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·YouTLDR

The Art Of Mixing (A Arte da Mixagem) - David Gibson

2:38:5619,468 words · ~97 min readEnglishTranscribed Apr 23, 2026
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0:27

The first video, introduction to visual

0:29

representations of imaging, what makes a

0:32

great mix, introduces you to our

0:35

framework for displaying sounds

0:37

visually. We'll map out how each piece

0:40

of equipment in the control room affects

0:42

imaging, the apparent placement of

0:45

sounds between the speakers.

0:47

We begin by mapping out the space

0:50

between the speakers. Then we'll explain

0:53

the mapping of sound to visuals.

0:56

Once we have built a visual framework,

0:59

we can then use it to explore all of the

1:01

different types of mixes in the world.

1:04

then you'll have a good perspective on

1:07

which to base your own values.

1:12

The second video, visual representations

1:15

of studio equipment, is an overview of

1:18

the basic functions of each piece of

1:20

equipment in the studio. Using the

1:23

visuals, we will explore some of the

1:25

most basic functions of reverb, delays,

1:28

flanging, choruses, compression, and

1:31

noise gates. Doing this serves a couple

1:34

of purposes. First, you learn the basic

1:37

functions of the equipment. Second, you

1:40

get to know the details of mapping of

1:43

audio functions to visuals so that when

1:46

we show mixes in real time, you can see

1:49

them in more detail. Also, this will

1:52

make it easier to explain subtle details

1:54

in mixes.

1:58

Now that we have visually mapped out all

2:00

the equipment in the studio, in the

2:02

third video, musical dynamics created in

2:05

the control room, we can now show how

2:08

all of the equipment can be used

2:10

together to create different styles of

2:12

mixes. We can show the common structures

2:14

of mixes used for different styles of

2:17

music and different types of songs. Once

2:20

you see all that can be done in the

2:22

studio to create different types of

2:24

mixes, it gives you a perspective on all

2:27

the possibilities available.

2:43

[Music]

2:50

Hi, my name is David Gibson. I know

2:53

everything about recording. I've been

2:55

doing it since the beginning of time.

2:58

Of course, this isn't true. No one knows

3:01

everything about recording because every

3:04

session, every project is a completely

3:06

new experience. It's kind of like life.

3:09

You never know what you're going to get.

3:11

We can only do the best with each

3:13

situation. And who knows what the best

3:16

is? There's no god of recording out

3:19

there grading us. Therefore, I'm not

3:22

here to tell you how to record a certain

3:24

way. Each mix should be based on the

3:27

song you're mixing. I'm not here to tell

3:29

you how to mix like me. I'm here to help

3:32

you to prepare yourself to handle the

3:35

most unlikely type of situation

3:37

possible. I'm not going to tell you the

3:40

one way to mix. I want to show you

3:42

different ways that people mix so you

3:45

will have a choice.

3:47

I'm here to help you do the most

3:49

difficult job of all, to make art out of

3:53

technology.

4:00

My main goal is to give you a

4:02

perspective on how it all works

4:04

together, how you use technical

4:07

equipment to create art.

4:10

Then we will explore the different

4:12

values that different people have for

4:14

recording and mixing different styles of

4:16

music and songs.

4:22

[Music]

4:42

What's the music of the

4:46

[Music]

4:48

music of love? What's the music of love?

4:55

Heat.

5:01

[Music]

5:08

Heat.

5:45

This video is designed time to teach you

5:47

how to mix each and every style of

5:49

music. Now, this is a grand task. We're

5:53

not here to teach you our own values for

5:55

what makes a great mix. We only want to

5:58

give you a perspective on what is

6:00

possible so you can be creative on your

6:02

own. Each and every song is mixed

6:05

differently based on the song and style

6:07

of music. Therefore, we won't simply mix

6:10

a song and say, "This is the way it's

6:12

done."

6:14

Instead, what we'll do is point out the

6:16

common values that different people hold

6:18

for mixing different styles of music.

6:21

Each style of music has developed its

6:23

own traditions for the way it has been

6:25

mixed throughout the history of

6:27

recording. For example, big band music,

6:30

heavy metal, acoustic jazz, even rap,

6:33

and hip-hop have developed certain

6:35

traditions in the way they've been

6:37

mixed.

6:39

This video has been designed to answer

6:41

that elusive question, what makes a

6:44

great mix?

6:46

And how do you go about creating a great

6:48

mix? You see, the big question is once

6:51

you know what all the equipment in the

6:53

studio does, how do you use it to create

6:56

a good mix? After you know what the

6:59

knobs do, which way do you turn them?

7:04

We'll show you a framework for

7:06

explaining what a good mix is.

7:08

Then we will use this framework to see

7:10

what professional engineers are doing in

7:12

the songs we like and you like. With

7:15

such a framework, we can develop our own

7:17

values for what makes a great mix.

7:21

This video is not meant to tell you how

7:22

to mix a song a particular way because a

7:25

mix is dependent on so many variables.

7:28

The song and all of its details, the

7:31

style of music, and the people involved.

7:35

Instead, this video is designed to give

7:37

you a structural framework which you can

7:40

use to categorize all of the different

7:42

structures of mixes.

7:47

The structure of a mix. Hm. What a

7:49

concept. Finally, someone's mapped out

7:51

the underlying structure of what you can

7:53

do in a mix.

7:54

Wow. Did you hear what he said?

7:56

Yeah. You know, I know what I like, but

8:00

I never know how to get it when I'm in

8:02

the studio.

8:04

I had a good mix once, but I can never

8:06

remember how I did it.

8:08

Check it out, man. I think he's on to

8:10

something. The plans know what's up,

8:12

man. We know what's tough. Why can't we

8:14

ever get it right in the studio then?

8:18

Perspective.

8:19

Wonderful. Finally, a perspective on

8:22

everything that goes into recording and

8:24

mixing.

8:28

Once you have this visual framework

8:30

down, you can then begin to build your

8:32

own perspective on how different songs

8:34

are mixed and once you start checking

8:37

out the details of exactly what other

8:39

engineers are doing, then you develop

8:42

your own values as to what you like for

8:44

each style of music.

8:49

All values are valid. The only possible

8:52

evil is having no values at all.

8:58

We're not here to tell you you should

9:00

mix things a certain way. We're here to

9:03

help you develop and remember your own

9:06

values. And we're here to do it visually

9:09

because visuals can help us to remember.

9:12

What did he say?

9:14

Oh, I forget.

9:16

[Music]

9:21

She blinded me with science.

9:29

Yeah, bring on the visuals. I like it

9:32

when I can see what's happening. Many

9:34

people are visually oriented.

9:40

[Music]

9:43

Wow,

9:46

the colors are great. This is the way

9:48

learning should be.

9:52

I can smell the chemicals.

9:56

[Music]

10:00

The picture is worth a thousand science.

10:04

[Music]

10:09

science.

10:11

[Music]

10:19

In order to be able to explain and show

10:21

different styles of mixes, let's map out

10:24

how each piece of equipment affects

10:26

imaging, the apparent placement of

10:28

sounds between the speakers.

10:32

Just about everyone has experienced the

10:34

perception of sounds in a stereo mix as

10:36

coming out of one speaker or the other

10:39

or somewhere in between the speakers.

10:42

Now, if we pan a sound all the way over

10:46

to the right,

10:48

it's never going to come further right

10:51

than the right speaker. Right?

10:54

But sometimes, you know, you hear it

10:56

coming from other places in the room if

10:59

you've got a really weird room or if the

11:01

walls are strange. But in a studio, you

11:03

would never hear it further right of the

11:05

right speaker. Now, if we pan it to the

11:08

left,

11:12

no matter how far you pan it to the

11:14

left, it will never sound further left

11:16

to the left speaker. Some people think

11:18

it's only going to sound this far left.

11:21

Some people see it couple of inches or

11:23

even a foot further left of the left

11:25

speaker. So therefore, we can draw

11:27

boundaries just to the left of the left

11:29

speaker and just to the right of the

11:32

right speaker.

11:35

So panning is mapped out as left to

11:37

right. When I turn the pan pot here, you

11:40

can hear the sound pan from left to

11:43

right and from right to left like that.

11:48

Now, we're not talking about reality

11:50

here.

11:53

[Music]

11:59

Now, we're not talking about reality

12:01

here because you see, there's actually

12:04

no sound between the speakers. The

12:07

reality is the sound comes out of the

12:09

speakers in waves, travels through the

12:12

molecules into the room, hits the walls

12:16

in the room, and it also hits your ears

12:19

and your body. This is one way we

12:21

perceive sound. Another way we perceive

12:24

sound is we imagine it to be between the

12:28

speakers. This is called imaging. It's a

12:31

figment of our imagination.

12:34

You see, when we hear a sound between

12:35

the speakers, there's no sound really

12:38

there. The truth is, the same sound's

12:41

just coming out of both speakers. And we

12:43

imagine the sound to be between the

12:45

speakers. It's just a figment of your

12:48

imagination,

12:49

like an audio optical illusion.

12:53

[Music]

12:56

[Applause]

12:57

Also, you know when you hear a sound in

12:59

the middle of your head when listening

13:01

to headphones? Well, there's no sound

13:03

there. Your brain's there.

13:07

Cool.

13:09

Even if you are asleep, sounds still hit

13:12

your body and it affects you. On the

13:15

other hand, if you aren't paying

13:17

attention to a mix or if you're off to

13:19

the side of the speakers, you don't hear

13:22

imaging. When you're asleep, imaging

13:25

does not exist.

13:27

In fact, they've done studies of people

13:29

who don't hear imaging because of the

13:31

shape of their ears or because of the

13:33

shape of their minds.

13:36

Imaging is a figment of our imagination.

13:39

In fact, there is no imaging in the

13:42

forest.

13:50

Different people relate to sound in

13:52

these two ways. Many people just feel

13:54

the sound and perceive the music that

13:57

way. Other people actually see the

14:00

imaging between the speakers. Recording

14:03

engineers are often obsessed by these

14:05

dynamics that go on in this imaginary

14:07

world of imaging.

14:13

[Music]

14:15

Good heaven.

14:17

Beautiful.

14:20

[Music]

14:24

I don't believe it. There she go again.

14:27

She's tied it up. I can't find anything.

14:31

[Music]

14:37

Now, let's continue with our mapping of

14:39

mixing functions into the visual world.

14:43

What about faders or volume controls? As

14:46

you have probably noticed, in some

14:48

mixes, some sounds are right out front.

14:51

normally vocals and lead instruments,

14:53

while other instruments like strings and

14:55

background vocals are often in the

14:58

background.

15:00

We'll map out volume as a function of

15:02

front to back. This makes sense because

15:05

louder sounds are normally closer to us

15:09

and softer sounds are commonly further

15:12

away.

15:14

Also, if we want to sound like a vocal

15:17

to be out front in a mix, what do you

15:20

do?

15:21

Turn it up.

15:22

Right? If you want something out front,

15:25

turn it up.

15:28

If you want something in the background,

15:30

turn it down.

15:34

I guess that's why they call them

15:35

background vocals.

15:37

[Music]

15:42

Although volume is the number one

15:44

function of frontto back placement,

15:46

there are other pieces of equipment or

15:47

factors that make the sound seem more

15:49

upfront, such as compressor limiter,

15:54

boosting EQ in the mid-range or high

15:56

frequency range,

15:59

short delays of less than 30

16:01

milliseconds, that's fattening,

16:04

and any effect that makes a sound sound

16:07

unusual so that it sticks out on On the

16:09

other hand, reverb and long delay times

16:11

tend to make sounds more distant.

16:14

Well, distant thunder could be miles

16:17

behind the speakers, right?

16:21

However, this illusion is created from

16:23

our past experience of thunder.

16:25

Normally, we don't seem to hear sounds

16:28

more than a short distance behind the

16:30

speakers. Normally, background vocals

16:32

and strings are only a few inches behind

16:35

the speakers, right? Well, check it out

16:38

around your own speakers. Different

16:40

people do disagree as to how far behind

16:43

the speakers they hear the sounds. Who

16:46

am I to say your imagination sucks?

16:50

[Music]

16:55

Now, no matter how loud you make a sound

16:57

in a mix, sounds will never seem to come

17:00

from more than a short distance from in

17:02

front of the speakers. No matter how

17:05

loud you turn up the sounds, the sounds

17:07

will never come from here. And sounds

17:11

will never come from behind you.

17:14

Unless you have a 3D sound processor.

17:18

Yeah, but that's a whole another world

17:21

and video.

17:23

[Music]

17:25

This distance we imagine a sound to be

17:27

in front of or behind the speakers is

17:30

based on a couple of factors. First, the

17:32

larger the speaker, the further in front

17:34

the sound appears to be. Small studio

17:37

speakers about 6 in, a huge PA that's

17:40

about 10 ft, or a boom box is just 2 or

17:42

3 in. The second factor that determines

17:45

the difference in the way people

17:46

perceive the limits of imaging from

17:48

front to back has to do with the fact

17:50

that some people have a more active

17:52

imagination than others and then others

17:54

and then others than others.

18:01

[Music]

18:07

Now, one day I noticed that high

18:10

frequencies appear higher between the

18:12

speakers and low frequencies appear

18:16

lower. Bells, symbols, and strings seem

18:20

to be right about here.

18:24

Whereas bass guitars and kick drums seem

18:28

to be right about here.

18:31

Check it out on your own system. Play a

18:34

song and listen to where high frequency

18:36

sounds sounds seem to be and where low

18:39

frequency sounds seem to be between the

18:41

speakers. Most people agree highs are

18:43

higher and lows are lower. That's

18:46

probably why they call highs high and

18:49

lows low.

18:51

There are a number of reasons why this

18:53

illusion exists. First of all, tweeters

18:55

are often higher than woofers, but also

18:59

low frequencies come through the floor

19:01

to your feet. High frequencies never

19:03

come through the floor. Um, some studios

19:06

are even calibrated as to exactly how

19:09

many low frequencies come through to

19:11

your feet. Another reason though is that

19:14

we've got a low frequency resonator

19:16

here.

19:18

Boosting the low frequencies and we've

19:20

got a high frequency resonator here.

19:23

Boosting the high frequencies.

19:26

Singers when they learn how to sing are

19:28

often taught if they want to bring out

19:30

the lows, you know, sing from down here.

19:33

Okay? So, we have lows here, highs here.

19:38

On a more esoteric level, there are

19:40

energy centers that have been mapped out

19:42

by people in the Far East. These energy

19:45

centers are called chakras, and they

19:48

correspond to different frequencies in

19:50

our body. At the base of our spine, they

19:53

say it's 40 hertz. Around here is maybe

19:57

around 800 hertz, 1,000 hertz, 5,000 Hz.

20:03

Well, who am I to say whether this is

20:05

real or not? But at any rate, it's a

20:07

it's it helps explain why we might very

20:11

likely have called low frequencies low.

20:18

Regardless of why it happens, the truth

20:19

of the matter is that high frequencies

20:21

do seem to appear higher between the

20:23

speakers than low frequencies.

20:26

Therefore, we'll put the high

20:27

frequencies up high and we'll put the

20:30

low frequencies down low in all of our

20:32

visuals.

20:36

[Music]

20:43

Now, no matter how high the frequencies

20:45

in a sound, they'll never come from

20:48

higher than the speakers themselves. I

20:50

mean, they never come from the ceiling.

20:52

Right? You see, imaging is limited to

20:55

the top of the speakers

20:57

now. Since bass frequencies come through

20:59

the floor, the mower limit is down here.

21:04

the floor where the floor is. So check

21:06

it out. No matter how far we pan the

21:09

sound to the left, it's only going to go

21:11

about this far. It's going to be a

21:14

little bit in front of the speakers, a

21:15

little bit behind the speakers and to

21:17

the top of the speakers. Then all the

21:20

way across to the top, a little bit

21:23

front, a little bit behind, down to the

21:25

floor, all the way to the right speaker

21:28

about right here. Okay? So you can

21:30

imagine this threedimensional space

21:33

right there.

21:35

Now

21:37

this is a limited space between the

21:40

speakers where a mix occurs. It only

21:44

happens in this space right here.

21:48

Therefore, if you have a whole lot of

21:50

instruments, it's going to be crowded.

21:53

Say you got a 100 piece piece orchestra.

21:56

You put a hundred instruments between

21:58

these speakers and there's hardly any

21:59

room. So, it's hard to to differentiate

22:02

between every single sound. Whereas, you

22:04

put three violins between the speakers

22:07

and you can hear everyone completely

22:09

separate from each other because there's

22:11

only so much space between the speakers

22:14

here where you can create a mix.

22:17

Therefore, the whole issue becomes that

22:20

of crowd control.

22:25

[Music]

22:32

The ranges of control that an engineer

22:35

has are the same as those of the

22:37

sculptor. Both are working in three

22:40

dimensions.

22:43

We have now mapped out the space between

22:46

the speakers where imaging occurs. This

22:49

is a stage or pallet where we can create

22:52

different structures of mixes.

22:55

Now let's discuss the elements that we

22:58

can place between the speakers. Years

23:00

ago, I started out with a dot on my

23:03

Macintosh in the program Mac Paint. I

23:06

figured if I move the dot left and

23:08

right, it was like panning. However,

23:11

after a while, I realized that you can

23:13

commonly have two sounds in the same

23:15

spot between the speakers and still hear

23:17

both of the sounds. Therefore, I got a

23:20

3D program so that I could make the

23:22

images be see-through or transparent.

23:27

Now, using the equipment in the studio,

23:30

we can place any sound anywhere in the

23:33

3D stereo field with volume faders, pan

23:36

pots, and EQ. With panning, we can move

23:39

a sphere left and right. With volume, we

23:42

can move the sphere front to back. With

23:45

equalization, we can move the sound up

23:47

and down, at least a little bit. Of

23:51

course, no matter how much bass we add

23:53

to a piccolo, we'll never be able to get

23:55

it to rumble the floor, and we won't be

23:57

able to put a bass guitar in the sky.

24:00

But if we are mapping out pitch as a

24:02

function of up and down with EQ, we can

24:05

raise a sound up or down at least a

24:08

little bit. So as you see, we can place

24:12

the sound anywhere between the speakers

24:14

in 3D with volume, panning,

24:18

and EQ.

24:21

Now the whole goal here is to show how

24:24

much space each sound takes up between

24:26

the speakers so we can deal with the big

24:29

problem of masking. Just how big is each

24:33

sound in this world of imaging? This is

24:36

important because sometimes one sound

24:38

will hide another sound when they are in

24:41

the same place.

24:46

[Music]

24:49

Therefore, if this is a limited space

24:52

between the speakers, we need to know

24:55

how big each member of the crowd is,

24:57

right?

24:59

First, bass instruments seem to take up

25:03

more space between the speakers, so we

25:05

make them big. Think about it. Put three

25:09

bass guitars in a mix and what do you

25:11

have?

25:11

Hip-hop.

25:13

Yeah, but in any other style of music,

25:15

you end up with Mud City. I mean, you

25:18

put three bass guitars in a mix and it

25:20

fills up the space between the speakers

25:22

completely.

25:24

On the other hand, put 10 bells in a mix

25:27

and even if they're all playing at the

25:29

same time, you can hear every single one

25:33

individually.

25:36

Because bass instruments are bigger in

25:38

the world of image and they mask other

25:41

sounds more,

25:43

they hide other sounds in a mix,

25:45

especially when turned up loud.

25:49

Also, louder sounds will appear larger

25:52

because of perspective.

25:55

This also rings true because louder

25:57

sounds do mask other sounds more.

26:00

A guitar that is extremely loud in a mix

26:03

will tend to mask the other sounds more

26:06

than if it were soft in the mix.

26:08

[Music]

26:15

Besides round spheres, we also have

26:18

oblong spheres.

26:21

This is an unusual effect that happens

26:23

when we put a delay on a sound less than

26:26

30 milliseconds.

26:29

1 1,000

26:31

millisecond

26:34

equals 1 one second.

26:39

When you have a delay longer than 30

26:41

milliseconds, you hear an echo like

26:43

this.

26:47

However, when you have a delay less than

26:49

30 milliseconds, our ear is not quick

26:52

enough to hear the difference between

26:54

the two sounds. So, we only hear one

26:57

sound, one fat sound. When you place the

27:01

original signal in the left speaker,

27:04

then put the delayed signal in the right

27:06

speaker. It's as if it stretches the

27:10

sound between the speakers.

27:14

It doesn't put the sound in a room like

27:16

reverb.

27:18

It just makes it omniresent between the

27:21

speakers.

27:23

Just as volume, panning, and EQ can be

27:26

used to place and move spheres, we also

27:29

have control over the placement of this

27:31

line of sound created by fattening. We

27:35

can place the line anywhere from left to

27:37

right using pan pots, up front or in the

27:40

back using volume, or even move it up or

27:44

down a little bit with EQ.

27:47

When we place reverb in a mix, we are

27:50

placing the sound of a room in the space

27:52

between the speakers.

27:54

A room being three-dimensional is shown

27:57

as a three-dimensional see-through cube

28:00

between the speakers. Again, with

28:03

reverb, we can place it anywhere in the

28:05

3D stereo field using panning,

28:10

volume,

28:14

and EQ.

28:17

[Music]

28:20

We now have defined and visualized the

28:22

basic tools that an engineer uses to

28:25

sculpt this three-dimensional space

28:28

between the speakers, spheres, lines,

28:32

and rooms.

28:34

With them, the engineer can design a

28:36

wide range of structures ranging from

28:40

sparse mixes

28:44

to full mixes

28:48

to asymmetrical mixes

28:52

to symmetrical mixes

28:56

to a mix with a lot of movement.

29:14

As previously mentioned, the art of

29:16

mixing is the creative placement and

29:18

movement of these sound images. Just as

29:21

a musician needs to explore and become

29:24

thoroughly familiar with all of the

29:26

possibilities of his or her instrument,

29:29

so must an engineer be aware of all

29:31

possible musical dynamics that the

29:34

equipment can create. And he or she must

29:37

be adept at coming up with any structure

29:39

of mix that can be conceived.

29:44

Mixes can be transparent or invisible.

29:48

Some styles of music have traditionally

29:51

been made to be invisible, so you don't

29:53

hear the mix, like acoustic jazz,

29:56

bluegrass, or folk music. On the other

29:59

hand, the mix could be quite visible. In

30:02

some styles of music, engineers often

30:05

use the equipment in the studio to

30:07

create musical dynamics.

30:10

The mix is utilized almost like another

30:13

instrument in the song.

30:15

Regardless of the style of music, the

30:18

one thing we can all agree on is that

30:20

the mix should be appropriate for the

30:23

song.

30:26

The mix should fit the song like

30:29

clothing suits your personality.

30:33

The mix can be used as a tool to enhance

30:36

the song and highlight certain aspects

30:39

or it can be used to create tension or

30:42

chaos when appropriate.

30:45

Regardless of how it fits, the mix

30:47

should fit the style of music and song

30:50

in some way. The creative engineer

30:53

pushes the limits of what has already

30:56

been done.

31:04

Now that we have defined the space

31:06

between the speakers where imaging

31:07

occurs and that now that we have

31:09

outlined some of the basic parameters of

31:12

sound visually, the big question is what

31:15

makes a great mix and how do you obtain

31:18

it? It taint it. Well, in order to

31:21

answer this question, we need to figure

31:23

out what can be done in a mix in the

31:26

first place. The first question is what

31:29

tools do we have to make different types

31:32

of mixes?

31:33

What are the tools we have to create the

31:36

dynamics an engineer creates?

31:39

Well, as previously shown, we have

31:42

volume, panning, EQ, and effects.

31:50

These are the tools you use to create a

31:52

mix.

31:54

Now, there are many other things that

31:57

contribute to a great recording that can

32:00

be refined during the recording session.

32:03

These dynamics of the song include

32:07

concept,

32:09

melody, harmony, rhythm, the lyrics, the

32:14

song structure,

32:16

the arrangement and instrumentation,

32:19

the band's performance, and the quality

32:22

of the recording and the equipment. The

32:25

mix is only one aspect of a recorded

32:28

piece of music. All of these other

32:30

aspects must be at least okay at a basic

32:34

level of good quality. The mix can be

32:37

used to hide some of the weaker aspects,

32:39

but there's only so much you can do.

32:45

Tools are their best when they're

32:46

invisible. Focus on the hammer. Hit your

32:49

finger. Look at the steering wheel.

32:52

Crash the car. Stare at the knobs. Screw

32:56

up the mix. get lost in the equipment.

32:59

So much for the art. You know what I

33:02

mean? You can't see the forest through

33:04

the trees. It is the music that counts,

33:07

not the equipment.

33:10

Learn your tools well so you can get

33:12

past them into the beauty of the music

33:15

at hand.

33:18

So, what makes a great mix?

33:22

You know, the bad mix. It's just

33:24

happening. You feel it. It's there.

33:26

Yeah. Well, I like a mix where things

33:29

are overlapping and like once in a while

33:32

some things just seem to bubble up and

33:35

peek their heads through.

33:37

I like a full perspective.

33:41

I want to see small next to big, clarity

33:44

next to a fullness, emotion next to

33:47

thought form. I want to see a full

33:49

perspective.

33:52

So, uh, what makes a great mix? When you

33:55

play it anywhere, it sounds good.

33:56

So when it's booming, it's all good.

34:00

A great mix is full of cool effects.

34:04

Something happening every month.

34:08

It's true. One person's heavenly mix is

34:12

another one's help and vice versa.

34:15

[Music]

34:18

It takes all types for the world to go

34:20

around.

34:22

You know what I mean?

34:26

Yet throughout all mixes, there are

34:29

certain values that are commonly held.

34:32

We don't like muddiness, at least not

34:34

for too long. And we don't like too many

34:37

irritating frequencies. Even punk

34:40

rockers have their limits. And we like

34:43

our highs, high frequencies, that is.

34:47

There are similar values that have come

34:49

to be commonly accepted for each style

34:52

of music. For example, in big band

34:56

music,

35:00

[Music]

35:03

if you turn up the kick drum too loud,

35:05

they'll kill you.

35:07

Likewise, if you don't turn up the kick

35:10

drum really loud in heavy metal

35:17

and rap, they'll kill you, too.

35:21

[Music]

35:28

But still, within each style of music,

35:32

there are people that have differing

35:33

opinions as to how the mix should be.

35:37

Some people do it the opposite of what

35:39

is normal just to be different.

35:43

And about the only thing that anyone can

35:45

agree on in this business is that the

35:48

mix is appropriate for the style of

35:50

music and appropriate for the song and

35:54

all of its details.

35:59

Just as the song dictates the mix, it is

36:01

the personality of the entity that

36:04

dictates the way it is clothed.

36:08

It is the way that the equipment relates

36:11

to the song that makes a great mix.

36:15

The function of all this technical

36:16

equipment

36:18

is to enhance the music in some way.

36:23

Songs have many dynamics in them

36:26

spanning the entire range of perception

36:30

from

36:32

feelings and emotions

36:34

to thought forms,

36:37

physical reactions,

36:40

visual imagery,

36:43

[Music]

36:45

spiritual connotations

36:47

[Music]

36:49

and cultural connotations.

36:54

There's a wide range of possible

36:56

dynamics that music evokes in different

36:58

people.

37:00

The mixing board and all of the

37:04

equipment in the studio can also create

37:07

musical dynamics that also affect us in

37:10

similar musical ways.

37:16

The art of mixing is the way in which

37:19

the dynamics we create with the

37:21

equipment in the studio interface with

37:24

the dynamics apparent in songs.

37:28

Making the relationship of these

37:30

dynamics work is the art of the

37:33

recording engineer.

38:00

[Music]

38:02

So, it's all about relationships,

38:05

chips, ships, ships.

38:10

[Music]

38:12

The first video in the series was

38:14

designed as an introduction to our

38:16

visual framework for representing sounds

38:19

in a mix. In this video, we have covered

38:22

and you've learned that we perceive

38:24

sounds in a mix two ways. One, we feel

38:28

the sound waves hitting our ears and our

38:30

body. Second, we imagine the sounds

38:32

between the speakers. This is imaging,

38:35

the apparent placement of sounds between

38:37

the speakers.

38:39

We also learned about the limits of

38:42

imaging. First, you normally don't hear

38:44

sounds further left or right of the

38:46

speakers themselves. Second, you don't

38:49

hear sounds more than a couple of feet

38:51

in front of or behind the speakers. And

38:54

you don't hear sounds much higher than

38:55

the speakers themselves, but we do hear

38:58

sounds come through the floor.

39:01

We also learned that this is a limited

39:04

space between the speakers. When you

39:06

have a lot of sounds in the mix, they

39:08

fill up the space causing masking. With

39:11

only a few sounds in the mix, there's

39:13

plenty of room and they sound clearer.

39:15

Therefore, it all becomes a function of

39:17

crowd control.

39:20

We also learned that you can move sounds

39:23

around in this three-dimensional space

39:25

between the speakers with panning,

39:28

volume, and EQ.

39:32

Then we discussed demise and how you can

39:35

stretch the sound between the speakers,

39:37

making it fatter, although it does take

39:40

up more space in the mix.

39:43

We discussed reverb and how it takes up

39:45

a ton of space between the speakers and

39:48

how it can be moved around in the mix.

39:51

Then we gave you an introduction of what

39:54

is to come in future videos as we

39:56

briefly discussed different structures

39:59

of mixes.

40:01

We discussed how the mix should fit the

40:03

style of music and the details of the

40:05

song.

40:07

And we ended by showing how the dynamics

40:09

that we can create with the technical

40:11

equipment relate to the dynamics found

40:14

in the music itself.

40:30

[Music]

40:42

Hi there.

40:44

It's important to understand the basic

40:46

functions of each piece of equipment in

40:48

the studio. But the thing that is really

40:51

important is how all of the equipment

40:53

works together to create different

40:55

styles of mixes. That is how all the

40:58

equipment works together to create good

41:00

mixes. rather great mixes. We will then

41:04

have a framework for the discussion of

41:06

different values for different types of

41:08

mixes. Then we can have some really good

41:11

arguments. We'll actually have something

41:13

to argue about.

41:15

In this video, we will explain the basic

41:17

functions of all of the equipment in the

41:20

studio. Using visuals of sounds, we will

41:23

explain the most common parameters found

41:25

in each piece of equipment. This video

41:28

is an introduction to the basic

41:30

functions of equipment. The idea is to

41:33

explain each piece of equipment visually

41:35

so that in the next video we can use

41:38

these visuals to show different types of

41:40

mixes.

41:41

We will go into more detail on each

41:43

piece of equipment in future videos.

41:47

In order to make the huge variety of

41:49

studio equipment fathomable, let's

41:51

categorize all of the equipment based on

41:53

its function in the recording process.

41:56

Sound creators create sound. These

41:59

include acoustic to electric instruments

42:02

from vocals to synthesizer.

42:04

Sound routers route sound from one place

42:07

to another. Mixing boards route the

42:10

signal to four places. The multitrack,

42:13

the speakers, the headphones for the

42:16

band out in the studio, and the effects

42:19

so we can have a good time. Patch bays

42:22

are just the back of everything in the

42:24

studio next to each other. It's the back

42:27

of the mix panels, the back of the

42:29

multittrack ins and outs, back of the

42:32

console ins and outs, and back of the

42:34

effects ins and outs. It's the back of

42:37

everything next to each other, so we can

42:39

use short cables to connect everything

42:42

in the studio.

42:44

Sound stores sound. Tape players store

42:49

digital or analog sound. Sequencers

42:52

store MIDI information.

42:55

Sound transducers are equipment that

42:57

take one form of energy and change it

42:59

into another form of energy.

43:02

Microphones take mechanical energy or

43:04

sound waves and change them into

43:07

electrical energy. Speakers take

43:09

electrical energy and change them into

43:12

mechanical energy or sound waves.

43:15

But it is sound manipulators that we are

43:17

here for. This includes effects and

43:20

processing that are used to change or

43:22

add to a sound after it has been

43:24

created.

43:26

Now, there are only three components to

43:29

sound. Volume or amplitude, frequency,

43:32

and time. That's all she wrote. Every

43:36

single sound in the world can be

43:38

described fully and completely by these

43:41

three components. Therefore, every piece

43:44

of equipment in the studio controls one

43:47

or more of these three parameters.

43:50

Here's a chart showing all the sound

43:52

manipulators in the studio.

43:56

[Music]

44:04

[Applause]

44:10

[Music]

44:12

Volume of the faders is shown as a

44:13

function of front to back. Frequency is

44:16

shown as a function of up and down. Time

44:19

is shown in real time. That is when a

44:21

sound occurs, the visual representing

44:24

that sound will appear and flash.

44:27

[Music]

44:30

In the first video of the series, we

44:32

showed how we mapped out volume as a

44:34

function of front to back. As previously

44:37

mentioned, we can use volume faders to

44:39

place a sound out front, in the

44:42

background, or anywhere in between.

44:45

In the next video, we will cover how

44:48

volume relationships can be used to

44:50

create different musical dynamics. When

44:53

we set volume relationships in a mix, we

44:56

use apparent volumes to decide on the

44:58

relative balance, not just the voltage

45:00

of the signals going through the fader.

45:03

If we were just using where the faders

45:05

are set relative to each other, then we

45:07

could mix without even listening. We

45:09

could look at the faders and place them

45:12

based on their relative placement like

45:13

this.

45:16

When we raise the faders in the board,

45:18

we are changing the voltage of the

45:20

signal being sent to the amp, which

45:23

boosts the voltage, which then sends

45:26

more power to the speakers, which create

45:28

more sound pressure level in the air

45:30

that our ears hear.

45:32

However, there's more to it than that.

45:35

The other main thing that affects

45:37

apparent volume is the waveform of the

45:40

sound itself. For example, a chainsaw

45:42

will sound louder than a flute when

45:44

they're both exactly the same volume on

45:46

the beginning. A screaming electric

45:48

guitar sounds louder than a clean guitar

45:50

sound, even if they're both at exactly

45:53

the same volume.

45:56

So, when you see sounds represented by

45:58

spheres between the speakers, you're

46:00

seeing the apparent volume of a sound.

46:03

This is what we use to mix with. This is

46:06

what we use to set volume relationships.

46:08

You don't look at the faders. You listen

46:11

for the relative volumes.

46:17

[Music]

46:37

also as previously mentioned in the

46:40

first video, panning is naturally mapped

46:42

out as left to right.

46:48

If we think of the space between the

46:50

speakers as a pallet on which to place

46:52

instruments left to right, we are free

46:55

to pan as we please. However, particular

46:58

styles of music seem to have developed a

47:01

tradition for placement of particular

47:02

instruments left to right in the stereo

47:05

field. Obviously, movement of a pan pot

47:08

during a mix creates an especially

47:10

effective dynamic.

47:13

We will discuss the common ways that

47:15

panning is used to create musical

47:17

dynamics in the next video.

47:22

[Music]

47:52

[Music]

47:54

Compressor limiters are volume

47:56

functions. Their main purpose is to turn

48:00

the volume down. Compressor limiters

48:03

turn the volume down when the volume

48:05

goes above a certain threshold. When the

48:08

volume is below a certain threshold, the

48:10

compressor limiter does nothing and less

48:13

broken or cheap.

48:16

The two main functions of a compressor

48:18

limiter are one to get less noise on

48:22

tape, a better signal to noise ratio.

48:25

This is accomplished by compressing the

48:28

signal on the way to the multittrack and

48:30

two to stabilize the sound between the

48:34

speakers. The first function to get less

48:37

hiss from tape is the original reason

48:39

that compressor limiters were first

48:41

introduced into the studio.

48:43

Let me explain it this way. Say I'm

48:46

humming along at a low volume. Then all

48:48

of a sudden it gets really loud.

48:52

A well, the problem is unless we turn

48:55

down the fader, we're going to get

48:57

distortion. And you can't have

48:59

distortion, get distortion, go to jail.

49:04

So, you turn the volume down. But then

49:07

the low volume humming barely moves the

49:10

needles on the tape player. And as you

49:12

know, if the needles barely move, you

49:14

hear as much tape noise as you do

49:16

signal. It's called a bad signal to

49:19

noise ratio. And it kind of sounds like.

49:24

So you turn down the peaks and then

49:27

raise the overall volume above the noise

49:30

on the tape

49:32

getting less hiss.

49:35

The second function of a compressor

49:36

limiter is to stabilize the image of the

49:39

sound between the speakers. Check it

49:41

out.

49:42

When a bunch of sounds are bouncing up

49:44

and down like VU meters, it can get to

49:47

be extremely chaotic. But if we

49:49

stabilize one of the sounds, it's easier

49:51

to focus on it. Therefore, it seems more

49:54

present just because our mind can focus

49:56

on it. It's more stable. Now, if you

49:59

stabilize all of the sounds in the mix,

50:02

the whole mix will seem more present or

50:04

clear.

50:06

There are two main things that determine

50:08

how much you compress. The more

50:10

instruments and the more notes you have

50:12

in a mix, the more you compress because

50:14

the mix gets too chaotic or busy. The

50:17

second thing that determines the amount

50:19

of compression is the style of music.

50:22

Certain types of music, such as pop, are

50:24

commonly more compressed.

50:27

Now, after you stabilize the sound

50:29

between the speakers, if you then turn

50:32

up the overall volume, you can put the

50:34

whole sound right in your face. This is

50:38

commonly done in radio and TV

50:40

commercials, which makes it sound

50:42

louder, making it jump out and grab your

50:44

attention. This might be annoying in

50:46

radio and TV commercials,

50:49

but it's great for a lead guitar or

50:51

other lead instrument. If you want a

50:54

lead sound right in your face, compress

50:56

the hell out of it and turn it up.

51:01

It also works when putting sounds in the

51:03

background. The problem is that low

51:05

volume sounds can easily be lost in the

51:08

mix. They can be masked by other sounds

51:11

in the mix, especially if the volume of

51:13

the sound fluctuates.

51:15

Let me demonstrate.

51:19

If you have a sound in the background,

51:22

sometimes you can't quite hear it that

51:24

well, especially if it

51:27

[Music]

51:31

comes back in. Sometimes you hear the

51:33

sand and other times.

51:36

[Music]

51:37

But if you compress it, you can hear

51:39

every word they're saying. Even if

51:42

you're whispering, it never fades out.

51:44

If you don't compress it,

51:47

they don't know what they're talking

51:48

about. Other times, you really do know

51:50

what they're talking about.

51:53

So, you see, if you have a low volume

51:55

sound and you put it in the background,

51:57

if you compress the hell out of it, you

51:59

can set it down low and still never lose

52:02

it in the mix. It's always there because

52:05

it's stable.

52:08

There are two main knobs on compressor

52:10

limiters commonly called threshold and

52:12

ratio. Visuals are especially effective

52:15

in explaining what threshold and ratio

52:17

do. If volume is shown as a function of

52:20

front to back, the sphere is bouncing

52:23

back and forth like a VU meter. It will

52:26

then come out and smash into the

52:28

threshold and stop if it's a limiter.

52:31

The difference between a compressor and

52:34

a limiter is that a limiter stops the

52:36

volume from getting any louder than the

52:38

threshold itself.

52:41

A compressor, on the other hand, allows

52:43

the volume to get a bit louder based on

52:46

a ratio or percentage. Check it out. If

52:50

we set the ratio to 2:1, it will go this

52:53

far.

52:55

If we set the ratio to 10:1, it will

52:58

only go this far past the threshold.

53:02

A good starting point is to set the

53:04

ratio to 4:1. This is so that it turns

53:07

the volume down without squashing. A

53:10

squash sound sounds like this.

53:15

The truth of the matter is you can set

53:17

the ratio wherever you like. But also

53:20

true is the fact that most people who

53:22

are just starting out can't hear the

53:24

difference between ratio settings very

53:27

well. Until you can tell, 4:1 is a good

53:30

place to start. Now, this is how you set

53:32

the threshold. The thing is, you don't

53:35

look at the threshold knob. Well, you

53:37

have to look at it for a second in order

53:39

to get your hand on it. Then you look at

53:42

the gain reduction meters, which show

53:44

how much the compressor is turning the

53:46

volume down. You turn the threshold knob

53:49

until you get a maximum of 6dB of gain

53:52

reduction regardless of the ratio

53:54

setting. For some instruments like lead

53:57

guitar or screamer type vocals, you can

54:00

set the maximum level at 10 dB of gain

54:03

reduction. These are the levels you can

54:05

set it at so that you turn the volume

54:08

down some without squashing it. Once you

54:11

hear compression really well, set it the

54:13

way you want. Until then, try setting

54:15

the ratio at 4:1 and setting the

54:18

threshold for 6 dB of gain reduction.

54:25

[Music]

54:36

the ocean

54:38

[Music]

54:39

sweet.

54:46

She blinded me with silence.

54:57

Like compressor limiters, the function

54:59

of a noise gate is to turn the volume

55:01

down. Therefore, compressor limiters and

55:04

noise gates are often packaged together

55:06

in one box.

55:08

The difference is that noise gates turn

55:10

the volume down when the volume falls

55:12

below the threshold.

55:15

Noise gates have three main functions.

55:17

To get rid of noise, to get rid of

55:20

bleed, and to shorten the duration of a

55:22

sound.

55:24

One function of a noise gate is to put

55:26

it on a guitar amp to get rid of amp

55:28

noise when the guitar is not playing.

55:30

You know, if you set a guitar amp up

55:32

with major distortion and turn it up to

55:35

11, the amp makes a really loud when

55:39

it's not being played. If a song were to

55:41

end with a guitar solo, it might sound

55:44

like this.

55:46

[Music]

55:50

Now, if we set the threshold correctly,

55:52

it will sound like this.

55:55

[Music]

55:58

This is especially helpful in the middle

56:00

of the song so you don't hear the amp

56:02

noise. The threshold of the noise gate

56:05

is set so that as soon as the volume

56:07

fades enough to hear the amp noise, it

56:09

gets cut off. Be careful, of course, not

56:12

to cut off any of the guitar sound.

56:15

Another common use of a noise gate is to

56:17

get rid of bleed from other instruments

56:19

in the room. Gates can be especially

56:22

effective on drums to isolate each drum.

56:26

And it's especially important on a snare

56:28

when you got a lot of reverb on the

56:30

snare. Check it out.

56:40

[Music]

56:53

[Music]

57:01

When volume is shown as front to back

57:03

and the volume falls below the

57:05

threshold, the sound will disappear.

57:09

Noise gates can also be used to shorten

57:12

the duration of a sound. This can make a

57:14

sound shorter which can be used as a

57:16

quite bizarre effect.

57:21

The threshold on a noise gate should be

57:23

set so that it cuts the noise or bleed

57:26

but doesn't cut the main signal.

57:30

[Music]

57:38

[Music]

57:41

I don't believe it.

57:43

There she goes again.

57:46

I can't find anything

57:58

when she turn.

58:03

Before we continue, I should remind you

58:05

that we're just giving an overview of

58:08

the functions of each piece of equipment

58:10

in the studio at this point. The idea is

58:13

to explain each piece of equipment

58:15

visually so that in the next video we

58:18

can use these visuals to show different

58:20

types of mixes. We'll then go into more

58:23

detail on each piece of equipment in

58:25

future videos. As you can well guess, we

58:28

could do a whole video on EQ alone, and

58:31

we will.

58:33

We'll begin our discussion of EQ by

58:35

covering the differences between types

58:37

of equalizers.

58:39

Next, we'll explore all of the different

58:41

frequency ranges between 20 and 20,000

58:44

hertz.

58:47

What about the other ones, the higher

58:49

ones?

58:51

EQ is a change in the volume of specific

58:55

frequency ranges of a sound. It's the

58:58

same as the tone controls on a normal

58:59

stereo, bass, and treble. Now, there are

59:02

three main types of EQ found in the

59:04

studio. Graphics, parametrics, and

59:07

rolloffs. highpass and low pass filters.

59:11

You all know what a graphic EQ looks

59:13

like. It has a volume control for each

59:16

frequency. You can turn a frequency up

59:18

or down using the volume sliders.

59:22

Visually, we'll show frequency as a

59:24

function of up and down. So, we have low

59:27

to high frequencies here. We're showing

59:30

the volume of a particular frequency as

59:32

the brightness in that band. For

59:35

example, if you turned up the highs

59:37

around 5,000 hertz, you would see it get

59:40

brighter in that frequency range, like

59:42

this.

59:46

[Applause]

59:48

On a graphic EQ, you choose which

59:51

frequency you will turn up or down by

59:53

putting your finger on the correct

59:55

slider. On a parametric EQ, you turn the

59:59

frequency sweep knob in order to select

1:00:01

the frequency that you want to turn up

1:00:03

or down.

1:00:04

[Applause]

1:00:04

[Music]

1:00:10

Besides a sweep knob, a parametric also

1:00:12

has a bandwidth knob, which controls the

1:00:15

range of frequencies that are to be

1:00:17

turned up or down. On a graphic EQ, when

1:00:21

you choose a particular frequency to

1:00:23

turn up or down, you're actually turning

1:00:25

up or down a range of frequencies preset

1:00:28

by the manufacturer.

1:00:31

Engineers being the control freaks they

1:00:33

are want to be able to control the range

1:00:36

of frequencies they are turning up or

1:00:38

down. With a parametric, the bandwidth

1:00:41

knob gives you this control over how

1:00:44

wide the frequency range is.

1:00:50

The knob's usually called Q because they

1:00:53

couldn't get the word bandwidth on the

1:00:55

knob. A thin bandwidth is normally

1:00:58

labeled with a peak whereas a wide

1:01:00

bandwidth is often labeled with a hump.

1:01:04

Sometimes ranges of musical octaves are

1:01:06

also used. For example, 3/10 of an

1:01:09

octave to three octaves.

1:01:12

The obvious advantage of a parametric is

1:01:15

the control you have over the bandwidth.

1:01:19

If a parametric doesn't have a bandwidth

1:01:21

knob, it isn't a full parametric. Unless

1:01:25

you're a salesperson in a music store.

1:01:29

These days, many manufacturers are using

1:01:31

the term parametric to refer to a

1:01:33

paragraphic or semiparametric

1:01:36

which has no bandwidth control. Those

1:01:39

bandwidth controls are expensive.

1:01:45

Rolloffs roll off low or high

1:01:48

frequencies. They're commonly found on

1:01:50

major consoles as highpass and low pass

1:01:52

filters and on smaller consoles as

1:01:55

switches. A highp pass filter rolls off

1:01:58

the low frequencies and does nothing to

1:02:00

the highs. It passes them. It only rolls

1:02:04

off the lows. This is especially helpful

1:02:06

to get rid of low frequency sounds such

1:02:09

as trains, planes, trucks, air

1:02:12

conditioners, earthquakes, or bleed from

1:02:14

bass guitar or kick drum. and serious

1:02:18

foot stopping.

1:02:21

Low pass filters roll off high

1:02:23

frequencies like this. These are

1:02:26

especially helpful for getting rid of

1:02:28

hiss.

1:02:30

Rolloffs can often be found on

1:02:32

microphones and smaller mixing consoles

1:02:34

like Mackie and Soundcraft as switches

1:02:37

that simply roll off lows when the

1:02:39

switches engage.

1:02:45

[Music]

1:02:56

It is important to get to know all of

1:02:59

the frequencies of sound by name. You

1:03:02

see, the truth of the matter is that we

1:03:04

know all of the frequencies from 20 to

1:03:06

20,000 hertz by heart. Our entire

1:03:10

system, our entire psyche was designed

1:03:13

to perceive sound. Not only our ears,

1:03:16

but every cell in our body is designed

1:03:18

to perceive frequencies.

1:03:21

Here's a picture of a water molecule

1:03:23

inside a cell of our skin reacting to

1:03:26

certain frequencies.

1:03:28

[Music]

1:03:30

Actually

1:03:33

when we hear sound every single molecule

1:03:37

in our entire body is creating a pattern

1:03:40

based on the sound coming in. This means

1:03:43

that our entire body is perceiving sound

1:03:47

not just our ears.

1:03:49

You see we were born to hum to sound.

1:03:53

That is our entire body and being was

1:03:57

created to perceive sound. Therefore, we

1:04:00

all know every single frequency by

1:04:02

heart. We've been checking them all out

1:04:04

since the womb. We know all frequencies

1:04:07

and pitches intimately. The trick is to

1:04:10

learn their names.

1:04:20

We'll get into more detail on all of the

1:04:23

frequency ranges and how to remember

1:04:25

them in future videos. Then you'll be

1:04:28

able to remember what boosting or

1:04:30

cutting each frequency does to each

1:04:32

instrument in the world.

1:04:35

Specialists don't seem to agree on how

1:04:38

different frequencies affect us

1:04:39

emotionally. Quite understandable

1:04:42

because of the subjective nature of

1:04:43

frequency perception. Psychologists to

1:04:47

philosophers have written books about

1:04:48

how sounds affect us emotionally and how

1:04:51

people have organized their ways of

1:04:53

perceiving difference in frequency.

1:04:56

Different frequencies do affect us

1:04:58

differently both physiologically and

1:05:01

psychologically,

1:05:03

not to mention spiritually.

1:05:06

However, even more powerful than the way

1:05:08

specific frequencies make us feel is the

1:05:11

way that combinations of frequencies

1:05:14

make us feel.

1:05:21

Heat.

1:05:23

[Music]

1:05:31

[Music]

1:05:36

Heat.

1:05:41

[Music]

1:05:52

[Music]

1:06:04

[Music]

1:06:10

The truth of the matter is that each and

1:06:12

every sound except except a pure tone is

1:06:14

made up of a combination of tones of

1:06:17

different frequencies and different

1:06:19

volumes. These harmonics or overtones

1:06:22

account for the differences in why one

1:06:24

sound sounds different from another, a

1:06:26

sound's tambber.

1:06:28

Different sounds have different

1:06:30

harmonics in them and more or less

1:06:32

harmonics as well. The interesting thing

1:06:35

about harmonics is that they are all

1:06:37

mathematical multiples of each other and

1:06:40

each individual harmonic is a pure tone.

1:06:44

Therefore, when we raise or lower the

1:06:46

volume of one frequency or another,

1:06:48

we're actually raising or lowering the

1:06:50

volume of one or more of the harmonics

1:06:53

in the sound. This accounts for why each

1:06:56

sound responds to EQ differently.

1:07:00

[Applause]

1:07:01

Once in the mix, sounds should be EQed

1:07:04

so that they work well with each other.

1:07:06

Sounds can be made to sound more similar

1:07:08

to each other or more dissimilar. A lead

1:07:12

instrument might be made to be more

1:07:14

cudden and embracy so it really grabs

1:07:17

attention. An instrument might be given

1:07:20

extra bass to make the song more

1:07:22

dancable or just to excite the rap

1:07:24

listener.

1:07:26

[Music]

1:07:36

There's an important technique that you

1:07:39

might find helpful for checking the

1:07:40

relative equalization of each sound in a

1:07:43

mix. First, scan the high frequencies

1:07:47

and check the relative brightness of all

1:07:49

of the sounds in the entire song. Make

1:07:52

sure that all of them are as bright as

1:07:54

you want them. Often they should have a

1:07:57

similar amount of brightness, but

1:07:59

sometimes you want some sounds to be

1:08:01

even brighter than others. Sometimes you

1:08:04

might want them to be duller than

1:08:06

others.

1:08:08

Second, scan the mid-range frequencies

1:08:12

and check for the relative volume of

1:08:14

mid-range frequencies across all of the

1:08:16

instruments.

1:08:18

Mid-range frequencies kind of stick out

1:08:20

when boosted a lot.

1:08:23

Make sure that all of the instruments

1:08:25

have the amount of mid-range frequencies

1:08:27

in them that you want. Just like hives,

1:08:31

often they should have a similar amount

1:08:32

of mid-range frequencies. However,

1:08:34

sometimes you want some sounds to stick

1:08:37

out more and grab your attention. Third,

1:08:40

scan the bass frequencies and check for

1:08:43

the relative volume of bass in each

1:08:45

sound that hangs out in the bass range.

1:08:47

For example, check the relative amount

1:08:49

of bass frequencies present in the kick

1:08:51

drum compared to the amount of bass in

1:08:54

the bass guitar. Check it out and make

1:08:57

sure that it's the way you want it to

1:08:58

be. This frequency range is the one that

1:09:02

is most commonly missed when mixing an

1:09:05

album or project.

1:09:06

[Music]

1:09:08

This has been an introduction to EQs and

1:09:10

equalizations.

1:09:12

Check out future videos for more detail.

1:09:39

Heat up here.

1:09:50

A delay stores a sound on a chip and

1:09:53

then plays it back at whatever time you

1:09:55

like. The delayed signal can also be fed

1:09:58

back into the input to get the

1:10:00

well-known sound of feedback or

1:10:02

regeneration where the signal repeats.

1:10:06

Just as you need to learn the details of

1:10:08

the frequency spectrum, you must also

1:10:11

get to know how each delay time feels.

1:10:14

It's the type of feeling or emotion that

1:10:17

different delay time ranges evoke that

1:10:20

you use to remember differences in delay

1:10:22

times.

1:10:24

We can also use the relationship between

1:10:27

delay time and distance in the studio to

1:10:30

help us to get to know different delay

1:10:32

times. Sound travels close to 1 foot per

1:10:35

millisecond.

1:10:37

1,000

1:10:39

milliseconds

1:10:41

equals one one second.

1:10:46

That means for every 1 foot in the

1:10:49

studio, you're adding 1 millisecond of

1:10:51

delay time. Therefore, it's very easy to

1:10:55

hear a delay between two mics set at

1:10:57

different distances.

1:11:00

We can show how different delay times

1:11:02

look quite clearly.

1:11:05

Here is 500 milliseconds.

1:11:09

Here is 100 milliseconds of delay time.

1:11:15

Here's 40 milliseconds.

1:11:20

Now, when we have a delay time less than

1:11:22

30 milliseconds, an unusual thing

1:11:24

happens. Our ear and brain are not quick

1:11:27

enough to hear two sounds. Our ear

1:11:30

perceives this quick of a delay time as

1:11:33

one fat sound. This effect is one of the

1:11:37

most important and useful for recording

1:11:39

engineer. Any instrument can be made

1:11:41

into stereo with fattening. It can be

1:11:44

used to fill out a mix so as to make it

1:11:46

sound fuller. It can be used to make an

1:11:49

otherwise wimpy sound sound fatter,

1:11:51

fuller, and bigger. It can also make a

1:11:54

sound more present so that it can be

1:11:56

turned down in the mix but still be

1:11:59

discernable. Now if we pan the original

1:12:02

dry signal to one side and the delay to

1:12:04

the other side, the sound seems to be

1:12:07

stretched between the speakers like

1:12:09

this. Now if we add feedback to a sound,

1:12:13

the sound repeats itself like this. This

1:12:16

this this. What's happening is the

1:12:18

output of the delay, the echo, is being

1:12:20

fed back into the input of the delay to

1:12:23

be repeated again. This

1:12:25

adding a delay to a sound is the same as

1:12:28

adding another sound or instrument to

1:12:30

the mix.

1:12:31

Therefore, it will always tend to make

1:12:33

the mix seem fuller because there are

1:12:35

more sounds to occupy the limited space

1:12:37

between the speakers.

1:12:40

You normally add delays to a mix only if

1:12:43

you have room for them. Therefore, you

1:12:46

wouldn't add delays to a very busy mix

1:12:48

with a lot of instruments and a lot of

1:12:50

notes. The exception would be heavy

1:12:53

metal, alternative rock, and some new

1:12:55

age music. These styles of music are

1:12:58

commonly mixed to create a wall of

1:13:01

sound. Therefore, to add another sound

1:13:04

to fill this space can be just awesome.

1:13:09

Yeah, Phil Spectre.

1:13:10

Yeah, he created that Wallace sound type

1:13:13

mix.

1:13:15

When the delay time is long enough to

1:13:17

hear two sounds, then the delayed signal

1:13:20

can be treated just like another track,

1:13:22

another sound. Therefore, the volume and

1:13:25

panning can be set any way that you see

1:13:27

fit. as sweet as anyone.

1:13:32

But you know

1:13:36

meology.

1:13:42

If you set the delay time for less than

1:13:44

30 milliseconds and crank up the

1:13:46

feedback, you get an effect called

1:13:49

tubing.

1:13:54

If you then change the delay time, you

1:13:57

get an effect that sounds like this. If

1:13:59

we set a clock to change the delay time

1:14:02

on its own, we get the effect commonly

1:14:04

called flanging. Notice that as the

1:14:07

delay time gets shorter, the pitch seems

1:14:10

to rise. As the delay time gets longer,

1:14:13

the pitch seems to fall. Now if we set

1:14:17

the width or depth so that the sweep of

1:14:20

the delay time is not so wide like this

1:14:24

then we have the effect commonly called

1:14:27

chorusing.

1:14:29

It's poetry in motion.

1:14:33

She turns to me

1:14:37

as deep as any ocean

1:14:41

as sweet as any harmony.

1:14:44

But you blinded me with science

1:14:49

and failed me in biology.

1:14:52

Yeah.

1:14:54

If we set the delay time so that we are

1:14:57

only sweeping between zero and 1

1:15:00

milliseconds,

1:15:02

we have the effect commonly called

1:15:04

phasing.

1:15:05

It's poetry in motion.

1:15:08

She turned her tender eyes to me,

1:15:12

as deep as any ocean,

1:15:16

as sweet as any harmony.

1:15:19

But you blinded me with science

1:15:24

and failed me in biology.

1:15:26

Yeah.

1:15:30

All of these effects, flanging,

1:15:32

chorusing, and phasing, are just

1:15:35

changing short delay times with lots of

1:15:39

feedback or regeneration.

1:15:41

In 1957, Tony Fischer was doing an album

1:15:44

when someone accidentally leaned on the

1:15:46

reels of the tape player like this. The

1:15:49

tape slow down and then when they got

1:15:51

back up, it sped back up to normal speed

1:15:53

like this. The band went, "Cool. Let's

1:15:56

put it on the record."

1:15:57

The song The Big Hurt went to number

1:15:59

three on the charts in 1957.

1:16:03

Now, you can also change the speed or

1:16:05

rate of the flange like so.

1:16:09

[Music]

1:16:18

You could set the rate of the sweep to

1:16:20

the tempo of the song.

1:16:24

[Music]

1:16:50

Or you could set it so that it is rising

1:16:52

on one chord and going down on another

1:16:54

chord.

1:16:57

[Music]

1:17:04

[Applause]

1:17:06

[Music]

1:17:24

Or you could even set it so that it

1:17:26

rises on the first half of the verse and

1:17:29

falls on the second half of the verse.

1:17:32

Flanging is commonly used to create a

1:17:35

more spacey type of mood in the mix.

1:17:38

Sometimes used to create an otherworldly

1:17:40

effect. It's great for the underwater

1:17:43

type of effect.

1:17:45

Chorusing is commonly used to simulate

1:17:48

the effect that you get when you have a

1:17:50

chorus of people or a chorus of

1:17:52

instruments.

1:17:54

Phasing is a very subtle effect. so

1:17:56

subtle that is the kind of effect that

1:17:59

when used at Grateful Dead concerts, the

1:18:02

crowd often wonders if the effect is

1:18:04

actually coming from inside their head.

1:18:08

I thought it was inside my head.

1:18:11

Each of these effects can be panned in

1:18:13

various ways like this.

1:18:18

[Music]

1:18:21

Each can also be brought out front with

1:18:24

volume.

1:18:26

[Music]

1:18:30

and raised or lowered a little bit with

1:18:32

EQ.

1:18:36

[Music]

1:18:41

We'll explore more details about these

1:18:43

effects in future videos, including how

1:18:46

they are commonly used in mixes for

1:18:48

different styles of music.

1:18:50

[Applause]

1:18:52

Beautiful.

1:18:57

[Music]

1:19:02

[Music]

1:19:05

I don't believe it. There she goes

1:19:07

again. Tiding up. I can't find another

1:19:15

[Music]

1:19:21

[Music]

1:19:25

reverb is made up of thousands and

1:19:27

thousands of delay times. When you first

1:19:30

hear a sound in a room, the sound

1:19:32

continues traveling out at around 700

1:19:35

miles per hour and hits the walls,

1:19:38

bounces back from the walls, all at

1:19:40

different distances, and comes back to

1:19:42

us as hundreds of delay times. All of

1:19:46

these delay times wash together to make

1:19:48

the sound we know as reverb.

1:19:52

When we place reverb in a mix, it's just

1:19:55

like we are placing the sound of a room

1:19:57

between the speakers.

1:19:59

Therefore, we'll show reverb visually as

1:20:02

a room or cube between the speakers.

1:20:12

There are certain parameters of control

1:20:14

that are commonly found in reverb units.

1:20:17

First, you can change the type of room.

1:20:20

You can think of it as different types

1:20:22

of rooms between the speakers like this.

1:20:25

Halls

1:20:31

rooms

1:20:37

chambers

1:20:43

and plate reverbs.

1:20:50

You can also change reverb time, the

1:20:53

duration of how long the reverb lasts.

1:20:56

Long reverb time would look like this.

1:21:04

[Music]

1:21:07

A short reverb time would look like

1:21:09

this.

1:21:16

When a sound occurs, it takes a while

1:21:18

for the sound to travel out and hit

1:21:20

walls before you hear the reverb come

1:21:22

back. This time of silence before the

1:21:26

reverb begins is called pre-delay time.

1:21:29

A really long pre-delay time would look

1:21:32

like this.

1:21:41

It's poetry in motion.

1:21:45

She turned her tender eyes to me

1:21:49

as deep as any ocean.

1:21:53

as sweet as any harmony.

1:21:56

But you blinded me with science

1:22:00

and failed me in biology. Yeah,

1:22:08

it's poetry in motion.

1:22:12

She turn to me.

1:22:16

As deep as any ocean,

1:22:19

as sweet as any harmony,

1:22:23

but you binding me with science.

1:22:26

[Music]

1:22:33

Yeah.

1:22:36

But a natural room like an auditorium

1:22:39

has a short pre-delay time that would

1:22:41

look like this.

1:22:49

It's poetry motion.

1:22:53

She turn to me

1:22:57

as deep as any ocean

1:23:01

as sweet as any harmony.

1:23:04

But you find me with science

1:23:09

and fa biology.

1:23:11

Yeah.

1:23:15

Another setting of reverb is the

1:23:17

envelope. That is how the reverb changes

1:23:21

its volume over time. Normal reverb has

1:23:25

an envelope that looks like this.

1:23:32

Engineers being the bored people they

1:23:34

are thought to put a noise gate on this

1:23:37

natural reverb which then chops it off.

1:23:41

Therefore, the volume stays even then

1:23:44

stops abruptly like this.

1:23:55

It's poetry in motion.

1:23:59

She turns to me

1:24:02

as deep as any ocean,

1:24:06

as sweet as any harmony.

1:24:10

But you blinded me with science

1:24:14

and failed me in biology.

1:24:16

Yeah,

1:24:21

it's poetry in motion.

1:24:25

She turn to me.

1:24:28

As deep as any ocean,

1:24:32

as sweet as any harmony,

1:24:36

but you find me with science.

1:24:46

[Music]

1:24:48

Now, if we were to take the envelope of

1:24:51

normal reverb and turn it around

1:24:54

backwards, the volume of the reverb

1:24:57

would rise, then stop abruptly like

1:25:01

this.

1:25:09

It's poetry in motion.

1:25:13

She turned her tender eyes to me

1:25:17

as deep as any ocean,

1:25:20

as sweet as any harmony.

1:25:24

But you blinded me with science

1:25:28

and failed me in biology.

1:25:31

Yeah,

1:25:35

it's poetry in motion.

1:25:39

She turned her tender eyes to me.

1:25:43

As deep as any ocean,

1:25:47

as sweet as any harmony,

1:25:50

but you finding me with science.

1:26:01

Yeah.

1:26:04

Now, if we were to take the tape and

1:26:06

play it backwards, it would sound like

1:26:09

this.

1:26:11

[Music]

1:26:13

Now, if we put reverb on the vocal and

1:26:17

record it on some open tracks,

1:26:20

then turn the tape around to run

1:26:22

forward, we'll get an effect like this.

1:26:26

[Applause]

1:26:33

and find no peace.

1:26:36

When

1:26:38

will the dream ever end?

1:26:41

And this foolish

1:26:44

heart

1:26:52

you

1:26:53

[Music]

1:27:07

Oh,

1:27:11

cool.

1:27:13

This effect is called preverb. It's the

1:27:16

most evil effect that could be created

1:27:18

in the studio because only the devil

1:27:21

could put an effect on something before

1:27:23

it even happens. Therefore, it has been

1:27:26

used in every scary movie made,

1:27:28

including The Exorcist and Poltergeist.

1:27:30

And of course, it's Aussie Osborne's

1:27:33

favorite effect. It can also be fun as

1:27:37

hell, too.

1:27:41

[Music]

1:27:48

One of reverb's main functions is to

1:27:50

connect sounds in a mix and fill in the

1:27:53

space between the speakers like this.

1:28:00

When she turned

1:28:07

[Music]

1:28:17

[Applause]

1:28:18

[Music]

1:28:26

like any sound, reverb can be panned in

1:28:29

various ways like this.

1:28:35

Reverb can also be brought out front

1:28:38

with volume

1:28:41

or placed in the background by turning

1:28:43

down the volume.

1:28:46

And it can be raised or lowered a little

1:28:49

bit with EQ.

1:28:52

[Music]

1:28:56

I can smell my chemicals.

1:29:07

[Music]

1:29:18

motion.

1:29:19

[Music]

1:29:24

We have covered volume changes,

1:29:27

panning,

1:29:31

EQ,

1:29:35

compressor limiters,

1:29:39

noise gates,

1:29:42

delays, delays, delays, delays,

1:29:45

flanging,

1:29:48

phasing deep,

1:29:50

coursing,

1:29:51

poetry, in motion

1:29:53

and reverb.

1:29:58

[Music]

1:30:06

[Music]

1:30:14

Now that we have covered each piece of

1:30:16

equipment in the studio, we can now use

1:30:18

these visuals to show different classic

1:30:21

styles of mixes in the next video.

1:30:41

Hi. In this videotape, we're going to

1:30:44

get down to business. We'll use the

1:30:47

visual framework that we've outlined in

1:30:49

the first two videos to explain how to

1:30:51

create different styles of mixes. This

1:30:54

is mixing theory.

1:30:56

Plato and all those Greek dudes wrote

1:30:59

myriads of books on a wide range of art

1:31:01

forms, including music theory. Mixing,

1:31:04

on the other hand, is a new art form.

1:31:07

You could say it's still in its

1:31:08

adolescent form. You see, we've only had

1:31:11

stereo for about 30 years.

1:31:14

We have a lot of books that explain what

1:31:16

all the equipment in the studio does,

1:31:18

but there are virtually no books that

1:31:20

try to explain the aesthetic side of

1:31:23

what makes a great mix.

1:31:26

Hardly anybody has tried to even

1:31:28

approach the whole world of artistic

1:31:30

values, perhaps because it's so fraught

1:31:33

with different people's values.

1:31:36

The normal process for learning to make

1:31:38

a great mix is through experience with

1:31:41

recording each style of music. First,

1:31:44

you learn the tools and how they're used

1:31:47

in each style of music.

1:31:49

But you might have gotten to the point

1:31:51

where you begin to wonder why your mixes

1:31:53

don't sound like CDs.

1:31:56

And you know, professional engineers are

1:31:59

getting great mixes every time.

1:32:03

Certain professional engineers command

1:32:05

extremely large fees because they are

1:32:07

capable of coming up with something that

1:32:10

most people perceive as great every

1:32:13

time.

1:32:14

So what is it they're doing? It isn't

1:32:17

magic. They're doing some very specific

1:32:20

things.

1:32:22

Now that we have a framework for

1:32:24

explaining what is done in a mix, we can

1:32:26

now explore these things that engineers

1:32:29

are doing to make such great mixes. This

1:32:33

video is designed to help you discover

1:32:35

these high-level values that major

1:32:38

engineers have. Because you see, once

1:32:41

you understand what these other guys are

1:32:43

doing, you get a good perspective on

1:32:45

what can be done. then you can do

1:32:47

whatever the hell you want based on your

1:32:49

own values. In order to determine what

1:32:52

makes a great mix, we must first

1:32:54

determine what you can do in a mix as

1:32:57

opposed to what you can do during the

1:32:59

recording session.

1:33:01

There are a wide range of aspects that

1:33:03

contribute to a good recording besides

1:33:06

the mix.

1:33:08

The mix is only one of a number of

1:33:10

aspects.

1:33:12

If any one of these components isn't

1:33:14

happening, then it will stick out like a

1:33:17

sore thumb and say, "Mix sucks."

1:33:21

The professional engineer will often

1:33:23

help the band refine all of these

1:33:26

aspects during the session. We'll cover

1:33:29

how to refine each of these components

1:33:31

later on in aspects of a recorded piece

1:33:34

of music. The mix is only one of all of

1:33:38

these components.

1:33:40

There are four types of tools that you

1:33:42

can use in a mix to create all the

1:33:44

different styles of mixes in the world.

1:33:47

The tools are volume faders, pan pots,

1:33:50

equalization, and effects.

1:33:53

The question is, what can we do with

1:33:56

these tools?

1:33:58

As mentioned in the previous video, the

1:34:00

equipment in the studio, the art of

1:34:03

mixing is the way in which the dynamics

1:34:06

we create with the equipment in the

1:34:08

studio interface with the dynamics

1:34:11

apparent in music and songs. So what are

1:34:15

the dynamics in the music?

1:34:19

[Music]

1:34:22

When we speak about dynamics, we're not

1:34:25

talking about common terminology used

1:34:27

for volume dynamics. We're not talking

1:34:30

about changes in loudness. We are

1:34:32

talking about changes in intensity,

1:34:34

musical dynamics, any type of change in

1:34:37

the music that causes a change in a

1:34:39

person.

1:34:40

Well, the dynamics in the music are as

1:34:43

different as people are.

1:34:48

That which comes from music is as very

1:34:50

life itself.

1:34:53

[Music]

1:34:55

Some people feel very strong emotions

1:34:58

when they hear some types of music.

1:35:00

Probably the most common dynamic that

1:35:02

people see in music is simply up or

1:35:06

down. Whatever the content of the up or

1:35:08

down is, this is a common perception

1:35:11

around music.

1:35:13

Some people see structure in music and

1:35:16

sometimes they relate these structures

1:35:18

to common structures found in the world

1:35:20

such as buildings, bridges and pyramids.

1:35:25

Some people actually see the workings of

1:35:27

the brain in a song. They see the way in

1:35:30

which our minds work as being the same

1:35:33

as the flow of the song.

1:35:36

Some people even think of songs as

1:35:38

thought forms. In fact, some bands write

1:35:41

their music in this way to represent the

1:35:44

way our brains work. This explains the

1:35:47

common theory that music is just an

1:35:50

extension of our personalities.

1:35:55

You've got it backwards, Grasshopper.

1:35:57

The music came first. You are an

1:36:00

extension of the music.

1:36:02

[Music]

1:36:06

Some people relate to music through

1:36:08

music theory. They see notes on a scale.

1:36:12

They see intervals. They see chords.

1:36:15

They see the structure of the song in

1:36:17

musical terminology.

1:36:19

Some people have physical reactions like

1:36:21

dancing.

1:36:23

[Music]

1:36:31

Not only does music move us physically,

1:36:34

but there's also a whole world of music

1:36:36

therapy based on the healing vibrations

1:36:39

of sound.

1:36:41

Some people see visual imagery. Walt

1:36:44

Disney saw all kinds of things,

1:36:46

including flying elephants. Just check

1:36:49

out MTV to see a whole another world of

1:36:52

visual imagery. You might say, "I see

1:36:55

bubbles.

1:36:58

Some people see spiritual connotations.

1:37:01

The whole world of religious music is a

1:37:03

good example.

1:37:05

Some people see some music as a direct

1:37:08

connection to God.

1:37:10

There's a wide range of possible

1:37:13

dynamics that music evokes in different

1:37:15

people. Different people get different

1:37:18

things out of music. It's true. All of

1:37:22

the things that people get out of music

1:37:24

are as varied as people and life itself.

1:37:29

The trick is for the recording engineer

1:37:32

to create musical dynamics with the

1:37:34

equipment that match dynamics that

1:37:37

people see in music, whatever those

1:37:39

dynamics might be. Everything that you

1:37:41

could possibly think of as to how music

1:37:44

affects you or anyone else is valid.

1:37:47

Anything anybody gets out of music is

1:37:50

real. The art of the engineer is to

1:37:53

enhance or bring out those musical

1:37:55

dynamics even more with the equipment in

1:37:58

the studio.

1:38:00

Now, what are the dynamics that we can

1:38:03

create with the equipment in the studio?

1:38:07

With volume faders, pan pots,

1:38:10

equalization, and effects.

1:38:13

Let's start with volume faders.

1:38:17

For those of you who are of a mind that

1:38:19

would like to follow the overall

1:38:21

structure of the presentation, let us

1:38:23

show you a graphic of how it is all

1:38:25

organized. We will be going through each

1:38:28

of the tools in the studio. Volume, EQ,

1:38:32

panning, and effects.

1:38:34

As we go through each one, we will

1:38:36

explain the dynamics that can be created

1:38:38

with each one based on first the

1:38:40

difference between individual levels or

1:38:42

settings for that piece of equipment.

1:38:44

Second, the overall patterns that can be

1:38:47

created between the relationships of all

1:38:49

the sounds in the mix. And third, what

1:38:52

happens when you move the knobs during

1:38:53

the mix? An especially effective

1:38:56

dynamic.

1:38:57

As I was saying, let's start with

1:39:00

volume.

1:39:01

The question is, what kind of dynamics

1:39:03

can we create with the relative volumes

1:39:06

set by the faders on the console? Most

1:39:09

people first think of the dynamics that

1:39:11

you can create by moving the faders

1:39:13

during the mix. In fact, this is an

1:39:15

extremely powerful dynamic. When you

1:39:18

change the volume of a sound during a

1:39:20

mix, you can create a dynamic that is so

1:39:22

powerful that it can overwhelm the song.

1:39:26

The movement of the fader can be such a

1:39:28

strong dynamic that it becomes the

1:39:30

primary focus of the entire mix at that

1:39:32

moment. But even more importantly, there

1:39:36

are somewhat more subtle dynamics that

1:39:38

are created just by simply placing the

1:39:41

volume of the faders at specific levels

1:39:43

and leaving them there.

1:39:46

Most people think of balancing the

1:39:48

volume of sounds to mean to make them

1:39:51

all even.

1:39:53

The process is actually much more

1:39:55

complex.

1:39:57

Often we don't want all the instruments

1:39:59

to be the same volume. We normally want

1:40:01

one instrument to be a bit louder than

1:40:03

another. In fact, the exact volume

1:40:07

relationships between each sound in a

1:40:09

mix are very specifically set by a

1:40:12

recording engineer. For example, a lead

1:40:16

vocal will come across completely

1:40:18

different if it is extremely loud in the

1:40:20

mix. That is, if it is way out in front

1:40:23

of the rest of the mix. emotion.

1:40:26

[Music]

1:40:28

Now she's making love to me.

1:40:32

The space are in commotion.

1:40:36

The elements in harmony

1:40:38

[Music]

1:40:39

surrounding me

1:40:42

[Music]

1:40:48

with

1:40:52

both the singing and the message being

1:40:54

transmitted by the lyrics will be

1:40:56

perceived completely differently

1:40:58

depending on how loud the vocal is in

1:41:01

the mix. And you see this is a dynamic

1:41:04

that the engineer controls by where he

1:41:07

places the fader in the mix.

1:41:10

Actually, the musical dynamics that can

1:41:12

be created with volume relationships are

1:41:15

much more complex than you might have

1:41:18

ever imagined. In fact, traditions have

1:41:21

evolved for specific volumes of

1:41:23

particular instruments for different

1:41:26

types of music and songs. Let's explore

1:41:29

them this way.

1:41:31

Now remember we're discussing relative

1:41:34

apparent volumes. You see the

1:41:38

you see the apparent volume of a sound

1:41:40

is also dependent upon the waveform of a

1:41:43

sound. For example, a chainsaw sounds

1:41:46

louder to our ear than a flute even if

1:41:48

they are both exact same volume. So the

1:41:51

apparent volume is a level that sounds

1:41:53

seem to be to our ear.

1:41:56

If we think of volume in decibb based on

1:41:59

sound pressure level, then there are

1:42:02

around 140 different levels of volume.

1:42:05

But in order to make this wide range of

1:42:07

levels more accessible, let's divide

1:42:10

them into six different levels like

1:42:13

this.

1:42:17

[Music]

1:42:21

If we take a look at a mix and divide it

1:42:23

into six ranges of volume, these are the

1:42:26

instruments that we commonly find at

1:42:28

each level.

1:42:33

[Music]

1:42:37

Level one. Sounds at this volume in

1:42:40

mixes are unusually loud. In fact, it's

1:42:43

quite rare that sounds are ever at this

1:42:45

level. The alarm clocks in time from

1:42:48

Dark Side of the Moon by Pink Floyd's a

1:42:50

good example. Explosions and primal

1:42:53

screams can also be this loud. Normally

1:42:56

though, if an inexperienced engineer

1:42:59

places a sound at this volume, it's

1:43:01

thought of as an error. Level two.

1:43:04

Sounds at this volume are normally lead

1:43:07

instruments and vocals. However, certain

1:43:10

songs and types of music will put their

1:43:12

vocals here. For example, big band music

1:43:15

and middle of the road Barry Manalo type

1:43:17

of music. Also, if the vocals or lyric

1:43:21

or lyrics are the main focus of

1:43:23

attention like in Bob Dylan, they might

1:43:25

put the vocals this loud. Likewise, if a

1:43:29

song has a great singer, his or her

1:43:31

vocals are often placed at this level in

1:43:34

the mix. Other instruments found at this

1:43:36

volume might include the boom in rap

1:43:39

music or the kick drums or toms in heavy

1:43:42

metal. Horn blast in big band music and

1:43:46

symphony blasts in classical music often

1:43:49

reach level two.

1:43:51

Level three sounds at this volume

1:43:53

normally consist of primary rhythm parts

1:43:56

such as guitar or some type of keyboard.

1:43:59

Lead vocals in a lot of rock and roll

1:44:01

are also set at this level. Other

1:44:04

examples include kick drums in most

1:44:06

heavy metal, snare drums in most dance

1:44:08

music, most toms in most styles of

1:44:11

music, and symbols with high hat only

1:44:14

occasionally at this level. Although

1:44:17

jazz and dance music often place it

1:44:19

here. Phil Collins is probably about the

1:44:22

first person to place reverb on the

1:44:24

drums at this level, level three.

1:44:28

Level four. Sounds at this level include

1:44:31

rhythm beds and cordal pads such as

1:44:33

background piano, keys or guitar. Drums

1:44:37

in a lot of jazz, middle of the road and

1:44:39

easy rock are also at this level. When

1:44:42

reverb is noticeable as a sound on its

1:44:44

own, it's normally here. Background

1:44:47

vocals and strings are also often at

1:44:50

this level, but of course they can vary.

1:44:53

Level five. Sounds at this level include

1:44:56

things like the kick drum in jazz and

1:44:58

big band music. Lots of effects and

1:45:01

reverb often get placed here so that you

1:45:04

can only hear them if you listen

1:45:05

closely. Background vocals sometimes

1:45:08

also get relegated to this level. Some

1:45:11

producers also use this level to make

1:45:14

their mark. Level six sounds at this

1:45:17

level are so soft that they are hard to

1:45:19

detect. Pink Floyd is famous for adding

1:45:22

little whispers or almost subliminal

1:45:24

sounds to draw you into the mix. Sounds

1:45:27

at this level can be very effective, but

1:45:29

it's important they serve to add to the

1:45:31

overall mix in some way. If these sounds

1:45:33

do not fit just right, they can sound

1:45:36

just like noise. This chart of the six

1:45:39

different levels has only been presented

1:45:41

to give us a framework so we can now

1:45:43

explore all the different levels for

1:45:46

each instrument in different styles of

1:45:49

music.

1:45:51

As you will see, different instruments

1:45:52

are commonly placed at different levels.

1:45:55

Let's take a look.

1:46:01

[Music]

1:46:11

Now, as previously mentioned, different

1:46:13

styles of music have developed their own

1:46:15

traditions as to the volume that

1:46:18

particular instruments are placed within

1:46:20

a mix. Let's look at each type of sound

1:46:23

individually. What about vocals?

1:46:28

Let's take a look at various examples of

1:46:30

vocals being placed at different levels

1:46:33

in the mix. Think about it. Vocals are

1:46:37

commonly mixed at different levels for

1:46:39

different types of music and for

1:46:41

different types of songs. For example,

1:46:43

probably the loudest we hear vocals is a

1:46:47

capella. Just kidding. Vocals are

1:46:50

commonly quite loud in middle of the

1:46:53

road music.

1:46:54

I got it back.

1:46:57

I got it back.

1:47:04

good.

1:47:09

Of course, in opera, the vocals are also

1:47:12

quite loud. The vocals are commonly

1:47:15

mixed loudly in folk music as well. I'm

1:47:18

a guitar man.

1:47:20

Whoa.

1:47:23

I'm a guitar man.

1:47:28

I'm a guitar man.

1:47:33

and in big band music.

1:47:34

So when you hear it thunder, don't you

1:47:37

run under a tree. There'll be pennies

1:47:40

from heaven for you and me. Don't you

1:47:43

know there's bound to be pennies from

1:47:46

heaven for you and me

1:47:52

and in country music.

1:47:56

So baby, just leave me and say goodbye.

1:48:03

Come on now, let me go baby. Come on

1:48:06

baby, now let me go.

1:48:10

Besides the style of music dictating the

1:48:12

level of vocals, the song can also make

1:48:15

a big difference. Songs where the lyrics

1:48:17

are the focus of the entire song often

1:48:20

have the vocals mixed right out front.

1:48:23

Bob Dylan's a perfect example. On the

1:48:25

other hand, think of examples where the

1:48:27

vocals are mixed quite low, as low as

1:48:30

level four. Even an example of vocals

1:48:34

being solo are those in songs by Enya.

1:48:38

Commonly, vocals are mixed quite low in

1:48:40

a lot of types of rock and roll. Perfect

1:48:43

example is Pink Floyd or any alternative

1:48:46

rock. Besides the style of music, there

1:48:49

are a number of reasons that you might

1:48:51

turn the vocals up or down in a mix. If

1:48:54

they suck, you normally shouldn't put

1:48:56

them out front. Whereas, if they're

1:48:58

great, show them off.

1:49:02

Now, what about snare? Same as with

1:49:05

vocals, the volume that a snare is

1:49:07

placed in a mix is dependent on the

1:49:09

style of music and the song. Big band

1:49:12

music and jazz often have the snare

1:49:14

mixed quite low, as low as level four.

1:49:20

Now I'm deep into

1:49:24

[Music]

1:49:28

narcotics

1:49:30

[Music]

1:49:32

as a

1:49:33

It is also interesting to note that a

1:49:35

lot of easy rock and ballads commonly

1:49:37

mix the snare quite low.

1:49:42

And I know you don't care.

1:49:49

[Music]

1:49:56

However, some ballads do have a massive

1:49:58

snare sound turned up quite loud.

1:50:04

You knew I was waiting.

1:50:08

should have been easy.

1:50:16

Rock and roll is probably most

1:50:18

responsible for the snare's progression

1:50:20

up the volume scale. But in the 60s,

1:50:23

dance music and then disco helped to

1:50:26

raise the level of the snare even

1:50:28

another level.

1:50:29

[Music]

1:50:38

level.

1:50:40

[Music]

1:50:46

These days, some types of rock and roll

1:50:48

have the snare as loud as level two.

1:50:52

[Music]

1:51:06

Now check out kick drums.

1:51:10

Again, the style of music makes the

1:51:12

biggest difference. Big band music and

1:51:15

jazz commonly have the level of the kick

1:51:17

drum down around level four or even

1:51:20

level five.

1:51:23

[Music]

1:51:31

It's also interesting that even a lot of

1:51:33

Jimmyi Hendricks's music was mixed with

1:51:35

the kick drum down around level four so

1:51:38

that you could hardly hear it.

1:51:41

Another interesting thing is that over

1:51:43

the last 20 or so years, the kick drum

1:51:46

has made its way up the scale, becoming

1:51:48

louder and louder in mixes. Heavy metal

1:51:51

was probably responsible for raising the

1:51:54

kick drum up a whole level. Heavy metal

1:51:57

commonly places the kick drum up around

1:52:00

level two.

1:52:03

[Music]

1:52:16

Rap and now hip-hop have almost taken it

1:52:20

off the top of the scale.

1:52:32

Now, let's take a look at volume levels

1:52:34

of bass guitar. Bass guitar started out

1:52:38

barely in mixes at all.

1:52:42

There lies a body

1:52:46

just in life.

1:52:49

There's someone sneaking

1:52:52

around that corner.

1:52:55

Could that

1:52:58

be Mac the knife

1:53:00

[Music]

1:53:02

in big band? It was down around level

1:53:05

three or four. In a lot of jazz, it's

1:53:08

actually now quite high, close to level

1:53:10

two.

1:53:23

[Music]

1:53:26

Even in a lot of rock and roll, the bass

1:53:28

guitar is not as loud as many people

1:53:30

often think, although it does vary a

1:53:33

lot.

1:53:55

Then rap began a revolution

1:53:58

with a speedy DJ creating the beat with

1:54:01

a funky baseline

1:54:03

along with my rhymes are flowing the

1:54:05

beats are growing. They said it couldn't

1:54:07

happen but now I'm showing showing what

1:54:09

it takes to make it in this world of

1:54:10

music. So now I got to use it. Now back

1:54:13

to the jumping. Got to stop slumping cuz

1:54:15

you know we got to do something.

1:54:18

Check it out.

1:54:19

Even Peter Gabriel has a rap boom on his

1:54:22

last album.

1:54:24

Not only did rap help to raise the level

1:54:26

of bass guitars in mixes, it has also

1:54:29

even changed the hardware. When you go

1:54:32

to a stereo store, you see things like

1:54:34

meabase and of course boom boxes. And

1:54:37

stereos are now capable of handling a

1:54:40

lot more bass than in the old days. It's

1:54:43

also interesting that reggae and the

1:54:45

blues often have the level of the bass

1:54:48

quite a bit louder than in other styles

1:54:51

of music. Sometimes as high as level

1:54:53

two.

1:55:00

[Music]

1:55:10

I know the reason for

1:55:13

[Music]

1:55:16

ain't got no

1:55:18

[Music]

1:55:21

[Applause]

1:55:23

commonly the fewer instruments in a mix

1:55:26

the louder the bass. This is probably

1:55:29

because you need something to fill out

1:55:31

the space between the speakers.

1:55:33

If you have a lot of instruments in a

1:55:35

mix, there just isn't enough room for

1:55:38

the bass guitar. Also, a bass will mask

1:55:41

the other sounds if too loud. So, it is

1:55:44

often mixed at a low volume to leave

1:55:46

more space for the other sounds in the

1:55:48

mix.

1:55:50

What about toms?

1:55:53

Tomms are commonly mixed lower than most

1:55:55

people think in most types of music.

1:55:58

Toms are probably mixed low because

1:56:00

often the bleed of the symbols in the

1:56:02

tom mics are annoying.

1:56:05

[Music]

1:56:10

Effects also vary a lot in different

1:56:12

mixes. Reverb has progressed up the

1:56:15

scale over the years. In fact, it was

1:56:17

probably Phil Collins and Genesis who

1:56:19

were responsible for raising the level

1:56:21

of reverb an entire level. Pink Floyd

1:56:24

has just about taken over the title for

1:56:27

having the effects the loudest in their

1:56:29

mixes.

1:56:31

Other sounds like high hats, symbols,

1:56:33

rhythm guitars, horn sections, and

1:56:35

background vocals are also mixed at

1:56:38

various levels depending on the song and

1:56:41

the style of music. In fact, you might

1:56:44

start checking out the relative level of

1:56:47

every sound in every song the rest of

1:56:50

your life.

1:56:52

As you can see, you can create an

1:56:55

incredible variety of musical dynamics

1:56:57

based on the level that you set each

1:57:00

sound in the mix. And each style of

1:57:02

music has developed its own traditions

1:57:05

for the specific level that each

1:57:07

instrument should be set. Of course, for

1:57:10

some styles of music, the traditions are

1:57:12

stricter than others. Big band music and

1:57:15

jazz are pretty strict, whereas the

1:57:17

rules for rap and hip-hop are extremely

1:57:19

loose.

1:57:21

Also, of course, the song and all of its

1:57:24

details can make a big difference as to

1:57:26

the levels at which each sound is

1:57:28

placed. And finally, the people you are

1:57:31

working with can make a big difference.

1:57:33

You can only argue so long with someone

1:57:36

who's telling you to turn up their

1:57:37

instrument or else. But do argue. Give

1:57:41

them help. Besides all of the individual

1:57:44

volume levels of each instrument, there

1:57:46

are dynamics that can be created with

1:57:48

the overall relationships of all of the

1:57:52

volume levels in a mix. We call these

1:57:55

volume patterns.

1:57:57

For those of you following along, we are

1:58:00

now here on the graphic.

1:58:06

In some styles of music, the range of

1:58:08

volumes might vary only from here to

1:58:11

here.

1:58:13

New age music, alternative rock, middle

1:58:16

of the road music, country music, and

1:58:18

easy rock are often mixed this way, such

1:58:22

that there is very little difference

1:58:24

between the softest and loudest sound in

1:58:26

the mix. Music might be said to be the

1:58:29

extreme example. All sounds are pretty

1:58:32

even in volume such that none ever jumps

1:58:35

out and shocks us. This might be totally

1:58:38

appropriate for a love song. On the

1:58:41

other hand, some styles of music are

1:58:44

mixed with extreme variations between

1:58:46

the softest and loudest sounds like

1:58:49

this.

1:58:51

Commonly, lots of rock and roll is mixed

1:58:54

this way. Also, big band music is a

1:58:58

perfect example of this type of mix. You

1:59:01

might have extremely soft sounds

1:59:03

followed by huge horn blast. Pink

1:59:06

Floyd's well known for trying to shock

1:59:08

the hell out of you with alarm clocks

1:59:10

and explosions. It can be quite fun and

1:59:13

exhilarating.

1:59:15

Besides the style of music, the type of

1:59:18

song can also make a big difference as

1:59:20

to the overall range of volume levels.

1:59:23

For example, a love song might be mixed

1:59:26

quite evenly. A song about explosive

1:59:29

behavior might be quite uneven.

1:59:34

Here we are again.

1:59:37

Volumes can not only range in dynamics

1:59:40

from the softest to the loudest sound in

1:59:42

the mix, but an individual sound can be

1:59:44

raised and lowered within the song.

1:59:47

Anytime faders are moved while a sound

1:59:49

is playing, the dynamic created tends to

1:59:52

be very intense. If the level of a sound

1:59:55

is changed at a good transition point,

1:59:58

such as the beginning of a chorus or a

1:59:59

lead break, a dynamic's created, but

2:00:03

it's not nearly as intense as when

2:00:05

changing a sound while it's playing.

2:00:09

Let me show you a magic trick. If you

2:00:13

bring a sound out front by turning the

2:00:15

volume up at the beginning of a song,

2:00:17

you can then turn that sound down. And

2:00:20

since we heard it so well, it will be

2:00:22

clear in our brain what that sound is

2:00:24

doing, even if it is then set back low

2:00:26

in the mix. Then bring up another sound

2:00:29

in the mix so we can check it out and

2:00:32

then bring it down in the mix. And once

2:00:34

we hear a sound loud and clear, it

2:00:37

doesn't have to continue to be loud in

2:00:38

order to recognize it. If you keep doing

2:00:42

this, you can create the illusion that

2:00:44

all the sounds in the mix are loud and

2:00:46

clear. Sometimes of course the volume of

2:00:50

the entire mix can be raised or lowered.

2:00:53

The overall volume can be cut or boosted

2:00:55

or gradually faded. Such dynamics can be

2:00:59

very effective if appropriate for the

2:01:01

song.

2:01:04

Besides moving a fader to create volume

2:01:06

dynamics, commonly you need to adjust

2:01:09

levels just to keep the volumes more

2:01:11

even. An engineer often must constantly

2:01:14

adjust levels up and down just to keep

2:01:17

things even.

2:01:19

Compressor limiters can only do so much

2:01:21

before they make a sound sound

2:01:23

unnatural.

2:01:25

Therefore, another dynamic that can be

2:01:27

created with the faders is to actually

2:01:29

even out the volumes more by moving the

2:01:32

faders throughout the mix.

2:01:37

Oh, we're right about here now.

2:01:40

Now, how can you create musical dynamics

2:01:44

with equalization?

2:01:46

Well, just as with volume faders,

2:01:48

there's a large and complex world of EQ

2:01:51

relationships between instruments in the

2:01:53

mix. There are two main types of

2:01:56

considerations that professional

2:01:57

recording engineers use when equalizing

2:02:00

sounds for a mix. The first is based on

2:02:04

how the sound sounds by itself in solo.

2:02:08

The primary consideration when first

2:02:10

EQing the sound at the beginning of the

2:02:12

recording session. This consideration is

2:02:15

usually based on whether you are going

2:02:17

for a sound that is natural or

2:02:19

interesting.

2:02:21

The second consideration is how the

2:02:24

sound sounds in the mix relative to the

2:02:27

other instruments and is of the utmost

2:02:30

importance of the two.

2:02:37

It used to be that engineers would go

2:02:39

out into the room where the instrument

2:02:41

is and listen. Then they would go back

2:02:43

into the control room and compare the

2:02:46

sound in the speakers to what they heard

2:02:48

out in the room. However, these days,

2:02:51

natural is defined by what is currently

2:02:54

on CDs and the radio. You see, natural

2:02:58

ain't natural no more.

2:03:04

We have become addicted to crisper,

2:03:06

brighter, cleaner, as well as fatter,

2:03:09

fuller, and bigger. Therefore, to make

2:03:12

sounds sound natural can be boring and

2:03:15

unnaturally dull by today's standards.

2:03:18

What we hear on the radio and on CDs

2:03:21

these days are much brighter and crisper

2:03:23

than the real thing. Now, what we

2:03:26

consider to be natural is an average of

2:03:29

what we hear on the market daily. If it

2:03:32

isn't bright enough, it won't be

2:03:34

considered to be right.

2:03:37

[Music]

2:03:40

On the other hand, these days often the

2:03:43

goal is to come up with a sound that

2:03:44

sounds unique or interesting, not

2:03:47

necessarily one that sounds natural. I

2:03:49

mean, who knows what a natural piece of

2:03:52

sheet metal sounds like? Anyway, the

2:03:54

question is, what makes a sound sound

2:03:57

interesting or unique?

2:04:00

One thing that makes a sound interesting

2:04:02

is the complexity of the sound. The more

2:04:05

complex the sound, the more it can stand

2:04:07

repeated listening. The more you listen

2:04:10

to it, the more you hear.

2:04:14

Oh, we're moving right along. We're

2:04:16

right about here now.

2:04:19

Structuring the relationship between the

2:04:21

tonalities present in each of the

2:04:23

instruments is an important aspect that

2:04:25

a recording engineer deals with in

2:04:27

mixing. As with balancing volume

2:04:30

relationships, it's commonly thought

2:04:32

that it is most desirable to have the EQ

2:04:35

of all of the instruments as even as

2:04:37

possible so that they blend well. Well,

2:04:41

sometimes this is the case. However, it

2:04:44

is often desirable for certain

2:04:45

instruments in a mix to be unusually

2:04:48

bright, dark, or mid-ranging.

2:04:52

Commonly, sounds are mixed so they do

2:04:54

work well with each other. Sounds can be

2:04:57

made to sound more similar to each other

2:04:59

or more dissimilar.

2:05:02

A lead instrument might be made to be

2:05:04

more cutting and abrasive so as to

2:05:07

really grab attention. An instrument

2:05:10

might be given extra bass to make the

2:05:12

song more dable or just to excite the

2:05:15

rap listener.

2:05:18

As previously covered in the second

2:05:20

video on equipment, in order to simplify

2:05:23

things, we can compare the relative EQ

2:05:25

of each sound at each frequency range.

2:05:29

We can create various EQ relationships

2:05:32

at each frequency range, highs,

2:05:34

mid-range, and lows.

2:05:44

[Music]

2:05:53

Although there are a wide range of

2:05:55

possibilities for creating EQ dynamics,

2:05:58

there's only so much you can do to be

2:06:01

creative with EQ. Commonly, the goal,

2:06:05

especially for the beginning engineer,

2:06:07

is not to be creative with EQ, but to

2:06:10

get things just to sound normal, to

2:06:13

sound right. Most people are glad if

2:06:16

they can just get a mix to sound right.

2:06:19

In fact, the boundaries of how creative

2:06:23

you can be with EQ before it sounds

2:06:26

weird is quite limited.

2:06:29

If you go beyond these limits, you're

2:06:31

normally no longer being creative. You

2:06:34

just have a bad mix. The trick is to

2:06:37

learn the limits so that you can be

2:06:40

creative within the limits of sanity.

2:06:44

The goal is to get to the point where

2:06:46

you know the limits of creativity so

2:06:49

well that you can EQ something a little

2:06:52

off center. You can make something sound

2:06:54

a little strange as an effect. This is

2:06:57

when you're truly being creative with

2:06:59

EQ.

2:07:01

It's funny. The problem comes when you

2:07:03

create EQ that is a bit off center from

2:07:06

being exactly natural as an effect and

2:07:08

someone in the band complains that the

2:07:11

instrument doesn't sound right. Not only

2:07:14

should any unusual EQ be appropriate for

2:07:17

the style of music in the song, but you

2:07:20

can only do it if the band will let you

2:07:22

or if you can convince them how it works

2:07:25

and how cool it is.

2:07:29

We're right about here now

2:07:32

because we are so limited as to how

2:07:35

creative we can be with EQ. to make EQ

2:07:38

changes in a sound while it is playing

2:07:40

creates a dynamic that is extremely

2:07:42

noticeable. If not appropriate for the

2:07:45

song, this could be quite distracting. A

2:07:48

good example of where this has been done

2:07:50

well is in Aqualone by Jethro where the

2:07:53

voice goes to a telephone like voice.

2:07:56

Pink Floyd also did it in Wish You Were

2:07:58

Here, where the acoustic guitar goes

2:08:00

into a little box type of sound.

2:08:03

Currently, it is considered to be very

2:08:05

unusual to actually change EQ settings

2:08:07

during a mix. However, it just might be

2:08:11

the next creative frontier, especially

2:08:13

for those mixing hip-hop and the like.

2:08:20

As we continue our overview of the way

2:08:22

that you can use studio equipment to

2:08:24

create different musical dynamics, we

2:08:27

have evolved to here.

2:08:30

As previously discussed, panning is

2:08:32

mapped out visually as a function of

2:08:34

left to right.

2:08:36

[Music]

2:08:38

The big question is what kind of musical

2:08:40

dynamics can you create with the

2:08:42

placement of pan pots on the mixer? If

2:08:45

we think of the space between the

2:08:46

speakers as a pallet and the sounds are

2:08:49

the colors that we place on the pallet,

2:08:51

then panning can be based on crowd

2:08:53

control.

2:08:55

You might want some sounds to be panned

2:08:57

as far from each other as possible in

2:08:59

order to create clarity. Such a dynamic

2:09:02

might be appropriate for certain types

2:09:04

of music like acoustic jazz, folk music,

2:09:06

and bluegrass. On the other hand, sounds

2:09:10

may be panned such that they overlap in

2:09:12

order to create a wall of sound, making

2:09:15

the mix seem more cohesive. This is

2:09:18

commonly done in heavy metal,

2:09:20

alternative rock, and new age music.

2:09:23

However, panning is often done based on

2:09:26

certain traditions that have developed

2:09:29

over the years, defining the norm for

2:09:31

panning particular instruments. Also,

2:09:34

particular styles of music have

2:09:37

developed their own traditions for the

2:09:39

placement of particular instruments left

2:09:41

to right in the stereo field.

2:09:44

In fact, it is almost like if you follow

2:09:47

these traditions, you create a dynamic

2:09:49

that is transparent and lets the music

2:09:52

through more. Whereas, if you don't

2:09:54

follow these traditions, you create a

2:09:56

dynamic that might call attention to

2:09:58

itself. This is not to say that it's

2:10:01

wrong to pan things differently than

2:10:03

normal, but you should just be aware of

2:10:05

the fact that you're doing it. It could

2:10:08

actually be totally cool and appropriate

2:10:11

and could change the world.

2:10:13

As with fader volumes, some styles of

2:10:16

music have stricter rules than others.

2:10:19

For example, you can practically do

2:10:20

whatever you want in hip-hop, whereas in

2:10:23

big band music, it's important to set up

2:10:25

your panning the way a big band would

2:10:27

normally set up on stage.

2:10:30

Acoustic jazz is also sometimes panned

2:10:33

just the way the band would be on stage.

2:10:36

An engineer will sometimes even place

2:10:38

the musicians in the studio as if they

2:10:40

were on stage. I've mixed some folk

2:10:43

bands just exactly the way that they

2:10:45

were standing out in the studio.

2:10:48

Doing this helps you to create the

2:10:49

illusion that you're there with the

2:10:51

band, which can be a nice illusion.

2:10:54

In order to obtain the most natural

2:10:56

panning of a drum set, try this. First,

2:11:00

pan the overhead mics on the drums

2:11:03

completely left and right like this.

2:11:07

Then listen for the left right placement

2:11:10

of each drum in this stereo overhead

2:11:12

mix.

2:11:14

Pan the mic of each individual drum to

2:11:17

exactly where you hear it in the

2:11:19

overhead mix. For example, listen to

2:11:23

where the high hat seems to be in the

2:11:25

overhead mix and place the high hat mic

2:11:28

right there. Same with the toms. Listen

2:11:32

to where each one seems to be in the

2:11:33

overhead mix and place each tom

2:11:36

accordingly.

2:11:38

This will give you the clearest imaging

2:11:40

you can obtain. You see, if the toms are

2:11:43

here in the overhead mix and then you

2:11:46

place the tom mic themselves over here,

2:11:50

it's like you have panned the toms in

2:11:52

stereo. If you place the tom mic right

2:11:55

where they are in the overhead mix,

2:11:58

voila, precise imaging of the toms in

2:12:01

one place. However, these days it's

2:12:04

quite a bit more common to not pan the

2:12:07

instruments as they are on stage. More

2:12:10

and more people will pan them to

2:12:12

wherever they sound the coolest.

2:12:16

It's interesting to note the way that

2:12:18

drums have been panned throughout the

2:12:19

history of recording. The Beatles placed

2:12:22

the vocals in one speaker and the rest

2:12:24

of the band in another.

2:12:27

Although this was a mistake, they meant

2:12:29

for two tracks to be mixed down to mono

2:12:31

when the record was made, but the

2:12:33

mastering engineer decided to be

2:12:35

creative.

2:12:38

Many jazz groups have placed the entire

2:12:40

drum set in one speaker. The advantage

2:12:43

of doing this is that it leaves a huge

2:12:45

amount of space between the speakers for

2:12:47

the rest of the band.

2:12:49

The big disadvantage is that the

2:12:51

separation between individual pieces of

2:12:53

the drum set becomes obscured. Now let's

2:12:57

take a look at traditions in panning of

2:13:00

particular instruments.

2:13:03

Individual instruments have come to be

2:13:05

commonly placed in specific positions

2:13:07

from mix to mix. For example, it's rare

2:13:11

that the kick drum is ever placed

2:13:12

anywhere except in the middle. It isn't

2:13:15

necessarily wrong to place it somewhere

2:13:17

else, but it has become commonly

2:13:20

accepted to be placed in the middle.

2:13:22

This could be because a kick drum

2:13:24

appears as a very large sound. In the

2:13:26

world of imaging,

2:13:28

the kick drum has so much energy, it

2:13:30

completely commands our attention.

2:13:32

Also, when the sound is in the middle

2:13:34

between the speakers, you have two

2:13:37

speakers carrying the sound instead of

2:13:39

one. Therefore, especially with big

2:13:41

sounds like a kick drum or a bass

2:13:43

guitar, the speakers don't have to work

2:13:45

as hard, so it'll sound better.

2:13:52

The snare drum is most commonly placed

2:13:54

in the middle. Some engineers do place

2:13:57

it a bit off to the side, especially in

2:13:59

jazz, because the snare drum is off to

2:14:02

one side in a real drum set.

2:14:05

[Music]

2:14:09

The high hat is often placed off to one

2:14:12

side. Also, it seems that most engineers

2:14:15

will place the high hat halfway between

2:14:17

the middle and the left side like this.

2:14:21

However, if you are creating a mix that

2:14:23

is meant to be more spatial, it might be

2:14:26

appropriate to pan the high hat all the

2:14:29

way to one side.

2:14:31

Now, in house music and hip-hop, not

2:14:34

only can the high hat be panned

2:14:35

anywhere, it is commonly moving during

2:14:38

the entire mix and is sometimes recorded

2:14:41

with a delay on it.

2:14:48

In order to provide maximum fun, tomtoms

2:14:52

are commonly spread completely left to

2:14:54

right. However, for natural panning, the

2:14:56

racktoms are sometimes placed in the

2:14:59

middle, just like on a real drum set. A

2:15:02

floor tom is normally placed on the far

2:15:04

right. However, occasionally the floor

2:15:07

tom will get placed in the center for

2:15:09

the same reason we normally put kick

2:15:11

drums and bass guitars in the middle

2:15:13

because they are so powerful and command

2:15:16

so much attention and because it will

2:15:18

sound better when both speakers are

2:15:20

carrying the sound. The discussion of

2:15:23

tom placement brings up an interesting

2:15:25

question. Should the toms be panned from

2:15:27

left to right as if from the drummer's

2:15:29

perspective or from right to left from

2:15:32

the audience's perspective? It seems

2:15:34

that those who do live sound commonly

2:15:36

pan from right to left just like in a

2:15:39

live show. However, many engineers pan

2:15:42

from left to right just like we read.

2:15:45

The other interesting thing is that a

2:15:47

lot of people have very strong feelings

2:15:50

about this issue.

2:15:52

[Music]

2:15:56

Bass guitar is most commonly placed in

2:15:59

the middle as it commands so much

2:16:00

attention. Jazz and similar types of

2:16:03

music often times place the bass off to

2:16:06

one side. This is normally only done

2:16:08

when the sound of the bass itself is

2:16:10

thinner or the bass EQ has been rolled

2:16:13

off, making the sound sound thinner.

2:16:17

It's poetry in motion.

2:16:20

Lead vocals are overwhelmingly placed

2:16:23

smack dab in the middle. If they are

2:16:26

recorded in stereo, doubled, sung twice,

2:16:30

or made into stereo with an effect, the

2:16:33

stereo effect is normally spread evenly

2:16:36

left to right.

2:16:37

[Music]

2:16:41

A solo piano is almost always panned

2:16:44

completely left and right in stereo just

2:16:48

because it sounds so nice that way.

2:16:50

Magical. If the mix is too busy already,

2:16:54

that is if there are a whole lot of

2:16:56

instruments in the mix. Sometimes it's

2:16:58

still panned in stereo.

2:17:00

Sometimes it is panned in mono when the

2:17:03

mix is really busy. The left right

2:17:05

placement is completely dependent on the

2:17:07

placement of the rest of the sounds in

2:17:09

the mix when in mono.

2:17:12

Again, you can do whatever you want with

2:17:14

individual instrument sounds depending

2:17:16

on the style of music. This is just to

2:17:19

let you know what is commonly done

2:17:20

because a lot of people want their mixes

2:17:23

to sound like what is on the radio.

2:17:26

Any placement of individual instruments

2:17:28

other than the above norms might be

2:17:31

considered unusual, but it also just

2:17:33

might be considered inappropriate.

2:17:37

Besides individual placement of sounds

2:17:39

between the speakers, even more

2:17:41

important are the overall patterns you

2:17:44

can create by panning in the overall

2:17:46

mix.

2:17:49

Now here

2:17:52

[Music]

2:17:53

with panning you can create a

2:17:55

symmetrical mix

2:18:02

or asymmetrical type mix.

2:18:06

[Music]

2:18:09

Symmetrical mixes might commonly be

2:18:11

created for a love song or ballad. It

2:18:14

might be created for a song about

2:18:16

balanced ecology of mind. Whereas an

2:18:19

asymmetrical mix might be created for a

2:18:21

song about psychotic unbalanced

2:18:24

behavior.

2:18:26

Commonly symmetrical mixes are used to

2:18:29

create a balanced type of dynamic

2:18:32

whereas an asymmetrical mix creates a

2:18:34

bit of tension. To get even more

2:18:37

detailed, a balanced mix is often made

2:18:40

to be symmetrical at each frequency

2:18:43

range. For example, if a high hat is on

2:18:46

the left, a shaker or acoustic guitar

2:18:49

might be placed on the other side to

2:18:50

balance the high frequency range. A

2:18:53

guitar on the left might balance a

2:18:55

mid-range keyboard on the right. Again,

2:18:58

this is if you're going for a

2:19:00

symmetrical mix.

2:19:02

Creating balanced or lopsided mixes can

2:19:04

be an especially effective dynamic when

2:19:07

it is appropriate for the song.

2:19:11

[Music]

2:19:13

Movement of a sound from left to right

2:19:15

during a mix also will create a very

2:19:18

intense dynamic. So most engineers

2:19:21

normally save such drastic creativity

2:19:24

for special occasions.

2:19:26

There are a number of ways that a sound

2:19:28

can be moved this way, creating

2:19:30

innumerable patterns of movement.

2:19:33

Possibilities range from short,

2:19:36

minuscule moves to full range and wide

2:19:39

sweeping moves that go the full sweep

2:19:42

from speaker to speaker. From pans that

2:19:45

move slowly to pans that zoom back and

2:19:48

forth between the speakers.

2:19:51

Obviously, when it's appropriate for the

2:19:53

song, this can be a great effect.

2:19:55

Hendrickx did it a lot, especially in

2:19:58

cross town traffic. Led Zeppelin went

2:20:00

bananas in whole lot of love.

2:20:08

[Music]

2:20:11

So far, we have covered three of the

2:20:13

four tools that you can use to create

2:20:14

dynamics in a mix. Volume, EQ, and

2:20:18

panning. Now, what type of dynamics can

2:20:21

be created with effects?

2:20:24

Well, there's an incredibly wide range

2:20:26

of effects, and the dynamics that they

2:20:28

create range from very subtle to very

2:20:32

shocking, mesmerizing, and worldchanging

2:20:38

[Music]

2:20:42

science.

2:20:44

[Music]

2:20:48

I can hear.

2:20:52

It's just not within the perspective of

2:20:54

this video to be able to go into all of

2:20:57

the dynamics of each effect, including

2:20:59

the wide range of variables that can be

2:21:02

achieved by changing the parameters

2:21:04

within each effect. But most of them are

2:21:07

quite obvious. We all know what a reverb

2:21:09

can do to a mix. We know what delays

2:21:12

sound like. And if you don't know what

2:21:14

flanging sounds like, try it out. It can

2:21:17

be used to create very otherworldly type

2:21:20

effects like being underwater.

2:21:24

More details of specific effects will be

2:21:26

covered in future videos.

2:21:29

Now, when you look at the overall

2:21:30

perspective of how effects contribute to

2:21:33

making different styles of mixes, one of

2:21:36

the most important dynamics is how they

2:21:38

fill out a mix, making it sound fuller

2:21:41

and bigger, more like a wall of sound.

2:21:46

By the way, we've just advanced to the

2:21:50

next level.

2:21:53

With delays, you're adding extra sounds

2:21:55

to the mix. So, there are simply more

2:21:58

sounds between the speakers. With short

2:22:00

delays less than 30 milliseconds, you

2:22:03

get fattening that appears to stretch a

2:22:05

sound between the speakers, again,

2:22:08

filling out the mix, making it bigger.

2:22:11

Flanging, chorusing, and phasing are all

2:22:14

based on short delay times, so they too

2:22:17

will tend to make the mix sound bigger

2:22:19

and fuller. And of course, reverb is

2:22:22

actually made up of hundreds of delays,

2:22:25

so it takes up a lot of space in a mix

2:22:28

and really fills out the mix

2:22:30

tremendously. All of these effects will

2:22:33

make a mix fuller, bigger, better.

2:22:36

However, they also make a mix busier.

2:22:40

Therefore, if the mix is already busy

2:22:42

with a lot of instruments and a lot of

2:22:44

notes, it could become muddy.

2:22:47

Commonly, these effects are only used

2:22:49

when you have room for them. That is,

2:22:52

when there aren't too many sounds in the

2:22:53

mix in the first place. However, there

2:22:57

are times when you might want to make a

2:22:59

mix even bigger even though it's already

2:23:02

quite full. This is quite common with

2:23:05

heavy metal.

2:23:07

With heavy metal and a lot of hard rock,

2:23:10

the bigger the better. The more

2:23:13

powerful, the more awesome. Therefore,

2:23:16

you might consider adding effects to

2:23:19

such a mix, even if things are already

2:23:21

crowded. 48 guitars might not seem clean

2:23:25

and clear, but if it's so big, it can be

2:23:28

really cool.

2:23:32

[Music]

2:23:45

Now, certain types of music are commonly

2:23:47

mixed with very few effects in order to

2:23:50

create a sparse mix where every single

2:23:53

sound is completely separate from every

2:23:55

other sound in the mix and where each

2:23:58

sound is easily distinguishable from all

2:24:01

the other sounds in the mix.

2:24:03

Bluegrass, acoustic jazz, and some folk

2:24:06

music are commonly mixed this way.

2:24:10

[Music]

2:24:15

[Music]

2:24:18

Steely Dan is a good example of this

2:24:20

style of mixing. Very few effects are

2:24:22

used to create as clean and clear of a

2:24:25

mix as possible. These types of mixes

2:24:28

are normally done with very few or no

2:24:30

effects at all. On the other hand, many

2:24:34

styles of music are commonly mixed with

2:24:36

a good amount of effects to create

2:24:39

either a massive wall of sound type of

2:24:42

mix or to create a spacious or spacey

2:24:45

type of mix like Pink Floyd. It was Phil

2:24:49

Spectre who was known for first creating

2:24:51

these types of mixes. For the longest

2:24:54

time, everybody was addicted to clarity.

2:24:57

Then Phil came along, started adding

2:24:59

more and more instruments to the mix,

2:25:01

and started using reverb to really fill

2:25:04

out the space between the speakers. His

2:25:07

mixes were dubbed the wall of sound.

2:25:11

These days, we've taken this concept to

2:25:14

the extreme.

2:25:16

Just how many sounds can we fit in this

2:25:19

space between the speakers? A lot of

2:25:22

space rock, heavy metal, hard rock,

2:25:25

alternative music, grunge, and even new

2:25:28

age are commonly mixed with a lot of

2:25:31

effects. Now, if we use the analogy of a

2:25:34

mix being like the thoughts in your

2:25:37

brain, a clean, clear mix would be like

2:25:40

this.

2:25:42

[Music]

2:25:55

Some people might think of this as a

2:25:57

very orderly brain, like someone who has

2:26:00

all their thoughts in place. Now, on the

2:26:02

other hand, some of you might think of

2:26:04

this as a boring brain. Now, I'm sure

2:26:07

you would prefer the exciting activity

2:26:08

of a brain that looks like this. neurons

2:26:11

firing all over the place, large amounts

2:26:13

of interactivity going on between the

2:26:14

areas of the brain.

2:26:17

A full or sparse mix might be

2:26:19

appropriate depending on the type of

2:26:21

person, the nature of the song, and of

2:26:25

course, the style of music.

2:26:29

Well, finally, we've now arrived at the

2:26:31

last part of this section on effects.

2:26:35

There are a number of ways that you can

2:26:37

create movement with effects. First, you

2:26:40

can simply turn up or down the amount of

2:26:42

the effects in the mix. But you can also

2:26:45

change the type of effect or change the

2:26:48

parameters within each effect. Needless

2:26:51

to say, when you go changing the amount

2:26:54

of effects or the type of effects in a

2:26:56

song, this dynamic becomes the sole

2:26:59

focus of attention for the moment. Some

2:27:02

groups like Frank Zappa, Mr. Bungle and

2:27:05

even Pink Floyd have gone to the extreme

2:27:08

of creating songs that are based around

2:27:10

changing effects.

2:27:12

Also, the capabilities of doing this are

2:27:15

becoming much simpler now with MIDI

2:27:18

control of effects.

2:27:21

You can create subtler differences

2:27:23

between sections of a song, but again,

2:27:26

only if it's appropriate for the song

2:27:28

and style of music, and if the people

2:27:31

you're working with will let you.

2:27:37

[Music]

2:27:45

We have now covered all of the four

2:27:48

tools that can be used to create

2:27:49

dynamics in a mix. By using the tools

2:27:52

together to create combinations of

2:27:54

dynamics, we can create all the

2:27:57

different styles of mixes in the world.

2:27:59

Let's look at how they can work together

2:28:02

to create really major dynamics.

2:28:10

[Music]

2:28:13

We can use all four tools to create an

2:28:17

incredibly powerful dynamic.

2:28:21

For example, say we're mixing a love

2:28:24

song.

2:28:25

We could set relative volumes even so

2:28:27

that nothing jumps out and shocks us so

2:28:30

that the mood of the emotion is not

2:28:32

disturbed so that love can grow without

2:28:34

distraction.

2:28:36

We could set the EQ so that nothing is

2:28:39

too irritating in the mid-ranges so that

2:28:42

everything is nice and bright but not

2:28:44

too bright and so that there isn't too

2:28:46

much bass to blow the mood.

2:28:49

We could set the panning so that it's

2:28:51

balanced like a love relationship should

2:28:54

be.

2:28:55

We could use very few effects such that

2:28:58

the mix is clean and clear like all our

2:29:01

minds should be when in love.

2:29:04

And we could refrain from creating any

2:29:07

unnecessary movement with the faders,

2:29:09

pan pots, EQ or effects so as to not

2:29:13

spoil the mood.

2:29:15

Using all of these tools together, we

2:29:18

can create one intensely beautiful,

2:29:22

dynamic, totally appropriate for the

2:29:25

song.

2:29:26

It's like being another musician in the

2:29:29

band. It's like the equipment in the

2:29:32

studio is your instrument.

2:29:35

On the other hand, if we're mixing some

2:29:38

rock and roll or even hip-hop, we might

2:29:40

set volume relationships to be quite

2:29:42

uneven, really soft sounds, and then it

2:29:45

jumps out and grabs your attention,

2:29:46

creating a very exciting dynamic, fun,

2:29:50

not boring at all. We could set EQ so

2:29:53

that we get lots of highs and lots of

2:29:55

lows.

2:29:58

And we could EQ some sounds so they cut

2:30:00

through and are edging in the mid-range,

2:30:03

making the whole mix jump out and grab

2:30:05

your attention, forcing you to dance and

2:30:08

forcing you to smile. We could set the

2:30:11

panning to be unbalanced, creating

2:30:14

tension and making the mix unusual.

2:30:17

Let's have some fun. Rock and roll. We

2:30:21

could add all kinds of different

2:30:22

effects, making the mix interesting at

2:30:25

every single moment. Let's not fool

2:30:28

around. Let's change the world. Enough

2:30:30

of the status quo. We can also have

2:30:33

things zooming left and right with

2:30:34

panning, volumes going up and down, EQ

2:30:38

changing throughout the mix, and effects

2:30:40

not only going up and down, but also the

2:30:43

parameters of the effect changing

2:30:45

constantly throughout the entire mix.

2:30:50

When you pull them all together, we can

2:30:53

create one hell of an exciting and

2:30:55

exhilarating mix.

2:30:58

These are two extreme types of mixes

2:31:01

that we could create with all of the

2:31:02

tools, all of the equipment in the

2:31:05

studio. There are a million

2:31:08

possibilities of dynamics between these

2:31:11

two extremes. And all mixes in the world

2:31:15

fall somewhere in between these two

2:31:18

extremes.

2:31:20

Now, one of the most powerful dynamics

2:31:23

that a recording engineer can create is

2:31:25

to first create a context. That is

2:31:28

create a mix where all of the tools are

2:31:30

working together to create a cohesive

2:31:33

style of mix. Then, without warning,

2:31:38

completely change all of the parameters

2:31:41

of the mix with all four of the tools to

2:31:44

create a completely different style of

2:31:46

mix. Yes. did it with owner of a lonely

2:31:50

heart. They took a screaming electric

2:31:52

guitar sound and in a single moment it

2:31:55

breaks down into a 50s style recording

2:31:58

of a drum set with dull EQ and mics 20

2:32:02

ft away. Then all of a sudden it's back

2:32:05

to a screaming guitar synthesizer type

2:32:07

sound that is extremely edgy. The sudden

2:32:11

change in mixed parameters is quite

2:32:14

effective.

2:32:18

[Music]

2:32:20

Steve also did it with the song

2:32:23

Englishman in New York. The song goes

2:32:26

from a jazzy groove with a jazz style

2:32:28

mix, very few effects, very clean

2:32:31

sounding to all of a sudden a huge drum

2:32:34

sound with tons of reverb. Then all of a

2:32:37

sudden, we're back to the simple, clear

2:32:39

jazz mix.

2:32:42

Awesome, exhilarating, and quite

2:32:44

interesting.

2:32:46

Of course, you can only create such

2:32:48

dramatic mix dynamics if it's

2:32:51

appropriate for the song. In fact, I'm

2:32:54

always on the lookout for bands that

2:32:56

have written songs where such cool

2:32:58

dynamics are appropriate.

2:33:00

This was obvious obviously one of Frank

2:33:03

Zappa's favorite techniques. Mr. Bungle

2:33:06

has taken the concept to the extreme.

2:33:09

Every 30 seconds, the song in the mix

2:33:11

changes completely.

2:33:15

To do this can be shocking. It can even

2:33:18

blow people's minds. It shows people

2:33:21

that their reality is just an illusion,

2:33:24

that it could all change at any moment.

2:33:26

But best of all, it shows perspective.

2:33:30

It shows people that they need not stay

2:33:32

stuck in their current reality. They

2:33:35

only need to put a different mix on the

2:33:37

situation.

2:33:40

All of the mixes in the world are

2:33:42

created with just these four tools:

2:33:45

volume, EQ, panning, and effects. Every

2:33:50

mix for every style of music in the

2:33:52

world is made up with these four tools

2:33:55

and the wide range of dynamics that they

2:33:57

can create.

2:33:59

The art of mixing is the way the

2:34:01

dynamics we create with the equipment in

2:34:04

the studio interface with the dynamics

2:34:07

apparent in music and songs.

2:34:11

Now that we have covered all of the

2:34:13

dynamics that you can create with the

2:34:15

equipment, we can now begin to explore

2:34:18

all of the different relationships

2:34:21

between mixing dynamics and the dynamics

2:34:24

that people perceive in music.

2:34:27

However, we'll let you begin this

2:34:29

lifelong exploration on your own.

2:34:35

[Applause]

2:34:39

[Music]

2:34:41

Good heaven.

2:34:44

Beautiful.

2:34:46

[Music]

2:34:50

I don't believe it. There she go again.

2:34:53

She's tied up. I can't find anything.

2:34:57

[Music]

2:35:07

She turn

2:35:14

sweet as any

2:35:18

sheed

2:35:22

me with.

2:35:25

[Music]

2:35:34

The last video in the series used the

2:35:36

visual framework explained in the

2:35:38

earlier videos to show and explain all

2:35:40

the different types of mixes that a

2:35:43

recording engineer can create.

2:35:45

Particularly, it shows the traditions

2:35:47

that have developed over the years for

2:35:49

mixing different styles of music. In

2:35:52

this last video, we have covered and you

2:35:54

have learned about the wide range of

2:35:56

emotional dynamics that are found in

2:35:58

music, emotions,

2:36:01

structures,

2:36:03

physical reactions,

2:36:05

visual imagery, and spiritual aspects.

2:36:10

We then covered the dynamics that can be

2:36:12

created with each of the four tools

2:36:14

based on individual settings, patterns

2:36:17

of settings, and movement.

2:36:20

We showed how different individual

2:36:22

volumes create dynamics.

2:36:25

We introduced you to the six levels of

2:36:27

volume and then covered how each

2:36:29

instrument sound is placed at different

2:36:31

volumes for different styles of music

2:36:33

and songs.

2:36:35

We showed the dynamics that can be

2:36:37

created through different volume

2:36:39

patterns such as uneven volumes versus

2:36:44

even volumes.

2:36:46

and we showed the dynamics created by

2:36:48

moving volume faders in a mix. We then

2:36:53

went through different EQ dynamics

2:36:55

created by EQing individual sounds.

2:36:59

We then covered the more intense dynamic

2:37:02

created by the overall EQ or EQ

2:37:06

patterns.

2:37:08

We then discussed the intense dynamic of

2:37:11

changing EQ during a mix. Next, we

2:37:14

looked at the different traditions in

2:37:16

panning different styles of music and

2:37:19

the traditions for panning particular

2:37:22

instrument sounds. We then covered the

2:37:24

dynamics created by overall panning

2:37:26

patterns such as symmetrical mixes and

2:37:30

asymmetrical mixes. We advanced to the

2:37:33

dynamic created by moving pan pots

2:37:36

during the mix and showed different

2:37:38

types of panning movement. We then

2:37:40

checked out the dynamics created with

2:37:42

individual effects such as fattening,

2:37:45

flanging, and reverb.

2:37:48

We looked at the dynamics you can design

2:37:51

through various patterns of effects,

2:37:53

that is full wall of sound mixes versus

2:37:57

clean and clear sparse mixes.

2:38:01

We then went through the dynamics of

2:38:03

changing effects in a mix. We showed

2:38:06

various ways that effects are changed

2:38:09

during a mix. We then explained how you

2:38:12

can create different styles of mixes

2:38:14

using the four tools, such as what might

2:38:16

be appropriate for a love song or for a

2:38:20

really cool chaotic mix. Using the four

2:38:24

tools, we showed the wide range of mixes

2:38:26

an engineer can create. We then pointed

2:38:29

out and showed the most intense dynamic

2:38:31

of all to completely change the style of

2:38:34

mix in a single moment. Finally, we set

2:38:39

you off on the journey of learning how

2:38:41

to create all these dynamics with the

2:38:44

equipment to best fit the dynamics in

2:38:47

music and songs.

2:38:50

This is the true art of mixing.

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