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Lecture 1: Introduction to Individual Decision-Making

57:12EnglishTranscribed Jul 28, 2026
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IAN BALL: OK, great.

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So let's now say a little bit about what this course is.

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This is a course on game theory or on the economic applications

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of game theory.

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So I think a natural starting point

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is to ask what is game theory.

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Well, here's two definitions, both from people

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who've won the Nobel Prize for their work in game theory.

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The first is by Roger Myerson, who

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says that game theory is the study of mathematical models

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of conflict and cooperation between intelligent, rational

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decision makers.

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Robert Aumann, also a Nobel laureate,

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gives just a briefer definition, which I think

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encapsulates the key ideas.

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It's interactive decision theory.

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It's about people making decisions

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when their decisions interact.

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What does it mean for people's decisions to interact?

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Well, I think the best way to see it is just an example.

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So we're going to play a game as a class

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to see what it means to be a hopefully

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rational and intelligent interacting decision maker.

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And then after that, I'll get into the formal material

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on the board.

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So to play games in the class, we're

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going to use a platform called Moblab.

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So let me just describe the game and then I'll hit Begin.

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You're each going to be assigned a random number between 1

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and 100.

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It's going to be an integer.

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And then you're each going to make a guess, which is also

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a number between 1 and 100.

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The winner of the game--

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I'm sorry, there's no real prizes but pride--

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the winner of the game is the person who guesses closest

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to 2/3 of the average of everyone's number in the class.

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AUDIENCE: The number they guess or the number

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they were assigned?

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IAN BALL: The number they guess.

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So you're assigned a number.

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Only you know that.

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No one else knows that number.

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You're going to make a guess.

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And the winning guess is the guess that's closest to 2/3

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of the average of everyone in the class's guess.

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Yes.

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AUDIENCE: Is everyone's number drawn

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from a uniform distribution?

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IAN BALL: Yes.

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Any other questions?

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Yes.

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AUDIENCE: What's the range again?

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IAN BALL: 1 to 100.

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Yeah.

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Any other questions?

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I think these details should be there,

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but sometimes they're a little imprecise

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in the way they write it.

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OK, so let's begin.

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All right.

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Here we are.

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So let's see.

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So here on the horizontal axis are

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the guesses that people made.

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Again, to clarify, not the numbers

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you got, but the guesses that people are making.

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And on the vertical axis, we're showing the percentage of people

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who made that particular guess.

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So we have a few.

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It's a bit maybe hard to see with the color,

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but we have a few summary statistics here.

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We see that the average was 36 roughly.

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And that's the dotted purple line here.

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And the winning guess was the guess that was closest to 2/3

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of 36, so about 24.

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And we see that guess is here.

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Does anyone want to share their thought process?

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Maybe someone who was quite high up here,

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what they were thinking.

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Or low?

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Anyone who's willing to share what they were thinking about?

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What about the winner?

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They should be able to come forward.

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Who won?

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Yes.

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You won.

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OK, tell me, what was your reasoning?

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AUDIENCE: I wouldn't replicate the strategy.

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I think it's not the best idea.

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But what I did was put the mean of a uniform distribution

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from 0 to 100 would probably be around 50.

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IAN BALL: Yeah.

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AUDIENCE: I'd take 2/3 of that.

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But I thought probably other people would

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be thinking the same thing.

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So I downscaled it a bit more by 2/3.

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IAN BALL: Great.

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Great.

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So you're showing the foundation of game theoretic reasoning,

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what we talked about, interactive decision making.

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You didn't just think about your number.

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You had to think about other people's numbers.

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And then you had to think about what other people will do given

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the numbers that they got.

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And you adjusted your strategy accordingly.

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And in this case, it worked out pretty well.

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Anyone else want to share maybe a bid they're happy with,

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a bid they feel they made a mistake on?

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Any other thoughts?

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Yes.

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AUDIENCE: I did 26.

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IAN BALL: 26, OK.

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So you were pretty close, yeah?

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AUDIENCE: Yeah.

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I thought maybe something like 30,

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and then figured that I was probably

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wrong in whatever reason I would have, so I just lowered it.

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IAN BALL: OK that's fair.

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I mean, maybe they don't want to out themselves,

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but I'm kind of curious.

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People that guessed very high, any reasoning about that?

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No, maybe they don't want to say anything.

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OK, let's play it one more time and see what happens.

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Ah, so quite different this time.

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So now the average was 21 and the winning choice was 14.

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That's interesting.

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So this happens every year.

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So people are very consistent.

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So the distribution has changed a bit.

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So some people must have decided to bid less this time.

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Anyone who bid less this time, do they want to share why?

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Very quiet.

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Anyone?

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AUDIENCE: It's basically tho idea that you would keep getting

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2/3 and 2/3 and 2/3 of what you previously thought like would be

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a good guess.

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IAN BALL: OK.

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Can you say a little more?

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So you thought something was a good guess,

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and now you're bidding even less.

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And why is that?

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AUDIENCE: Like I initially thought

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something was a good guess.

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And then I was like, OK, but if I think this, then

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what if other people think the same?

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So I'm going to give 2/3 of that.

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But then 2/3 again of that.

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And then I'm going to give 2/3 of that.

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IAN BALL: Right.

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So what we see is that interactive decision making

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sometimes creates this regress.

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So first, I have to think about my number.

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That's certainly relevant.

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Then I have to try to think about what

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other people are going to do.

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So I have to think about what number they have.

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But now I have to put myself in the shoes of those other people

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and say, what are they bidding?

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What are they going to guess?

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Well, they're thinking about what I'm doing.

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But when they try to think about what I'm doing,

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they have to think about what I think about what they're doing.

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So I have think about what would they

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think about what I think what they think.

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And all of a sudden, it gets very, very hard.

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And this is exactly what game theory is trying to address.

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I think for a while historically,

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if you go back to the history of thought,

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people thought, it's just an infinite regress.

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There's no way we can try to analyze games like this.

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And game theory is a formal way to try

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to think about this kind of reasoning process.

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This also happens every year.

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A lot of people shift to 100 after we talk about it.

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Why?

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I think some people are kind of mischievous.

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They want to try to shift the results and get it wrong.

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So I think this highlights a really important thing

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about game theory, that when we study game theory

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and when we analyze a game, a really important modeling

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choice is writing down what people's preferences actually

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are, what people want.

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So if you analyze this game assuming that people's goal was

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to win, your predictions might be wrong

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if some people's goal is not actually to win.

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So I think some people's goal might

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be to make my prediction look a little silly

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or to make their friends laugh or to mess with things.

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That's fine.

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That's their preference.

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But we need to make sure we accurately

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capture people's preferences when we model games.

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Because if we don't, our predictions

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are obviously going to be wrong.

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Another thing, though, that we have

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to keep in mind is, especially when comparing the results we

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get in a lab or in a classroom setting to the real world,

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is that the stakes really matter.

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So we have a lot of students-- maybe a few students

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who are kind of mischievous.

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If you won $10 for guessing, well, I

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think some of those students wouldn't be so mischievous.

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And if you won $100,000 for winning,

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I think very few students would be mischievous.

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And I think once we get high enough, essentially no students

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would be mischievous.

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So the stakes and what you actually get for winning

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are going to affect the preferences

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that people have in this game.

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So let's move on.

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The plan is to move on to the formal analysis,

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unless there are any questions about this game.

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I should say this is sometimes called the Keynesian beauty

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contest.

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So if you want to google it or read about it,

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that's what it's often called.

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Yes.

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AUDIENCE: So the average wasn't the average

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of numbers randomly assigned by the game to everyone,

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but the average of the choices?

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IAN BALL: Exactly right.

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So with this many people, the average

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of the numbers that people got is almost certain

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to be very close to 50.

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But this average is the average choice,

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so the average guess of people in the class.

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And that's why when we move from the first round

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to the second round, I didn't see all the realizations,

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but it's likely that the average number that people received

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was basically the same in the two rounds.

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But the average guess changed dramatically

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because people behaved differently in the second round

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after we had this discussion.

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And we could keep doing this.

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We have limited class time.

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But my guess if we played this 10 times,

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we might see people getting very, very close to 0.

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And my guess is then some people at 100 to mess with things.

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Was there a question here or comment?

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Yeah.

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AUDIENCE: I didn't get a number.

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It was just guest.

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I don't know if there was a big number assigned to it.

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IAN BALL: Oh, maybe I'm--

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oh yeah, you're right.

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Sorry.

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There's no number.

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Yeah, good point.

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I'm getting ahead to the next game we play.

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You're right.

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Sorry.

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You weren't assigned a number.

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Yeah, sorry.

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That was very confusing.

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We play another game where you get a number, and fair enough.

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Yeah, you don't get a number.

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There's no uniformity.

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Yeah, fair enough.

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OK, I'm getting ahead of myself.

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Thanks for the clarification.

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OK, let us get to the board.

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There we go.

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So on the problem set, you'll analyze a variant of this game

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where you'll get a number.

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So that'll be coming.

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Let's open this up.

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OK, so let's get started.

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So first let me say a little bit more about what we said

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was the definition of game theory

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which we said was the study of interacting rational decision

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makers.

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So let's break down each of the terms in this definition.

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Let's go backwards from easiest to hardest.

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So I think the basic thing is that we're

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studying decision makers.

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We're studying people who make decisions.

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And that means people are making choices.

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So another good word for decision

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that we'll use a lot in the course

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is people are making either choices

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or we might also call it actions.

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And game theory is a very abstract, general

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mathematical theory that applies to a huge range of choices

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and actions.

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So in the game you just played, where

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you chose a number to guess, that was an example of a choice.

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Whether you go to MIT is another example of a choice or action

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that we could analyze in game theory.

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What price a firm sets is another example of a choice.

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Which country you move to, what job you choose,

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how many hours a week you work, these

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are all these different questions--

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what platform a political party chooses coming up

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to an election, who someone votes for,

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these are all actions or choices that people make.

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And the generality and abstractness of game theory

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is what allows it to be applied to so many different settings.

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And throughout the course, we're going

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to talk about various applications of game theory,

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mainly within economics, but also

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to some things beyond economics, like political science

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and political bargaining.

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What does rational mean?

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So this is certainly a sticking point of game theory.

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If you've mentioned game theory to someone,

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whenever I'm on a plane and people ask me

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what I do and I say I'm a game theorist,

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I always get the same response.

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But aren't people not rational?

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You probably don't get asked about game theory on planes

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as much as I do, but maybe someday you will.

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And I want to be cautious about how we interpret rationality.

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In some contexts, this is a very bad assumption.

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There's no question about that.

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But in other contexts, I think it's a better assumption

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than people might think.

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And the reason for that is that the way

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we use the term rationality within game theory

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is a bit different than the way we

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use it colloquially in everyday language.

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So what you might often hear someone on the street say is,

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it's so irrational for this person

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to like this political candidate.

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In our model of rational choice, we

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would never say someone's preferences are irrational.

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If that's what they like, that's what they like.

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So rationality, I think a better way

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to think of it is it's really about consistency.

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The agents in the models that we study

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are going to act towards achieving

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some consistent objective.

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You might disagree with the objective they have.

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They might like a different flavor

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of ice cream or a different political candidate

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or put different weight on income and leisure.

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That's fine.

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We don't all have to have the same preferences,

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but the assumption is that people consistently

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act with an eye towards these preferences that they do have.

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So sometimes, there's a phrase that we say and I like to say is

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that preferences cannot be irrational.

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What can be rational in the context of game theory choices

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giving preferences.

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So liking chocolate ice cream is not irrational.

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Even if you really like vanilla, if your friend likes chocolate,

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that's fine.

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But if your friend likes chocolate

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and they choose vanilla, we would

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call that choice irrational because they're not

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maximizing their objective.

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Now, consistency-- now I've shifted the goalposts.

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Instead of trying to defend rationality

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as a game theory assumption, I'm now

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trying to mention consistency.

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Again, sometimes it applies, sometimes it doesn't.

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My guess is your preferences today as 20-year-olds are very

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different from the preferences you had 18 years ago.

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So if we're looking at a model of people's choices over life,

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this probably isn't a very good description,

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or at least we might need to enrich the model

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to capture that.

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But if we're looking at your choices or preferences

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today and tomorrow, it probably is a pretty good assumption.

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And then interacting.

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This is the key thing that distinguishes game theory

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from a lot of other decision problems

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that we study in economics.

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And it's exactly what we saw in this first game.

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It's that multiple people are making decisions.

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But it's more than that.

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There are a lot of situations where we all make decisions,

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but there's no interaction between the decisions.

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So we don't really have to take into account what

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decisions other people make.

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What distinguishes game theory and what

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I mean by interacting decisions is

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that when I'm choosing what decision to make myself,

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I have to take into account what other people are going to do.

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Because what other people do affects my preferences.

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So this is often called-- the situation is often called

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strategic interdependence.

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What's best for me depends upon what other people do.

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So a classic example where this is used

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would be penalty kicks or tennis serves.

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Should the shooter shoot left or right?

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Well, there's no inherent reason to shoot left or right.

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But whether they should shoot left or right

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depends upon which way the goalie is going to dive

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or which way the tennis serve receiver is planning to play.

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The best action for one player depends upon what

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other people are doing.

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And that's going to be what we study today.

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So that's this course.

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What about this class today?

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We're actually going to drop interacting and just study

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a single rational decision maker.

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That's going to be our baseline for today.

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Because before we can study how rational decision

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makers interact, we have to study how rational decision

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makers act in isolation.

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So today-- and then the rest of the course will be about

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interaction--

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today we're going to study what's called

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individual decision making.

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Of course, up here, we still have individuals.

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But the key is that they're interacting

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with other individuals.

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So maybe individual is not the best term,

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but this is what's used.

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We're going to study individual decision making.

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I want to make one final comment about the scope

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of game theory, which is the question of who's

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taking these actions.

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We often think of it as an individual making choices.

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But it can be applied much more broadly.

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So there's a lot of applications of game theory to evolution,

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where we think of animals or species

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kind of collectively taking actions.

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We might also think about firms or organizations, governments

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taking actions, committees taking actions.

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And I think now with the rise of artificial intelligence,

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there's a lot of interest in thinking

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of the agents in our models as being

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an LLM or some algorithm that's taking an action

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and interacting with people.

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So one view that is kind of becoming common,

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we can debate about it, is that the rationality assumptions

16:32

of game theory become more useful and more compelling

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in a world of artificial intelligence.

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We can debate about that, but that's a view

16:37

that some people express.

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OK, so here we are, individual decision making.

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Let's start with a very simple problem--

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a simple what I might call decision or choice problem.

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Nothing deep here.

16:55

Nothing that interesting about the problem.

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But I just want to show how we can set it up.

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So let's say that you're choosing between three things.

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Let's say you're at a cafe and it's coffee, espresso, and tea.

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So we have three choices--

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Coffee which I'll label C, espresso which I'll label E,

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and tea, which I'll label T.

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And let's not think about prices.

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Of course, maybe coffee is cheaper.

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But for now, let's not think about prices.

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You just get a choice.

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Your friend's paying.

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You're choosing between these three things.

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The first component that we need to think about

17:30

in this decision problem is, what are these preferences?

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Remember, we said that we're studying

17:33

decision makers who consistently maximize some of preference.

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So we need to specify this agent's preferences.

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And in this case, their preferences

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are going to specify some ordering among these three

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choices.

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So a great way to represent this in this context

17:52

would be C better than E better than T.

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So these are probably my preferences.

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What does this mean?

18:00

It means I prefer drinking coffee to drinking espresso.

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I prefer drinking espresso to drinking tea.

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And the way I've written this suggests transitivity,

18:09

which you will assume that if I prefer coffee

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to espresso and espresso to tea, then

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I must also prefer coffee to tea.

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I won't write that out explicitly,

18:17

but that's implied by this.

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And there's an implicit transitivity assumption

18:22

that we're making.

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But I think this actually raises kind

18:26

of a difficult philosophical question.

18:28

What does it mean to prefer coffee to espresso?

18:30

What is a preference?

18:32

Philosophers talk about this.

18:34

Maybe people who study cognitive sciences go to the lab

18:36

and they try to measure people's brain activity

18:38

and say, oh, when you drink coffee,

18:40

a different neuron activates.

18:42

Philosophers will get into these long debates about what

18:44

it means to have a preference.

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In economics, we take a much more operational view

18:49

of preferences.

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What does it mean?

18:50

And it's almost tautological.

18:52

What does it mean that I prefer coffee to espresso?

18:55

It means when I'm faced with a choice between coffee

18:57

and espresso, I choose coffee.

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That's all it means.

18:59

So this is the decision based view of preferences that's

19:03

predominant in economics.

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So let's say what is the meaning of this?

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The meaning is that if I'm given a choice between coffee

19:15

and espresso, I choose coffee.

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I'm not going to be too precise here.

19:22

We might argue about strict preferences

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versus weak preferences.

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And maybe we can be indifferent between things.

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But for now, let's just think about strict preferences.

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And preferences are a pairwise object, right?

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So a preference says for any two things,

19:36

which do I prefer between them?

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So one way of thinking about what we mean by preferences

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is we're describing what an agent would

19:42

choose from any pair or any menu containing two items.

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And then from that primitive preference,

19:48

we can talk about what they would choose in richer problems.

19:52

Now, an issue is that these little squiggly inequality signs

19:56

are kind of messy to deal with.

19:58

So it often becomes more convenient in economics

20:00

to use a utility representation of preferences.

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So let me go to a new board for this.

20:05

And this didn't go all the way up.

20:07

Let's see.

20:08

There we go.

20:12

And I'll define the word ordinal in a second.

20:14

But I'm going to talk about an ordinal utility

20:19

representation of preferences.

20:31

Why do we use this?

20:32

Well, it's just more convenient.

20:34

Especially when we have a lot of things,

20:36

specifying all my pairwise preferences between these things

20:38

can get kind of cumbersome.

20:40

So what we do is we just specify a function called a utility

20:43

function.

20:44

So let's give just an example here.

20:46

So maybe my utility function is u of C equals 5, u of E

20:53

equals 4, and u of T equals 1.

20:59

This should be one utility representation

21:02

of these preferences.

21:03

Why do these utilities represent these preferences?

21:06

Well, do I prefer C to E?

21:08

Yes, because the utility assigned to C

21:11

is higher than the utility assigned to E.

21:13

Do I prefer E to T?

21:15

Well, yes, because the utility assigned to E

21:18

is strictly greater than the utility assigned to T.

21:21

And if we have a utility function like this,

21:23

you can check that our induced preferences are going to satisfy

21:26

transitivity as well.

21:27

Because if one number is bigger than another

21:29

and that other number is bigger than a third number,

21:31

then the first number is bigger than the third number.

21:35

But we have an issue here that this is only a representation.

21:39

So I can also write down an alternative utility function.

21:41

Maybe I'll call this u1.

21:44

Let me now write down a utility function u2 that's this.

21:59

What about these preferences?

22:00

Are these the same preferences or are

22:02

these different preferences than the first utility function?

22:06

What do people think?

22:07

I don't think there's really one right answer.

22:11

AUDIENCE: In a marginal sense, it's the same.

22:13

IAN BALL: The same, right?

22:14

So it is true that if this were my utility representation,

22:17

it still says I prefer C to E, I prefer E to T,

22:22

and I prefer C to T. So this is an alternative representation

22:26

of the same preferences.

22:27

And this is what we mean by an ordinal utility representation.

22:31

Only the order matters.

22:34

Let me say this.

22:46

And because only the order matters,

22:47

that has a few implications.

22:49

The first is that there's many utility representations

22:54

of the same preferences.

22:58

Many ordinal representations.

23:12

And a second I think more subtle point

23:14

is that the units and the values in the utility function

23:17

don't have meaning.

23:27

In fact, what are the units of utility functions?

23:29

They don't really have a unit that makes sense.

23:31

Sometimes we call the units utils.

23:37

But from a purely preference standpoint,

23:40

you might look at this and you might say, oh,

23:42

I like C more in this world than in this world.

23:44

But no, the way we think about ordinal representations

23:47

is that what matters are your preferences.

23:50

And there's a convenient mathematical way

23:51

to represent them like this.

23:53

And this is another convenient mathematical way

23:55

to represent them.

23:56

And they represent the same preferences.

23:58

And there's no meaning associated

24:00

with these utility functions in this ordinal world.

24:02

Yes.

24:03

AUDIENCE: Would you have to specify a null option, then?

24:05

Let's say if the utility is negative 100 for T,

24:09

would you have to specify that they could also choose nothing?

24:12

IAN BALL: Great, that's a good point.

24:14

So when we write a choice problem, it's really crucial--

24:16

and it's implicit in what I did, but I didn't say it explicitly,

24:19

so thanks for bringing this up-- that I can make only one choice,

24:22

and every possible choice is included.

24:25

So if you have four options, if only three of them are included,

24:28

that's not going to capture your preference problem-- your choice

24:30

problem.

24:31

So really, if I were being careful,

24:33

probably this is actually a more complicated problem.

24:35

And there's a third option, which is not drinking any drink.

24:38

And I should really specify the utility here.

24:40

So in this simple thing I'm imagining

24:42

for some reason you have to make one of these three choices.

24:44

But you're right.

24:45

In general, when we model a choice problem,

24:46

it's important to capture every possible choice the agent could

24:49

make.

24:50

On the other side, indeed, if it's possible for me

24:53

to choose both coffee and espresso,

24:55

then that needs to be formally modeled

24:57

as another choice, the bundle where I get coffee and espresso,

25:00

because that's a separate choice that I can make.

25:02

Good point.

25:04

OK, so this is ordinal utility representations.

25:06

And now I'm going to move to the opposite,

25:09

cardinal representations.

25:10

And everything I said here is going to go the other way.

25:12

So let's be really clear.

25:14

Everything I just said is going to be

25:15

wrong in a different context.

25:16

So let's be very careful.

25:18

So this is ordinal.

25:21

The issue is that often in game theory,

25:25

we face decisions under uncertainty.

25:27

And when we face decisions under uncertainty,

25:29

we need to model preferences a bit differently.

25:32

So let's now move to decisions under uncertainty.

25:41

What is a decision under uncertainty mean?

25:43

It means when I make a choice, I don't

25:46

know exactly what the consequence of that choice

25:48

will be.

25:49

When I buy an index fund or buy a stock,

25:51

I don't know whether that stock is going to go up or down.

25:54

I can't choose-- of course, if I could

25:56

choose the stock that made more money, I would choose that one.

25:58

But that's not my choice.

25:59

I'm choosing one stock that has some distribution over outcomes

26:02

that I don't know what the outcomes will be.

26:04

And then I might choose another stock.

26:05

And again, I don't know exactly what the outcome of that stock

26:08

will be.

26:08

And that's what we mean by uncertainty.

26:11

So let's look at, again, a very, very simple problem, not

26:14

economically interesting, but just

26:15

to convey the ideas, which is the choice of how to get home.

26:18

Let's say you're choosing whether to walk home

26:20

or to take the subway.

26:21

So you can either walk home or take the subway.

26:27

Maybe we'll call that and we'll call this W.

26:29

And again, here we're assuming you have to get home.

26:31

Maybe there's a third option where you stay at work all day.

26:33

But we're not going to model that.

26:41

And now why is this a decision under uncertainty?

26:43

Well, you don't know what the weather is going to be like.

26:45

You have a long walk home, so the weather

26:46

could change as you walk home.

26:48

And we're going to assume there's two ways the world could

26:50

be again.

26:51

Weather it's more complicated, but this

26:52

is a simplification of reality.

26:54

It could be sunny or it could be rainy.

26:58

Maybe we should really model every possible temperature

27:00

and every possible level of precipitation,

27:02

but we're not going to do that.

27:04

And the way things work is when it's sunny,

27:08

you'd rather walk home and when it's rainy,

27:11

you'd rather take the subway.

27:13

So maybe I'll write this over here.

27:15

If sunny, you prefer--

27:22

and I think sometimes I call this the T to avoid the S.

27:25

Let's call this the T. Maybe TA, just so we don't see the two

27:32

S's.

27:33

Sunny, you prefer to walk home.

27:35

And if rainy, you prefer to take the T.

27:42

So how would you approach this problem?

27:43

And this is a very simple problem,

27:46

a simple choice people make all the time.

27:48

How would you approach this?

27:53

What do you do when you-- do you just randomly go home or do

27:57

you think a little bit?

28:00

What's relevant?

28:01

What do you need to know to approach this problem?

28:03

Yeah.

28:04

AUDIENCE: You check the weather app.

28:05

IAN BALL: You check the weather app.

28:07

And what does that tell you?

28:08

AUDIENCE: If it's sunny or rainy.

28:09

IAN BALL: OK.

28:10

And it might tell you-- and really, it

28:12

might give you some-- or do you want to go ahead?

28:14

Yeah.

28:14

AUDIENCE: It'd be how likely it is.

28:15

IAN BALL: Yeah.

28:16

It's going to tell you-- it might say sun or rain,

28:17

but also it might give you a likelihood of sun or rain.

28:19

And oftentimes, you're not certain

28:21

if it's going to be sunny or rainy.

28:22

You have some uncertainty.

28:23

That's the key thing that we're having here.

28:25

So this problem, if you knew the weather, would be very easy.

28:28

If you knew for certain it was going to be sunny,

28:30

we know you'd walk home.

28:31

And if you knew for certain it was going to rain,

28:32

you'd take the T.

28:33

The issue is that you have uncertainty.

28:35

And indeed, when you check the weather app, what you do

28:37

is you form beliefs.

28:38

And this is going to be kind of a foundational idea

28:41

in this course, that in the face of uncertainty, what do you do?

28:53

You form beliefs.

28:57

So in game theory, we take a fundamentally Bayesian view

29:00

of the world.

29:00

When we have uncertainty, we say,

29:02

well, we don't know whether it's going to be sunny or rainy.

29:04

But we might say something like, there's

29:06

a 20% chance that it's sunny.

29:08

So we'll assign beliefs.

29:09

And in this case, let's represent our belief

29:12

by the probability p that it's sunny.

29:15

And then correspondingly, we have the probability 1 minus

29:18

p that it's raining.

29:21

So these are my beliefs.

29:23

OK?

29:23

And now I'm going to fill in some utilities here.

29:27

I'm going to say 7, 2, 5, 5.

29:35

So this is a representation of my preferences.

29:38

And indeed, when it's sunny, I prefer walking to taking the T.

29:41

And when it's rainy, I prefer taking the T to walking.

29:46

So now we've written things down.

29:48

Now I'd ask again.

29:49

Now we've specified our beliefs, which would you choose?

29:52

How would you approach this choice?

29:55

AUDIENCE: Find an expected utility.

29:56

IAN BALL: So in this course, we're

29:58

going to assume expected utility.

29:59

But I want to point out that that's not so obvious.

30:01

One thing you might say you might say, look,

30:03

I'm an optimistic person.

30:06

If I walk, the best thing that can happen is I get 7.

30:10

If I take the T, the best thing that can happen is I get 5.

30:12

7 is higher than 5.

30:14

I'm going to walk.

30:15

I'm an optimistic person.

30:16

You might say, I'm a pessimistic person.

30:18

I'm really afraid of the worst-case outcome.

30:21

So when I walk, I could get 2.

30:23

When I take the T, the worst I can get is 5.

30:25

That's better, so I'm going to take the T.

30:27

I think the view in game theory is

30:29

that optimism and pessimism are better

30:31

reflected in your beliefs.

30:33

And we're generally going to assume in this course expected

30:36

utility.

30:42

But I want to point out that this is an assumption.

30:44

There's an axiomatic foundation.

30:46

So decision theorists think a lot about the question,

30:49

why should we use expected utility?

30:51

Or more concretely, if we assume that agents

30:53

use expected utility, what assumption are we making?

30:56

What does that mean about their behavior

30:58

when we assume expected utility?

30:59

How restrictive is that assumption?

31:01

And there's an appendix in the lecture notes

31:03

that's posted online where you can

31:04

look at this axiomatic approach to expected utility theory.

31:07

But in this course, we're just going

31:09

to take it as given that people always use expected utility.

31:12

So what does that mean?

31:13

It's two steps.

31:16

First, they form beliefs.

31:27

Now, how reasonable is it to think

31:28

that people form beliefs about the thing

31:30

they're uncertain about?

31:31

Well, I think it depends on the context.

31:33

In this problem, I think it's very reasonable.

31:35

You open your weather app.

31:36

It gives you some probability of rain or sun.

31:39

You might think, oh, I don't really trust the weather app.

31:40

It always overestimates or underestimates.

31:42

You might adjust.

31:42

But you'll form your belief.

31:44

But if I said, form your belief about what

31:49

is the probability that in 15 years

31:51

your income will be between these two numbers.

31:54

That's pretty hard to form beliefs about.

31:56

So I think this assumption that you

31:57

start by forming beliefs about what you don't know

32:00

is a very realistic assumption in very simple problems.

32:03

But as we get to very, very rich problems and complicated

32:05

problems, you might worry that this is not

32:08

a very well-founded assumption.

32:09

When we get to complicated choices,

32:11

maybe your choice about what job to take today

32:15

depend on your belief about how likely

32:16

it is that you have a grandchild in 40 years who's short on money

32:20

and needs the money that you saved based on your job today.

32:23

Or let's go deeper.

32:24

What's the probability that in 10 generations,

32:26

your 10th degree grandchild is going to be short on money?

32:31

Wow, that's really hard to form beliefs about.

32:32

So in that context, maybe this is an unrealistic assumption,

32:35

but it's going to be the assumption we

32:36

make in this class.

32:37

And we're going to apply this to models where we think

32:39

it's a reasonable assumption.

32:40

And then the next thing that you do,

32:42

given that you formed your beliefs,

32:44

is you compute your expected utility from each choice.

32:55

But now we have a bit of an issue.

32:57

Because I set up here when I talked about ordinal utility

33:00

representations that the numbers didn't matter.

33:04

But now all of a sudden, the numbers will matter.

33:06

Because when I compute the expectation, my expected utility

33:09

from walking, if 7 were 700, that's

33:12

going to change my expected utility.

33:15

So we have to really crucially understand that in this model,

33:19

these utilities are different.

33:20

These are no longer ordinal utilities.

33:23

So in the decision making under uncertainty--

33:28

so in this context, utility is cardinal as opposed to ordinal.

33:43

Ordinal means only the order matters.

33:46

That's where the word ordinal comes from.

33:48

Cardinal means the size or the actual numbers matter.

33:52

And the way we distinguish this is we

33:55

say that this utility function here

33:57

is a Von Neumann-Morgenstern utility function.

34:12

And basically, throughout this course,

34:14

we're going to focus on this case of uncertainty.

34:17

And essentially, all the utility functions we work with

34:20

are going to be cardinal utility functions or Von Neumann utility

34:23

functions rather than ordinal utility functions.

34:26

And just to understand the landscape,

34:29

up here, we didn't make any expected utility assumptions.

34:33

This was a very abstract approach

34:34

to any preference problem.

34:36

When we're in the world of uncertainty

34:38

and we restrict attention to expected utility preferences,

34:41

in that more restricted environment,

34:43

we're always going to work with what

34:45

are called Von Neumann-Morgenstern utility

34:46

functions, where the numerical value actually matters.

34:51

So let's see how we would approach this problem

34:54

in this VNM context.

34:56

So we have two choices.

34:58

We have walking and taking the T.

35:03

And what I'm generally going to use

35:04

is this Von Neumann-Morgenstern utility function u.

35:07

This is a small u.

35:11

But then when I compute expected utilities,

35:13

your expected utility is going to be a big U.

35:15

So I'm going to now compute here U of walking

35:19

and U of taken the T. And this is a big U.

35:22

And of course with handwriting, it's not obvious what it is.

35:25

So if you're ever unsure, you can ask me.

35:27

But let's make sure we understand

35:28

that these functions are defined for different objects.

35:32

My cardinal utility tells me what

35:35

is my utility from walking when it's sunny?

35:38

What is my utility from walking when it's rainy?

35:40

And it gives me these four numbers.

35:42

My big U, my expected utility, isn't assigned

35:46

to a weather-choice pair.

35:49

It's assigned just to the choice.

35:52

So for my big U, I can say, what is my expected utility

35:55

from walking?

35:57

My little you tells me my utility

35:59

from walking in each state of the world.

36:01

So let's just compute this.

36:02

It's going to be quite easy.

36:04

The math here is not the point.

36:05

It's about conceptually.

36:07

So if I walk, well, with probability p I get 7

36:10

and with probability 1 minus p I get 2.

36:13

So my expected utility is p times 7 plus 1 minus p times 2.

36:21

And if I take the T, well, it's p times 5

36:26

plus 1 minus p times 5.

36:30

Well, this is easy, right?

36:31

The expectation of this is just going to be 5.

36:33

It's 5 either way.

36:35

So this is 5.

36:38

And then here what do I get?

36:41

I get 2.

36:42

Minus 2p, so plus 5p.

36:48

So which do I prefer?

36:50

Well, it depends on p, right?

36:52

If p is really, really small-- if p gets close to 0,

36:56

then this becomes 2.

36:57

And I prefer 5 to 2.

36:59

So I prefer taking the T.

37:01

That makes sense.

37:02

If I look outside and it looks really, really rainy,

37:04

I'm going to take the T. If p is really, really high-- well,

37:07

let's say p is 1.

37:09

I know it's going to be sunny.

37:10

Then if I walk, I get 7.

37:13

Yes, if I walk, I get 7.

37:15

If I take the T, I get 5.

37:17

7 is more than 5.

37:19

So therefore, I prefer to walk.

37:22

When will I walk rather than take the T?

37:24

Well, I have to compare these two numbers.

37:25

So when is 2 plus 5p greater than or equal to 5?

37:29

Let's ask that question.

37:37

Well, it's if 5p is greater than or equal to 3.

37:40

So if p is greater than or equal to 3/5, right?

37:46

All right?

37:46

Yeah.

37:48

I'm sure someone will check the math.

37:54

Yeah.

37:56

AUDIENCE: Why is it greater than 3/5?

37:59

IAN BALL: Ah, good point.

38:00

So when p is exactly 3/5, I'm indifferent between the two.

38:04

So I need some word for that.

38:05

So I guess I would say I weakly prefer walking to taking the T

38:10

if p is greater than or equal to 3/5.

38:12

And I strictly prefer walking to taking the T if p is strictly

38:17

greater than 3/5.

38:18

AUDIENCE: But wouldn't that make sense

38:20

that the equal part would be for the T, not for walking?

38:25

IAN BALL: Sorry, say it again.

38:27

AUDIENCE: So since it's greater or equal, when

38:31

this happens, we walk, right?

38:32

IAN BALL: Exactly.

38:33

Yeah.

38:33

AUDIENCE: So why are we putting equal in walking?

38:37

Is there like-- do we say like when it's equal,

38:40

it's indifferent?

38:41

Do we decide which one?

38:43

IAN BALL: You're right.

38:44

So there's a bit of ambiguity there.

38:45

So maybe I'll put-- if this makes it-- let's say this, yeah.

38:48

I would say, let's focus on the case where p is not 3/5.

38:51

Then it's pretty clear.

38:52

When p is exactly 3/5, you're right,

38:54

we wouldn't have an inherent preference for walking over

38:56

taking the T. In that case, we would be indifferent between

38:59

walking and taking the T.

39:00

So maybe I'll make a note up here and sometimes use

39:03

a squiggle for that.

39:03

So we might say W squiggle T, I'm indifferent between walking

39:08

and taking the T, exactly if p equals 3/5.

39:17

And in this case, it's a strict preference.

39:19

So here what this says, which I think

39:20

is an intuitive model of decision making,

39:22

that I'm going to choose to walk home when I check my weather app

39:25

and I think it's sufficiently likely that it's sunny.

39:28

How sufficiently likely?

39:29

Well, in this case, it's exactly 60% chance of sun

39:32

that makes it worth it for me to walk home.

39:35

Now, where did we get this number from?

39:37

It depended on the numerical values over here.

39:41

If these numerical values were different,

39:43

if I made this 700, well, then I'm basically always going

39:45

to walk home unless I'm absolutely certain, basically,

39:48

it's going to rain.

39:49

So that again shows us that the cardinal values of these utility

39:53

functions are going to affect the decisions that we make.

39:56

Any other question on this?

39:57

Yeah.

39:58

AUDIENCE: So in the case when it's equal,

40:00

is there-- like, now we use expected utility.

40:03

So you can see which expected utility is bigger.

40:07

But in the case it's equal, is there a rule we should follow?

40:10

Or based on the numbers we have in the grid--

40:12

IAN BALL: No, I would say the right way

40:15

to think about preferences--

40:16

I was being a little loose over there to make it quicker.

40:18

But I'd say really, there's three possibilities

40:21

when you compare two things.

40:22

You can strictly prefer one to the other.

40:24

You can strictly prefer the other to the first one.

40:26

Or you can be indifferent.

40:27

There's really three possibilities.

40:29

And when I compare my expected utilities,

40:31

there's again three possibilities.

40:32

Either one is strictly higher, the other is strictly higher,

40:34

or we're exactly indifferent.

40:36

And in general, when people are indifferent,

40:38

it's harder to make predictions about what they'll do.

40:40

They might randomize.

40:41

They might choose one.

40:42

They might choose the other.

40:43

We're not going to really take a strong stance on what

40:44

people do in that case.

40:45

Thanks for clarifying.

40:46

Yeah.

40:47

Any other questions?

40:50

All right.

40:50

So now let's be a bit more formal.

40:52

This was a very simple example, but let's formalize this a bit.

40:57

I guess I have one more board.

41:07

So maybe I'll say VNM.

41:09

This is Von Neumann-Morgenstern that I said before.

41:11

And I'll call this the VNM setting.

41:17

So generally, this is the approach

41:18

we're going to take in this course.

41:20

We're going to start with a really simple example

41:22

to motivate the theory.

41:23

We're then going to present a more general abstract model.

41:25

And then we're going to go back to more concrete and more

41:28

interesting applications that are more substantive.

41:30

So that's the three steps we'll take.

41:31

So what's the setting here?

41:32

Well, there's going to be a set Z, which we'll say is the--

41:36

and I'll call this Z1 through Zm.

41:41

And this is the set of maybe outcomes or consequences.

41:49

And we have to be really careful about how we define

41:51

outcomes and consequences.

41:53

So in this game that we described,

41:55

there are actually four outcomes--

41:57

I walk home in the sun, I walk home in the rain,

42:00

I take the T in the sun, and I take the T in the rain.

42:03

It's important to understand the outcome has to capture

42:06

everything about my choice.

42:07

It's not directly my choice.

42:08

I'm not directly choosing outcomes.

42:10

I'm choosing effectively lotteries over outcomes.

42:13

And the outcome has to capture everything that's

42:15

relevant in the situation.

42:17

So we have this set of outcomes or consequences.

42:20

And then we have the Von Neumann-Morgenstern utility

42:23

function little u.

42:26

Now, just as we saw over here, little u

42:28

assigned a number to each of our four outcomes.

42:31

So U is going to be a function from Z to R.

42:36

So I'm going to use this function notation a lot

42:38

in the course.

42:39

When I put a letter and then a colon,

42:41

that means this is a function that

42:43

assigns to every item in this set,

42:46

every object in this set, something in this set.

42:49

So in this case, it assigns to every outcome Z is--

42:52

I'll write it like this underneath-- what

42:54

we'll call u of Z. And u of Z is the cardinal Von

42:59

Neumann-Morgenstern utility I get from the outcome Z.

43:04

Now, given the set of outcomes and my Von Neumann-Morgenstern

43:09

utility, we can consider my expected utility.

43:14

Let me write it this.

43:20

So my expected utility is the big U.

43:22

And what is this going to be defined over?

43:24

It's really crucial that this is defined over a different set.

43:27

So what do I assign expected utilities to?

43:32

Yeah.

43:32

AUDIENCE: Would it be a set of actions?

43:34

IAN BALL: So in this context, it was a set of actions.

43:37

But in this abstract model-- good question.

43:39

Yeah.

43:40

AUDIENCE: Like the state you're in.

43:41

IAN BALL: So I would say-- may be a bit of a vague question.

43:44

I would say the set of lotteries over outcomes.

43:48

So let's be clear.

43:49

Here, you're right, we were choosing actions.

43:51

We chose whether to walk or take the MBTA.

43:53

But the way we think about those actions in this abstract setting

43:56

is that each one corresponds to a lottery.

43:58

Walking is the lottery where with probability p,

44:01

I walk in the sun, and with probability 1 minus p,

44:04

I walk in the rain.

44:06

And similarly, the MBTA is a different lottery

44:08

where with probability p, I get this outcome,

44:11

and with probability 1 minus p, I get this outcome.

44:13

So we need some notation for lotteries.

44:15

I'm going to use throughout the course delta of Z.

44:19

I don't want the notation to scare people.

44:21

It's just going to make it easier

44:22

for us to talk about things.

44:23

So Z is our set of outcomes.

44:25

Delta of Z is the set of lotteries over these outcomes.

44:29

So in this context where we only had two outcomes, a lottery just

44:34

specified two numbers, p and 1 minus p.

44:37

And because those numbers sum to 1,

44:39

it was really only one number that mattered.

44:41

Once we knew p, we were able to calculate 1 minus p.

44:44

But in general, we're looking at a situation

44:46

where there are m outcomes instead of just two.

44:49

So what is a lottery?

44:53

So it contains what I'll call lotteries.

44:57

And again, I should be clear the use of lottery colloquially

45:00

is different from in econ.

45:01

We're not literally talking about buying lottery tickets.

45:04

We're using this more abstractly.

45:05

It's a vector p that specifies the probability of each

45:10

of these outcomes.

45:13

So p1 to pm.

45:16

The lottery says with probability p1,

45:18

you get consequence Z1.

45:20

With probability pm, you get consequence Zm.

45:24

These are probabilities.

45:25

So what has to be true about them?

45:27

They have to be non-negative.

45:28

You can't have negative probabilities.

45:30

And they have to sum to 1.

45:33

So say p1 up to pm are greater than or equal to 0.

45:41

And p1 plus pm equals 1.

45:50

So delta of Z is the set of all of these probability vectors

45:53

or lotteries that satisfy these properties.

45:58

And now our expected utility function

46:00

u is a function from delta Z to R.

46:07

It says, for any lottery, what is my expected

46:10

utility from that lottery?

46:12

So again, using the notation above,

46:14

we would call a lottery p, and that would go to u of p.

46:19

So this distinction is crucial, right?

46:21

A VNM utility says for each outcome,

46:23

what is my utility from that outcome?

46:26

And expected utility big U says for each lottery over outcomes,

46:30

what is my expected utility from that lottery?

46:33

Yes, question?

46:34

AUDIENCE: Just to clarify, when we

46:36

say lotteries, that's what we're modeling your decision as

46:39

is opting into a specific lottery.

46:41

IAN BALL: So in the face of uncertainty,

46:44

we're going to imagine that each choice that you make

46:47

is going to induce some lottery of outcomes.

46:49

And we're going to represent the choice by that lottery.

46:52

This is an important point, because it could be that--

46:54

yeah, there's an embedded assumption there.

46:56

But I'll just say yeah, that's what we're assuming.

46:57

Yes.

46:58

AUDIENCE: Can you just say what u would be in this case?

47:01

IAN BALL: Yes.

47:01

So let me write the definition and then I'll

47:03

give you an example.

47:03

Exactly.

47:04

AUDIENCE: The little one.

47:05

IAN BALL: Yeah.

47:06

Yeah, exactly.

47:07

So let's first give the general definition.

47:09

Then I'll go to this example.

47:10

So u of p equals what?

47:12

Well, I'm just going to sum over all the possible outcomes.

47:16

There are m outcomes.

47:18

So I'm going to take-- and let me not

47:19

use summation notation, because I think that makes

47:21

it just seem harder than it is.

47:22

So let me write p1 u of Z1.

47:34

So I'm saying with probability p1, I get outcome Z1.

47:38

And this is my utility.

47:39

And I sum it all the way up until I get to pn.

47:42

This is the probability of outcome n.

47:44

And I get utility this.

47:46

So if we wanted to really formally write

47:48

this in the example over here--

47:50

so in the example, walking corresponded

47:58

to a particular lottery, right?

47:59

Now, if I really want to write out the example,

48:01

I need to write out all four of these things.

48:03

So maybe I'll call these Z1, Z2, Z3, Z4.

48:11

OK?

48:11

These are the four consequences of my actions.

48:14

Now, what is walking here?

48:17

We need to specify four numbers--

48:19

p1, p2, p3, p4.

48:23

What are these four numbers in this example?

48:26

Well, if I walk, I either get this box with probability p

48:31

or this box with probability 1 minus p.

48:34

So of these four numbers, two of them are 0.

48:37

p3 and p4 are both 0.

48:44

Why?

48:44

Because it's impossible for me to get

48:48

one of those consequences.

48:49

If I choose to walk home, there's

48:50

no way-- oh, I got unlucky.

48:52

I'm now on the T. We're not imagining that can happen.

48:55

What can happen is you can either walk home when it gets

48:58

wet or you walk home and you don't.

48:59

So we have Z1 is going to be p.

49:05

1 minus p here.

49:07

And if we compute it, what is u of this particular p

49:13

going to be?

49:14

Well, we go through and we get pu of Z1 plus 1 minus pu

49:21

of Z2 plus 0 plus 0.

49:23

I'm not going to include the last two

49:25

terms because they disappear.

49:27

And this is going to be exactly what we said before, p times 7

49:34

plus 1 minus p times 2.

49:38

Which we already computed.

49:39

Any questions on that?

49:43

Yes.

49:44

AUDIENCE: So when we're actually getting the value that

49:47

goes from p to a real number, there's

49:49

already an implicit choice, like here implicitly we're walking

49:53

and we're not calculating this particular T.

49:55

IAN BALL: Yeah.

49:55

So what I would say is in principle, you can evaluate--

49:59

and this is the key distinction between preferences and choices.

50:02

In principle, you could say, if I

50:04

were offered a lottery between these outcomes, this lottery

50:06

versus this lottery, what would I prefer?

50:09

Those are your preferences.

50:10

But in reality, you're given a limited menu of lotteries

50:13

that you can actually choose from.

50:14

And you're going to make a choice between those lotteries.

50:16

So I could say in my head, what would I prefer between a stock

50:19

that always pays a return of 1,000% and a stock that always

50:22

pays a return of negative 1,000%?

50:23

I know which one I'd prefer.

50:25

And I can compute my preferences.

50:26

But there may not actually be a company

50:27

listed on the stock market that is

50:29

going to give me that lottery.

50:30

In reality, I'm going to face a limited choice

50:32

set, a limited menu of options.

50:34

Each of those options will induce a lottery,

50:35

and I'll make a choice among this smaller

50:37

collection of lotteries.

50:38

In this case, that collection had two lotteries, the walking

50:41

lottery and the taking the T lottery.

50:43

AUDIENCE: When you're calculating this function,

50:45

you've already chosen a lottery.

50:48

Or you calculate this function based off of that.

50:50

IAN BALL: I would say it's a function,

50:51

so it's defined for every single lottery.

50:53

I can say for every single lottery what my expected utility

50:56

is, even for lotteries that I may not have the option

50:59

to choose in a given situation.

51:01

Yes.

51:02

AUDIENCE: So even though p is determined on our beliefs,

51:05

when it's a function of big U, do we just

51:07

take it as exogenous and optimize based off of the things

51:11

that we can control?

51:12

IAN BALL: Good question.

51:13

So this is going to be a big difference

51:14

between individual decision making and interactive decision

51:17

making.

51:17

In individual decision making, all of this uncertainty

51:20

is just going to be exogenous.

51:21

And that's the model I've written down.

51:23

But we'll see when we get to interactive decision

51:25

making, well, how do I form beliefs about the choices

51:27

that other people make?

51:28

And then we're going to have to impose more

51:29

structure on these beliefs.

51:31

But for the individual context, we think of them as exogenous.

51:33

Through introspection, you form your beliefs

51:35

about what nature does, not what other players do.

51:37

Yep.

51:38

Thank you.

51:39

OK, so one final thing in the last five minutes.

51:42

There's a special case, which is of a lot of importance.

51:46

And I'll say the key special case

51:54

is going to be what we call money lotteries.

52:00

So these are more like the lotteries

52:02

that you hear about in reality.

52:04

And why do I call it a special case?

52:06

Well, it's the special case where Z, the set of outcomes,

52:09

is just a set of monetary rewards.

52:12

So I'll say Z is equal to R. And this means the real number line.

52:17

Now, before I said Z was finite.

52:19

Here I'm going to be a little loose

52:20

and allow Z to be infinite.

52:22

So the outcome here is I get $1, I get $10,

52:25

I get a billion dollars.

52:26

These are all outcomes.

52:27

So what is the lottery?

52:28

Let's consider two lotteries.

52:31

One lottery maybe pays $10.

52:55

So let's now consider two lotteries.

52:57

Now here, with infinitely many things,

52:59

it could be more complicated.

53:00

But I'm going to look at lotteries

53:02

where there's a small number of things that could actually

53:04

happen.

53:05

So under this lottery, there's only

53:06

two outcomes that could happen.

53:07

Every other outcome has probability 0.

53:10

Under this lottery, with probability 0.99, I get $10.

53:15

And with probability 0.01, I get nothing.

53:18

I get 0.

53:19

With this lottery, I get $1,000 with probability 0.01 and I get

53:24

0 with probability 0.99.

53:26

So two different lotteries.

53:27

They fit within our framework.

53:29

And we can compute our expected utility of these lotteries.

53:31

How?

53:32

Well, to do that, we need our VNM utility function, which

53:37

is a function, remember from Z to R. But in this case,

53:41

Z is just R. But let's understand, this is money

53:47

and this is utility.

53:53

So which of these lotteries would you prefer?

53:56

There's no right answer.

53:57

Again, preferences are not irrational.

53:59

But what's your preference between these?

54:06

Yeah.

54:07

AUDIENCE: I like the first one.

54:08

IAN BALL: You like the first one?

54:09

OK.

54:09

I think most people would.

54:10

And why is that?

54:12

AUDIENCE: Because I don't know, it seems like 1,000 divided

54:19

by whatever seems to be about 10,

54:22

and then it feels more certain because it's 0.99.

54:25

But I don't know.

54:25

IAN BALL: Right.

54:26

So that's a great way of thinking about it.

54:27

So the first thing you might say is

54:28

let's compare the expected values of these lotteries.

54:31

The expected value of this is exactly $10.

54:34

100th of 1,000 has expected value $10.

54:37

What's the expected value of this?

54:39

It's $9.90.

54:42

So this has a lower monetary expected value.

54:45

But despite it having a lower monetary expected value,

54:48

it might have a higher expected utility.

54:50

And many people would choose this lottery over this lottery

54:54

exactly because of what you said, it's safer.

54:57

So what's key is through our Von Neumann-Morgenstern utility

55:01

function u, when we evaluate lotteries,

55:04

we don't just compare the expected monetary amount

55:06

of the lotteries, we compare the expected utility

55:08

between the lotteries.

55:11

And what you're describing is what

55:14

a lot of people feature in this context is, I'll say often,

55:18

u is a concave function.

55:23

So if I were to draw u for a lot of people,

55:27

their u is something like this.

55:29

And when u is concave, it means people

55:32

are what we call risk averse.

55:37

So in this case, you exhibited risk aversion.

55:40

You preferred this lottery to this lottery,

55:44

even though it had a smaller expected value.

55:48

And if we want to formally define

55:51

what does risk aversion mean, a risk averse person

55:55

is someone who always prefers a certainty

55:59

at the expected value of a lottery to the lottery itself.

56:03

So let me just write this mathematically and then explain

56:05

it.

56:12

Someone is risk averse if deciding between a lottery p--

56:16

let's take this as an example.

56:17

This is one lottery p.

56:19

And another lottery that pays the expected value of p

56:22

with certainty.

56:23

In this case, that would be exactly $10.

56:26

Someone who's risk averse would always

56:28

prefer getting $10 for sure to getting

56:31

a lottery whose expected monetary amount was $10.

56:34

And mathematically, that's captured

56:36

by the concavity of the utility function here, u.

56:40

For this to be a strict preference,

56:41

we need p to be non-degenerate.

56:43

1p would be you get something with probability 1.

56:45

So as long as it's non-degenerate,

56:47

this is the meaning of risk aversion.

56:49

And this kind of answers a puzzle, I mean,

56:51

going back to the 1700s where people said,

56:53

why would you choose this lottery over this one?

56:55

This one has a higher expected value.

56:57

And the answer is, well, your utility function

56:59

is not the same as money.

57:01

You don't maximize expected money,

57:03

you maximize expected utility.

57:04

And some people's utilities can be concave like this.

57:08

So let me stop there and I will see everyone next week.

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