The Four Stages of Improving at League of Legends
In order to climb in League of Legends,
you need to improve. But with so many
possible areas to improve in, where do
you even start? To answer this question
today, we're going to cover the four
stages of improving at League of
Legends, which is a framework that we've
developed over our time coaching
thousands of players across all ranks.
Nathan, where are we starting today? So,
what are these four stages? We're going
to have a graphic on the screen here.
We've got stage one, the top of the
pyramid, which is the execution micro
stage. Stage two, in-game decision-m,
stage three, the big picture mindset.
And then stage four, the outofgame
issues. So why is it a pyramid and how
did we come up with this framework?
Yeah. So it's it's very specifically a
pyramid there for a reason, right? It
could it could also just be four boxes.
But the reason it's a pyramid is because
at the bottom is the base. So it's the
most important thing, right? Stage four
being at the at the very bottom of this
pyramid. Meaning that it takes
precedence over all of the other
problems. If you have a stage four
problem, that is going to bleed into
your stage three and stage two and stage
one so on so forth with the rest of the
stages. So where it kind of came about
was kind of it's a bit of a mixture of a
lot of concepts and things that um I'd
heard over the time. One of which was
Simon Synynic in his concept of starting
with why um about finding your purpose.
And he had this whole graphic about like
uh in order to understand what you need
to do, how to operate on a day-to-day
basis, you need to understand what is
guiding you, what is what is driving
you. And he had this whole thing about
finding your why. that in combination
with John Woodard's pyramid of success
and his anyone who's familiar with uh
big big college basketball fan UCLA um
John Wooden a legend in in that industry
um innovated this whole and we probably
should slap a graphic to be honest about
what this would look like as well. So
that'll be on the screen. And kind of
that got across his philosophy in terms
of what are the most important
principles to create a a a high
performing basketball player. And that
really inspired me to think okay well
what would the pyramid look like in
League of Legends? What's at the bottom
of you know of the League of Legends
improvement journey. Um and that all
together through our coaching experience
led to the creation of this uh four
stages. Well, essentially what we were
finding was we give advice but it's not
working or it's not sticking. So we're
like we're missing there must be
something underlying here. We're missing
things.
>> Yeah. Certain people can implement the
feedback quite easily and certain people
have things hindering them from
implementing that feedback.
>> Yeah. I remember vividly is starting uh
in 2020 working with the average Joe
blow off the street in coaching
sessions. I would give them advice and
my mindset would be like, well, they're
not getting that really that good of
results. You know, I feel like I I'm
saying the right thing, but they're
they're not improving. They're not
climbing. And so, you know, being
introspective and curious and taking
accountability, I'm thinking, okay,
well, it's either one or two things that
either the person is not implementing
what I'm saying correctly or it's my
fault. But then it was happening again
and again and again. So, my idea was
like, well, what I must not be tackling
the problem in the right way. And that
got me thinking in the right way. How do
we actually fundamentally change
behavior? How does behavior change
actually occur in League of Legends?
>> And specifically talking about the base
of the pyramid, stage four. I mean,
we're really getting to the root cause
of some issues with some players.
>> Yeah, exactly. Right. Um, so I I think a
good way to kind of move this forward is
how do how do you actually use this
framework for League of Legends? Right.
So, I guess a big theme of this episode
is going to be giving you guys advice
along the way. Some of you might might
take one or two things from stage three,
maybe one or two things from stage four.
You need to go through this episode with
an open mind and think, okay, what
really resonates with me? What really
resonates with my situation? What what
might be some of the problems that
they're talking about that kind of
resonate with what I'm experiencing my
own soloq journey?
>> Yeah, I think something to think about
as well within the context of using the
framework is like this is more about the
input of the issues. The output could
actually be identical. Like let's take
for example someone like dying to a
gank. This could be because of a stage
one, a stage two, a stage three, or a
stage four issue. So the actual output,
what you see on the screen and what the
problem you're trying to solve, that's
not the end. That's the beginning of
trying to solve the problem, become a
better player.
>> It's it's that's a really good point.
It's really interesting because as
coaches, when we work with people, we
don't be like, oh, they died to a gang,
so there must be a problem with their
map awareness. It could be,
>> but there's a reason. Why do they have a
problem with their map awareness then
and and what is the root cause of that?
Right? So you are spot on Charlie and I
think a lot of people don't think that
deeply in terms of behavior change in
the League of Legends industry they
think they think very surface level but
what we're trying to do here again is
equip people with the skills to be able
to peel back those layers themselves and
actually create sustainable change and
and and this is something that is is
pretty paradigm shifting for people who
haven't heard this thing before. Yeah,
it's really cool just practically using
the pyramid of like identifying exactly
where you're going wrong or maybe what's
the big things that are holding you back
because league can get really confusing
very quickly. You can get plateaued. You
can get stuck. So, uh it's just a really
good tool of introspection like as
people listening to this episode like
where where's my issues?
>> Especially if you're plateaued. I think
if you are plateaued listening to this
episode, you're stuck at whatever rank
this is going to be a very very
important episode for you. M yeah,
specifically I'm excited to get to stage
three. I think a lot of people's reviews
center around stage two and stage one,
if they are reviewing at all, a lot of
coaching um especially until very
recently was purely stage two. Literally
just decision to decision going through
the VOD like we're some sort of
allseeing omnipotent being reviewing the
game.
>> What is the optimal correct decision in
every moment?
>> Yeah, exactly right. And then there's
some players like those more like
intuitive based players who view the
game purely through a stage one lens.
But as
>> pure micro.
>> Yeah. But as we get to stage three and
four are kind of where a lot of juicy
20enters can be found.
>> So Nathan, we're going to start off with
stage four.
>> Yeah. So we'll start with the bottom of
the pyramid. Stage four. So the way that
we've defined stage four is out of game
factors that influence your level of
play. So these are going to be problems
that extend beyond the game. This is out
of game things. So I think the most
practical way to do this is let's just
list it off. What are the big outofgame
issues we find with our you know our
members and the league community.
>> Yeah. I mean the first one off the
docket here we said fixed mindset.
>> I think this one's a great one to start
with because it's so toxic if you don't
address this. Right.
>> I I I remember vividly many many times
people come into coaching and they don't
really they're not ready to actually
improve. They don't believe they can.
>> They don't believe they can actually
improve. And sometimes you get people
that are at at a point in their journey
where they actually want to prove to
themselves that they can't.
>> Yeah. They're not talented. Gaming is
just a talent thing. You know, you
watch, you know, Faker or whatever it is
on the television and you're like,
"Okay, you know, that's just completely
out of my impossible for me to do that."
>> Or examples of this would be, yeah, like
is it talent? I'm too old. Um I I don't
have that gaming background. Uh you
know, my friends are just they've played
games younger than me, so I can't keep
up. my first mobile.
>> I don't play enough of the game, so it's
impossible for me to climb whatever
wherever that fixed mindset stems from.
It's a it's it's it's essentially
lacking the belief, the fundamental
belief that you can change your
behavior. And if that is unressed, it
doesn't matter what the coach is going
to say or what advice anyone gives you,
you're literally not going to be able to
implement that advice cuz you're not
going to change
>> cuz your heart won't be in it and you
won't actually take the steps
consciously or subconsciously to make
behavior change. Right? So a fixed
mindset fundamentally is like it's
opposite of a growth mindset which is
the mindset you're aiming towards when
we're looking at climate League of
Legends. If we're trying to talk about
the antithesis of all of these points, a
growth mindset would be that you believe
that you can grow and change and improve
and that you're like you're malleable,
right? The person I am tomorrow is going
to be different than the person I am
today and my behaviors and actions can
influence who I become. Challenges are a
good thing, not a bad thing or run away
from them or avoid them.
>> With effort, time, patience, practice, I
will get better than what I was
yesterday. Every single day is an
opportunity to to be 1% better.
>> So, next up, we have relationship with
the game. Now, this can be extremely
broad. You know, we're talking about,
you know, toxicity, narratives about the
game. Um, a big one we see when we
people, you know, give us their OP GGGs
or whatever, we see 50 different
champions roll swap in, champ up in all
the time. These are things before you
even get on the rift is going to be
holding you back. Yeah. Like using the
game as like a form of escape. Maybe you
have a poor relationship with the game
because you associate it with like a
poor time in your life or you just use
the game to like piss away time. Like if
you've pissed away time on the rift for
like months or years, it's quite
difficult to start viewing it as like a
vessel for self-improvement especially,
it's very easy to keep pissing away more
time. Um, but yeah, as you said, just
classic just like toxicity. I would say
like this can come from many different
causes. It can come from like friendship
groups that you grew up playing the game
with. Maybe they view the game in a
negative way. Maybe you came to League
of Legends from like Call of Duty or
something and you associate the game
with like just yelling at the screen,
gamer rage, [ __ ] around on the
console, yelling, just like generally
having just like a very like traditional
young gamer. I'm a gamer,
>> you know, as opposed to viewing the game
as a bit of a craft. I would say a big
one is uh imposing past gaming uh you
know you're a WoW player or FPS player
or whatever and then anchoring your
previous experiences from those games
onto your league, right? We see that all
the time. People say, "I was an ex
gladiator in WoW or top ranked Starcraft
player and now play League and I should
be also really good at League cuz I
think that League's an easier game." And
they come in and they're not open-minded
or curious or ready to actually learn.
Also, it's something as simple as the
game's unbalanced
losers. Riots's out to get me. You know,
the matchmaker systems is specifically
targeting me to make sure I don't win.
So, I'm constantly
>> engagement optimized matchmaking. All
these are all narratives and beliefs.
These are these are things that are
going to shape your your behavior.
They're going to shape the way you you
actually operate on a day-to-day basis.
>> And again, the reason that these are
stage four is because they are the base
the foundation of the pyramid. If these
issues are prevalent, if they exist, you
will not be able to tackle any stage
three, four, two, or one issues. It's
just not going to be.
>> And even if you do, let's say you try,
let's say, cuz I I do want I don't want
to make this all like doom and gloom.
Some some people can have a negative
relationship with the game or they can
have a somewhat fixed mindset or
whatever, and they can get to a
particular rank or they might improve,
>> you know, somewhat, but it's going to be
very slow, very, very slow,
>> very painful, very confusing. It's going
to be not an enjoyable experience and
it's going to and it's going to really
limit the value you get from time
spending on the rift, right? Whether it
be watching even uh getting coaching or
uh trying to play with intensity would
just be very difficult. Reviewing games
is going to be very difficult. It will
just be a lot of issues. You're like
solving one problem and then slam
interface into another problem.
>> Yeah. Well, that's cuz people might be
saying, "Well, my favorite Twitch
streamer or whatever, you know, is the
toxic Draven or the Yaso or whatever
who's fighting all the time." And then
they'll be say, well, what the approach
that they did is they threw enough [ __ ]
at a wall, eventually it stickked. Yeah,
they might have they're really hard on
themselves maybe, but they're not having
a really good experience. They might,
you know, plateau and completely get
stuck at a certain rank, but also as
well like, you know, someone that I
think about who's gone like through our
programs or listen to this podcast or
written in and they said, I approached
League with a growth mindset. I fixed my
relationship with the game. they got out
of the game more to be able to apply
that to other areas of their life than
the toxic Draven man or Twitch man or
whatever that just slam their head
because they wouldn't be able to
describe or even internalize what they
did to get improve at this specific you
know thing. People might be saying you
know prove a video game but it's
pointless but uh you know if people
listen to this podcast for a long time
there's a lot of skills if you're
introspective you can learn how to learn
from a game like League of Legends
>> think of narrative it's always Draven
and Twitch by the way
>> we just let's change this culture let's
go Kane, dude. Let's go Kane. Come on.
Toxic players.
>> Next time we mention toxic players,
speaking of narratives and relationship
with the game, I'm bringing up bloody
Kane.
>> I I I do want to say one thing about
stage four issues as well is that I
think it they the way I like to view
them very simply is that they're things
that are preventing you from expressing
your best self
>> and seeing where you're at. Right? With
stage four issues, you can't actually
know where your level of play is, right?
because you're never going to it's going
to be you're going to find it incredibly
difficult to go on the rift and show the
world what you're capable of cuz you're
going to be in your head. You're going
to be overthinking. You're going to be
judging whatever the hell it might be.
>> You might just be on a, you know, a
confident streak and then you lo you
lose and then you're uncom
versus being a stable process long-term
approach to the game.
>> Part of that is because it's an you're
at an identity level at that point,
right? with some with a lot of these
stage four issues like your League of
Legends performance becomes who you are
and it's where if if your League of
Legends performance is where you derive
your confidence from specifically
whether you win or lose games if that's
where you derive your confidence from as
a as a person and and your like um level
of selfsec security like that's just a
negative spiral and it it's it it's hard
to
>> approach the game with curiosity and
vulnerability which is actually required
to improve. That's what it stops you
from doing. Next up, we have ranked
anxiety. So, this is very common classic
one. They're very are scared to queue up
because maybe they're really scared of
what people are going to think about
them in the game or they're really
scared that they might derank or that
they're going to lose, you know, just LP
or whatever it is.
>> Well, this goes hand inhand a lot of the
time with fixed mindset, right? Where,
you know, they they're scared of finding
out their plateau, right? If they hit
their plateau and they got a fixed
mindset, that's it. That mean that was
for me when I had a fixed mindset. I was
uh that was my fear to see my level of
play because if I if I've reached my
capacity and I know what my capacity is
then that's it. That's the end of the
[ __ ] line, right? Um that was
something that I took me a long time to
get over. Yeah. It also links to the
next point. Fixation on LP because it's
just like fear of demotion.
>> Yes.
>> Fear of losing the LP I've gained, you
know, fear of looking bad in the eyes of
others as well. ranked anxiety cuz the
ranked soul uses this. You're putting
yourself out there. It is like a very
public thing. You have a number. Your
friends list can see you. You're there
on the leaderboard. There you are.
>> Rank. Yeah. This is what you This is you
are currently number 30,500 in the
player base. You know, now you're, you
know, maybe number 5,000.
>> This is where also like your friendship
groups and environmental factors come
into play, right? And and and obviously
friendship groups and things can be a
very positive thing. They can be very
uplifting and supportive, but at the
same time, we've heard many horror
stories of friendship groups putting
expectations on someone or putting them
down when they lose games or like,
"Haha, you just lost, you know, you were
this rank and now you're that rank." And
that can create a lot of stress and
anxiety um to perform or be a certain
type of player, which again is is is the
is the opposite of flow state.
>> Yeah. And some people like this fixation
on LP thing. There was a recent story in
the bowling academy where someone it was
another one where someone made those one
of those apps, right? They vibe coded an
app which basically insta- closed the
client, hid their LP from them
>> and it completely cured their fixation
on LP and their relationship with the
game. And I think they they cl they
checked it after they climbed from like
Platinum 2 to like Emerald something.
They had no idea.
>> They didn't know. No. And he credits
that that this vibe coded app that he
made with with that completely
>> cuz like people have done that for a
while, right? I think someone did at
Midland Academy years ago. But it just
goes to show how deep rooted this
problem is.
>> This whole fixation on LP. It's like
>> it's it's embedded in human nature.
>> Yeah.
>> To some degree.
>> Yeah. It's an interesting one because
fixation on LP doesn't always have to be
a stage four issue. like it, you know,
you can have a healthy relationship like
cuz think about it at the end of the day
this is this is where it's a fine line
right where we all all three we care
about LP right we care about improving
and winning and climbing but it's not
the be all end all right we are also
focused on becoming better players and
expressing finding our own level of play
and going out there and having a crack
right but it's it's I think the key word
is is the actual fixation right you can
have an emphasis on LP you can be
excited about LP you can be playing for
LB, but you don't need to fixate on it's
the
>> fixation be all like I'm going in the
game to gain LP, not actually make good
decisions or improve or focus on chain
mastery.
>> What that manifests in is stuff like
staying up all night playing because of
to regain the LP you lost.
>> Counting counting how many games you
need to get to the next rank.
>> Like looking at your match history and
literally going, "Okay, this was a loss.
This is a win. This that that's the
negative fixation, you know, that's not
the kind of mentality that we would have
towards the game. What we have is more
like I'm just going to I want to [ __ ]
dominate my opponent and win, you know,
and see progress and climb and compare
myself
>> or like I want to use the fact that I
want LP to to muster up intensity and
focus to to express my level of play cuz
I'm a competitive individual and if I
play to my level of play, I can learn
more. I can see my level and and learn,
right?
>> Yeah. I mean, the LP is also just like a
measuring stick. It shows you how
>> exactly how good you are. That's what
the the solic is.
>> Yep. So, next up we have addiction
>> playing 15 games a day. Um, low it sort
of goes hand in hand with like low
intensity like they're just absolutely
just pissing away games. I couldn't even
remember by game 15 what game 10 even
happened you know just the blur their
games become their whole journey becomes
a blur.
>> Yeah. I I associate addiction with like
sherking out of game responsibilities as
well. Like you're just like leaving
stuff like dishes in the sink. You might
be calling in sick to work,
>> homework unattended, skipping class,
>> failing school.
>> Yeah.
>> Being late to work.
>> Probably just like on a Discord call as
well during all of these games,
listening to music, yapping with people
on Discord, pissing away the games.
There's definitely a plateau which comes
along with addiction as well. It's hard
just very hard to go anywhere doing
that.
>> Next one's a interesting one.
Expectations. So, this is a a bit of a
hidden one that holds a lot of people
back like they're they're expecting a
certain outcome in, you know, with their
I want to get to diamond by this month
or whatever. They set like deadlines,
expectations when it comes to Yeah. like
their they come from this previous back
gaming background and it's like, okay,
league's going to be easy. I'm just
going to be able to get, you know,
platinum in in a few time few months or
whatever it is.
>> Expectations a bit it's a big one. It it
can be very broad. It can be very like
uh personal like I expect myself to be
able to perform at this kind of
arbitrary level. I I expect myself to u
be the type of player that can play all
these archetypes. I expect the type you
know what whatever the hell it might be.
It's some unreasonable kind of
expectation that is again preventing you
from entering flow state and expressing
your best self. You're constricting your
um you know your self-expression in a
way. I think expectations it is very
very broad and I think we all h I think
there is again a difference between
unhealthy and healthy expectations. I
think you've mentioned this many times,
Charles, about like healthy expectations
are things that are in your control,
things that we can control on a
day-to-day or gameto basis. How I use my
L states, how much intensity I play
with, or what champions I I can play, my
review process, things like that. These
are things that we can actually do no
matter what, regardless of the result.
There is no crazy deadline, timeline,
and it's all it's it's very pure and
coming from a good place.
>> Yeah. Yeah, there's also expectations
about things uh not only outside of our
control but outside of ourselves like
expectations of teammates.
>> Yeah.
>> Expectations of the solo Q system,
expectations of matchmaking. Like people
assume every game is going to have an
equally likelihood of win or loss. My
teammates are going to perform to an
acceptable standard. My supports are
going to pick normal champions. My like
the the if I lose three in a row, the
next one's going to be a win. you know,
like a lot of there's a lot of like
hidden
>> expectations that go along with people
queuing up that aren't just like about
their own performance.
>> Yeah. So, I think I think we've covered
a lot of stateful issues. Now, I I do
want to kind of bring it back to, you
know, just practicality here. Like a lot
of people listening so far have taken
>> one or two things from this and like,
oh, okay, I resonate with that. I I know
that these things are affecting me. I
want to talk a little bit how do we how
do we first of all identify and fix some
of these? How do we how do we actually
move past them and create solutions?
>> Well, identifying them is step one,
right? So if we're aware of them then
that's or aware that they're a problem
>> cuz you know I think that you know maybe
the like toxic Draven man
>> toxic cane man sorry maybe know that
like you know they're you know they they
know that maybe they're toxic in a way
but like they don't maybe see it as a
problem or they maybe even think that
it's actually a good thing cuz like they
care about the game or whatever it is or
they you know they care more than these
casual players that is on their team or
whatever it is. Um, so yeah, so I would
say identifying them and being aware
that they are an issue.
>> Yeah, awareness step number one.
Totally. I think awareness is always has
to be step number one. And this is where
it becomes a bit of a challenge, right?
Because sometimes you can know
something's going wrong, but you're not
ready to address that. You know, this is
where sometimes it goes beyond our skill
set as coaches. We can't be we don't
this is stuff that you might need to
address with your friends or your family
or a therapist, whatever, right? This
couldn't be out of our pay grade. So,
but it is step number one is being
honest. How do I, you know, how do I
feel? Do I feel like I have a healthy
relationship with the game? Do I And and
there are signs, right? So, I guess when
when you guys see someone with a healthy
relationship with the game, you think
that they're largely free from stateful
issues, what are some ways this
manifests? How do how does one know that
they have a relatively healthy
relationship with the game?
>> Just not having a good time like clearly
like talking about the game in a really
rigid way. um
>> like an unstable emotional state. High
highs and lows.
>> High highs and low lows. Absolutely.
You know, that's the uh the negative
side. Ventings. Venting. Yes. A lot of
venting. A lot of venting.
>> Yeah. I mean, I was going to say for a
healthy relationship, just like a a calm
and a willingness to take things slow.
No rush. I think a negative relationship
with the game and stage four issues
makes you rush to get progress. Because
inherent in a lot of these stage four
issues is the idea that in order to
climb, it's not about improving. It's
just about like quickly scrambling my
way to the rank I actually deserved the
whole time. That's the underlying
message. There's no acceptance because
level of play and like like that that's
not even a concern. The concern is
simply how do I get this goddamn LP in
my pocket so I can get to what I
currently deem as like my appropriate
level of play, which is often like maybe
like a division above from where they
are. and then they they they trick
themselves and they think when I'm at
that division I'll be fine and I can
start improving but until then I need to
just get there. That's the negative. But
a positive relationship with the game
and the lack of stage four issues looks
like very very comfortably just going
through their blocks not really having
like massive emotional swings between
wins or losses. Definitely still some
pain. There's no there's not a lack of
pain.
>> It's not just chill little gym going up
up and up.
>> It's definitely not like happy golucky
every single second. we're still having
massive problems and there's still going
to be swings in their level of
performance and ups and downs in terms
of LP, but like there's no falling off
the wagon. The their first response
won't be to vent and complain or be
like, "Okay, let me think about that for
a little bit." It's like sort of think
before I speak.
>> Yeah. There's I think what you're
describing there is a sense of emotional
regulation, right? You have the ability
to be like, "Okay, I'm not in the right
maybe I'm a bit pissed. I'm a bit
frustrated. I'm not going to let these
emotions, you know, turn me into a Tilt
Q session all night. I'm going to be
able to say no, get off the PC, and do
something else. Like, there's an
awareness and a control
>> of your journey and where it's going is
a big one.
>> Also, just like sticking to your
process, not like ruining your process
because of this. Like, not play, not
spamming extra games, not pivoting your
champion pool
>> after like one loss or whatever.
>> Not giving up, like just just sticking
it out. Cool. I I do want to say two
things that come to my mind with this is
you like you said accepting your level
of play. Just accepting your situation
in totality, right? Accepting that maybe
you're not the most talented player,
accepting that you're not going to
speedrun to this rank. You're not going
to be this, you know, uh, you know,
you're not gods gifted, was it? God's
given talent or whatever. You're not
this crazy amazing player that maybe you
thought you were. Just accept whatever
the rank system is telling you because
the rank system is a mirror. It's
showing you your level. It's showing
where exactly where you're meant to be
and accepting whatever is given to you.
I would say the second thing is
>> um
>> yeah, I would say is being okay with um
the es and flows of the journey, right?
It's not going to be this whole chaos.
>> Embrace the chaotic nature of the
journey is is a big one that can help.
>> Yeah. I think recognizing that no one
cares about your journey nearly as much
as you think they do.
>> Because a lot of these are because of
like self-imposed beliefs of others on
yourself.
>> Whereas your friends and other people on
the client, they might jab. They might
say the off-handed comment, but then
they just go back to their own [ __ ]
life and start dealing with their own
stuff. No one actually cares about your
situation.
>> So like really practical things like
mute all in chat, right? Correct. That's
really practical. Mute pings if you need
to. if you're getting baited by pings
all the time.
>> The first thing that comes to my mind
with this as well is like knowing your
why,
>> accepting your player identity, like why
and and we talk a lot about this, like
why do you play League of Legends? What
do you want to get out of it? Is it is
it that competitive endeavor? Is it that
>> you know you want to be good so you can
play Clash with your mates? Is it what?
Whatever the [ __ ] it doesn't matter.
But just knowing being aware of your why
and what you're looking to get out of
it, I think goes a long way because if
you're acting in one way that is going
against your why, that is a very quick
way to develop stateful issues. Right. A
common one we see um is people playing
quote for fun, right? But in deep down,
if they're really honest with
themselves, they actually do want to try
hard and they actually want to take the
game seriously and they want to improve.
So they're at odds, their behavior is at
odds with what they want to get what
they want to get out of their
experience. So you need to you're you
need to be aligned with your why and
your actions. I think it's really really
really important.
So let's talk more about like help
fixing three block process is having a
process
>> is just having a process uh you know
maybe having I'm going to play the
champion for this amount of time before
I decide to give up on the champion. I
am going to the yeah the very famous
three block process that we preach about
on the broken by concept podcast
>> and we teach league is have a start and
end time to your play because that's
going to help you play with higher
intensity. It's going to prevent like
you know the LP big swings and it just
sort of really structures you know your
day your you know helps your relation to
the game. The three processes are
fantastic. It helps a lot of people but
it has so many benefits. Something that
happens a lot in our communities inside
of ourmies is a twoe challenge which I
think can help a lot with these stage
four problems where you just kind of lay
out the kind of behaviors you want to
exhibit over a twoe period and then just
track how you go and then reflect at the
end. I think reflection in general
structured reflection is very important
for identifying stage and fixing stage
four issues. reviewing games, you know,
so downloading the games three block
process, right? Game one, review, game
two, review, game three, review or play
three games, maybe, you know, going
everyone's process is different. Maybe
play the three games in the three block
and you review the next day or take a
break and review after whatever it is.
Just having a process. One of my
favorite techniques for helping people
identify stage four issues is go to the
moment in the VOD
>> where you lost your mind.
>> If it is a moment in the game where
you're getting really frustrated,
>> maybe it's from Champlake, you see a
champion locked in. I I don't it doesn't
even matter where it is, whether it's
start in the game, beginning of the
game, end of the game. And be honest
with yourself, okay? Ask yourself why.
Why does this bother me so much? And
then ask why again, and then ask why
again. If you do that three or four
times, you're going to have a rough idea
about, okay, wow, this thing is really
bothering me. Okay, I can I can use that
as a as a um a red flag to to go to dig
a little bit deeper. And last thing I'll
say is community and a friendship group.
Have someone to talk to about this
stuff. like obviously the our WLU uh
WTLMies have an amazing community. If
you're not in the WLMies, find a friend
that is also passionate about League and
talk about it. I think not having
someone to talk about your passion and
talk about the game, you know, can be
very difficult, right? And and I I do
think it goes a long way. Just talk to
your mate like, you know what, I had
this three block. I was really
struggling or I'm I'm really struggling
with XY Z champion nowadays. And just
talking it through can actually go a
long way as long as that conversation is
productive and you're both aligned.
>> Yeah. I just want to say because this
part of the podcast has probably sounded
very doom and gloom. We're talking about
a lot of very negative things, sometimes
very lifeimpacting negative events that
can lead you to wasting months if not
years of your life in a game like this.
So, I'm not going to like downplay that.
That is very important. It's like if you
have a feeling that you're you love
League of Legends and you like the
hobby, but you might be wasting your
time, then it is definitely worth going
down this rabbit hole and really
reflecting. There's that movie that you
guys uh recommended to me a few years
ago. The work. Is that the name of the
movie?
>> The documentary. Yeah, that's incredible
documentary around like kind of finding
the root cause of problems and it
definitely informs uh the stage four
problems in League of Legends. So
>> yeah, I think said I think it's
important to really reiterate that
because the reason it's so interesting
because
>> when we when we got into this, we didn't
really expect to find this. This wasn't
really anything we anticipated in our
coaching. we're just going to rock up to
stage two issues like
>> get back to your Raptors, mate. Get back
to your Raptors.
>> You just made the wrong decision here.
Let's go correct this.
>> And and and I do think some people
listening to this may just be like, you
know what, I don't resonate with this at
all. And and that's because they do have
a healthy relationship with the game.
They're they're rock and rolling. But
for the people that need to hear this,
>> like you said, Charlie, this could
literally save people months and years
of pain and suffering. And and for us,
you know, that
>> that's has become a really big part of
what we do now. just coincidentally
because we don't want to see people piss
away years of their life with a toxic
relationship with the game.
>> Yeah. Way more people than we expected
riding into this podcast with these type
of stage four issues as well as people
in our academyy's realizing this is this
is the main thing that's holding you
know this guy back.
>> Yeah. It's it's interesting because I
think each of us have had our own fair
share of stage four issues all differing
in different ways in different
capacities and have impacted our
journeys in different ways. But if you
really think critically, if those stage
four issues weren't addressed by each of
us on our own time, we wouldn't be half
the players we are today.
>> Yeah, I've learned a lot about myself
outside of the game as well from trying
to get really good at League of Legends
>> from the stage 4 issue. So, you know,
yeah, going back to what you were
saying, Charles, very doom and gloom
negative. But you can learn so much
about yourself and actually turn a lot
of those into positives
>> because there just in a way you're never
going to have no one's going to rock up
to League and have no stage four issues.
It's impossible is a part big part of
the journey of League is
>> having these stage four issues,
identifying them, and solving them. That
is really what the journey is. That's
actually
>> they [ __ ] pop up.
>> They will pop up.
>> Yeah. cuz everyone because a fundamental
of League of Legends and improving is
that you will at one point get stuck. No
one has a crisp clean climb to the top.
Everyone plateaus and that's when the
stage four issues rear their ugly heads
when the plateau happens and you never
know how you're going to deal with a
plateau until it occurs and you'll never
have your final plateau. Everyone will
keep plateauing. That's how the game
works.
>> Yeah, League is the ultimate game. You
know, maybe you'll get a little bit less
um stage four issues if you're playing a
game like Farmville. I thought you gonna
say chess for a second. I'm like, is he
is the [ __ ] going to say it? Is he
gonna say chess?
>> All the all the hardcore Farmville
players are going to start roasting me
there.
>> Yeah.
>> Um
>> well, Candy Crush.
>> Candy Crush, right? These are both
mobile games.
>> I just think mobile disrespect.
>> Yeah. Really disrespecting mobile games.
>> All right. So, moving to the next, you
know, we're going a little bit higher up
now.
>> So, we've solved all our stage four
problems.
We've spent 5 years in the Himalayas
meditating in a cave. We've solved all
our problems and now we're ready to
start playing the game.
>> We've transcended.
>> Yes, we're enlightened.
>> So, stage three, which is big picture in
game mindset issues. So, we're now on
the rift, but these are things that, you
know, no matter if we outplay, you know,
absolute mechanically out of our mind or
whatever it is, our general approach
towards the game or this champion is
just not going to be consistent.
>> Well, so this this part of of the
episode stage three is which was this
was the main part that was influenced by
Simon Synynic, right? for for so Simon
Synynic talks a lot about how the way
you acted on a day-to-day basis was
actually influenced by the way you're
thinking and and knowing your why and um
and this is what really got me inspired
with this and and I remember asking
myself when I was when I came up with
the term champion identity and and all
this sort of stuff I remember thinking
hm if when I'm playing so for example
Oriana why do I do what I do why do I
choose to play my lane this way why do I
say no to that fight and yes to this
fight. And it sent me down that rabbit
hole of like, huh? Yeah. Wow. I actually
this champion views the game through a
particular lens. I'm when I'm playing
Oriana, I feel like I'm a different
person than when I'm playing Fizz. And
and I think what we're we're going to
get into here is it not only is an
understanding of like how to think, but
it's also prioritization because you can
be directing your attention in an an
infinite amount of places in a game of
League of Legends, but how do we know
where to direct our attention?
>> What's important? Why is that important?
How should I be thinking? Why should I
be thinking that way? This is going to
influence and shape your decisions.
>> Yeah. And the reason why this is linked
to champion stuff is we often say you
need to like think like your champ,
right? Like when you're playing AI,
you're not just playing League, you're
playing AI. Everything you do is through
the lens of Oriana. So, you're going to
want specific things and not want
specific things. And yeah,
misunderstanding or going against your
champion identity or reference points is
is that's it. That's a large part of
like the first couple of stages of the
game for a lot of people. And it's where
a lot of like 20enters live. a lot of
prime like first or second coaching
sessions with a client. We're bringing
up a lot of stage three problems
>> and you're just saying your view of this
champion's wrong or your view on
>> Yeah. You know, we can't even really be
getting into anything of the game
because you're not playing the champion
to its strengths. You're playing away
from it like you're doing it weaknesses.
>> Yeah. Exactly. And and this is why like
this is why the reviews can sometimes be
really like fast-paced and just like oh
my god like this where you can get
really eyeopening experiences where it's
like holy [ __ ] my in-game specific
decisions. It would actually be a waste
of time to go and isolate moments and
break them all down as individual
moments and be like okay this trade is
bad because of this. This recall is bad
because of this. This um team fight here
is bad because of this. Cuz the the
specifics don't matter. It's all about
the holistic view because the the lens
of which you view the game through is
where the stage three issues come from.
>> Yeah. If you don't know what you're
trying to achieve.
>> Yeah.
>> Then it doesn't really matter about the
minutiae of all of your actions because
>> and and there's no point reviewing the
rest of the game because the next game
every decision is going to look
different because they're going to be
aligned to their champions reference
points.
>> Yeah. And this is what like pissed me
off like watching some coaching like um
again probably like five plus years ago
now where like a coach will sit there
and like talk to the to the player about
all these little things like you should
push this wave in here and then after
that you should be leaning towards top
and then you should you should be using
your queue like this and it's like the
members are sitting there like why why
the bloody hell would I want to do that?
The it's not like the reason they didn't
recall there is because they're just
dumb or they weren't thinking. It's like
they're prioritizing something else.
They have a different view of the game.
This was the when I I mean still to this
day with most coaching I look at online
that is not within the WLMIS. This is
the thing that is missing because what
happens with a high again the common
thing is if I get coaching from a
challenger coach they're going to just
why why why wouldn't I get coaching from
the rank one player? Shouldn't they be
an amazing coach? Well, what's going to
happen is that the challenger coach is
going to assume that you know what the
champions idents are or how to think as
that champion. So for example, if
Fantasm were to work with an Axan player
in gold, there is so much that Fantasm
is going to just expect that you know
about Axan that it's going to be
overwhelming to for Fantasm to even
begin to break down how you should be
thinking cuz it's so obvious to him.
It's like how imagine your champion's
identity and your reference points are
like it's like a set of glasses that you
put on. It's like lenses. The way you
view the world is through that champion.
But Fantasm would have had those lenses
on for so long, those contact lenses for
so long that even describing how you
view the game would be so overwhelming.
It it's it's it's it's actually a really
difficult part of coaching the game when
you when when you're first getting into
coaching because so many things you
think are obvious.
>> Of course, you're going to think like
that as an Oriana or a Jinx or or a
Rexai. That's just the way you view the
game. But no, these are things that are
so deeply ingrained as a HYO player that
it's actually overwhelming to me. I
remember having like these massive like
like revelations in my coaching in the
early days like what the hell they they
don't even this person I'm coaching
doesn't even know that this is this
should be like your way of thinking as
an Oriana. Well, I think like the two
most pre it's kind of one thing but the
two most prevalent stage three problems
if we're going to really umbrella term
them Nathan will love this.
>> Playing for kills.
>> That's a mindset. load onto the rift and
your modus operandi, if that's how to
say it, is literally I'm going to kill
the enemy laner.
>> Kill is good.
>> Yeah. So, if I play Oriana, right, and I
rock up on the rift and I'm playing for
a solar bolo, you're already doomed.
You're doomed.
>> A lot of And that's it for a lot of
people cuz the game is a combat based
game. They're loading as Jinx and from
minute one, the first time they see the
opponent, they're [ __ ] theory
crafted, right? How am I going to kill
this [ __ ] Like, what am I going
to do to kill? go over the place, the
jungle track and all that doesn't matter
because we're in the wrong, you know,
mindset.
>> I love that example actually because
with Oriana, right, I always say your
mindset, for example, is less about who
who do you kill, but who can kill you.
>> Yeah. And that's
>> imagine that. Imagine just that one
piece of advice that will change every
single decision that is made in that
person's gameplay moving forwards.
>> Yeah. Exactly right.
>> If they ward, how they ward, if they
move to that fight, how they're going to
approach that fight, how they use their
abilities in that fight. every single
little thing.
>> Yeah. Will change.
>> Yeah, it's huge. The the other big one
is like early game versus late game. So,
people have very like harsh views of
like, okay, I'm playing this champion.
This is a late game champion, so I must
do all these late game things. Or I'm
playing this champion, it's an early
game champion, so I have to force the
game super early. I'm going to make
things happen. Or just even regardless
of whether you think it's early or late,
just how much you need to do to win a
game. That's another stage three
problem. people who think that they need
to do a billion and two things to kill
the enemy nexus,
>> which is going to be outside of what
their champions actually going to do.
>> Yeah. It's going to be a smorgus board
of your champion strengths, weaknesses,
[ __ ] it can't even [ __ ] do. There's
like so much stuff that they're trying
to get done.
>> Yeah. Like, you know, when we play the
game, it's crazy how we're thinking
there's probably three or four moments
in the game that I'm really going to be
able to show how good this champion is.
>> Yep.
>> And that's I need to execute. I need to
get into a position where I can execute
that perfectly so then I can actually
win a game of League of Legends.
>> Yeah.
>> Which is crazy to think about. I think
30 40 minutes there's only like four or
five moments that I really need to play
my champion to my champ identity or say
no to that fight or whatever it is. That
is really, you know, League is
>> that. That's another big one is like
another big picture mindset people
struggle with in game is trying to save
their teammates. And that League of
Legends is this like all for one and one
for all team game where we all just need
to bloody group up together and like
Thresh's caught guys send in the bloody
seal team. We need to go extract him
from the enemy jungle. Whereas the other
mindset is it's okay for your teammates
to die. You can actually give
objectives. pressure. Like again, that's
not the specifics mean nothing. It's not
about like, oh, Thresh is actually dead
here because the Javin actually still
had ulti and the Thresh doesn't have
flash. That doesn't matter because the
underlying view of the player is like
>> teammate court equals I must help.
>> So stage three, just to be really clear
here for people, it's it's champion
reference points. Champ, how you think
as a champion, but also as well how you
think in terms of the game of League of
Legends. So it's like, you know, big
picture in terms of champion as well as
like your reference points in terms of a
general game of League of Legends.
>> Yeah. I I I think there's so many layers
to to the stage three cuz like like what
you've been mentioning about like,
>> you know, the game of League of Legends,
what are we actually fundamentally
trying to achieve? Or you can go a layer
down, which is like, okay, how do I win
with my champion or whatever. It's it's
just there are so many layers to this
and sometimes with coaching, it takes a
while for people's stage three issue to
get exposed.
>> Do you know you know what I mean?
Sometimes you you might work with a with
a coaching client and you realize maybe
after session two or three that they may
know the champions reference points, but
their actual perception of the game is
just completely bonkers. You know what I
mean? And then you realize that and then
and then so as a coach, a really great
coach will be able to peel back the
layers, look at their in-game decisions
and and actually zoom out and be like,
"Oh, I actually now would see how you're
coming to that conclusion. you're going
for this kill cuz you feel you need to
really go for this kill cuz if you don't
>> early game champ or whatever.
>> Exactly. Right. You're thinking like if
I if you don't snowball and that's a
common one, right? A common one
specifically with a lot of people is
>> um they feel like they need to snowball
in the early lane.
>> Yeah.
>> You've got our famous case study with
the gold axan player, right? His view of
the game was you need to perma roam um
as a get kills and go down like 80 farm
or whatever it is.
>> He's running around like a loon trying
to kill everyone. I I I do want to say
one thing on this topic, right? For
people that are plateaued, right? What
happens is that they watch a lot of VODs
>> and they're trying to mimic the the the
actual decisions and the behaviors, but
they don't really know what that person
is trying to achieve.
>> But when we when when like a really high
when a high level expert of the game
watches a high level VOD,
>> you're not really looking at the
specific decisions they're making.
You're looking at like what does this
person like like when you watch Natty
for the first time and really study his
gameplay. Yeah, you're looking at his
decisions, but you're trying to zoom out
bigger picture like what's his mindset
playing the game? Like what is he trying
to achieve?
>> What does he prioritize?
>> What does he prioritize and why? You
know what I mean?
>> And I think that's an interesting thing
when you're really changing behavior.
You're really trying to peel back like
what are they fundamentally trying to
achieve? That's where the big 20%ers are
found, you know? Now, you know, thinking
about this more, I was thinking, do we
need like an extra layer here in the
pyramid of like separating champion like
reference points champion big picture
stuff versus game big picture stuff? But
I think they're very tied together. I
think you would never separate it
because let's say like a a you know that
action for example that the whole
roaming thing that's his view of the
game but it's also tied to action as
well. That's why he's doing it. He knows
if he's playing Lulu support he's not
doing you know what that
so they're really tied together.
>> Even something like windcon assessment
is going to change based on a champion
you're playing right? Like what you can
and can't get done in the game.
>> Well that's what OTPs are really good
at, right? their view of the game and
the way they play the game is fully tied
to their champion because they can't
just go play another champion at a
different role and be the same skill
level as they it's just not possible.
>> This is maybe on a slightly unrelated
note, but I remember laughing a lot at
Nie's good old um live coaching back in
the day, right? Where he would like rage
at people when they're like, "Why are
you not hitting the wave?" Right? And in
a way, what he's trying to get across, I
think N's this was his way of getting
across stage three things. Yeah,
>> he was getting across the the the
urgency of things like efficiency and
stuff. He couldn't articulate why, but
his way of live coaching in a way was
trying to actually get across stage
three.
>> Trying to expose where someone's
attention is and where it should be
>> and get them to wake up.
>> Yeah. Get to It's so funny cuz the whole
wake up like army drill like style was
was actually what it was doing was
exactly right. It was highlighting your
attention here, but it needs to be
[ __ ] over here, you know, but in
obviously a really dramatic way. So, you
can tell he actually was trying to fix
stage three issues, but in a in
obviously like a crazy way.
>> This was ahead of his time.
>> Probably a lot more than the coaches at
that time as well. 100% agree
>> cuz he just knew that the players needed
more than just a behavior change like
don't click here, click here. He knew
that it was like there's another layer
there. And again, he didn't know how to
articulate it, but he had the right idea
of like trying to wake them up, per se.
>> Yeah. I mean, that's that's one of the
benefits of live coaching. I think
that's why we do include live coaching
in our boot camps.
>> Oh, that's the X factor of boot camps. I
would say boot camps what what they do
because a coach is seeing your gameplay
for an entire block is that the coach
really gets to put themselves in the
mind of you during an entire block. So,
they can really expose stage three
problems. Yeah. Right. Because sometimes
in themies it might take two sessions,
three sessions to peel back some of the
layers and really get to the root cause
of what's actually going on. You know
what I mean? Not always, but sometimes.
>> So I I think it's good to get into some
potential stage three issues, right? So
we've got a few examples here, right? So
fighting without R, Nathan's favorite,
no R, no fight.
>> Well, this is an interesting one. All
right, because a lot of people would
think this is just like a decision,
right? stage two, right? So, can you
guys elaborate why would be fighting
without R could potenti Why could that
potentially be a stage three problem?
>> Well, I think to go back a step, it
fighting without R is largely a problem
if it's aligned with a champion's
reference points, right? So, a champ a
reference point for a champion. We said
this a few times. It's basically like um
it's a guiding principle based on a
champion's inherent strengths and
weaknesses and its identity. So, like if
I'm playing Misfortune, for example,
part of her identity is her ulti. her
kit is loaded in that way. Whereas
someone like let's say like a Jinx for
example, her ulti is not actually that
important. It's not actually part of her
identity as much as it is with
Misfortune. So if I'm playing Jinx and I
fight without my R, I'm not that fast.
If I fight without my R is Misfortune,
that's terrible from a stage three
context because and as an MF player, you
should have internalized that I am my
alt. That's that's the difference. And
to go further here, when we say look at
a VOD and we see someone opt in at that
MF, opt in for that fight without R,
there are two different potential
problems. The the MF is hyper aware of
the reference point of the R and is
actively choosing in spite of that to
take the fight where maybe it's not a
stage three issue, in which case it
would be a stage two or stage one issue.
Or they don't even know that reference
point. They've actually got a wrong
sense of prioritization. and they don't
know the champ's identity and they don't
know the reference points whereby it's
not a stage two or stage one, it's
probably highly likely a stage three
problem. So, this is where as a coach,
right, what we're trying to do is we're
trying to dig the layers and be and ask
some questions sometimes. Were you
actively taking this fight knowing
>> how important your R was, knowing that
you didn't have R or did you just
stumble into the [ __ ] fight cuz you
just want to compensate for your team?
You see what I mean? So these all all
these examples we're about to say can be
stage three issues, but they're not they
may not always be stage three issues. I
want to make that very clear.
>> So we've got like tape taking the wrong
type of trades. A really common one I
always see or hear in coaching sessions
from youth laners is uh extended
especially bot lane extended trades
versus short trades.
>> What about the Garen trades Nathan from
your Garen journey? What did you used to
do as Garen?
>> What did I used to do as Garren?
>> Do you remember the press Q and run at
them?
>> Is that what I didn't do? That's what
you did do.
>> Oh yeah.
>> Do you don't remember? You don't
remember this? But he would press Q and
use the guaran movement speed to try and
get in range of like a set or something
to go fight him with the most
telegraphed trade in the world. So it's
trading in such a way that doesn't align
with what your champion is meant to do,
right? So taking an extended fight as a
misfortune. Taking any sort of a trade
as Twitch is probably not the hottest
trade in the world. Like taking a like
an extended fight as Lucian after your
combos, you know, as a mage, fighting on
your spells are down. This sort of
thing. Just not understanding what makes
a good and bad fight for your champ. And
this is a really important um stage
three thing, right? Because there are
again if you don't know what you're
trying to achieve with your trade. So
for example, like again, if you're
playing a Yaso, I want that extended
trade if I'm going lethal tempo. And if
if I heard that reference point, that's
going to change how I use my abilities
in lane, right? It's going to change my
mindset maybe where I want the wave. So
notice how again this is really
fascinating. You know, we a lot of
coaches talk about fundamentals. They
talk about, you know, wave management,
resets, warding, yada yada yada.
>> Well, if you know what you're trying to
achieve, the fundamentals automatically
make a little bit more sense, right? As
a Yaso player, if they're thinking, hm,
my champion is really good at taking
extended trades down the long lane with
lethal tempo. Then, hm, I wonder where I
should have the wave,
>> they're going to start thinking maybe,
okay, yeah, no [ __ ] I should have the
wave on my side. Or if I'm in a mobile
mage that really needs to keep up my
farm and I'm versing a high threat
jungler. Well, yeah, maybe I probably
should think about warding and leaning,
right? Warding and leaning would solve
the problem that you're fundamentally
trying to, you know, address. Yeah. I
mean, the next point, power trough,
fighting in power troughs. Like, this
just basically highlights why champion
identity is so much more important than
fundamentals to me. It just reminds me
of when we all made that Urgot guide
together who has one of the most like
obvious and overt power curves in the
game. And all of your decisions at every
level as Urgot can be dictated by the
champ's identity when it's good and when
it's bad.
>> And that helps you have a very
consistent replicable games to climb the
ladder. Because a lot of it, you know,
these reference points we talk about
there, you know, the guiding principles.
If you if you execute to these these
reference points, most of the time
you're going to get a long long way.
>> And this is why in our champion guides
in the WLMies, we we have whole sections
on mindset, right? this is the mindset
you need to adopt at this stage of the
game with your champion or this is the
mindset you should adopt in fights with
your champion, right? Because that
carries a lot of your decisions.
>> You just go to a VOD, you play, you
watch the guide in the WL Academy and
then you go and you play that champion
and then you just see was every decision
here mark those reference points and I
guarantee you there is going to be big
times where you're not
>> this next one Nathan fighting in the
wrong style. The classic brick wall
electric fence mindset. You open up the
VOD, you see an Udier running into the
enemy team. That's not because he
misunderstands that specific fight or
because he doesn't have understand what
the champions do or it's just a problem
with that sequence. It's literally like
your understanding of the champion Udier
and how he wants to play fights is just
fundamentally wrong.
>> Yeah, it it's it's really, you know,
nothing gets nothing's going to go well
if you're not playing with the right
mindset.
>> And this is good. This is exciting,
right? This is a fantastic thing that
Riot have done. Making the champions so
archetypal and the champions are so
embedded. They're so juiced. They're so
jacked with specific things.
>> They're so good at certain things.
>> Yeah. Swain is so [ __ ] good at
playing these fronts against melee
champs when he's in the thick of it.
Oriana is so good at dobbing and like
doing a bit of damage, kiting away,
being unkillable. Like Rexi is so good
at traversing terrain and like counter
ganking and doing all this stuff. But if
you don't do these things that the
champions are built for, you're going to
be in a world of pain
>> because the champions also are really
[ __ ]
>> Yes, that's exactly right.
>> It's like horrendous at certain things.
>> But it's so crazy like when we say it
out loud, how obvious is like play to
your identify what your champion's good
at and bad at and and play towards your
strengths and minimize your weaknesses.
But it sounds obvious.
>> It sounds obvious, but try and do that
for 30 minutes.
>> Yeah. Try and do that. Yes. In the face
of chaos where you're being constantly
asked questions of the enemy and your
own team. the famous Mike Tyson quote,
"Everyone's got a plan until you get
punched in the face."
>> And and the the funny thing is as well
is so many people don't even know,
right? They can even play a champion for
a long time and have fundamentally
incorrect interpretations of the champ
cuz they've just
>> I don't know, they haven't thought about
it critically or whatever.
>> I good example is um 610. I was talking
to him about his echo and he said that
even challenger players were challenger
echo players were saying echko's
completely trash. You can't you don't do
any damage to anyone. Um and then what
he realized is you need to literally
just not go on anyone that's like 100%
HP. You only go on them if like they're
chunked or 70% 7 HP. He could even have
the best flank in the entire world on
someone who's full HP and you don't
one-shot them because the way like the
passive thing works or whatever it is
you can like you know you do more damage
the lower they are whatever it is,
right? So he that he that completely
changed his mindset and we're talking
about, you know, he was playing echo,
but he's got to high elo with the
champion and he's they still don't know
what the champion actually is meant to
be doing. And that's what allowed him to
get to like I think he's like 3,500 LP
right now in ES like top 20 uh just from
having this mindset with the champion.
>> So I I would say this is also where we
we really we really recommend people
play champions with clear reference
points, right? Because the clearer the
reference points are, the the clearer it
is, you know exactly how to think as the
champion, where to direct your
attention, and what to execute and what
not to execute upon, right? So like
again, this is why champions that have
unclear reference points are hard to
play, right? Versatile champions that
are very loosey, goosey, can do a lot of
things typically are very tricky, right?
because you don't have those clearcut
well- definfined strengths and
weaknesses,
>> especially playing multiple complex
champions in the same pool because
you're constantly or or or contradictory
champions cuz it's whiplash going
between one game I'm playing Zer, next
game I'm playing Kalista. I had to
completely change my view of reality in
between those games, right?
>> Yep. Totally. So, also stage three as
well is like zooming out bigger picture
about the game holistically. Like what
is your role in this fight or team comp?
>> Um I will play a game very differently.
Let's say if I have some maybe some more
so scaling champions on my team versus
maybe some more early game champions
with pressure like I'll be looking more
so out for okay you know I know this
lane's going to be heavy trading so in
general I should sort of be rap but if
it doesn't happen it doesn't happen
right these are again guiding principles
in the game yeah so we've been talking a
lot about like champion reference points
and champion mindsets but yeah this
extends to win conditions right like as
you were saying and I think this is the
this can be a massive X factor
Specifically, again, when we're talking
like emerald and above,
>> like this is for a lot of people
listening to this that are plateaued in
emerald who do have champion mastery,
chances are you're not really having a
hypothesis in your games about what is
your role? How do you actually win this
game? Do you need to peel your AD carry?
Do you need to dive on the backline? Do
you need to create space? What do you
need to do?
>> Yeah, you've got like this 1v9 mindset
or whatever it is, but you actually do
need to think holistically about the
comp and win condition assessment. It
gets you a long way, especially in those
ranks. Yeah.
>> So, that's the next layer, right? So you
kind of slightly mentioned this earlier,
Nathan, like layer one is the champ,
layer two is the game in a way.
>> So how do you fix stage three issues,
Nathan?
>> So the lol states are really big. Uh lol
states for people that don't know it is
spelled L Ul. People don't think it's
LOL states like a lullaby.
Being lulled to sleep.
>> So this is like moments where there's
downtime in your game. Most obvious one
is you're running back to lane. You're
sitting thinking about zoom zooming
about bigger picture. Okay, what am I
meant to be doing this game? What does
my channel want to do? What's next?
>> Am I not meant to tab out, change my
Spotify playlist, respond to a quick
Discord message,
>> or think about what's for dinner,
walking back to your home?
>> My favorite.
>> Yeah. And this is important because it's
going to it's going to help you
prioritize where should I be directing
my attention, where should I not be
directing my attention,
>> and yeah, what information do I need to
gather? Yep. And we do this in our own
games even this is like how hard league
is. We know all this. We coach all this
but we need to use our L states to re
remember what's going on in the game or
zoom out big picture because the game's
so chaotic and the game's so hard and
there's so many variables happening in
the game. So we have to always in our
law states be reassessing and thinking
about the game bigger picture. It's you
always do it no matter what rank you're
doing. Yep. What rank you're in. So the
second point here we have reviewing and
asking why. So this is I want to kind of
yeah I mean I think you wrote this one
Charles did you write this one? I can't
even reviewing around and asking why.
So, I'm assuming what this means, I'm
just trying to jog my memory here, is
that you're getting into the details in
the postgame review and instead of just
looking at it at a surface level, like I
died here, but more so why did I do this
or like why, okay, if this is the
alternative play, why should I have done
that? How does that align with my
champions identity or reference points?
When your spikes are in the game, if you
don't know when your spikes are in the
game, that's a problem.
>> Yeah. And and and I think a lot of
people think again, they automatically
assume they have this information, but
they don't, right? They don't actually
they can't articulate it. And if you
can't articulate it, then it it doesn't
really matter.
>> Yeah. In general, how do I want to be
flame fights with my what is what is my
a lot of people actually just get stuck
on? They don't know their max damage
combo. They don't even know how to
maximize damage with their champion.
>> You know what else they they tunnel on
is they get tunnneled on what a bad game
looks like for their champion and all
the weaknesses of their champion, but
they don't accept like the strengths of
their pick. That happens a lot.
>> Yeah, cuz imagine if a champion had like
very little weaknesses.
>> If Sichuani
>> Okay.
>> Except for Rex. I don't I will I'll be
the first one to know. Rexai has the
some of the clearest weaknesses in the
>> That's what you say, Nathan. I don't
know.
>> Maybe people disagree.
>> Listen.
>> Um, okay. I do want to talk about here a
lot of people again who are struggling
who say they're not in their academy,
they don't have anyone telling them the
reference points.
>> Yeah. When you play the game, there are
going to be moments that feel very good
for your champion. Yeah. Right. You you
dominate this fight. It just felt super
or the game holistically just felt very
easy. Start to look at the champions.
Start to break down some of the fights.
What are some of the key highle themes
appearing here? Do they lack CC?
>> Do they were they really squishy? Were
they were you fighting around? Like what
made your ultimate feel this good in
this game? And vice versa. Compare that
to games that felt hard, scenarios that
felt tricky, scenarios that felt
uncomfortable. If you do this, you'll
start to realize things. Ah, yeah. These
scenarios where I don't have art, I just
feel [ __ ] Or when I don't have this
item, I feel like I do no damage. Or
when I'm paired with champions like
this, I really really struggle. And over
time, you can actually reverse engineer
your reference points, your your the way
your mindset, everything using emotions
as a guiding principle. This is how I
learned wond assessment. Just went game
and I hypothesized. I was a science
experiment science scientist and I was
had a you know a hypothesis and I had a
conclusion I test and learn test and
learn. That's how I learned wing
condition assessment. What felt good?
What's working in my game? So so it's
it's not just your champion um as well.
What feels good for your champion?
What's feeling good in this game? The
team comp, the enemy team comp, why you
know why is things going well.
>> And and I want to make it clear here.
Don't feel pressured to find the perfect
reference points or mindset.
>> Find what works for you. Yeah,
>> it mindsets and reference points that
might be okay from gold to platinum
>> or platinum to emerald. They may not
work from GM or or diamond to master,
but that's okay. You're going to evolve
it over time. Think of it as like a
Pokémon, right? Like you've got this
this maybe idea, this very rudimentary
idea of maybe what your champion's good
or bad at. You've got some rough ideas
and then as you get gain more experience
as a player, you put yourself in more
scenarios. you can refine it, tune it,
you get more experience, and then that
will change and you'll have different
you'll actually learn more about how the
champion should fundamentally play. So,
I don't want people to feel like, "Oh my
god, am I wrong?"
>> But if it works for you, it [ __ ]
works for you. It doesn't really matter
that much. Also, if you're worried about
being wrong about your champions
reference points, it's not out just yet,
but very soon we're going to be
releasing for free over 100 champions
reference points.
>> Yep. In early game and mid game.
>> Yeah. So, that's like seven or eight.
No, even more than that. Like 10 plus
reference points per champion for all
the champions. We have guides for across
all five roles. Something we've got all
of our coaches in we teach to kind of
contribute to because we have reference
point guides for every single champ in
themies as well as our long form uh
video guides as well. So yeah, stay
tuned for that probably coming out very
very soon. And then yeah, I mean a big
this summary for stage three like this
is where the big 20enters live in
gameplay. I'm even saying guys up until
like master plus like people have you
know we're not saying a diamond player
has no idea how played their champion
but there's some little moments of the
game or whatever they need some
refinement in terms of
>> definitely I mean mindset in terms of
their the way they should be thinking
about their their role in a game or
their mindset in terms of the wing
division mindset in terms of midame
prioritize there's so many mindsets and
thought processes and views of the game
that I mean you're spot on even master
plus
>> so that's where the opportunity to join
we teach league is you know the guides
in there solves the stage three and also
coaching is very big with in the that we
teach league academy. So moving into
stage two, the uh this is in-game
decision making issues, right? So
>> this is where gaps in knowledge uh you
know are very very
>> prevalent. Um so look a lot of people I
would say straight off the bat
misdiagnose
>> stage three as stage two issues right so
when the average person average Joe blow
is looking at a vault they see someone
let's like using the MF example before
MF going into that fight and has no
ultimate choose to fight anyway they're
thinking oh that's just a stage issue
issue they fought without ultimate but
again this is where you got to be very
careful did that MF know they didn't
have ultimate knew that it's a big part
of their champions reference points and
actively choose to go in that direction
or did they not even know that
information?
>> So to clarify, so people think that
stage two issues, but they're actually
stage three issues. That's exactly
right. They're not even thinking
correctly with their champion anyway. So
there's, you know, no point thinking
they they'll do that every game anyway
because
>> they don't view the champion reference
or their view of the game is like going
for the kills type thing.
>> Exactly. Right. Yeah. Exactly. So they
might try and understand why they failed
to trade in this specific matchup, but
that's irrelevant in the because they
just play for kills every game anyway.
Somebody's going to trade regardless.
Yeah.
>> Stage two is the just decision making.
>> It's the sexiest part of League of
Legends and like coaching and any
improvement stuff like that. It's it's
the it's the very obvious things that's
just like, you know, I can insert some
of my knowledge into here, you know?
>> Yeah. Correct.
>> Yeah. This is where, you know, you think
of the old schooly like macro rotations
and lane assignments and lane swaps and,
you know,
>> rotations. Rotate. Yeah.
>> I love that word. Rotations.
>> Macro decision making.
>> Yeah. Exactly. Right. And and I think
the reason it's such a sexy part of the
league, you know, industry is because
>> it's there's no execution.
>> Right. It's just theory.
>> Stage one is not is not sexy unless
you're like, you know, a vain montage
or, you know, a royal king or something
like that.
>> Yeah. Stage two you can very easily
trick yourself. You can watch pro games
and point stuff out. Oh, they should
have gone top there instead of bot.
Yeah, I know. You know what I mean,
mate? Like, it can get pretty crazy. And
you can convince yourself that just
because you know it in hindsight, like
you know it. Yes. But there's a big
difference between like knowing it in
hindsight and then knowing it in the
moment.
>> So, this is where everyone gets so
tricked by watching higher low vods.
>> Yeah, exactly what I was going to say.
This is where no one's getting any
learnings watching.
>> Okay. So, like fun worse. They get worse
fast,
>> right? Because fundamentally, right, you
can anyone can watch MSI, watch watch an
MSI, watch Faker do this and be, oh
yeah, he should have done this instead.
But how would he know to make that
because they're not talking about how to
come to these decisions in real real
time and you know what sort of mindset
should they have been in to even make
that decision? It's just straight up in
hindsight. Isn't that very obvious?
Boom, boom, boom. And it and it's very
detached from reality. So, you know,
stage two is important, but I it's only
important once once you've got aligned
on where their attention should be
focused.
>> That's why it's the next part of the
pyramid.
>> Exactly. Right. So, let's use some
examples. Right. So, some classic stage
two issues are um not knowing whether or
not to rotate to a play. So, in mid
lane, it's a very common one where we're
talking about side lane roams. Okay, I'm
a mid laner. I've got my wave out. I
need to pan my camera to that lane, see
all the information, and make a
decision. Do I commit to the roam and
think think I can clean them up and kill
them, or is it a very low percentage
play I need to go back mid? That is a
decision that must be made. And I'm
gathering information. I'm assessing it,
making sense of it, and coming to a
conclusion. Okay? And that's where we
can start to get into decision-m. Yeah.
Why is that decision good? Why is that
decision maybe not optimal?
>> This is where what other champions do
comes into play a lot. what condition
are they in? Information gathering,
which is a big one, right? So, a lot of
in-game decision- making, and I'll pose
this question to you. How much of that
when when you see it is actually a
gathering problem as opposed to like a
processing problem? Cuz it was an
execution problem. It's a stage one,
>> but like
>> it happens all the time to me in
coaching sessions where it's like, well,
you made a poor decision in this moment,
but you were always going to make that
poor decision because you simply didn't
gather the information required to make
that decision. Well, and what percentage
of players do you think makes that up?
Like I think it depends on,
>> right?
>> It's even hard to say. Honestly, I don't
even have an answer cuz I I think it
varies. I I I would say
>> mo I would say definitely over 50% of
people I work with when when it's their
first session when they first start,
they're just not gathering enough
information. Past that point, once
they've had their first session and they
start getting used to using lol states
and gathering information, it very much
becomes very quickly just processing of
information.
>> They have the information, but they're
just making the wrong
And this is I would say the easy one of
the easiest
>> parts of League of Legends actually to
improve upon, right? Cuz I think
>> a lot of the time League's not a very
complex game when you actually isolate
instances and you have the information.
Like usually a lot of the time, for the
most part, in general,
>> it's like, okay, I can see if I had all
this information, that would be the
right decision. And why? Well, yes,
because your decision-m and your
conclusion doesn't have to be perfect.
That's why it's because like the perfect
is the enemy of the good when it comes
to improving your decision-m because
there are so many opportunities and so
many things you can do with your time.
Let's take shoving and moving in the mid
game as an example. You could push out a
side wave by slow pushing two waves and
then roaming. You could hard push one
wave and then roam. You could maybe
deploy straight out mid. And all of
these, yeah, there might be one optimal
one that's slightly better given that
precise game pace, game state rather,
but good things can happen after doing
any of those things as long as you make
the correct next decision, have a
correct next decision and keeping.
>> It's interesting because a lot of people
who get coaching think that this is
where all the attention is going to be
focused. But as coaches, it's probably
where the, you know, it's not the the
majority of our coaching sessions are
talking about this. Like there will be
moments where it's like, okay, here's a
dragon. Do we want to should we play for
this or not? But a lot of time like you
just said in it's like okay if you want
to play for dragon we can just ping it
communicate it get there but you can
also have just pinged it off and gone
top and that would have also been fine
as long as you make a decision and you
communicated it's fine and people are
very taken back by that they think no
but just what is the most optimal based
on just tell
>> that's the thing you tell them what's
better in this moment but they're not
going to get in that specific moment for
another important
>> so that's why the the higher that's why
the lower in the py this is higher in
the pyramid Because the the stage three,
the references, your view of the game,
all that sort of stuff, that's the
consistent thing. You can copy paste in
every single game, but these like
specific little macro things like, you
know, people always ask like, is Herold
better than Dragon, right? Or Dragon
better than Herold whatever, right? And
yeah, I could say in general, you know,
maybe Dragon Soul's more consistent for
your games, but you got to get specific
in that in that moment. And some a lot
of that advice, you know, in that
specific situation, you can't get Herold
or you can't get dragon, you have to
trade it off or whatever. So there are
some like things other things very
practical things here. For example, not
knowing how to jungle track first clear.
Great. That's like a big big thing you
can takeick off the box. You know, you
get your first ward down in Raptors,
learn how to jungle track first clear.
That's like a knowledge thing. Now you
know how to do it. Cool. Or
>> you've got Baron. How do you use the
Baron post getting Baron buff? If you
don't really want a 1 through one, you
probably want to play two lanes. Great.
Cool. These are like things you can tick
off the box very quickly. And a lot of
coaches,
>> if you want to get to an if you want to
fight an objective, try and get there
before it spawns.
>> Yeah. There's a lot of like just
knowledge checks. I feel like and I
think as a coach you know we can quickly
tick these off like boom yeah you know
that now you know that now but there
will come a point where you tick all the
you grab all the lowhanging fruit that
these very obvious knowledge checks are
gone and then this is where you need to
dig a little deeper. So again there are
a lot of great things here in stage two
but you don't want to live here too
long. You want to be very careful. Yeah,
I think um I just like the ace mentality
for solving a lot of these problems and
like getting better at stage two because
it allows you to get better at stage two
through a very adaptive lens and not be
too rigid around your finding. So eighth
mentality is like you step one you
acknowledge the best play or what you
think the best play is. Um step two is
you communicate the best play. So with
pings and body language and step three
is you embrace reality. And that
embracing of reality, that part of the
decision-m process is insanely important
to improving at League. It's not just
like open up my VOD, find out what the
best best answer was. It's like no, I
actually need to have a framework in the
game that I use to make decisions.
>> Yeah. The stage two is just a lot of
adaption. You know, this is where the
the chaotic nature of solic you're going
to be tested. You're you're stage two,
your decision making.
>> This is why we actually have in our
academy is the VOD question,
>> right? There's going to be a lot of
puzzles. We we call them puzzles, right?
you don't know what to do here. Should
you be going for this roam? Should you
not? Should you contest this dragon?
Should you not? Should you give Baron?
Should you not?
>> And sometimes it doesn't warrant a whole
review. You just want to get one clip,
you know, reviewed and get an answer.
And that's what we this is why why we
have this in ourmies. And I think that
um viewing if you really want to get
better at decision-m in League of
Legends, view them as as puzzles, but
try to find the underlying principles.
Okay. So, you know, obviously you were
talking before about jungle tracking
first clear. That's a very like, you
know, tried and true. It's not there's
not that much adaptation. You're getting
water raptors. You're going to know
where they're clearing. But then there's
a lot of other things in League, right,
where it's not really about the
decision. It's more about what are the
underlying variables of play. So, for
example, when it comes to roaming,
right, you're looking for volatility.
Are they heavy trading or are they not?
Does your team have setup?
>> Is your jungler on that side of the map
or not? Do you know where the enemy
jungler is? So these are four variables
that you can now plug and play those in
many many other scenarios. So I would
encourage people like when we when we as
coaches break down macro decisions, we
try to really spend a lot of time on
why.
>> Yeah. Some something I say in coaching
every time is where I'd be directing my
attention is. That's my opening
statement. And then I would say, okay,
on this deploy, where attending where
I'd be directing my attention is my
jungler is about to do a full clear. my
top laner is in base and my mid laner is
pushing outside. So given those things,
I will then take this course of action,
you know, but it's the inputs that
matter. So because there's it's all
about signal versus noise. There's a lot
happening on the rift. So being able to
know which bits of information to look
at and pass compared to what information
to ignore is is really important.
>> I'd also say stage two as well is like
if you stage three, that's like the
rules or following the rules, the
general rules. stage two. This is now
where we're breaking rules based on game
states based on the variables. Y but you
you know this is why it's you know again
above higher in the pyramid because you
can't be allowed to sort of break these
rules or whatever of your championship
investment points unless you are you
know getting specific with the
decision-m and thinking um you know
looking at the variables.
>> Yeah. So stage two I I would say most
people even without a coach can actually
make a lot of progress in this
department. Right? You if you're
genuinely curious and you're
open-minded, you could probably go to a
few tricky moments and take your time to
work your way through it. You might use
uh the reverse engineering method, for
example, whereby you go to a key pivotal
experience
>> that didn't look good. You go back in
time and try to identify, okay, well um
like when could I have actually how
would I have changed my behavior here?
What information would I have had to
gather? Um yada yada yada right? That
would be an example of doing that. But
>> the average person can get a lot of
value doing this. you don't need to have
a PhD in League of Legends to be able to
make just take one or two things away
from some of these scenarios. Um whereas
I think the the big X factor like
average the average person reviewing
their own games is going to struggle in
stage three. They may not be able to
glean a ton from a stage three
perspective.
>> Yeah. But also stage two they could
struggle with just gaps and knowledge.
They never know what to do in that
situation. Give that information what
the optimal play is.
>> But you can still figure it out. You
know,
>> you can definitely figure a lot a lot
out though. My favorite my favorite one
about how to fix these stage two issues
is the what we call the George Castanza
mindset. Now this is an episode in
Seinfeld where basically George does
he's really he has you know his life's
not too hot. He makes and he says okay
I'm going to my intuition is just
completely off cuz clearly
>> I've been wrong my whole life.
>> I've been wrong my whole life. I'm going
to just do the exact opposite of what my
intuition always tells me. and his life
just becomes amazing. And this is
actually how I learned leak. This is
very much I just would think, okay, I
did this in the game. What if I do the
complete opposite the next game with
like these, you know, conditions or the,
you know, with my champion or whatever.
>> So, in your case, it was like, okay,
instead of, you know, you viewed Rexi as
a full early game champion, what happens
if I pretend he's a scaling champion?
>> Yes.
>> And if I just just never gank and then
just play to full pop fullies on replay,
see what happens.
>> And then you get to find different
limits, right? And and this applies to
stage two because you say, "Okay, well,
usually I would just start I would go
for this roam, but you know what? My
games haven't been going so I'm actually
not going to roam. I'm going to say no
to all these plays and let's see if I
can get to 20 minutes being 00. See what
happens."
>> And then also my big brain is like my
big brain is for wing condition
assessment. Yes. Is just doing just
experimenting wing cons and who's good
at this comp and this view on that and
just think about the opposite. Very
large brain.
>> Uh we've got another one here. Oh, this
is a really good one. Viewing the VOD
from the through the enemy lens. This is
a very good review tool, by the way. You
know, a lot of people don't realize,
especially like fog of war and like, you
know, just look how easy you're making
the enemy just running at them
>> with jungle ganks. Like if you're the
enemy jungler, you'd gank you based on
what you've just done, you know? Okay,
so this is okay. So another way to view
the stage two problems, right, is if you
had all if you knew this information and
theoretically you're in this scenario
again,
>> you would know exactly what to do and
and and you would have a positive
outcome, right? And so what we're
talking about here is largely
anticipation. League is a game of
anticipation. So when it comes to a lot
of let's say trades, right? even it's
actually sometimes even less
>> stage one micro but more stage two.
You're choosing to take this trade at
this moment,
>> right? You're not timing your ability
like with the last that's a choice. You
know what I mean? That is that is a
choice.
>> I would say like the majority of trades
in lane going right or wrong is largely
three or stage three or four. Sorry.
Stage two or three. Exactly. Right.
Stage two or three. they're not actually
stage one because someone views missing
a skill shot as stage one when in
reality it's actually stage two a lot of
the time because the timing of their
trade doesn't actually make a lot of
sense. So when you're when we're working
on trading even we're working on matchup
understanding these are things that are
actually more so live in anticipation
land stage two land and re reviewing it
from their lens. If I was that zed or if
I was that Nami or if I was that
whatever, why would I do that? Why would
I use my abilities that way? Yeah.
Right. Because then you're developing
anticipation. So, I think a lot of
people so far, I don't want to I don't
want to get people twisted here, like
they're going to think it's all macro,
big picture, dragon calls, roams. No,
this is actually decisions in fights.
>> Yeah. Any sort of concept like trading
around cool downs, like certain levels
of threat assessment, you know, that
they're they're stage two problems.
>> Yeah. Exactly. Right. Um, and yeah, so I
I do think that there this where it get
can get a little bit confusing for
people because they're going to think
that's a micro, but I think it will make
more sense when we get into stage one.
>> So top of the pyramid here, stage one,
this is the actual execution. You've got
the knowledge, you know, we're going to
be, you know, executing it. And this is
like, you know, heavy micro stuff. Yeah.
So this is fundamental. You know exactly
what to do. It's the right call. It's
the right decision. you just fumble the
ball, right? Very, very simple, right?
So, some classic examples, right? Is
that it's the right decision to go for
your your your Ezreal Q,
>> timing it with the last it, you're in
the right position, you're in the right
place, you just place your cursor in the
wrong place. Yep.
>> Or you you whatever.
>> You went into this team fight, you
plant, you saved your Ezreal E to dodge
the incoming AI charm, but you just
didn't eat it.
>> Yep. Your attention was focused in the
right place. or you you fail flash into
a wall or you whiff your ultimate summon
and
>> it's a cannon.
>> Yeah, exactly right. So, this is where
your attention is focused in the right
place. You've got the right focuses, you
got the right reference points, you know
exactly what you're trying to achieve.
Everything's all the the stars are
aligned, but this when the last thing it
just comes in at clicking the goddamn
button correctly, you mess it up. It's
very interesting, right? The reason this
is at the top and such a minuscule part
of the learning journey is because if
you have all your ducks in a row, you
know exactly where to direct your
attention. You're anticipating, you
know, the mindset. You got everything in
place.
>> This is really easy.
>> The execution will kind of fall into
place for the most part. League of
Legends is largely a game of
anticipation.
>> Well, it depends. Here's where we might
have a bit of a conversation cuz I think
it depends on the champion that you
pick, right? I think for a lot of high
mechanics champions, it doesn't come
very naturally to a lot of people to be
able to execute them, even if they have
the right mindset. And also, it kind of
goes part and parcel with stage one and
two because the level of mechanical
execution makes you less likely to
execute on stage two issues because
you're going to be mental sack
overloaded.
>> But also, if you have a champion that
has complex reference points, you're
going to have a harder time executing on
your stage one stuff because you're
going to not be able to execute. So when
you get a champion that has both complex
reference points and is tough to play
mechanically, you're you are going to
make a lot of stage one problems and
stage two problems throughout the same
game. It's going to be kind of going
hand. No,
>> I tend to agree with that. Like for
example, you can be a um let's let's say
I'm thinking like a mechanically
intensive mid laner. Let's say for
example I'm playing Oriana or something,
right? My mentor's very very
overwhelmed. I can know what to do, but
landing skill shots on someone that is
dip ducking around can be very hard,
right? It's simple in hindsight, right,
with the actual theory, but it can be
very difficult to do because it's just
very mentally overwhelming, right? So, I
do agree with that. It's and I I want to
make make it clear like
>> I mean, maybe we do disagree. I do think
it is the easiest part of League of
Legends
>> regardless actually even of the champion
in terms of like if I even if you're
playing like okay so let me re let me
frame this carefully here I'm thinking
even of the most complex
mechanical champions who would you say
in in bot lane is the some of the most
mechanically demanding champions for
example
>> that Draven Gala
>> so this this is where maybe yeah so this
is where I AD carry and mid lane differ
because I think mechanic like AD carry
in team fights for example is really
really hard mechanically like the level
of mechanical competence
>> yeah I think is next level more so than
even midlaners because like you're just
way more vulnerable as an AD carry
you've got very limited peel and utility
whereas like I'm thinking of like the
most complex midlaners there maybe and
like mechanically maybe you got an Azir
or something like that I'm just thinking
like if you know how to think and you
know exactly what the key threats are
and you know what your mindset is yeah
I'm not saying it's super easy but
relative like if you have the right
mindset you know exactly how to think
and how to use your R and everything
>> you can still get a lot done you know
what I mean just because of your kit the
nature of your kit there's
>> the tools are present in your kit where
you can at least if you do this one
thing you're going to get this big bang
buck value but with ad carry there's no
big thing little check little check
little check little check constantly
>> but it's it's not that there's not a lot
of sty problems and again just because
we're talking about stuff like ability
usage or the you play fights, that
doesn't automatically make it a stage
one problem, right? That's a lot of
stage two problems as well.
>> But I would my my contention would be
just that even if there are stage two
problems present, it doesn't hurt to
like sometimes view them as stage one
problems as well
>> because you you can they both work hand
in hand. You can get better at stage two
and that makes your stage one easier. If
your stage one is really good, they say
you have really good flawless micro,
>> it means your stage two and your in
decision-m doesn't have to be as precise
at times. And that that can be helpful
for AD carry.
>> Yeah, cuz there is some
many situations in the game where it's
literally just like micro or space in or
whatever it is rather than actual like
decision making.
>> You have to be able to fight your way
out of bad situations. That is actually
a skill in League of Legends. It is a
skill and that can win you sloppy games.
And I think AD carry specifically or
even jungle honestly. So So jungle
champions. I mean, Kindred, you think
Kindred Graves,
>> like my decision making on as a jungler
might be like a little bit sloppy
sometimes like, oh, I'm just going to
invade this camp and maybe like get
collapsed on a little bit or I'm going
to start this dragon. It's a 4v4. Get
your hands out and start having a bit of
a fight.
>> It's a numbers disadvantage. 4v4, it's a
3v4, right? On paper like stage two,
this is incorrect decision-m, but you
can fight your way out of it.
>> Well, that's why we have the micro macro
framework, right? which is where we want
to review the macro side of things where
we review the decision-m the leadup to
it how you got into that situation to
begin with but then even if the macro
was wrong and we can we can chalk it off
as a macro problem I still like to go
through the micro because there's still
learnings to be had.
>> Yeah. The the only thing that comes to
my mind when you say that is that I feel
as though improving at micro stage one
is so much harder when you don't know
what you're trying to achieve.
>> Right. So like I I think that there are
many many players that do that though.
They don't they have no idea what
they're really trying to achieve. the
decision doesn't really make any sense,
but they just have so many repetitions
that they're just good. They can be good
mechanically. But I feel like that's
such an inefficient way to get good at
League of Legends. Like I think modern
day League of Legends, that's incorrect
because
>> I'm just thinking of like a again like a
Yaso player, right? Some a champion that
traditionally would you would overindex
in like the micro side of things. If you
don't know what you're trying to achieve
as a aso in your lane phase, your games
are really [ __ ] hard because your
waves are always going to be screwed.
You're going to you're going to get
ganked a lot. You're not going to know
what makes a good fight and bad fight.
And so you're going to the the the the
degree of difficulty mechanically
>> it will take to have positive outcomes
in these scenarios will be so hard that
you're going to have to get mass
repetitions to get to that point.
Whereas if you kind of knew what you're
trying to achieve and you know what
makes a good and bad decision like it
will actually make improving the micro
easier cuz you know what you're trying
to replicate.
>> You know what I mean? So like I I I
don't I agree like there are many people
that have played thousands of games and
get there but it's so much more
inefficient to focus on stage one before
stage two. And you are right it's
probably becoming harder and harder as
the player base gets better. Right.
>> Yeah. Because like you know think about
season two season 1 season 2 season 3
League of Legends. It was more like just
mechanics fighting because no one
>> no one knew what they were trying to do
>> and the games were going to go really
late so everyone has max items anyway.
There's not really any advantage. You
just have to outfight your you know
>> I just like showing people what's
possible from a micro lens. Just like
>> show them a fight and be like yeah look
you arrived at this fight like really
late and you probably should have primed
your mental stack around the fact that
the Akali had pushed out bot and was
behind you. But if you just rocked up
here and you sidestep this spell and
then you landed this spell instead of
you can win the fight. Like showing
people what's possible.
>> Remember this pyramid is about climbing.
>> Yeah.
>> Solo queue, right? Like I think that
what you're saying is it's an X factor.
It's definitely an X factor in your
climb and games, but I mean it's
probably just a pure AD carry bias. I
just think it's I think it's mandatory.
It's mandatory. You need to look.
>> I mean that I I I I think as well you
you are right. Like I think as an AD
carry you want to be careful about
>> unemphasizing stage one because
>> you do need to be able to just rock up
to a fight and pump out a lot of damage
even if you're out of position, right?
That that just is what it is.
>> Yep.
>> That's just the role,
>> right? So yeah, it's interesting cuz I
think a lot of people
>> I I I think this is where
>> getting specific with the personality
you're working with matters. Sometimes
you get a sense from someone you're
working with where like
>> you know they really need to just focus
on execution. Yeah,
>> you know, and they've they've
overemphasized on the reference points
and the macro, but they just they've
they've got sloppy with the micro.
>> That's what's happened to me in my
climbs. What got me from Grand Master
Challenger was actually going back to
execution. I thought it was like a
decision making. I was trying to I was
trying to like
>> trying to have absolute absolute perfect
stage two like decision making, but I
like realized if I actually just
increase my stage one, my execution just
by extra 30%. I don't need to get play
do perfect stage two stuff, right?
>> Yeah. I think this I think confidence
does come into play with stage one as
well. And it's not even like the way
that you kind of review. It's more just
the way you approach the games. Like I
want you to I think it's just helpful
for people to come in to games with the
mentality of like I want to play in such
a way that I can I can review my stage
one and then get good at mechanics as
well. You know, like I struggle to
articulate it, but I I feel like for
some reason to me micro and confidence
go really hand in hand. Well, in terms
of like decision-m and confidence is
like it's like less so.
>> Interesting.
>> Do you want to elaborate on that a bit?
>> I don't think I have the ability.
Let me let me help you out. What what I
think you're trying to say is
>> if you don't know what to do in a
scenario, but you know that if you rock
up to an area that you can just pump out
a lot of damage and you can avoid a lot
of skill shots
>> regardless of being confused, you feel
like you can do something and offer
something.
>> Is that it?
>> Maybe it's a bit of it. I I think it's
just like viewing the game through a
fighting lens, I think, is what I'm
trying to get at. And I I just don't
want people shying away from that fact.
And I feel like if people can get bogged
down in like the whole I'm going to be
super rigid around my champ's identity
and then I'm going to look at my
decision-m. It's like you're missing
these opportunities where it's like you
just put a player like a few divisions
higher than you in this spot and they'll
just play it better. And like yes, part
of it is like
>> ability identities which is in the stage
two and like the way you kind of time
your stuff. But yeah, I just very rarely
see
>> people struggle with stage one.
>> But maybe I'm just miss um we're just
disagreeing on the definition. Would you
say that the uh anticipation side of
micro is that stage one or would you
call that purely stage two?
>> Stage two.
>> Okay.
>> Anticipation is stage two because if you
think about it right it's a it's it's
like you don't know you're not okay so
let's say
>> well that's why I'm we're probably just
as a disagreeing in terms of the
definition.
>> Well let's get specific. Let's say you
are a Draven moving into a river fight
and there's an Akali facing that Draven.
>> Yeah. The Draven either knows that Akali
is going to start the fight with E and
try to E and try to get land that E or
the Draven doesn't. Now, if the Draven
is anticipating the E and getting ready
for it and just misses it,
>> Yeah.
>> that's a micro a stage one issue. But if
the Draven is not anticipating the E and
gets hit by it, that's a stage two
problem. You see what I mean?
>> Sure. Okay. Well, in in that case, then
stage one is just useless.
>> Yeah. Stage one is like you know it, you
know exactly what to anticipate. You
just are not doing it. That's that
barely exists.
>> Exactly right. It's a very That's what
I'm saying. It's a small I don't see
stage one problems that often. And where
I tend to go stage one, that's more like
>> very either very very beginning of your
journey or the very end.
>> Yeah. Cuz if someone rocks up with that
fight as the Draven, they know that
Akali is going to try and eat him. So
they they're primed to press W and side
step it. And they know the Akali is then
going to R1 and they're primed to cancel
that with their E. They're not going to
[ __ ] that up because if they're a good
enough player to visualize that well
they can but they really often don't
really but they won't often don't.
That's my point. That's why I'm saying
most problems most people don't have a
hand eye coordination and very few
people actually even have a clicking
problem.
>> Yeah. Imagine someone with like greasy
hands like I just it just doesn't occur
does it?
>> Well okay there are levels to it right
where like there is such a thing as like
short long clicks right and and click
and close your character. These are
concepts, right? But it's not as big as
people think it is. And this is why
people actually struggle with fixing
stage one per se. And it is a lot of the
time more repetitions and you can have
as a hyalo player like master plus. You
can get them to focus doing 1v ones. You
can get them to focus on their clicks,
but it's such a minimal part of the the
experience. What most people think is
stage one is exactly what you got
tricked by.
>> Yeah. The anticipation.
>> They think that they because they got
hit by a skill shot that is stage one.
It depends. It just depends. Did you
think about it or not?
>> Yeah. I guess stage two is just big.
Stage two and stage three is so large.
>> It's so large.
>> If we actually done a good job at
separating cuz obviously like I mean I
wasn't here for when this pyramid thing
was was made up. Um so this whole stage
one thing is it's it's a good
>> it's the cap. It's the it's what they
call the cherry on top.
>> What do they call it? The the capstone
or whatever of the of the there's like a
a term for it.
>> I'm going with cherry on top.
>> The cherry on top. The little the little
bit at the end of the cornetto the the
the chocolate. That's exactly one of
those ads from the 2000. get really
specific in terms of what the pyramid
should look like. The the the stage they
shouldn't be like evenly spaced.
>> You know what I mean? Like
>> the stage three probably a little bit
bigger. Stage one a little bit smaller.
>> It's not a pyramid. Curtis,
>> it's still a shame. Look, I'll draw it
for you now, mate. Look. So, it's a
pyramid here. Got a big stage four, big
stage three, and little stage over top
like the head of a nuke, you know?
>> Okay. The way I draw the way I thought
>> like we never stop draw. No one sees
this [ __ ]
[ __ ] me, mate.
>> Good. That's great. So they had to
separate.
>> Take a photo of that and then put SL.
>> No one needs to say that. No one needs
to see that.
>> Okay, let's do FAQ now. So that's the
end of the four stages. Now let's do
some frequently asked questions.
>> I can lump these three FAQs into one. So
does your rank/roll/champ
change what stage you should prioritize?
So, I guess in general it would be the
lower rank you are the, you know, we're
definitely talking about, you know,
stage four, stage three issues. I'll
definitely say like an iron player is
definitely in the stage four issues. Uh,
that's like a really big one that they
view of the game. It might just be kills
or they
>> That's st You mean stage three?
>> No, stage four. Stage four.
>> Yeah, I do think I iron player you need
to be careful at stage four. It depends
on the type. If you're brand new to the
game, I don't think you need to
automatically go to stage four. But if
you're a longterm iron player,
>> if you're long-term, if you're like
2,000 games iron,
>> yeah, like you generally can't improve
or type stuff like that
>> or something's wrong. Something's wrong.
>> So So yeah, but in general though, the
lower rank you are, the more important
stage three is, right? How you think
about your champion, your champion's
reference points, champ identity, these
are these are things that will give you
hundreds or thousands of LP potentially.
>> Yeah. And the newer to a champion you
are, the less repetitions you have on a
champion. Or inversely, if you've played
over 500 games on a champion and you're
still losing, it's probably a stage
three issue as well, cuz you're probably
so deep in the [ __ ] so you lostight.
>> Yeah. You just stage three and four cuz
you've lost sight of what's to
prioritize at that point.
>> Yeah. Yeah, I mean you know talking
about the different ranks like you know
everyone goes through different phases
they need to focus on you know like I
know for example that going back to that
echo the 610 thing the challenger
players
>> uh challenger echo players their view of
eko was just incorrect and they thought
the go back to stage three had to go
back to stage three as a challenger
player so interesting I think that
you're we're constantly cycling through
right because think about if you think
about the the learning journey right a
lot of the time you're developing
champion mastery right so which case is
more stage three. Then you then you get
the champion mastery. You get you have
the you get a bit more mental sack. Then
you can work more in stage two.
>> Mhm.
>> Right. And then you might have to dial
in stage one and then you might have to
go to stage four again and then you you
know it's just a plateau. You start
building a toxic relation with the game,
you know, and then back.
>> I would also say the longer you've
played League of Legends, the more
likely you have stage four problems that
need to be addressed.
>> Mhm. I think stage two is really
important for like the master plus
climb. We talk about solving a thousand
puzzles. That's very important once you
get to like masters here. Just getting
really nitty-gritty sol like pattern
recognition and solving a wide variety
of different puzzles.
>> I would say stage two as well. Um I
would say so stage three, sorry for
junglers,
>> I would say.
>> Yeah, especially going back to the
emerald plus like win condition
assessment we talked about in stage
three. Yes, that's a huge one to focus
on. But you you know win condition
assessment, do you really need that for
AD carry? What rank would you say that
up to?
>> Windcon assessments. Yeah,
>> like being able to read a comp
>> emerald plus even said for mid lane it's
around emerald plus.
>> Oh, for mid lane it's still earlier than
that. Like it's still I get into that in
platinum for sure.
>> Yeah, I'm all in the for jungle.
>> But like it's a huge thing in emerald
though. I would say emerald as well.
>> Yeah. So we pretty much agree then it's
all around that emerald.
>> I think that's very common.
>> But I think for jungle like
>> that's pretty big in
>> would I be saying that in gold?
>> Not really. I mean, the stage three
stuff for jungle in gold is just like
you're bloody you're ganking like a
demon, you know? You're just running
around
>> view of jungle like they're they're they
finish their
>> saving teammates, ganking ungankable
lanes, like bloody ganking, losing
matchups, all that stuff.
>> Yeah. And they're just champ like
they're just misplaying fights.
>> And and I do think like we've got here
that certain personality types tend to
gravitate towards or emphasize certain
stages of the pyramid. Like you get you
get stage one goblins, you get stage two
goblins, you get people that permanently
live in stage four, they they they just
want to talk a lot about their out of
game issues rather than just getting
into the details. And like I I think I
don't want to spend too long on this,
but hopefully if you got to this part in
the episode, you know, I want you guys
to think critically about what really
resonated with you throughout this
episode. What really jumped out you?
Were there any language? Anything that
like when you're thinking about your own
client, things that you struggle with?
then really start to think critically.
Am I thinking on the wrong level? Am I
too zoomed in or do I need to zoom out?
Okay. And think of that as like a bit
reflect on that and and really
>> um yeah, do a bit of a thought
experiment.
>> Okay. I think that's a great way to end
the episode.
Good work, guys. Let's keep on improving
threeb block process. It's another
episode of the broken by concept
podcast. the number one solo Q
educational and motivational podcast.
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