Full Transcript

·YouTLDR

The Four Stages of Improving at League of Legends

1:35:57EnglishTranscribed Jul 14, 2026
0:00

In order to climb in League of Legends,

0:02

you need to improve. But with so many

0:04

possible areas to improve in, where do

0:06

you even start? To answer this question

0:09

today, we're going to cover the four

0:11

stages of improving at League of

0:12

Legends, which is a framework that we've

0:14

developed over our time coaching

0:16

thousands of players across all ranks.

0:18

Nathan, where are we starting today? So,

0:20

what are these four stages? We're going

0:23

to have a graphic on the screen here.

0:26

We've got stage one, the top of the

0:29

pyramid, which is the execution micro

0:33

stage. Stage two, in-game decision-m,

0:36

stage three, the big picture mindset.

0:38

And then stage four, the outofgame

0:41

issues. So why is it a pyramid and how

0:45

did we come up with this framework?

0:48

Yeah. So it's it's very specifically a

0:51

pyramid there for a reason, right? It

0:53

could it could also just be four boxes.

0:55

But the reason it's a pyramid is because

0:57

at the bottom is the base. So it's the

0:59

most important thing, right? Stage four

1:01

being at the at the very bottom of this

1:04

pyramid. Meaning that it takes

1:06

precedence over all of the other

1:08

problems. If you have a stage four

1:09

problem, that is going to bleed into

1:11

your stage three and stage two and stage

1:12

one so on so forth with the rest of the

1:14

stages. So where it kind of came about

1:17

was kind of it's a bit of a mixture of a

1:21

lot of concepts and things that um I'd

1:24

heard over the time. One of which was

1:26

Simon Synynic in his concept of starting

1:28

with why um about finding your purpose.

1:31

And he had this whole graphic about like

1:33

uh in order to understand what you need

1:35

to do, how to operate on a day-to-day

1:36

basis, you need to understand what is

1:38

guiding you, what is what is driving

1:40

you. And he had this whole thing about

1:41

finding your why. that in combination

1:44

with John Woodard's pyramid of success

1:46

and his anyone who's familiar with uh

1:48

big big college basketball fan UCLA um

1:51

John Wooden a legend in in that industry

1:54

um innovated this whole and we probably

1:56

should slap a graphic to be honest about

1:58

what this would look like as well. So

1:59

that'll be on the screen. And kind of

2:01

that got across his philosophy in terms

2:02

of what are the most important

2:04

principles to create a a a high

2:07

performing basketball player. And that

2:10

really inspired me to think okay well

2:12

what would the pyramid look like in

2:13

League of Legends? What's at the bottom

2:15

of you know of the League of Legends

2:17

improvement journey. Um and that all

2:19

together through our coaching experience

2:22

led to the creation of this uh four

2:24

stages. Well, essentially what we were

2:26

finding was we give advice but it's not

2:31

working or it's not sticking. So we're

2:32

like we're missing there must be

2:34

something underlying here. We're missing

2:36

things.

2:36

>> Yeah. Certain people can implement the

2:38

feedback quite easily and certain people

2:40

have things hindering them from

2:42

implementing that feedback.

2:43

>> Yeah. I remember vividly is starting uh

2:45

in 2020 working with the average Joe

2:49

blow off the street in coaching

2:50

sessions. I would give them advice and

2:51

my mindset would be like, well, they're

2:53

not getting that really that good of

2:55

results. You know, I feel like I I'm

2:57

saying the right thing, but they're

2:58

they're not improving. They're not

2:59

climbing. And so, you know, being

3:01

introspective and curious and taking

3:03

accountability, I'm thinking, okay,

3:04

well, it's either one or two things that

3:06

either the person is not implementing

3:08

what I'm saying correctly or it's my

3:10

fault. But then it was happening again

3:11

and again and again. So, my idea was

3:13

like, well, what I must not be tackling

3:16

the problem in the right way. And that

3:18

got me thinking in the right way. How do

3:19

we actually fundamentally change

3:22

behavior? How does behavior change

3:23

actually occur in League of Legends?

3:25

>> And specifically talking about the base

3:27

of the pyramid, stage four. I mean,

3:28

we're really getting to the root cause

3:29

of some issues with some players.

3:32

>> Yeah, exactly. Right. Um, so I I think a

3:35

good way to kind of move this forward is

3:37

how do how do you actually use this

3:38

framework for League of Legends? Right.

3:40

So, I guess a big theme of this episode

3:41

is going to be giving you guys advice

3:43

along the way. Some of you might might

3:46

take one or two things from stage three,

3:48

maybe one or two things from stage four.

3:50

You need to go through this episode with

3:52

an open mind and think, okay, what

3:54

really resonates with me? What really

3:56

resonates with my situation? What what

3:58

might be some of the problems that

3:59

they're talking about that kind of

4:00

resonate with what I'm experiencing my

4:02

own soloq journey?

4:03

>> Yeah, I think something to think about

4:04

as well within the context of using the

4:06

framework is like this is more about the

4:09

input of the issues. The output could

4:11

actually be identical. Like let's take

4:14

for example someone like dying to a

4:16

gank. This could be because of a stage

4:18

one, a stage two, a stage three, or a

4:20

stage four issue. So the actual output,

4:23

what you see on the screen and what the

4:24

problem you're trying to solve, that's

4:26

not the end. That's the beginning of

4:28

trying to solve the problem, become a

4:29

better player.

4:29

>> It's it's that's a really good point.

4:31

It's really interesting because as

4:32

coaches, when we work with people, we

4:35

don't be like, oh, they died to a gang,

4:37

so there must be a problem with their

4:38

map awareness. It could be,

4:40

>> but there's a reason. Why do they have a

4:42

problem with their map awareness then

4:43

and and what is the root cause of that?

4:45

Right? So you are spot on Charlie and I

4:47

think a lot of people don't think that

4:48

deeply in terms of behavior change in

4:50

the League of Legends industry they

4:51

think they think very surface level but

4:53

what we're trying to do here again is

4:54

equip people with the skills to be able

4:56

to peel back those layers themselves and

4:59

actually create sustainable change and

5:02

and and this is something that is is

5:04

pretty paradigm shifting for people who

5:06

haven't heard this thing before. Yeah,

5:07

it's really cool just practically using

5:09

the pyramid of like identifying exactly

5:11

where you're going wrong or maybe what's

5:13

the big things that are holding you back

5:15

because league can get really confusing

5:17

very quickly. You can get plateaued. You

5:20

can get stuck. So, uh it's just a really

5:22

good tool of introspection like as

5:24

people listening to this episode like

5:26

where where's my issues?

5:29

>> Especially if you're plateaued. I think

5:30

if you are plateaued listening to this

5:32

episode, you're stuck at whatever rank

5:34

this is going to be a very very

5:35

important episode for you. M yeah,

5:37

specifically I'm excited to get to stage

5:38

three. I think a lot of people's reviews

5:40

center around stage two and stage one,

5:42

if they are reviewing at all, a lot of

5:44

coaching um especially until very

5:47

recently was purely stage two. Literally

5:50

just decision to decision going through

5:52

the VOD like we're some sort of

5:54

allseeing omnipotent being reviewing the

5:56

game.

5:57

>> What is the optimal correct decision in

5:58

every moment?

5:59

>> Yeah, exactly right. And then there's

6:00

some players like those more like

6:02

intuitive based players who view the

6:03

game purely through a stage one lens.

6:05

But as

6:05

>> pure micro.

6:06

>> Yeah. But as we get to stage three and

6:07

four are kind of where a lot of juicy

6:10

20enters can be found.

6:11

>> So Nathan, we're going to start off with

6:12

stage four.

6:13

>> Yeah. So we'll start with the bottom of

6:14

the pyramid. Stage four. So the way that

6:16

we've defined stage four is out of game

6:18

factors that influence your level of

6:21

play. So these are going to be problems

6:23

that extend beyond the game. This is out

6:25

of game things. So I think the most

6:27

practical way to do this is let's just

6:29

list it off. What are the big outofgame

6:32

issues we find with our you know our

6:34

members and the league community.

6:36

>> Yeah. I mean the first one off the

6:38

docket here we said fixed mindset.

6:40

>> I think this one's a great one to start

6:41

with because it's so toxic if you don't

6:44

address this. Right.

6:46

>> I I I remember vividly many many times

6:48

people come into coaching and they don't

6:50

really they're not ready to actually

6:52

improve. They don't believe they can.

6:53

>> They don't believe they can actually

6:54

improve. And sometimes you get people

6:56

that are at at a point in their journey

6:57

where they actually want to prove to

6:59

themselves that they can't.

7:00

>> Yeah. They're not talented. Gaming is

7:01

just a talent thing. You know, you

7:03

watch, you know, Faker or whatever it is

7:04

on the television and you're like,

7:06

"Okay, you know, that's just completely

7:08

out of my impossible for me to do that."

7:09

>> Or examples of this would be, yeah, like

7:11

is it talent? I'm too old. Um I I don't

7:15

have that gaming background. Uh you

7:18

know, my friends are just they've played

7:20

games younger than me, so I can't keep

7:22

up. my first mobile.

7:23

>> I don't play enough of the game, so it's

7:25

impossible for me to climb whatever

7:27

wherever that fixed mindset stems from.

7:29

It's a it's it's it's essentially

7:31

lacking the belief, the fundamental

7:33

belief that you can change your

7:34

behavior. And if that is unressed, it

7:36

doesn't matter what the coach is going

7:37

to say or what advice anyone gives you,

7:39

you're literally not going to be able to

7:41

implement that advice cuz you're not

7:42

going to change

7:42

>> cuz your heart won't be in it and you

7:44

won't actually take the steps

7:46

consciously or subconsciously to make

7:47

behavior change. Right? So a fixed

7:49

mindset fundamentally is like it's

7:51

opposite of a growth mindset which is

7:53

the mindset you're aiming towards when

7:55

we're looking at climate League of

7:56

Legends. If we're trying to talk about

7:57

the antithesis of all of these points, a

7:59

growth mindset would be that you believe

8:01

that you can grow and change and improve

8:04

and that you're like you're malleable,

8:07

right? The person I am tomorrow is going

8:09

to be different than the person I am

8:10

today and my behaviors and actions can

8:12

influence who I become. Challenges are a

8:14

good thing, not a bad thing or run away

8:17

from them or avoid them.

8:18

>> With effort, time, patience, practice, I

8:22

will get better than what I was

8:23

yesterday. Every single day is an

8:25

opportunity to to be 1% better.

8:28

>> So, next up, we have relationship with

8:29

the game. Now, this can be extremely

8:32

broad. You know, we're talking about,

8:33

you know, toxicity, narratives about the

8:36

game. Um, a big one we see when we

8:38

people, you know, give us their OP GGGs

8:41

or whatever, we see 50 different

8:42

champions roll swap in, champ up in all

8:45

the time. These are things before you

8:47

even get on the rift is going to be

8:48

holding you back. Yeah. Like using the

8:50

game as like a form of escape. Maybe you

8:53

have a poor relationship with the game

8:54

because you associate it with like a

8:56

poor time in your life or you just use

8:58

the game to like piss away time. Like if

9:01

you've pissed away time on the rift for

9:03

like months or years, it's quite

9:04

difficult to start viewing it as like a

9:06

vessel for self-improvement especially,

9:08

it's very easy to keep pissing away more

9:10

time. Um, but yeah, as you said, just

9:13

classic just like toxicity. I would say

9:15

like this can come from many different

9:17

causes. It can come from like friendship

9:19

groups that you grew up playing the game

9:20

with. Maybe they view the game in a

9:22

negative way. Maybe you came to League

9:24

of Legends from like Call of Duty or

9:27

something and you associate the game

9:28

with like just yelling at the screen,

9:31

gamer rage, [ __ ] around on the

9:33

console, yelling, just like generally

9:36

having just like a very like traditional

9:39

young gamer. I'm a gamer,

9:41

>> you know, as opposed to viewing the game

9:43

as a bit of a craft. I would say a big

9:45

one is uh imposing past gaming uh you

9:49

know you're a WoW player or FPS player

9:51

or whatever and then anchoring your

9:54

previous experiences from those games

9:55

onto your league, right? We see that all

9:58

the time. People say, "I was an ex

9:59

gladiator in WoW or top ranked Starcraft

10:02

player and now play League and I should

10:03

be also really good at League cuz I

10:04

think that League's an easier game." And

10:06

they come in and they're not open-minded

10:07

or curious or ready to actually learn.

10:10

Also, it's something as simple as the

10:11

game's unbalanced

10:13

losers. Riots's out to get me. You know,

10:17

the matchmaker systems is specifically

10:19

targeting me to make sure I don't win.

10:21

So, I'm constantly

10:22

>> engagement optimized matchmaking. All

10:24

these are all narratives and beliefs.

10:25

These are these are things that are

10:27

going to shape your your behavior.

10:28

They're going to shape the way you you

10:30

actually operate on a day-to-day basis.

10:32

>> And again, the reason that these are

10:33

stage four is because they are the base

10:36

the foundation of the pyramid. If these

10:38

issues are prevalent, if they exist, you

10:40

will not be able to tackle any stage

10:42

three, four, two, or one issues. It's

10:44

just not going to be.

10:45

>> And even if you do, let's say you try,

10:47

let's say, cuz I I do want I don't want

10:49

to make this all like doom and gloom.

10:50

Some some people can have a negative

10:52

relationship with the game or they can

10:53

have a somewhat fixed mindset or

10:54

whatever, and they can get to a

10:55

particular rank or they might improve,

10:57

>> you know, somewhat, but it's going to be

10:59

very slow, very, very slow,

11:01

>> very painful, very confusing. It's going

11:03

to be not an enjoyable experience and

11:05

it's going to and it's going to really

11:06

limit the value you get from time

11:08

spending on the rift, right? Whether it

11:10

be watching even uh getting coaching or

11:13

uh trying to play with intensity would

11:15

just be very difficult. Reviewing games

11:16

is going to be very difficult. It will

11:18

just be a lot of issues. You're like

11:20

solving one problem and then slam

11:22

interface into another problem.

11:23

>> Yeah. Well, that's cuz people might be

11:24

saying, "Well, my favorite Twitch

11:25

streamer or whatever, you know, is the

11:26

toxic Draven or the Yaso or whatever

11:28

who's fighting all the time." And then

11:29

they'll be say, well, what the approach

11:31

that they did is they threw enough [ __ ]

11:32

at a wall, eventually it stickked. Yeah,

11:34

they might have they're really hard on

11:35

themselves maybe, but they're not having

11:37

a really good experience. They might,

11:40

you know, plateau and completely get

11:41

stuck at a certain rank, but also as

11:44

well like, you know, someone that I

11:45

think about who's gone like through our

11:46

programs or listen to this podcast or

11:48

written in and they said, I approached

11:50

League with a growth mindset. I fixed my

11:52

relationship with the game. they got out

11:54

of the game more to be able to apply

11:57

that to other areas of their life than

11:58

the toxic Draven man or Twitch man or

12:00

whatever that just slam their head

12:02

because they wouldn't be able to

12:02

describe or even internalize what they

12:04

did to get improve at this specific you

12:06

know thing. People might be saying you

12:08

know prove a video game but it's

12:09

pointless but uh you know if people

12:11

listen to this podcast for a long time

12:12

there's a lot of skills if you're

12:13

introspective you can learn how to learn

12:15

from a game like League of Legends

12:17

>> think of narrative it's always Draven

12:19

and Twitch by the way

12:20

>> we just let's change this culture let's

12:22

go Kane, dude. Let's go Kane. Come on.

12:25

Toxic players.

12:26

>> Next time we mention toxic players,

12:27

speaking of narratives and relationship

12:29

with the game, I'm bringing up bloody

12:31

Kane.

12:31

>> I I I do want to say one thing about

12:32

stage four issues as well is that I

12:34

think it they the way I like to view

12:36

them very simply is that they're things

12:37

that are preventing you from expressing

12:39

your best self

12:40

>> and seeing where you're at. Right? With

12:42

stage four issues, you can't actually

12:44

know where your level of play is, right?

12:47

because you're never going to it's going

12:49

to be you're going to find it incredibly

12:51

difficult to go on the rift and show the

12:53

world what you're capable of cuz you're

12:54

going to be in your head. You're going

12:56

to be overthinking. You're going to be

12:57

judging whatever the hell it might be.

12:59

>> You might just be on a, you know, a

13:00

confident streak and then you lo you

13:02

lose and then you're uncom

13:04

versus being a stable process long-term

13:07

approach to the game.

13:08

>> Part of that is because it's an you're

13:10

at an identity level at that point,

13:11

right? with some with a lot of these

13:13

stage four issues like your League of

13:15

Legends performance becomes who you are

13:18

and it's where if if your League of

13:19

Legends performance is where you derive

13:21

your confidence from specifically

13:23

whether you win or lose games if that's

13:25

where you derive your confidence from as

13:27

a as a person and and your like um level

13:29

of selfsec security like that's just a

13:32

negative spiral and it it's it it's hard

13:35

to

13:36

>> approach the game with curiosity and

13:38

vulnerability which is actually required

13:39

to improve. That's what it stops you

13:41

from doing. Next up, we have ranked

13:44

anxiety. So, this is very common classic

13:46

one. They're very are scared to queue up

13:48

because maybe they're really scared of

13:49

what people are going to think about

13:50

them in the game or they're really

13:52

scared that they might derank or that

13:55

they're going to lose, you know, just LP

13:56

or whatever it is.

13:57

>> Well, this goes hand inhand a lot of the

13:58

time with fixed mindset, right? Where,

14:01

you know, they they're scared of finding

14:03

out their plateau, right? If they hit

14:05

their plateau and they got a fixed

14:06

mindset, that's it. That mean that was

14:07

for me when I had a fixed mindset. I was

14:10

uh that was my fear to see my level of

14:12

play because if I if I've reached my

14:14

capacity and I know what my capacity is

14:16

then that's it. That's the end of the

14:18

[ __ ] line, right? Um that was

14:19

something that I took me a long time to

14:21

get over. Yeah. It also links to the

14:22

next point. Fixation on LP because it's

14:24

just like fear of demotion.

14:26

>> Yes.

14:26

>> Fear of losing the LP I've gained, you

14:28

know, fear of looking bad in the eyes of

14:30

others as well. ranked anxiety cuz the

14:32

ranked soul uses this. You're putting

14:34

yourself out there. It is like a very

14:36

public thing. You have a number. Your

14:38

friends list can see you. You're there

14:39

on the leaderboard. There you are.

14:41

>> Rank. Yeah. This is what you This is you

14:43

are currently number 30,500 in the

14:46

player base. You know, now you're, you

14:48

know, maybe number 5,000.

14:49

>> This is where also like your friendship

14:51

groups and environmental factors come

14:53

into play, right? And and and obviously

14:55

friendship groups and things can be a

14:56

very positive thing. They can be very

14:57

uplifting and supportive, but at the

14:59

same time, we've heard many horror

15:01

stories of friendship groups putting

15:03

expectations on someone or putting them

15:05

down when they lose games or like,

15:06

"Haha, you just lost, you know, you were

15:08

this rank and now you're that rank." And

15:09

that can create a lot of stress and

15:11

anxiety um to perform or be a certain

15:13

type of player, which again is is is the

15:16

is the opposite of flow state.

15:18

>> Yeah. And some people like this fixation

15:19

on LP thing. There was a recent story in

15:21

the bowling academy where someone it was

15:23

another one where someone made those one

15:25

of those apps, right? They vibe coded an

15:26

app which basically insta- closed the

15:28

client, hid their LP from them

15:30

>> and it completely cured their fixation

15:33

on LP and their relationship with the

15:34

game. And I think they they cl they

15:36

checked it after they climbed from like

15:37

Platinum 2 to like Emerald something.

15:39

They had no idea.

15:40

>> They didn't know. No. And he credits

15:42

that that this vibe coded app that he

15:43

made with with that completely

15:45

>> cuz like people have done that for a

15:47

while, right? I think someone did at

15:48

Midland Academy years ago. But it just

15:49

goes to show how deep rooted this

15:51

problem is.

15:52

>> This whole fixation on LP. It's like

15:56

>> it's it's embedded in human nature.

15:57

>> Yeah.

15:58

>> To some degree.

15:59

>> Yeah. It's an interesting one because

16:00

fixation on LP doesn't always have to be

16:02

a stage four issue. like it, you know,

16:05

you can have a healthy relationship like

16:07

cuz think about it at the end of the day

16:09

this is this is where it's a fine line

16:10

right where we all all three we care

16:13

about LP right we care about improving

16:14

and winning and climbing but it's not

16:17

the be all end all right we are also

16:19

focused on becoming better players and

16:21

expressing finding our own level of play

16:23

and going out there and having a crack

16:25

right but it's it's I think the key word

16:27

is is the actual fixation right you can

16:29

have an emphasis on LP you can be

16:31

excited about LP you can be playing for

16:33

LB, but you don't need to fixate on it's

16:37

the

16:37

>> fixation be all like I'm going in the

16:39

game to gain LP, not actually make good

16:42

decisions or improve or focus on chain

16:44

mastery.

16:44

>> What that manifests in is stuff like

16:47

staying up all night playing because of

16:48

to regain the LP you lost.

16:51

>> Counting counting how many games you

16:53

need to get to the next rank.

16:55

>> Like looking at your match history and

16:56

literally going, "Okay, this was a loss.

16:57

This is a win. This that that's the

16:59

negative fixation, you know, that's not

17:00

the kind of mentality that we would have

17:02

towards the game. What we have is more

17:03

like I'm just going to I want to [ __ ]

17:06

dominate my opponent and win, you know,

17:07

and see progress and climb and compare

17:09

myself

17:10

>> or like I want to use the fact that I

17:12

want LP to to muster up intensity and

17:14

focus to to express my level of play cuz

17:16

I'm a competitive individual and if I

17:18

play to my level of play, I can learn

17:20

more. I can see my level and and learn,

17:21

right?

17:21

>> Yeah. I mean, the LP is also just like a

17:23

measuring stick. It shows you how

17:24

>> exactly how good you are. That's what

17:26

the the solic is.

17:27

>> Yep. So, next up we have addiction

17:31

>> playing 15 games a day. Um, low it sort

17:36

of goes hand in hand with like low

17:37

intensity like they're just absolutely

17:39

just pissing away games. I couldn't even

17:40

remember by game 15 what game 10 even

17:43

happened you know just the blur their

17:45

games become their whole journey becomes

17:47

a blur.

17:48

>> Yeah. I I associate addiction with like

17:51

sherking out of game responsibilities as

17:53

well. Like you're just like leaving

17:55

stuff like dishes in the sink. You might

17:58

be calling in sick to work,

17:59

>> homework unattended, skipping class,

18:01

>> failing school.

18:02

>> Yeah.

18:03

>> Being late to work.

18:04

>> Probably just like on a Discord call as

18:06

well during all of these games,

18:08

listening to music, yapping with people

18:09

on Discord, pissing away the games.

18:12

There's definitely a plateau which comes

18:14

along with addiction as well. It's hard

18:16

just very hard to go anywhere doing

18:17

that.

18:18

>> Next one's a interesting one.

18:19

Expectations. So, this is a a bit of a

18:22

hidden one that holds a lot of people

18:24

back like they're they're expecting a

18:26

certain outcome in, you know, with their

18:29

I want to get to diamond by this month

18:34

or whatever. They set like deadlines,

18:36

expectations when it comes to Yeah. like

18:38

their they come from this previous back

18:40

gaming background and it's like, okay,

18:41

league's going to be easy. I'm just

18:42

going to be able to get, you know,

18:43

platinum in in a few time few months or

18:45

whatever it is.

18:47

>> Expectations a bit it's a big one. It it

18:49

can be very broad. It can be very like

18:52

uh personal like I expect myself to be

18:55

able to perform at this kind of

18:56

arbitrary level. I I expect myself to u

19:00

be the type of player that can play all

19:02

these archetypes. I expect the type you

19:04

know what whatever the hell it might be.

19:05

It's some unreasonable kind of

19:07

expectation that is again preventing you

19:10

from entering flow state and expressing

19:12

your best self. You're constricting your

19:14

um you know your self-expression in a

19:17

way. I think expectations it is very

19:19

very broad and I think we all h I think

19:22

there is again a difference between

19:23

unhealthy and healthy expectations. I

19:26

think you've mentioned this many times,

19:27

Charles, about like healthy expectations

19:28

are things that are in your control,

19:30

things that we can control on a

19:31

day-to-day or gameto basis. How I use my

19:34

L states, how much intensity I play

19:36

with, or what champions I I can play, my

19:38

review process, things like that. These

19:40

are things that we can actually do no

19:42

matter what, regardless of the result.

19:44

There is no crazy deadline, timeline,

19:47

and it's all it's it's very pure and

19:49

coming from a good place.

19:51

>> Yeah. Yeah, there's also expectations

19:52

about things uh not only outside of our

19:55

control but outside of ourselves like

19:56

expectations of teammates.

19:58

>> Yeah.

19:58

>> Expectations of the solo Q system,

20:00

expectations of matchmaking. Like people

20:02

assume every game is going to have an

20:03

equally likelihood of win or loss. My

20:05

teammates are going to perform to an

20:06

acceptable standard. My supports are

20:09

going to pick normal champions. My like

20:11

the the if I lose three in a row, the

20:13

next one's going to be a win. you know,

20:15

like a lot of there's a lot of like

20:16

hidden

20:17

>> expectations that go along with people

20:19

queuing up that aren't just like about

20:21

their own performance.

20:22

>> Yeah. So, I think I think we've covered

20:24

a lot of stateful issues. Now, I I do

20:26

want to kind of bring it back to, you

20:28

know, just practicality here. Like a lot

20:30

of people listening so far have taken

20:34

>> one or two things from this and like,

20:35

oh, okay, I resonate with that. I I know

20:37

that these things are affecting me. I

20:38

want to talk a little bit how do we how

20:40

do we first of all identify and fix some

20:42

of these? How do we how do we actually

20:44

move past them and create solutions?

20:47

>> Well, identifying them is step one,

20:49

right? So if we're aware of them then

20:51

that's or aware that they're a problem

20:54

>> cuz you know I think that you know maybe

20:56

the like toxic Draven man

20:59

>> toxic cane man sorry maybe know that

21:02

like you know they're you know they they

21:05

know that maybe they're toxic in a way

21:06

but like they don't maybe see it as a

21:07

problem or they maybe even think that

21:09

it's actually a good thing cuz like they

21:10

care about the game or whatever it is or

21:12

they you know they care more than these

21:13

casual players that is on their team or

21:15

whatever it is. Um, so yeah, so I would

21:17

say identifying them and being aware

21:19

that they are an issue.

21:20

>> Yeah, awareness step number one.

21:21

Totally. I think awareness is always has

21:23

to be step number one. And this is where

21:24

it becomes a bit of a challenge, right?

21:25

Because sometimes you can know

21:28

something's going wrong, but you're not

21:29

ready to address that. You know, this is

21:31

where sometimes it goes beyond our skill

21:33

set as coaches. We can't be we don't

21:35

this is stuff that you might need to

21:37

address with your friends or your family

21:38

or a therapist, whatever, right? This

21:40

couldn't be out of our pay grade. So,

21:42

but it is step number one is being

21:43

honest. How do I, you know, how do I

21:46

feel? Do I feel like I have a healthy

21:47

relationship with the game? Do I And and

21:49

there are signs, right? So, I guess when

21:52

when you guys see someone with a healthy

21:54

relationship with the game, you think

21:55

that they're largely free from stateful

21:58

issues, what are some ways this

21:59

manifests? How do how does one know that

22:01

they have a relatively healthy

22:02

relationship with the game?

22:03

>> Just not having a good time like clearly

22:06

like talking about the game in a really

22:08

rigid way. um

22:11

>> like an unstable emotional state. High

22:13

highs and lows.

22:13

>> High highs and low lows. Absolutely.

22:17

You know, that's the uh the negative

22:18

side. Ventings. Venting. Yes. A lot of

22:21

venting. A lot of venting.

22:23

>> Yeah. I mean, I was going to say for a

22:25

healthy relationship, just like a a calm

22:27

and a willingness to take things slow.

22:30

No rush. I think a negative relationship

22:32

with the game and stage four issues

22:33

makes you rush to get progress. Because

22:36

inherent in a lot of these stage four

22:37

issues is the idea that in order to

22:39

climb, it's not about improving. It's

22:42

just about like quickly scrambling my

22:45

way to the rank I actually deserved the

22:46

whole time. That's the underlying

22:48

message. There's no acceptance because

22:50

level of play and like like that that's

22:53

not even a concern. The concern is

22:55

simply how do I get this goddamn LP in

22:57

my pocket so I can get to what I

22:59

currently deem as like my appropriate

23:00

level of play, which is often like maybe

23:03

like a division above from where they

23:04

are. and then they they they trick

23:06

themselves and they think when I'm at

23:07

that division I'll be fine and I can

23:09

start improving but until then I need to

23:12

just get there. That's the negative. But

23:14

a positive relationship with the game

23:15

and the lack of stage four issues looks

23:17

like very very comfortably just going

23:20

through their blocks not really having

23:22

like massive emotional swings between

23:24

wins or losses. Definitely still some

23:26

pain. There's no there's not a lack of

23:28

pain.

23:29

>> It's not just chill little gym going up

23:31

up and up.

23:31

>> It's definitely not like happy golucky

23:33

every single second. we're still having

23:35

massive problems and there's still going

23:36

to be swings in their level of

23:37

performance and ups and downs in terms

23:39

of LP, but like there's no falling off

23:43

the wagon. The their first response

23:45

won't be to vent and complain or be

23:47

like, "Okay, let me think about that for

23:49

a little bit." It's like sort of think

23:50

before I speak.

23:52

>> Yeah. There's I think what you're

23:54

describing there is a sense of emotional

23:55

regulation, right? You have the ability

23:57

to be like, "Okay, I'm not in the right

23:58

maybe I'm a bit pissed. I'm a bit

24:00

frustrated. I'm not going to let these

24:02

emotions, you know, turn me into a Tilt

24:04

Q session all night. I'm going to be

24:05

able to say no, get off the PC, and do

24:07

something else. Like, there's an

24:08

awareness and a control

24:10

>> of your journey and where it's going is

24:12

a big one.

24:12

>> Also, just like sticking to your

24:14

process, not like ruining your process

24:16

because of this. Like, not play, not

24:17

spamming extra games, not pivoting your

24:19

champion pool

24:20

>> after like one loss or whatever.

24:22

>> Not giving up, like just just sticking

24:25

it out. Cool. I I do want to say two

24:28

things that come to my mind with this is

24:30

you like you said accepting your level

24:32

of play. Just accepting your situation

24:33

in totality, right? Accepting that maybe

24:35

you're not the most talented player,

24:37

accepting that you're not going to

24:38

speedrun to this rank. You're not going

24:40

to be this, you know, uh, you know,

24:43

you're not gods gifted, was it? God's

24:45

given talent or whatever. You're not

24:46

this crazy amazing player that maybe you

24:48

thought you were. Just accept whatever

24:51

the rank system is telling you because

24:52

the rank system is a mirror. It's

24:54

showing you your level. It's showing

24:55

where exactly where you're meant to be

24:57

and accepting whatever is given to you.

24:59

I would say the second thing is

25:01

>> um

25:03

>> yeah, I would say is being okay with um

25:08

the es and flows of the journey, right?

25:10

It's not going to be this whole chaos.

25:12

>> Embrace the chaotic nature of the

25:14

journey is is a big one that can help.

25:15

>> Yeah. I think recognizing that no one

25:18

cares about your journey nearly as much

25:20

as you think they do.

25:21

>> Because a lot of these are because of

25:23

like self-imposed beliefs of others on

25:26

yourself.

25:27

>> Whereas your friends and other people on

25:30

the client, they might jab. They might

25:32

say the off-handed comment, but then

25:34

they just go back to their own [ __ ]

25:35

life and start dealing with their own

25:36

stuff. No one actually cares about your

25:38

situation.

25:39

>> So like really practical things like

25:41

mute all in chat, right? Correct. That's

25:43

really practical. Mute pings if you need

25:45

to. if you're getting baited by pings

25:46

all the time.

25:46

>> The first thing that comes to my mind

25:47

with this as well is like knowing your

25:49

why,

25:50

>> accepting your player identity, like why

25:52

and and we talk a lot about this, like

25:54

why do you play League of Legends? What

25:55

do you want to get out of it? Is it is

25:57

it that competitive endeavor? Is it that

26:00

>> you know you want to be good so you can

26:01

play Clash with your mates? Is it what?

26:03

Whatever the [ __ ] it doesn't matter.

26:04

But just knowing being aware of your why

26:06

and what you're looking to get out of

26:07

it, I think goes a long way because if

26:09

you're acting in one way that is going

26:11

against your why, that is a very quick

26:12

way to develop stateful issues. Right. A

26:14

common one we see um is people playing

26:17

quote for fun, right? But in deep down,

26:19

if they're really honest with

26:20

themselves, they actually do want to try

26:22

hard and they actually want to take the

26:23

game seriously and they want to improve.

26:24

So they're at odds, their behavior is at

26:26

odds with what they want to get what

26:27

they want to get out of their

26:28

experience. So you need to you're you

26:29

need to be aligned with your why and

26:32

your actions. I think it's really really

26:34

really important.

26:35

So let's talk more about like help

26:37

fixing three block process is having a

26:40

process

26:41

>> is just having a process uh you know

26:44

maybe having I'm going to play the

26:46

champion for this amount of time before

26:48

I decide to give up on the champion. I

26:50

am going to the yeah the very famous

26:52

three block process that we preach about

26:54

on the broken by concept podcast

26:56

>> and we teach league is have a start and

26:59

end time to your play because that's

27:02

going to help you play with higher

27:03

intensity. It's going to prevent like

27:06

you know the LP big swings and it just

27:09

sort of really structures you know your

27:10

day your you know helps your relation to

27:12

the game. The three processes are

27:13

fantastic. It helps a lot of people but

27:15

it has so many benefits. Something that

27:18

happens a lot in our communities inside

27:19

of ourmies is a twoe challenge which I

27:21

think can help a lot with these stage

27:22

four problems where you just kind of lay

27:24

out the kind of behaviors you want to

27:26

exhibit over a twoe period and then just

27:28

track how you go and then reflect at the

27:30

end. I think reflection in general

27:33

structured reflection is very important

27:35

for identifying stage and fixing stage

27:37

four issues. reviewing games, you know,

27:39

so downloading the games three block

27:41

process, right? Game one, review, game

27:44

two, review, game three, review or play

27:45

three games, maybe, you know, going

27:47

everyone's process is different. Maybe

27:48

play the three games in the three block

27:50

and you review the next day or take a

27:52

break and review after whatever it is.

27:53

Just having a process. One of my

27:55

favorite techniques for helping people

27:56

identify stage four issues is go to the

27:59

moment in the VOD

28:00

>> where you lost your mind.

28:02

>> If it is a moment in the game where

28:03

you're getting really frustrated,

28:05

>> maybe it's from Champlake, you see a

28:06

champion locked in. I I don't it doesn't

28:08

even matter where it is, whether it's

28:09

start in the game, beginning of the

28:10

game, end of the game. And be honest

28:11

with yourself, okay? Ask yourself why.

28:13

Why does this bother me so much? And

28:15

then ask why again, and then ask why

28:17

again. If you do that three or four

28:18

times, you're going to have a rough idea

28:20

about, okay, wow, this thing is really

28:22

bothering me. Okay, I can I can use that

28:24

as a as a um a red flag to to go to dig

28:28

a little bit deeper. And last thing I'll

28:30

say is community and a friendship group.

28:32

Have someone to talk to about this

28:34

stuff. like obviously the our WLU uh

28:36

WTLMies have an amazing community. If

28:38

you're not in the WLMies, find a friend

28:39

that is also passionate about League and

28:41

talk about it. I think not having

28:43

someone to talk about your passion and

28:45

talk about the game, you know, can be

28:48

very difficult, right? And and I I do

28:49

think it goes a long way. Just talk to

28:50

your mate like, you know what, I had

28:52

this three block. I was really

28:53

struggling or I'm I'm really struggling

28:55

with XY Z champion nowadays. And just

28:57

talking it through can actually go a

28:59

long way as long as that conversation is

29:01

productive and you're both aligned.

29:03

>> Yeah. I just want to say because this

29:04

part of the podcast has probably sounded

29:06

very doom and gloom. We're talking about

29:07

a lot of very negative things, sometimes

29:09

very lifeimpacting negative events that

29:11

can lead you to wasting months if not

29:14

years of your life in a game like this.

29:16

So, I'm not going to like downplay that.

29:18

That is very important. It's like if you

29:21

have a feeling that you're you love

29:23

League of Legends and you like the

29:24

hobby, but you might be wasting your

29:26

time, then it is definitely worth going

29:29

down this rabbit hole and really

29:31

reflecting. There's that movie that you

29:32

guys uh recommended to me a few years

29:35

ago. The work. Is that the name of the

29:36

movie?

29:37

>> The documentary. Yeah, that's incredible

29:38

documentary around like kind of finding

29:40

the root cause of problems and it

29:42

definitely informs uh the stage four

29:44

problems in League of Legends. So

29:46

>> yeah, I think said I think it's

29:47

important to really reiterate that

29:49

because the reason it's so interesting

29:53

because

29:54

>> when we when we got into this, we didn't

29:56

really expect to find this. This wasn't

29:58

really anything we anticipated in our

30:00

coaching. we're just going to rock up to

30:01

stage two issues like

30:02

>> get back to your Raptors, mate. Get back

30:04

to your Raptors.

30:04

>> You just made the wrong decision here.

30:05

Let's go correct this.

30:06

>> And and and I do think some people

30:08

listening to this may just be like, you

30:10

know what, I don't resonate with this at

30:11

all. And and that's because they do have

30:13

a healthy relationship with the game.

30:14

They're they're rock and rolling. But

30:15

for the people that need to hear this,

30:18

>> like you said, Charlie, this could

30:19

literally save people months and years

30:22

of pain and suffering. And and for us,

30:25

you know, that

30:27

>> that's has become a really big part of

30:29

what we do now. just coincidentally

30:30

because we don't want to see people piss

30:32

away years of their life with a toxic

30:34

relationship with the game.

30:35

>> Yeah. Way more people than we expected

30:37

riding into this podcast with these type

30:39

of stage four issues as well as people

30:41

in our academyy's realizing this is this

30:42

is the main thing that's holding you

30:44

know this guy back.

30:45

>> Yeah. It's it's interesting because I

30:48

think each of us have had our own fair

30:50

share of stage four issues all differing

30:51

in different ways in different

30:53

capacities and have impacted our

30:54

journeys in different ways. But if you

30:56

really think critically, if those stage

30:58

four issues weren't addressed by each of

31:00

us on our own time, we wouldn't be half

31:03

the players we are today.

31:04

>> Yeah, I've learned a lot about myself

31:06

outside of the game as well from trying

31:08

to get really good at League of Legends

31:10

>> from the stage 4 issue. So, you know,

31:12

yeah, going back to what you were

31:14

saying, Charles, very doom and gloom

31:15

negative. But you can learn so much

31:16

about yourself and actually turn a lot

31:18

of those into positives

31:20

>> because there just in a way you're never

31:23

going to have no one's going to rock up

31:25

to League and have no stage four issues.

31:27

It's impossible is a part big part of

31:29

the journey of League is

31:31

>> having these stage four issues,

31:33

identifying them, and solving them. That

31:35

is really what the journey is. That's

31:37

actually

31:38

>> they [ __ ] pop up.

31:39

>> They will pop up.

31:40

>> Yeah. cuz everyone because a fundamental

31:41

of League of Legends and improving is

31:43

that you will at one point get stuck. No

31:45

one has a crisp clean climb to the top.

31:47

Everyone plateaus and that's when the

31:49

stage four issues rear their ugly heads

31:52

when the plateau happens and you never

31:53

know how you're going to deal with a

31:54

plateau until it occurs and you'll never

31:56

have your final plateau. Everyone will

31:58

keep plateauing. That's how the game

31:59

works.

31:59

>> Yeah, League is the ultimate game. You

32:01

know, maybe you'll get a little bit less

32:04

um stage four issues if you're playing a

32:06

game like Farmville. I thought you gonna

32:09

say chess for a second. I'm like, is he

32:11

is the [ __ ] going to say it? Is he

32:12

gonna say chess?

32:13

>> All the all the hardcore Farmville

32:15

players are going to start roasting me

32:16

there.

32:16

>> Yeah.

32:18

>> Um

32:18

>> well, Candy Crush.

32:20

>> Candy Crush, right? These are both

32:22

mobile games.

32:23

>> I just think mobile disrespect.

32:25

>> Yeah. Really disrespecting mobile games.

32:28

>> All right. So, moving to the next, you

32:30

know, we're going a little bit higher up

32:32

now.

32:32

>> So, we've solved all our stage four

32:33

problems.

32:35

We've spent 5 years in the Himalayas

32:38

meditating in a cave. We've solved all

32:40

our problems and now we're ready to

32:42

start playing the game.

32:43

>> We've transcended.

32:44

>> Yes, we're enlightened.

32:45

>> So, stage three, which is big picture in

32:49

game mindset issues. So, we're now on

32:52

the rift, but these are things that, you

32:57

know, no matter if we outplay, you know,

33:01

absolute mechanically out of our mind or

33:03

whatever it is, our general approach

33:05

towards the game or this champion is

33:06

just not going to be consistent.

33:08

>> Well, so this this part of of the

33:10

episode stage three is which was this

33:13

was the main part that was influenced by

33:15

Simon Synynic, right? for for so Simon

33:18

Synynic talks a lot about how the way

33:20

you acted on a day-to-day basis was

33:22

actually influenced by the way you're

33:24

thinking and and knowing your why and um

33:28

and this is what really got me inspired

33:29

with this and and I remember asking

33:30

myself when I was when I came up with

33:32

the term champion identity and and all

33:34

this sort of stuff I remember thinking

33:36

hm if when I'm playing so for example

33:39

Oriana why do I do what I do why do I

33:44

choose to play my lane this way why do I

33:47

say no to that fight and yes to this

33:49

fight. And it sent me down that rabbit

33:50

hole of like, huh? Yeah. Wow. I actually

33:54

this champion views the game through a

33:57

particular lens. I'm when I'm playing

33:59

Oriana, I feel like I'm a different

34:00

person than when I'm playing Fizz. And

34:04

and I think what we're we're going to

34:06

get into here is it not only is an

34:09

understanding of like how to think, but

34:10

it's also prioritization because you can

34:12

be directing your attention in an an

34:14

infinite amount of places in a game of

34:17

League of Legends, but how do we know

34:18

where to direct our attention?

34:21

>> What's important? Why is that important?

34:23

How should I be thinking? Why should I

34:24

be thinking that way? This is going to

34:25

influence and shape your decisions.

34:28

>> Yeah. And the reason why this is linked

34:30

to champion stuff is we often say you

34:31

need to like think like your champ,

34:33

right? Like when you're playing AI,

34:35

you're not just playing League, you're

34:37

playing AI. Everything you do is through

34:39

the lens of Oriana. So, you're going to

34:40

want specific things and not want

34:42

specific things. And yeah,

34:44

misunderstanding or going against your

34:46

champion identity or reference points is

34:48

is that's it. That's a large part of

34:52

like the first couple of stages of the

34:53

game for a lot of people. And it's where

34:55

a lot of like 20enters live. a lot of

34:59

prime like first or second coaching

35:00

sessions with a client. We're bringing

35:02

up a lot of stage three problems

35:03

>> and you're just saying your view of this

35:05

champion's wrong or your view on

35:08

>> Yeah. You know, we can't even really be

35:10

getting into anything of the game

35:11

because you're not playing the champion

35:13

to its strengths. You're playing away

35:15

from it like you're doing it weaknesses.

35:17

>> Yeah. Exactly. And and this is why like

35:19

this is why the reviews can sometimes be

35:21

really like fast-paced and just like oh

35:22

my god like this where you can get

35:23

really eyeopening experiences where it's

35:25

like holy [ __ ] my in-game specific

35:28

decisions. It would actually be a waste

35:30

of time to go and isolate moments and

35:34

break them all down as individual

35:35

moments and be like okay this trade is

35:36

bad because of this. This recall is bad

35:38

because of this. This um team fight here

35:40

is bad because of this. Cuz the the

35:42

specifics don't matter. It's all about

35:44

the holistic view because the the lens

35:46

of which you view the game through is

35:48

where the stage three issues come from.

35:49

>> Yeah. If you don't know what you're

35:50

trying to achieve.

35:52

>> Yeah.

35:52

>> Then it doesn't really matter about the

35:54

minutiae of all of your actions because

35:57

>> and and there's no point reviewing the

35:58

rest of the game because the next game

36:00

every decision is going to look

36:01

different because they're going to be

36:02

aligned to their champions reference

36:04

points.

36:04

>> Yeah. And this is what like pissed me

36:06

off like watching some coaching like um

36:08

again probably like five plus years ago

36:09

now where like a coach will sit there

36:11

and like talk to the to the player about

36:13

all these little things like you should

36:15

push this wave in here and then after

36:17

that you should be leaning towards top

36:18

and then you should you should be using

36:19

your queue like this and it's like the

36:21

members are sitting there like why why

36:23

the bloody hell would I want to do that?

36:24

The it's not like the reason they didn't

36:26

recall there is because they're just

36:28

dumb or they weren't thinking. It's like

36:29

they're prioritizing something else.

36:31

They have a different view of the game.

36:32

This was the when I I mean still to this

36:35

day with most coaching I look at online

36:38

that is not within the WLMIS. This is

36:40

the thing that is missing because what

36:42

happens with a high again the common

36:44

thing is if I get coaching from a

36:46

challenger coach they're going to just

36:47

why why why wouldn't I get coaching from

36:49

the rank one player? Shouldn't they be

36:50

an amazing coach? Well, what's going to

36:51

happen is that the challenger coach is

36:53

going to assume that you know what the

36:55

champions idents are or how to think as

36:58

that champion. So for example, if

36:59

Fantasm were to work with an Axan player

37:02

in gold, there is so much that Fantasm

37:04

is going to just expect that you know

37:08

about Axan that it's going to be

37:10

overwhelming to for Fantasm to even

37:12

begin to break down how you should be

37:14

thinking cuz it's so obvious to him.

37:16

It's like how imagine your champion's

37:18

identity and your reference points are

37:20

like it's like a set of glasses that you

37:21

put on. It's like lenses. The way you

37:23

view the world is through that champion.

37:25

But Fantasm would have had those lenses

37:27

on for so long, those contact lenses for

37:29

so long that even describing how you

37:32

view the game would be so overwhelming.

37:34

It it's it's it's it's actually a really

37:37

difficult part of coaching the game when

37:39

you when when you're first getting into

37:41

coaching because so many things you

37:43

think are obvious.

37:44

>> Of course, you're going to think like

37:45

that as an Oriana or a Jinx or or a

37:48

Rexai. That's just the way you view the

37:49

game. But no, these are things that are

37:50

so deeply ingrained as a HYO player that

37:53

it's actually overwhelming to me. I

37:55

remember having like these massive like

37:57

like revelations in my coaching in the

37:59

early days like what the hell they they

38:01

don't even this person I'm coaching

38:03

doesn't even know that this is this

38:07

should be like your way of thinking as

38:08

an Oriana. Well, I think like the two

38:12

most pre it's kind of one thing but the

38:13

two most prevalent stage three problems

38:15

if we're going to really umbrella term

38:17

them Nathan will love this.

38:18

>> Playing for kills.

38:20

>> That's a mindset. load onto the rift and

38:24

your modus operandi, if that's how to

38:26

say it, is literally I'm going to kill

38:28

the enemy laner.

38:29

>> Kill is good.

38:30

>> Yeah. So, if I play Oriana, right, and I

38:32

rock up on the rift and I'm playing for

38:33

a solar bolo, you're already doomed.

38:35

You're doomed.

38:36

>> A lot of And that's it for a lot of

38:37

people cuz the game is a combat based

38:39

game. They're loading as Jinx and from

38:40

minute one, the first time they see the

38:42

opponent, they're [ __ ] theory

38:44

crafted, right? How am I going to kill

38:45

this [ __ ] Like, what am I going

38:46

to do to kill? go over the place, the

38:49

jungle track and all that doesn't matter

38:51

because we're in the wrong, you know,

38:52

mindset.

38:53

>> I love that example actually because

38:55

with Oriana, right, I always say your

38:57

mindset, for example, is less about who

38:59

who do you kill, but who can kill you.

39:01

>> Yeah. And that's

39:02

>> imagine that. Imagine just that one

39:04

piece of advice that will change every

39:06

single decision that is made in that

39:08

person's gameplay moving forwards.

39:09

>> Yeah. Exactly right.

39:10

>> If they ward, how they ward, if they

39:12

move to that fight, how they're going to

39:13

approach that fight, how they use their

39:15

abilities in that fight. every single

39:17

little thing.

39:18

>> Yeah. Will change.

39:19

>> Yeah, it's huge. The the other big one

39:21

is like early game versus late game. So,

39:23

people have very like harsh views of

39:26

like, okay, I'm playing this champion.

39:28

This is a late game champion, so I must

39:30

do all these late game things. Or I'm

39:32

playing this champion, it's an early

39:33

game champion, so I have to force the

39:34

game super early. I'm going to make

39:36

things happen. Or just even regardless

39:38

of whether you think it's early or late,

39:39

just how much you need to do to win a

39:41

game. That's another stage three

39:42

problem. people who think that they need

39:44

to do a billion and two things to kill

39:46

the enemy nexus,

39:47

>> which is going to be outside of what

39:48

their champions actually going to do.

39:51

>> Yeah. It's going to be a smorgus board

39:52

of your champion strengths, weaknesses,

39:54

[ __ ] it can't even [ __ ] do. There's

39:55

like so much stuff that they're trying

39:57

to get done.

39:57

>> Yeah. Like, you know, when we play the

39:58

game, it's crazy how we're thinking

40:01

there's probably three or four moments

40:03

in the game that I'm really going to be

40:04

able to show how good this champion is.

40:06

>> Yep.

40:06

>> And that's I need to execute. I need to

40:08

get into a position where I can execute

40:10

that perfectly so then I can actually

40:12

win a game of League of Legends.

40:13

>> Yeah.

40:14

>> Which is crazy to think about. I think

40:16

30 40 minutes there's only like four or

40:17

five moments that I really need to play

40:19

my champion to my champ identity or say

40:21

no to that fight or whatever it is. That

40:23

is really, you know, League is

40:25

>> that. That's another big one is like

40:27

another big picture mindset people

40:28

struggle with in game is trying to save

40:30

their teammates. And that League of

40:32

Legends is this like all for one and one

40:35

for all team game where we all just need

40:36

to bloody group up together and like

40:38

Thresh's caught guys send in the bloody

40:40

seal team. We need to go extract him

40:42

from the enemy jungle. Whereas the other

40:45

mindset is it's okay for your teammates

40:46

to die. You can actually give

40:48

objectives. pressure. Like again, that's

40:51

not the specifics mean nothing. It's not

40:53

about like, oh, Thresh is actually dead

40:54

here because the Javin actually still

40:56

had ulti and the Thresh doesn't have

40:57

flash. That doesn't matter because the

40:59

underlying view of the player is like

41:02

>> teammate court equals I must help.

41:04

>> So stage three, just to be really clear

41:06

here for people, it's it's champion

41:08

reference points. Champ, how you think

41:10

as a champion, but also as well how you

41:12

think in terms of the game of League of

41:14

Legends. So it's like, you know, big

41:16

picture in terms of champion as well as

41:18

like your reference points in terms of a

41:19

general game of League of Legends.

41:21

>> Yeah. I I I think there's so many layers

41:24

to to the stage three cuz like like what

41:26

you've been mentioning about like,

41:28

>> you know, the game of League of Legends,

41:29

what are we actually fundamentally

41:31

trying to achieve? Or you can go a layer

41:32

down, which is like, okay, how do I win

41:34

with my champion or whatever. It's it's

41:36

just there are so many layers to this

41:38

and sometimes with coaching, it takes a

41:39

while for people's stage three issue to

41:41

get exposed.

41:42

>> Do you know you know what I mean?

41:43

Sometimes you you might work with a with

41:45

a coaching client and you realize maybe

41:47

after session two or three that they may

41:49

know the champions reference points, but

41:51

their actual perception of the game is

41:53

just completely bonkers. You know what I

41:56

mean? And then you realize that and then

41:57

and then so as a coach, a really great

41:59

coach will be able to peel back the

42:00

layers, look at their in-game decisions

42:02

and and actually zoom out and be like,

42:04

"Oh, I actually now would see how you're

42:07

coming to that conclusion. you're going

42:08

for this kill cuz you feel you need to

42:11

really go for this kill cuz if you don't

42:12

>> early game champ or whatever.

42:13

>> Exactly. Right. You're thinking like if

42:15

I if you don't snowball and that's a

42:16

common one, right? A common one

42:17

specifically with a lot of people is

42:19

>> um they feel like they need to snowball

42:21

in the early lane.

42:22

>> Yeah.

42:22

>> You've got our famous case study with

42:24

the gold axan player, right? His view of

42:26

the game was you need to perma roam um

42:30

as a get kills and go down like 80 farm

42:33

or whatever it is.

42:34

>> He's running around like a loon trying

42:35

to kill everyone. I I I do want to say

42:37

one thing on this topic, right? For

42:39

people that are plateaued, right? What

42:41

happens is that they watch a lot of VODs

42:44

>> and they're trying to mimic the the the

42:46

actual decisions and the behaviors, but

42:49

they don't really know what that person

42:50

is trying to achieve.

42:52

>> But when we when when like a really high

42:54

when a high level expert of the game

42:55

watches a high level VOD,

42:56

>> you're not really looking at the

42:58

specific decisions they're making.

42:59

You're looking at like what does this

43:01

person like like when you watch Natty

43:02

for the first time and really study his

43:04

gameplay. Yeah, you're looking at his

43:05

decisions, but you're trying to zoom out

43:06

bigger picture like what's his mindset

43:08

playing the game? Like what is he trying

43:10

to achieve?

43:11

>> What does he prioritize?

43:11

>> What does he prioritize and why? You

43:13

know what I mean?

43:14

>> And I think that's an interesting thing

43:16

when you're really changing behavior.

43:18

You're really trying to peel back like

43:19

what are they fundamentally trying to

43:20

achieve? That's where the big 20%ers are

43:22

found, you know? Now, you know, thinking

43:24

about this more, I was thinking, do we

43:26

need like an extra layer here in the

43:28

pyramid of like separating champion like

43:30

reference points champion big picture

43:31

stuff versus game big picture stuff? But

43:33

I think they're very tied together. I

43:35

think you would never separate it

43:37

because let's say like a a you know that

43:39

action for example that the whole

43:41

roaming thing that's his view of the

43:42

game but it's also tied to action as

43:44

well. That's why he's doing it. He knows

43:46

if he's playing Lulu support he's not

43:48

doing you know what that

43:50

so they're really tied together.

43:52

>> Even something like windcon assessment

43:54

is going to change based on a champion

43:55

you're playing right? Like what you can

43:57

and can't get done in the game.

43:58

>> Well that's what OTPs are really good

43:59

at, right? their view of the game and

44:02

the way they play the game is fully tied

44:04

to their champion because they can't

44:05

just go play another champion at a

44:08

different role and be the same skill

44:09

level as they it's just not possible.

44:11

>> This is maybe on a slightly unrelated

44:13

note, but I remember laughing a lot at

44:15

Nie's good old um live coaching back in

44:18

the day, right? Where he would like rage

44:19

at people when they're like, "Why are

44:21

you not hitting the wave?" Right? And in

44:23

a way, what he's trying to get across, I

44:25

think N's this was his way of getting

44:26

across stage three things. Yeah,

44:28

>> he was getting across the the the

44:30

urgency of things like efficiency and

44:32

stuff. He couldn't articulate why, but

44:35

his way of live coaching in a way was

44:38

trying to actually get across stage

44:41

three.

44:42

>> Trying to expose where someone's

44:44

attention is and where it should be

44:46

>> and get them to wake up.

44:47

>> Yeah. Get to It's so funny cuz the whole

44:48

wake up like army drill like style was

44:52

was actually what it was doing was

44:53

exactly right. It was highlighting your

44:55

attention here, but it needs to be

44:57

[ __ ] over here, you know, but in

44:59

obviously a really dramatic way. So, you

45:02

can tell he actually was trying to fix

45:03

stage three issues, but in a in

45:04

obviously like a crazy way.

45:06

>> This was ahead of his time.

45:09

>> Probably a lot more than the coaches at

45:10

that time as well. 100% agree

45:13

>> cuz he just knew that the players needed

45:15

more than just a behavior change like

45:17

don't click here, click here. He knew

45:18

that it was like there's another layer

45:20

there. And again, he didn't know how to

45:22

articulate it, but he had the right idea

45:23

of like trying to wake them up, per se.

45:26

>> Yeah. I mean, that's that's one of the

45:27

benefits of live coaching. I think

45:28

that's why we do include live coaching

45:30

in our boot camps.

45:31

>> Oh, that's the X factor of boot camps. I

45:33

would say boot camps what what they do

45:35

because a coach is seeing your gameplay

45:37

for an entire block is that the coach

45:39

really gets to put themselves in the

45:40

mind of you during an entire block. So,

45:43

they can really expose stage three

45:45

problems. Yeah. Right. Because sometimes

45:47

in themies it might take two sessions,

45:50

three sessions to peel back some of the

45:53

layers and really get to the root cause

45:55

of what's actually going on. You know

45:57

what I mean? Not always, but sometimes.

45:59

>> So I I think it's good to get into some

46:01

potential stage three issues, right? So

46:03

we've got a few examples here, right? So

46:05

fighting without R, Nathan's favorite,

46:08

no R, no fight.

46:10

>> Well, this is an interesting one. All

46:11

right, because a lot of people would

46:13

think this is just like a decision,

46:15

right? stage two, right? So, can you

46:17

guys elaborate why would be fighting

46:19

without R could potenti Why could that

46:20

potentially be a stage three problem?

46:22

>> Well, I think to go back a step, it

46:25

fighting without R is largely a problem

46:26

if it's aligned with a champion's

46:28

reference points, right? So, a champ a

46:30

reference point for a champion. We said

46:31

this a few times. It's basically like um

46:34

it's a guiding principle based on a

46:36

champion's inherent strengths and

46:37

weaknesses and its identity. So, like if

46:39

I'm playing Misfortune, for example,

46:41

part of her identity is her ulti. her

46:43

kit is loaded in that way. Whereas

46:46

someone like let's say like a Jinx for

46:48

example, her ulti is not actually that

46:50

important. It's not actually part of her

46:51

identity as much as it is with

46:52

Misfortune. So if I'm playing Jinx and I

46:55

fight without my R, I'm not that fast.

46:57

If I fight without my R is Misfortune,

46:59

that's terrible from a stage three

47:00

context because and as an MF player, you

47:03

should have internalized that I am my

47:05

alt. That's that's the difference. And

47:07

to go further here, when we say look at

47:12

a VOD and we see someone opt in at that

47:14

MF, opt in for that fight without R,

47:16

there are two different potential

47:17

problems. The the MF is hyper aware of

47:20

the reference point of the R and is

47:22

actively choosing in spite of that to

47:24

take the fight where maybe it's not a

47:26

stage three issue, in which case it

47:27

would be a stage two or stage one issue.

47:30

Or they don't even know that reference

47:32

point. They've actually got a wrong

47:33

sense of prioritization. and they don't

47:34

know the champ's identity and they don't

47:36

know the reference points whereby it's

47:38

not a stage two or stage one, it's

47:40

probably highly likely a stage three

47:42

problem. So, this is where as a coach,

47:44

right, what we're trying to do is we're

47:45

trying to dig the layers and be and ask

47:47

some questions sometimes. Were you

47:48

actively taking this fight knowing

47:51

>> how important your R was, knowing that

47:52

you didn't have R or did you just

47:54

stumble into the [ __ ] fight cuz you

47:55

just want to compensate for your team?

47:57

You see what I mean? So these all all

47:58

these examples we're about to say can be

48:01

stage three issues, but they're not they

48:03

may not always be stage three issues. I

48:05

want to make that very clear.

48:07

>> So we've got like tape taking the wrong

48:09

type of trades. A really common one I

48:11

always see or hear in coaching sessions

48:13

from youth laners is uh extended

48:16

especially bot lane extended trades

48:17

versus short trades.

48:18

>> What about the Garen trades Nathan from

48:20

your Garen journey? What did you used to

48:21

do as Garen?

48:22

>> What did I used to do as Garren?

48:23

>> Do you remember the press Q and run at

48:25

them?

48:26

>> Is that what I didn't do? That's what

48:27

you did do.

48:28

>> Oh yeah.

48:28

>> Do you don't remember? You don't

48:30

remember this? But he would press Q and

48:31

use the guaran movement speed to try and

48:33

get in range of like a set or something

48:34

to go fight him with the most

48:35

telegraphed trade in the world. So it's

48:37

trading in such a way that doesn't align

48:39

with what your champion is meant to do,

48:40

right? So taking an extended fight as a

48:43

misfortune. Taking any sort of a trade

48:45

as Twitch is probably not the hottest

48:46

trade in the world. Like taking a like

48:49

an extended fight as Lucian after your

48:50

combos, you know, as a mage, fighting on

48:52

your spells are down. This sort of

48:53

thing. Just not understanding what makes

48:54

a good and bad fight for your champ. And

48:56

this is a really important um stage

48:58

three thing, right? Because there are

49:00

again if you don't know what you're

49:02

trying to achieve with your trade. So

49:04

for example, like again, if you're

49:05

playing a Yaso, I want that extended

49:06

trade if I'm going lethal tempo. And if

49:08

if I heard that reference point, that's

49:10

going to change how I use my abilities

49:12

in lane, right? It's going to change my

49:14

mindset maybe where I want the wave. So

49:16

notice how again this is really

49:17

fascinating. You know, we a lot of

49:19

coaches talk about fundamentals. They

49:21

talk about, you know, wave management,

49:23

resets, warding, yada yada yada.

49:27

>> Well, if you know what you're trying to

49:28

achieve, the fundamentals automatically

49:31

make a little bit more sense, right? As

49:33

a Yaso player, if they're thinking, hm,

49:35

my champion is really good at taking

49:37

extended trades down the long lane with

49:38

lethal tempo. Then, hm, I wonder where I

49:41

should have the wave,

49:42

>> they're going to start thinking maybe,

49:44

okay, yeah, no [ __ ] I should have the

49:45

wave on my side. Or if I'm in a mobile

49:47

mage that really needs to keep up my

49:49

farm and I'm versing a high threat

49:51

jungler. Well, yeah, maybe I probably

49:52

should think about warding and leaning,

49:54

right? Warding and leaning would solve

49:56

the problem that you're fundamentally

49:57

trying to, you know, address. Yeah. I

49:59

mean, the next point, power trough,

50:01

fighting in power troughs. Like, this

50:03

just basically highlights why champion

50:06

identity is so much more important than

50:07

fundamentals to me. It just reminds me

50:08

of when we all made that Urgot guide

50:10

together who has one of the most like

50:11

obvious and overt power curves in the

50:13

game. And all of your decisions at every

50:15

level as Urgot can be dictated by the

50:18

champ's identity when it's good and when

50:20

it's bad.

50:20

>> And that helps you have a very

50:23

consistent replicable games to climb the

50:26

ladder. Because a lot of it, you know,

50:27

these reference points we talk about

50:29

there, you know, the guiding principles.

50:31

If you if you execute to these these

50:34

reference points, most of the time

50:36

you're going to get a long long way.

50:38

>> And this is why in our champion guides

50:39

in the WLMies, we we have whole sections

50:42

on mindset, right? this is the mindset

50:44

you need to adopt at this stage of the

50:45

game with your champion or this is the

50:47

mindset you should adopt in fights with

50:48

your champion, right? Because that

50:50

carries a lot of your decisions.

50:52

>> You just go to a VOD, you play, you

50:54

watch the guide in the WL Academy and

50:56

then you go and you play that champion

50:58

and then you just see was every decision

51:00

here mark those reference points and I

51:02

guarantee you there is going to be big

51:04

times where you're not

51:06

>> this next one Nathan fighting in the

51:08

wrong style. The classic brick wall

51:11

electric fence mindset. You open up the

51:13

VOD, you see an Udier running into the

51:15

enemy team. That's not because he

51:17

misunderstands that specific fight or

51:19

because he doesn't have understand what

51:20

the champions do or it's just a problem

51:22

with that sequence. It's literally like

51:23

your understanding of the champion Udier

51:25

and how he wants to play fights is just

51:26

fundamentally wrong.

51:28

>> Yeah, it it's it's really, you know,

51:31

nothing gets nothing's going to go well

51:34

if you're not playing with the right

51:36

mindset.

51:36

>> And this is good. This is exciting,

51:38

right? This is a fantastic thing that

51:40

Riot have done. Making the champions so

51:42

archetypal and the champions are so

51:44

embedded. They're so juiced. They're so

51:46

jacked with specific things.

51:47

>> They're so good at certain things.

51:48

>> Yeah. Swain is so [ __ ] good at

51:50

playing these fronts against melee

51:51

champs when he's in the thick of it.

51:52

Oriana is so good at dobbing and like

51:55

doing a bit of damage, kiting away,

51:56

being unkillable. Like Rexi is so good

51:59

at traversing terrain and like counter

52:01

ganking and doing all this stuff. But if

52:02

you don't do these things that the

52:04

champions are built for, you're going to

52:05

be in a world of pain

52:06

>> because the champions also are really

52:08

[ __ ]

52:08

>> Yes, that's exactly right.

52:09

>> It's like horrendous at certain things.

52:11

>> But it's so crazy like when we say it

52:13

out loud, how obvious is like play to

52:15

your identify what your champion's good

52:16

at and bad at and and play towards your

52:19

strengths and minimize your weaknesses.

52:20

But it sounds obvious.

52:21

>> It sounds obvious, but try and do that

52:22

for 30 minutes.

52:23

>> Yeah. Try and do that. Yes. In the face

52:25

of chaos where you're being constantly

52:27

asked questions of the enemy and your

52:29

own team. the famous Mike Tyson quote,

52:30

"Everyone's got a plan until you get

52:32

punched in the face."

52:32

>> And and the the funny thing is as well

52:34

is so many people don't even know,

52:37

right? They can even play a champion for

52:38

a long time and have fundamentally

52:41

incorrect interpretations of the champ

52:44

cuz they've just

52:45

>> I don't know, they haven't thought about

52:46

it critically or whatever.

52:47

>> I good example is um 610. I was talking

52:51

to him about his echo and he said that

52:54

even challenger players were challenger

52:56

echo players were saying echko's

52:58

completely trash. You can't you don't do

53:00

any damage to anyone. Um and then what

53:03

he realized is you need to literally

53:04

just not go on anyone that's like 100%

53:07

HP. You only go on them if like they're

53:08

chunked or 70% 7 HP. He could even have

53:11

the best flank in the entire world on

53:12

someone who's full HP and you don't

53:14

one-shot them because the way like the

53:15

passive thing works or whatever it is

53:16

you can like you know you do more damage

53:18

the lower they are whatever it is,

53:19

right? So he that he that completely

53:22

changed his mindset and we're talking

53:23

about, you know, he was playing echo,

53:25

but he's got to high elo with the

53:27

champion and he's they still don't know

53:29

what the champion actually is meant to

53:30

be doing. And that's what allowed him to

53:32

get to like I think he's like 3,500 LP

53:34

right now in ES like top 20 uh just from

53:36

having this mindset with the champion.

53:37

>> So I I would say this is also where we

53:40

we really we really recommend people

53:42

play champions with clear reference

53:43

points, right? Because the clearer the

53:45

reference points are, the the clearer it

53:47

is, you know exactly how to think as the

53:49

champion, where to direct your

53:50

attention, and what to execute and what

53:52

not to execute upon, right? So like

53:54

again, this is why champions that have

53:57

unclear reference points are hard to

53:59

play, right? Versatile champions that

54:01

are very loosey, goosey, can do a lot of

54:03

things typically are very tricky, right?

54:05

because you don't have those clearcut

54:07

well- definfined strengths and

54:08

weaknesses,

54:09

>> especially playing multiple complex

54:11

champions in the same pool because

54:13

you're constantly or or or contradictory

54:15

champions cuz it's whiplash going

54:17

between one game I'm playing Zer, next

54:19

game I'm playing Kalista. I had to

54:21

completely change my view of reality in

54:23

between those games, right?

54:24

>> Yep. Totally. So, also stage three as

54:26

well is like zooming out bigger picture

54:28

about the game holistically. Like what

54:29

is your role in this fight or team comp?

54:32

>> Um I will play a game very differently.

54:34

Let's say if I have some maybe some more

54:36

so scaling champions on my team versus

54:38

maybe some more early game champions

54:39

with pressure like I'll be looking more

54:40

so out for okay you know I know this

54:43

lane's going to be heavy trading so in

54:45

general I should sort of be rap but if

54:46

it doesn't happen it doesn't happen

54:48

right these are again guiding principles

54:50

in the game yeah so we've been talking a

54:52

lot about like champion reference points

54:55

and champion mindsets but yeah this

54:58

extends to win conditions right like as

54:59

you were saying and I think this is the

55:02

this can be a massive X factor

55:04

Specifically, again, when we're talking

55:05

like emerald and above,

55:07

>> like this is for a lot of people

55:08

listening to this that are plateaued in

55:10

emerald who do have champion mastery,

55:12

chances are you're not really having a

55:14

hypothesis in your games about what is

55:17

your role? How do you actually win this

55:18

game? Do you need to peel your AD carry?

55:20

Do you need to dive on the backline? Do

55:22

you need to create space? What do you

55:23

need to do?

55:24

>> Yeah, you've got like this 1v9 mindset

55:26

or whatever it is, but you actually do

55:27

need to think holistically about the

55:28

comp and win condition assessment. It

55:30

gets you a long way, especially in those

55:31

ranks. Yeah.

55:32

>> So, that's the next layer, right? So you

55:34

kind of slightly mentioned this earlier,

55:35

Nathan, like layer one is the champ,

55:37

layer two is the game in a way.

55:40

>> So how do you fix stage three issues,

55:44

Nathan?

55:45

>> So the lol states are really big. Uh lol

55:49

states for people that don't know it is

55:50

spelled L Ul. People don't think it's

55:53

LOL states like a lullaby.

55:56

Being lulled to sleep.

55:57

>> So this is like moments where there's

55:58

downtime in your game. Most obvious one

56:00

is you're running back to lane. You're

56:03

sitting thinking about zoom zooming

56:04

about bigger picture. Okay, what am I

56:06

meant to be doing this game? What does

56:08

my channel want to do? What's next?

56:09

>> Am I not meant to tab out, change my

56:11

Spotify playlist, respond to a quick

56:12

Discord message,

56:14

>> or think about what's for dinner,

56:15

walking back to your home?

56:16

>> My favorite.

56:18

>> Yeah. And this is important because it's

56:20

going to it's going to help you

56:21

prioritize where should I be directing

56:23

my attention, where should I not be

56:24

directing my attention,

56:26

>> and yeah, what information do I need to

56:28

gather? Yep. And we do this in our own

56:30

games even this is like how hard league

56:32

is. We know all this. We coach all this

56:34

but we need to use our L states to re

56:38

remember what's going on in the game or

56:40

zoom out big picture because the game's

56:43

so chaotic and the game's so hard and

56:44

there's so many variables happening in

56:46

the game. So we have to always in our

56:48

law states be reassessing and thinking

56:50

about the game bigger picture. It's you

56:52

always do it no matter what rank you're

56:53

doing. Yep. What rank you're in. So the

56:55

second point here we have reviewing and

56:58

asking why. So this is I want to kind of

57:03

yeah I mean I think you wrote this one

57:05

Charles did you write this one? I can't

57:06

even reviewing around and asking why.

57:08

So, I'm assuming what this means, I'm

57:10

just trying to jog my memory here, is

57:12

that you're getting into the details in

57:13

the postgame review and instead of just

57:15

looking at it at a surface level, like I

57:17

died here, but more so why did I do this

57:20

or like why, okay, if this is the

57:23

alternative play, why should I have done

57:25

that? How does that align with my

57:26

champions identity or reference points?

57:28

When your spikes are in the game, if you

57:30

don't know when your spikes are in the

57:31

game, that's a problem.

57:32

>> Yeah. And and and I think a lot of

57:33

people think again, they automatically

57:36

assume they have this information, but

57:38

they don't, right? They don't actually

57:39

they can't articulate it. And if you

57:40

can't articulate it, then it it doesn't

57:42

really matter.

57:43

>> Yeah. In general, how do I want to be

57:45

flame fights with my what is what is my

57:47

a lot of people actually just get stuck

57:48

on? They don't know their max damage

57:49

combo. They don't even know how to

57:50

maximize damage with their champion.

57:51

>> You know what else they they tunnel on

57:53

is they get tunnneled on what a bad game

57:56

looks like for their champion and all

57:57

the weaknesses of their champion, but

57:59

they don't accept like the strengths of

58:01

their pick. That happens a lot.

58:02

>> Yeah, cuz imagine if a champion had like

58:05

very little weaknesses.

58:07

>> If Sichuani

58:09

>> Okay.

58:09

>> Except for Rex. I don't I will I'll be

58:13

the first one to know. Rexai has the

58:15

some of the clearest weaknesses in the

58:16

>> That's what you say, Nathan. I don't

58:18

know.

58:18

>> Maybe people disagree.

58:19

>> Listen.

58:20

>> Um, okay. I do want to talk about here a

58:23

lot of people again who are struggling

58:25

who say they're not in their academy,

58:27

they don't have anyone telling them the

58:28

reference points.

58:28

>> Yeah. When you play the game, there are

58:31

going to be moments that feel very good

58:33

for your champion. Yeah. Right. You you

58:35

dominate this fight. It just felt super

58:37

or the game holistically just felt very

58:38

easy. Start to look at the champions.

58:41

Start to break down some of the fights.

58:42

What are some of the key highle themes

58:45

appearing here? Do they lack CC?

58:47

>> Do they were they really squishy? Were

58:50

they were you fighting around? Like what

58:53

made your ultimate feel this good in

58:54

this game? And vice versa. Compare that

58:56

to games that felt hard, scenarios that

58:58

felt tricky, scenarios that felt

59:00

uncomfortable. If you do this, you'll

59:01

start to realize things. Ah, yeah. These

59:04

scenarios where I don't have art, I just

59:05

feel [ __ ] Or when I don't have this

59:07

item, I feel like I do no damage. Or

59:09

when I'm paired with champions like

59:10

this, I really really struggle. And over

59:13

time, you can actually reverse engineer

59:14

your reference points, your your the way

59:17

your mindset, everything using emotions

59:20

as a guiding principle. This is how I

59:22

learned wond assessment. Just went game

59:24

and I hypothesized. I was a science

59:26

experiment science scientist and I was

59:29

had a you know a hypothesis and I had a

59:31

conclusion I test and learn test and

59:32

learn. That's how I learned wing

59:34

condition assessment. What felt good?

59:35

What's working in my game? So so it's

59:37

it's not just your champion um as well.

59:40

What feels good for your champion?

59:41

What's feeling good in this game? The

59:43

team comp, the enemy team comp, why you

59:45

know why is things going well.

59:47

>> And and I want to make it clear here.

59:48

Don't feel pressured to find the perfect

59:51

reference points or mindset.

59:53

>> Find what works for you. Yeah,

59:56

>> it mindsets and reference points that

59:58

might be okay from gold to platinum

1:00:02

>> or platinum to emerald. They may not

1:00:04

work from GM or or diamond to master,

1:00:07

but that's okay. You're going to evolve

1:00:09

it over time. Think of it as like a

1:00:10

Pokémon, right? Like you've got this

1:00:11

this maybe idea, this very rudimentary

1:00:13

idea of maybe what your champion's good

1:00:15

or bad at. You've got some rough ideas

1:00:17

and then as you get gain more experience

1:00:19

as a player, you put yourself in more

1:00:21

scenarios. you can refine it, tune it,

1:00:23

you get more experience, and then that

1:00:25

will change and you'll have different

1:00:26

you'll actually learn more about how the

1:00:28

champion should fundamentally play. So,

1:00:30

I don't want people to feel like, "Oh my

1:00:32

god, am I wrong?"

1:00:33

>> But if it works for you, it [ __ ]

1:00:34

works for you. It doesn't really matter

1:00:35

that much. Also, if you're worried about

1:00:36

being wrong about your champions

1:00:38

reference points, it's not out just yet,

1:00:40

but very soon we're going to be

1:00:42

releasing for free over 100 champions

1:00:46

reference points.

1:00:46

>> Yep. In early game and mid game.

1:00:48

>> Yeah. So, that's like seven or eight.

1:00:51

No, even more than that. Like 10 plus

1:00:52

reference points per champion for all

1:00:54

the champions. We have guides for across

1:00:55

all five roles. Something we've got all

1:00:58

of our coaches in we teach to kind of

1:01:00

contribute to because we have reference

1:01:01

point guides for every single champ in

1:01:03

themies as well as our long form uh

1:01:05

video guides as well. So yeah, stay

1:01:07

tuned for that probably coming out very

1:01:09

very soon. And then yeah, I mean a big

1:01:13

this summary for stage three like this

1:01:15

is where the big 20enters live in

1:01:17

gameplay. I'm even saying guys up until

1:01:20

like master plus like people have you

1:01:23

know we're not saying a diamond player

1:01:24

has no idea how played their champion

1:01:25

but there's some little moments of the

1:01:27

game or whatever they need some

1:01:28

refinement in terms of

1:01:29

>> definitely I mean mindset in terms of

1:01:31

their the way they should be thinking

1:01:33

about their their role in a game or

1:01:35

their mindset in terms of the wing

1:01:36

division mindset in terms of midame

1:01:37

prioritize there's so many mindsets and

1:01:39

thought processes and views of the game

1:01:41

that I mean you're spot on even master

1:01:43

plus

1:01:44

>> so that's where the opportunity to join

1:01:45

we teach league is you know the guides

1:01:47

in there solves the stage three and also

1:01:50

coaching is very big with in the that we

1:01:52

teach league academy. So moving into

1:01:54

stage two, the uh this is in-game

1:01:57

decision making issues, right? So

1:02:00

>> this is where gaps in knowledge uh you

1:02:03

know are very very

1:02:04

>> prevalent. Um so look a lot of people I

1:02:08

would say straight off the bat

1:02:09

misdiagnose

1:02:11

>> stage three as stage two issues right so

1:02:14

when the average person average Joe blow

1:02:16

is looking at a vault they see someone

1:02:18

let's like using the MF example before

1:02:20

MF going into that fight and has no

1:02:23

ultimate choose to fight anyway they're

1:02:24

thinking oh that's just a stage issue

1:02:26

issue they fought without ultimate but

1:02:28

again this is where you got to be very

1:02:29

careful did that MF know they didn't

1:02:32

have ultimate knew that it's a big part

1:02:33

of their champions reference points and

1:02:35

actively choose to go in that direction

1:02:37

or did they not even know that

1:02:38

information?

1:02:38

>> So to clarify, so people think that

1:02:40

stage two issues, but they're actually

1:02:42

stage three issues. That's exactly

1:02:43

right. They're not even thinking

1:02:45

correctly with their champion anyway. So

1:02:46

there's, you know, no point thinking

1:02:48

they they'll do that every game anyway

1:02:50

because

1:02:51

>> they don't view the champion reference

1:02:53

or their view of the game is like going

1:02:56

for the kills type thing.

1:02:57

>> Exactly. Right. Yeah. Exactly. So they

1:02:59

might try and understand why they failed

1:03:01

to trade in this specific matchup, but

1:03:03

that's irrelevant in the because they

1:03:05

just play for kills every game anyway.

1:03:06

Somebody's going to trade regardless.

1:03:08

Yeah.

1:03:08

>> Stage two is the just decision making.

1:03:10

>> It's the sexiest part of League of

1:03:11

Legends and like coaching and any

1:03:13

improvement stuff like that. It's it's

1:03:15

the it's the very obvious things that's

1:03:17

just like, you know, I can insert some

1:03:19

of my knowledge into here, you know?

1:03:20

>> Yeah. Correct.

1:03:21

>> Yeah. This is where, you know, you think

1:03:23

of the old schooly like macro rotations

1:03:26

and lane assignments and lane swaps and,

1:03:29

you know,

1:03:29

>> rotations. Rotate. Yeah.

1:03:30

>> I love that word. Rotations.

1:03:32

>> Macro decision making.

1:03:33

>> Yeah. Exactly. Right. And and I think

1:03:35

the reason it's such a sexy part of the

1:03:37

league, you know, industry is because

1:03:39

>> it's there's no execution.

1:03:41

>> Right. It's just theory.

1:03:42

>> Stage one is not is not sexy unless

1:03:44

you're like, you know, a vain montage

1:03:46

or, you know, a royal king or something

1:03:47

like that.

1:03:48

>> Yeah. Stage two you can very easily

1:03:50

trick yourself. You can watch pro games

1:03:52

and point stuff out. Oh, they should

1:03:53

have gone top there instead of bot.

1:03:54

Yeah, I know. You know what I mean,

1:03:56

mate? Like, it can get pretty crazy. And

1:03:58

you can convince yourself that just

1:04:00

because you know it in hindsight, like

1:04:03

you know it. Yes. But there's a big

1:04:05

difference between like knowing it in

1:04:06

hindsight and then knowing it in the

1:04:07

moment.

1:04:08

>> So, this is where everyone gets so

1:04:10

tricked by watching higher low vods.

1:04:12

>> Yeah, exactly what I was going to say.

1:04:14

This is where no one's getting any

1:04:15

learnings watching.

1:04:17

>> Okay. So, like fun worse. They get worse

1:04:20

fast,

1:04:20

>> right? Because fundamentally, right, you

1:04:21

can anyone can watch MSI, watch watch an

1:04:25

MSI, watch Faker do this and be, oh

1:04:27

yeah, he should have done this instead.

1:04:29

But how would he know to make that

1:04:31

because they're not talking about how to

1:04:33

come to these decisions in real real

1:04:35

time and you know what sort of mindset

1:04:36

should they have been in to even make

1:04:37

that decision? It's just straight up in

1:04:39

hindsight. Isn't that very obvious?

1:04:42

Boom, boom, boom. And it and it's very

1:04:44

detached from reality. So, you know,

1:04:46

stage two is important, but I it's only

1:04:50

important once once you've got aligned

1:04:53

on where their attention should be

1:04:54

focused.

1:04:55

>> That's why it's the next part of the

1:04:55

pyramid.

1:04:56

>> Exactly. Right. So, let's use some

1:04:57

examples. Right. So, some classic stage

1:04:59

two issues are um not knowing whether or

1:05:02

not to rotate to a play. So, in mid

1:05:04

lane, it's a very common one where we're

1:05:06

talking about side lane roams. Okay, I'm

1:05:08

a mid laner. I've got my wave out. I

1:05:10

need to pan my camera to that lane, see

1:05:13

all the information, and make a

1:05:14

decision. Do I commit to the roam and

1:05:16

think think I can clean them up and kill

1:05:18

them, or is it a very low percentage

1:05:19

play I need to go back mid? That is a

1:05:21

decision that must be made. And I'm

1:05:23

gathering information. I'm assessing it,

1:05:25

making sense of it, and coming to a

1:05:26

conclusion. Okay? And that's where we

1:05:28

can start to get into decision-m. Yeah.

1:05:31

Why is that decision good? Why is that

1:05:32

decision maybe not optimal?

1:05:34

>> This is where what other champions do

1:05:37

comes into play a lot. what condition

1:05:39

are they in? Information gathering,

1:05:41

which is a big one, right? So, a lot of

1:05:43

in-game decision- making, and I'll pose

1:05:44

this question to you. How much of that

1:05:47

when when you see it is actually a

1:05:48

gathering problem as opposed to like a

1:05:50

processing problem? Cuz it was an

1:05:52

execution problem. It's a stage one,

1:05:54

>> but like

1:05:55

>> it happens all the time to me in

1:05:56

coaching sessions where it's like, well,

1:05:59

you made a poor decision in this moment,

1:06:01

but you were always going to make that

1:06:02

poor decision because you simply didn't

1:06:04

gather the information required to make

1:06:06

that decision. Well, and what percentage

1:06:08

of players do you think makes that up?

1:06:09

Like I think it depends on,

1:06:11

>> right?

1:06:12

>> It's even hard to say. Honestly, I don't

1:06:14

even have an answer cuz I I think it

1:06:15

varies. I I I would say

1:06:18

>> mo I would say definitely over 50% of

1:06:20

people I work with when when it's their

1:06:22

first session when they first start,

1:06:24

they're just not gathering enough

1:06:25

information. Past that point, once

1:06:27

they've had their first session and they

1:06:28

start getting used to using lol states

1:06:30

and gathering information, it very much

1:06:32

becomes very quickly just processing of

1:06:34

information.

1:06:34

>> They have the information, but they're

1:06:36

just making the wrong

1:06:37

And this is I would say the easy one of

1:06:40

the easiest

1:06:41

>> parts of League of Legends actually to

1:06:44

improve upon, right? Cuz I think

1:06:46

>> a lot of the time League's not a very

1:06:48

complex game when you actually isolate

1:06:50

instances and you have the information.

1:06:52

Like usually a lot of the time, for the

1:06:55

most part, in general,

1:06:56

>> it's like, okay, I can see if I had all

1:06:58

this information, that would be the

1:06:59

right decision. And why? Well, yes,

1:07:02

because your decision-m and your

1:07:04

conclusion doesn't have to be perfect.

1:07:07

That's why it's because like the perfect

1:07:10

is the enemy of the good when it comes

1:07:11

to improving your decision-m because

1:07:12

there are so many opportunities and so

1:07:14

many things you can do with your time.

1:07:16

Let's take shoving and moving in the mid

1:07:18

game as an example. You could push out a

1:07:20

side wave by slow pushing two waves and

1:07:22

then roaming. You could hard push one

1:07:23

wave and then roam. You could maybe

1:07:24

deploy straight out mid. And all of

1:07:26

these, yeah, there might be one optimal

1:07:28

one that's slightly better given that

1:07:29

precise game pace, game state rather,

1:07:32

but good things can happen after doing

1:07:34

any of those things as long as you make

1:07:36

the correct next decision, have a

1:07:37

correct next decision and keeping.

1:07:39

>> It's interesting because a lot of people

1:07:40

who get coaching think that this is

1:07:41

where all the attention is going to be

1:07:43

focused. But as coaches, it's probably

1:07:45

where the, you know, it's not the the

1:07:47

majority of our coaching sessions are

1:07:48

talking about this. Like there will be

1:07:50

moments where it's like, okay, here's a

1:07:51

dragon. Do we want to should we play for

1:07:52

this or not? But a lot of time like you

1:07:54

just said in it's like okay if you want

1:07:56

to play for dragon we can just ping it

1:07:58

communicate it get there but you can

1:07:59

also have just pinged it off and gone

1:08:01

top and that would have also been fine

1:08:02

as long as you make a decision and you

1:08:04

communicated it's fine and people are

1:08:06

very taken back by that they think no

1:08:08

but just what is the most optimal based

1:08:11

on just tell

1:08:13

>> that's the thing you tell them what's

1:08:14

better in this moment but they're not

1:08:16

going to get in that specific moment for

1:08:17

another important

1:08:19

>> so that's why the the higher that's why

1:08:21

the lower in the py this is higher in

1:08:22

the pyramid Because the the stage three,

1:08:25

the references, your view of the game,

1:08:27

all that sort of stuff, that's the

1:08:28

consistent thing. You can copy paste in

1:08:29

every single game, but these like

1:08:31

specific little macro things like, you

1:08:33

know, people always ask like, is Herold

1:08:35

better than Dragon, right? Or Dragon

1:08:37

better than Herold whatever, right? And

1:08:38

yeah, I could say in general, you know,

1:08:40

maybe Dragon Soul's more consistent for

1:08:41

your games, but you got to get specific

1:08:43

in that in that moment. And some a lot

1:08:46

of that advice, you know, in that

1:08:47

specific situation, you can't get Herold

1:08:49

or you can't get dragon, you have to

1:08:50

trade it off or whatever. So there are

1:08:52

some like things other things very

1:08:53

practical things here. For example, not

1:08:55

knowing how to jungle track first clear.

1:08:56

Great. That's like a big big thing you

1:08:58

can takeick off the box. You know, you

1:08:59

get your first ward down in Raptors,

1:09:01

learn how to jungle track first clear.

1:09:02

That's like a knowledge thing. Now you

1:09:03

know how to do it. Cool. Or

1:09:05

>> you've got Baron. How do you use the

1:09:06

Baron post getting Baron buff? If you

1:09:08

don't really want a 1 through one, you

1:09:09

probably want to play two lanes. Great.

1:09:10

Cool. These are like things you can tick

1:09:12

off the box very quickly. And a lot of

1:09:13

coaches,

1:09:14

>> if you want to get to an if you want to

1:09:15

fight an objective, try and get there

1:09:16

before it spawns.

1:09:17

>> Yeah. There's a lot of like just

1:09:18

knowledge checks. I feel like and I

1:09:20

think as a coach you know we can quickly

1:09:22

tick these off like boom yeah you know

1:09:24

that now you know that now but there

1:09:26

will come a point where you tick all the

1:09:28

you grab all the lowhanging fruit that

1:09:30

these very obvious knowledge checks are

1:09:33

gone and then this is where you need to

1:09:36

dig a little deeper. So again there are

1:09:38

a lot of great things here in stage two

1:09:40

but you don't want to live here too

1:09:42

long. You want to be very careful. Yeah,

1:09:44

I think um I just like the ace mentality

1:09:47

for solving a lot of these problems and

1:09:49

like getting better at stage two because

1:09:51

it allows you to get better at stage two

1:09:53

through a very adaptive lens and not be

1:09:55

too rigid around your finding. So eighth

1:09:58

mentality is like you step one you

1:10:00

acknowledge the best play or what you

1:10:01

think the best play is. Um step two is

1:10:04

you communicate the best play. So with

1:10:05

pings and body language and step three

1:10:07

is you embrace reality. And that

1:10:08

embracing of reality, that part of the

1:10:10

decision-m process is insanely important

1:10:13

to improving at League. It's not just

1:10:14

like open up my VOD, find out what the

1:10:16

best best answer was. It's like no, I

1:10:19

actually need to have a framework in the

1:10:20

game that I use to make decisions.

1:10:21

>> Yeah. The stage two is just a lot of

1:10:23

adaption. You know, this is where the

1:10:25

the chaotic nature of solic you're going

1:10:28

to be tested. You're you're stage two,

1:10:29

your decision making.

1:10:30

>> This is why we actually have in our

1:10:32

academy is the VOD question,

1:10:34

>> right? There's going to be a lot of

1:10:35

puzzles. We we call them puzzles, right?

1:10:37

you don't know what to do here. Should

1:10:38

you be going for this roam? Should you

1:10:40

not? Should you contest this dragon?

1:10:41

Should you not? Should you give Baron?

1:10:42

Should you not?

1:10:43

>> And sometimes it doesn't warrant a whole

1:10:45

review. You just want to get one clip,

1:10:47

you know, reviewed and get an answer.

1:10:48

And that's what we this is why why we

1:10:50

have this in ourmies. And I think that

1:10:53

um viewing if you really want to get

1:10:54

better at decision-m in League of

1:10:56

Legends, view them as as puzzles, but

1:10:58

try to find the underlying principles.

1:11:00

Okay. So, you know, obviously you were

1:11:03

talking before about jungle tracking

1:11:05

first clear. That's a very like, you

1:11:07

know, tried and true. It's not there's

1:11:08

not that much adaptation. You're getting

1:11:10

water raptors. You're going to know

1:11:11

where they're clearing. But then there's

1:11:13

a lot of other things in League, right,

1:11:14

where it's not really about the

1:11:16

decision. It's more about what are the

1:11:17

underlying variables of play. So, for

1:11:19

example, when it comes to roaming,

1:11:20

right, you're looking for volatility.

1:11:23

Are they heavy trading or are they not?

1:11:24

Does your team have setup?

1:11:26

>> Is your jungler on that side of the map

1:11:27

or not? Do you know where the enemy

1:11:28

jungler is? So these are four variables

1:11:31

that you can now plug and play those in

1:11:34

many many other scenarios. So I would

1:11:36

encourage people like when we when we as

1:11:38

coaches break down macro decisions, we

1:11:40

try to really spend a lot of time on

1:11:42

why.

1:11:43

>> Yeah. Some something I say in coaching

1:11:45

every time is where I'd be directing my

1:11:47

attention is. That's my opening

1:11:48

statement. And then I would say, okay,

1:11:50

on this deploy, where attending where

1:11:52

I'd be directing my attention is my

1:11:55

jungler is about to do a full clear. my

1:11:57

top laner is in base and my mid laner is

1:11:59

pushing outside. So given those things,

1:12:01

I will then take this course of action,

1:12:03

you know, but it's the inputs that

1:12:04

matter. So because there's it's all

1:12:06

about signal versus noise. There's a lot

1:12:08

happening on the rift. So being able to

1:12:10

know which bits of information to look

1:12:12

at and pass compared to what information

1:12:14

to ignore is is really important.

1:12:16

>> I'd also say stage two as well is like

1:12:19

if you stage three, that's like the

1:12:21

rules or following the rules, the

1:12:22

general rules. stage two. This is now

1:12:24

where we're breaking rules based on game

1:12:25

states based on the variables. Y but you

1:12:28

you know this is why it's you know again

1:12:29

above higher in the pyramid because you

1:12:31

can't be allowed to sort of break these

1:12:33

rules or whatever of your championship

1:12:35

investment points unless you are you

1:12:36

know getting specific with the

1:12:38

decision-m and thinking um you know

1:12:40

looking at the variables.

1:12:41

>> Yeah. So stage two I I would say most

1:12:45

people even without a coach can actually

1:12:48

make a lot of progress in this

1:12:49

department. Right? You if you're

1:12:50

genuinely curious and you're

1:12:52

open-minded, you could probably go to a

1:12:54

few tricky moments and take your time to

1:12:55

work your way through it. You might use

1:12:57

uh the reverse engineering method, for

1:12:59

example, whereby you go to a key pivotal

1:13:02

experience

1:13:03

>> that didn't look good. You go back in

1:13:04

time and try to identify, okay, well um

1:13:07

like when could I have actually how

1:13:09

would I have changed my behavior here?

1:13:10

What information would I have had to

1:13:12

gather? Um yada yada yada right? That

1:13:14

would be an example of doing that. But

1:13:16

>> the average person can get a lot of

1:13:17

value doing this. you don't need to have

1:13:19

a PhD in League of Legends to be able to

1:13:20

make just take one or two things away

1:13:22

from some of these scenarios. Um whereas

1:13:25

I think the the big X factor like

1:13:28

average the average person reviewing

1:13:30

their own games is going to struggle in

1:13:31

stage three. They may not be able to

1:13:33

glean a ton from a stage three

1:13:35

perspective.

1:13:35

>> Yeah. But also stage two they could

1:13:37

struggle with just gaps and knowledge.

1:13:38

They never know what to do in that

1:13:39

situation. Give that information what

1:13:41

the optimal play is.

1:13:42

>> But you can still figure it out. You

1:13:44

know,

1:13:44

>> you can definitely figure a lot a lot

1:13:46

out though. My favorite my favorite one

1:13:50

about how to fix these stage two issues

1:13:52

is the what we call the George Castanza

1:13:55

mindset. Now this is an episode in

1:13:58

Seinfeld where basically George does

1:14:01

he's really he has you know his life's

1:14:03

not too hot. He makes and he says okay

1:14:06

I'm going to my intuition is just

1:14:08

completely off cuz clearly

1:14:09

>> I've been wrong my whole life.

1:14:10

>> I've been wrong my whole life. I'm going

1:14:12

to just do the exact opposite of what my

1:14:14

intuition always tells me. and his life

1:14:17

just becomes amazing. And this is

1:14:19

actually how I learned leak. This is

1:14:21

very much I just would think, okay, I

1:14:23

did this in the game. What if I do the

1:14:24

complete opposite the next game with

1:14:26

like these, you know, conditions or the,

1:14:28

you know, with my champion or whatever.

1:14:29

>> So, in your case, it was like, okay,

1:14:31

instead of, you know, you viewed Rexi as

1:14:33

a full early game champion, what happens

1:14:35

if I pretend he's a scaling champion?

1:14:37

>> Yes.

1:14:38

>> And if I just just never gank and then

1:14:40

just play to full pop fullies on replay,

1:14:42

see what happens.

1:14:43

>> And then you get to find different

1:14:44

limits, right? And and this applies to

1:14:46

stage two because you say, "Okay, well,

1:14:49

usually I would just start I would go

1:14:51

for this roam, but you know what? My

1:14:52

games haven't been going so I'm actually

1:14:53

not going to roam. I'm going to say no

1:14:55

to all these plays and let's see if I

1:14:57

can get to 20 minutes being 00. See what

1:14:59

happens."

1:15:00

>> And then also my big brain is like my

1:15:02

big brain is for wing condition

1:15:03

assessment. Yes. Is just doing just

1:15:06

experimenting wing cons and who's good

1:15:07

at this comp and this view on that and

1:15:09

just think about the opposite. Very

1:15:10

large brain.

1:15:12

>> Uh we've got another one here. Oh, this

1:15:14

is a really good one. Viewing the VOD

1:15:16

from the through the enemy lens. This is

1:15:18

a very good review tool, by the way. You

1:15:20

know, a lot of people don't realize,

1:15:21

especially like fog of war and like, you

1:15:23

know, just look how easy you're making

1:15:26

the enemy just running at them

1:15:28

>> with jungle ganks. Like if you're the

1:15:30

enemy jungler, you'd gank you based on

1:15:32

what you've just done, you know? Okay,

1:15:34

so this is okay. So another way to view

1:15:39

the stage two problems, right, is if you

1:15:42

had all if you knew this information and

1:15:44

theoretically you're in this scenario

1:15:46

again,

1:15:47

>> you would know exactly what to do and

1:15:49

and and you would have a positive

1:15:50

outcome, right? And so what we're

1:15:52

talking about here is largely

1:15:53

anticipation. League is a game of

1:15:56

anticipation. So when it comes to a lot

1:15:59

of let's say trades, right? even it's

1:16:02

actually sometimes even less

1:16:04

>> stage one micro but more stage two.

1:16:07

You're choosing to take this trade at

1:16:10

this moment,

1:16:11

>> right? You're not timing your ability

1:16:13

like with the last that's a choice. You

1:16:14

know what I mean? That is that is a

1:16:16

choice.

1:16:16

>> I would say like the majority of trades

1:16:18

in lane going right or wrong is largely

1:16:21

three or stage three or four. Sorry.

1:16:24

Stage two or three. Exactly. Right.

1:16:25

Stage two or three. they're not actually

1:16:26

stage one because someone views missing

1:16:28

a skill shot as stage one when in

1:16:31

reality it's actually stage two a lot of

1:16:33

the time because the timing of their

1:16:35

trade doesn't actually make a lot of

1:16:36

sense. So when you're when we're working

1:16:37

on trading even we're working on matchup

1:16:39

understanding these are things that are

1:16:41

actually more so live in anticipation

1:16:43

land stage two land and re reviewing it

1:16:46

from their lens. If I was that zed or if

1:16:48

I was that Nami or if I was that

1:16:50

whatever, why would I do that? Why would

1:16:53

I use my abilities that way? Yeah.

1:16:55

Right. Because then you're developing

1:16:56

anticipation. So, I think a lot of

1:16:58

people so far, I don't want to I don't

1:17:00

want to get people twisted here, like

1:17:01

they're going to think it's all macro,

1:17:03

big picture, dragon calls, roams. No,

1:17:04

this is actually decisions in fights.

1:17:08

>> Yeah. Any sort of concept like trading

1:17:10

around cool downs, like certain levels

1:17:11

of threat assessment, you know, that

1:17:13

they're they're stage two problems.

1:17:15

>> Yeah. Exactly. Right. Um, and yeah, so I

1:17:18

I do think that there this where it get

1:17:20

can get a little bit confusing for

1:17:22

people because they're going to think

1:17:23

that's a micro, but I think it will make

1:17:24

more sense when we get into stage one.

1:17:26

>> So top of the pyramid here, stage one,

1:17:29

this is the actual execution. You've got

1:17:33

the knowledge, you know, we're going to

1:17:35

be, you know, executing it. And this is

1:17:38

like, you know, heavy micro stuff. Yeah.

1:17:40

So this is fundamental. You know exactly

1:17:42

what to do. It's the right call. It's

1:17:44

the right decision. you just fumble the

1:17:46

ball, right? Very, very simple, right?

1:17:48

So, some classic examples, right? Is

1:17:51

that it's the right decision to go for

1:17:53

your your your Ezreal Q,

1:17:55

>> timing it with the last it, you're in

1:17:57

the right position, you're in the right

1:17:58

place, you just place your cursor in the

1:18:00

wrong place. Yep.

1:18:01

>> Or you you whatever.

1:18:03

>> You went into this team fight, you

1:18:04

plant, you saved your Ezreal E to dodge

1:18:06

the incoming AI charm, but you just

1:18:08

didn't eat it.

1:18:09

>> Yep. Your attention was focused in the

1:18:11

right place. or you you fail flash into

1:18:13

a wall or you whiff your ultimate summon

1:18:16

and

1:18:16

>> it's a cannon.

1:18:17

>> Yeah, exactly right. So, this is where

1:18:19

your attention is focused in the right

1:18:20

place. You've got the right focuses, you

1:18:22

got the right reference points, you know

1:18:23

exactly what you're trying to achieve.

1:18:25

Everything's all the the stars are

1:18:26

aligned, but this when the last thing it

1:18:29

just comes in at clicking the goddamn

1:18:31

button correctly, you mess it up. It's

1:18:33

very interesting, right? The reason this

1:18:34

is at the top and such a minuscule part

1:18:37

of the learning journey is because if

1:18:39

you have all your ducks in a row, you

1:18:41

know exactly where to direct your

1:18:42

attention. You're anticipating, you

1:18:44

know, the mindset. You got everything in

1:18:45

place.

1:18:46

>> This is really easy.

1:18:46

>> The execution will kind of fall into

1:18:48

place for the most part. League of

1:18:49

Legends is largely a game of

1:18:51

anticipation.

1:18:52

>> Well, it depends. Here's where we might

1:18:53

have a bit of a conversation cuz I think

1:18:55

it depends on the champion that you

1:18:56

pick, right? I think for a lot of high

1:18:58

mechanics champions, it doesn't come

1:19:00

very naturally to a lot of people to be

1:19:02

able to execute them, even if they have

1:19:03

the right mindset. And also, it kind of

1:19:05

goes part and parcel with stage one and

1:19:07

two because the level of mechanical

1:19:09

execution makes you less likely to

1:19:12

execute on stage two issues because

1:19:14

you're going to be mental sack

1:19:15

overloaded.

1:19:16

>> But also, if you have a champion that

1:19:17

has complex reference points, you're

1:19:19

going to have a harder time executing on

1:19:20

your stage one stuff because you're

1:19:22

going to not be able to execute. So when

1:19:23

you get a champion that has both complex

1:19:25

reference points and is tough to play

1:19:27

mechanically, you're you are going to

1:19:29

make a lot of stage one problems and

1:19:30

stage two problems throughout the same

1:19:32

game. It's going to be kind of going

1:19:33

hand. No,

1:19:34

>> I tend to agree with that. Like for

1:19:35

example, you can be a um let's let's say

1:19:39

I'm thinking like a mechanically

1:19:41

intensive mid laner. Let's say for

1:19:42

example I'm playing Oriana or something,

1:19:46

right? My mentor's very very

1:19:47

overwhelmed. I can know what to do, but

1:19:50

landing skill shots on someone that is

1:19:52

dip ducking around can be very hard,

1:19:54

right? It's simple in hindsight, right,

1:19:56

with the actual theory, but it can be

1:19:58

very difficult to do because it's just

1:20:00

very mentally overwhelming, right? So, I

1:20:01

do agree with that. It's and I I want to

1:20:03

make make it clear like

1:20:05

>> I mean, maybe we do disagree. I do think

1:20:07

it is the easiest part of League of

1:20:10

Legends

1:20:11

>> regardless actually even of the champion

1:20:14

in terms of like if I even if you're

1:20:16

playing like okay so let me re let me

1:20:19

frame this carefully here I'm thinking

1:20:21

even of the most complex

1:20:24

mechanical champions who would you say

1:20:26

in in bot lane is the some of the most

1:20:28

mechanically demanding champions for

1:20:29

example

1:20:30

>> that Draven Gala

1:20:33

>> so this this is where maybe yeah so this

1:20:36

is where I AD carry and mid lane differ

1:20:38

because I think mechanic like AD carry

1:20:39

in team fights for example is really

1:20:41

really hard mechanically like the level

1:20:43

of mechanical competence

1:20:45

>> yeah I think is next level more so than

1:20:48

even midlaners because like you're just

1:20:49

way more vulnerable as an AD carry

1:20:51

you've got very limited peel and utility

1:20:53

whereas like I'm thinking of like the

1:20:54

most complex midlaners there maybe and

1:20:56

like mechanically maybe you got an Azir

1:20:58

or something like that I'm just thinking

1:21:00

like if you know how to think and you

1:21:03

know exactly what the key threats are

1:21:05

and you know what your mindset is yeah

1:21:07

I'm not saying it's super easy but

1:21:09

relative like if you have the right

1:21:11

mindset you know exactly how to think

1:21:12

and how to use your R and everything

1:21:14

>> you can still get a lot done you know

1:21:16

what I mean just because of your kit the

1:21:18

nature of your kit there's

1:21:19

>> the tools are present in your kit where

1:21:21

you can at least if you do this one

1:21:23

thing you're going to get this big bang

1:21:24

buck value but with ad carry there's no

1:21:26

big thing little check little check

1:21:28

little check little check constantly

1:21:30

>> but it's it's not that there's not a lot

1:21:32

of sty problems and again just because

1:21:34

we're talking about stuff like ability

1:21:35

usage or the you play fights, that

1:21:36

doesn't automatically make it a stage

1:21:38

one problem, right? That's a lot of

1:21:39

stage two problems as well.

1:21:41

>> But I would my my contention would be

1:21:43

just that even if there are stage two

1:21:46

problems present, it doesn't hurt to

1:21:48

like sometimes view them as stage one

1:21:50

problems as well

1:21:52

>> because you you can they both work hand

1:21:55

in hand. You can get better at stage two

1:21:57

and that makes your stage one easier. If

1:21:58

your stage one is really good, they say

1:22:00

you have really good flawless micro,

1:22:02

>> it means your stage two and your in

1:22:03

decision-m doesn't have to be as precise

1:22:05

at times. And that that can be helpful

1:22:07

for AD carry.

1:22:07

>> Yeah, cuz there is some

1:22:10

many situations in the game where it's

1:22:13

literally just like micro or space in or

1:22:16

whatever it is rather than actual like

1:22:17

decision making.

1:22:18

>> You have to be able to fight your way

1:22:19

out of bad situations. That is actually

1:22:21

a skill in League of Legends. It is a

1:22:23

skill and that can win you sloppy games.

1:22:24

And I think AD carry specifically or

1:22:26

even jungle honestly. So So jungle

1:22:28

champions. I mean, Kindred, you think

1:22:29

Kindred Graves,

1:22:31

>> like my decision making on as a jungler

1:22:33

might be like a little bit sloppy

1:22:34

sometimes like, oh, I'm just going to

1:22:35

invade this camp and maybe like get

1:22:37

collapsed on a little bit or I'm going

1:22:38

to start this dragon. It's a 4v4. Get

1:22:40

your hands out and start having a bit of

1:22:42

a fight.

1:22:42

>> It's a numbers disadvantage. 4v4, it's a

1:22:44

3v4, right? On paper like stage two,

1:22:46

this is incorrect decision-m, but you

1:22:48

can fight your way out of it.

1:22:49

>> Well, that's why we have the micro macro

1:22:51

framework, right? which is where we want

1:22:53

to review the macro side of things where

1:22:54

we review the decision-m the leadup to

1:22:56

it how you got into that situation to

1:22:58

begin with but then even if the macro

1:23:01

was wrong and we can we can chalk it off

1:23:02

as a macro problem I still like to go

1:23:04

through the micro because there's still

1:23:05

learnings to be had.

1:23:06

>> Yeah. The the only thing that comes to

1:23:07

my mind when you say that is that I feel

1:23:09

as though improving at micro stage one

1:23:11

is so much harder when you don't know

1:23:12

what you're trying to achieve.

1:23:14

>> Right. So like I I think that there are

1:23:16

many many players that do that though.

1:23:18

They don't they have no idea what

1:23:19

they're really trying to achieve. the

1:23:20

decision doesn't really make any sense,

1:23:22

but they just have so many repetitions

1:23:25

that they're just good. They can be good

1:23:26

mechanically. But I feel like that's

1:23:28

such an inefficient way to get good at

1:23:30

League of Legends. Like I think modern

1:23:31

day League of Legends, that's incorrect

1:23:33

because

1:23:34

>> I'm just thinking of like a again like a

1:23:37

Yaso player, right? Some a champion that

1:23:40

traditionally would you would overindex

1:23:41

in like the micro side of things. If you

1:23:44

don't know what you're trying to achieve

1:23:46

as a aso in your lane phase, your games

1:23:48

are really [ __ ] hard because your

1:23:50

waves are always going to be screwed.

1:23:52

You're going to you're going to get

1:23:53

ganked a lot. You're not going to know

1:23:54

what makes a good fight and bad fight.

1:23:56

And so you're going to the the the the

1:23:58

degree of difficulty mechanically

1:24:00

>> it will take to have positive outcomes

1:24:02

in these scenarios will be so hard that

1:24:04

you're going to have to get mass

1:24:06

repetitions to get to that point.

1:24:07

Whereas if you kind of knew what you're

1:24:09

trying to achieve and you know what

1:24:11

makes a good and bad decision like it

1:24:14

will actually make improving the micro

1:24:15

easier cuz you know what you're trying

1:24:16

to replicate.

1:24:17

>> You know what I mean? So like I I I

1:24:19

don't I agree like there are many people

1:24:21

that have played thousands of games and

1:24:22

get there but it's so much more

1:24:24

inefficient to focus on stage one before

1:24:26

stage two. And you are right it's

1:24:27

probably becoming harder and harder as

1:24:28

the player base gets better. Right.

1:24:30

>> Yeah. Because like you know think about

1:24:32

season two season 1 season 2 season 3

1:24:35

League of Legends. It was more like just

1:24:37

mechanics fighting because no one

1:24:38

>> no one knew what they were trying to do

1:24:39

>> and the games were going to go really

1:24:40

late so everyone has max items anyway.

1:24:42

There's not really any advantage. You

1:24:43

just have to outfight your you know

1:24:45

>> I just like showing people what's

1:24:47

possible from a micro lens. Just like

1:24:50

>> show them a fight and be like yeah look

1:24:51

you arrived at this fight like really

1:24:54

late and you probably should have primed

1:24:55

your mental stack around the fact that

1:24:57

the Akali had pushed out bot and was

1:24:59

behind you. But if you just rocked up

1:25:01

here and you sidestep this spell and

1:25:04

then you landed this spell instead of

1:25:06

you can win the fight. Like showing

1:25:08

people what's possible.

1:25:09

>> Remember this pyramid is about climbing.

1:25:12

>> Yeah.

1:25:12

>> Solo queue, right? Like I think that

1:25:14

what you're saying is it's an X factor.

1:25:16

It's definitely an X factor in your

1:25:18

climb and games, but I mean it's

1:25:20

probably just a pure AD carry bias. I

1:25:22

just think it's I think it's mandatory.

1:25:23

It's mandatory. You need to look.

1:25:25

>> I mean that I I I I think as well you

1:25:27

you are right. Like I think as an AD

1:25:28

carry you want to be careful about

1:25:30

>> unemphasizing stage one because

1:25:33

>> you do need to be able to just rock up

1:25:35

to a fight and pump out a lot of damage

1:25:36

even if you're out of position, right?

1:25:37

That that just is what it is.

1:25:39

>> Yep.

1:25:39

>> That's just the role,

1:25:40

>> right? So yeah, it's interesting cuz I

1:25:42

think a lot of people

1:25:45

>> I I I think this is where

1:25:47

>> getting specific with the personality

1:25:49

you're working with matters. Sometimes

1:25:51

you get a sense from someone you're

1:25:52

working with where like

1:25:53

>> you know they really need to just focus

1:25:56

on execution. Yeah,

1:25:57

>> you know, and they've they've

1:25:58

overemphasized on the reference points

1:26:00

and the macro, but they just they've

1:26:02

they've got sloppy with the micro.

1:26:04

>> That's what's happened to me in my

1:26:05

climbs. What got me from Grand Master

1:26:07

Challenger was actually going back to

1:26:08

execution. I thought it was like a

1:26:09

decision making. I was trying to I was

1:26:11

trying to like

1:26:12

>> trying to have absolute absolute perfect

1:26:14

stage two like decision making, but I

1:26:17

like realized if I actually just

1:26:18

increase my stage one, my execution just

1:26:20

by extra 30%. I don't need to get play

1:26:23

do perfect stage two stuff, right?

1:26:25

>> Yeah. I think this I think confidence

1:26:27

does come into play with stage one as

1:26:29

well. And it's not even like the way

1:26:32

that you kind of review. It's more just

1:26:33

the way you approach the games. Like I

1:26:35

want you to I think it's just helpful

1:26:37

for people to come in to games with the

1:26:39

mentality of like I want to play in such

1:26:42

a way that I can I can review my stage

1:26:44

one and then get good at mechanics as

1:26:46

well. You know, like I struggle to

1:26:48

articulate it, but I I feel like for

1:26:50

some reason to me micro and confidence

1:26:52

go really hand in hand. Well, in terms

1:26:53

of like decision-m and confidence is

1:26:55

like it's like less so.

1:26:56

>> Interesting.

1:26:57

>> Do you want to elaborate on that a bit?

1:26:59

>> I don't think I have the ability.

1:27:04

Let me let me help you out. What what I

1:27:06

think you're trying to say is

1:27:08

>> if you don't know what to do in a

1:27:10

scenario, but you know that if you rock

1:27:12

up to an area that you can just pump out

1:27:14

a lot of damage and you can avoid a lot

1:27:15

of skill shots

1:27:17

>> regardless of being confused, you feel

1:27:19

like you can do something and offer

1:27:20

something.

1:27:21

>> Is that it?

1:27:22

>> Maybe it's a bit of it. I I think it's

1:27:23

just like viewing the game through a

1:27:24

fighting lens, I think, is what I'm

1:27:26

trying to get at. And I I just don't

1:27:27

want people shying away from that fact.

1:27:29

And I feel like if people can get bogged

1:27:30

down in like the whole I'm going to be

1:27:31

super rigid around my champ's identity

1:27:33

and then I'm going to look at my

1:27:34

decision-m. It's like you're missing

1:27:35

these opportunities where it's like you

1:27:36

just put a player like a few divisions

1:27:38

higher than you in this spot and they'll

1:27:39

just play it better. And like yes, part

1:27:41

of it is like

1:27:42

>> ability identities which is in the stage

1:27:44

two and like the way you kind of time

1:27:46

your stuff. But yeah, I just very rarely

1:27:49

see

1:27:51

>> people struggle with stage one.

1:27:53

>> But maybe I'm just miss um we're just

1:27:55

disagreeing on the definition. Would you

1:27:57

say that the uh anticipation side of

1:28:00

micro is that stage one or would you

1:28:01

call that purely stage two?

1:28:02

>> Stage two.

1:28:03

>> Okay.

1:28:03

>> Anticipation is stage two because if you

1:28:05

think about it right it's a it's it's

1:28:07

like you don't know you're not okay so

1:28:10

let's say

1:28:10

>> well that's why I'm we're probably just

1:28:12

as a disagreeing in terms of the

1:28:13

definition.

1:28:13

>> Well let's get specific. Let's say you

1:28:15

are a Draven moving into a river fight

1:28:17

and there's an Akali facing that Draven.

1:28:20

>> Yeah. The Draven either knows that Akali

1:28:22

is going to start the fight with E and

1:28:24

try to E and try to get land that E or

1:28:26

the Draven doesn't. Now, if the Draven

1:28:28

is anticipating the E and getting ready

1:28:30

for it and just misses it,

1:28:32

>> Yeah.

1:28:33

>> that's a micro a stage one issue. But if

1:28:35

the Draven is not anticipating the E and

1:28:37

gets hit by it, that's a stage two

1:28:39

problem. You see what I mean?

1:28:40

>> Sure. Okay. Well, in in that case, then

1:28:42

stage one is just useless.

1:28:43

>> Yeah. Stage one is like you know it, you

1:28:45

know exactly what to anticipate. You

1:28:47

just are not doing it. That's that

1:28:50

barely exists.

1:28:51

>> Exactly right. It's a very That's what

1:28:53

I'm saying. It's a small I don't see

1:28:55

stage one problems that often. And where

1:28:57

I tend to go stage one, that's more like

1:29:00

>> very either very very beginning of your

1:29:03

journey or the very end.

1:29:05

>> Yeah. Cuz if someone rocks up with that

1:29:06

fight as the Draven, they know that

1:29:07

Akali is going to try and eat him. So

1:29:09

they they're primed to press W and side

1:29:10

step it. And they know the Akali is then

1:29:12

going to R1 and they're primed to cancel

1:29:13

that with their E. They're not going to

1:29:15

[ __ ] that up because if they're a good

1:29:17

enough player to visualize that well

1:29:19

they can but they really often don't

1:29:21

really but they won't often don't.

1:29:23

That's my point. That's why I'm saying

1:29:24

most problems most people don't have a

1:29:27

hand eye coordination and very few

1:29:29

people actually even have a clicking

1:29:31

problem.

1:29:31

>> Yeah. Imagine someone with like greasy

1:29:33

hands like I just it just doesn't occur

1:29:36

does it?

1:29:36

>> Well okay there are levels to it right

1:29:38

where like there is such a thing as like

1:29:40

short long clicks right and and click

1:29:42

and close your character. These are

1:29:43

concepts, right? But it's not as big as

1:29:47

people think it is. And this is why

1:29:48

people actually struggle with fixing

1:29:49

stage one per se. And it is a lot of the

1:29:51

time more repetitions and you can have

1:29:53

as a hyalo player like master plus. You

1:29:56

can get them to focus doing 1v ones. You

1:29:58

can get them to focus on their clicks,

1:29:59

but it's such a minimal part of the the

1:30:01

experience. What most people think is

1:30:02

stage one is exactly what you got

1:30:03

tricked by.

1:30:04

>> Yeah. The anticipation.

1:30:05

>> They think that they because they got

1:30:06

hit by a skill shot that is stage one.

1:30:08

It depends. It just depends. Did you

1:30:10

think about it or not?

1:30:11

>> Yeah. I guess stage two is just big.

1:30:13

Stage two and stage three is so large.

1:30:15

>> It's so large.

1:30:17

>> If we actually done a good job at

1:30:18

separating cuz obviously like I mean I

1:30:20

wasn't here for when this pyramid thing

1:30:21

was was made up. Um so this whole stage

1:30:23

one thing is it's it's a good

1:30:25

>> it's the cap. It's the it's what they

1:30:27

call the cherry on top.

1:30:28

>> What do they call it? The the capstone

1:30:30

or whatever of the of the there's like a

1:30:32

a term for it.

1:30:33

>> I'm going with cherry on top.

1:30:34

>> The cherry on top. The little the little

1:30:35

bit at the end of the cornetto the the

1:30:37

the chocolate. That's exactly one of

1:30:40

those ads from the 2000. get really

1:30:41

specific in terms of what the pyramid

1:30:42

should look like. The the the stage they

1:30:44

shouldn't be like evenly spaced.

1:30:46

>> You know what I mean? Like

1:30:47

>> the stage three probably a little bit

1:30:48

bigger. Stage one a little bit smaller.

1:30:50

>> It's not a pyramid. Curtis,

1:30:51

>> it's still a shame. Look, I'll draw it

1:30:53

for you now, mate. Look. So, it's a

1:30:54

pyramid here. Got a big stage four, big

1:30:56

stage three, and little stage over top

1:30:59

like the head of a nuke, you know?

1:31:01

>> Okay. The way I draw the way I thought

1:31:03

>> like we never stop draw. No one sees

1:31:05

this [ __ ]

1:31:07

[ __ ] me, mate.

1:31:08

>> Good. That's great. So they had to

1:31:10

separate.

1:31:10

>> Take a photo of that and then put SL.

1:31:12

>> No one needs to say that. No one needs

1:31:14

to see that.

1:31:14

>> Okay, let's do FAQ now. So that's the

1:31:17

end of the four stages. Now let's do

1:31:20

some frequently asked questions.

1:31:21

>> I can lump these three FAQs into one. So

1:31:24

does your rank/roll/champ

1:31:26

change what stage you should prioritize?

1:31:30

So, I guess in general it would be the

1:31:32

lower rank you are the, you know, we're

1:31:36

definitely talking about, you know,

1:31:38

stage four, stage three issues. I'll

1:31:39

definitely say like an iron player is

1:31:42

definitely in the stage four issues. Uh,

1:31:44

that's like a really big one that they

1:31:46

view of the game. It might just be kills

1:31:48

or they

1:31:49

>> That's st You mean stage three?

1:31:50

>> No, stage four. Stage four.

1:31:52

>> Yeah, I do think I iron player you need

1:31:53

to be careful at stage four. It depends

1:31:55

on the type. If you're brand new to the

1:31:57

game, I don't think you need to

1:31:58

automatically go to stage four. But if

1:31:59

you're a longterm iron player,

1:32:01

>> if you're long-term, if you're like

1:32:02

2,000 games iron,

1:32:03

>> yeah, like you generally can't improve

1:32:05

or type stuff like that

1:32:06

>> or something's wrong. Something's wrong.

1:32:08

>> So So yeah, but in general though, the

1:32:10

lower rank you are, the more important

1:32:12

stage three is, right? How you think

1:32:14

about your champion, your champion's

1:32:16

reference points, champ identity, these

1:32:17

are these are things that will give you

1:32:19

hundreds or thousands of LP potentially.

1:32:22

>> Yeah. And the newer to a champion you

1:32:23

are, the less repetitions you have on a

1:32:25

champion. Or inversely, if you've played

1:32:27

over 500 games on a champion and you're

1:32:29

still losing, it's probably a stage

1:32:31

three issue as well, cuz you're probably

1:32:32

so deep in the [ __ ] so you lostight.

1:32:34

>> Yeah. You just stage three and four cuz

1:32:36

you've lost sight of what's to

1:32:37

prioritize at that point.

1:32:38

>> Yeah. Yeah, I mean you know talking

1:32:39

about the different ranks like you know

1:32:40

everyone goes through different phases

1:32:43

they need to focus on you know like I

1:32:46

know for example that going back to that

1:32:47

echo the 610 thing the challenger

1:32:49

players

1:32:51

>> uh challenger echo players their view of

1:32:52

eko was just incorrect and they thought

1:32:53

the go back to stage three had to go

1:32:55

back to stage three as a challenger

1:32:57

player so interesting I think that

1:32:59

you're we're constantly cycling through

1:33:01

right because think about if you think

1:33:02

about the the learning journey right a

1:33:04

lot of the time you're developing

1:33:06

champion mastery right so which case is

1:33:08

more stage three. Then you then you get

1:33:10

the champion mastery. You get you have

1:33:11

the you get a bit more mental sack. Then

1:33:13

you can work more in stage two.

1:33:15

>> Mhm.

1:33:15

>> Right. And then you might have to dial

1:33:16

in stage one and then you might have to

1:33:18

go to stage four again and then you you

1:33:19

know it's just a plateau. You start

1:33:22

building a toxic relation with the game,

1:33:23

you know, and then back.

1:33:24

>> I would also say the longer you've

1:33:25

played League of Legends, the more

1:33:27

likely you have stage four problems that

1:33:30

need to be addressed.

1:33:31

>> Mhm. I think stage two is really

1:33:33

important for like the master plus

1:33:34

climb. We talk about solving a thousand

1:33:36

puzzles. That's very important once you

1:33:38

get to like masters here. Just getting

1:33:39

really nitty-gritty sol like pattern

1:33:42

recognition and solving a wide variety

1:33:44

of different puzzles.

1:33:45

>> I would say stage two as well. Um I

1:33:50

would say so stage three, sorry for

1:33:51

junglers,

1:33:53

>> I would say.

1:33:53

>> Yeah, especially going back to the

1:33:55

emerald plus like win condition

1:33:56

assessment we talked about in stage

1:33:57

three. Yes, that's a huge one to focus

1:33:59

on. But you you know win condition

1:34:00

assessment, do you really need that for

1:34:02

AD carry? What rank would you say that

1:34:04

up to?

1:34:04

>> Windcon assessments. Yeah,

1:34:06

>> like being able to read a comp

1:34:07

>> emerald plus even said for mid lane it's

1:34:09

around emerald plus.

1:34:10

>> Oh, for mid lane it's still earlier than

1:34:12

that. Like it's still I get into that in

1:34:13

platinum for sure.

1:34:14

>> Yeah, I'm all in the for jungle.

1:34:15

>> But like it's a huge thing in emerald

1:34:17

though. I would say emerald as well.

1:34:18

>> Yeah. So we pretty much agree then it's

1:34:20

all around that emerald.

1:34:22

>> I think that's very common.

1:34:23

>> But I think for jungle like

1:34:25

>> that's pretty big in

1:34:26

>> would I be saying that in gold?

1:34:28

>> Not really. I mean, the stage three

1:34:31

stuff for jungle in gold is just like

1:34:33

you're bloody you're ganking like a

1:34:35

demon, you know? You're just running

1:34:36

around

1:34:37

>> view of jungle like they're they're they

1:34:39

finish their

1:34:40

>> saving teammates, ganking ungankable

1:34:42

lanes, like bloody ganking, losing

1:34:44

matchups, all that stuff.

1:34:45

>> Yeah. And they're just champ like

1:34:47

they're just misplaying fights.

1:34:48

>> And and I do think like we've got here

1:34:50

that certain personality types tend to

1:34:53

gravitate towards or emphasize certain

1:34:55

stages of the pyramid. Like you get you

1:34:57

get stage one goblins, you get stage two

1:34:59

goblins, you get people that permanently

1:35:01

live in stage four, they they they just

1:35:03

want to talk a lot about their out of

1:35:05

game issues rather than just getting

1:35:06

into the details. And like I I think I

1:35:09

don't want to spend too long on this,

1:35:10

but hopefully if you got to this part in

1:35:12

the episode, you know, I want you guys

1:35:14

to think critically about what really

1:35:17

resonated with you throughout this

1:35:19

episode. What really jumped out you?

1:35:20

Were there any language? Anything that

1:35:22

like when you're thinking about your own

1:35:23

client, things that you struggle with?

1:35:24

then really start to think critically.

1:35:26

Am I thinking on the wrong level? Am I

1:35:28

too zoomed in or do I need to zoom out?

1:35:32

Okay. And think of that as like a bit

1:35:33

reflect on that and and really

1:35:36

>> um yeah, do a bit of a thought

1:35:37

experiment.

1:35:39

>> Okay. I think that's a great way to end

1:35:41

the episode.

1:35:43

Good work, guys. Let's keep on improving

1:35:46

threeb block process. It's another

1:35:48

episode of the broken by concept

1:35:50

podcast. the number one solo Q

1:35:52

educational and motivational podcast.

More transcripts

Explore other videos transcribed with YouTLDR.

Get the TLDR of any YouTube video

Transcribe, summarize, and repurpose videos in 125+ languages — free, no signup required.

Try YouTLDR Free