even more dangerous is its

56:24

intangible erosion of public perception.

56:26

This creative logic that prioritizes

56:28

traffic can easily mislead the public,

56:30

especially causing cognitive biases in

56:31

minors whose minds are not yet mature,

56:34

weakening their vigilance against

56:35

dangerous behaviors and seriously

56:37

undermining the effectiveness of public

56:38

safety education. I just want to point

56:40

out that this game is not for minors,

56:42

okay? It's like it's mature only 18

56:44

plus. But still, this was the narrative

56:46

and you couldn't do anything about it.

56:47

They would then continue, some might

56:48

argue that games are games and reality

56:50

is reality. They shouldn't be confused.

56:52

However, facts have shown that online

56:53

game content that crosses ethical

56:55

boundaries can seriously negatively

56:56

impact the healthy development of

56:58

teenagers. In 2018, 15-year-old Shiao

57:00

Tang became deeply addicted to a violent

57:02

video game. Seeking the thrill of

57:04

killing in the virtual world, he

57:05

brutally murdered his 23-year-old female

57:07

neighbor. This tragic case should serve

57:09

as a stark warning to everyone. He then

57:11

have an image of Valco, so Valco was

57:13

acknowledged by a government agency as

57:15

being a source of a problem. And then

57:17

they would continue, the virtual space

57:18

created by online games is never a

57:20

lawless zone. Laws and regulations such

57:23

as the regulations on the governness of

57:24

online information content ecology and

57:26

the regulations on the protection of

57:27

minors online clearly prohibit the

57:29

production and dissemination of content

57:31

that may incite minors to imitate unsafe

57:33

behaviors, induce bad habits, or violate

57:35

social morality, thus setting a clear

57:37

bottom line for the creation of online

57:38

game content. As of now, all relevant

57:40

characters and storylines in the game

57:41

have been taken offline for

57:42

rectification, a move that addresses

57:44

public concerns. However, taking it

57:46

offline is not the end. Deeper

57:48

reflection is needed. This incident

57:50

serves as another warning to the

57:52

industry. Any content production that

57:54

deliberately blurs the lines of

57:55

illegality, glorifies dangerous

57:57

behavior, or undermines public safety

57:59

will ultimately be subject to legal

58:01

sanctions and public resistance. So here

58:03

they were acknowledging that Val got

58:05

removed, that this was the right step,

58:07

but that deeper reflection was needed,

58:10

indicating potentially even further

58:12

censorship now that the game had a

58:14

target on its back. They would then end

58:16

this by saying to address the chaos in

58:18

online game content, a comprehensive

58:20

approach is needed across the entire

58:21

chain of creation, review, and

58:23

regulation. Game companies must abandon

58:25

profit-driven motives and improve their

58:27

multi-tered content risk control and

58:28

review systems to eliminate misleading

58:30

and harmful content at the source.

58:32

Regulatory authorities should adhere to

58:34

strict governance, refine review

58:35

standards, and resolutely hold

58:37

accountable companies that overstep

58:38

their bounds and violate regulations.

58:40

Simultaneously, families, schools, and

58:43

society must work together to strengthen

58:45

legal and safety education for teenagers

58:47

and safeguard the healthy growth of

58:48

minors. The title of this, by the way,

58:51

was glorifying intrusion is unacceptable

58:53

even in online games. This was a

58:57

disaster. Attracting the eyes of a

58:59

government agency like this and having

59:01

them write such a staunch article

59:03

against you was the literal last thing

59:05

you wanted as a Chinese company. You'd

59:07

rather have your entire executive board

59:08

get fired than this. Now look, the

59:10

global side was already in disbelief.

59:12

And I'm going to talk about how they did

59:13

their best to fight against this

59:15

decision. But seeing that Chinese media

59:16

was talking about this and seeing that

59:18

this article from the Ministry of Public

59:20

Security had been made, many global

59:22

players would start spreading

59:23

misinformation.

59:24

Like this person right here would make a

59:26

post with over two million views in

59:28

which they would write a fanfiction

59:29

saying that someone powerful in the

59:30

Chinese government got angered enough

59:32

that now all Autotomy in China could be

59:34

permanently affected. Or how this post

59:35

with over 1 million views would say that

59:38

allegedly the dev team is threatening to

59:40

leave Paper Games if Valco isn't

59:42

reinstated. These things are not

59:44

confirmed in any way, shape, or form.

59:46

But this is what happens when the

59:47

developer of a game is on a different

59:49

internet than yours using an entirely

59:51

different language. But global players

59:53

as well as many Chinese players weren't

59:56

simply going to sit idly by watching

59:57

their favorite game get destroyed right

59:59

in front of them. And so a global

1:00:02

movement would be born overnight. A

1:00:05

movement that is unprecedented in terms

1:00:07

of scale that I have never seen before.

1:00:11

Barely 24 hours after Paper Games very

1:00:13

unpopular announcement saying that they

1:00:15

were going to remove Valco from the

1:00:16

game, a new topic would start trending

1:00:18

on Twitter with hundreds of thousands of

1:00:20

posts within 24 hours and millions of

1:00:22

posts within one week. The hashtags

1:00:25

Valco is loved and we love Valco would

1:00:27

go absolutely viral and global players

1:00:29

would demand that he come back home. As

1:00:32

I mentioned earlier, this was overblown

1:00:33

and the audience for Love in Deep Space

1:00:35

wasn't stupid. Oh, boohoo. He snuck into

1:00:37

your home. Well, what about the other

1:00:39

love interests? Silus kidnaps you,

1:00:41

Raphael and Caleb stalk you, and one of

1:00:43

them is your adopted brother that you

1:00:45

grew up with as a kid, and then later on

1:00:47

when you both grow up, you're there just

1:00:48

scissoring like chimpanzees and heat.

1:00:50

This just didn't make any sense. And

1:00:52

while, yes, 731 was a really, really

1:00:55

stupid mistake. It was in the game for 2

1:00:57

months before people somehow now finally

1:00:59

noticed and took offense to it. It was

1:01:01

overblown. It felt staged, and it just

1:01:04

didn't make any sense. But Paper Games

1:01:06

had made their decision. They removed

1:01:08

Valco and actually took this seriously

1:01:10

and so the consequences immediately took

1:01:13

place. If they thought that these toxic

1:01:15

Chinese players were their biggest

1:01:16

problem, they had no idea what they were

1:01:18

dealing with. A huge chunk of silent

1:01:20

Chinese players that weren't toxic and

1:01:22

crazy would be very disappointed in

1:01:24

Val's cancellation. In fact, you can

1:01:27

track revenue that the game makes in

1:01:28

China. And while there were many people

1:01:30

frustrated over Valco looking western or

1:01:32

gay or whatever, their revenue would

1:01:33

only start taking a dip after they had

1:01:36

cancelled Valco, showing us two things.

1:01:38

The first being that they might have

1:01:40

underestimated how many Chinese players

1:01:42

actually liked Valco. And the second

1:01:44

being that maybe Western players also

1:01:46

underestimated how many Chinese players

1:01:48

were going to boycott this game because

1:01:50

of the whole 731 situation. Within just

1:01:53

a week, they would lose 50% of how much

1:01:55

they would usually make. Within less

1:01:56

than 24 hours, they would lose over

1:01:58

100,000 followers on multiple platforms.

1:02:00

And eventually, they'd lose over 100,000

1:02:02

on Tik Tok and would lose so many on

1:02:05

Instagram that they would end up

1:02:06

privating their profile. They would also

1:02:08

get absolutely review bombed on the

1:02:10

Apple App Store with a rating that's now

1:02:12

below three out of five. And on Google

1:02:14

Play, their rating is now 1.3 out of

1:02:18

five. One of the most abysmal ratings

1:02:20

I've ever seen. Hell, people were so

1:02:22

pissed that they brought back a good old

1:02:24

tradition that had occurred during the

1:02:26

first anniversary of Genchin, which was

1:02:27

not only review bomb the game, but also

1:02:29

review bomb Google Classroom. If bad

1:02:31

reviews start reaching Google Classroom,

1:02:34

you know that this controversy is

1:02:35

massive. At the same time, you'd have a

1:02:38

petition on I petitions get made that

1:02:40

has over 240,000 signatures to bring

1:02:42

back Valco. And you'd also have a

1:02:44

change.org petition with almost 100,000

1:02:47

signatures now with change.org's org's

1:02:49

own social media page, making a tweet

1:02:51

about it, bringing more attention

1:02:53

towards it. One Loveis player would take

1:02:55

this even further and report the game to

1:02:57

the consumer protection agency of their

1:02:59

country, Mexico, because this was a

1:03:01

false promise in their opinion. This is

1:03:03

a product. Something was advertised and

1:03:05

then withdrawn, which makes it false

1:03:06

advertising. All of Love & Dpace social

1:03:09

media would get flooded with hashtags

1:03:10

such as bring Valco back. Even their ads

1:03:12

on Tik Tok would get absolutely flooded.

1:03:15

Compared to this, what was going on in

1:03:16

China was nothing. Everything here was

1:03:18

being absolutely invaded. And to show

1:03:20

the developer that this was financially

1:03:22

a really bad mistake on their end,

1:03:24

someone would create a website in which

1:03:25

you could enter how much money you spent

1:03:27

on the game and attach a message to it.

1:03:30

So far, the amount of cumulative money

1:03:32

that was spent in the past by players

1:03:34

who chose to support Valco is now over

1:03:37

$15 million. I mean, look at all these

1:03:40

messages behind that huge number. They

1:03:42

were screaming to Paper Games that they

1:03:43

were making a mistake here. But while

1:03:45

the frustration is understandable and

1:03:47

their socials being brigaded was to be

1:03:48

expected, what really stood out here was

1:03:51

how a big chunk of the global audience

1:03:53

decided to protest. While Valco haters

1:03:55

were busy sending manure and other

1:03:57

things to the HQ of paper games, the

1:03:59

global audience that wanted Valco in the

1:04:01

game decided to instead use their money

1:04:04

for good. Some would fund raise enough

1:04:06

money to buy a billboard in Times Square

1:04:08

saying bring Valco back. And this

1:04:10

billboard crowdfunding strategy would

1:04:11

occur all over the world. In New York,

1:04:13

in the Philippines, in Malaysia, in

1:04:15

Thailand, hell, even in Peru. This was

1:04:17

them truly showing solidarity between

1:04:19

each other, even though they came from

1:04:20

such different countries and regions.

1:04:22

But I mentioned this audience using

1:04:24

their money for good. And that's exactly

1:04:25

what they did in Valo's name. They would

1:04:28

donate to a woman's shelter in Canada

1:04:30

and say that this donation is from

1:04:32

Valco. They would donate over $44,000

1:04:35

for the Guangshi Flood Relief in Valco's

1:04:38

name as well. This was a place that was

1:04:39

hit by severe flooding in China, and

1:04:41

these Valco enjoyers were pretty much

1:04:43

helping them out. You'd have 11 deep

1:04:45

space player that normally spent $1,500

1:04:48

every two weeks on the game decide to

1:04:50

instead use that money to feed over 400

1:04:52

dogs in three different shelters while

1:04:54

again doing so in Valo's name. There are

1:04:58

so many examples like this with

1:05:01

donations coming from global players for

1:05:03

Chinese causes like wildlife

1:05:05

conservation or uniting to save an

1:05:07

endangered species or raising money over

1:05:10

$20,000 for wolf conservation because

1:05:12

Valco is a halfwolf guy and also

1:05:14

donating over 100 chocolate milk bars to

1:05:16

100 kids in Indonesia. All while using

1:05:18

Valo's name and appearance, making him

1:05:20

out to be a symbol of hope rather than a

1:05:22

symbol that threatened women's safety

1:05:24

like in China. All of this was done in

1:05:26

the hope that on July 9th when 6.0 had

1:05:28

come out, Paper Games would change their

1:05:30

minds. They would still decide to

1:05:32

release Valco even though they canled

1:05:33

him. And they would take this activism

1:05:35

even IRL because Love & Deep Space would

1:05:38

have a booth in Anime Expo in the US.

1:05:40

There they'd have different cosplayers

1:05:42

meant to represent every love interest.

1:05:44

But unfortunately, it seemed like there

1:05:45

was one booth meant for Valco that was

1:05:47

cancelled last minute. So what did they

1:05:49

do? Did they bring cow poop or a weapon?

1:05:50

No. Instead, they go around asking

1:05:52

people to pick their favorite lad by

1:05:55

placing a star around them, and Valco

1:05:57

would receive the most stars. This was

1:05:59

again meant to showcase the staff that

1:06:01

we want Valco back. But while they did

1:06:03

make it to Anime Expo, on July 8th, they

1:06:05

would start cancelling different events

1:06:07

that they were meant to attend. Like,

1:06:09

for example, an event that was meant to

1:06:10

take place in Japan, saying, "After

1:06:12

carefully reviewing the event content in

1:06:14

light of changes to the in-game content,

1:06:17

so removing Velco, we have decided to

1:06:18

cancel the event." On that same day,

1:06:20

they would also announce the

1:06:21

cancellation of a massive event

1:06:23

scheduled for Billy Billy World, a huge

1:06:24

event in China. And so by now, this was

1:06:27

attracting all sorts of global media

1:06:29

publications with Jing Daily publishing

1:06:31

an article titled, "China's top atomic

1:06:33

game lost 70 million hearts in 10 days.

1:06:37

Hell, even TV news channels were talking

1:06:39

about this too." And hell, even Queso

1:06:41

would talk about this somehow. A chatter

1:06:43

would tell him about the drama. Queso

1:06:44

would look into it and say Leaven Deep

1:06:46

Pace is wrong for scrapping its newest

1:06:49

character, saying they didn't bring out

1:06:50

the character because the fan said he

1:06:52

was ugly. That's messed up. So, look,

1:06:54

all of this was meant to raise

1:06:56

awareness, but also showcase to the

1:06:58

Chinese government agencies that this

1:07:00

game was not an element of chaos. It was

1:07:03

an element of goodness. These donations

1:07:05

in Valo's name were meant to spread

1:07:07

positivity and goodness across the

1:07:09

world. And to be honest, they did.

1:07:10

Objectively speaking, that's exactly

1:07:12

what they did. Instead of fighting fire

1:07:13

with fire, the global audience decided

1:07:15

to fight fire with good, with water. It

1:07:18

was also done to show Paper Games just

1:07:20

how much of a mistake they were making

1:07:21

by listening to the toxic side of their

1:07:23

fan base instead of the good side. The

1:07:25

one that was willing to donate hundreds

1:07:26

of thousands of dollars to charities in

1:07:28

Valo's name was the one who was really

1:07:30

being hurt with this. The hope was that

1:07:32

on July 9th, Valco would still somehow

1:07:34

show up when they would open the app

1:07:36

after updating. But unfortunately for

1:07:38

them, that day would end up being the

1:07:40

darkest in this community's history. On

1:07:44

July 9th, 2026, the 6.0 update would

1:07:47

come out for 11 Deep Space. Many players

1:07:49

downloaded it hoping to open the app and

1:07:52

find Valco waiting for them there.

1:07:53

Instead, they found nothing. No Valco,

1:07:56

no new main story, just the new kitchen

1:07:58

feature, and that was just about it.

1:08:00

Some people would have issues

1:08:01

downloading this update and so 11D space

1:08:03

would make this post saying today's

1:08:05

update has concluded while giving some

1:08:06

pointers as to how to fix these errors

1:08:08

like reinstalling the game for example.

1:08:10

This would be the last post on their

1:08:11

socials up until mid July. And so

1:08:14

everyone would take out their grievances

1:08:16

right here. It would get over 17,000

1:08:18

replies again ratioed multiple times

1:08:21

with people in complete disbelief. How

1:08:23

could you? Instead of listening to the

1:08:24

good side of the community, people who

1:08:26

are willing to put money where their

1:08:27

mouth is and donate to good causes in

1:08:29

Valo's name. How could you listen to the

1:08:31

toxic people who send you literal cow

1:08:33

[ __ ] to your offices? The global players

1:08:35

felt like someone had put a knife in

1:08:37

their back. And what didn't help was

1:08:39

that this update was extremely buggy. I

1:08:41

mean, there are certain things in here

1:08:42

that my nightmares wouldn't even be able

1:08:44

to conjure up. Like, what is this? Like,

1:08:47

what the is this? Like, how does this

1:08:50

even happen? Like, I don't even know.

1:08:51

Like, what kind of code? What? Like, how

1:08:53

does this even occur? Here's my favorite

1:08:55

glitch personally. Like, what the [ __ ]

1:08:58

is that? Anyway, the first thing that

1:09:00

players did after not seeing Valco was

1:09:03

go to the love interest character

1:09:04

selection screen and see whether the

1:09:06

whole coming soon text was still there.

1:09:08

And to their extreme disappointment, it

1:09:10

wasn't. It seemed like Paper Games was

1:09:12

intent on the promise of no more new

1:09:14

characters. This was the worst possible

1:09:16

news for just about any player. The

1:09:18

community was devastated. This was a

1:09:20

character they were very excited for,

1:09:22

that they couldn't wait to interact

1:09:23

with, and he was gone as quickly as he

1:09:26

had arrived to their lives. Slowly but

1:09:28

surely, any remaining hope players had

1:09:29

was being removed right in front of

1:09:31

them. Like for example, the Valco

1:09:32

channel in the 11 space official Discord

1:09:34

server would be deleted after the update

1:09:35

would go live. And after all this time,

1:09:37

things were really starting to set in

1:09:39

for many players. So, we're just getting

1:09:41

a stupid rerun of a banner instead of a

1:09:43

new love interest, a new main story

1:09:45

update, new cards, new myths, new poses,

1:09:48

new interactions. This wasn't just about

1:09:50

Valco. This was the biggest update of

1:09:52

the year, and all of a sudden, it's not

1:09:54

coming anymore. And remember how people

1:09:56

were now fearful of further censorship

1:09:58

now that the game had attracted multiple

1:10:00

government agencies? Well, that's

1:10:02

exactly what happened. All the love

1:10:03

interests had a certain theme of an

1:10:05

outfit in which they had numerology on

1:10:07

them, numbers that signified different

1:10:08

meanings. Well, they were all censored

1:10:10

or just straight up removed. Look at

1:10:12

this for example. It said 95. Now it

1:10:15

says gibberish. This was no doubt done

1:10:17

to avoid any other 731 issues. And

1:10:20

that's simply what happens when you

1:10:21

become an element of chaos in China.

1:10:24

Many global players and even Chinese

1:10:25

players warned these extremely toxic and

1:10:27

loud fans in China that any censorship,

1:10:30

any removal of something in game will

1:10:31

result in even more censorship. And

1:10:33

that's exactly what was happening. What

1:10:35

added more fuel to the fire was that

1:10:37

some rumors would start spreading about

1:10:39

the role that Valka would have played in

1:10:40

the main story. Like the fact that he

1:10:42

was the one who fixed Caleb's arm or

1:10:44

that he's a friend to Zayn. These

1:10:46

dynamics between the characters in the

1:10:48

story is exactly why people played 11

1:10:49

deep space and there they were having to

1:10:51

watch it get confiscated from them. And

1:10:53

so people started drawing up comparisons

1:10:55

to another game made by Paper Games

1:10:57

called Infinity Nikki which I made a

1:10:59

video about around a year ago. That game

1:11:01

had sudden censorship one day where its

1:11:03

tutorial level, its actual lore was

1:11:05

changed for no reason. It was retconed

1:11:06

and even though the community had

1:11:07

boycotted the game for months and

1:11:09

created a large movement around it,

1:11:11

Paper Games didn't budge. That terrible

1:11:13

tutorial level is still there today. And

1:11:15

what was also interesting is that the

1:11:17

update that removed the tutorial level

1:11:18

came with a lot of bugs. So at this

1:11:21

point, it almost seemed like it was a

1:11:22

pattern for any game paper games had

1:11:24

made, and it didn't really inspire

1:11:25

optimism. This was really the worst case

1:11:27

scenario. But bear in mind, not just for

1:11:29

global players, for Chinese players,

1:11:31

too. Even the toxic ones. This Chinese

1:11:33

player here would make it very clear in

1:11:34

a post they made on Waybo. They'd say

1:11:36

that with this outcome, everyone loses.

1:11:39

More importantly though, this game was a

1:11:41

great outlet to promote overseas players

1:11:44

understanding of Chinese culture as well

1:11:45

as Chinese success. Now many of the

1:11:48

players that were affected globally are

1:11:50

not just vowing to boycotting Love and

1:11:51

Deep Space, they're vowing to boycott

1:11:53

any Chinese game. This player would go

1:11:54

very hard on these toxic Chinese

1:11:56

players, blaming them for halting the

1:11:58

success of a Chinese company and

1:12:00

therefore a Chinese cultural export

1:12:02

while also lamenting the fact that this

1:12:03

game was pretty much ruined as well as

1:12:05

its reputation in anything made in

1:12:06

China. This also led many Love & Dace

1:12:09

players to look forward to a

1:12:10

competitor's release called Silent

1:12:12

Whispers. Another 3D high-quality Otomy

1:12:14

game in which they hope to be treated

1:12:16

better. This trailer right here was

1:12:18

released 2 months ago. And all the top

1:12:20

comments are just people being like,

1:12:22

"Use this fumble from Love & Dace to

1:12:24

rise or Goodbye Love & Dp Space, Hello

1:12:27

Silent Whisper." Because this game would

1:12:28

also be giving them something that they

1:12:29

wanted for a long time, a PC client. It

1:12:32

seemed like they were actually listening

1:12:33

unlike paper games. But but but it would

1:12:36

take a lot at this point to fully crush

1:12:39

all hope that the community had for

1:12:41

Valco releasing. One player would point

1:12:43

out, "Hey, listen. When 3.0 came out and

1:12:45

Caleb came out, he didn't come out on

1:12:46

the first day of the update. He came

1:12:48

around in the second half of the

1:12:49

update." So, in other words, hey, when

1:12:51

the second half of this update comes out

1:12:52

on July 17th, let's hope that we'll find

1:12:54

Valco there waiting for us. What they'd

1:12:57

end up finding instead, though, pure and

1:13:00

utter disappointment.

1:13:02

At this point, 11D Space Chinese revenue

1:13:05

was doing horrendously bad, worse than

1:13:07

it's ever been. On one day, they'd maybe

1:13:09

make $200,000. Now, they were making

1:13:11

60,000. Yes, it's still a lot of money,

1:13:13

but it's less than half of what they

1:13:14

made before. This show that the Chinese

1:13:16

audience, genuinely, the majority, the

1:13:18

people who actually spend money, were

1:13:19

outraged still at Valco not being

1:13:21

included. And these were the consumers

1:13:23

that mattered. And at the same time, as

1:13:24

people were hoping that Valco would come

1:13:26

in the second half of the update, they'd

1:13:28

get an in-game notice saying that

1:13:29

actually the second half would have a

1:13:31

heartfelt gift for Zayn, a free

1:13:34

five-star memory in which you interact

1:13:35

with him. Now, what's interesting is

1:13:37

that the official social media accounts

1:13:39

wouldn't make this announcement. As I

1:13:40

said, it's been a ghost town since the

1:13:42

9th of July. It would only be announced

1:13:44

through an in-game notice. Okay, so

1:13:46

further making their communication style

1:13:48

even worse and going against the promise

1:13:50

that they made at the end of June

1:13:51

saying, "We'll communicate more with you

1:13:52

guys." What was really interesting

1:13:54

though was that there would be this

1:13:55

Twitter account with the handle Z with a

1:13:57

Zane profile picture that would leak the

1:13:59

trailer for this memory. Something that

1:14:01

was meant to be posted by the official

1:14:02

social media accounts. Once enough

1:14:04

people found it, the account would

1:14:05

delete itself. Many players pointed out

1:14:07

that they didn't like the trailer

1:14:08

because the face of the protagonist,

1:14:10

which is the character that you create,

1:14:11

the woman that you create, would be

1:14:13

hidden throughout the trailer. The

1:14:14

reason why this is a problem is because

1:14:16

many Western players like to selfinsert

1:14:18

themselves into the game. While Chinese

1:14:20

players don't like that, it seemed like

1:14:22

even with this trailer, there was still

1:14:23

trying to satisfy the most toxic players

1:14:26

in China. However, even after all this,

1:14:29

there was still hope because something

1:14:31

positive out of China would come out on

1:14:33

July 15th, 2026. Various media outlets

1:14:36

would publish positive reports related

1:14:38

to Valco, ones that might be deemed as

1:14:40

government affiliated. To be specific,

1:14:42

there'd be five. The first one being

1:14:44

Reform Network, the second one being

1:14:45

Tencent, the third one being Business

1:14:47

Daily, the fourth one being Net Ease,

1:14:48

and the fifth one being Phoenix News.

1:14:50

However, by July 16th, four of the five

1:14:53

would be deleted and only one would

1:14:55

remain and that would be the one posted

1:14:56

on the website of the National

1:14:57

Development and Reform Commission,

1:14:59

otherwise known as the NDRC. The four

1:15:01

others would be paid ads and it would be

1:15:03

mentioned at the end of the articles. I

1:15:05

don't know whether it's players wanting

1:15:06

Valco back that paid for it. I don't

1:15:07

know whether it's Paper Games that did

1:15:09

that, but it caused a lot of confusion.

1:15:11

The reason why this article was a big

1:15:12

deal was because it was somewhat state

1:15:14

affiliated and it talked about the

1:15:16

efforts being made to bring Velco back

1:15:18

globally in a positive manner. It would

1:15:20

say, "With overseas players continuing

1:15:21

to voice their opinions, how can Chinese

1:15:23

games translate global feedback into

1:15:24

increased content? As of July 15th, the

1:15:27

main petition on the overseas petition

1:15:29

platforms I petitions demanding the

1:15:31

reinstatement of the romancible new

1:15:33

character Valco in the game Love and

1:15:34

Deep Space had garnered over 240,000

1:15:37

signatures and 80,000 comments.

1:15:40

Meanwhile, on change.org's game petition

1:15:42

page, three main petitions related to

1:15:44

Valco received 96,000, 21,000, and 5,900

1:15:49

signatures, respectively. This two week

1:15:51

long cross-platform participation

1:15:53

indicates that overseas users demands

1:15:55

have not subsided quickly despite the

1:15:57

character's removal. Following the

1:15:59

cancellation, overseas players actions

1:16:01

gradually expanded from petitions to fan

1:16:03

art, charitable donations, and offline

1:16:05

events. Unlike the initial comments and

1:16:07

emotional expressions that emerged

1:16:09

during the early stages of the game's

1:16:10

controversy, the actions of overseas

1:16:12

players have now continued beyond the

1:16:14

originally scheduled launch date. In the

1:16:16

comment section of the main petition

1:16:18

page on I petitions, some users stated

1:16:20

that they were inspired by Valco to

1:16:22

download, return to, or continue

1:16:24

following the game, while others

1:16:25

suggested compromises such as delays or

1:16:27

modifications before release. This

1:16:29

article would then take this further,

1:16:31

giving us numbers, saying that 60% of

1:16:33

the revenue from the game comes from

1:16:34

China, but that the rest comes from

1:16:36

global players, highlighting just how

1:16:38

important their opinions are. This was

1:16:40

significant because up until now,

1:16:41

everyone's data points were all over the

1:16:43

place. This is a privately held company,

1:16:45

and they typically don't really reveal

1:16:46

the demographic portions, but seeing

1:16:48

that this is a government affiliated

1:16:49

publication, these numbers hold more

1:16:51

weight. And what really made Valco

1:16:54

enjoyers optimistic while reading this

1:16:55

article would be one of the final

1:16:56

paragraphs where it would say whether

1:16:58

Valco will be reinstated should be

1:17:00

determined by paper games based on

1:17:02

content quality, market data, and

1:17:04

long-term planning. However, the

1:17:06

continued growth of overseas petitions

1:17:08

has provided a significant signal. When

1:17:10

a character can generate signatures,

1:17:11

creative works, charitable activities,

1:17:13

and offline actions in multiple

1:17:15

countries and regions, re-examining, and

1:17:17

product validation of them is not merely

1:17:19

a response to public opinion, but may

1:17:20

also be a repricing of global user needs

1:17:22

and existing content investment. For a

1:17:25

leading product like Love and Deep Space

1:17:27

that already has a global user base,

1:17:29

turning this feedback into richer

1:17:30

content offerings and more refined

1:17:32

overseas operational capabilities is

1:17:34

perhaps more valuable than letting

1:17:35

related demands remain outside the game

1:17:37

in the long run. So for many Western

1:17:39

players, this was as if the Chinese

1:17:41

government was telling Paper Games,

1:17:42

"Hey, whether you want to keep shooting

1:17:43

yourself in the foot or not, that's just

1:17:45

up to you. We don't really care, but you

1:17:46

should probably reinstate him." So, as I

1:17:48

said, for many, this article was a

1:17:50

celebration, like, "Oh my god, our

1:17:51

efforts are actually doing something."

1:17:52

And they kind of are. This article

1:17:54

acknowledged all the good things they

1:17:55

were doing. Like, these news were

1:17:56

reaching China, which was wonderful. At

1:17:58

the same time, you'd also see Chinese

1:17:59

government agencies reminding people

1:18:01

that malicious reviews harming the

1:18:03

reputation of businesses, online

1:18:04

harassment, use of bots, paid accounts,

1:18:06

AI generated posts are against the law.

1:18:09

So again, to many, this felt like they

1:18:11

were directing this towards people who

1:18:13

engaged in this behavior against Love &

1:18:14

Dpace and that they were about to get in

1:18:16

trouble with the law. This again signal

1:18:18

to people that, hey, maybe things are

1:18:20

finally calming down. Some Chinese

1:18:21

players would even use a VPN to get on

1:18:23

Twitter to thank overseas players for

1:18:24

the positive engagement they were

1:18:26

bringing to the game and to Valco. like

1:18:28

this post saying, "Overseas sisters,

1:18:30

without you all, none of this would be

1:18:32

possible." Honestly, it was very

1:18:33

wholesome. It was wonderful how a

1:18:35

community so large could work together

1:18:37

regardless of borders or distance or

1:18:39

culture. But of course, in parallel, the

1:18:42

toxic Chinese players had a movement of

1:18:43

their own. And there was coordinated

1:18:45

effort on Chinese social media to

1:18:47

counter any positive news coming out

1:18:48

from Valco fans. But we just read a

1:18:51

government affiliated publication just

1:18:53

highlight these positive things. So, I

1:18:54

don't know if it's working that well.

1:18:56

When it came to Love and Deep Space

1:18:57

though, as I said, they had a total

1:18:58

media blackout. The only thing they had

1:19:00

said ever since the July 9th update post

1:19:03

would be a Facebook reply about winners

1:19:06

of some giveaway or something or

1:19:08

competition. Here, they'd indicate that

1:19:09

they were going to post again on July

1:19:11

29th talking about the winners while of

1:19:14

course getting like 36 angry reactions.

1:19:17

Does this mean that their media blackout

1:19:18

will last until the 29th and then

1:19:20

they'll post again regularly, maybe

1:19:21

updating the community? Who knows? But

1:19:24

so far, as I said, total media blackout,

1:19:26

even with a new free memory coming out

1:19:28

in game, still nothing and no trailer as

1:19:31

well, of course. So, look, overall, the

1:19:34

ball was now in the court of Paper

1:19:36

Games. Are they actually going to bring

1:19:38

back Valco or are they going to listen

1:19:39

to this disgusting toxic side of their

1:19:41

community and throw their global

1:19:43

community that's willing to donate to

1:19:44

charities in Valo's name under the bus?

1:19:47

It remains to be seen, but honestly,

1:19:49

seeing that they had made the terrible

1:19:51

decision of removing Infinity Nikki's

1:19:53

amazing tutorial and backstory and

1:19:54

refused to change it even after massive

1:19:56

backlash and a big boycott, I just don't

1:19:58

know if this developer is capable of

1:20:01

listening to the community on such major

1:20:02

issues. This also might truly be out of

1:20:05

their hands. This might be out of their

1:20:06

control completely, but we don't have

1:20:08

proof. We can only assume on what's

1:20:10

going on behind the scenes, and I prefer

1:20:11

not to assume. And I do hope that Valco

1:20:14

is brought back to this game. If you had

1:20:16

to ask me though, I'm not very

1:20:17

optimistic. But hey, seeing that this

1:20:19

community has been very optimistic and

1:20:20

donating to so many amazing causes, you

1:20:22

know what? I'll change my mind and be

1:20:24

optimistic, too. Let's hope for the best

1:20:26

because if that happens, it'll be a

1:20:27

wonderful story that will be never

1:20:29

forgotten on the internet. And with

1:20:31

that, I want to thank my wonderful

1:20:33

community for making this very

1:20:35

comprehensive Google doc about the

1:20:37

entire incident involving Valco with

1:20:39

sections like speculations, a glossery

1:20:42

for people who have no idea about the

1:20:43

game and the different terms used,

1:20:45

memes, Twitter links. I even asked them

1:20:48

to do this. They just did it by

1:20:49

themselves because they're so passionate

1:20:50

about this game and the community. So,

1:20:52

thank you to I, Dia, Doc, Jyn,

1:20:55

Helanthis, Lurel, Doll, Mimi, Ray, Red

1:20:57

Rose, Sen, Starfall, Watt, and Woof. You

1:21:01

guys are the best. And if you want to

1:21:02

propose topics for me to talk about in

1:21:04

my videos, or just talk about different

1:21:06

topics with like-minded individuals,

1:21:07

then definitely join my Discord server.

1:21:09

Thank you so much for watching until the

1:21:11

end. I really appreciate it, especially

1:21:14

this video, cuz it was such a pain in

1:21:15

the ass to make. This video was posted

1:21:17

one day early on my stacked. I don't

1:21:18

typically do this, but this needed to be

1:21:20

definitely double checked by some people

1:21:22

in my community. But if you want to see

1:21:23

exclusive content from me there,

1:21:25

definitely check it out. Prices start at

1:21:26

$1. And if you want 10% off your gamer

1:21:28

subs order, then definitely use the code

1:21:29

bougen. I'll see you in the next video

1:21:31

whenever that is. And I love you so much

1:21:34

platonically. All right. I'm not a

1:21:36

loving dace character. Okay. Mwah.

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