How to consistently go viral: Nikita Bier’s playbook for winning at consumer apps
Building viral consumer mobile apps requires finding latent human demand, targeting teen demographics where invitation rates are exponentially higher, and optimizing time-to-value down to seconds.
Understanding these growth mechanics allows founders to systematically engineer virality and achieve breakout distribution without relying on expensive paid ad acquisition.
Section summaries
Host Lenny Rachitsky introduces serial consumer entrepreneur Nikita Bier, famous for building and selling viral apps TBH to Facebook and Gas to Discord. Bier discusses his college origin story with Politify, an app designed to show voters the direct financial impact of presidential policy proposals. Politify went viral with 4 million users during an election cycle and morphed into Outline, securing government contracts. However, when a federal government shutdown canceled a major contract, Bier realized he disliked selling software to governments and pivoted entirely to consumer mobile apps.
- Latent demand occurs when users go through distorted workarounds to obtain value.
- Enterprise and B2G sales require radically different team endurance and execution compared to viral consumer distribution.
Provides historical background on the guest prior to focusing on consumer mobile tactics.
Bier describes launching 15 different consumer applications at Midnight Labs before understanding youth network dynamics. Users under age 22 have high social urgency, malleable communication habits, and physically interact daily at school, enabling rapid synchronous adoption. Invite conversion rates decay exponentially by roughly 20% per additional year of age from 13 to 18, meaning apps built for adults typically require heavy ad spend rather than viral mechanics. Texting and messaging frequency peaks around age 21, making the 13–21 demographic the prime window for building new communication channels.
- Social app invitation rates decay by 20% per year of age between 13 and 18.
- Users over 22 rarely adopt new communication tools, making organic network effects near impossible without paid ads.
- Synchronous physical proximity in high schools provides the critical density needed for organic app flywheels.
Establishes core demographic metrics and network dynamics essential for organic consumer growth.
Near company liquidation, Midnight Labs launched TBH (To Be Honest), a positive polling app for high schoolers, seeding it in a Georgia school on its first day of term. TBH achieved 40% penetration in 24 hours and scaled so rapidly that monthly AWS server bills spiked to $120,000 against $150,000 in bank reserves. Bier recognized latent demand by observing teens playing emoji feedback games on Snapchat and noting that Sarahah—an Arabic-language anonymous feedback app—had reached #1 in the US despite a broken UI. TBH solved Sarahah's toxicity problem by authoring positive, curated multiple-choice polls, generating up to 60 messages per user on day one.
- Identify latent demand where users employ distorted workarounds to fulfill core human desires.
- Mitigate anonymous app toxicity by restricting user input to curated, positive multiple-choice options.
- Use state-by-state geo-fencing to prevent server collapse during explosive local adoption.
Details the exact launch mechanics, market observations, and server realities behind a #1 App Store hit.
Bier details how Midnight Labs tested apps by following high schoolers on dedicated Instagram accounts and geo-fenced ad targeting to achieve local saturation. He advocates embedding 24/7 live chat support inside early-stage apps to eliminate user drop-off variables and gather real-time qualitative feedback directly into Slack. Managing breakout growth requires constant operational triage because internal infrastructure breaks every three days under explosive load. True product-market fit manifests unambiguously through non-standard metrics like hourly active users (HAUs) rather than standard DAUs.
- Eliminate testing variables by achieving local user saturation and embedding 24/7 live support.
- Use in-app live support in early builds as a primary qualitative product feedback engine.
- Consumer product-market fit is binary, manifested in metrics like hourly active users.
Provides actionable operational frameworks for app testing and hypergrowth triage.
Nine weeks after launching TBH, Facebook acquired the four-person company for over $30 million. Working as a Product Manager at Facebook for four years, Bier discovered that big tech PMs function primarily as team secretaries managing approval documents rather than working on pixel-level product design. Large incumbents struggle to build zero-to-one consumer products because corporate incentives encourage risk-averse, defensible copying of established market leaders rather than pursuing raw human motivations like flirting or status. Additionally, big tech decision cycles take 12 to 24 months to react to competitive threats due to multi-layered executive reviews.
- Big tech PMs are frequently separated from design and data, functioning primarily as cross-functional project coordinators.
- Incumbents take 12 to 24 months to replicate breakout consumer threats due to internal political review cycles.
- Successful consumer products align with primitive human drivers: making/saving money, finding a mate, or escaping reality.
Explains corporate innovation dynamics, though less tactical for independent app builders.
Following his departure from Facebook, Bier created Gas, a reinvented positive polling app targeting high schoolers. Because carrier and iOS regulations banned server-side bulk SMS invites via Twilio, Gas had to rebuild its growth loop by shifting to native device compose windows and testing nine variations before achieving school-hopping virality. During peak growth, a viral hoax alleging Gas was involved in human trafficking forced 3% of users to delete their accounts daily; Bier fought back by securing press headlines clarifying the hoax, calling police chiefs, and embedding a debunking TikTok video in account deletion screens to reduce churn to 0.1%. Gas generated $11 million in revenue with zero venture funding before selling to Discord.
- Platform policy shifts require complete re-engineering of viral referral flywheels.
- Combat viral misinformation aggressively across press, search SEO, police retractments, and targeted in-app video education.
- Run hyper-lean consumer apps on startup cloud credits to maximize cash flow prior to acquisition.
Offers critical lessons on navigating platform policy changes, crisis management, and bootstrap monetization.
Bier details his framework for zero-to-one product development: sequentially validating core interaction, intra-group virality, inter-group spread, and monetization while executing at 100% focus on one variable at a time. Addressing questions on why social consumer apps often behave like transient summer songs, Bier explains that consumer social retention features extreme randomness and established incumbents hold strong moats. However, achieving hyper-viral growth is a repeatable science, and building short-term, highly profitable apps with lean teams can match or exceed post-dilution venture payout outcomes without decade-long corporate management overhead.
- Validate consumer products sequentially across core interaction, peer spread, network hopping, and monetization.
- Consumer retention involves high market randomness, whereas top-of-funnel viral acquisition is a predictable science.
- Lean viral apps can yield venture-scale financial liquidity without ten-year corporate management overhead.
Explains the fundamental tradeoffs between viral sensation apps and durable venture-backed startups.
Bier warns that iOS 18 contact permission changes will severely damage contact-sync invite flows by requiring manual multi-step contact selection, entrenching existing incumbents unless apps develop new growth mechanisms. He highlights the success of Dupe.com, where inverting time-to-value allowed users to paste dupe.com in front of any URL to instantly find cheaper alternatives, driving millions in ARR within 60 days. In advising startups via Intro, Bier focuses on aligning marketing messaging directly with in-app onboarding flows, optimizing conversion funnels, and managing pixel-level Figma UI details.
- iOS 18 contact permissions make contact-sync viral loops dramatically harder, favoring incumbent social graphs.
- Compress time-to-value into the first 3 seconds of user onboarding to prevent churn.
- Ensure marketing ad creative and in-app onboarding share explicit visual alignment.
Provides actionable tactical insights on modern iOS updates, activation speed, and product-level growth.
Key points
- Exploit Latent Demand in Distorted User Behaviors — Breakout products emerge when users undergo cumbersome workarounds to fulfill fundamental human desires, such as using foreign-language apps or informal social media games to receive compliments.
- The Demographic Decay of Viral Organic Invites — Organic invitation rates per user decay by approximately 20% for every additional year of age from 13 to 18, collapsing after age 22.
- Sequential Conditional Product Validation — Zero-to-one product development should isolate and sequentially test core interaction, intra-group spread, network hopping, and monetization one variable at a time.
- The 3-Second Inverted Time-to-Value Rule — Modern consumer attention spans mandate delivering the primary product value proposition or 'aha moment' within the first three seconds of user interaction.
“for every social app I've ever built the number of invitations sent per user drops 20% for every additional year of age from 13 to 18.” — Nikita Bier
“every tap on a mobile app is a miracle for you as a product developer because users will churn and bounce to the their next app very quickly.” — Nikita Bier
AI-generated from the transcript. May contain errors.
honored to be on a product management
podcast for a person who doesn't believe
product management is real. We're
already We're already getting into the
hot takes. You launched TBH, went viral,
and you end up selling it to Facebook.
What was the insight that helped you
come up with this is a big idea that we
should try?
I looked on the App Store, and the
number one app in the United States was
an app called Sarahah. But, the entire
app was in Arabic. Like, the strongest
signal that you could ever have that
people want something.
This is insane. I I did not know this
full story. So, we launched this app. It
immediately took off. Servers started
crashing. I looked at our numbers, and
I'm like, we will be number one in the
United States in like 6 days.
The tip that you're sharing here is look
for latent demand.
Where people are trying to obtain a
particular value and going through a
very distorted process. If you can
actually crystallize what their
motivation is, you can have this kind of
intense adoption.
I I didn't know you're actually a
product manager at Facebook.
The thing I didn't realize as a product
manager in a large tech company is there
is very little product management that
you do. They're mainly just writing of
documents and then kind of being the
team secretary and running around
getting approvals. But, products live
and die in the pixels. You should be
designing the hierarchy, the pixels, the
flows, everything. That's on you.
At some point, you started tweeting
like, "Hey, I'm working on a new app."
Everyone was going nuts. I saw a stat
that you made $11 million in sales, 10
million downloads.
The thing that is hard to really
understand is it is absolute chaos to
keep the thing online. I was sleeping 3
hours a day for 3 months. Our team was
also relentless though. They would come
over to my house 9:00 a.m., stay until
midnight, and just do that 7 days a
week.
anything else that's just like, "This is
something that's probably going to help
you with your app?"
With certainty, if you're good at your
job, you can make an app grow and go
viral. Over the years of building all
these apps, I've accrued all these
growth hacks that still nobody knows
about.
Today, my guest is Nikita Bier. Nikita
has built, launched, and helped get more
apps to the top of the App Store than
any human I've ever come across. He sold
his first big hit, TBH, to Facebook for
over $30 million.
He sold his second big app, Gas, to
Discord for many millions more. He did
this all with a tiny team and very
little funding. He's also helped dozens
of founders and apps, and is an advisor
or investor to companies like Flow,
Citizen, BeReal, Lockit, and
Wealthsimple, and many more. Today, he
spends his time advising companies on
viral growth strategies, design
feedback, structuring their product
development process, and a lot more.
What I love about Nikita is that he has
very strong opinions about how to build
successful products that are rooted in
him actually doing the work over the
past decade to see for himself what
works and what doesn't. Nikita has been
the single most requested guest on this
podcast, and you'll soon see why. This
episode is packed with tactics and
stories and lessons that I am sure will
leave you wanting more. If you want to
work with Nikita on your app, you can
actually book his time at
intro.co/nikitabier.
And if you enjoy this podcast, don't
forget to subscribe and follow it in
your favorite podcasting app or YouTube.
It's the best way to avoid missing
future episodes, and helps the podcast
tremendously. With that, I bring you
Nikita Bier.
Nikita, thank you so much for being
here. Welcome to the podcast. Thanks for
having me. I'm excited to to dive in.
I'm also I feel
honored to be on a product management
podcast for a person who doesn't believe
product management is real. We're
already We're already getting into the
hot takes. Uh we're definitely going to
chat about Wait, and you said not real.
Okay, I thought you were going to say
not not useful. Okay, this is good.
Okay, let's put a pin in that. I think
we think this. I think everyone already
feels this. I think this is going to be
a very special conversation. I've been
looking forward to chatting you for a
long time.
And there's so much that I want to ask
you.
The way that I'm thinking we frame this
conversation is we go through the story
behind the apps that you've built or
helped build that have hit the top of
the App Store. And basically hear the
inside story of what it took to build
those apps and to make them successful.
And then through that, try to extract as
many lessons as we can
about what it takes to build a
successful viral consumer app these
days.
How's that sound to you? Sounds amazing.
And a lot of it was luck, but a lot of
it was
very very tactical work that went into
it all.
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First, I want to start with something
that I think very few people know about
you. So, the first thing that you built,
the first product that you built was
uh very different from what you do these
days, and it was a product called
Politify, which something I actually
would really want. It helps you decide
who to vote for based on how it would
impact your life.
Can you just share a bit about just that
part of your life and why you decided to
pivot away from that into consumer apps?
Yeah, so when I was in college, I was
really interested in this kind of uh
thing that American voters do, which is
like they they vote against their own
financial self-interest. Like, people in
New York and San Francisco, you know,
vote for Democrats for higher taxes.
People in Kansas uh vote for Republicans
for low taxes and not
uh and they, you know, they make less
money and so they fewer government
benefits. And I wanted to build this
tool that would help communicate the
financial impacts of these policy
proposals of presidents. And I I built
it in like my last year of college, and
we it was just a web app that we put
out, and it would it would calculate
their tax proposals, the government
benefits that they were proposing, and
you would enter in your basic personal
information, how many kids you have, uh
if uh your age, and then it would just
tell you in dollars what the impact
would be. And it also tell you uh we
simulated those policies also against uh
the tax returns of every zip code, so
you could see how it impacts your
community. We went super viral. Um like,
I think very few people thought of
politics that way, and I think we got
like 4 million uh users on it uh during
that season of the uh during that
election.
And like, it was just a kind of like a
project that we raised some grant money
for, but it ended up feeding into this
company that we uh spun up. And that was
called Outline um because we had a bunch
of
Massachusetts actually reached out, and
I I flew out there to meet with them,
and uh that was going to be our first
customer. And so, I we uh we raised some
money, we got a we won a government
contract, and
uh we joined Techstars uh the
accelerator. And we ended up getting uh
we we got a contract in the pipeline
with the Obama administration.
Uh and then we uh we got this uh
contract, and we started building it,
and the government shutdown happened in
the middle of like as we were building
it, and we had one of our contracts
canceled. And I realized like I I
actually really don't like selling
software to governments. And my core
competency all along was making things
that go viral on the internet. Uh like
that was that was what we had built, not
this policy simulation tool. And so, you
know, we we went to our investors, and
we said, "Look, this uh this isn't
actually what
uh we're excited about doing anymore. Um
and we we offered to give the money back
uh and said, "We're we're we're going to
be building consumer apps, and here's a
few ideas that we have." None of them
took the money back. Um
and so, then we spent the next
uh
like four or five years building a
variety of different kind of consumer
uh consumer apps. So, we we had a a few
like kind of mild successes during the
course of those four to five years, and
one of them was a uh an app called Five
Labs that ingested your Facebook posts
and determined your personality based on
the language you use.
Uh and it used this exact same model
that Cambridge Analytica used. And that
was super viral. I I think you know, we
had like
tens of millions of profiles in it and
this all it went viral in like 3 days.
And so we raised some more money based
off the success of that and
we we started focusing a lot more on
mobile after that first app 5 labs and
we we launched you know, uh
basically every type of app you can
imagine. We launched mapping apps, chat
apps, event meetup apps, any like
basically every kind of consumer app on
mobile that you could think of and that
actually helped us kind of build a
muscle to understand what people want
and how to actually make things grow and
how to test them. And over time we
started focusing more on teens and a lot
of people ask why Silicon Valley is so
fixated on building apps for teens and
one of the reasons is their habits are
pretty malleable. Like as we get older
we like kind of get kind of fix fixed
into our our habits of using certain
communication products and we don't
really adopt new things.
And then the other thing that we
discovered was that adults don't really
you know, invite people to new apps. We
found that as a user got older from age
13 to 18 like the number of people that
they invite to an app just declines
almost exponentially. And finally the in
the most important thing is they they
see each other every day and that is so
critical. Like this is consumer app
developers sometimes they smokers are
great for like targeting an audience cuz
they actually like hang out you know,
serendipitously a lot outside of you
know, buildings and so but I'm not to
say like social apps are cigarettes. I I
don't really like that metaphor but Just
on the note of you talking about why
teens are important. I I have this quote
actually from you that I love
where building on the point you made
that for every social app I've ever
built
the number of invitations sent per user
drops 20% for every additional year of
age from 13 to 18.
So if you build for adults expect to
acquire every user with ads.
And I love that you have a very clear
heuristic of per year the amount of
people they invite to the app is 20%
lower. If your users aren't inviting
people to your app,
you're going to have to find another way
to
to acquire them and that most likely
means ads and
if if if you're targeting older cohorts
like adults, you're going to have to
raise a huge amount of venture capital
to finance that user acquisition
pipeline. And it's going to be
extraordinarily expensive. As a seed
stage startup it's going to be basically
impossible to to to grow that user base
especially to get density if you need
uh
actual network effects among users.
So basically you're building this help
me decide who to vote for app that
turned into a real business with like
government contracts coming to you
trying to help you
pushing you to build something that you
end up realizing I don't want to be
doing this. Why am I building this app
selling government contracts? And so
what you did is you and this is a really
interesting lesson to take away is you
just realized I don't want to be doing
this.
Investors don't force me to be working
on this. I'm going to stop this.
I'm going to go work on some other stuff
that I'm actually excited about that I
think has a bigger chance of success.
And that's where you transition to this
startup studio where you're just trying
a bunch of apps and I think it was
called midnight labs you said something
like that, right? Yeah. Awesome. So
basically I think that's a really
interesting insight of just like if
you're working on something you don't
enjoy, you can change that. You can
pivot. You can tell your investors I
want to work on something else.
Is there anything there that you want to
add along those lines?
It was really hard for us to pivot to
mobile. I think that was one of the most
challenging things for me personally
because it was a completely different
paradigm. Like I actually have been
building web apps since I was 12 years
old and I I you know, I I I built a full
e-commerce business selling pirated
games on the web and I knew everything
about like growing a website. But as I
as we pivoted to mobile, I I had to like
recalibrate my whole brain on how to how
to do that.
Mobile apps have such a low margin for
error when it comes to designing them
because I I I I have this like dogmatic
view
that like every tap on a mobile app is a
miracle for you as a product developer
because users will churn and bounce to
the their next app very quickly.
If you actually sit behind someone and
watch them use their phone, they
actually switch between apps at a pretty
high frequency. So every tap that you
get, every single one is so scarce that
you should be optimizing everything. And
so I had to change my whole brain when
we started pivoting to mobile and
building these mobile apps
and it took a lot of failures. Like we
you know, we
we uh
for like 14 of the apps that we launched
were basically duds and then we started
fixating on teens
and and building apps for them and
eventually we figured out an interesting
heuristic for identifying consumer
product opportunities that ultimately
led us to TBH. You spent four or five
years trying a bunch of different ideas.
I think people see this headline and
we'll get into TBH of just like 9 weeks
after launch sells for $30 to Facebook
and everyone's like okay, that's
amazing. I want that for my life. Nobody
knows there's this like four or five
years of trying you said 15 different
apps
before you got there learning the things
that actually work and don't work. We
built like 15 apps over that the course
of that pivot
to consumer and we built apps for like
every single app, you know, map apps,
chat apps,
you know, to-do list. We just built
every type of consumer app you could
possibly think of and also we built for
every audience too. We built for college
students, we built for
you know, post college and it was always
very difficult to get the flywheel
spinning for anyone after like
22 years old. That That was like the
cutoff of when
uh
people just have give up on adopting new
products. And and that was a kind of
like it took us a few years to really
internalize that.
A lot of failures to realize no one
needs another app after that age.
So the thing that you found there which
is really interesting cuz most people
are building for people older than 22.
That's like a profound insight you had
there.
Like every consumer app I see is like
trying to build for adults. And your
lesson there is basically if you're
trying to do that you're probably going
to need to raise money and spend a lot
of money in paid ads.
Yeah and most likely you'll never get
network effects.
There's actually an interesting study
like many years ago that
like some academics in Spain did I think
it was in Spain and they looked at how
many people you text you know, per year
of your life and it goes up like very
quickly from 14 to 18.
It peaks around 21. So it's growing. The
number of people you text is growing up
until about 21 and then it just falls it
collapses.
And then it comes back up in at end of
life. And there's a few reasons all this
happens but
basically you know, once you exit
college you kind of
reduce the number of contacts you have
your daily contacts. Once you get
married it's even fewer and then when as
you get older, you know, you
and your kids start having kids and you
become a grandparent, you start texting
again more and or you join a retirement
home. But if you're building a product
with network effects that's a
communication tool, you want to be on
that ups upward curve of adding
connections to your social graph because
then the urgency to connect is higher.
So
if you really want to actually innovate
at the edges of communication products
you you you really have to target that
cohort that has the highest urgency to
communicate.
And and that's teens.
I love that you found these things out
not through just like research and not
through just thinking. It was through
actual trying things over and over and
over and trying different audiences,
trying different experiences. Like a lot
of people see your advice and are like
how does he know?
It's just like you've done all these
things yourself. You've seen them.
You're like sitting there watching teens
use these apps and I think very few
people actually do that and they just
come up with these theories that aren't
based in empirical evidence.
Yeah, so we we we got pretty good at
at building these apps. I think our
first mobile app took us about a year
and then our last one took us about 2
weeks.
We also got very good at testing apps
and the most important thing that I
often instruct teams to do is to develop
a reproducible testing process and that
will actually influence the probability
of your success more than anything. It's
so unpredictable whether a consumer
product idea will work and so
if you actually focus more on your
process for taking many shots at bat,
that that's what actually reduces the
risk more than anything. And so we
figured out ways to seed apps into
into schools. We also like during the
course of that company we figured out
how to seed it into affinity groups, you
know, hobbyists, things like that.
So we were on app number 15.
You know, we're a lot of failures during
during the course of this
uh
company and I remember a lot of our team
members were like I I kind of want to
leave. I think this is it for me. And
one one of our key team members actually
put in their two weeks notice uh the day
before we launched our our final app. We
were also running, you know, we were
getting kind of low on money.
I was tired
um
and
I
I called our lawyer to ask how do you
dissolve a company? I messaged a few
mentors saying like uh I
one people that have been through it and
I said, you know, what what are the
steps to to do this? Um and then I I I
had a conversation on the way out with
that that team member that wanted to
leave and I said, you know, I understand
uh
but what but what if the app actually
starts charting on the App Store?
And I he just said, what are the chances
of that? Uh you know, it's it's
you know, you know, that's not going to
happen. And I said, sure, okay.
Um so
uh we
we launched this this app and it was,
you know, a polling app TBH and it
immediately
took off in the school that we seeded it
into
uh in in Georgia. We picked the one
school that had the earliest start date
in the United States because we needed
to launch as soon as possible given this
state of the company.
Um and it just I think it spread to, you
know,
40% of the school downloaded it in the
first 24 hours
and it rapidly spread to the neighboring
schools. And suddenly I was like, oh, we
might have something here.
Um and
uh
servers started crashing and
watching it climb the charts. I think
within I I I I looked at our numbers and
I'm like, we will be number one in the
United States in like six days. Uh and
then I looked at our Amazon bill and it
was like 120,000. I looked at our bank
account. It said 150,000.
I'm like, okay, these two numbers don't
really uh
Um so I quickly had to put together a
funding round and I told our my team,
can you guys just pause for like two
months and just like really focus on
this? I think I could probably sell this
thing. And so it turned into a
pretty competitive bidding process
actually. Um
there there was a
really really great moment uh
where uh
there was one of the acquirers
or one of the bidders was based in LA
had told me to fly down
and they told me to fly down that day.
So I got on a plane, went to the airport
without a ticket, showed up. And
when we were rolling out this app, we
were doing a state by state rollout
strategy where every state was
geo-fenced. And
we hadn't launched California until that
morning and
I arrived
at this uh this company and this
founder's in LA's house
and
he said
uh
you know, show me the metrics. You guys
are like, what number four or something?
And since we just launched California,
it's a big state
as in, no, no, no, we're actually number
one. We're the number one app in the
United States. And I said, yeah, show me
the metrics. And our CTO was a published
off is Eric Hazard is a published author
in mapping. Uh and so he he created an
amazing dashboard that could show
real-time installs on a map.
And it was around 4:00 p.m. and school
had just gotten out. Uh so I zoomed in
on the block that we were having that
meeting and the entire block was lit up
with installs all around us. And so then
that's what got the kind of the ball
rolling on a uh
you know, it was it was a really
really select cinematic moment of uh you
know,
showing something that you created that
literally just took over the entire
neighborhood around you. That's insane.
I That's going to be in the movie of
Nikita Beer in the future. Okay, so a
couple questions here. So one, you
predicted the chart it would hit number
one. How do you What does it take to hit
number one? Like what is the number
you're looking at? Is it some number
downloads to get to number one in the
App Store?
Uh it fluctuates. It used to be like
like 100 80 to 100,000 installs but now
you have these companies that are just
spending extraordinary amounts on ads
and or injecting it into one of their
other apps. So between Threads, Temu and
all these other apps that are kind of
spending on acquisition and all that,
some days it's up to like 300,000. And
that's per day? Yeah. Oh man, amazing.
Okay.
At the peak of TBH, we were getting
360,000 per day.
Okay. The other two things I wanted
spend a little time on here before we
move on to the next app is
what was the insight that helped you
come up with this is a big idea that we
should try? And then what was the
insight into how to spread this so
virally? And I I know that one is really
clever. After building all these apps,
we had these kind of like lingering
users that stuck around and would share
feedback with us
on our next app. And so there were a
couple like there's this senior in high
school that I would send screenshots of
our products.
And
he told me about this trend called TBH
that kids were playing on Snapchat where
they would post an image of a bunch of
emojis and it would say
like, I like you, you're smart, your
style is great and you would just reply
to the story with the emoji of what you
felt. And I was like, this is kind of
weird. You post this on your story and
then people send you feedback. And I'm
like, so teens are looking for this
this like like this vehicle for
disclosure essentially. And I'm like,
that's kind of cool. I wonder if you
could make that into an app. We like had
sketched some things out and
uh
as we were kind of sketching things out,
I looked on the App Store and the number
one app in the United States was an app
called Sarahah.
And it was for sending anonymous
messages
by adding a link to your Snapchat story.
But the thing that was most interesting
was the entire app was in Arabic. The
number one app in the United States was
in Arabic.
And that was one of the most
uh
like the strongest signal that you could
ever have that people want something.
And so when I meet with founders, I
often tell them like the way you should
be searching for product ideas is this
concept of a latent demand where people
are trying to obtain a particular value
and going through a very distortive
process to obtain that value. And if you
can actually crystallize what their
motivation is
and build a product around
and and clear up what they're trying to
actually do you can have this kind of uh
intense adoption.
And
uh when we saw what people were doing
with Sarahah, I I also looked at some of
the tweets and comments on it. A lot of
people were receiving negative messages.
And so what I saw with the game that
kids were playing on Snapchat TBH and
then Sarahah, I realized just people
want to know good things about
themselves. And they don't want like
these bullying messages that they're
getting on these anonymous apps.
And I was like, well, what if instead of
actually typing what you wanted to say
about somebody you uh just answered
polls and we authored those polls. So
that we ensured everything would be
always be positive. And
I mean, in the back of my head I always
knew anonymous apps go viral. But they
always lead to like like these awful
news stories of kids committing suicide,
you know, self-harm and all that. And so
I was like, I'll never build anything
like that. Um
but
uh when we came up with this new
mechanic where you could only say
positive things through polls, you know,
who has the best smile who's most likely
to be president and then you receive it
uh
and it's it's anonymous but your name is
selected. What we discovered a couple of
things is it made users feel a lot
better. It actually solved what they
were trying to do
and they also sent a much higher volume
of messages.
And so it was
it was literally explosive adoption.
Like one school I was looking at, they
sent 450,000
messages in the first seven days of
adopting it.
And when you look at day one like volume
of messages sent on a messaging app uh
you're lucky if people send like three
or four or something. But we were
sending like 60 and
we we couldn't even handle it. So we had
to like we had to geo-fence the app
because it we needed to scale our
servers which was actually a pretty
controversial decision inside of our
company because like, why would you turn
off something that's working? But at my
core I knew like
if it's working at this many
you know, in individual schools
we could just relaunch it anytime and
it'll just it'll it'll go viral. So
uh let's let's let's regroup and figure
out what's happening here and then and
relaunch. So you keep talking about how
it went viral, went crazy, grew like
crazy. I know that there's like a little
trick that you came up with to help it
spread. Can you just briefly talk about
what you did there and to help it spread
so quickly within a school? I I think
you're referring to there's like a
BuzzFeed memo that
a memo that was leaked to BuzzFeed while
I was at at uh
And
the the main thing we found was like to
to be convinced to download an app, you
need to see it. You need to see like the
marketing message like three times or
so.
Uh so, you basically need to saturate an
area with every kind of marketing you
can. You know, so we ran ads
uh at targeted at this uh our particular
school to to when we were seeding and
testing these apps. And we also followed
people creating a dedicated Instagram
account that went to that school.
Um cuz we I we learned that
uh
high schoolers I identify their school
in their bio. So, it says RHS on their
bio. And so, that was how we tried to
get uh the entire school to adopt
synchronously. We would we'd follow them
and then accept the follow-backs.
A big misunderstanding though, and I I
get this DM a lot and people like, "I'm
trying to replicate your strategy. We've
just done it at 15 schools and it's it's
not working anymore."
This is not the way we grew the app.
This is how we tested apps. And there's
it's really it's it's a little bit
nuanced there. That's an important
nuance because you need to get uh enough
intensity of adoption and density for a
social network to start to get the
flywheel spinning, but the app should
grow by itself after that. And people
think we would just went like from
school to school following every kid on
it. Like, you can't that that's totally
unrealistic. But for like the first 100
users, yes, that's how we got them. And
that allowed us to know whether the
product was working or not. Like, we we
could get enough people on it, and then
we could with conviction say
that whether the app had legs, and we
wouldn't have this kind of uncertainty
like, "Oh, did they did they add enough
friends? Did we get enough people on it?
Did they reach the aha moment?" Because
you need friends to get on So, we we
wanted to eliminate that confounding
variable, and so we we figured out a way
to just get a bunch of people to adopt
at once. Um and that's one thing I
encourage a lot of founders to do is
figure out a way to eliminate all those
potentially confounding variables
uh so you can know immediately whether
something's working or not. You never
want to walk away from a an experiment
or test and say, "Well, uh maybe the the
execution was bad." Cuz it takes a lot
of energy to mobilize a team to test
something, and you really want to make
sure your tests actually
provide signal. So, your advice here is
when you're testing something, test the
best possible version of what that could
be.
Whether it takes manual work or
something that is never going to scale,
like test the ideal because that'll tell
you even if this could be the best
possible version.
Uh do people actually care? Yeah, we
would try to get the like uh an entire
school to adopt just to know like uh if
if everyone had 10 friends, would would
would they actually derive value from
this app? We also did other things like,
you know, and I recommend all companies
do this is
put live chat customer support in your
app like like 24 hours a day. And it
sounds insane. It's like
the whole point of tech is you you don't
need to do that. That's the whole point
of a of a software.
But
then users get this white glove
experience, and that eliminates another
confounding variable. Like, did they
think they were their problems were
solved or they're they're treated well?
But most of all, one of the reasons I
actually recommend people put live chat
in their app is it's the
best uh vehicle for getting feedback and
do you doing user research cuz users
will literally tell you what the problem
they're having.
Um so, we we had uh our person that was
running this uh his his name was Michael
Gutierrez. He's he's done it for all my
companies actually. He's the the the uh
community and customer support rep. He
would uh paste any interesting feedback
into Slack, and then we would be like,
"Oh, this this this uh user has a great
idea. We we should consider turning that
into a feature." Um so, you really want
your finger on the pulse as you roll
these things out and uh so you can get a
sense for
uh what's working, what isn't, and also
make users feel great and make sure at
the end uh they they promote your app
positively to their peers. I love that
piece of advice. Okay, so to close out
the TBH chapter,
is there anything else that you think is
important for people to know or any
other lasting lessons from that part of
your journey that you bring with you to
new apps that you're building today?
I think the the thing that is hard to
really understand for first-time
founders that hit
breakout success with a consumer product
is how how draining and how s- uh spread
thin you get because everything breaks.
Everything that you built needs to be
substituted
uh
almost every 3 days. And I I can just
like give you an example like we were
just talking about this customer support
system that we had.
The first system broke after 3 days. The
next one broke 7 days later. We had to
replace it with a different one that
could scale even better.
And if you think about that on every
dimension of the company,
um
it is absolute like chaos to keep the
thing online uh as as it scales up. And
so, you have to be ruthless with
prioritization as something scales up uh
and put out
the largest fires first.
Because uh I I that was something that I
I didn't really
uh
fully understand is how uh
how how how uh many things go wrong, and
if we didn't geofence the app, it would
would there would there would be no way
we would have been able to keep the keep
that thing online because that's gave us
some slack to
uh control growth.
This is a good example of when people
ask like, "Hey, does my app have
product-market fit?"
I think this is an example of this is
what it looks like when things are
breaking every 3 days, when you have to
geofence it to keep it from crashing.
A lot of people ask me like, "W- what
what are the metrics for uh what's the
benchmark for product-market fit?" And I
this this founder that I'm uh friends
with
his name is Roger Dickey. Uh he he had a
he he told me a lot one time, um "If
your product's working, you'll know." Uh
and the there if there's any
uncertainty, it's not working. And it
really is a binary when it comes to uh
consumer products.
Um
People are going to be fighting to get
into it, and you'll you'll find new
measures that you've never heard of like
our our metric was hourly actives per
day. Not daily active users, hourly
active users. So, you'll you'll you'll
start seeing that, and it'll be
abundantly obvious what product-market
fit is when you you uh you'll know it
when you see it is the bottom line.
Okay, so you launch TBH,
goes viral, start getting offers from
companies. 9 weeks later after launch,
you end up selling it to Facebook.
What was it like selling your company?
And then what was it like working at
Facebook, which you worked at for 4
years. I was not expecting that when I
was looking at your LinkedIn. So, yeah,
what was it like selling? What was it
like working at Facebook? Selling your
company is one of the most draining
processes you could ever go through as a
founder. When when we met with Facebook,
they told me they have
uh 80 people assigned to this deal. Um
and uh I'm like
I have I have one one person. It's just
me. There's no
uh
and they were like the SWAT team of M&A.
And the funniest part was, you know,
they they wanted to meet the team as
well. And so, they they came out to our
office in Oakland, which is a dingy old
office like that I got for $1,800 a
month. That was our rent for the office.
And they arrive, and uh they they walk
in. There's
uh
two engineers and one designer and me.
And they're just like, "This is this is
the whole company? This is the number
one app in the United States?" I'm like,
"Yeah, this is it." And when when we
went there, when we arrived,
we saw we joined the youth team, which
was about like, I don't know, like 150
people
uh just for this one division of of
Facebook. Uh And it was like it was my
first job that uh I I effectively that
I've ever had. When they told me my
title, uh they said I would be a product
manager. Um
like I I was like, "Okay, I I I don't I
don't know exactly what that is, but
uh I I yeah, I guess that's what I do."
And
uh I I arrive, and then I get access to
a workplace system
uh where, you know, people post all the
things they're working on. And I I
realized it's like kind of like this
almost uh academic environment for
social networks, like social network
development. It's like the Harvard of
social networks. Like kind like of
the the uh
I was reading all these studies that
people were doing on like, "Oh, if we
change that, this is the impact to
retention and DAU." And I was just uh I
I was so impressed like I I
there's a whole science here. And
uh a lot of the stuff that we did was
learn learned from first principles. But
then we saw it actually turn into
systems and processes here.
But the the the thing I didn't realize
as a product manager in a in a large
tech company is there is very little
product management that you do. You're
you're actually not as involved in the
product as I had assumed. Like I
thought, oh, you're the you're the
person who uh uh gets in the pixels and
uh designs the flows and absolutely not.
Like you're actually more more you're
completely detached from the design
process. There's a design vertical of
org org that does all that and uh they
don't really want you working on that
stuff. And so that was very difficult
for me. Because actually when people ask
me like what do you think you're good
at? Like at the core I'm a designer.
Um I I don't consider myself a product
manager. I'm, you know, great at growing
things, looking at Mixpanel, and then
designing the things that make it grow.
Uh but there's a there's a rift between
those two things inside of a large tech
company. And so I loved the academic
approach to growing, but I I I was
really hard for me personally as I
became disconnected from the design
process. And I think that a lot of my
skills atrophied over those those four
years. Um
but um
I I did stick around. I went through um
multiple orgs. Favorite one at the end
was uh new product experimentation.
Where
worked with other founders, uh
kind of a bunch of legends in Silicon
Valley building zero-to-one products,
standalone apps. I mean, I was building
standalone apps my entire time at
Facebook. And uh
I I think I built probably eight apps
while I was at Facebook. Um Wow. But it
is it is much much more difficult to
build apps at a large company. Um
a lot of the insights that you have are
not things that you can necessarily
present or put in writing into in a VP
meeting.
Like we're building an app for teens to
flirt. Like that probably is not what
you would present to a bunch of McKinsey
consultants at in uh so
I think that makes it really difficult
to be completely intellectually honest
about what you're building. Um
And when the team isn't honest about it,
then it's it's really hard to iterate
toward the right thing in that context.
Having said that, there's a lot of
things you don't have to deal with as a
product man you I don't have to deal
with that think about money. I don't
have to think about, you know, paying
legal bills or doing finance and
accounting. And so all that's abstracted
away, but there is, you know, regulatory
stuff that you have to deal with that I
I had zero exposure to as a uh
as as a founder of a small company.
Um
Yeah. An insight you're sharing there
potentially is
like the reason a company like Facebook
isn't amazing at launching completely
new product zero-to-one stuff is they
may be a little too risk-averse and it's
hard to talk about stuff that people
actually really really want deeply.
Is that is that kind of the sense there?
Uh it's hard to really uh verbalize some
of the re- like the uh the things that
motivate us as people. And
I uh
I had like a pretty
there there's a tweet I put out that's
kind of dogmatic in terms of like how
how I view why people download apps. And
it's like it's very simple. It's like
people download apps to
uh make or save money. Examples of that
might be like you know, WhatsApp where,
you know, free texting. And then the
other reason is to find a mate. So maybe
like Tinder or Snapchat, find love. And
the third is to unplug from reality.
Uh maybe like Netflix or Fortnite.
There's a bunch of other kind of
subcategories that are very utilitarian
like movement, you know, Uber or Airbnb,
like, you know, shelter. And so I think
putting that in a framing document and
the particular nuanced reason
uh why people are going to adopt it is
is difficult um as when you're
presenting that to uh you know, people
uh
that are, you know,
season professionals and uh uh care
about how something might reflect on
them personally. And so that's really
difficult um
inside of a large company. You certainly
have distribution advantages. If you
want to just inject your app into one of
the parent apps and get density within a
community, you could do that. But
that that part I think is probably
solvable for a startup. Uh if you just
want to pay for ads or like getting your
app into a dense friend graph is is
overall trivial. Like you you
as a founder you should be able to pull
it off after enough tries. So that
advantage that a big company brings
I mean, it's it makes it easier, but uh
it's not not something that I think uh
is something that a founder can't solve
for themselves. So an interesting
takeaway it sounds like is many people
feel like I'm going to build a social
app. They probably often hear it.
Facebook's going to do that. Instagram's
going to copy you. Snap's going to do
that. And what I'm hearing here is it's
not as easy as many people think. That
it might be actually a lot harder for
them to try something. It's not only
harder for them to uh identify these
opportunities and to verbalize it
internally uh and align the company
around it. It's it's also hard to
respond to signals in the market. A lot
of people think like uh these incumbents
are going to steal your ideas. And for
the most part it takes a pretty long
time for them to respond to even the
number one app or uh charting in the
app. Cuz it'll start charting in the app
store. You know, a PM will make a post
about it. And then
uh the the markets strategy or market
research team might do a study to follow
up on it. Uh and it'll kind of float
around for a few months. They they might
uh put together a framing deck saying,
hey, we should go after this
opportunity. Let's put together this
team. It'll go through VP reviews. And
then
uh it'll start development. Development
might take 6 to 12 months.
Realistically, I think most companies
uh large companies take like 12 to 24
months to respond to competitive threats
in the market.
Do you think this is solvable? Is there
something a company can change to get
better at this? Are there companies that
are good at this in your experience or
is this just
as you grow, this is just what happens?
The incentives within large companies
make this very difficult. Cuz you don't
want to present something that you have
a hunch about being a a good idea.
Because if there's not market signals
already, then it's hard to defend.
And people in companies are focused on
getting their, you know, yearly bonus or
their
uh you know,
uh they're focused on their performance
reviews. And uh
it's hard to show up into a a framing
meeting saying like and framing meeting
is like a framing meeting where you, you
know, you position you're you're you're
positioning the opportunity and
everything. Here's what we should go
after. It's hard to like just say, okay,
uh by first principles this is a good
idea and here's some like very vague
market signals.
In reality, you need to walk in and say,
here is the number one app in the United
States and we don't we don't own it. And
if you present something like that,
that's pretty defensible on a if you
fail uh because there was market
evidence. But if you fail about
something that's more based on kind of
vague abstract So you you have to
generally like the only path is to kind
of copy existing companies uh existing
products if if you want to really get
momentum uh inside inside of a large
organization. And for new completely new
concepts, it's I think very difficult to
present a lot of those ideas uh either
to verbalize them and into a document or
to even get rally uh the organization
around it. That's a really interesting
insight.
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Before we move on to the next chapter,
uh I want to come back to the very first
thing you said where product management
is not real. Uh is there anything else
that you can say about your insight
there? Or is it basically what you
described where PMs aren't actually
involved in design in a company like
Facebook in your experience? The the
functional organization structure of Big
Tech has kind of separated product
managers from the product development
process in many ways. They're not
looking at data cuz data scientists are
doing that. They're just parsing some of
the reports that they get back. They're
mainly just writing documents and then
kind of being the team secretary and
running around getting approvals for uh
from each uh cross-functional team,
legal, privacy, everything like that.
And yeah, it's you're you're actually
very much separated from the product
itself. And and so I I think like what
Snapchat has done, and I think Apple too
to
to the same extent, is that designers
run the show. And
I think that's led to some very novel
products coming out from both of those
companies. But I mean, that that is its
own host of problems because actually
rolling out a product inside of a large
organization, it it requires a sheer
force of will because it's a lot of
work. I mean, there's a lot of
regulatory scrutiny, you know, the
scaling it up like there's you do need
someone to to project manage. And so I
don't know if it's the silver bullet as
to give designers the reign to control
to run the show, but I also don't
the the current
traditional like Google Facebook style
of being team secretaries is also the
best solution.
To defend product managers, I think many
product managers
spend a lot of time in design, spend a
lot of time a lot of time with data
science. I think probably what you saw
is like the extreme big big big tech
version of product management. I know
even PMs at Facebook
can, if they want to, spend time with
design. I think it's just obviously very
different from a startup world where
you're just that's all you're doing.
Yeah, it's certainly an exaggerated
view, but it's particularly relevant I
think for all the zero-to-one
initiatives because like if you're if
you're a product manager on a standalone
app inside of a large like you should be
designing the hierarchy, the pixels, the
flows, everything. Like and then yeah,
it should be cleaned up prototype by a a
technical designer, but that's your idea
and products live and die in the pixels
like consumer products. So that that's
that's on you. And that's that's where I
think for maybe larger growth
initiatives, yes, you can have
you can be a little more detached from
the pixels. I love that advice.
Okay, before we move on to the next
phase of your journey of starting Gas. I
heard there's an interesting story
around where you were actually put
within the Facebook office physically,
where your team was put. Is that Is that
Is there something there? Yeah, so our
our team was actually
when we joined the new product
experimentation group,
we were actually seated I think like at
the basically the same desk as Mark
Zuckerberg.
And that that was pretty cool to see,
you know, how they how the machine runs
like from the
from
Zuck's view. But we
we had a few artifacts that we had kept
with us from our old office when we were
running TBH.
And one of them was this
this kind of pop art painting that I
bought on the street when I needed to
get something on the walls for our
office. And it was this giant painting
of Tim Cook. We had been carrying it
between our orgs at at Facebook just cuz
it was a funny painting. And I kind of
got it because like it was kind of
symbolic of who actually controls our
destiny is
is Apple.
And so when we relocated to
the area where Zuck was sitting, I put
up the painting on the wall and it was
basically a giant painting of Tim Cook
was overlooking Zuck. And eventually one
of the
EAs there said, "Actually, do you think
you could take that home?" And kind of
made sense because uh
the you can't really have a painting of
a of another big tech executive
overlooking us. What does it look like?
Do you happen to have it? Yeah, I I
actually I actually do. Let me let me
let me go grab it.
Amazing.
Oh, wow, that's that's artistic. So
that's Tim Cook.
What is the idea there that he's peeking
through this darkness staring at you?
Yeah, yeah, he's
he's the real boss of all of us.
I could see I could see why Zuck would
not want that staring at him.
That's amazing and I like that you still
have that with you. Yeah, one one of the
artifacts of that of that chapter of
life. So good.
Okay, so so that was your Facebook
journey. That's 4 years. That's wild.
You left Facebook.
At some point you started I just I
remember this. You started tweeting
like, "Hey, I'm working on a new app."
Everyone was going, "What's that? What's
he working on?" And at this point I I
think you probably in your mind thought,
"Hey, I'm this one-hit wonder. I haven't
shown that I can do this again and
again." And so I think you probably had
this motivation. Maybe talk about that
just like this drive like, "Hey, I want
to do this again." Is that where your
mind was at? When that
meme started, my intent was to start a
venture-backed company and build
something, you know, that would scale to
be a big team and
this durable thing that
you know, last many years and
everything. And so I was like
I just made, you know, a post that I was
leaving Facebook and I'm looking for,
you know, some teammates. And um
I shared
a couple of ideas with some people
privately and it was there were some
really crazy ideas that I shared. I'm
not going to get into them, but
then people started posting, "Oh my god,
I just saw Nikita's app. It's crazy."
And what happened was others saw that
and then they started meaning it. And it
became this massive like meme like where
they're like, "Oh, I just I just tried
Nikita's app. It saved my marriage. I I
just quit drinking.
My my kids returned home after all these
like" and it just it turned into this
massive meme
and at the time I I didn't even have an
app or anything. Like I wasn't even
planning to launch it. It wasn't even an
app that the thing that I was some of
the ideas I was looking at. And
so it just turned into this viral
moment.
I I wasn't really even that fixated on
building another like I wasn't even
committed to starting another company at
that point. I just this was an
exploration process.
But what happened was uh
the market had crashed shortly
thereafter. There was
the kind of the end of the ZIRP era.
The Fed started hiking rates. I think my
portfolio was down like 30% or something
and I was like, "Damn, this sucks."
Uh
maybe I should think about how to like
make money today.
Um just you know, that that's that's the
reason we're in startups is to to make
money. And so there was always in the
back of my head this question that I had
which was, "What if we had monetized
TBH?" Cuz the number one support message
we received was, "Can I pay to reveal
who sent me polls?" Um those are the
like number one question. And I it was
like, "Would it have made even more than
the acquisition if we just monetized
it?"
And so I was and I'm like, "We could
probably build this pretty fast, like
probably in a month, month or two."
Ended up being a lot longer, but um
we we started rebuilding it. It was a
new team.
It was uh
one of the
engineers from a company called
Poparazzi. His name's
Ze Ze Turner. And he started building in
my house and uh
we we had tested it to see would this
thing
would this would this
this new version of TBH actually
resonate with kids
uh this 5 years later. That was actually
the the the thing I wanted to know most
of all was like would a polling
anonymous polling app actually still be
relevant 5 years later? And so we
dropped it into the uh this this school
just you know, the same way we we I've
always done it and
Was it the Georgia school again?
Yes, actually.
We launched at the exact same school
Wow. that we
we launched TBH on the exact same day
Oh, wow. 5 years later. In fact. Um
and
uh
people sent a lot of messages,
but it wasn't growing. So let me let me
pedal back here a bit.
So
TBH grew through variety of things,
people sharing their messages to
Snapchat and
text invites. And that was 2017.
And the way you invited your friends on
TBH was that you tapped their name
your contact name and there was a button
that said invite. And then we used
Twilio to send them a text message. And
the regulatory environment actually
changed a lot over those 5 years. You
really can't send text from a server
anymore. It has to be sent from the
device, the user's device. And just a
point of clarification is
like a lot of people cloned TBH over the
years and they think that when you voted
on people in the polls, it sent them a
text. We never did that. That's like
egregiously illegal to do and also
unethical at a
user experience level to send text when
people don't even know that that's
what's happening. But anyway, you
couldn't send text over over
Twilio anymore and that led to people
not sending as many invites when we
recreated Gas
and
when we created Gas cuz they they had to
pop they had to pop the compose window
and hit send every you couldn't just tap
invite on five names. So we actually had
to reinvent all the growth systems and
it took about I think like nine launches
including renaming the app, including
like features that just never existed on
TBH. So it was actually just a in many
ways like yeah, the concept on the
surface was the same, but it was a very
much a
zero-to-one development cycle
figuring out how to grow this thing
again in this in this climate. I know
that point is really important to you. I
think a lot of people are like Nikita
just sold the same app twice. What a
what a guy. And point you're making here
is it was not only was like the
infrastructure completely different, the
team was different, you had to rethink
the entire flywheel of how it worked and
how it grew. Yeah, and there were so
many layers of like we we we we
validated one thing and then the next
thing we weren't able like we got stuck
on. Like, okay, people will it'll spread
or people send a lot of messages. Cool,
great. The next thing was will it spread
within a school? That took us a while to
get right. Will it hop schools?
Each of those was a very very
challenging problem
in light of the new climate that we were
operating in. And I I always do things
by the book like when it comes to like
operating, you know, like legally within
the the compliance framework
and that's something I when I meet
founders and they tell me some growth
thing that they're doing and I'm like,
you you can't do that. That you what
that's going to cause way more trouble
down the line. It's going to burn users
too. And so we always wanted to make it
abundantly clear how our growth system
like how you were inviting friends and
all that. Can kind of go on a whole
diatribe on that because
the thing that I see a lot of founders
do is they in the background
uh
use user data in ways that it shouldn't
be used.
Like they invite they invite people on
your behalf and all that.
And
I have this kind of crazy view that the
internet is this like living and
breathing thing. There's there's
Wikipedia article called the Gaia
hypothesis which is about biology. And
it it's basically like the earth is kind
of living and breathing and can respond
to threats.
Okay?
And when like you enter the rainforest
too deep, Ebola virus will be released.
Okay? So, I think the internet operates
on a similar paradigm here where if you
are if you do the wrong thing by users,
the internet will come back and and get
even and defend itself. And so we've
always Whenever I design products, I try
to do right by users because it'll
always come back much worse and I think
you should always you know, operate
above board with how you design your
growth systems. And with with with Gas,
we had to you know, do things the right
way and we had to figure out at each
each particular kind of moment of how
problem that we solved like will it
spread within schools? Will it hop
schools? Will people pay for it? All of
all of these things we had to
was a whole reinvention of the original
product.
I love that you shared that because I
think a lot of people see you from the
outside and they think you're doing all
kinds of these skeezy growth hacks and
making teens do things that aren't
really mentally healthy for them, but
it's clear that that's the opposite of
how you think about it that you're
trying to stay very positive like you
only allow positive communication. You
do things that you as you just said are
going to be good long-term. The
internet's not going to come and try to
[ __ ] you down. The point you bring up
here
about wanting to build a positive thing,
there's this like
there's this some people sometimes I get
criticism. It's not actually that often,
but they say, oh, you're building an app
that makes teens feel insecure or
anything, but with Gas, I think we
received a message every single day
about from a user telling us that they
reconsidered suicide or other forms of
self-harm.
The the app sent you positive messages
and affirmations.
Like it made teens feel really good and
I think a lot of that that is lost on a
lot of people. Instagram, you know, can
make you feel jealousy and like a lot of
other social networks kind of are a
mixed bag in terms of impact. But we
were like entirely focused on making
teens feel better. And some people might
say, oh, what if someone doesn't get
voted for something? We actually built a
system to ensure everyone got a vote.
And we what we did was we put your name
in polls at a higher frequency to if you
weren't being voted on recently. So like
we wanted to like spread the love in
every way possible and and that's what
really motivated uh
me to like grow this thing was watching
how it was impacting 10 million kids for
just in in such a short period of time.
I really appreciate you adding that. I
didn't know all those things about the
way you thought about these
these apps.
Interestingly, I don't know how much you
can go into this, but there is a lot of
stuff going on with Gas around human
trafficking and
all the stuff where people thought
people were being kidnapped through Gas
which is yeah, talk about that whatever
you can cuz that's pretty crazy. We had
this hoax started where people were
saying the app was used for human
trafficking and
I I was like this is so strange. This is
a
anonymous polling app without messaging
and
the only thing you could do is send
compliments to your friends. And I
researched into it and I saw that this
is actually plaguing a lot of apps and
any app that has gone viral in any way
has actually had this hoax started. And
part of the reason it happens is it
actually it gets you
attention if you say if you say that
about an app. As a as a teenager if you
say, oh, this app is dangerous and then
you get a bunch of followers. And who
doesn't love followers? So, it's
actually a really like viral piece of
content if you put it out. And so we had
this hoax started and we were like,
this could kill the company and I talked
to a bunch of founders that it happened
to them. And they said, yeah, we had to
shut down because of that. Wow. And
and I I was like, is is this it? Is like
is this the you know, the end of the
company and uh
I remember it hit number one when
we started getting a few of these
reports like in our support channels.
And I was like, I'm just going to plant
the flag and and on post that we hit
number one in the App Store because this
thing's probably going to shut down
soon. So I I make this announcement on
Twitter. I just made the number one app
and I thought it would just be dead in a
week. And then
I I just had this sudden burst of energy
and I was like, I'm going to I'm going
to win. I'm going to fight this. This is
not true. Makes no sense at all.
And so we fought it at every vector
possible.
This completely made up hoax. We
met with journalists, reporters
to make sure that the number one match
every time you search Gas app, human
trafficking was
Gas app is not for human trafficking.
And so that ended up being the
Washington Post headline. We insisted
that that be the headline if we do the
interview. So that was the first thing
that show up on Google anytime someone
searched it. There were schools and even
a police station that posted that this
app is used for human trafficking.
I called those superintendents. I called
those police chiefs and I've got them to
publicly retract it. And we had some of
the reviews on the App Store. We had we
asked Apple to remove them
cuz we got review bombed. But the thing
that actually was the most impactful was
my girlfriend made a video a TikTok
video explaining that it's not true. And
we anytime someone deleted their
account, they could watch this video
explaining it's not true. And at the
peak, we had 3% of users deleting their
accounts per day. So it was like really
it was a catastrophe for for an app. And
we got it down to 0.1%
through relentless relentless effort.
And
it's it was really just
an unusual thing that happens when you
grow really fast is
is this this
this this this human trafficking hoax
that starts. And
you you you don't understand how crazy
it is until it happens to your company.
But it was it was it was it was kind of
hilarious to think about.
This this app was the most harmless
benign thing you could think of.
This is insane. I did not know this full
story. And you were doing all this while
you were trying to scale the app and
trying to keep the servers up and try to
grow it, right? How what was that like
to try to manage all these things at
once? I was sleeping 3 hours a day for 3
months. It was
extraordinarily difficult
to to do it all.
Our team was also relentless though.
Like they would come over to my house
9:00 a.m. stay until midnight
and just do that 7 days a week.
Um so
yeah, it was
it was definitely like one of the most
physically draining things ever, but we
were just so
tactical. I remember investors were
asking to meet with us and I said, if
you can't get a celebrity to post that
this isn't true, then
we we're not interested.
But yeah, we we we went after it on
every vector and
it ended up being okay.
I love how this like you took your brain
to this other completely different
problem and thought about all the levers
you could use to
change the conversation around the app.
Yeah, we we even remember we had these
TikTok videos that were made that were
saying it was true and I had
like I I client I network my way all the
way to the CEO of TikTok and I said, can
you delete these? And we got them this
this information deleted. Yeah, so it
was uh it was really a
a whole new test of our team's
capacities was
fighting The key thing that you have to
know though when you have a hoax
spreading about your app is
Uh you really have to make sure the hoax
is less viral than your app.
And at some at a few points the hoax was
more viral than our app and we had to
we had to take this uh The K factor of
the hoax.
That's absurd. Okay, so
broadly you built this app
again a big success. I saw a stat that
you made $10
or $11 million in sales through the app,
10 million downloads, is that right?
Yeah, it was a blowout success in terms
of like on on
it grew bigger than TBH. We monetized
it.
You know, we ran almost entirely on
startup credits.
So it was basically, you know, like
cloud credits. Like AWS credits? AWS
credits, Mixpanel.
I I I remember I I was like Uh when I
saw the early data I'm like, okay, now
it's time for me to negotiate every bill
down to the last cent of margin for
every vendor. And I got credits
everywhere and
so I I we really were tactical with
that. And so we ended up being, you
know, all all just pure cash flow for
the team. No we had no investors and Uh
and it was just so interesting though
that like the way that I started posting
about it on Twitter was it kind of
captured the zeitgeist of of the
internet. And we didn't intend on
selling it. We were just going to let
this thing run its course and just be
this app that kind of lives in the
background of our lives.
Um but
uh
once it started capturing like the
zeitgeist of Twitter I was like, wait a
minute, we could probably sell this
thing. And and that's when we started
engaging with
you know, some of these we ended up
getting yeah three three companies that
wanted to to buy it. Won't be able to
say all of them but ultimately we ended
up selling to
Discord
and we uh we we we joined Discord.
Awesome. So
before we move on to the next part of
the journey and some of the other
insights that I want to get into
is there any lasting lessons that you
took away from Gas as a product that you
take with you to advising startups in
terms of building the product design? I
know there's many but any that stand out
most that you think are really
interesting to share? I think I kind of
touched on this before which was trying
to validate things in in a sequence of
like
will people use the core flow? Will
people spread it within their peer
group? Will it hop peer groups? And what
I think the most important thing is
that I learned is that's actually a a
really great way to do a zero to one
product development is execute at 100%
for the thing you're trying to validate
at that specific stage of the product
development cycle. And then the rest can
kind of you can kind of half-ass the
rest just so you can get 100% signal on
that one part. And so we made the
polling experience just perfect. The
questions were great, you know, push
push notification everything worked. And
then the next stage was like getting
sharing and virality working. And so
compartmentalizing those things because
ultimately you'll have too much scope
creep if you try to solve everything at
once and validate. And also you're not
going to get signal to like you're
trying to test one thing at a time. So
the way that now I approach a lot of
consumer product development is like if
this is true then what next needs to be
true for this thing to work out and
these layers of conditional statements.
And the more layers you have the higher
risk your product is. So you should try
to condense it to about like four things
that must be true for the thing to work.
And this comes back to your advice of
the thing you need to get good at is
testing and learning and making it
really quick.
Yeah. Okay, maybe one last thing along
this thread. I'm just really curious how
this hoax came to be. Like who's behind
it? How does this happen? We got a
original support message which
uh
which was a
a screenshot of a story on Snapchat.
Okay? And it said, do not download the
Gas app, it's for human trafficking.
Okay? And it was a screenshot that had
like
uh kind of that mirror effect where you
have like uh 10 like 10 people had
screenshotted it. Like more like 40
people cuz it had like all the usernames
of
So I was looking at this and I'm like,
how much visible how like how how many
people had seen this? Uh and it looked
like a viral thing on Snapchat. And then
I went to the App Store page and I saw a
review that
that said this app is for human
trafficking. And I went to my team and I
said you know, we
this this might this will probably kill
the company. This will kill the product.
I I've seen this before with consumer
apps
and it's evident to me this is going to
be 10 times bigger tomorrow.
And
they were like, no, it's just one one
message. What do you mean? I'm like, no,
no, it's been screenshotted 40 times and
now it's on the App Store page. Like and
we got another message 4 hours later.
And uh
and the next day it was our entire App
Store page was just covered with reviews
saying that the app's for human
trafficking. And
we actually had to rebrand the app. We
we relaunched it once uh
and we're like
we let's just call it something
different. Just relaunch it on the other
side of the country. We did that.
Started going viral again. And uh
the
the craziest thing was
it
re-emerged. And what happened was one
user was friends with another person in
another state and they got an
invitation.
And that user told them, oh, that was in
my state, it's actually for human
trafficking. And then it just completely
started again. And
and then it was too late at that point
to relaunch again.
I would just realize we just got it we
got to we got to fight this thing and
and uh
ultimately I don't think we'll ever know
the true origin but
yeah, it was
uh
it was it was definitely a living
breathing
like
hoax.
That is insane. That the story just gets
more and more interesting. What are the
what were some of the previous names by
the way? Is that something you can
share? Yeah, we went through a bunch. We
had like Uh one of them was called
Crush, one of them was called Melt and
another was
The interesting thing about Crush is we
got a great domain. We thought this was
this would be the name. Uh this was
between the some of the like rebrands.
We tested it and we saw that invitations
dropped significantly under the Crush
name. And we were like, what's going on
here? And we found that actually when
you invite someone to an app
regardless of the app you generally met
boys invite boys, girls invite girls to
apps.
And boys didn't want to invite their
friends to an app called Crush a pink
with a pink icon. And then we looked at
the data and the app I mean this was
true of TBH too which was the app
indexed about 60 to 65% women. So we're
just like let's make the app more
masculine and see what happens. We need
balance on this. So we we made the icon
black with a flame, called it Gas and
the invites rate jumped. And uh
you think a name doesn't matter but
right at the moment of sending an invite
yeah, you uh
So that was one of the interesting
insights of on the the naming process.
Man, there's just endless stories that
we could keep getting into but we've
also gone very long. So I'm going to try
to move on Yeah. to another topic. So I
asked people on Twitter what to ask you.
Just that question got a thousand likes.
Just me asking what should I ask Nikita?
And the most common question I'm sure
you get this a lot is just people
wondering do you ever want to build a
durable consumer app? Is it possible to
build a durable consumer app? Scott
Belsky asked this. Robert at Figma asked
this and Scott actually had a really
nice way of describing it. About why are
so many quick sensation consumer
consumer apps proving to be more akin to
summer songs than enduring standalone
products and businesses. There's kind of
two questions here. One is
do you want to build a
do you aim to build a
durable consumer app and two
how possible is it?
A lot of the fundamental like
tools for communicating with our friends
either you know
messaging
or posting broadcasting one to many like
on stories or
you know, those
the incumbents have kind of built pretty
large moats in terms of network effects
and to provide true like
like an order of magnitude better
experience is non-trivial because
they've been actually improving these
products so much over the years. And
there's actually not there's not that
many entry points. Not not to say that
it's not impossible. Snapchat was showed
that there was a style of messaging that
people wanted that the incumbents
weren't serving.
But I think there's these kind of edges
that you can go after with a much higher
probability of success and they might
not actually be something that's durable
necessarily. And I think finding
durability for a
like communication or social product
that's a black swan event.
You like retention for consumer social
is like there's a tremendous amount of
randomness. There's like one every
decade. If it was simple I I would just
be printing one trillion dollar
companies.
I'd be printing Facebooks every time I
sat down. But I think it's actually a
lot of it is pure randomness.
On the other hand, growing a product
can be a science.
With certainty, if you're good at your
job, you can make an app grow and go
viral. Now,
why haven't I tried to take the viral
part and build something that has been
durable or long-lasting? I'll tell you a
little bit about my motivations. My
favorite part about product development
is you make this thing, you know,
through the night, you build it, and you
watch it take over the internet. That is
the most thrilling drug, I think you
could you could ever experience. And and
and just watching it spread all over the
country
is like you you drop an app in, you
know, the uh
the deep south in Georgia, and then you
look on your analytics dashboard, and
40% of the high school down your street
in Los Angeles has downloaded it 1 week
later. Like that's a really profound
feeling, and it's it's just it's crazy
to have that sort of impact as a
three-person team, and I I live for
that. When I joined Facebook, uh this is
I'm
like the here's here's an interesting
connection. You So, I joined Facebook,
and I saw that many of my peers were
like looking up to VPs, and they're
like, "That's what I That's what I want
to make it to one day."
And I want to run a large organization.
I want to have lots of reports.
And and then I met with VPs,
and they were actually jealous of me.
Because
my quality of life was actually pretty
cool. I I I got to build something high
impact that uh made many teens feel
better about themselves, made a de-
decent amount of money, and then I
wasn't, you know, uh in charge of this
becoming a people manager that has to
run this large organization for for many
years. And so,
I think one day I will
uh run maybe a venture scale business
that uh but I uh
I I I I will say that I kind of like the
way that I've been doing things so far
uh in terms of quality of life and being
fun. Financially, it's been great. So, I
think uh that that part is what
motivates me. And yeah, I'm I'm I don't
think
uh
you know,
running a large corporation is
necessarily what I describe as fun.
That's amazing, man. I really I'm really
happy we went here. Uh so much of this
resonates with
the way I think. And uh obviously, a big
part of this is also just it's very
hard, as you said, to build build a
consumer app that grows, first of all,
second, that actually lasts. But that is
interesting that you do hope to one day
build a
uh venture-funded
business.
I mean, TBH was venture-backed, but uh
I I just don't like I I I think I'm
going to have to like do I want to sign
up for 10 years? And if you actually
look at some of the numbers uh on like
the the actual proceeds that some that
some of these founders get after an IPO
after seven rounds of dilution, a lot of
them are pretty comparable to what we
get from our apps for 90 days of work.
So, um
yeah, they uh the tradeoffs there are
pretty uh pretty favorable.
Actually, just on that on that note, so
what would make you actually decide to
go venture-funded? You talked about how
if you're going more mainstream,
non-teens, folks after 22 years old, is
that why you would go that route?
I don't think that like it's necessarily
that part. It's more uh I think if
uh the
if I if if I could keep the team lean
and and scale up I I think, you know,
there's there's some actual uh
founders that actually operate very lean
teams and have reached very large scale
in terms of the valuations of the
company. Like actually, the the most uh
iconic example is Elon Musk. His teams
are actually pretty thin overall, and
he's he's in the weeds doing product
development. And so, I I think yeah, if
if I was to ever do it, I'd do it under
very specific set of
uh operating principles
uh versus turning it into a big tech
company.
Q investors emailing you right now uh
with term sheets.
Okay.
Nikita, this has been amazing. Uh
there's one last segment I want to spend
a little time on, which is just kind of
a rapid fire of pieces of advice you've
shared that uh I think is incredibly
insightful about how to build a
successful consumer app.
And so, Nikita, I'll just go through
like three to five and see what you
think and see what you can add to the
advice. That's How does that sound?
Sounds great. Okay, cool. So, so the
first is just uh contact permissions in
iOS 18 changes the game in how people
can grow apps. Basically, makes it
harder to invite your friends.
Thoughts on how people should be
thinking about this in their
in their products? I uh when I first saw
it, I was I was really concerned. Uh
this is the
about it. You're like, "That's the end.
Game over."
Just let me let me frame things up for
you. The contact permission screen,
you you know, you you average about 65%
approval rate across all apps. Higher
It's higher for teens, uh lower for
adults. And
but if you have a 65% consenting to
contacts access, then the next step on
this new iOS 18 change is you select
which contacts you want to allow the app
to access.
And it's an alphabetical list, and that
alphabetical list for me, I have 550
contacts or something, the first 10
contacts are punctuation symbols from
whatever like dirty entry I put when I
was driving or something. So, you have
to scroll down and find that name. So, I
have to find Lenny. I have to add you.
And what if you're not an app user? So,
I just added you and or three others.
Like as assuming users are willing to
even do that, and then you like
you and then the three others never sign
up, but maybe three of your friends do.
But I never get connected to them
because
uh there's there's no over So, it
the my ex- expectation is
the it's going to be very difficult to
find friends on apps going forward, to
invite friends on apps going forward.
And that founders will need to rethink
how they do it. And
of the of the companies I'm working with
on on intro, we are looking at ways to
reinvent what contact sync is, or what
it what what purpose it served. It's not
promising, but we have we have some good
leads. And I think we'll have a whole
new set of apps emerging as a
consequence. But if you're betting on
contact sync as a company right now,
yeah, you you better
uh better start
uh thinking about plan B.
So, the what I take away here is just it
is now much different, and there's an
opportunity to think of something really
clever that would give you a huge
advantage if you can crack it.
Yes. But most likely, I think most apps
will not have social graphs going
forward, and this will entrench
incumbents even more. I I don't think
Apple uh acknowledged that. I think the
person that designed the feature
probably have has never
built an app or done contact sync before
because the flow is egregiously bad, and
it
it doesn't actually even, I think,
benefit the user's privacy because it
just completely eliminates
the feature altogether. Okay. Next
topic. So, you uh helped uh this product
called Dupe succeed. It's doing
incredibly well from what I can see, and
I saw your tweet about
one of the key things that you helped
them through, which is to invert I'm
reading this quote "Inverting the time
to value
so that the user experiences the aha
moment in seconds."
Talk about that insight and how
important that is to building a
successful consumer social app.
The this kind of concept of getting
users to the aha moment is something I
recurringly bring up to every company I
work with. And
you have to understand that in 2024,
people's attention spans are like 3
seconds. It's really sad, but, you know,
we are we're we're spread thin through
so many notifications, products,
everything,
that if you can't demonstrate value in
the first 3 seconds, it's over. And And
this also leads back to the contact sync
question that you talked about was you
have to sign up, and then the first
night you have to see all of your
friends on the app and experience it,
otherwise you'll you'll churn. So, this
idea of like inverting the value, uh
when I was working with Dupe, they had
this kind of shopping app that had a
bunch of different features, and there
was one feature that I saw that was
interesting called DealHop. And it
allowed you to just, you know, put in a
product page, and it would find uh the
cheapest version of it online.
Um something I already do kind of
through a bunch of duct-taped methods of
Google image search, Google Lens.
And uh I was like, "That should be a
That should be a whole company. But how
are we going to teach users to do it,
and how do we expose them to that aha
moment as fast as possible in a
memorable, iconic way?"
And I had this product I I built a while
back where you just type the domain in
front of an existing URL. So, I said I
should told them, uh you should try
this. Uh it's like very marketable, and
but you need to get a very short domain
that matches the what you're doing. And
so, he went out and bought dupe.com for
I don't know how much. But it was when
he bought that, I was pretty uh pretty
excited. I'm like, "Well, I I if this
doesn't work, I'm going to feel
terrible, but if it does work, it's
going to be a blowout success." And so,
we he put out a couple videos about it,
and then, you know, it was iconic, went
viral uh the videos. Users remembered to
do it, to type dupe.com in front of a
URL. And now I think they're you know
making millions in ARR
in a matter like and and I think on
under 60 days of launching and that that
was a blood success and
of the companies I work with like
you know that rare like I would say it
happens about 50% of the time we hit
that much success but the
we hit success. I think 50% of the time
it's outright failure because
consumer is so random. And so what I'm
hearing is a
big insight is just
ideally get the 3 seconds time to value.
Is that the advice? Yeah. Yeah.
Sounds great. Easy peasy.
Yeah.
You you really have to craft you know
onboarding everything to to ensure that
and it's yeah it's it's uh
that's where
the design part comes in of being a
great product person.
I imagine a big part of this is just
cutting things you think like killing
your darlings cutting things you think
people need and just being really
ruthless with that.
Really ruthless but also being
extraordinarily creative with
how you use
the tools available to activate a user
and I think extraordinary product people
are deeply aware of every possible API
and how it can be
used in non-traditional ways.
Like this URL trick was something that I
think you know was non-traditional that
people adopted very quickly.
I have like a whole laundry list of
iOS mechanisms that could be read that
people use for a certain way today but
you could invert them
contact sync is a great example because
you you know you sync your contacts and
then it finds all the friends and then
ranks the people who are not on the app
yet but have a bunch of friends on it.
So there's there's a bunch of
ways that you can one tap
expose a ton of value to users that uh
that I think founders often neglect and
the
yeah a lot a lot of founders will go and
say oh they can just exchange usernames
and that's how they can add each other.
That is the most like unrealistic thing
ever because that means you have to see
the username type it into the app. If
you do that what
50 times to get a 50 friend person
friend list?
So we're think we're looking at
like 10,000 taps versus one.
So that's that's what I mean by trying
to get people to to the activation
moment the aha moment and get them
get get get them to value. I love that
advice.
So maybe as a just a last question along
these lines when you come to a a founder
relationship that you're
a startup you're trying to help
is there one more thing that you find
often ends up being really helpful to
them any common piece of advice that's
like oh this is probably what's going to
help you. You talked about this aha
moment step the sharing contact sharing
stuff. I guess is there anything else
that's just like this is something
that's probably going to help you with
your app?
Right now I think I advise around 35 36
companies
and all of them are at kind of different
stages of challenges they're facing.
Some of them are you know pure at the
product concept stage some of them are
you know venture backed billion dollar
companies and each of them faces
different problems and I think the first
thing I often do is I
ask them to
show me the analytics.
We look at how people are distributing
the app today. What's the what is the
milestone the user must hit to become
activated and what's getting in the way
of that.
I also take a very deep look at
every funnel that users come through and
I think
uh
a lot of founders separate marketing and
product growth
like top of funnel growth from from from
the actual product's growth mechanisms
but they're they're both the same.
They're both like they both should be
treated as the same.
Like if
if you're targeting a a community and
you want them to all adopt and get
saturation you need to
build marketing that shows imagery of
that community or whatever and then when
you get in the app you have to be able
to join that
that and when you invite people to the
from that app that community needs to be
mentioned. So
you need to actually cover every the
mark like everything from the ads to the
in-app experience to the all of that
needs to be aligned for a user
acquisition and flywheel to spin.
A lot of people really screw that up.
That's kind of kind of my initial kind
of rough approximation of what I do when
I come in and try to fix some of the
try to help with some of the challenges
these companies are facing.
Okay. So this is actually a great segue
to the final
thing I want to make sure people
understand is you help companies through
this. Talk about how you work with
companies where they can find you what
kind of companies you're looking to work
with and how all that works.
Yeah.
So I work across the gamut. Most of them
are like consumer mobile companies and
there certainly are web ones too but I
I work with companies across stages.
Typically I recommend that you don't
book me unless you're venture backed.
It's cuz it's a little expensive but my
main goal when
when someone does seek my advice through
intro is I I try to make them like
10 times back their money in the first
30 days and so far I think I've I've
managed to do that with anyone who's
who's met with me.
And that means like
get all the table stakes growth things
out of the way at the minimum then
identify
two to three step function changes that
could change their growth trajectory and
these are higher scope fundamental
changes to the product. So I try to
couple both
explain to them which one I which
direction I believe they should go and
then it's a conversation and we talk
about it and and then once they kind of
settle on a direction
I
I I tend to get in the pixels. I go into
Figma and we do a live session together
and kind of clean things up
I identify oh that that's going to
convert at this percent that's going to
and then I like just manage all that and
then but yeah it's generally like post
series A some you know seed seed stage
companies and it's it's been really fun.
It's kept my you know my mind sharp on
like where the market's headed. I've
also kind of over the years of building
all these apps I've accrued all these
growth hacks that still are nobody knows
about and so I share those with when it
when it's relevant for the company. And
it's it's been great.
Yeah Dupe was one of them. I I was
advising Saturn I rebuilt their friend
finder. They're
I think believe they're number one in
the productivity section above chat GPT
as of today. I think I've but I think
I've generally invested in about maybe
10% of the companies
that that seek out my advice.
Amazing. Well I know it feels expensive
to some people but if I were a company
with cash it feels like the best deal I
could find someone like you to come in
and actually help me
think through deeply like in the pixels
how to make my thing work. So
I think you're still undercharging and I
hope you keep raising your prices cuz
clearly there's a lot of demand. Nikita
this was incredible. I feel like people
see on Twitter and they're like oh this
guy is such a jerk sometimes but like
meeting you in person and talking to you
it's very clear you're really kind dude
really thoughtful.
All your advice is based on like real
things you have done it's not just you
sitting around pontificating and I think
that's incredibly valuable and I'm
excited people are tapping that
knowledge and you're sharing with people
and in a wider scale.
It's it's been a pleasure. Thanks for
having me.
We covered a lot and uh
there's there's there's plenty more. I
have to come back
after the next viral hit.
Oh man this I was going to ask you is
there anything you're working on now or
is stages what can you share about?
The next Nikita Stay tuned. Here we go.
Amazing. I always ask people how can
listeners be useful to you so let me
just ask you that as a final question.
How can listeners be useful to you?
Follow me on Twitter and enjoy my [ __ ]
posts
and I hope you you have as much fun with
me as me on on Twitter. I do man. I love
your tweets and Nikita thank you so much
for doing this and for being here.
Yeah. Thanks a lot. Bye everyone.
Thank you so much for listening. If you
found this valuable you can subscribe to
the show on Apple podcasts Spotify or
your favorite podcast app.
Also please consider giving us a rating
or leaving a review as that really helps
other listeners find the podcast.
You can find all past episodes or learn
more about the show at
lennyspodcast.com.
See you in the next episode.
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